BBBB L U U EEEEE B B L U U E B B L U U E BBBB L U U EEE B B L U U E B B L U U E BBBB LLLLL UUU EEEEE SSSS TTTTT IIIII N N GGG EEEEE RRR S T I N N G G E R R S T I NN N G G E R R SSS T I N N N G EEE RRRR S T I N NN G GG E R R S T I N N G G E R R SSSS T IIIII N N GGG EEEEE R R FAQ Version 2.0-Final Version Faq copyright 1999 B Petersen E-Mail: Hachimitsu@Earthlink.net You can find this guide at: www.gamfaqs.com-one of the best places for FAQS, my favorite! www.cheatcc.com-another excellent place for codes and guides! www.seganet.com-an excellent sega site, friendly place! www.segaweb.com-another excellent sega site for news, etc..! Table of contents: A Question & Answers (Q&A) <---------Read this second B Revision History 1 Foreword <---------Read this first 2 Mini review 3 Guide Guide <---------Read this third 4 Walkthrough 5 Boss Strategies 6 Vending Machine Locations 7 Weapon Description 8 Secrets 9 Credits 10 Legal Ish A Question and Answers (Q&A) Q: Can we go on a date? A: No, I am Married. Q: How do I get to such and such a place\item? A: Check the guide thoroughly, if not experiment and try again Q: How did you figure out Chris's password? A: Look on the back of Chris's Drivers License Q: How about Eliot's bankcard? A: Push start, go to change, check the screen for a 4 digit #. Q: How about the Kimra bankcard? A: Look on on the screen and check the description of the card and add a 0 to the number, ie: 1994,10,-0-8. Q: How about the Bermuda bankcard? A: The word ACID on the description, Spell it out in numbers, A=1, etc... Q: How about the Yucatan bankcard? A: This is tricky if you can't read Japanese, It asks you the date the civil war started. Q: What civil war? A: Uh... Q: How do I get the Bazooka\Jeep key? A: A place that some people miss is the administration office located in the Y hallway of the power plant, it has the condenser room key, the key to the last door in the top of the maze. Q: How come you don't reply to my E-Mail? A: Check the foreword. B Revision History Version 1.0 Just started, but 95% complete Version 1.5 Added Baseball Bat (thanks to Tom Callahan), cleared up the bank secrets part. Added Alternate freezer method. Added the raygun and all weapons (thanks to Sascha "Goose" Boehme and Noriyoshi Tomonaga) cheat. Version 2.0-Final version Added "Mad Mode" (thanks to Jonathan Tsan and Kong Hoi Li) Thanks! Added B-Stl door (thanks to Guymelf@aol.com and Luca Sereno) Thanks! Cleared up the Wrestle T-shirt (thanks to Felix Liniger and John Shivers\Faust) Thanks! Little cheat for laser gun added (thanks to Chris1215@aol.com) Thanks! Q&A added for those who don't know. Updated foreword. Updated secrets. Added: Where to find this guide. Updated Credits. 1. Foreword Hey! This Guide was put together through many late nights (till 5:00 pm). Being late for work, etc... I hope that it helps. The whole reason I made this guide is to build credibility, and a portfolio. So expect another. Also, this is my first Faq, so bear with me. If you find something I missed or secrets, please tell me and I will give credit to the first that I can verify. I will not answer any game play questions, because it is not here, if I am not specific enough, please tell me. I would just like to say that I am an independent person, not a game tester or anything like that, I know of no release dates, and I am a MAN, do not ask me for a date or anything, I share this e-mail with my wife. If you have a question, first do a search in the guide, under the keyword you want and follow the leads. Thank You, Brian. 2. Mini Review Just a quick note, I personally sometimes view guides first to get an idea on the length, secrets, replayability of a game before I buy. Anyway, Blue stinger is an excellent game. It has a cool story, superb graphics, a really campy (in a good way) soundtrack, you gotta love the Christmas music in the hello market area while blasting zombies. The downside is the camera, which can be annoying. Once you beat the game, you can give it a spin, but it doesn't offer to much. It does not in the way of battle, at least not for me. Great variety of weapons, on the fly character switching, if this is the first gen of Dreamcast games, imagine the 2nd, 3rd Gen. This game is one you don't want to miss. It is 95% import friendly. Graphics: 10 Sound: 10 Replayability: 7 Overall: 8 (because of the camera\replayability) 3. Guide Guide Just a quick note. Do to the Camera, I tried to give the best directions on the way to go. If it seems a little weird, just explore. Thankfully, a lot of the doors are marked, or colored. Also, I left out monster locations, and event locations. I feel that it spoils it. If I mention an item, you may get it from a boss or mini boss, but you will definetly get it. Just remember to heal up before any room and get plenty of ammo. 4. Walkthrough Bay Area-Dino Bridge Items to get: C01 Gate Key, C02 Gate Key, C02 Room Key, Hassy Short, Kimra Visitor ID Card, Handgun Clip, Handgun Go down the path and straight through the door. Grab the C01 Gate key from the second body. Go through the next door and follow the bridge. Get the Hassy Short from next to the monster. Go to the panel and use the C01 gate key. Go in. Continue across the bridge until you reach 2 doors and a crate. Grab the C02 gate key next to the body by the crate. Now push the crate next to the door of the small building, climb up and get the C02 room key and the handgun clip. Now hop down and go in the C02 room and get the Kimra visitor ID card and the handgun. There is also a map download center and save point. Leave the room and go through the C02 ID check point. Bay Area-Dino Tunnel Items to get: Bowgun Clip When you enter you will see a monster on the ground, get the Bowgun clip next to it. Follow the hall to the door. Go in. Go across the bridge through the next door. Remember the Labo town door. Bay Area-Dino Slope Items to get: Bowgun Clip, Napalm Gun, Baseball Bat, Hassy Short Opposite of where you enter are 2 doors. Go into the one next to the B stl door. Pick up the Bowgun clip. There is a map download center and a save point. Leave the room and head in to the door next to the A stl door. Check the computer blinking red. After that leave and go into the A stl door. Hop down and go up the ramp. near the top on the right hand side you will see a ladder and a door. Go up and in. Go around and through the open door in the caged room and examine the computer blinking red. Go through the caged door left and go through the door. Now go in the A stl door. Get the Napalm Gun. ( In case you are wondering, if you don't rescue the guy, 2 things will happen: 1. if the time runs out and you are in the tunnel with the train, it will hit you, game over; 2. If time runs out and you are anywhere but the tunnel, the shuttle will crash and you can't get the Napalm gun until later, but you can still play.) Leave this room, back in the room with the a stl, b stl, plain door, and double doors. In this room search carefully behind the boxes (you have to climb over) for the well hidden baseball bat and Hassy. Now go through the plain double doors. Brain Area-Brain Dept. Items to get: Lab Town Key, Karate T-Shirt, Follow the hall and make a left. Go in. After the scene go around the computer to activate another one. You'll get the lab town pass. While you're here go into the door marked "W" above it. Look in the corner for the Karate T. There is also a save point. When you're done go all the way to Labo town, like this: in the main room with Janine, go through the "S" door, left through the double doors, now you are in the bay area. Bay Area-Dino Slope Items to get: None Go through the opposite plain door, around the caged room, through the door, follow the tunnel down, go through the doors, go through the next doors marked exit. Bay Area-Dino Tunnel Items to get: None Go across the bridge and left, go in the labo town door. Follow the tunnel to another door. Go in. Bay Area-Labo Town Items to get: Handgun Clip, Hello Market Card Make a left down the long neon corridor and follow the path past the Hello Market and follow the path. Pick up the handgun clip from the stiff along the way. Follow the path until you get to an orange gate. Next to the body next to the gate get the Hello Market Card. Remember the door with the half closed gate, this is the Freezer (labeled cold store). Now go back to the neon corridor. Go into the hell(o) market. City Area-Market 1-F Items to get: Stamp #1 Make a right and go in the door marked KISS Room. Download the map and save. Make a right past the hall to the sticker machine and examine it. From the stamp machine go down the hall on the left, then at the fork make a right to the stamp machine #1. Go back to the fork and go in the door marked Next Area. follow the corridor and go in the door marked Staff Only. City Area-Stock Yard Items to get: Gunshop Key, Work shift Pad, Hassy Long X2, Kimra Bank Card Go straight into the staff room door (or you can skip it). Get the Gunshop key and Work shift pad then leave. Go left to the fork, turn right to the end of a hall and get the Hassy Long next to the stiff. Go back to the fork and go left through the door marked 01 Store House, go in. On the left between the 2 moveable boxes, climb up between 2 boxes to the stiff. Fall behind and search for the Hassy long and the Kimra bank card. Climb back out. Now push the thin tall box against the wall and under the blue panel. Now push the square box against the thin box. Climb up and examine the panel, enter 0030, examine it one more time and enter 0050. Leave the room. Go through the door with the blue arrow "to market". Follow the hall to the door with the yellow strip, enter. City Area-Market 1-F Items to get: Stamp #2 #3 #4, Bowgun Clip, Hassy Long, Handgun Clip, Video Rental Card Go right and down the hall to the door on the left marked Toy. Navigate the maze to Stamp #2. Go back out to Side B. From the door go right, right, right, and enter the blue door, "food & drink". From the door go left, left down the short hall, get the Bowgun clip. Back at the door go right, left, left past the desserts and meats, to the end of the hall, pick up the Hassy long and the handgun clip. Go back a little to the fork and you will see a door with a woman on it. It asks you if you are 21, pick the first one. At the end of the porn shop hall get the video rental card. Go back out of the door. From the porn shop, make a "hard" right down the narrow hall and enter the door that says in. check the stamp #3. Go back out the door and make a U-turn down the next hall to the blue door. Go in. Go straight, right, right to side B, enter the next area door. You should be back in the beginning. Go to the bloody barrels\stamp machine and turn left to the video rental store, go in. Inside you will find stamp #4. Now leave the video store. Go down the hall right to the fork then make a left to the elevator. Go up. City Area-Market 2-F Items to get: Drug Doxin, Roland Safe Key Go in the next door. Turn left, follow the hall till you reach 2 vending machines, buy the drug doxin. If you can afford it, buy the steak dinner, as it raises your hit points. In this room you will see a door with laser beams going across, you need $3000 dollars to enter, but it has the best weapons\ammo. If you have it go in, if not look for a guy in the aisles who give you the Roland safe key. Go back down to the first floor. City Area-Market 1-F Items to get: None From the elevator go right and through the next area door. Go in. Go down the hall to the staff only door and go in. City Area-Stock Yard Items to get: Warehouse Key, Napalm Clip X3, Shotgun (machine gun), Shotgun Clip X2 Go straight and in the first door "staff room". Talk to the guy, he will give you the first warehouse key. Leave the room and go left, down the hall, into the 01 storehouse door. Go straight, right, right to an open area with a fence. Open the fence and get: Napalm clip X3, shotgun, and shotgun clip X2. Now go all the way back to the side B hallway with the toy store and blue door. Go into the door marked "weapon". City Area-Market 1-F Items to get: None In the weapon shop buy what you want. By now you should know this place well, so go back to the kiss room and save, then leave the hello market to the neon corridor. Bay Area-Labo town items to get: None Make a right and follow the halls to the door on the left, near the dead end. Enter the Freezer (Cold store door). City Area-Freezer A Items to get: Hot Room Key, Operation Room Key, Machine Room Key, Invert Key, Electric Heater, Control Room Key, Bowgun Clip, Handgun Clip Go down the hall until you get to a fork, at the fork go left, and enter the door at the end of the hall. From the door go left, go right and get the hot room key. Go back the way you came, through the door. Go in the door on the left and warm up. Don't forget the operation room key. Examine the small computer (next to the green spiral) and pick the first choice. Leave. Go back to the door on the right. Then turn left, down the hall, left, follow the path. Go through the door facing you. Warm up and get the machine room key on the floor. Examine the computer and get the invert key. Leave and go in the door on the right. Follow the path to a small fork. Go right and get the electric heater from the corner. Now take the left fork, making the next right to a door, go in. Get the control room key. Go in the door and examine the computer. Choose the first choice, then examine it again. Get the invert key back and enter a number between 5000-5999 or something. Anyway, I put 5500. Leave that room and then the next. You should be in the room with the fences. Follow the path until you reach the plain single door. Go in. Get the Bowgun clip and the handgun clip next to the stiff. Download the map and save. Leave the room and go left, follow the hall to the door, go in. Go straight and enter the defrosted door. Follow the hall and enter the door. Alternate Freezer method. When you are in the temperature control room, and you examine the computer, pick the first choice, and then leave, do not enter the 4 digit code. when you get to freezer C it will be flooded, and you will have a surprise waiting for you at the top of the ladder. City Area-Freezer B Items to get: None Go down the hall, at the end go right a little and straight, left, right, right. Go till you hit a wall, right, around the corner, straight to the wall, left, straight to the wall past the ice blocks, left around the wall. Keep following till you see a ladder. Go up. City Area-Freezer C Items to get: Meat Room Key When you get up, go left and you will see a monster encased in ice. On the monsters left a bunch of ice blocks. Push the smaller rectangular block against the wall, climb it and push it left. Climb to the top and get the meat room key. Go through the door on the opposite side. go around the frozen meats until you see a defrosted one, destroy it and climb the boxes on the left and through the door. City Area-Mid Area Items to get: Rail Gun, Game Coin, Big Gary, Hassy Long Download the map and save. Go through the open door. From the open door go right and enter the bluish door on the left, limb up the toilet and enter the opening. Inside, get the rail gun next to the stiff. Go back out outside. From the bluish door go right, and go inside the digimuse. Talk to the little girl in the corner and get the game coin. Go over to the jungle hunter game and examine it. Pick the first choice. Shoot the three targets with your gun, Big Gary drops down, take him and give him to the little girl. She gives you the code for the door (1224). Go in. Go straight through and enter the barbershop (remember the omega club). Go through and enter the door on the other side. Go a little right and down the pier and get the Hassy long. Nice view. Back at the door (don't go in), go left and through the tunnel. When you come out you can see the bank of Kimra, here you can withdrawal money from bankcards (see side section). From the bank go left and enter rats place. City Area-Rats Yard Items to get: Hassy Long, Drivers License, Chris's ID Card, Fishers Key In the corner behind the bar is a Hassy long. On the opposite side of the room is a pool table, push it against the wall and left. Climb up and examine the blinking switch, pick the first choice. Stairs will open where the pool table was, go down. Talk to Rats. Move and or check the wine rack next to Rats 3 times for the drivers license, Chris's ID card, and the fishers key. Leave the underground and the bar. City Area-Mid Area Items to get: Shotgun Clip X2, Fishing Place Key, Piranha Kill, Hot Dog, Hamburger X2, Laser Clip X2 Go past the bank and through the tunnel and make a hard left into the fishing door. Get the shotgun clip behind the counter and the fishing place key. Go through the next door and down the pier and get the piranha kill and hot dog. Go back through the 2 doors to the outside of the fishermans place. Go straight, back through the staff only door, into the barbershop, through the next door. Go past the omega club, into the digimuse, continue past the next door. Go around past the bathroom over to the water, walk down the ramp and swim under the fence. In the next area swim to the ramp, climb up and follow the catwalk, get the shotgun clip and hamburger from the stiff. Continue on the catwalk and get the laser clip X2. Go back to the ramp, hop down and swim under the gate that's between the 3 red poles left of the ramp. Bay Area-Labo Town Items to get: None Swim down the tunnel, climb up, through the door. From the alcove, hop down and right. Make your way back to Janine's computer room. It should be easy now, remember A stl. Brain Area-Brain Dept Items to get: None Back at Janine's, enter 0513 for the password. Go through the door marked E, then enter the next door. Brain Area-Run Road Items to get: Gatling Gun, Gatling Clips X3, Hassy Long X2, Yucatan Bank Card, Lifooker X2, Permission Card The first 2 satellite rooms are empty, skip 'em. From the door go straight and right and enter the door marked "A-1". Continue down the hall into a big open area, look around thoroughly and get the Gatling gun and Gatling gun clip X3. Go back through the door, tunnel, door and make a right to the next area door.. Go around and enter the first satellite room, get the Hassy long and leave. Go around to the other satellite room and get the Hassy long and leave. Go around to the other satellite room and get the Yucatan bank card, leave and exit through the B1 door. Go through the tunnel, exit through the door. The first satellite room is empty. Go through the open gate and go left into the satellite room, download the map and save. Leave the room and go left around the two red towers to the stairs next to the gate labeled "check gate". Up the stairs go right past the ladder down the short stairs to the stiff. Get the lifookers X2 and permission card. Go back to the ladder and up. Examine the computer, follow the walkway up. Destroy the 3 caps and expose the fire. Go back down to the computer, pick the first choice. Run back up and go to the broken walkway past the three burning caps. on the ground save and go through the door less gate, keep going to the B3 gate. Go in. Follow the tunnel to a jeep and the power plant sign. Go in. Power Plant-Plant 2-F Items to get: None Examine the glowing switch in the right hand corner, first choice. Go and examine the left circle of computers, remember B-4-3, R-6-1, Y-1-3, G-3-2. Go to the stairs leading down by the right side circular computers, at the bottom go in the door. Power Plant-Plant B-1 Items to get: Handgun Clip, Bowgun Clip, Crank, Electric Cable X2 Go in the first door on the right. Get the handgun clip and Bowgun clip from the stiff, Download the map and save. Leave and go in the next door on the right and get the crank. Leave and go in the last door. Get the electric cable X2. Go back up to the computer room. Power Plant-Plant 1-F Items to get: Stun Rod, Cable X2, Stock Room Key, Bermuda Bank Card, Insulation Gloves, Shotgun Clip, Condenser Room Key Go over to the large door next to the computer, use the crank and go in. Follow the hall to door B and go in. Follow the halls and go into the B-5 door. Get the stun rod next to the stiff. Leave and go through the R door. Wander the halls and find the R-7 door. Go in and get the cable. Go out and head to the Y door. Head over to the Y-4 door and get the stock room key. Leave and go through the G door. Go to G-1 and get the cable. Leave and go in the room marked cable warehouse. Get the Bermuda bank card from the stiff and the insulation gloves from the rack. Leave the room and go through the G-3 door. Examine panel #2. Exit and go through the Y door. Go to the Y-1 door and examine panel #3. Leave the room and head to the R door. Head to R-6 and examine panel #1. Leave and go to the B door. Head to B-4 and examine panel #3. Once the power is on, head back to the Y hallway and go in the door marked administration office. By the stiff, get the shotgun clip and the condenser room key by the computer. Now leave and head back to the computer room. Go in the blue door next to where you came out of, it is an elevator. Power Plant-Plant 2-F Items to get: Lifookers X2 Go in the grey double doors across from you and save. Don't forget the lifookers X2 from the stiff. You also might want to buy a couple. Leave the room and go left along the catwalk, follow to an open door. Power Plant-Plant 3-F Items to get: Rail Gun Clip, Omega Key, Plant Area Card, Handgun Clip X3, Bowgun Clip Go in the next blue door. Continue to the next door, go in. Follow the catwalk past the door the door to the stiff, get the rail gun clip., proceed to the door, go in. Go in the first door on your right (the rusted one with the little window). Go through the caged door into the corner and get the omega key. Download the map and save. Exit the room and go in the door on the right. Follow the catwalk to another door and go in. Go in the next door. Follow the path, go in the door. Get the plant area card in the next room and go in the next room. OK, go in the next door. After you take care of business, get the handgun clip X3 and Bowgun clip from the corner. Now leave the power plant. Brain Area-Run Road Items to get: Bazooka, Jeep Key Pick up the bazooka and jeep key along the way. Now head all the way back to Janine's, the way is a little different but pretty straight forward through the run road. Brain Area-Brain Dept Items to get: (City Area-Mid Area-Omega Club) Hassy Long X2, Steak Plate, Ray Sword, Elliot's Bazooka Clip X2 Once back at Janine's, go around the computer to activate another scene. Before you begin the next adventure you can go to the omega club and get some items. Take the short cut in the bay area-labo town area: move the block by the hello market and push it under the OFF LIMITS door, climb up and swim down the long corridor. In the omega club, check behind the curtain too. While your in the city area-mid area, head back to the kimra bank (by rats place) and use the bank cards. If you can't guess the numbers, see the side section. On the way back to Janine's, you might want to stop at the hello market 2-F to go to the special weapons door and buy weapons. Back at Janine's, go through the E door to the run road. Brain Area-Run Road Items to get: None At the door, go left through the NOW open gates and examine the jeep. At the end of the ride, go in the double doors. Labo Area-Labo 1-F Items to get: Hassy Long, Clean Suits X2, Relax Room Key, Santa Suit, Lab Observation Room Key, Oxygen Cylinder Once inside, climb the table and get the hassy long. From the door you came in, go left down the hall and go in the door. Inside, get the clean suits X2 and the relax room key. Leave. Now go the room on the right of the reception desk. Get the Santa suit in the corner. Go in the next room and follow the bathroom sign into the hot tub. Leave here and the cafeteria (relax room) to the reception room. From here, go in the room behind you to the right. Go in the next door. Go left and enter the far right door. Download the map and save. Leave the room and go down the hall a little and enter the door on the left. Check the other door and then leave. go down to the protein room and get the labo observation room key. After the protein room go straight down a little and go in the door on the left. Search the room for the oxygen cylinder. you can also check the 2 computers. Leave the room and go down the hall and left to a door, pick the first choice. >From the door, go right, follow the hall to a caged in stairway. Go in and down the stairs. Labo Area-Labo B-1 Items to get: Exhaust Room Key At the end of the hall, get the exhaust room key. Go in the door at the end of the hall and catch your breath. Now go back in the door you came from and go back up the stairs. Labo Area-Labo 1-F Items to get: None From the stairs, go around the cage down the hall past the door on the left and go in the door in front of you. Push the switch on the right, first choice. Leave and go left, to the end of the hall and enter the door. When you are done leave and go back down the stairs. Labo Area-Labo B-1 Items to get: Frozen Blood Go to the door at the end of the hall. Make a left and go to the door at the end (bombe castdy room). Inside, push the airtank in the appropriate hole, then leave. Go in the door on the left. Check the computer and pick the first choice. Stop and get a free drink if you like, then leave. Go down the hall and skip the door you came from, and enter the next one. Go through the door marked exit. Go down the hall through the next door. Left, next door. go down the hall past the valve room, in the door. Go right to the door on the left. Once inside download the map and save. From the save room, go left and right around the corner, go in the room behind the save room. Follow the path to the tube, go in. Leave the tube and go over to the steam pipes, climb up. Follow the path to a vent, enter. Repeat, repeat, repeat, repeat. You should now be by the save room hallway. go up the pipes next to you. Follow the path to a room, check the machine for the frozen blood. Follow the path back to the save room hallway. OK, go all the way back to the stairs on 1-F, the area that was filled with gas. Labo Area-Labo 1-F Items to get: Thawing Blood Go around the caged gate, follow the hall to a door on the left and enter it. Examine the machine next to the computers, first choice. Get the thawing blood. OK, go back to the save hallway with the pipes and climb the right side pipes to reach the room with the tube, go in. Labo Area-Labo B-2 Items to get: Hamburger, Hassy Long, Jacob Disk, Jacob Safe Key, Jacob Key From the elevator\tube, go straight into the E experimentation room no. 5 and get the hamburger and hassy long. Check the dog and leave. Go into experimentation room no. 4. Get the Jacob disk and Jacob safe key. Check the safe for the Jacob Key. Check the computer by the safe. Leave the room. Go into the left door "botanical division". Use Elliot because he can walk through water. go in the door on the opposite side. Go in the far door at the end of the hall. Push the switch on the wall, then go up the ladder. Labo Area-Labo BM2 items to get: Mining Place Key Once up, hop in the water and get the mining place key. Swim back out and go down the ladder. Labo Area-Labo B-2 Items to get: None Go out of the door. Go down the hall out of the door. Go across the room through the door. Go back in the tube\elevator. Labo Area-Labo B-2 Items to get: None Once up, go out the door. Go left, down the hall, past the save room to the door an the left. Go in. Now go in the valve room door. Examine the red switch on the wall. First choice. Leave the valve room, take the previous door on the right. Go left down the hall, taking the left door on the end. You should be in the R 305 room, filled with water. Swim on the pipes and walk over to the pipes coming from the ceiling. Go up. Keep following the vents till you climb down. Go right and unlock the 2 opposite facing doors. After that, go down the stairs behind you. keep going to the bottom. Labo Area-Labo B-3 Items to get: Power Mixer PM24!!!!, New Drug Storage Key Get the power mixer PM24 from the stiff. Climb up the pipes to the right of the stiff. Follow the pipes to the catwalk. Follow the catwalk the opposite way of the plants to a door, go in. Inside, get the new drug storage key. Go back out to the catwalk. Go past the plants to a door, enter. Go through the next door. Navigate the walkways and go in the open door. Labo Area-Labo B-2 Items to get: Clone Room Key Once up, go through the door. In the hall, go left through the new medicine door storage door. Examine the computer and pick the first choice. Leave the medicine room and go left through the door. Cross the room and go in the door. Go right and enter the experimentation room no. 5. Talk to the dog to get the clone room key. Leave and go up the tube\elevator. Labo Area-Labo B-1 Items to get: None Leave the elevator room, U-turn down the hall. Go in the door all the way at the end. Enter the opposite door. Head up the stairs. Labo Area-Labo 1-F Items to get: Gigadent Disk, Dr. Kimura ID Card Head through the gate down the halls, past the 2 doors to the 3rd staff only door. Go in. Go around the hall and enter the next door. Check the far computer. Check the far computer. Leave. If you want you can check the small computers in the room with the woman. Back in the hall, go past the protein room and go in the second door labeled watch room. You can also save at the end of the hall. Check the computers in here for some Japanese text. Now go in the door labeled "keep out". Go around to the stairs and go up. Go right along the catwalk then down to a dead monster. Check it for the gigadent disk and Dr. Kimura ID card. Go back up the stairs, left along the catwalk and down the other stairs. Go in the door. Labo Area-Gigadent Items to get: None Go straight across to the opposite door and go in. This is pretty straight forward, so follow the tunnels\ladders to the end. At the end, check the computer to the right. After that, check the "check partition window no. 5". Once your done, head All the way back to run road via the labo 1-F\reception area. I suggest you save. Brain Area-Run Road Items to get: Lifooker X2, Laser Gun Clip, Elliot Bazooka Clip X2, Plasma Gun Clip Skip the jeep, it doesn't work, and keep going straight until you get to an open area with a broken up road. Navigate the pipes for the lifooker, laser gun clip, and Elliot bazooka clip. Go through the door, pass through the tunnel into another door. Get the lifooker, plasma gun clip, and Elliot bazooka clip. Pass through the door. Go through the tunnel and door. You should be back where you got the jeep. Go through the open gate, then the door on the far left. Brain Area-Brain Dept. Items to get: Janine ID Card Go to Janine. Get the Janine ID card. You might want to go to the "W" room and save. Now head all the way back to the brightly lit corridor leading to the hello market. Bay Area-Labo Town Items to get: None When you get their, go right (the opposite way of the hello market) and go in the tunnel. Follow the hall to a door, enter and follow the path to the dino hillton and movie theater. Apart Area-Hillton 1-F Items to get: Railgun Clip, Movie Ticket, Emergency Stair Clip Go in the hotel. From the first door, go in the door on the left. Once inside, download the map and save. Leave the room and go in the door on your right. Get the railgun clip behind the boxes and leave the hotel. Back outside, go to the vending machine in front of the movies and buy a movie ticket. Go in the movies. From the inside, go straight past the rope\counter and in the door. This unlocks the door to the hotel. Go back in the movies. Go across the way to the door marked exit. Go in. On the left is the projection room. Nothing inside, so go straight ahead and through the door. Get the emergency stair key. Go to the switch on the back wall and pick the first choice. Go down the steps behind you. Apart Area-Hillton B-1 Items to get: Hamburger, Railgun Clip Get the hamburger and rail gun clip from the stiff. Go up the ladder. Apart Area-Hillton 1-F Items to get: Acid Clip, Hassy Long X2, Railgun Clip, Nick ID Card, Hamburger, John ID Card, Living Room Key, Party Memo, Water Gun, Elliot Bazooka Clip, Follow the halls, past the door to another door at the end of the hall, go in. Follow the hall, past the 2 doors and at the end of the hall, get the acid clip and hassy long. Go in the door behind you. Go down the hall to a door and enter. From the door go straight (not the side with the broken window) and enter the door. Follow the hall and try the door. Go back the way you came: door, hall with handrails\broken window to the door, door, hall, door, past the door thats locked, enter the next door. Go down the hall and enter the door that says Christmas party. search one of the body's for the railgun clip, search the fireplace for Elliot bazooka clip. Climb up the red coach and search the small, golden tree for the Nick ID card. Go in the side double doors. Go down the hall, past the window and enter the door. Go in the spare kitchen an the left of the door. Get the hamburger and John ID card by the cart. Leave the spare kitchen. Go around the hall and enter the door. Once inside, getthe living room key on top of the paper cutout's head. Check the doll on the table, if you understand Japanese, it is funny. Get the hassy long from the pillow on the bed. Leave the room. Go down the hall and enter the brown door. Repeat. leave the Christmas party room. From the door, go right, down the hall and enter the door. Get the party memo by the stiff. On the bed, get the water gun. Leave the room and go left in the brown door. Go right and in the door. Go in the next door. Go to the bathroom and examine the tub, first choice. Go to the fireplace and examine it. You can also do the same to the fireplace in the Christmas party room. Go up. Apart Area-Hillton RF Items to get: None If you didn't put out the fire in the Christmas party room, from where you came up, walk forward a little and go toward the camera. You'll know its right because it is a short path to the stairs. Go down. Apart Area-Hillton-1-F Items to get: Precision Sniper Rifle M04 Get the precision sniper rifle M04 from next to the bed and go out the grey door in the corner. Go down the stairs and out the door. Leave the hotel. Go left from the hotel outside the door to the next screen to a dead end, any significance? I suggest you save and buy ammo, especially bazooka clips, and hamburgers before you go back to Janine's. Go back to Janine. Brain Area-Brain Dept Items to get: None You should be back at Janine's now. After your done, save in the nap room (W door). Go through the S door. Go straight, through the door. Download the map in the corner. Go through the next door. Swim down the tunnel. Brain Area-Water Pipe Items to get: Elliot Bazooka Clip, Dogs Bazooka Clip Keep swimming through the tunnels, picking up the Elliot bazooka clip and Dogs bazooka clip, till you reach the end. Wave Tower-Underway Items to get: Lifooker X3, Railgun Clip, Dogs Bazooka Clip X2, Elliot Bazooka Clip, Laser Clip Go ahead to the door and go through the next. Outside, on the left, download the map and save. If you go in the door on the right, it leads back to the gigadent, I wonder why? Anyway, go to the back of the tower and climb up. I hope you bought lifookers. On the way up, get the lifooker X3, railgun clip, Dogs bazooka clip X2, Elliot bazooka clip, and laser clip. At the very top, climb the ladder and examine the yellow panel, first choice. I suggest saving in a different slot, in case you need to go back for health\ammo. Once you hit that switch, you can't go back. GOOD LUCK!!!! 5. Boss Strategies I only cover one boss, the last. To tell you the truth, the others are kinda easy, just circle them and shoot. The last boss is a little tricky, just stick real close and keep going side to side so he can't shoot fire. He will, however, try to step on you, but since he is slow, just dodge. When he goes in the ground, just use basically the same strategy, except watch for his arms. 6. Vending Machine Locations Bay Area-Dino Slope 1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 2. Hotdog, Hamburger, Hassy Long $120, 160, 60 3. Hassy Short, Hassy Long, Sandwiches $30, 60, 120 Brain Area-Brain Dept 1. Hassy Short, Hassy Long, Sandwiches $30, 60, 120 2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 City Area-Market 1-F 1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 2. Drug Doxin (sold out), Hassy Long, Hassy short $380, 60, 30 3. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 4. Sumo Shirt, Emergency Axe, Jumbo Club $720, 300, 8000 5. Acid Clip, Plasma Clip, Laser Clip $90, 230, 400 6. Acid Gun, Plasma Gun, Shotgun $1200, 3650, 1550 City Area-Market 2-F 1. Stun Rod, Hassy Long, Drug Doxin $3300, 60, 380 2. Steak Plate, Sushi Plate, Pasta $2400, 300, 800 3. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300 4. Hotdog, Hamburger, Hassy Long #120, 160, 60 5. Sumo T-Shirt, Emergency Axe, Jumbo Club $720, 300, 8000 6. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200 7. Raygun Clip, Gatling Gun Clip, Railgun Clip, $150, 200, 200 8. Raygun (sold out), Gatling Gun, Railgun, $80000, 7000, 4000 9. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300 10.Lasergun, Sp. Bazooka, Napalm Gun $8500, 16000, 5000 City Area-Freezer A 1. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200 2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 3. Hotdog, Hamburger, Hassy Long $120, 160, 60 City Area-Mid Area 1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 2. Hassy Short, Hassy Long, Sandwiches $30, 60, 120 Power Plant-Plant B-1 1. Hassy Short, Hassy Long, Sandwiches $30, 60, 120 Power Plant-Plant B-1 1. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 2. Lifooker X3 $500 3. Hassy Short, Hassy Long, Sandwiches $30, 60, 120 Labo Area-Labo 1-F 1. Raygun Clip, Gatling Gun Clip, Railgun Clip $150, 200, 200 2. Handgun Clip, Bowgun Clip, Shotgun Clip $50, 60, 120 3. Acid Clip, Plasma Clip, Laser Clip $90, 230, 400 4. Raygun (sold out), Gatling Gun, Railgun $80000, 7000, 4000 Labo Area-Labo B-1 1. Raygun Clip, Gatling Gun Clip, Railgun Clip $150, 200, 200 2. Raygun (sold out), Gatling Gun, Railgun $80000, 7000, 4000 3. Iron Fist, Raysword, Wrestle T-Shirt $4000, 7000, 2300 4. Hotdog, Hamburger, Hassy Long $120, 120, 60 Labo Area-Gigadent 1. Hotdog, Hamburger, Hassy Long $120, 160, 60 Apart Area-Hillton 1-F 1. Movie Ticket (sold out) X2, Movie Ticket $300 Wave Tower-Underway 1. Lifooker X3 $500 2. Sp. Bazooka Clip, Bazooka Clip, Napalm Clip $500, 320, 200 7. Weapon Descriptions Here are the weapon descriptions. Please don't take my ratings as law, just my opinions. I think I am missing 2 of Elliots short range weapons, anyone find them? Handgun Str: 5 Spd: 8 Comments: A very efficient weapon, excellent firing speed, slow reload time. Bowgun Str: 5 Spd: 7 Comments: Like the handgun, but slower firing speed. Shotgun Str: 3 Spd: 5 Comments: This should be called "spurt machine gun" poor weapon, IMO. Railgun Str: 7 Spd: 5 Comments: An excellent weapon, slow fire rate, but it knocks down most enemies. Gatling Gun Str: 7 Spd: 10 Comments: This gun is the shit! No reload time, excellent ammo consumption rate. Bad against flying or higher up enemy's. Laser Gun Str: 5 Spd 10 Comments: A fun gun, but not very practical, eats energy too quickly. repeatedly tapping the shoot button will result in nearly no loss of energy or none at all. Plasma Gun Str: 6 Spd: 5 Comments: A kinda cool weapon. Slow firing speed, not too practical though. Acid Gun Str: 6 Spd: 4 Comments: Another Cool gun. Slow fire rate, good long distance, horrible close though. Napalm Gun Str: 8 Spd 5 Comments: A really cool weapon, good semi close, strong. Bazooka Str: 10 Spd: 3 Comments: Need I say more? Sp. Bazooka Str: 10 Spd: 3 Comments: See Above Stun Rod Str: 6 Spd: 8 Comments: One of the best hand to hand weapons. Not to strong though. Raysword Str: 8 Spd: 5 Comments: Extremely strong, but hard to combo, and slow. Jumbo Club Str: 10 Spd: 1 Comments: Lots of fun, if you don't die first. Most enemies die in one hit, if it connects. Swing early. Iron Fist Str: 7 Spd: 8 Comments: A very efficient weapon. You need to be real close though. Emergency Axe Str: 5 Spd: 8 Comments: Another efficient weapon. Kinda weak though. Power Mixer PM24 Str: 7 Spd: 7 Comments: My favorite hand to hand weapon. Not very efficient, but real fun, and hard to use. Karate T-Shirt Str: 7 Spd: 7 Comments: Fun to use, efficient. Sumo T-Shirt Str: 4 Spd: 9 Comments: Very efficient, stops enemy from attacking. A steady stream of punches. Wrestle T-Shirt Str: 4 Spd: 4 Comments: A little bit better than I first thought, up close small punches, medium distance drop kick, far away shoulder charge. Baseball Bat Str: 4 Spd: 7 Comments: An average weapon, a little hard to combo. Gets the job done, but not as good as the emergency axe. Raygun Str: 9 Spd: 8 Comments: The elusive raygun. This weapon is really cool. It takes a second to start up, but the heat-seaking lasers more than make up for it! 8. Secrets Only one bank exists, the kimra bank in the Mid Area: Bankcard Numbers: E Bankcard: 3532 K Bankcard: 1008 B Bamkcard: 1394 Y Bankcard: 1861 When you first get to the bank and use Elliots card, you only get $20. Later when it becomes 12\25 (around the apartment event) you can withdrawal 2000. Some people were unclear about this. Either way, you get $2020. Beat the game, when you restart you get 100 hassy longs and shorts. I am not sure of the time, Mine was 16:32:30 and I got it, some people didn't, you may have to beat it once, but I think it was my first play. Beat the game in under 8 hours and you get the raygun. Thanks to Sascha "Goose" Boehme! Beat the game in under 5 hours and you get the raygun and all weapons for Elliot and full clips. I am not sure if it depends on whether you got them before or not because I am still missing a slot in the hand to hand weapons section. My best time 3:50:12 on the 3rd play. Thanks to Noriyoshi Tomonaga! Beat the game under 3 hours and mad mode will appear, all weapons infinite ammo. Note: you may have to beat the game more than once, I am not sure cause I just continued from the previous save.) Not really a secret, but, to get in the B-stl door check one of the computers in Janine's room, it is just a shortcut. If you have any secrets, contact me at Hachimitsu@Earthlink.net 9. Credits Thanks to the Game Gallery for giving me a great deal on trade ins and games. Game Gallery The Gallery-Lower Level Phila. Pa 215-925-2575 Thanks to Lamont for hookin up my Dreamcast. Thanks to my girl, the most beautifulist thing in this world. Helping me with my Nihongo. Thanks to Sega for gettin shit right this time! Thank to Tom Callahan for pointing out the baseball bat! Thanks alot! Thanks to Sascha "Goose" Boehme for the raygun! Thanks Alot! Thanks to Noriyoshi Tomonaga for the raygun and all weapons and clips! Thanks Alot! Thanks to Jonanthan Tsan and Kong Hoi Li for the Mad Mode! Thanks Alot! Thanks to Guymelf@aol.com and Luca Sereno for the B-Stl door! Thanks Alot! Thanks to Felix Leniger and John Shivers\Faust for the Wrestle T-Shirt fix! Thanks Alot! Thanks to Chris1215@aol.com for the laser gun tip. Thanks to everyone loves games! 10. Legal Ish This Faq is copyright 1999 B. Petersen. E-Mail: Hachimitsu@Earthlink.net. You can use this faq, only with my express permission. If you use it do not change content or my name\E-Mail address. It is not to be sold, traded, bundled with games, or bartered, etc... If you do any of the things above, you are a piece of DooDoo. Blue Stinger, all characters, logos, and similarities are trademarks and or copyrights of Sega and Climax Graphics.