Bloody Wolf (Turbografx-16) (e)

BLOODY WOLF
v 1.1
7-29-99
author: Dimetric Houston
e-mail: dhousto6@bellsouth.net

 

CONTENTS:
Introduction
Updates
Story
Controls
Starting the Game
Enemies
Weapons
Items
Walkthrough
Tips, Tricks and Secrets
Credits

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INTRODUCTION:

Hello all. This FAQ covers the game Bloody Wolf. Bloody Wolf is a game
made for the Turbografx-16 (anyone remember that system?). It is a good 
old-school action game of a military nature.

This is my first FAQ, so if there is anything wrong with it, please let me
know.

I am not going to bother with the copyright stuff. If you are low enough
to try to bank a profit off of this, or you decide to plagiarize it, that's your 
wretched morality.

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UPDATES:

v 1.0 7-28-99

-First edition. Checked for grammar errors and ease of reading. 

v 1.1 7-29-99

-Inserted Enemies section. Cleared up a missing box description.

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STORY:

The president's plane has been shot down and it's up to the special team
known as Bloody Wolf to rescue him.

Note: Although this is the storyline, the game takes up a slight twist in
the plot later on.

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CONTROLS:

D-pad: Moves character
Button 1: For jumping(tap for a small jump, press for a longer jump) or diving 
into the water to dodge an attack. Also used to advance through 
message screens.
Button 2: Fires primary weapon
Select: Pause game
Run: Fires secondary weapon (also dismount from motorcycle)

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STARTING THE GAME

When starting the game, you will need to choose which character you wish to 
play. Both characters operate the same in combat, and there are no differences 
between them gameplay-wise. Their sprites are a different color and they say 
different things whenever most character dialog is present. 

After choosing the character, you must enter a name. The max length is 5 
letters. Use button 2 to enter a letter, and button 1 to go back if you make an 
error. If you enter "AAAAA" as a name, the characters are auto-named "Snake" and 
"Eagle."

Note: You have infinite continues

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ENEMIES:

There are several normal type of enemies in Bloody Wolf. Below are their 
descriptions

Soldiers:

Green-normal soldier. Carries single-shot weapon and grenades

Red--the manual says they carry bayonets. I haven't seen any difference between 
these and the green soldiers other than these soldiers always run.

Blue--these carry machine guns for rapid fire ability

Kamikaze--yellow flashing soldiers. They will explode on contact. Use them to 
blow up other enemies near them.

Armored--require a secondary weapon (not flash bomb) or knife to kill.

Scuba-only seen on stage 7. They stay underwater and approach. They surface 
and then fire a single shot.

Buoys--blue and white saucer-shaped enemies. They use two types of attack.

a. 8-way fire. Stationary buoys use this.

b. Electric beam. Moving buoys use these. Stationary buoys will use them 
if you attempt to cross in front of the buoy.

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WEAPONS:

There are two kinds of weapons in Bloody Wolf. I call them Primary and 
Secondary weapons. The primary weapons are usually gun type weapons, while
the secondary weapons are usually thrown. The two types are described 
below:

PRIMARY WEAPONS: (use Button 2 to use. Description taken from the manual.
Comments are my own)

Knife-for close-in combat
Comment: You always have your knife; you can never lose it. Naturally you
have to be close to the enemy to use this weapon. It's best not to get into 
a position requiring use of the knife, as you may likely get hit. However,
the knife is essential when fighting armored soldiers and you desire to 
conserve ammo. In this case the knife is the only weapon that can kill 
them.

 

Machine Gun-fire away. You have an unlimited number of bullets
Comment: No doubt the weapon you will be using the most. It has good range
but its power is not high. It works really well with the rapid fire set to 
max. This is your main primary weapon. You start with it and when 
your other primary weapons run out of ammo or you are killed, you will go 
back to this.

 

Shotgun-pellets spray in 7 directions, making this an ideal weapon when you 
are surrounded by the enemy.
Comment: Not very strong, but its wide range is great. It's especially 
useful in Mission 3 in the foliage area where soldiers come from all 
directions (this is the case in most missions). Don't use the rapid fire 
with this weapon-unless you are fighting a boss and don't mind losing the 
weapon. A few well-placed shots will clear out any normal troops. The 
shotgun will NOT work against armored soldiers.

Bazooka-outstanding destructive power. The explosion is so powerful it blows 
away enemies in the surrounding area.
Comment: The best primary weapon you will get. The description is a little
misleading. The "surrounding area" is not that large. The enemies will 
have to be really close together before you can kill several of them with 
one shot. Still, the bazooka's power is what makes it so good. It can 
kill the armored soldiers with one hit and can take out those annoying 
buoys (the blue and white saucers) with a few shots (especially with rapid 
fire on). If you want to conserve ammo, don't use rapid fire and try to
wait until the enemy bunches together so you can kill several with one hit.
The latter is a tad difficult in a pinch, so don't hesitate to let loose
if necessary.

 

 

SECONDARY WEAPONS: (use Run button to use. Description taken from the manual.
Comments are my own)

Hand Grenade-outstanding destructive power. Check frequently to see how
many you have left.
Comment: Good weapon. "Outstanding destructive power" may be misleading, 
but this weapon is good nonetheless. Great for taking out groups of foes.
The range seems to be about the same as the machine gun. This is your main 
secondary weapon. You start with 20 grenades and when your other secondary
weapons run out of ammo or you are killed, you will go back to the grenades.

 

Magnum Hand Grenade (called Powerful Grenades in the game)-much more powerful 
than an ordinary hand grenade. Throw it into a group of enemies and it's
all over for the bad guys.
Comment: Oh yeah! Now THIS is what "outstanding destructive power" and 
"surrounding area" are supposed to mean. The second-best secondary weapon in the 
game. The explosion area is larger than a normal grenade and the explosions 
linger for a second after the grenade goes off. This doesn't have any additional 
effects however. Absolutely fantastic for taking out groups of foes. Conserve as 
much as possible. 

 

Flame Thrower-shoots a powerful burst of flame. Depending upon how you use it, 
can also penetrate walls, buildings or other objects.

Comment: The best weapon in the game, period. It's main asset is that it
can penetrate ANY object, tremendously useful for hitting opponents behind 
barricades. Now you say, "But the grenades can do the same thing." The 
advantage of the flame thrower over the grenades (powerful or otherwise) is
that you have more control over the flame thrower, plus the range is MUCH 
longer. With the grenades, you can overshoot an enemy-no chance of that with
the flame thrower. The flame thrower is also more powerful in that it is
continuous. As long as you are holding the Run button and have ammo, the
weapon goes off. Great continuos damage. When you get this weapon, don't pick up 
any other secondary weapon until the flame thrower runs out of ammo or is 
tremendously low (down to 10 or less ammo).

 

Flash Bomb-temporarily blinds the enemy and causes him to stop moving.
Comment: IMO, this is the least useful secondary weapon because it does no
damage. It only freezes the enemy for a short period of time. This weapon
does have one redeeming quality. It affects all enemies on the screen, but 
because of your slow speed, far away enemies will have recovered by the time
you get in range. Unless you have the shotgun and are using the fast-running 
trick, avoid this weapon. You may find this weapon useful on Mission 5.

 

 

Miscellaneous:

This weapon didn't fit in either category

Motorcycle: Cool. The bike has a machine gun on it that you fire by 
pressing button 2. The range on the gun is full screen (even further than the 
Flame Thrower!) You can jump with the bike by using button 1. When on
The bike, your life gauge is replaced by a fuel gauge. As you ride the cycle, 
the fuel gauge will deplete. When the gauge is empty, the bike will flash yellow 
for a few seconds. Dismount immediately because it will explode. The fuel gauge 
is also depleted by enemy fire (grenades, gun fire, etc). You can run over enemy 
solders without any loss to you--but a painful loss for them ^_^.

You suffer no damage while on the bike. All damage is given to the bike in the 
form of fuel loss.

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ITEMS:

All items except for Food and Muscle Emphasis Tablets are held in the 5 boxes on 
the upper right of the screen. You will find all items in boxes or held by 
prisoners.

Key: Use this to open the boxes with the gray locks on them.

Fins: Lets you swim faster in water. When you are in the water, pressing
the jump button makes you character go beneath the water surface. Without
the fins, you will move slightly faster when swimming underwater. With the fins 
there is a dramatic speed increase.

WARNING: You can not take any action other than movement while swimming 
underwater. You will automatically surface again in about 3 seconds. Be careful 
of where you resurface.

Infrared Scope: Lets you see invisible infrared beams. This is used only
in the last stage, but can make you life a WHOLE lot easier. There is only
one place to get these, so don't miss them.

Rosary (called Rabbit's Foot in the game): An odd item. It can randomly 
completely negate damage, thus saving you from a hit. As far as I can tell, it 
only works once.

Body Armor: The manual says that it can reduce the damage caused by enemy
attacks. I haven't seen any difference when I used it.

Food: Restores one life bar. Appears in only one stage.

Medicine: Completely restores all life.

Muscle Emphasis Tablets: Politically correct term for steroids? Maybe not, since 
it doesn't have any bad side effects ^_^ Anyway,this item is very useful in that 
it gives you an extra life bar, to a max of six.

 

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WALKTHROUGH:

This walkthrough will tell you what items are in the boxes, where they are 
located and will give some boss strategies. It will also offer some info on the 
stage if necessary. If there is a "--" under the building description, you can 
not enter the building. Boss and Stage names are from the manual.

STAGE 1: RECON

1st building:

-3 soldiers

-1 prisoner

-box (shotgun)

2nd building (yellow):

--

3rd building (silver, barricade in front):

--

4th building:

-motorcycle

-locked box (muscle emphasis tablets)

5th building:

6th building: (yellow, barricade in front):

7th building: (orange, barrels in front):

8th building: (silver)

-- (you can't enter any of these four buildings)

9th building (orange):

boss 1

-cycle

-box (bazooka)

exit to rest of stage

truck on right

-3 soldiers

-box (medicine)

boss 2

BOSS STRATEGIES: 

Boss 1

Shotgun Man: Easy boss. He will fire 7 shots at you in a wide range (just like 
your shotgun). The size of his shotgun shots are much smaller than yours, so you 
can squeeze through them easily. Just shoot him and avoid the gunfire. After 
losing 3 life bars, he will summon help. Now armored soldiers will come out from 
the bottom of the screen and stand in front of the boss. They don't shoot at 
you, just stand there blocking your shots. You have to use your knife or 
secondary weapon to kill them. Still easy. Kill the boss and move on. The exit 
is on the right--go up into the black area on the wall.

Boss 2

Mega Sub: This can be tricky if you don't do it right. The sub is in the water 
and you are on a small trip of land at the bottom of the screen. You don't have 
to worry about falling into the water in front of you--you will always stay on 
the strip of concrete. When the sub surfaces it will fire several spread shots 
from its gun. Your machine gun is or bazooka is best for this boss. Stand under 
the larger part of the sub and fire away (use the rapid fire on setting 3). 
Eventually the sub will sink into the water and start moving. When it moves, it 
will fire three torpedoes at you. The torpedoes will destroy a small portion of 
the ground you are standing on. You can die by falling into the water from the 
destroyed ground. This is how it is tricky. If you are in a bad position, you 
will find that you have much less room to move around in to survive. This makes 
it nearly impossible to dodge the gunfire from the sub.

So here is what you do. This assumes you go toward the left when you start the 
battle. The sub will go toward the left side of the screen at the start. Follow 
it and shoot it as you go. Stay under the larger part of the sub (opposite the 
gun) as much as possible. When it sinks into the water, go to the extreme left 
side of the screen. The sub will fire the torpedoes. Now jump to the right (long 
jump). One torpedo will destroy some land. The sub will resurface and start 
firing again. Try to stay near the destroyed piece of land as much as possible 
while dodging the gunfire and firing at the sub. Eventually the sub will sink 
again and fire the torpedoes. Jump to the right again. If you were properly 
positioned before jumping, the sub's torpedoes will destroy the next piece of 
land close to the previously destroyed piece of land. What you are doing is 
giving yourself room to move around and dodge the gunfire, which is more 
dangerous than the torpedoes. Repeat this until the sub is destroyed.

 

 

STAGE 2: THE JUNGLE

1st building:

-1 armored soldier

-2 boxes (grenade)

(powerful grenade)

There is a hostage in a tree. He has Fins

2nd building:

--

3rd building: (at end of horizontal stretch)

-2 armored soldiers

-1 prisoner

-box (medicine)

after the third building, go up.

boss 1

After the boss, go up into the water. Keep going up until you see the land then 
start going right. Near the end here, you will go up again.

box (shotgun)

--this box is located before all the green foliage.

boss 2

 

BOSS STRATEGIES:

Boss 1:

Flamethrower. This guy constantly fires shots from his shoulders and possesses a 
flamethrower. This fight is tricky in that the flamethrower covers the whole 
length of the screen and is very fast. Because of this, it is hard to get close 
to the boss without getting hit. The boss holds the flamethrower slightly to the 
left (your left) of his center. The boss moves back and forth across the screen 
while firing. Try to get on the right of the flame, and use your weapons. The 
shotgun is not very useful here, but use it if you have it. Range is what this 
fight is about. Use secondary weapons somewhat conservatively, as another boss 
is coming up. Keep moving with the boss while firing. If he gets to one side of 
the screen, you will have to move onto the other side, thus crossing the flame. 
If you get a sense of how he fires, you can adjust your movement ahead of time 
before being cornered. Also, he will occasionally jump into the water. You can't 
hurt him here so just wait for him to come back out before shooting him.

Boss 2:

Helicopter. You can only move left and right here, but that's enough for you to 
kill this boss. The chopper fires four missiles which go toward where you are 
presently standing. Also the chopper fires shots out of the gun at its front. 
You can take a passive or aggressive approach with this boss. 

The passive approach: Shoot the chopper when it is far away. Stay to the side of 
its center and shoot its main body (not the wing missile units). When the 
chopper gets really close to the ground get completely on one side of it and 
fire diagonally and use grenades or whatever secondary weapon you have. Dodge 
between the gun shots.

The aggressive approach. Get in the center of the boss and fire away. When it 
fires its missiles, time a long jump straight up (press button 1, do not tap it) 
so that the missiles have exploded beneath you when you come down. The timing on 
the jump should be when the missiles are close to you character. Practice until 
you get it. When the chopper gets really close to the ground, get completely to 
one side and shoot diagonally and use your secondary weapon. Stay close to pack 
as much damage as possible before the chopper gun shoots. Dodge between gun 
shots and continue the assault.

 

STAGE 3: THE BRIDGE

There is only one boss on this stage

Box (Powerful Grenade)

Near the end of the horizontal stretch you must go up. Logs will start rolling 
toward you. Just jump over them (they will damage you if they hit you). You can 
stay to one side of the screen for relative safety if your jumping skills are 
not good.

Cave (immediately after barricade)

-2 armored soldiers)

-2 boxes (flame thrower)

(shotgun)

7th cave (next to last cave on the horizontal stretch. When you reach it, logs 
will start rolling from the top of the screen.

-3 soldiers (one is an armored soldier)

-2 prisoners

-1 locked box (flash bomb)

Cave after logs (next to ladder)

-4 soldiers (one is armored)

-1 prisoner

-box (medicine)

boss

BOSS STRATEGY:

Boss:

Sniper: This boss totes a powerful laser gun and is a nuisance because you can 
only hurt him while he is jumping. Also, there are holes in the bridge that you 
can fall through and thus die. Patience is the name of this fight. The boss will 
charge his laser cannon for 3 seconds, the fire it. You have to jump over the 
laser shots. If you shoot the boss while he is still on the ground, he will just 
block your shots with his gun. Not even secondary weapons will harm him while he 
is still on the ground. You may find yourself in a situation where it is 
impossible to get to him in time before he reaches the ground from a jump. This 
would be due to staying a safe distance so that he doesn't land on you. The 
place you want to stand is on the middle area of the bridge (between the holes. 
Your moments to get the boss will be when he jumps to the extreme right or left 
side of the bridge. For example, when the fight starts, get on the middle area 
of the bridge. If the boss fires his gun, just jump straight up over them. The 
boss will jump to the left side of the screen. Start firing to the left. You 
will notice he will be hit about a split second before or after touching the 
ground. This is the vulnerable moment you will need to take advantage of 
whenever he jumps. You can not stay on the same bridge area with the boss, or 
you will suffer damage continuously. When the boss jumps to the middle bridge 
area jump to the opposite side and just wait it out (dodging his laser blasts) 
until you can get back to the middle. 

 

 

STAGE 4: ENEMY CAMP

There is only one boss on this stage.

When the stage starts, you must climb the rock wall in front of you. During this 
time enemy paratroops while come down and occasionally fire at you. You can't 
retaliate. Just dodge the shots. Stay to one side of the screen while you climb 
(I climb on the right side). After a few tries of this you will get a feel for 
when the troops will fire and be able to adjust yourself accordingly.

1st building:

-8 soldiers

-1 locked box (muscle emphasis tablets)

2nd building:

-3 soldiers

-5 prisoners

-3 boxes (grenades)

(bazooka)

(shotgun)

Note: Before entering the 2nd building, if you move past it just a little, 
motorcyclists will come at you. One comes from the top of the screen, the other 
comes from the right, just in front of building 2. Kill one of them and take the 
bike inside the building with you. Use the bike strategy.

In the asylum, stay to one side of the screen while going up. Move slowly so the 
enemies don't gang up on you. Kill the flame throwing enemies on your side with 
either grenades or guns. You want to conserve grenades here, however. Inch up 
slowly after you kill the flame throwing guys. There will be a line of troops 
with an armored soldier in the middle. Use a grenade on the armored soldier then 
just blast the troops. You will notice some wall structures near this line of 
troops. Move up just enough so that you can see the soldiers on top of the wall 
structures. Use grenades to kill the soldiers on the wall tops that toss 
grenades at you. Now keep going up. You will see a gray soldier. These guys take 
tons of punishment before dying (it takes two grenades to kill them), so put the 
rapid fire setting to max and blast away. If you followed the above advice, you 
will only have to deal with the gray soldier, else you will have to deal with 
him, plus the grenade throwing enemies as well. A few more flame throwing 
enemies are past the gray soldier. Kill them (you should be able to shoot them 
without using grenades, but at this point it doesn't matter).

Boss

BOSS STRATEGY:

Boss:

Boss: Yep, that's his name--according to the manual anyway. A prisoner calls him 
the High Commander. Whatever. This boss is actually pretty simple-the one catch 
is that you can only use your knife. He disables your other weapons (primary and 
secondary). Yeah, you have to get nasty close to him to hurt him. Put the rapid 
fire up to max. The boss will hop around the screen, firing large blasts from 
his cannon and releasing boomerangs in eight directions. You can knife the 
boomerangs to get rid of them. The boss holds his gun just like the Flame 
Thrower boss in stage 2. Stay slightly to the right (your right) of the gun and 
knife the boss. Just follow the boss around the screen while knifing him. He 
uses a clockwise jumping pattern. 

After you drain his life, he will leave. Go talk to the President (the slim 
gray-clothed fellow which was next to the boss' starting position. He will 
follow you. Now you have to go back to the start of the stage. Things are really 
hairy now as you still just have only your knife. At least your life is refilled 
after talking to the President. So now just go back the way you came.

Soldiers will come after you the moment you go out of the boss room. Don't stop 
for anything. They have range and you don't. Just keep moving. The President can 
not be harmed or left behind, so don't worry about him. You just have to cover 
your own neck here. Grenades may help you if you time them correctly, but you 
will be moving so much that you will barely have a chance to get the distance 
calculated. When you get to a row of three armored soldiers, you are near the 
end of this stage.

At the point where you climbed the wall, the game will take over. The President 
will be rescued. Unfortunately the chopper has no more room, so you are left 
behind and captured by the enemy.

 

 

Now comes the twist in the game I spoke of earlier. You now take control of the 
other character and must rescue the one you were previously using. Whatever 
equipment your previous character had is lost.

 

STAGE 5: RESCUE HOSTAGES

There is one boss on this stage. However, the goal is not to kill the boss, but 
to rescue the 12 hostages. The boss guards some hostages, so that is why he must 
be killed.

You will start the stage in water. There are hostages at the top and bottom of 
this stage. There are two hostages at the bottom. My suggestion is that you go 
straight to the boss. If he kills you, you will have start the stage over and 
re-rescue all the hostages you rescued before being killed. So kill the boss now 
and save yourself a lot of work.

This stage is one big "area," so I have numbered the buildings starting from the 
upper-left most building of the stage. Using this system, the buildings go from 
left to right, then down.

1st building:

-3 soldiers (one is armored)

-3 boxes (shotgun)

(flame thrower)

(fins)

2nd building: (small)

--

3rd building:

-boss

-3 prisoners

-box (medicine)

4th building:

-7 kamikaze soldiers (shoot the first one near you and watch the fireworks ^_^)

-1 prisoner

-2 boxes (flash bomb)

(bazooka)

5th building: (below building four)

-1 gray soldier

-1 prisoner

-2 boxes (muscle emphasis tablets)

(powerful grenade)

BOSS STRATEGY:

Boss:

Knife Killer: Again, you can only use your knife, but it's a little fairer this 
time. Knife Killer jumps around the screen and attacks with his knife. He can do 
a standing stab or a moving stab. In the moving stab, he moves forward for a bit 
with his knife out. This is the attack to watch out for. He is faster than you 
because of his jumping. His strategy is to get in front of you and jab you with 
the knife. If you manage to avoid the jab(s), at some point of moving around he 
will do the moving stab. There is a relatively simple pattern to beat him. It's 
a tad tedious, but works. Set the rapid fire to max. One thing about Knife 
Killer is that if he gets in front of you he will NOT move while you are 
thrusting your knife. So if you need a breather, just get in front of him when 
he is moving (not jumping) and jab away.

Now, Knife Killer seems to have a counter to my method, but just read on. Get in 
the middle of the screen and start stabbing in front of the boss. He will sit 
there. If you stab for quite a while, he will do a single stab which won't hurt 
you because you are out of range. Now move up or down towards the upper or lower 
left of the screen. Knife Killer will move with you. Turn around and start 
stabbing again. He won't move. Now move in the opposite vertical direction (e.g. 
if you went toward the upper left, move toward the lower left). Keep moving up 
and down and doing those continuous stabs toward the boss. At some point he will 
do his moving stab. Now is when you can get him. Quickly get below or above him 
and stab him. You will see his "got hit" animation. Now quickly get away and get 
some range between you and him. You may be on the other side of him by now. 
Repeat the pattern above, changing directions as you see fit. If the boss starts 
jumping around, you can get a hit in, but it's more risky because you risk 
touching him (you take damage if you touch him). It is still a worthy effort 
though.

Prisoner locations: (not the prisoners in the buildings)

South side of water (bottom stage):

-there is a prisoner on the extreme lower left and lower right of the stage

North side of water (where building are located):

-there is a prisoner below building 5

-find a prisoner on the left side of the screen, up a bit from the water. Just 

go toward the left side and when you reach the edge, go up. You will see him 

eventually.

-1 prisoner near building 1 on the tree

-1 prisoner above building 3 (again, on the tree)

-1 prisoner near building 4 (on the tree, this one has fins)

 

STAGE 6: RIVER RAFTING

There is only one boss on this stage

1st building:

-1 prisoner

-6 boxes (I have numbered them as follows)

1. Infra-red scope (get this) 2. Shotgun 3. Bazooka

4. muscle emphasis tablets 5. Flame thrower 6. Powerful grenade

Conserve your weapons and head directly up toward the raft. Just shoot what is 
in your way.

The raft moves to the right really fast. You will control only your character. 
The raft moves on its own. Soldiers will come from the top and bottom of the 
screen. Soldiers from the top of the screen will either land on the raft or in 
the water (guess they missed-timed the jump ^_^ ). Soldiers on the bottom of the 
screen will either shoot at you or jump on the raft. The soldiers that shoot at 
you are the dangerous ones, as you may get cornered trying to avoid the shots. 
You can shoot the soldiers, but you are moving so fast your shots may mostly 
miss. Watch your raft carefully. While you may be trying to shoot the land 
troops, an enemy may have made it onto your raft and hit you.

2nd building: (after raft)

-4 soldiers (2 kamikaze)

-2 boxes (key)

(medicine)

boss

BOSS STRATEGY:

Boss:

Rolling Thunder. This is a tank with three guns--a main cannon and two smaller 
guns. One small gun is to the left of the cannon, the other is to the right of 
the cannon. The tank will move constantly back and forth across the top middle 
of the screen. You are stuck on the bottom. The cannon usually does not fire 
until you have crossed it's path or are in its line of fire, although it may 
also fire when the tank goes to the end of the screen and starts moving back. 
The strategy here is to stay to the left or right of the cannon while you shoot 
the tank. The smaller guns will release a volley of shots at you. Dodge between 
the shots and keeping shooting the tank. Powerful grenades work wonders here. 
The Flame Thrower is also good (isn't it always?)

Starting strategy. If the above sounds too vague, let me be more descriptive. 
The tank starts from the right side of the screen and moves toward the left 
side. Put your character on the right side of the main cannon as soon as you can 
and start shooting the tank. The main cannon will point in your general 
direction. Don't get in front of it. Keep moving with the tank while shooting 
it. When the tank reaches the left side of the screen, the main cannon may fire. 
Now you can either get on the left side of the cannon (in which case it will 
shoot), or stay on the right side while the tank moves back toward the right 
side of the screen. Your main concern will be dodging the gun shots from the 
smaller guns. They can't be destroyed; you will destroy the whole tank when you 
drain its life.

 

STAGE 7: MARSHES

Fins are really useful for this stage. The marshes are black, so you will not be 
able to see where you are if you dive underwater. Be careful. With the fins, you 
may find yourself a good way from where you expect to be until you get a feel 
for the movement, so keep a watchful eye.

The Flame Thrower is absolutely great to have here because of the scuba troops. 
Normally you can not kill them until they surface (you can see their snorkels 
though). The flame thrower can kill them while they are still underwater.

1st building:

-5 soldiers

-1 prisoner 

-1 box (bazooka)

-1 locked box (body armor)

2nd building: (after marshes)

-2 boxes (grenade)

(food)

3rd building:

-5 soldiers

-1 prisoner

-1 box (flame thrower)

-1 locked box (muscle emphasis tablets)

boss

BOSS STRATEGY:

Boss:

Gun Boat: Quite a bit of stuff comes at you here. You want to shoot the red 
house-structure on the boat, so position your character close under that part. 
The gun on the left side of the boat should not pose a problem, unless you are 
not close enough to the red house thing on the boat. Scuba troops will come at 
you (You will see their snorkels) from the surrounding area. They will come a 
distance, then surface and shoot. Also, a man pops out of the red house thing on 
the boat and fires a missile at you. Things will go really easy if you have the 
flame thrower. Flame the scuba troops and blast the boat. You can dive 
underwater (use the jump button) to avoid the missile the man shoots, but this 
gives the scuba troops time to close in on you. Still, this is an effective 
method of staying near the boat. Actually, diving under the water is the only 
way to dodge the missile, as the marshes slow your movement too much. With the 
flame thrower, when you resurface, just flame away the scuba troops and get back 
to business. 

If you don't have the flame thrower, you will have to do quick movement to get 
those annoying scuba troops so you will have room and time to dodge the missile 
from the boat.

 

STAGE 8: ENEMY HEADQUARTERS

This is the final stage. It has four bosses--well, three and an unexpected one. 
The stage has some length to it, so conserve weapons where necessary.

If you have the Infra-red scope, you will be able to see the infra-red beams. 
There is a simple method of getting past the first infrared trap part, even 
without the scope. Just keep jumping to the left. Just don't stop and the trap 
doors won't have a chance to get you.

Cyclists appear on this stage (one comes from the lower left soon after the 
stage starts, so try to grab a bike.

1st truck

-7 armored soldiers

-1 prisoner (gives Rosmary/Rabbit's Foot)

2nd truck (at the end of the horizontal stretch)

-6 soldiers

-2 prisoners

-1 locked box (muscle emphasis tablets)

box after 2nd truck

-shotgun

boss

boss 

-4 prisoners 

The second volley of trap doors emerges. Things are a little more tricky here 
because of the buoys which fire the electric beams. Having to deal with the trap 
doors and the buoys can be frustrating. Here is a little help. When you start 
this part, a buoy will be coming from the right in the middle of the screen. Use 
your weapons to kill it. The machine gun actually shines here due to range. When 
you kill the buoy, go toward the bottom of the screen and then move right. In 
the next section of infra-beams, a buoy will approach at the bottom of the 
screen. Since you are already here, quickly line yourself up with the buoy and 
blast it until it explodes. Now get toward the top of the screen slightly above 
the middle of the screen and go right. A third buoy will approach just slightly 
above the middle of the screen. Quickly line up and blast away.

boss (surprise!)

Gray soldier corridor

Now you will be in a narrow corridor. Get in the middle of it and move up 
slowly. Eventually you will see a gray soldier. Start zapping away (rapid 
setting at max). After him, get to the left or right side of the corridor and go 
up. Two gray soldiers will appear. Blast one (try not to use grenades-you will 
see why later) and hopefully kill one before they get too close, then kill the 
other one while staying in the lower portion of the screen. DO NOT start moving 
up trying to avoid this soldier. Kill it. You can move up some, but try not to 
get into a position where you will continuously have to do this. This will be 
difficult, yes, but if you don't you will be VERY sorry later. After killing 
him, get to the left or right side of the corridor again and move up. You will 
now see FIVE gray soldiers. NOW use grenades. Absolutely use them here. Proper 
positioning will allow you to hit three gray soldiers with one grenade, so this 
will make life much easier. Now keep going up and you will see flame throwing 
enemies. If you still have grenades, use them, but there are about 8 or more of 
these enemies and they are positioned so that you have to kill them or else get 
roasted by the fire. If you want to conserve grenades you can shoot diagonally 
to kill the enemies. The moving enemies make this method a little difficult to 
do in a timely manner.

Boss (it has a capital "B". Hint as to who this is)

corridor

BOSS STRATEGY:

Boss 1:

Rolling Thunder: This is like stage 6 except for the additional hazard of 
falling rocks. Whenever the boss fires it main cannon, rocks will fall from the 
ceiling when the rocket from the cannon explodes on the ground. The rocks can 
hurt you. You can use the same strategy like in stage 6, but it will require 
much more movement this time. The stage 6 strategy is especially good because 
you don't want that main cannon firing too much. Dodging the gunfire is hard 
enough. As much as possible, you want to avoid making that main gun fire. This 
Rolling Thunder is more hyper with its main cannon however. It WILL fire when it 
reaches the edge of the screen. Crossing its path sets it off too.

Boss 2:

Knife Killer: Oh man, this is the biggest joke ever. Don't even break a sweat. 
In fact, get the laughing can out. Why? You have your gun this time. Shoot the 
boss one time and he's dead. That's it. One shot. You may even kill him before 
his life meter fully appears. Ha ha!

Talk to the prisoners after killing the boss. One of them gives some rather 
disturbing news.

 

Boss 3: (this "boss" isn't listed in the manual)

Surprise! Well, if you talked to the prisoners with Knife Killer, you will know 
that the person you came to rescue has been made into a bad guy. So now you have 
to fight your partner (or yourself if you consider yourself the initial person 
you started with).

This fight is tricky! Your comrad has one supreme advantage--speed. He's fast 
and uses three attacks. A knife rush (like Knife Killer's moving stab but much, 
much faster, plus it goes full screen), a bazooka, and a powerful grenade. 
What's worse is that you have to do this fight using only your knife. If you get 
close to him, he will do fast knife jabs (not as fast as your rapid fire 
knifing). This is his attack pattern.

-Knife rush

-Four bazooka shots

-Powerful Grenade

This fight requires some serious finger dexterity, and good judgement of 
position. Because of your range handicap, you will have to do what I would call 
"passing hits." In this, you will let the enemy run by you and you strike him 
when he passes you. Your opportunity to hit the enemy is during the knife rush. 
When charges at you, get out of the way and hit him when he comes by. Now 
QUICKLY move away as fast as possible. After you hit him, he will pause 
momentarily and then charge at you again with another knife rush. It is often 
this second rush that will get you because you will still be relatively close to 
him. After you knife him, start moving away. When the second rush comes at you, 
turn in another direction (this will usually be close to 90 degrees from your 
current direction). Get away from him and move around while avoiding the bazooka 
shots and the grenade. The boss will move and fire in a way to try to corner you 
so that the explosions will damage you or his knife rush can get you, so try to 
avoid getting near a corner where not much movement will be allowed.

After you drain his life, he will fall. Go talk to him (place your character at 
your fallen friend's head to start the conversation). Now you will control your 
original character. All equipment will be swapped over, except for life and 
weapons.

Now proceed up to fight the final boss.

Final Boss:

This boss has two forms. In the first form he will just circle around the screen 
clockwise, firing the blasts from his cannon and stopping to release his 8-way 
boomerangs. The boomerangs will go off the screen. The only tricky part here is 
the boomerangs. You can get a feel for when the boss will fire, (he will fire 
the first time when he reaches the left side of the screen-at 9 o'clock). When 
he releases the boomerangs, knife the ones in your way and keep track of which 
ones you got. In time the boomerangs will return on the screen. They will come 
back in exactly the line in which they left, so if you got any with your knife, 
stay in that area so that when they return, you won't get hit (or are at least 
able to move with relative safety). 

After you take off three life bars, the boss will jump off the screen and go 
into his second form.

Now things get hard. You will notice I have used "tricky" throughout this FAQ in 
describing somewhat difficult situations. This fight, however, is just plain 
hard. In this form, the boss will have illusions of himself going all across the 
screen. Occasionally the real boss will appear and fire a shot a you, or release 
boomerangs in lesser cases. The fast movement of the boss and his shots makes 
this fight a real hazard. There is one slight "safe" spot on the screen. At the 
bottom of the screen is a panel of squares. If you stand on the upper right-most 
square, this is about the safest place you can be. Here you have less chance of 
actually touching the boss. He can still hit you with his gun., although 
sometimes his timing prevents it. You will still have to move about, but try to 
stay on that spot. Jumping doesn't help you avoid anything, but can be useful in 
covering distance. I know at one point when the boss approaches from the 
diagonal on the left (not exactly at the diagonal we know, but a little below 
it), he will hit the bottom of the screen and then go up toward the right (the 
movement makes a V pattern). Here is a point where you will need to move 
completely away from the "safe" point so that he doesn't hit you with his body. 
Watch for the gun too. There isn't any pattern here. Have a quick eye so that 
you can see from where the boss comes. Grenades won't be very helpful at all, 
but if you see opportunity to use them, go ahead. Let it all out here.

After you kill him, proceed upward. Now you will be in another corridor of 
sorts. There is a big hole in the floor and enemy soldiers are on both sides. 
Choose a side to go up and wipe out anything in your way. Dodge them if you 
don't feel like killing them. Even if you die, you can continue here. You won't 
have to fight the boss again. Your goal is to get to the top of the area.

At the top , the game will take over. Now sit back and enjoy the ending. The 
ending varies depending on who you chose at the start of the game.

--------------------------------------------------------------------------------

TIPS, TRICKS, AND SECRETS

When you are hit, you are momentarily invincible.

Do not use grenades too close to prisoners or boxes. You will destroy them and 
miss valuable info and items.

Bike Strategy:

You want to get the longest use out of a bike that you can--the invincibility is 
invaluable. Whenever you can nab a bike do so. You can take bikes inside of 
buildings, trucks, and caves (where most prisoners are). Just drive the bike 
into these areas. Once inside, dismount and fight the soldiers, open the boxes, 
and rescue prisoners. Once done, remount and leave. This conserves precious 
fuel. Whenever a new bike comes along, dismount your current one and get the new 
one. All bikes start with a full fuel tank.

Stage Select-you can find this trick at GameSages (sages.ign.com).

Sound Test:

When the title screen appears, press UP then hold button 2 and SELECT 
simultaneously. Button 1 plays the sound. Press UP or down on the control pad to 
change the sound number

Extra weapons:

When your characters strength is at 2, climb up a fence or truck, etc., and for 
50 shotgun shots press RIGHT, 1, and 2 simultaneously. For 50 Bazooka shots, 
press LEFT, 1, and 2, simultaneously. 

Note: Don't climb all the way up the truck, etc. Just climb enough so that you 
character is still in the "climbing" pose.

Fast Mode: (Bloody Wolf 2)

When the title screen appears, press: UP, DOWN, RIGHT, RIGHT, 1,2,2, SELECT, 
THEN RUN. A "2" will appear in place of the shield on the title screen right 
before the game starts. This makes your man run faster.

Hover Mode: (Bloody Wolf 3)

When the title screen appears, press: DOWN, UP, LEFT, LEFT, RIGHT, 2,2,1, 
SELECT, THEN RUN. A "3" will appear in place of the shield on the title screen 
right before the game starts. Now when you press jump, your character will 
hover. 

Note: Hover Mode has Fast Mode included in it, so just use Hover Mode if you 
also want your man to run fast. 

WARNING: Using Fast and Hover Mode also speeds up the bosses. This won't usually 
pose a problem until Mission 8 where you have to fight your partner. Your 
partner will now be so fast he can actually teleport. If you hover, he will 
hover as well. You can still using the "passing hit" strategy, just watch for 
the teleporting. Heck, the last boss is easier than this fellow using these 
modes.

-------------------------------------------------------------------------------

Credits:

God--for the strength, life, and intellect to do this FAQ.

GameSages--the level select trick

Data East--for making the game (do they even remember they made it?)

TurboPlay--all the other tricks

Note: TurboPlay was a magazine dedicated to the Turbografx. It naturally did not 
run for very long since the system did not last long.

I hope you have enjoyed this FAQ. If you have any comments, corrections, 
additions, etc. please e-mail me and let me know. All credit will be given where 
due.

dhousto6@bellsouth.net

Dimetric Houston

The End