- 0.1 -
Bionic Commando Guide is copyright (c) 1999 Gabriel "Eyenot" Petrie
"Bionic Commando", "Commando", "Super Joe", "Generalissimo Killt",
"Master-D", "LADD", And the names of all other game characters and
objects are the trademark copyrighted property of CAPCOM CO. LTD.
and CAPCOM USA, INC. and licensed by NINTENDO OF AMERICA INC. and
all images, names, and objects are used without permission.
"Bionic Commando", "Super Joe", The characters and objects, and
the Bionic Commando graphics are all copyright 1988 CAPCOM CO. LTD.
and copyright 1988 CAPCOM USA, INC. and licensed by NOA INC. and
are used without permission.
Song lyrics are the express property of the quoted authors and the
licensed owners and are copied here without permission.
- 0.2 -
IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TODAY AND TODAY WILL
NEVER COME AGAIN IT'S HERE TODAY BUT IT'S GONE TOMORROW IT'S HERE TO-
DAY AND TODAY WILL NEVER COME AGAIN IT'S HERE TODAY - KMFDM "TODAY"
- 1.0 -
____ ____
.' __ `--.___ ___.--' __ `.
\ |::`--.__ `--,.._________________________..,--' __.--'::| /
\ \:::::::`---.__ __.-_____-.. _-,.__. __.---':::::::/ /
\ \:::\-:__:::://:||:::::::||`\ |::||::||:::::::::::::/ /
\ \:::\ /::/|::||:::-:::||::\ |::||::||::::::::::::/ /
\ \:::\/:::/ |::||::| |::||:::\ |::||::||::::::/\:::/ /
\ \ \ \ | || | | || \' || || / \/ /
_________\ \ \ \| || | | || || || / _./ /_________
`-. \--/---/|--||--| |--||--------||--||---/ /--/ .-'
`-. /____/ |__||__`-'__||__|-____||__||__`--'__/ .-'
`-. /_____/ |__|`-_____-'|__| `-_||__||_______/ .-'
`..---. .---. .-.-. .-.-. .---. .- -. .--_ .---..'
| .-' | . | | _ | | _ | | + | | \ | | . | | . |
| `-. | ' | | | | | | | | | | | \ | | ' | | ' |
`---' `---' `-'-'.`-'-' `-'-'.`-'-' `--" `---' __
`-. .-' ||\|
`-.-'
_ __ __
qiwoo' _>|/||2|
'
T M A N D @ 1 9 8 8 C A P C O M C O . L T D
@ 1 9 8 8 C A P C O M U S A ., I N C .
L I C E N S E D B Y N I N T E N D O O F
A M E R I C A I N C .
---------------------------------------------------------------------
- 1.1 -
. ._ ._ .-. .-.
bionic commando guide \/(-'| . /_ . |_| v 2.0
BY EYENOT
8-02-198X ( actually my calendar is set to 1989 so that i avoid y2k )
- 1.2 -
Unpublished work titled "Bionic Commando Guide"
Copyright 1999-2000 (c) Gabriel Petrie "Eyenot"
This guide is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may
be altered as long as this disclaimer and the above copyright notice
appears in full. This guide is not to be used for profitable /
promotional purposes; this includes being used by publishers of
magazines, guides, books, etc. or being incorporated into magazines,
etc. in ANY way.
This guide was created and is owned by me, Gabriel Petrie
All copyrights and
trademarks are acknowledged that are not specifically mentioned in
this guide. Please give credit where it is due.
The above disclaimer was copied from Kao Megura FAQ Disclaimer style
- 1.3 -
== T A B L E O F C O N T E N T S ==================================
0.1 Disclaimer of rights to CAPCOM and NINTENDO OF AMERICA
0.2 Lyrics from KMFDM "Today"
1.0 Bionic Commando Title Screen
1.1 Bionic Commando Guide title page
1.2 Disclaimer of rights to FAQ
1.3 TABLE OF CONTENTS
2.0 INTRODUCTION
2.1 Game Introduction
2.2 A Note on the origins of the Game Idea
3.0 Disclaimer of the rights to the Official Manual
3.1 OFFICIAL MANUAL
Statements of License
Game Introduction
Names of controller parts and operating instructions
Use map in subscreen
Weapon selection
Earned weapons
Bonus Characters
Enemy Characters
Instruction Manualk by Paul Biederman
Game counsellors available 8am to 5pm PST at 408-745-7081
4.0 WARNING
4.1 If you choose to proceed
5.0 EYENOT'S @#$(%!@&* INSTRUCTIONS - TABLE OF CONTENTS
5.1 ANOTHER INTRODUCTION
5.2 The Map
5.3 Island Geography
5.4 A Rumor
5.5 Island Strategy
6.0 THE CONTROL PAD
6.1 An Illustration and Description of Control Pad
6.2 OVERHEAD MAP CONTROLS
6.3 Navigation
6.4 Commands
6.5 GROUND BATTLES
6.6 Controls
6.7 ACTION SCREEN CONTROLS
6.8 The Art of Grappling ("A" Button)
6.9 Main Action Controls ("B", "Select", "Start" Buttons)
7.0 AREA ENTRY
7.1 Choosing your objects
7.2 Controls
8.0 THE HIT-POINT SYSTEM
8.1 BULLET-POINT SYSTEM AND POINT-EARNING TABLE
8.2 Point system relative to losing points due to continue
9.0 COMMUNICATORS
9.1 THE FINER POINTS OF GRAPPLE-TECHNIQUE IN ACQUIRING DELTA PACK
9.2 A Rumor
10.0 AREA CLEARANCE
10.1 AREA 1
10.2 AREA 2
10.3 AREA 3
10.4 AREA 4
10.5 AREA 5
10.6 AREA 6
10.7 AREA 7
10.8 AREA 8
10.9 AREA 9
10.A AREA 10
10.B AREA 11
10.C AREA 12
11.0 Neutral Area Obtainment
12.0 WHAT'S IT ALL ABOUT - A Re-Cap of the Game
Aerial Transport, Ground Battles, Continue Credit System
My 45-Minute Pride
12.1 A Quick Run-Through of Area 1
12.2 Toughest Hazards of the rest of the Areas
12.3 The Commpacks and notes on Various Communications Results
12.4 Some Good Things To Know and notes on saving time
13.0 DIALOGUE SECTION NOT INCLUDED WITH THIS RELEASE
14.0 FINAL SCREEN
14.1 Lyrics from Metallica's "One"
15.0 Final copyright notice (c) 1999 Gabriel Arthur Petrie
=====================================================================
- 2.0 -
.=::INTRODUCTION::=-------------------------------------------------.
- 2.1 -
---------------------------------------------------------------------
.:|-==| |
I'LL TALK ABOUT .:|-==| |
THE PERSON I MET .:|-==| |
WHEN I WAS .:|-==| |
YOUNG... .:|-==| |
.:|-==| |
IN 198X WE'VE .:|-==| _________ _________ |
FOUND THE BADDS' .:|-==| ------\ _.. /------ |
TOP-SECRET .:|-==| ====\`- '/==== |
MATERIAL CALLED .:|-==| :.' `.: |
.:|-==| .`_____'. |
ALBATROSS WHICH .:|-==| |
WAS NEVER PUT .:|-==| |
INTO PRACTICE. .:|-==| |
.:|-==| |
IMPERIAL FORCE'S .:|-==| |
GENERALISSIMO .:|-==| |
KILLT HAS SEEN .:|-==| |
THE PLAN, AND .:|-==| |
.:|-==| |
DECIDED TO .:|-==| |
EXECUTE THE PLAN .:|-==| |
HIMSELF. .:|-==| |
.:|-==| |
.:|-==| |
.:|;==| |
.:'. =`-------------------------------------------'
.( `.===========================================( |
`---===========================================-'
----- . .
--=========---- .--.].
. .-";-+. .
--------- <<|_|_]' }
}}} } . -------======== {_ :/> . ::
||. |:. .:. . . . . . . . . . . . . . . . . . . . . . ||`'. . . . . .
......................................................"".............
: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : :
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
THE FEDERATION
TRIED TO STOP
HIS ATTEMPT BY
SENDING OUR HERO
SUPER JOE, BUT
LOST CONTACT
WITH HIM.
ONE BRAVE MAN
WAS SENT WITH A
SPECIAL MISSION.
..
TO RESCUE SUPER
JOE.
THE STORY
BEGINS...
- 2.2 -
[Note : I once saw a color print of a photograph of a screen shot of
podium-screen with the word "BADD". This photograph was supposedly
a picture of the early finish of the game in a Japanese lab. Except
that the word BADD (in American version) was replaced with NAZZ in
the Japanese photograph. Evidently the American companies thought
NAZZ would be a bit too on-the-mark for this sort of propoganda, but
any purpose they hoped to fulfill by changing little texts here and
there are defeated when you reach one of the final scenes of the
game. And if memory serves me correct, the symbols on the banners
were swastikas, not albatross. If I am still yet correct in my
remembering, this photo was a rather tiny one on a page in a nintendo
power from "way back when".]
- 3.0 -
Before I attempt to hand you the vast amount (it's pretty vast for
me) information that makes up all the details of Bionic Commando, I
am going to re-print the official manual which is copyrighted
property of CAPCOM and NINTENDO OF AMERICA (c) 1988 and is reprinted
here without permission . . .
- 3.1 -
,=::OFFICIAL MANUAL::=----------------------------------------------.
| |
A Special Message From Captain Commando!
Thank you for selecting fun-filled Bionic Commando(tm)...one of the
exclusive Nintendo Entertainment System video games from the Captain
Commando "Challenge Series".
Bionic Commando(tm), created by CAPCOM(c)...premier world-wide arcade
game designer... features colorful state-of-the-art high resolution
graphics. This high quality game pack is Licensed by Nintendo(r) for
Play on the Nintendo Entertainment System (r)
-----
I'll talk about a person which I've met when I was young.
In 198X we've found Nazz's top secret material called Abatros, a plan
which never was put to practice.
Imperial forces Generalissimo Killt had never seen this plan, and
decided to materialize this plan.
The federation decided to stop his attempt by sending our hero Super
Joe, but lost contact with him.
Our brave man (you the player) was sent to the empire with a special
mission to rescue Super Joe, this story begins from here...
-----
Names of controller parts and operating instructions
Controller #1 - Moves Player 1.
Button A: Shoots Guns.
Button B: To extend Bionic Arm.
1. Normal Gun, Wide Gun, Rocket Fun, 3-Way Fun, Machine Gun, Hyper
Bazooka are used by Button B.
2. Flare Bomb, Medicine are used by Start Button.
3. Items like 1 Up, POW, Medicine which come down on parachutes can
be used by catching them.
-----
Use map in subscreen to proceed with your game.
Player starts from area 0 and transfer along the route.
Each numbered squares are the areas and as soon as your player
reaches, screen will change to battle scene.
Helicopter will transfer your player to the destination area.
When your player helicopter starts to transfer, enemy vehicles will
start to move also.
When you reach destination without being confronted by enemy vehicle,
you have a choice of either to play that area (descend) or still
transfer to other area.
-----
Weapon selection
Item selection can be done using your controller cursor.
Move flashing squares to item you want, then press "A" twice to
start, you can cancel it.
When player decides to "descend", weapons selections scene will
appear.
You may take weapon, protector, special weapon, and communicatiors
and you may select one each.
You can obtain more items while you play and stock them as you go and
you'll have more to choose from.
Earned weapons
Normal Gun - You have it to start with
Wide Gun - You can shoot at wide range but reach is shoot
Rocket Gun - It penetrates and destroys enemies, you can shoot
continuously
3-Way Gun - You can shoot in 3 ways It can break the shield
Joe's Machinegun - Range - 22.5 degrees
Hyper Bazooka - Federal Army's new weapon. It can go through the
cockpit of choppers
Flare Bomb - Use in the cave, use with start button
Player - Shoot in 8 directions, wave wires
Bonus Characters
Medicine - Recovers player's energy up to max. Use with start button
Iron Boots - Kick and kill enemies
Permit - Needed to enter certain neutral areas
Magazine System - You can combine with Normal Gun and make a Machine
Gun
Helmet - Will protect you from enemies' bullets 3 times
Charm - Repulse one bullet
Bulletproof Vest - Repulse one out of two bullets
1 Up - Add one player
POW - Energy ball will appear and go around the player to protect him
for 7s. Communicator - There are a, b, c, d communicators, You can
communicate with compatible ones
Bullet - Appears when you defeat enemies
Enemy Characters
Knife Wielding Soldier
Soldiers - Run towards the Player and shoot
Suicide Bomber - Throw bombs at Player from a certain distance
Jeep - Move sideways and shoots downwards
Bearded Soldier
Giant Soldier (Boss)
Barrier Soldier
Double Deck Cannon
Laser Cannon
Helicopter
Wired Gunner (Boss)
Construction Soldier
Generalissimo
Dwarf
Wired Soldier
Crane Caterpillar
Normal Soldier
Bazooka
Pod
Remote Control Soldier
Heavy Object Throwing Soldier
Cannon Mobile
Commander
-----
*Instruction Manual by Paul Biederman
*Game counsellors available 8am to 5pm PST at (408) 745-7081
-----
| |
|=::END SUPEROFFICIAL TELECOMMUNIQUE FROM SUPER::=------------------|
`=::JOE::=----------------------------------------------------------^
- 4.0 -
,::WARNING::=-------------------------------------------------------.
___
YOUBESTBEREADINTHISDISCLAIMAHORYOUFINDTHATYOUBEMESSINUPTHENATUR (Oo_)
`"'
/\ | | /--\ |--> |\ | -||- |\ | |--- | /\
/_!!_\ |/\| |--| |--\ | \| -||- | \| |--> . /_!!_\
Now you probably don't need ME to tell you that reading any further
into this player's guide will give away anywhere from some to ALL of
the secrets of the game. It will also give away all the surprises of
the plot, and once you have debriefed from this player's guide you
will have a knowledge equal to one who has listened on the phone
to a friend play through the entire game one whole time from
beginning to glorious end. The game will lose some of its
characteristic charm and flare. It will not be such a "big surprise"
when certain things happen. In essence, if you read this entire
player's guide you will be opening your holiday present a day early!
/\ | | /--\ |--> |\ | -||- |\ | |--- | /\
/_!!_\ |/\| |--| |--\ | \| -||- | \| |--> . /_!!_\
___
(_oO) ALORDEROFTHEWAYTHINGSAREINTENDEDLETMETELLYANOSUCCESSNOSUCCESSNO
`"'
- 4.1 -
Of course, if you are stuck at some point in the game and you need
some help getting through a tough problem, or if you just want to
know everything there is possible to know about the game, then read
on. I suggest, however, that you play this breathtaking wonder of the
8-bit world at least once through before filling yourself in
second-hand on all the various nuances of the game. I know it's
possible that your skills may not permit it, that the mission may
prove too 'tough' for even your NES-enhanced Hand-Eye-Coordination
(which all of us NES players have, as advertised in Nintendo Power.)
Even my old and wisened digits have developed their layer of
subdermal scar-tissue that causes nervous pain everytime I play an
action-packed game, and slows down reaction time drastically. I still
play, though. And I still beat the game with a quickness. So please
give it a whirl before you put the smack down with my science. After
you've wasted the BADDS (Nazis) once yourself, go ahead and read
through here about all the intricate things that make this perhaps my
most favorite game in creation.
`=::END OF WARNING::=-----------------------------------------------'
- 5.0 -
,=::EYENOT'S @#$(%!@&* INSTRUCTIONS::=------------------------------.
|Introduction |
| The Map / Island Geography / A Rumor / Island Strategy |
|The Control Pad |
| Illustration and Description of Control Pad |
| Overhead Map Controls / Navigation / Commands |
| Ground Battles / Controls |
| Actions Screen Controls / The Art of Grappling / Main Controls |
|Area Entry |
| Choosing your objects / Controls |
|The Hit-Point System |
| Bullet-Point System and Point-Earning Table |
| Point system relative to losing points due to continue |
|Communicators |
| The finer points of grapple-technique in acquiring Delta Pack |
| A Rumor |
`-------------------------------------------------------------------'
- 5.1 -
,=::ANOTHER INTRODUCTION::=-----------------------------------------.
In BIONIC COMMANDO, you are LADD and your mission is to rescue
Super-Joe and defeat the Albatross plans of the BADD nazis. The
leader of the BADDs is Generalissimo KILLT.
- 5.2 -
The map you see is a grid of 26 east-to-west positions and 18
north-to-south positions. Each square of the 26 x 18 square grid is
colored in with a special coded color. Blue is water, Green is low
land, Orange is high areas and Red is mountains and cliffs.
- 5.3 -
As you can make out, you are launching from a mountainside southeast
of a valley tucked away in the island. The island itself is a huge
sheer-faced hunk of rock rising high up out of the water,
unapproachable and strategically a powerful launch site for any
attack on the mainland.
- 5.4 -
Rumor has it that 20 years later, in the year 200X, another battle
involving two factions of renegade robots led by a couple of mad
scientists will battle for the fate of the world using this island as
the theatre of war.
- 5.5 -
Already you can see how Albatross Island is a very strong strategic
point that the BADDS have siezed. Not only will you be fighting
against the BADDS' armed forces, you will also be fighting against
the island itself.
`=::END OF ANOTHER INTRODUCTION::=----------------------------------'
- 6.0 -
,=::THE CONTROL PAD-------------------------------------------------.
- 6.1 -
.-----------------------------.
_ | _ ::===========:: |
___ . ._ |-'`-. . | _| |_ ::-----------:: |
/ /-/(-' | .-| .-| |[_ o _]::___________:: |
` `' `' | |_| ::::(B)(A) |
| ::___________:: |
`-----------------------------'
The cross-like thing on the left is the directional pad. Pressing on
the directional pad corresponds to pushing LEFT, UP, RIGHT, or DOWN.
There are also diagonals; UP-LEFT, UP-RIGHT, DOWN-LEFT, DOWN-RIGHT.
In the middle of the controller are two small rubber buttons which
are