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Beyond Time (e)

Cover
Beyond Time 
            Abydos - West Bank
            The game begins in the Ruins of Abydos. Turn around, go forward 
            three, take left, and the statue of Osiris will flash and take you 
            back in time to present-day Abydos. 
            Navigation: 
            F=Forward, R=Right, L=Left, U=Up, D=Down, LA=Angle Left, RA= Angle 
            Right, T=Turn Around
            During this first part of the walkthrough, follow these directional 
            abbreviations to guide you to the necessary locations/items. 
            At different locations throughout the game, visions of Isis, Osiris, 
            and the Priestess will appear. Listen to what they say as they will 
            give clues. You can rehear their clues by pushing the Play button 
            that appears on the screen after the first time you hear it. This 
            Play button will always appear anytime you are in the exact 
            location/direction of when you first heard the message.
            You are in Osiris Court. Go F,L Priestess appears with message to 
            find Horus’ Amulet and restore it to him. Go F, F and you are 
            standing in front of the door to the Great Court of Horus. Open it. 
            Go F, F, F and you will be standing in front of the Statue of Horus. 
            Go F, L, F, R, D and pick up Horus’ Amulet (to pick up, click the 
            "hand" on it; automatically it will be transferred to your 
            inventory). Note there is a video-tape machine next to the Amulet. 
            You can’t do anything with this until you have put the Amulet in 
            Horus’ chest. Go U, R, R, R, F, L, F, L, L to again stand in front 
            of the statue of Horus. Click on the Amulet in your inventory and 
            drag it to the light spot in Horus’ chest. The Priestess will appear 
            and say you can now pass. 
            Go R, F, RA, F, D and read the ragged parchment paper. Go U, L, F, 
            F, L and note the three symbols on the pillar. This is one of the 
            four combinations to enter the Isis Chamber. Go F, R, F, L, F and 
            open the wooden chest to find another of the four combinations to 
            enter the Isis Chamber. Go U, U, L, L, F, L, F, LA, F to find the 
            third of four combinations to enter the Isis Chamber. Click hand to 
            back away from wall. Go L, F, R, F, F, R and click on table. Read 
            ragged parchment paper on top of table. Open drawer in table and 
            find fourth combination to Isis Chamber. You now have the four 
            combination codes to enter the Isis Chamber across the courtyard:
             
             
            Go U, L, F and open the chest and read the ragged parchment paper. 
            Go U, T, F, R, F and read ragged parchment paper on the desk. Next, 
            click on the scroll on the desk and the scroll will open. If you 
            move the cursor over the right side of the opened scroll, to the 
            right-pointing finger, and click, you will read more of the scroll. 
            Keep clicking on the side until the entire scroll is read. Note one 
            scroll page with symbols of the four elements (air, fire, water and 
            earth) and another page with symbols for the four directions (North, 
            East, South and West) -- these eight symbols are needed to solve the 
            Obelisk Puzzle. Note other pages talk about the offerings needed to 
            take a boat ride across the river to the east bank (Anubis, Horus, 
            and Urn of Wheat). 
            Go U, R, F, R, F, L and move cursor around till it turns into a 
            hand. Click the hand to open the scroll titled The Book of the Dead. 
            Read this scroll all the way through. It has clues to the four gates 
            later in the Labyrinth. 
            Go L, F, F, R and click hand on scroll to open the Book of Gates. 
            Note specifically the following four pages which are clues/solutions 
            to rooms in the Labyrinth (pages about the First, Second, Third, and 
            Fourth chambers):
             1st Chamber: Hint for the Labyrinth Jackal Room
             2nd Chamber: Hint for the Labyrinth Hall of Scales
             3rd Chamber: Hint for the Labyrinth Crystal Orb Room
             4th Chamber: Hint for the Labyrinth Mummy Room
            Go L, RA, and click hand to read scroll about Akhenaten.
            Go T, F, F,F,F,F,F,F,U,U,RA,F into the Priestess’ Room. Go F,F,D and 
            read the letter from Menet on the desk. Read the scroll titled the 
            Betrayal of Osiris. Read the scroll titled The Serpents of Sakkara, 
            which is the solution to the snake puzzle. Go U,T,F,R, and click 
            hand on the snake puzzle. (Right click your mouse and push the Help 
            Button to see the Egyptian number equivalents.) 
             The Snake Puzzle Scroll Hints
             The Snake Puzzle
            Note that the Snake Puzzle abstractly looks like a pyramid with four 
            number disks on each of the three sides (4 on left, 4 on right, 4 on 
            bottom). Note that there are six snakes, each with two heads, a 
            number disk in each head. Disks numbered 10, 11, and 12 are fixed. 
            To solve this puzzle, the sums of the 4 disks on each side of the 
            pyramid must total 26, and at the same time, the sum of the two 
            heads of each snake must total 13. Once you have done this 
            correctly, the drawer will open and you can pick up the Eye of 
            Horus. 
            Now, we want to go back and look at the video tape that was next to 
            the Amulet of Horus we found on the floor below. We also have to 
            find the four Element Keys. 
            Before we leave the Priestess’ Room, go back to the desk across the 
            room. Don’t look Down. Move the cursor over the wall above the desk 
            until it turns into a hand Click the hand to open the secret cache. 
            Click on the Element Key for Air and it transfers to your inventory. 
            
            Go back downstairs to the Great Court of Horus to find the video 
            tape on the floor. Push the blue button to activate the video and 
            listen to it. When you come Up from the tape, Priestess appears with 
            message about the Travelers.
            Go into the Great Hall to the side of the Altar facing the Library. 
            Move the cursor around the base of the altar until it turns into a 
            hand. Click the hand to open the secret cache. Click on the Element 
            Key for Fire and it transfers to your inventory. 
            Leave the interior of the Great Court of Horus back out into Osiris 
            Court. (Before you leave, you might want to wander around to see if 
            you can trigger any more appearances of the Priestess with messages 
            and clues.)
            Two steps out the door, turn left to the water pool. Move the cursor 
            till it becomes a hand and click to retrieve the Element Key for 
            Water and transfer it to your inventory. 
            Go U, R, F,F,F to the door of the Isis Chamber. Move the cursor till 
            it becomes a hand and click to focus on the door combination. Enter 
            any one of the four combinations (noted earlier) to open the door. 
            Enter the Isis Chamber. Once inside, Isis will appear with a message 
            (you might have to turn left once to trigger the appearance). Her 
            message will be a clue to getting past one of the Isis Gates in the 
            Labyrinth. After her message, an item will appear on the floor. 
            Click on the item to transfer it to your inventory. Leave the Isis 
            Chamber, turn around. Repeat these instructions for all four of the 
            combinations, hearing four total messages with clues to the four 
            gates in the Labyrinth, and receiving four total items: a golden 
            Ankh, a golden Urn of Wheat Offering, a golden statue of Anubis 
            Offering, and a Golden statue of Horus Offering. 
            Back in the Osiris Court, head towards the Boat Dock. Notice the two 
            clay pots on either side of the Dock. Facing the dock, the left-hand 
            pot contains the fourth Element Key of Earth. Find it, click on it 
            to transfer it to your inventory. 
            Go to the Obelisk in the Courtyard. Right click your mouse and push 
            the Help Button; turn the pages of the help book until you come to 
            the glyphs for the four directions. Note which one is East. At the 
            Obelisk, walk around it (there are four sides, one for each 
            direction) until you find the glyph for East on the Obelisk. Go 
            forward for a closeup of that direction. On the top of the Obelisk 
            your cursor turns to a hand. Click until the Ankh glyph appears, 
            that back away. You have just set one of the four Obelisks to East.
            Wander around the Osiris Court to see if you can trigger any more 
            visions. 
            Go to the front of the statue of Osiris. Move the Eye of Horus from 
            your inventory to the indentation on the base of the statue in the 
            shape of the eye. This opens the stairway down into The Dark Way. Go 
            down the stairway and forward to the room with the orb above the 
            four-sided pedestal, with four doors other than the one you came in. 
            Drag the four Element Keys in your inventory onto the corresponding 
            side of the pedestal. When you have all four in place, push the 
            Earth Element Key on the pedestal to open the doorway. Go down the 
            open door tunnel and pick up the bucket of dirt which transfers to 
            your inventory. A gap appears in the wall before you, but you can’t 
            do anything with it yet.
            Go back to the Orb Room and push the Element Key for Water. Go down 
            the open door tunnel and pick up the bucket of water which transfers 
            to your inventory. Move the cursor around until a hand appears over 
            a "scale". Drag the bucket of dirt from your inventory onto the 
            "scale" to trigger a bridge over the moat surrounding the Obelisk. 
            Go to the Obelisk and set this Obelisk to East as well. (Same as you 
            did to the Obelisk in the Courtyard.)
            Go back to the Orb Room and push the Element Key for Fire. Go down 
            the open door tunnel and click on the torch on the wall which 
            transfers to your inventory. Go the rest of the way down the tunnel 
            and drag the bucket of water from your inventory onto the fire to 
            put it out. Go further down the tunnel to the Obelisk, and again set 
            this one to East. 
            Go back to the Orb Room and push the Element Key for Earth again. Go 
            to the end of the tunnel and drag the torch from your inventory onto 
            the gap in the wall before you to open the door. Go further until 
            you find the Obelisk. Set this one, too, to East. 
            Go back to the Orb Room and push the Element Key for Air. Go to the 
            end of the tunnel into the organ room. The door shuts behind you. 
            The only way to open the door to get out is to solve the organ 
            puzzle. Listen to the sounds being played. You must make the pipes 
            in the puzzle sound the same tune. The solution looks as below. When 
            the hand appears, click it to play the pipes in order from right to 
            left as they appear in the rack. You have to move the pipes around 
            in the rack until they look like this and play the same song. When 
            successful, the door will open again. There is no Obelisk. here. 
            
            When you’ve solved the Organ puzzle and set all four Obelisks to 
            East, the Boat from across the river will be waiting for you at the 
            dock. Leave the Dark Way back to the surface. When you step back 
            into the courtyard and the statue of Osiris moves back to cover the 
            stairway to the Dark Way, turn around and click on the Eye of Horus 
            you put in the Osiris statue’s base, to put the Eye of Horus back in 
            your inventory. You will need the Eye later in the game, and if you 
            don’t pick it up now, you’ll have to come back for it. 
            Go to the Boat Dock. Go forward to the end of the dock, turn left 
            and forward to the boat. Turn left and face the altar. This is where 
            you place the three offerings you received from Isis: The Golden 
            Urn, the Golden Anubis, and the Golden Horus. Drag each item into 
            it’s cubbyhole in the altar. From left to right: Urn, Anubis, Horus. 
            To get successfully across the river to the East Bank, you must get 
            all three offerings across without them eating each other. You can 
            only carry one offering at a time, so: 
                At the West Bank altar, click on the Horus and take the Horus 
                across the river and place it in the East Bank altar on the 
                other side. Come back across the river (empty-handed). 
                At the West Bank altar, click on the Urn and take the Urn across 
                the river and place it in the East Bank alter there. Pick up the 
                Horus in the East Bank altar and bring it back across and put it 
                in the West Bank altar. 
                At the West Bank altar, click on the Anubis and take the Anubis 
                across the river and place it in the East Bank alter there. Come 
                back across the river (empty-handed). 
                At the West Bank altar, click on the Horus and take the Horus 
                across the river and place it in the East Bank altar on the 
                other side.
            You have successfully solved the Boat puzzle.
            Abydos - East Bank
            Click on the three offerings in the East Bank altar to put them back 
            in your inventory. Leave the Boat Dock and head for the doors 
            straight ahead. Enter the chamber and go forward to the foot of the 
            statue of Osiris. Drag each of the three offerings onto its 
            corresponding spot at the feet of Osiris. The door will unlock 
            behind Osiris into the Labyrinth. Enter the door into the Vestibule 
            (first room in the Labyrinth). Use the map provided in the Strategic 
            Clues Booklet provided with the game. 
            Go to each of the crew’s living quarters. Look around and observe 
            things. Each room will have a video player with five crystals in 
            front. Each crystal, when placed, shows chronological videos made of 
            the room’s inhabitant. Look at all the videos on each crystal in 
            each room to get clues and understanding of what is going on. These 
            are the Travelers. Take special note in Lantis’ quarters of the torn 
            paper on the desk. The numbers on the paper are the solution to the 
            end-game crystal puzzle. 
            Go to each of the Rooms: Crystal Orb Room, Scale Room, Jackal Room, 
            and Mummy Room. Each has a puzzle you must solve. Earlier in this 
            walkthrough are pictures of the hints from the scrolls in the 
            Library back on the West Bank corresponding to each room. In each 
            room, after you solve the puzzle, find the crystal and click on it 
            to get coordinates needed to open the various time gates:
            Jackal Room: Use the Eye of Horus on the statue. Click on the cube 
            for coordinates to Lhasa 85:80:40.
            Mummy Room: Use the sequence provided in the Hint Picture (above) 
            for this room to solve the puzzle. Click on the obelisk for 
            coordinates to the Space Station 14:25:50.
            Crystal Orb Room: Hands appear over tiles in front of you on the 
            floor. Use the map provided in the Hint Picture (above) for this 
            room. Step on tiles according to the map picture: Star, Star, Moon, 
            Moon, Star. This will get you across the room. Click on the orb for 
            coordinates to Atlantis 19:60:30.
            Hall of Scales: The scroll page to solve this puzzle is provided 
            above in the Hint Picture for this room. The solution is to pour 
            blood from the biggest pitcher into the middle pitcher; then pour 
            blood from the middle pitcher into the smallest pitcher; then 
            compare the biggest with the smallest and they should be equal. Once 
            solved, click on the crystal pyramid for coordinates to Tikal 
            64:90:20.
            After you’ve visited all living quarters and solved the four room 
            puzzles, you can go on to solve the four Isis Gate puzzles. When you 
            get to each gate door, a pillar will rise from the floor. When you 
            click on the pillar, Isis will ask a question – the same ones she 
            told you about back in the Isis Chamber on the West Bank. You need 
            to answer by clicking the correct number on the pillar: 
            Isis Gate 1 = 074 Isis Gate 2 = 018 Isis Gate 3 = 004 Isis Gate 4 = 
            014
            After you’ve opened the fourth gate, before you go through the 
            Guardian Doors, go investigate Howard’s Living Quarters (between the 
            third and fourth gates). As you did in each of the other living 
            quarters, listen to all the crystal video tapes and look around. On 
            the desk in Howard’s room is a box with a key inside. You must pick 
            this up and put it in your inventory for future use. 
            Now you can go to the Guardian Doors. Drag the Golden Ankh from your 
            inventory onto the doors to open them. Go through the doors to the 
            elevator. Take the elevator up one level to the Time Gate room. 
            Stepping into the room, you face the Time Gate Console. Walk around 
            the room to find the planet for Earth and click the red button on 
            it’s pedestal to activate. Go to the Time Gate Console. On the 
            console are a red and green button and a triangle to the right. 
            Click on the red button to activate the triangle. Click on the 
            triangle until the word Lhasa appears below the green button. Click 
            the green button to select the location, and the screen changes to a 
            grid with number input buttons for coordinates. Enter the 
            coordinates given above for Lhasa and be transported in time to 
            Lhasa, Tibet. 
            Lhasa
            Go into the Buddha chamber and click the hand on the Buddha’s head 
            to open the stairway down. Go down the stairway. Wander around until 
            you find the Monk’s Room. You can open the door and hear the chant, 
            but nothing else to do. Wander some more until you find the room 
            with the open door. Enter. Go forward and read the book on the low 
            coffee table -- this is the solution to the Mandala puzzle on the 
            wall. Go to the Mandala puzzle. The solution to this puzzle is like 
            the snake puzzle. There are six Lobes (clusters of three numbers). 
            There are nine "snakes" each with two heads. The top lobe, from left 
            to right, should be 8, 18, 4. After you’ve set this first, make each 
            of the six lobes total 30, and at the same time the sum of the two 
            heads of each "snake" must equal 20. Once you accomplish this, the 
            puzzle is solved and the "key" transferred to your inventory. 
            Go back to the TimeGate Console. Click the Red button to activate 
            the triangle, click the triangle until the word Tikal shows below 
            the Green button; click the green button to select Tikal; and at the 
            grid screen, enter the coordinates to Tikal (noted earlier). You 
            will be transported to Tikal.
            Tikal
            Find the Ballcourt Puzzle. This is the tilework on the ground that 
            looks like dice. It doesn’t matter from which direction you approach 
            it. On the pillar in front of you as you face the ballcourt are the 
            dice sequence you must follow to safely cross the ballcourt from one 
            yellowed tile to the yellowed tile on the other side. The sequence 
            is different depending upon which side you approach from. Once you 
            are safely across, the highest temple is accessible. Climb the 
            stairs and click on the power crystal to transfer it to your 
            inventory. 
            Find the temple with the well (blue pillars). Go down into the well. 
            Use the key from the Mandala puzzle on the door to open it. Go 
            forward seven steps down the hall into the Sarcophagus room. Turn 
            left twice and click the hand on the post to get close. Click the 
            hand on the post and hear a click. Go around the room opening the 
            four panels with Hawks on them to see glowing globes. Step once back 
            into the hallway, turn right, and click on the skull that was behind 
            the hawk panel – your focus is now on the post again. Click the post 
            again and the lights from the glowing globes will center and beam on 
            the Sarcophagus to open it. Look in the Sarcophagus and take the 
            power crystal from the skeleton’s hand. Go back to the Time Gate 
            Console. 
            Atlantis
            At the Time Gate Console, go to the Atlantis coordinates. When you 
            arrive, go forward from the timegate in Atlantis till you find the 
            elevator to the underwater pod. Take the elevator down to the pod. 
            Note that it’s easy to get lost in the underwater city. Again, your 
            quest is to find another of the power crystals hidden by Howard. 
            Navigation: R= Right crystal, L=Left crystal, U = top crystal, D = 
            Bottom crystal. Of course, Left means left, Right means right, Up 
            means forward, and Down means turn around. 
            Go F,F,F,R,F,R,F,L,F,L,F. Use the "arm" control in the pod to 
            retrieve the crystal and transfer it to your inventory. Reverse this 
            sequence to get back to the pod dock. DON’T FORGET: THE DOWN CRYSTAL 
            MEANS TURN AROUND, NOT BACK UP!! When you are back at the dock, the 
            only way you know you are there is if you can "finger up". Go back 
            to the Time Gate Console. 
            Space Station
            Back at the Time Gate Console room. Walk around to find the planet 
            for Traveler I and click on it’s red button to activate. Return to 
            the Time Gate Console. Again, you want to go to the Traveler I 
            coordinates. However, when you try to do so, it indicates you don’t 
            have sufficient power. That’s what the POWER crystals are for that 
            you’ve been gathering in the other Times. You must go to the Power 
            Room and insert these crystals in their places. To get to the Power 
            room, go back into the Lift and go up one more level. Step out and 
            drag the three power crystals in your inventory into different power 
            receptacles – it doesn’t matter which. Go back down to the Time Gate 
            Console and go to the Space Station. 
            When you arrive at the Space Station, go out the door, take a right 
            and go back into the other door. This is the elevator. Go to the 
            second level – the garden. Find the access keycard as you walk 
            around the garden. In the garden there is also a lounge area. Click 
            on the game center with the arms and note the three digit code on 
            the pyramid crystal. This is the entry code into Howard’s cabin on 
            the station. Go back to the elevator and put your access keycard 
            into the elevator pad. Go to level three. There are two stairways. 
            At the top of one is the keypad access to Howard’s cabin. Enter the 
            access code to his cabin to unlock the door (the one you got in the 
            Garden). Go back down and then up to Howard’s cabin. There are two 
            levels in his cabin. Upstairs you can view a couple videos. 
            Downstairs find the cabinet. Use the key (from the box in Howard’s 
            living quarters in the Labyrinth) on the cabinet to get the last 
            power crystal (blue). 
            Go back to the Time Gate Console. Turn around and go into the lift. 
            Go up to the crystal power station. Place the blue power crystal in 
            the only empty receptacle. This triggers the end-game crystal 
            sequence. Remember the torn paper in Lantis’ room? Enter the numbers 
            from that paper here to solve the end game. 
            by Karen July