Andere Lösungen

Beyond the Beyond (e)

Cover
** This FAQ is a modified version of the one previously posted.
It contains all of the original FAQ, plus name corrections,
new entries such as Items, Merlin, strategies, secret characters, etc..
_____
Kevin

Beyond The Beyond Walk Through Guide & FAQ U.S.
** This FAQ is a modified version of the one previously posted.  It
contains all of the original FAQ, plus name corrections, new entries
such as Items, Merlin, strategies, secret characters, etc..  If you
have any additions/corrections please contact me at bossman@ix.netcom.com.
Much thanks goes out to Iwata Shoji (siwata@sfsu.edu) for the original
walkthrough. Enjoy!!
_____
Kevin

(1)	THE VILLAGE OF ISLA
* After watching through the introduction & dialog sequence, Galahad
will give you a flask.  Your very first task will be to obtain the
mystic water from the cave near the village.
* Be sure to look around in suspicious places where items might be hidden.
You'll need as much items as you can find, for you will need it---the
"Getting More Money" trick (look in the tricks & tips section) will not
apply until you find a ring (any ring).

(2)	IN THE CAVE NEAR ISLA...
* In the cave you will encounter a path that splits into two.
  The right cave will lead you to the mystic water.  The left cave will
  lead you to the lava pit.  Go to the Lava Pit first.
* At the lava pit, Annie will be captured by the lava monster.
  Don't worry.  Simply go to the cave w/the mystic water & fill the flask
  with the water.  After doing so, Go back to the lava pit & pour the water
  into the pit.  The monster will release Annie & then give some of the
  water to Annie as well.
* Your task here is done.  Head back to the village.

(3)	BACK IN THE VILLAGE OF ISLA
* After watching the little sequence, Annie & Percy will join you.
* Your task now is to go find Samson, the legendary warrior, so head
  towards the town of Marion.
* Be sure to make enough money so that you can restock on weapons/armor
  & items.

(4)	MARION
* When you enter Marion, you will get to watch a little sequence where
  castle guards are after Samson.
* Go into the house to which Samson came out of.  Search the desk &
  a stairway will reveal itself.  In the basement, flick the switch &
  it will trigger a hidden passage into the castle.
* Before you go in, be sure to be well stocked on items & repellents.
* In the depths of the dungeons, follow the path until you meet Samson.
  After the little sequence, he will join you.  Follow the path towards
  the dungeon cells.  You will find Edward down in the cell.  The key to
  unlock his cell is located in the next room.  Edward will then join you.
* Afterwards, another sequence will follow, as the sorceress Ramu will
  end up casting a curse on Samson.
* Though your task here is done, you might want to search around for
  some nifty items hidden.


(5)	CHURCH/TEMPLE
* The Church/Temple structure is located to the far east of Marion.
* In the structure, show the Rosaria (the item that you obtained after
  Edward joined you) to the priest & he will open a path to an underground
  path.
* BUT, in order to get to the underground path, you will have to solve
  the first puzzle of the game.  There really is no strategy I can offer
  regarding the picture puzzle---trial & error is the best method of
  solving it.

(6)	UNDERGROUND
* Once you have entered the underground path, Percy will soon leave your party & the gate will close behind you.
* follow the path & once outside, you will encounter two paths---one leads to the tree puzzle, the other leads to a cave where a golden dragon dwells.  Also, before you enter either path, you will also have the option of saving your game at the little house.
* Within the cave of the dragon, you will notice that the sleeping dragon is blocking your way.  It is intentional & it will not wake up until the very near end of the game.  So, don't bother trying to wake it up or finding a way through.
* The only option left is to undergo the long tree puzzle.
The basic method of solving this puzzle is simply carefully pushing the acorns into the holes & eventually jumping into holes that may lead outside.  Because it would simply be too complex to include a map within this posting, you will have to simply rely on, again, trial & error.
* Once you have solved the tedious puzzle, head towards the castle of Zalagoon.

(7)	ZALAGOON
* First, find a way to get into the castle so that you can talk to the King & Queen.  But, guards are blocking your way.  You must now enter the sewers/well.  It will lead to the backyard of the castle.

(8)	THE SEWERS
* In the sewers, search around.  Get accustomed to the paths & get a basic idea of how to get through.  You will find a path that is blocked by a locked gate.
**NOTE - The sewers is a difficult maze - it gives a LOT of people trouble, including myself - the Key to the locked gate is in the sewers - I can't remember exactly where - just keep searching and try not to get too frustrated!!
* Follow the path & eventually you will come across a ladder leading to the backyard of the castle.  There, you will meet the queen & her guardian.
* During the sequence, it will eventually come to a point where Samson will be tested if he is truly the real Samson or an impostor.  But, because he is cursed, his incredible strength will be gone, hence, he will fail to raise the column & be accused of being an impostor.
* You must now go through the sewers again to get back into the castle again.  Once you have reached the backyard, the queen will give you a mystic seed that will be crucial in finishing the game.


(9)	THE VILLAGE OF OPHERA
* This little town is located in a desert far southeast of Zalagoon.
There is not much to do here, but it is the first town to offer magic-replenishing potions for your spell casters.

(10)	THE ANCIENT TEMPLE
* You probably noticed this temple lying in the edge of the desert.
The temple not only holds the key to finishing the game, but also is where you will eventually find the god's assistant.  You will first need to find the Moon-Shell, located deep within the puzzle of the ancient temple.
But, you can simply pass it by & head down towards the sea port town of Luna, & come back to it later when you are ready.

(11)	LUNA
* This particular town is one of the most unique towns you will ever come by in the game.  During the daylight, it does not seem as much, but by nighttime, it is a party saloon for the villagers.
* If you look around, you will notice that there are many treasure chests simply lying around, but you cannot get to them.....for now.  The only way to get to them is when it is nighttime.  And, in order for the town to become nighttime, you need the Moon-Shell that is in the ancient temple.
* But, you do not necessarily have to get the Moon-Shell for now.
Rather, you can head up towards the magical village Simone, located far North of Luna.

(12)	SIMONE
* In order to get to Simone, you need to pass through the cave.
* Search through the cave EXTENSIVELY & be sure to get the green jewel before you leave the cave.  You'll need it if you want a new character.
* Once you have passed through the cave with or without the jewel, head towards Simone.  Talk to the villagers.  You will also find a path that is blocked by a rock.
Ignore it for now.
* Go to the mystic tree & talk to the high priest for more info on how to cure Samson's curse.
* If you do have the green jewel, go to the far West side of the village.  You will find a house.  Go in & give the jewel to the sorcerer.  A sequence will follow.
* When you have the yellow blob following you, head outside.
Another sequence will follow, and now, you have a new character to join your party!
His name is Tonto & he is a summoner.  As the game progresses, he will become EXTREMELY useful, as he learns very powerful spells such as Titan Level 3 or Tolle Level 3.

[Note:] Now that you have the new character, there is nothing left for you to do, but to go get the Moon Shell in the ancient temple, if you haven't already.  If you already have, then go back to Luna & use it. (You have to be outside of the town in order to use it.)

(13)	LUNA-NIGHTTIME
* After you used the Moon Shell, you now have access to those treasure chests that you couldn't get to before.
* Buy new weapons.  Talk to the villagers.
* Once you leave the town, it will turn into daylight again.
* Go back into the town & look for a guy who is sitting down talking to another villager.  Talk to him.  He will offer to trade you your Moon-Shell for an ancient stone piece.  Go ahead & trade it.  You will need it in the town of Jonowan.
* Stock up on items.  Head to Jonowan.

(14)	JONOWAN
* In reaching the little town of Jonowan, you will need to journey through the mist valley & the rainbow valley.
* Your task is to obtain the Magical Pot, which is located in the remote island of Jonowan, right across from the village of Jonowan.
* In in the village of Jonowan, find the statue, located nearby the eastern part of the village.   Search around & eventually you will come across it.
* Use the stone piece and place it in the statue.  A sequence will follow & a bridge between the village & the island will reveal.
* Once on the island, go in the temple & solve the puzzle.
Find your way through & at the end of the puzzle, you will face a sub-boss.  Constantly use fire spells.

(15)	BACK AT THE ANCIENT TEMPLE
* Now that you have both the Magical Seed & Pot, go to the ancient temple.  Place the pot at the bottom altar & at the upper level, drop the seed down. A giant stalk will grow & allow you to explore the upper region of the temple.
* NOTE:  this is yet another annoying puzzle. You must carry water drops to vine buds and smaller leaves in order to make them grow.  You will have about 10 steps or so before you lose the water.  If you seem to be loosing the water before reaching the bud or vine, try another path.  I had to backtrack several times on this one.

(16)	UPPER REGION OF THE ANCIENT TEMPLE * The puzzle here is based on the concept of day & night.  When you enter the "daylight rooms", the night blocks will be raised, thereby rendering you from passing by.  Same goes for "nighttime rooms".
* Find the hammer.  Look for it lying on the ground.  I'm not exactly sure where this hammer is, but I believe it is in one of the circular areas you go through.
* Use it on a particular crack in the ground.
It will open up a new path.
* Search your way through until you find a room with an old man.
He is the god's assistant.  He will then explain to you your true destiny & task.  He will give you golden orbs for each of your characters & a stone tablet.
* He will then teleport you to the temple near Simone.
There, the legendary sorcerer will lift Samson's curse.
* After the sequence, head out the cave that leads to Zalagoon.

(17)	NEW TASK....A NEW JOURNEY THROUGH MARION * Your task now is to go to Marion & update the King & Galahad on what has happened so far.
* In getting to Marion, you will need to go through the cave where the golden dragon dwells.  He is still sleeping, so simply find a way through.
You will also find a treasure chest that you cannot access.  Come back to it later in the game. (I will mention it towards the end of this guide.) * After exiting the cave, you will need to cross the bridge.
* Head to Marion & report.
* After the sequence, Galahad will eventually ask you if you are still insisting on going to Bandore.
* Obviously, "Yes" is the answer.
* Head towards the Western bridge, which will connect to the Western islands, leading to Bandore.  Go.

(18)	BANDORE CASTLE
* Guards will not let you in the castle.  Look for another passage.
* The hidden passage is located on the left side of the Bandore village wall.  Follow the path.
* The path will lead you to a cave.  As with all caves in this game, there are many treasures to be found.  The cave will lead you inside of the Bandore castle.  Be prepared. Guards will attack you.

(19)	INSIDE THE BANDORE CASTLE
* Explore & find your way through. (a little too vague I suppose..) * When you first enter the depths of the castle, you will find a room with a locked door.  Remember to come back when you have the key.  (what key?  I'll explain later...) * look in pots and shelves.  You will find some nifty things.
* In one of the dungeons, you will encounter a particular guard that will stop & attack you.  Once you defeat him, he will drop a key.  (This isn't the key for the locked door mentioned before.) * Find the dungeon cells.  Find Kevins.  Use the key. Talk.  Watch.)

(Note: You probably noticed that treasure chest.  This chest can only be opened after you have the skeleton key, which you get later on in the game.)

(20)	VOLCANO MAZE
* Your mission now is to find Kevins & save him.  Go.
* After exploring around, you will eventually find out that it was all part of an "elaborate plan", to use Kevins to lure you into a trap.  (Gee. Some trap eh?) * A mysterious person (you will know who it is later in the game) will save you. Get the key.  Use it.
* Go through the annoying caves & collect the nifty treasures.
* There will be a scene with Kevins & Yeon (the green guy).
* After they both fall, go into the cave (not the one with the rock in front of it) & get the key.
* Your task here is done.  Search for a way out.  There will be a locked gate.  Unlock it with the golden key.  Go.

(Note: As of yet, I have not figured out how to pass through the cave with the rock in front of it.  If anyone has figured it out, please post it.) NOTE:  There is NO WAY to pass through this cave!!  It supposedly leads to the village of Zeal, which is accessed using the flying machine, which you'll get later on in the game.

(21A)	THE SEA DOCK/PIER
* Here is a nice scene.  Watch.  See-King-Get-Creamed.
* Afterwards, a new character will join you a give you his boat.
* It's DOMINO!
* Sail the boat.  Sail.  Keep on Sailing.  Fight bad guys.  Sail.
* Now that your task here in Bandore is done, you must now go to a remote island called Despurin.  It's the island with the rocks surrounding part of it & an ancient temple in the middle.

(21B)  MERLIN
Now is a good time to go find the ancient wizard Merlin.  He is only accessible via the boat.  He is located NE of Marion, where two mountain ranges meet and dip in to form a little alcove. (Use you map, and you should see where I'm talking about).  Sail around to this area and go directly to the point where the mountains dip in the furthest.  You will not see a place where you can get off; but you WILL be able to walk off where the mountains dip in the furthest.  You will enter a small cave and there you will find Merlin.  He will teach ONE of your party members the Revive spell.  I chose Annie, since she was my parties main healer, but it really doesn't matter.  One last thing - don't forget to search the two vases Merlin stands behind - there's some goodies in there for you!!
NOTE: There seems to be a misconception going around that you can get Merlin to join your group  THIS IS NOT TRUE - Merlin will not join your group!!!!

(22)	DESPURIN (Discipline Island)
* This island has some nice goods to offer.  Also look for hidden items in bushes, rocks, etc.
* Also remember to talk to a girl standing in front of the house.
She will offer to give you a good time after you manage to "upgrade" yourself. (This is a RPG.  No dirty thoughts allowed.) * The "upgrade" is basically the same thing as raising your status level, plus your upgraded characters get a cool new look.
* To upgrade, go in the shrine, located on the far northern side of the town.  Remember to buy new weapons before going in.
* The upgrade process is basically a test---a test for your main character to see if he is worthy.  You must not only go in there ALONE, but also solve the puzzle as well.  Better be prepared-fighting 5-6 magic casters by yourself can be extremely annoying at times.
Also remember to find the treasure chest with the sword.
* If you managed to succeed, you get to change the status of all your characters, IF they are level 19 [I think] or above.  (Also remember to go back to that girl...) * If you don't succeed, simply move on.  You can come back to it whenever you feel ready.  But, you must succeed it if you want to get the FLYING DRAGON and use better weapons.  (Not to mention finishing the game....)  (Note: The puzzle is basically a remember-the-figure puzzle.
You will be given a flash shot of the tiles & you need walk on it exactly as it was shown.  Since there really isn't a strategy that I can offer, just try it over & over & over.) NOTE: Drawing a map on graph paper of the blocks on the first level (the colored ones painted on the floor) has helped a lot of people through this puzzle, including myself.

(23)	THE VILLAGE OF LEAVE
* This tiny village is located to the SW of Despurin .(Discipline Island) It has many, many good items to offer, so remember to stock up before going.  Stock up especially with the magic-repellents potions.

(24)	THE CASTLE OF BABAROS
* This castle is only reachable by boat.  It is located in the core of the mountains & is surrounded by acres of forests.
* Once you manage to reach it, explore.  Meet people. Talk.
* There will also be a little scene where a red-headed girl beats up two guards.  She is the princess of Babaros and is rumored to be one of the secret characters.  Nice.
* Talk to the people of Barbaros.  Go in the castle.  Talk more.
* Talk to king.  Talk to weapons shop.  Get more weapons.
* Go to room.  Read book.  Walk.  See Jane fly.  (Just kidding.) * There really isn't much to do in Babaros, but if you noticed in the castle, there is a tablet.  Remember to come back later.

(25)	BACK TO DESPURIN (Discipline Island) * By now, your characters should be strong enough to pass the puzzle in the shrine.  If not, you suck. (just kidding) * Once you do pass it, you will find that your little dragon friend, Stiner, isn't really little anymore.  He is now a fully developed golden dragon, capable of taking you anywhere (almost anywhere) by flying.  It really beats riding the boat and having to fight enemies over & over!!
* NOTE even though you can fly on Stiner's back, there are still a few places that are still inaccessible, for these few areas, you either need the flying machine or a journey through another annoying cave.
(Note: When you upgrade your characters, your main character now has a new spell call Stiner, hence, because you now can summon him to caste some deadly dragon breathe on enemies.  At a cost of 9 magic points, it is a good deal.)

(26)	MISTRALL
* Now that you now have access to flying anywhere without the bothersome enemies getting in the way (thank goodness), you can now easily go to the far northern island of Mistrall.  It is a town composed of an elven race, with really powerful weapons.
* Talk to the metalsmith.  He will offer to make you some really powerful weapons & armor if you will get some mitheril metal for him.  This task is optional.  But, if you want to proceed with it, you need the aid of the flying machine (I'll get to that later) & travel to the nearby ice cave.


(27)	BANDORE, PILOFF, & BARBAROS  (Getting the tablets) * Now that your ready to get all the tablets, get ready to do some heavy traveling & fighting.
* You task now is basically to get all four tablets & place them in the four temples.
* What four temples?  Well, before you go anywhere, you must begin to be very familiar with the map.  Know where the small temple islands are.  Know where the crevasse in the ocean is.
* You can get the tablets in any order.  You already have the tablet that you got from the god's assistant (the old man).  You can start off at Bandore, where all you need to do is to unlock the door (I mentioned this before) with the GOLDEN key & get the tablet.
Then you can go to the island of Piloof, where a mushroom puzzle awaits you.  It was a pain to go through it but once you got the tablet, simply use the "escape" spell to warp out.
The final tablet is at Barbaros.  When you go there, you will notice that you whole castle/village is nearly destroyed.  Go to the main castle hall where the king awaits to say his last words.  Ignore what the king's advisor says.  He is basically mumbling how afraid he was when he saw the beast...  Get the last tablet & leave.
* Now that you have all the tablets, place then in the small four islands with the temple shrine.  No order.  Go.
* There will be a flashing light scene.  The flying temple will arise from the depths of the sea.
* Before you go in, be sure to be stocked up on items.

(Note: When you saw Barbaros destroyed, I think there were secrets to be found.  I have yet to find Lorele  yet (the red-headed girl) but she is bound to be somewhere......) UPDATED NOTE Here's how to find Lorele, another secret character in the game:  Once Barbaros get destroyed, go back.  Talk to the King and then a guard.  You will receive a key. Lorele is in a secret passage way just before the stairs to the dungeon.  Search the right wall and you'll find the secret passage.  Use the key you just got and you'll have Lorele!!
[Updated Trick: In the destroyed town of Barbaros, try to get up on the upper gate wall that you can see when you first when you enter the town.  You can find a way leading to the upper gate walls in the castle.  On the Left Side of the gate walls, go as far as you can go until you find a a dead end.   Though you will not be able to see yourself, at the dead end, go ahead & talk.  A secret merchant will talk to you & sell you some special items that you cannot buy anywhere else in the game.

(28)	THE FLYING MACHINE/TEMPLE
* Go in the temple.  It is yet another annoying maze filled with fun & surprises.
* Fight the enemies & try to get to the core of the temple.
* There will be one part where you have to use an item in a treasure chest to ignite the fire & open the door.
* Once you do get to the core, there will be a scene.
* Stiner gets hurt, but don't worry---he........(you'll see later) * YOU NOW HAVE ACCESS TO THE ULTIMATE FLYING MACHINE!!!
* YOU ALSO HAVE ACCESS TO GO TO HIGHER HEIGHTS!!!

(Note: Now that you have access to higher heights, you can now go to the ice cave to get the mithril metal.  It's optional though)

(29)	THE OTHER TEMPLE (now that's a little too vague....) * This "other temple" is located in between Marion & Zalagoon.
Look around that area to find it.  Go in & you find.....Stiner!!!!
* Now that you have Stiner back, you can now go to the valley near Bandore.

(30)	THE FINAL TABLET
* You will need the final tablet to open a door in an upcoming part of the game.
* The final tablet is located on a very remote island located near the southwestern lower part of the Barbaros islands.  Keep looking for it.  You will eventually come across it.
Or simply look at the map provided with the game.
(Note: In the ancient temple, there are two things you can find hidden.
(1)	look for a hidden staff weapon in one of the lights.
(2)	look for a hidden passage in the western part of the walls in the last room.  It will lead you to the treasure chest.
(31)	"DESERT VALLEY"
* Even though there is a little town within the desert valley, there really isn't much to be seen.
* After you feel pumped & ready to take on another challenge, go into the cave located near the southern part of the desert valley.  Be prepared......I mean really prepared for a looooooong journey.  (not to mention annoying.)

(32)	THE ANNOYING CAVE
* Okay.  Of all the caves in the game, this cave is quite possibly the most annoying cave of all.  Good thing you only need to pass it once.
* Not only are the enemies attacking you every 3-5 steps of the way, but you also have to take into consideration WHERE you are stepping into.  There are sandholes everywhere.  You will know when you experience it.
* You will also face an "enemy" towards the end.  He has a familiar look.....hmmmm.....look closer......Percy? Is that you?
NOTE - If you want to save Percy and get him to join your party, you must not attack and kill him.  I used the defend strategy, and the sleep, mute, and confusion spells on him.  It takes 10 - 15 rounds before he runs away, but it WILL work.  After he runs away, you will find him lying on the ground.  Talk to him and he'll join your party.

(33)	THE ENEMY'S KINGDOM - QUAMDAR
* Congrats. You made it through the most annoying cave & you dying to make it to the nearest village to replenish yourself.
* Save your game.  Your at the near-end of the game.
* Once you explore & familiarize yourself with the area, find the temple & go in.
* You Must be prepared to fight TONS of enemies (pretty powerful ones at that) and be prepared to unleash tons of magic.  In other words, be stocked up with magic replenish potions.
* NOTE  You'll notice that the merchant in Quamdar doesn't sell magic replenishing potions (pretty dumb, huh?). You can use your ORBS [see tips and tricks section] to travel back to other towns. BUT...REMEMBER TO SEND ONE OF YOUR CHARACTERS BACK TO QUAMDAR, OR YOU'LL HAVE TO GO THROUGH THE CAVE AGAIN!!  (or reset the game).
* You will first fight Dagoot, the archer/magician you encountered in the sea,  He is packed with lots of magic spells.
* Then, use your final tablet to open the door.

(34)	INSIDE THE DEPTHS OF THE UNDERWORLD * The moment you step past the door, be prepared for the longest & last puzzle in the game.
* The puzzle is basically set so you will need to bring both the GOOD ORB & the EVIL ORB separetely to the core room to open the door leading to Shutat, Ramu, & ......
* My advise: Take heed to the temple music.  The faster the music, the closer you are to the core room.  The slower, the farther.  Also take heed to the surrounding statues.
* Once you have taken both orbs to rightful places in the core room, the doors will open & you will finally face Shutat & Ramu.

(Note: The process in taking the orbs to the statues is an extremely long one, so be prepared to encounter tons of enemies.)

(35)	SHUTAT & RAMU: "ONE ANNOYING DUET" * You finally made it through the puzzle & you're pumped & ready to take on Shutat & Ramu.  Make sure you are stocked up on magic-replenishing potions & healers.  It wouldn't hurt to teleport back to the village to rest at the inn & save the game either.
* Once Shutat greets & congratulates you for reaching him, he will babble on and on about his vision of a new world, sculpted in his own very image.  He will later even give you a choice if you want to: (A) join him in his "crusade" of darkness or...
(B) challenge his will.
Hopefully, you chose (B) or in regards to the game, answered "[No]" to his answer.  He & Ramu will then fight you.
* Both Ramu & Shutat are magic users, so my advise is to take out one of them as fast as possible, preferably Ramu.  Once you have broken the duet, taking out the last one will be simple.
* BUT.....it's not over.  It seems that both Shutat & Ramu were acting under the influence of an evil being.
So...I hope by now, you still have some life left in you, because the REAL boss is next.
(Note: You might want to check out the tricks & tips sections of this guide before facing the main boss.  It will tell you how to obtain the ultimate dragon sword & some other nifty items.)

THE FINAL SHOWDOWN:  What can I say......the main boss has got to be the most annoying enemy in the entire game.  He will constantly attack you with his "Soul-Blast" spell which will knock off about 22-27 hit points off all your characters, depending on the level of armor and defense.  It may not sound as much, but that would only be true if he did not cast the spell 2 to 3 times per round!  And to top it off, he will on occasion, throw in a level 4 summoning spell & a level 3 dispell to annoy the heck out of you.  Before you know it, you will be seeing "Groggy" more times than you ever imagined.
STRATEGY: One of the best tricks I found in defeating the main boss is to: designate one of your characters, preferably the strongest one, as the constant attacker, designate another character as the constant healer (obviously Annie)(Level 2-3 Heal-Rain recommended)& designate another character as the constant provider of the Magic-Replenishing Potions for Annie.  The other two may be assigned to do whatever you please, but usually having one of the two (preferably Tonto) casting the "Attack Level 2 or 3" on your party will help quicken the pace considerably.  Eventually, the main boss will die out & the victory is attained.
---------------------------------------------------------------------- [TIPS & TRICKS] v1.5

NOTE:	the FIRST tip works in the JAPANESE VERSION OF BTB ONLY!!!  IT WILL NOT WORK IN THE US VERSION!!
*) Making More Money: If you are equipped with any of the magical rings, go ahead & sell it.  But make sure that it is equipped first.  Once you sell it, you will notice that you are still wearing it & you are 7,500gps richer.  Keep on repeating the process until you reach 99,999 gps. Go out & buy stuff.

*) The Golden Orbs: Ever wonder what those golden orbs given by the god's assistant were good for?  Well, if you are in the enclosed valley & want to get out without going through the hassles of the annoying cave, then go ahead & use it.  It will teleport you to the location of your "left out" characters.  Once accustomed to using the Golden orb, you can build a technique of teleporting in & out of the enclosed valley.

*) Access To Treasure Chests: Remember all of those treasure chests that you could not access without a certain key?  Well, it just so happens that the key is located in the cave of the sleeping dragon.  Go get the key & you now have access to all of the treasure chests & the mighty dragon sword.  But note that the key will not be there until you have reached the enclosed valley.
*) RUN!!!  Tired of fighting those monsters every 3 steps?  Then run! Running is quite easy to do in this game and you are not peanalized anything for it (except that you gain no exp. points, of course).

::::HERE ARE SOME WHEREABOUTS OF SOME OF THE TREASURE CHESTS::::

* In the cave of the sleeping golden dragon.  Go to the house where a treasure chest with the sword awaits you.
* There are two chests in Bandore.  One is in the upper floor of the inn.  The other is located in the dungeon cells of the castle.
* There is one in the magical village of Simone.  Go in the tree & there will be a treasure chest on the bottom 2nd floor.

*****[ITEMS]***** v 1.0
Below is an incomplete listing of some of the items I've come across.  If anyone knows of any other items not listed here, let me know.

Resist Jewel - Magic damage halved.  NOTE:  Most jewels seem to only last for one battle, but this one, for some reason or other, lasts for the ENTIRE GAME.  Be sure to use this one on all members as soon as you can - they can be bought from the "hidden merchant" in Bandore.
Mage's Potion - Gives back 20 MP - one person.
Healing Potion - Gives Back 30 VP - one person.
Reviving Herb - Revives one dead party member.
Critical Jewel - Increases critical hit % - one person Critical Orb - Increases critical hit % - all members Counter Jewel - Counterattack % increased - one person.
War Amulet - DF/AG up  - all members.
Tempest Jewel - Double attack % increased.
Mage's Jewel - Full MP  - one person.
Healing Jewel - Full VP - one person.
Angel's Orcana - Full VP - all members - reusable, but will break (can be repaired by merchant).
Unicorn Horn - ?????? - one person - reusable, but will break (can be repaired by merchant).
Slow Card - DF/AG down for enemies.
Wind, Thunder, Tornado & Flame Vase - Magical attack for ONE group of enemies.
Wind, Thunder, Tornado & Flame Card - Magical attack for ALL enemies.
Confusion Feather - Confuses enemies.
Illusion Powder - Increases chances of enemies attack missing.
Vision Crystal - Increases field of view (When traveling in overland).

T  H  E      E  N  D