Andere Lösungen

Beneath A Steel Sky (e)

Cover
                        ***********************************
                            BENEATH  A  STEEL  SKY
                        ***********************************
            Author:     WHO-AM-I
            Designer:   Revolution Software
            History:
                version 1.00                     22 May 94
                        The first solution.
            Supplier:
                APPLELAND
                >   APPLELAND is a BBS for game lover, it provides
                solutions, hints and patches for PC games.  Moreover it
                also provides other PC utilities and programming kits
                for PC users.
                >   Since I'm going to move within few months, the opening
                    of APPLELAND will be delayed.  Hope that you can visit
                    APPLELAND in July 1994.
                >   The following gentlemen have registered in APPLELAND
                    and they have been granted to be VIP.
                    Mr. LAW KAM FAI
                    Mr. MAK MING YEE
                    Mr. CHAN WAI PING
                    Mr. LEUNG WAI LUN
                    Thanks for your support !
                >   If you want to be a member of APPLELAND, please
                fill the following form and mail it to the address
                below:

                        APPLELAND
                        P.O.Box No. 4330
                        General Post Office
                        Hong Kong

                >   After receiving your application, I'll mail you back
                    a letter.


------------------  APPLICATION FORM,   CUT HERE    ------------------------


            NAME (REAL):                                  (CHINESE)
                        ----------------------------------

                                                          (ENGLISH)
                        ----------------------------------
            LOGON NAME (THE NAME YOU WANT TO USE WHEN YOU LOGIN APPLELAND)

                        ----------------------------------
            SEX (MALE / FEMALE):
                                --------------------------
            I.D. No.:
                     -------------------------------------
            BIRTH-DATE: (Day-Month-Year)
                                        ------------------
            ADDRESS:
                        ----------------------------------

                        ----------------------------------

                        ----------------------------------
            TELEPHONE (VOICE):
                                --------------------------
            TELEPHONE (DATA):
                                --------------------------
            OCCUPATION:
                        ----------------------------------
            SCHOOL / COMPANY:
                             -----------------------------
            FORM / POST:
                        ----------------------------------

------------------  APPLICATION FORM,   CUT HERE    ------------------------


INTRODUCTION:
                Fosters Overmann,a brave guy, lived in the Gap with his
                mother.  One day, they were attacked.  His mother was
                killed and he was kidnapped to the Union City.  The
                helicopter was crashed during the journey and he was
                escape.  Now he must find out what is going on and what to
                do.

PART ONE:   SOLUTION
           NOTE:            Whenever Fosters talks to a character, he must
                            keep talking until the character have no further
                            replies.
                            Usually left click on an object to look as it
                            and right click on an object to make some
                            actions on it.


            ESCAPE FROM THE RECYCLING PLANT
            ===============================
                Refer to Map 1.
                After the crash of the helicopter, Fosters is escaped and
                run to the Recycling Plant.  Officer Reich runs after him.
                On the stairs, read the NOTICE on the fire exit.  Take the
                RUNG on the left side of the stairs.  The rung is a metal
                bar or crowbar.   Open the FIRE EXIT with the metal bar.
                Then Fosters can play trick on Reich.
                Go downstairs after Reich was left.  Go right and examine
                the junks.  There is a ROBOT SHELL on the right side.
                Insert JOEY CIRCUIT BOARD into the robot shell.  Now Joey
                can be activated as a cleaning-purposed robot.  Talk to
                him.  Go right, talk to the man, Hobbins.  Try to open the
                cupboard but Hobbins will prevent you from doing so.  Go
                back to the junk room, stand on the LIFT and then the alarm
                will be activated, so Hobbins will come out and disable the
                alarm.  During this moment, Fosters should run to the
                machine room and open the CUPBOARD and take every thing as
                soon as possible.  If Fosters fails to do so, play the same
                trick again.  There are a SPANNER and a piece of SANDWICH
                inside the cupboard.
                Go back to the junk room and wait for the TRANSPORTER.
                Examine the transporter.  Talk to Hobbins about the
                transporter and then go back to the junk room and ask Joey
                to start the transporter.  Once the transporter is
                activated, it will transport wastes to the lift.  When the
                lift is going down, Fosters should climb down through the
                HOLE.
                Now Fosters arrives at the furnace room.  Wait for Joey.
                Talk to him and then examine the LOCK of the door.  Ask
                Joey to open it.  When the door is opened, Reich comes in
                and points his gun at Fosters.  It is surprise that the LINC
                watchcamera kills Reich before he kills Fosters.  Examine
                the CORPSE, and take his ID CARD and a pair of DARK
                GLASSES.  The dark glasses is useless.  Exit to the upper
                level corridor.
                Don't go to the police station and use the ID card to
                access the lift there.   Since Fosters does not have enough
                LINC statue to access the lift, he will be killed.
                Go right and insert the ID card into the LINC terminal
                beside the lift.  Read all news and all advertisements.

        ACTIVATING THE LIFT TO MIDDLE LEVEL
        ===================================
                Refer to Map 2 and Map 3.
                Go right until you see the wreck of the helicopter, talk to
                the officer about the wreckage.
                Go right to the pipe factory.  Talk to the supervisor,
                Gilbert Lamb.  He will ask Fosters to leave as Fosters is
                not authorized to go in.  Walk outside until Lamb comes
                out.  Talk to him and then give him the piece of sandwich.
                Go in the pipe factory again and talk to the girl, Anita.
                Go right to next room and talk to the man, Potts.  Look
                through the window to view the store room.  Since there are
                sensors outside the store room.  So Fosters can not go in.
                Insert the SPANNER into the COGS, so the delivery system
                will totally crash.  Take back the spanner from the BROKEN
                COGS.  In the same room with the broken cogs, talk to Joey
                and ask him to check out the store room.  He will report
                that there is an alarm unit.  Go back to the welding robot
                near the entrance.  Use spanner to loosen the WELDING -ROBOT's
                nut (just right click the spanner on the robot).  Talk to
                Joey about the new shell and give him the welding shell.
                Go back to the room with the broken cogs.  Ask Joey to weld
                out the alarm unit.  After Joey completes his job, go in
                the store room.  Turn over the GANGWAY, take the PUTTY from
                the floor.  Give the putty to Joey and ask for
                identification.  Joey will tell Fosters that it is a lump
                of plastic explosive.  There are a can of WD40 and a key on
                the shelf.  They are useless.  If Fosters takes them, he
                will be robbed by Potts when he steps out from the store
                room.  Potts will take away the can of WD40, the key, the
                pair of dark glasses and the piece of sandwich.
                Leave the pipe factory and go to the power plant.  Talk to
                the old man.  Loosen the BUTTONS of the steam machine near
                the entrance with the spanner.  Note that there are 2 buttons,
                one at the left and one at the right.  Then Fosters should
                stand somewhere near the left button and ask Joey to press
                the button.  When Joey presses the right button, Fosters
                should press the left button at once.  If both buttons are
                pressed at the same time, than the valve of the steam machine
                will be opened and thus the old man will leave the power
                plant.  Go to the power switch box at the left.  Turn off
                the SWITCH and the bulb will go out.  Take the BULB.  Place
                the PLASTIC EXPLOSIVE into the LIGHT SOCKET.  Turn on the
                SWITCH.  The explosion will blow away the door of the
                switch box.  Do not place the plastic explosive while the
                switch is on or Fosters will blow into pieces.  There are 2
                switches inside the switch box which Fosters can access.
                Flip the RIGHT one DOWNWARD.  Thus the power of the lift is
                switching on again.  Now Fosters can go down to the middle
                level.
                Go the lift.  Ask Joey to cut the cable hang outside on the
                pipe factory.  Then sweep the ID card on the SLOT of the
                LIFT.  When the lift is opened, go in.  Note that if Joey
                is in the same screen when Fosters goes in the lift,
                Fosters will ask Joey to come in the lift.

        D-LINCING GILBERT LAMB
        ======================
                Refer to Map 3, Map 4 and Map 5.
                After stepping out from the lift, take the CABLE from the
                floor.  It is the cable which Joey cut at the upper level.
                Go right to square, visit the insurance shop and the travel
                agent first.  Go to Belle Vue, it is located to left of the
                lift which to and from the upper level.  Talk to the man in
                the garden.  The right apartment is Lamb's and the left one
                is Reich's.  Fosters can peek through the windows to take a
                look of the apartment.  Sweep the ID card on the door's
                SLOT of the left apartment.  Go in and flip away the
                PILLOW, there is a MAGAZINE under the pillow.  Take the
                magazine and read it.   Wait for Lamb in the garden.  Then
                talk to him about who fix the lift.  However Lamb will not
                care who do it.
                Go right to the travel agent.  Give the magazine to him and
                he will issue ticket for you.  Wait a while and take the
                TICKET from the desk.
                Go up to pipe factory and wait for Lamb.  Give him the
                ticket and he will promise giving Fosters a trip on the
                pipe factory.  Go in the pipe factory and wait for him.
                Talk to him again about the trip.  Then Lamb will give
                Fosters a brief introduction of the pipe factory.  After
                Lamb leaves, Potts will not prevent Fosters from going
                right to the safety room.   Go right to the safety room and
                talk to Anita.  Ask her about RETINA JAMMER.  Then give her
                the ID card and she will copy the retina-jammer on the ID
                card.
                Go out and find a LINC terminal, insert the ID card.
                Select 4) SECURITY SERVICE
                    and after the checking of retina, type in the password.
                    Select 1) READ DOCUMENTS
                        there are 2 documents: BRIEF.DOC and REPORT.DOC,
                        Fosters can not read them as they are encrypted.
                        Go back to manual of security service.
                    Select 2)  SPECIAL OPERATIONS
                        Select 1)   FILE ADJUSTMENT
                        After adjusting the file of Lamb, go back to the
                        special operation manual.
                        Select 2)   AUTHORIZE D-LINC
                So Lamb is being D-LINCing and thus he can not go back to
                the middle level from the upper level.

        ENTER LINC SPACE
        ================
                Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7.
                Go to the upper floor and wait for Gilbert Lamb.  Wait
                until he try to use the lift.  Since he is de-LINC, he can
                not go back to the middle level, talk to him and he will
                ask Fosters to look after his cat.  Now Fosters have the
                access right to Lamb's apartment.  Go down and go into
                Lamb's apartment.  Fosters can open the door with the ID
                card.  Inside Lamb's apartment, take the VIDEO CASSETTE
                from the book case.  Put the video cassette into the VCR,
                the cassette is about Lamb and his cat.  Turn on the
                FEEDING MACHINE to feed the cat.
                Go to Anchor's insurance and talk to him.  Ask him about
                the Schriemann port.  He will advice Fosters to visit
                Burke.  Go to Burke's Surgery.  Talk to the man outside the
                clinic.  Go in and read the LEAFLET on the table.  Activate
                the HOLOGRAM (just click on the HOLOGRAM PROJECTOR).  Ask
                Joey to persuade the hologram woman to open the door.
                Joey will be refused by the hologram woman several times.
                Keep asking Joey to do so and finally when Joey mentions
                about Mr. Overmann, the door will be opened.  Go in and
                talk to Burke.  Ask him for surgery of SHRIEMANN PORT.
                Finally Fosters can get the Shriemann port when he promises
                the exchange of his balls and the port.
                Talk to Burke again about how to go to the ground floor and
                Burke will advice Fosters to see Mr. Anchor.  Go to
                Anchor's Insurance and talk to Mr. Anchor.  Tell him that
                it is Burke send Fosters to his place, so he will leave for
                a while.  During this period, ask Joey to weld down the
                ANCHOR from the statue.  If Mr. Anchor come back before
                Joey cut down the anchor, ask Mr. Anchor to process the
                special policy again and so he will leave for a while
                again.
                Go up to the upper level.  Go to the fire exit of the
                recycling plant.  Tie the cable to the anchor and make a
                GRAPPLING HOOK.  Use the hook on the SIGN on the opposite
                police headquarters and swing into the building.
                So Fosters break in the police headquarters.  He will take
                back the cable first.  The second locker from the door is
                belonged to Reich.  To open it, first use ID card on the
                slot of the locker and the open the locker but there is
                nothing useful inside.  Go right to the interface room.
                To enter LINC space, first select identification, sweep
                the CARD in the slot, i.e. if sweep Reich's card, then
                the identification is Reich; if sweep Anita's card, then
                the identification is Anita.  Then next step is sitting
                on the chair and wait for the interface to lower down
                (just right click on INTERFACE).
                Go in LINC space as Reich.  Fosters should have the
                following utilities:
                    INFO:       for utilities description
                    LOGOUT:     logout from LINC space and return to real
                                world
                    OPEN:       open other folders
                    CHARON:     retina-jammer
                and also two documents with question-marks on them.  The
                question-mark means that the file is encrypted.
                Refer to Map 7, when Fosters enter the LINC space, he
                should pick up the BALL from the floor, it is an COMPRESSED
                DATA.  Go right to next room, open the CARPET by the OPEN
                utility.   There are two things inside: a MAGNIFYING GLASS
                and a BIRTHDAY SURPRISE.  Take both.  The magnifying glass
                is a DECRYPT utility and the birthday surprise is a
                DECOMPRESS utility.  Decompress the COMPRESSED DATA by the
                DECOMPRESS utility.  Then Fosters should have 2 passwords
                from the compressed data, one is green and one is red.
                Both are identical in function.  Decrypt the ENCRYPTED
                DOCUMENTS with the DECRYPT utility.  Then both documents
                should have no more question-marks on them.
                Go right again to the password room.  Refer to Map 8.  The
                password room can be partitioned into 3x3 cells.  To pass
                the room, do as followed:

                    DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1,
                    1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2,
                    2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7,
                    7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3,
                    3 to 6, 6 to 9
                where:
                        DROP pX   means place the password at cell X.
                        X to Y    means  go from cell X to cell Y.
                        TAKE pX   means take back the password at cell X.

                When Fosters arrives at next room, take the BUST and the
                BOOK.  The BOOK is the third encrypted document.  The BUST
                is a utility called PHOENIX for changing LINK state of a
                file.  So decrypt the third document.  Then LOGOUT by the
                DISCONNECT utility.

        SPONSORSHIP FOR ENTERING ST. JAMES PUB
        =====================================
                Refer to Map 9.
                Now Fosters come back to the real world.  Use the ID card
                in the LINC terminal at the right.  Fosters should be able
                to read the three documents now as they are all decrypted.
                So choose SECURITY SERVICE, then SPECIAL OPERATION, then
                SPECIAL STATE REQUEST to change the state for higher LINC
                state, thus Fosters has enough right to access the ground
                floor.  Leave the headquarters by the lift.  Then go down
                to the middle level.  Go to the lift located near the
                entrance of Belle Vue.  Go down to the ground floor by this
                lift.
                When Fosters step out from the lift, poor Joey will fall on
                the ground and crash as a lump of junk.  Foster will take
                Joey circuit board from the robot shell.  Talk to the
                guard standing before the entrance of the church.
                Wondering around on the ground floor, talk to a fat woman,
                Mrs Piermount, with a dog about Overmann.  Talk to
                everybody on the ground floor.
                Go to the south side of the pool, there is a hut.  Examine
                the door and try to open the door with the metal bar.
                Note that there is a LOCK on the door, you must move your
                pointer move slowly in order to find it.  Use ID CARD on
                the LOCK to open the door.  Enter the hut, take the
                SECATEURS.
                Go to the west side of the pool, talk to the doorman of the
                pub.  He will tell Fosters that a sponsorship is required
                for entering the pub.  So walk around the pool to look for
                Mrs. Piermount.  Ask her for sponsorship.  She will promise
                Fosters to sponsor him and ask him to go to her apartment
                first.  Then she leave.  Fosters should go the east side of
                the pool and press the BUTTON of the intercom.  Then Mrs.
                Piermount will allow Fosters to enter her apartment.  Talk
                to the fat woman until she phones to the pub about the
                sponsorship.  Insert the VIDEO CASSETTE into the VCR, then
                the dog will come to the monitor and bake at the cat on the
                screen.  Examine the DOG BOWL and take DOG BISCUITS.  Then
                leave.
                Go back to the entrance of the pub.  Now Fosters should be
                able to enter the pub.  Go down to the pub.  Talk to
                everybody inside the pub.  Go to the topright corner, there
                is a door with a METAL PLATE.  Examine the metal plate and
                then talk to the barman.  He will tell Fosters that it is
                the wine cellar.  Listen to the band if you like.

        THE WINE CELLAR OF THE PUB
        ==========================
                Go to the north side of the pool, there is a small
                construction site beside the pool.  Place the BISCUITS on
                the PLANK and wait the fat woman and her dog.  When the dog
                stop at the plank, Fosters should pull the ROPE to lower
                the plank and then throw the dog into the pool.  Thus the
                guard will leave his post.  Fosters should go in the
                church.  Examine the mummies in the church and then visit
                the ventilation shaft.  Then go to the basement.  Open the
                middle LOCKER, Fosters will find the corpse of Anita.
                Go back to the upper level and tell to Lamb about Anita's
                death.  Go in the pipe factory and go to the safety room.
                Open the LOCKER and exchange the clothes with the OVERALLS
                (just right click the overalls).  Go in the control room.
                Access the control panel (right click it).  Select OPEN
                REACTOR DOOR and then go into the reactor.  Take the LINC
                CARD from the ground.  It is Anita's card.  Leave the pipe
                factory.
                Go to the police headquarters through the police station.
                Enter LINC space as ANITA, i.e. sweep Anita's card on the
                slot.  Fosters should has:
                    BLIND:          for blinding the eyeball for a while
                    DECRYPT:        for decrypting documents
                    CHARON:         the retina jammer
                    OPEN:           open utility
                    DISCONNECT:     for logout purpose
                    INFO:           information utility
                    PLAYBACK:       for data-playback purpose
                Go right to next room.  Blind the eyeball with the BLIND
                utility and then go north as soon as possible.  There is a
                crusade in this room.  Ignore him and go north.  There is a
                DATA WELL in this room.  Use PLAYBACK utility to playback
                Anita's data.  She has mentioned about a guy called
                Eduardo and the subway.  Go back to the starting room and
                blind the eyeball.  Go back to the room with the well as
                soon as possible.  Then leave the room with another exit.
                Fosters should return to the starting room but at another
                partition.  Take the TUNING FORK before the blind eyeball
                opens the eye.  Logout from the LINC space and back to real
                world.
                Insert Anita's card into LINC terminal and read all
                information.  Go back to the ground floor and talk to the
                gardener.  Talk to the boy, Vincent about DANDELIONS and
                finally Fosters will know that the gardener is not a real
                gardener.  Talk to the fake gardener until he says that he
                is Eduardo.
                Go to the west side of the pool, if the door of the court
                is opened , go in and join the court.  It is just a
                cut-screen and the result of the court is nothing to do
                with the ending of the game.
                Go down to the pub and the band should leave.  Go to the
                JUKEBOX and play some music (right click on it).  Choose
                "YOU SEARCH, BUT FIND NOTHING".  The music will be played
                repeatedly after some period and Mr. Coston will go to the
                jukebox and kick it.  During this period, pick up the GLASS
                on the table as soon as possible.  There is some Coston's
                fingerprints on the glass.  Go to the middle level and
                visit Burke's surgery.  Give him the glass and ask him to
                change Fosters' fingerprint to match Coston's.  Then go
                back to pub and now Fosters can open the door by pressing
                on the METAL PLATE (right click it).  Go into the wine
                cellar.
                Use the METAL BAR to open the PACKING CASE.  Take the WOODEN
                LID and place it on the BOX under the grill.  So the box
                can support Foster's weight.  Stand on the box (right click
                it).  Use the METAL BAR to make a hole on the GRILL and
                then cut the grill with the SECATEURS.  Climb through the
                hole to the subway.

        THE SUBWAY AND THE SECRET BASE
        ==============================
                Refer to Map 10.
                After crawling through the small hole, Fosters finally come
                to the subway.  Go right and then turn left.  Go right
                again and then stop there.  There  should be a big hole on
                the wall.  Do not go near it.  SAVE GAME first.  There is a
                big monster behind the hole.  Place the BULB on the SOCKET
                at the left side of the hole.  Then Fosters can pass the
                hole safely only if the light bulb is lighting.  Follow the
                path until Fosters reach Museum station.  SAVEGAME.  Go in
                the entrance and then run to the exit at the bottom right
                corner as the ceiling will fall down very soon.
                So Fosters is at the outside of LINC secret base.  Fosters
                can not open the door directly.  First, use METAL BAR on
                the PLASTER on wall.  Take the PLASTER if you need, but it
                is useless.  Use METAL BAR on BRICKWORK, then a BRICK will
                fall down, take it.  Stab the METAL BAR into the SWELLING
                of the vein.  Use the BRICK on the CROWBAR (i.e. the metal
                bar) STUCK IN VEIN to force it deeply, thus the fluid will
                be stripping out.  Take the METAL BAR.  Wait for the door
                open and a NURSE-ROBOT will come out and take care of the
                wounded swelling.  Go in before the robot close the door.
                First look through the window (grill), Fosters should see
                a man walking around in the room.  This man is dangerous.
                Go down to the incubation room.  Access the CONTROL UNIT
                and choose 1) REDUCE the temperature.  Go to the COVER OF
                THE PIT quickly as it will close up for a while only.  Pull
                down the METAL BAR and leave before the cover is opened
                again.  Now the grill will fall down if some one is
                standing on it.  Go back to the corridor.
                Go to the recharging room and wait for the robot.  When the
                robot goes back to the recharging unit, insert Joey CIRCUIT
                BOARD into the SLOT of the robot.  Now Joey takes over the
                control of the nurse-robot.  Ask Joey to check the room
                with the man.  Wait for Joey and talk to him again.  Ask
                Joey to open the tap of the tank.  Go back to the corridor
                and look in the room through the window.  Make sure that
                Joey has opened the tap and there is a pool of fluid on the
                floor.  Go in the room.  When the man try to kill you, he
                will fall down into the furnace before he can come to you.
                Go north and then go east to the next room.  Go to the
                control room.  Insert the ID card into the TERMINAL.
                Choose 2) ACCESS TO RESTRICTED AREA and then 1) OPEN DOOR.
                SAVE GAME and then go out.  A man will come out after the
                door is opened.  He will try to kill Fosters but Joey will
                kill him first.  Unfortunately,  the nurse-robot shell is
                damaged during the fight, so Fosters should examine the
                robot and take back Joey CIRCUIT BOARD.  Examine the CORPSE
                and take the third ID card, the ID card of Gallagher.  Go
                back to the terminal room.  Enter the LINC space as
                Gallagher, i.e. using the third ID card.
                Fosters should have:
                    DIVINE WRATH:       for finishing the crusade
                    BLIND:              for blinding the eyeball
                    DECRYPT:            for decrypting the documents
                    OPEN:               for opening the file
                    DISCONNECT:         logout purpose
                    INFO:               information utility
                Go to the room with a crusade, finish the CRUSADE with the
                DIVINE WRATH utility.  Then logout.  Enter LINC space again
                but as ANITA.  Now since the crusade is killed, Fosters can
                go to the room behind the crusade.  Fosters should find a
                helix inside a crystal.  Use the TUNING FORK on the
                CRYSTAL, thus the crystal is broken, take the HELIX, it is
                a computer virus represented in DNA-form.  Logout and back
                to real world.

        JOEY TAKES OVER LINC
        ====================
                Go in the room where Gallagher come out.  This is a
                tissue-growing room.  There is a big tank with some tissue
                growing inside.  Take the TONG from the wall.  Fosters can
                use the TONG to take some TISSUE.  But such kind of tissue
                is useless.  Insert ANITA'S ID CARD into the CONSOLE, the
                virus will be transferred to the system and so the system
                will be crashed.  Thus the tissue growing inside the big
                tank will be poisonous.  No need to take the tissue at this
                time.  Fosters should take it later as the tissue will be
                worn out after some time.
                Go to the next room.  There are 3 andrions.  SAVE GAME.
                Open the middle CABINET, insert Joey CIRCUIT BOARD, access
                the CONSOLE, select 1) RUN R&M PROGRAM, 2) DOWNLOAD
                CHARACTER DATA, then 3) RUN STARTUP.  Now Joey will be in
                andrion form.  Do not start up the andrion at the right, or
                he will kill Fosters.
                Go right to next room.  There are two panel on the wall.
                Ask Joey to put his hand on the right panel and Fosters put
                his hand on another panel, so the door opens.  However
                Joey's hand will be stuck to the panel.  Do not waste
                time to rescue Joey.  Continue the path and finally Fosters
                will come to the end of the tunnel.  Tie the CABLE at the
                PIPE SUPPORT.
                Go back to the tissue-growing room.  Take some TISSUE with
                the TONG and then freeze it in the LIQUID NITROGEN TANK.
                Now Fosters has a piece of poisonous tissue.  Go back to
                the end of the tunnel and climb down by the rungs.  Drop
                the POISONOUS TISSUE into ORIFICE.  Then a door will be
                opened at the left.  SAVE GAME.  Please note that only
                poisonous tissue is useful for opening this door.  Climb to
                the left and use the cable to swing into the room.
                So Fosters come to the LINC central control room and see
                his father Overmann.  LINC will reject Mr. Overmann.
                Ask Joey to sit on the chair as soon as possible or
                LINC will kill Fosters.  Then Joey will take over the
                control of LINC.  Although Fosters finally meet his father,
                but his father can not alive without the support of LINC.
                Anyway, LINC is now under Joey, who renamed as KEN, and
                Fosters goes back to the Gap.
**********************          END OF THE GAME         **********************

            MAP 1:    RECYCLING PLANT
            -------------------------
                        ÚÄÄÄÄÄÄÄÄ¿
                        ³        ³
                ÚÄÄÄÄÄÄÄ´ FIRE   ÃÄÄ>  TO POLICE HEADQUARTERS
                ³       ³ EXIT   ³
                ³       ³        ³
                ³       ÀÄÄÄÄÄÄÄÄÙ
                ³
                ³
            ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿
            ³        ³  ³        ³  ³        ³
    TO      ³ PRESS  ³  ³ JUNK   ³  ³ MACHINE³
   UPPER <ÄÄ´ ROOM   ÃÄÄ´ ROOM   ÃÄÄ´ ROOM   ³
   LEVEL    ³        ³  ³        ³  ³        ³
 CORRIDOR   ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                            ³
                        ÚÄÄÄÁÄÄÄÄ¿    TO UPPER LEVEL CORRIDOR
                        ³        ³     ^
                        ³ FURNACE³     ³
                        ³ ROOM   ÃÄÄÄÄÄÙ
                        ³        ³
                        ÀÄÄÄÄÄÄÄÄÙ




                MAP 2:    UPPER LEVEL
                ---------------------
                    ÚÄ>RECYCLING    ÚÄ>POLICE   ÚÄÄÄ>PIPE
                    ³  PLANT        ³  STATION  ³    FACTORY
                    ³               ³           ³
    ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿      ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿
    ³        ³  ³        ³      ³        ³  ³        ³  ³        ³
    ³ POWER  ³  ³        ³      ³        ³  ³  #     ³  ³ WRECK  ³
    ³ PLANT  ÃÄÄ´        ÃÄÄÄÄÄÄ´        ÃÄÄ´     $  ÃÄÄ´ SITE   ³
    ³        ³  ³        ³      ³        ³  ³        ³  ³        ³
    ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ      ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÂÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                                    ³           ³
                                    ³           ³
    LEGEND:                         v           v
     #  LIFT                     FROM          LIFT OF
     $  LINC TERMINAL            FURNACE       UPPER AND
                                 ROOM          MIDDLE LEVEL
                                 OF
                                 RECYCLING
                                 PLANT


                MAP 3:  PIPE FACTORY
                --------------------
                   ÚÄÄÄÄÄÄÄÄ¿                   ÚÄÄÄÄÄÄÄÄ¿
                   ³        ³                   ³        ³  LEGEND:
                   ³ STORE  ÃÄ¿                 ³ NUCLEAR³    +++   WINDOW
                   ³ ROOM   ³ ³                 ³ REACTOR³
                   ³        ³ ³                 ³        ³
                   ÀÄÄÄÄÄÄÄÄÙ ³                 ÀÄÄÄÂÄÄÄÄÙ
            ÚÄÄÄÄÄÄÄÄ¿  Ú+++ÄÄÁÄÄ¿  ÚÄÄÄÄÄÄÄÄ¿  ÚÄÄÄÁÄÄÄÄ¿
   FROM     ³        ³  ³        ³  ³        ³  ³        ³
   UPPER <ÄÄ´ WELDINGÃÄÄ´ Q.C.   ÃÄÄ´ SAFETY ÃÄÄ´ CONTROL³
   LEVEL    ³ ROBOT  ³  ³ ROOM   ³  ³ ROOM   ³  ³ ROOM   ³
   CORRIDOR ³        ³  ³        ³  ³        ³  ³        ³
            ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ



                MAP 4:  MIDDLE LEVEL
                --------------------
                                                         ÚÄÄÄÄÄÄÄÄ¿
                                                         ³        ³
                                                         ³ TRAVEL ³
                                                         ³ AGENT  ³
                                                         ³        ³
                                                         ÀÄÄÄÂÄÄÄÄÙ
ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿                         ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
³        ³ ³        ³ ³        ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´        ³ ³        ³
³ BURKE'S³ ³ BURKE  ³ ³        ³              UPPER LEVEL³        ³ ³ ANCHOR ³
³ LAB    ÃÄ´ SURGERYÃÄ´        ³     Ú>BELLE VUE  ^      ³ SQUARE ÃÄ´ INSUR- ³
³        ³ ³        ³ ³        ³ ÚÄÄÄÁÄÄÄÄ¿  ÚÄÄÄÄÁÄÄÄ¿  ³        ³ ³ ANCE   ³
³        ³ ³        ³ ³        ÃÄ´        ³  ³    #   ÃÄÄ´ $      ³ ³        ³
ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ³        ÃÄÄ´        ³  ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ
                                 ³        ³  ³        ³
                                 ³  #     ³  ³        ³
                                 ÀÄÄÂÄÄÄÄÄÙ  ÀÄÄÄÄÄÄÄÄÙ
                                    ³
    LEGEND:                         v
     #  LIFT                     LIFT OF
     $  LINC TERMINAL            MIDDLE
                                 AND GROUND
                                 LEVEL


                MAP 5:  BELLE VUE
                -----------------
                        ÚÄÄÄÄÄÄÄÄ¿    ÚÄÄÄÄÄÄÄÄ¿
                        ³        ³    ³        ³    LEGEND:
                        ³ REICH'S³    ³ LAMB'S ³      +++   WINDOW
                        ³ HOME   ³    ³ HOME   ³
                        ³        ³    ³        ³
                        ÀÄÄÄÄÄÄÄÂÙ    ÀÂÄÄÄÄÄÄÄÙ
                        ÚÄÄÄ+++ÄÁÄÄÄÄÄÄÁÄ+++ÄÄÄ¿
                        ³                      ³
            TO          ³         GARDEN       ³
            MIDDLE <ÄÄÄÄ´                      ³
            LEVEL       ³                      ³
                        ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ


                MAP 6:  POLICE HEADQUARTERS
                ---------------------------
                ÚÄÄÄÄÄÄÄÄ¿     ÚÄÄÄÄÄÄÄÄ¿
                ³        ³     ³ INTER- ³
                ³ LOCKER ³     ³ FACE   ³
                ³ ROOM   ÃÄÄÄÄÄ´ ROOM   ³
                ³        ³     ³ %    # ³
                ÀÄÄÄÄÄÄÄÄÙ     ÀÄÄÄÂÄÄÄÄÙ
                                   ³                LEGEND:
                               ÚÄÄÄÁÄÄÄÄ¿               %   LINC INTERFACE
                               ³ POLICE ³               #   LIFT
                    TO         ³ STATION³               $   LINC TERMINAL
                    UPPER  <ÄÄÄ´        ³
                    LEVEL      ³ $    # ³
                    CORRIDOR   ÀÄÄÄÄÄÄÄÄÙ


                MAP 7:  LINC SPACE
                ------------------
                             ÚÄÄÄÄÄÄÄÄ¿
                             ³        ³
                             ³   H    ³
                             ³        ³
                             ³        ³
                             ÀÄÄÄÂÄÄÄÄÙ
                  ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                  ³        ³ ³   C    ³ ³        ³
                  ³   W    ³ ³        ³ ³   B    ³
                  ³        ÃÄ´        ³ ³   U    ³
                  ³        ³ ³        ³ ³        ³
                  ÀÄÂÄÄÄÄÄÄÙ ÀÄÄÄÂÄÄÄÄÙ ÀÄÄÄÄÂÄÄÄÙ
                    ³            ³           ³
                    ³  E       E ³           ³
                  ÚÄÁÄ¿ ÚÄÄ¿ ÚÄÄÄÁÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿
                  ³ T ³ ³  ³ ³        ³ ³ PASS-  ³
                  ÀÄÄÄÙ ³  ³ ³        ³ ³ WORD   ³
                  ÚÄÄÄÄÄÙ  ÃÄ´        ÃÄ´ ROOM   ³
                  ³ *    P ³ ³     F  ³ ³        ³
                  ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ

                LEGEND:
                    *       ENTRY POINT
                    E       EYEBALL
                    P       BALL, COMPRESSED DATA
                    T       TUNING FORK
                    F       CARPET
                    B       BOOK
                    U       BUST
                    C       CRUSADE
                    H       HELIX
                    W       WELL


            MAP 8:    PASSWORD ROOM OF LINC SPACE
            -------------------------------------
                                         TO NEXT ROOM
                                              ^
                                              |
                            ÚÄÄÄÄÄÄÂÄÄÄÄÄÄÂÄÄÄÄÄÄÄ¿
                            ³      ³      ³       ³
                            ³  7   ³  8   ³   9   ³
                            ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´
                            ³      ³      ³       ³
                            ³  4   ³  5   ³   6   ³
                            ÃÄÄÄÄÄÄÅÄÄÄÄÄÄÅÄÄÄÄÄÄÄ´
                            ³      ³      ³       ³
                ENTRY  ---> ³  1   ³  2   ³   3   ³
                            ÀÄÄÄÄÄÄÁÄÄÄÄÄÄÁÄÄÄÄÄÄÄÙ


            MAP 9:    GROUND FLOOR
            ----------------------
                                      ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                                      ³        ³ ³        ³
                                      ³ BASE-  ³ ³ AIR    ³
                                      ³ MENT   ³ ³ SHAFT  ³
                                      ³        ³ ³        ³
                                      ÀÄÄÄÄÄÄÂÄÙ ÀÄÂÄÄÄÄÄÄÙ
                                             ³     ³
                                           ÚÄÁÄÄÄÄÄÁ¿      ÚÄÄÄÄÄÄÄÄÄÄÄ¿
                                           ³        ³      ³MRS        ³
                                           ³        ³      ³PIERMOUNT'S³
                                           ³ CHURCH ³      ³APARTMENT  ³
                                         ÚÄ´        ³      ³           ³
                                         ³ ÀÄÄÄÄÄÄÄÄÙ      ÀÄÄÄÄÂÄÄÄÄÄÄÙ
                                         ³                      ³
                                   ÚÄÄÄÄÄÁÄÄ¿    ÚÄÄÄÄÄÄÄÄ¿     ³
                                   ³ #      ³    ³ B G  $ ³     ³
                                   ³        ³    ³        ³     ³
                      ÚÄÄÄÄÄÄÄÄÄÄÄÄ´        ÃÄÄÄÄ´        ÃÄÄÄÄÄÙ
                      ³            ³ S      ³    ³        ³
                      ³            ÀÄÄÄÄÄÄÄÄÙ    ÀÄÄÂÄÄÄÄÄÙ
                      ³             POOL            ³
    ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÁÄ¿          ÚÄÄÄÄÄÄÄÄ¿       ³
    ³        ³ ³        ³          ³        ³       ³
    ³        ³ ³        ³          ³        ³       ³
    ³ COURT  ÃÄ´        ÃÄÄÄÄÄÄÄÄÄÄ´        ÃÄÄÄÄÄÄÄÙ
    ³        ³ ³        ³          ³        ÃÄ¿
    ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÂÄÄÄÄÄÙ          ÀÄÄÄÄÄÄÄÄÙ ³
                  ³                           ³
               ÚÄÄÁÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿     ÚÄÄÄÄÁÄÄÄ¿
               ³        ³ ³        ³     ³        ³
               ³        ³ ³ WINE   ³     ³        ³
               ³ PUB    ÃÄ´ CELLAR ³     ³ HUT    ³
               ³        ³ ³        ³     ³        ³
               ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ     ÀÄÄÄÄÄÄÄÄÙ


            MAP 10:   SUBWAY
            ----------------
                         ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                         ³        ³ ³        ³ ³MUSEUM  ³ ³FALLING ³
                         ³        ³ ³        ³ ³STATION ³ ³CEILING ³
 FROM WINE CELLAR  ÚÄÄÄÄÄ´        ÃÄ´  HOLE  ÃÄ´        ÃÄ´TUNNEL  ³
      |            ³     ³        ³ ³        ³ ³        ³ ³        ÃÄ>TO
      |            ³     ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ  LINC
      v            ³                                                  SECRET
   ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿                                   BASE
   ³        ³ ³        ³ ³        ³
   ³        ³ ³        ³ ³        ³
   ³        ÃÄ´        ÃÄ´        ³
   ³        ³ ³        ³ ³        ³
   ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ


            MAP 11:   LINC SECRET BASE
            --------------------------
                          ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿            ÚÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
                          ³ ANDRIONS     ÃÄÄÄÄÄÄÄÄÄÄÄÄ´         ³ ³        ³
                          ³ GROWING      ³            ³         ÃÄ´CONTROL ³
                          ³ ROOM         ³ ÚÄÄÄÄÄÄÄÄÄ¿³         ³ ³ROOM    ³
                          ³              ÃÄ´ RECHARG-³³         ³ ³$    %  ³
                          ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ ING     ³³         ³ ÀÄÄÄÄÄÄÄÄÙ
                        ÚÄÄÄÄÄÄÄÄ¿         ³ ROOM    ³³         ³
                        ³INCUBAT-³         ³         ³³         ³   TO
                        ³ION     ³        Ú´         Ƕ         ÇÄÄ>RESTRICTED
                        ³ROOM    ³        ³³         ³³         ³   AREA
                        ³        ³        ³³         ³³         ³
                        ÀÄÄÂÄÄÄÄÄÙ        ³ÀÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÙ
            ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÁÄÄÄÄÄ+++ÄÄÄ¿ÚÄÁÄ+++ÄÄÄÄÄ¿
            ³        ³³                ³³           ³      LEGEND:
 FROM       ³        ³³                ³³           ³       %   LINC INTERFACE
 FALLING  <Ä´        Ƕ                ô           ³       $   LINC TERMINAL
 CEILING    ³        ³³                ³³           ³       Ƕ  DOOR
 TUNNEL     ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÄÄÄÙ       +++ WINDOW



            MAP 12:   LINC RESTRICTED AREA
            ------------------------------
         ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄÄÄ¿
         ³TISSUE- ³ ³        ³ ³        ³³        ³ ³        ³
FROM     ³GROWING ³ ³ANDRIONS³ ³ TANK   ³³ TUNNEL ³ ³ TUNNEL ³
SECRET<ÄĶROOM    ÃÄ´ROOM    ÃÄ´ ROOM   Ƕ        ÃÄ´        ÃÄÄÄ¿
BASE     ³        ³ ³        ³ ³        ³³        ³ ³        ³   ³
         ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ   ³
                                                 ÚÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÁÄÄÄ¿
 LEGEND:                                         ³LINC    ³ ³        ³
  Ƕ  DOOR                                       ³CENTRAL ³ ³ SPOUT  ³
                                                 ³CONTROL ÃÄ´        ³
                                                 ³ROOM    ³ ³        ³
                                                 ÀÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÙ