Andere Lösungen

Battle Arena Toshinden (e)

Cover
--tOSHINDEN
  dURING tHE dIFFERENT gAME mODES aRE mOVING fROM lEFT aND rIGHT tO tHE
  mIDDLE oF tHE sREEN aT tHE tITLE, uSE cONTROL pAD 1 aND pUSH: dOWN,rIGHT,
  qUADRANGLE. tHEN tHE lETTERS cHANGE tO rED cOLOUR. aFTER tHAT, wAIT tIL
  a dEMO sCENE bEGINS aND pUSH sTART bUTTON. dURING tHE gAME mODES aRE
  mOVING fROM lEFT tO rIGHT aT tHE tITLE sCREEN aGAIN pUSH tHE fOLLOWING
  cOMBINATIONS oN cONTROL pAD 2: rIGHT, dOWN, rIGHT-dOWN-qUADRANGLE. aND
  nOW tHE lETTERS aRE lIGHT-bLUE.
  tO cONTROL gAIA, cHOOSE eIJI aT tHE cHARACTER-sCREEN dURING yOU hOLD
  tHE dIRECTION bUTTON uP. pUSH tHE dIRECTION bUTTON dOWN, yOU cHOOSE kAYIN.
  (gU)


--bATTLE aRENA: tOSHINDEN
  dUKE b. rAMPERT
   sPECIAL mOVES
    -dASHING sOMERSAULT sLASH: B, F, DF, D, sLASH
    -oVERHEAD sLASH:           D, DF, F, sLASH
    -sWORD hEAD sTAB:          D, DF, F, sLASH  *mUST bE dONE iN tHE aIR
    -?:                        F, B, F, B, sLASH
    -oGRE sLASH:               F, DB, D, DF + sLASH
    -kNEE bASH:                B + hARD sLASH/hARD kICK
   sUPER mOVE
    -fLAMING sWORD sTREAM:     F, DF, D, DB, B, DB, B,F,B,(wEAKsLASH&wEAKkICK)
   dESPIRATION mOVE
    -tHE dUKE rAGE:            DB, D, DF, F, B, sLASH
   sECRET mOVE:                DF, D, DB, D, DF, D, B, F +(wEAKsLASH&hARDkICK)


  eIJI sHONCHIRO
   sPECIAL mOVES
    -rEKKU zAN (fIREBALL):     D, DF, F, sLASH
    -hISHO kEN (uPPERCUT):     F, D, DF, sLASH
    -rYU sEI dAN:              D, DB, B, kICK  *cAN bE dONE iN tHE aIR
    -sLIDING kICK:             DF, kICK
   sUPER mOVE
    -sUPER rEKKU zAN:          B + hARD sLASH/hARD kICK
   dESPERATION mOVE
    -hYAKKI mOSHU kEN:         F, DF, D, DB, B, DB, D, DF, F, hARD sLASH
   sECRET mOVE:                U, D, U, D, F, B, F, B + hARD sLASH


  eLLIS
   sPECIAL mOVES
    -rISING sWALLOW:           D, DB, B, kICK
    -rIBBON uPPERCUT:          F, D, DF, sLASH
    -kUNG lAO dIVE:            D, DB, B, sLASH  *mUST bE dONE iN tHE aIR
    -sPARK aRC KICK:           D, DB, B, kICK  *mUST bE dONE iN tHE aIR       
    -rIBBON tOSS:              F, UF, U, UB, B + (wEAK sLASH+hARD kICK)       
    -dROP kICK:                B + hARD sLASH/hARD kICK                       
   sUPER mOVE:                 ?                                              
   dESPIRATION                                                                
    -eLLIS mALICE:             F, B, F, B, hARD sLASH                         
   sECRET mOVE:                DF, D, DB, D, DF, B, F, D +(hARDsLASH+hARDkICK)
                                                                              
                                                                              
  fO fAI                                                                      
   sPECIAL mOVES                                                              
    -dON pAA bA):              F, DF, D, DB, B, sLASH                         
    -kA bO rE (jUMPKICK):      D, DB, B, kICK                                 
    -dON dON pAA bA:           F, DB, D, DF, sLASH                            
    -bLANKA sTOMACH sLIDE:     B, DB, D, DF + sLASH                           
    -sMALL FART:               F, UF, U, UB, B + (wEAK sLASH & hARD kICK)     
    -cLAW fLIP tHROW:          B + hARD sLASH/hARD kICK
   sUPER mOVE                                                                 
    -tHE pOOOT:                F, DF, D, DF, F, B, D + (hARD sLASH+ wEAK kICK)
   dESPIRATION
    -dO dO dON pAPPA(4bLUEoRBS)F, B, DB, D, DF, F, B, hARD sLASH              
   sECRET mOVE:wEAKkIK,wEAKsLASH,hARDsLASH,hARDkIK,B,F,B,F+(hARDsLASH&hARDkIK)
                                                                              
                                                                              
  gAIA                                                                        
   sPECIAL mOVES                                                              
    -fLAME sTREAM bARRAGE:     B, DB, D, DF, F, sLASH                         
    -tIDAL wAVE:               F, D, DF, sLASH                                
    -pALM bLAST:               F, DF, D, DB, B, kICK                          
   sUPER mOVE                                                                 
    -aRM bASTAR sPIN:          DF, D, DB, D, DF, B, F,(hARD sLASH & hARD kICK)
   dESPIRATION mOVE                                                           
    -gAIA dESTROYER:           B, DB, D, DF, F, hARD sLASH                    
   sECRET mOVE:Next!           DF, D, DB, D, DF, B, F, D +(hARDsLASH&hARDkICK)
                                                                              
                                                                              
  kAYIN aMOH
   sPECIAL mOVES                                                              
    -rEKKU zAN (fIREBALL):     D, DF, F, sLASH                                
    -hISHO kEN (uPPERCUT):     F, D, DF, sLASH
    -tHE rISING sUN:           D, DB, B, kICK  *mUST bE dONE iN tHE aIR       
    -sPLIT kICK:               D, DB, B, kICK                                 
   sUPER mOVE                                                                 
    -sUPER sPLIT kICKs:        F, DF, D, DB, B, DB,B,F,B,(wEAKkICK & hARDkICK)
   dESPIRATION mOVE                                                           
    -aMOH rAGE:                F, DF, D, DB, B, DB, D, DF, F, hARD sLASH      
   sECRET mOVE:                F, DF, D, DB, B, DB, B, F, B+(wEAKkICK&hARDkICK)
                                                                              
                                                                              
  mONDO                                                                       
   sPECIAL mOVES                                                              
    -gOU rIKI rAI zIN:         D, DF, F, sLASH  *mUST bE dONE iN tHE aIR      
    -sHITSU bUU zU kI jYO dAN: D, DB, B, sLASH                                
    -sHITSU bUU zU kI gE dAN:  D, DF, F, sLASH                                
    -uPPERCUT:                 F, D, DF, sLASH                                
    -sPEAR sPIN:               B, DB, D, DF, F, sLASH                         
    -sPEAR sKEWER:             B + hARD sLASH/hARD kICK
   sUPER mOVE                                                                 
    -mONDO rAGE:               F, DB, D, DF, B, F, DF, D, (hARDsLASH&hARDkICK)
   dESPIRATION mOVE
    -cHORIKI dAIBUTSUMETSU:    D, DF, F,D, DF,F,B, hARD sLASH                 
   sECRET mOVE:                F, UF, U, UB, B, F, DF, D+(hARDsLASH+ hARDkICK)
                                                                              
                                                                              
  sOFIA                                                                       
   sPECIAL mOVES                                                              
    -wHIP rINGS (fIREBALL):    D, DB, B, sLASH                                
    -aURORA rEVOLUTION:        F, DF, D, DB, B, sLASH                         
    -wHIP sLASH:               D, DF, F, sLASH                                
    -tAUNT:                    F, DF, D, DF, F, B, D, sLASH                   
    -fACE sLAP:                B + hARD sLASH/hARD kICK                       
   sUPER mOVE                                                                 
    -aROUND THE wORLD:         D, DF, D, DB, D, DF, B,(hARD sLASH & hARD kICK)
   dESPIRATION mOVE                                                           
    -tHE rISING rUSSIAN:       F, B, F, B, hARD sLASH                         
   sECRET mOVE:                DF, D, DB, D, DF, B, F, D+(hARD sLASH& hARDkICK)

                                                                              
  rUN-gO iRON                                                                 
   sPECIAL mOVES
    -sHIMA tO dAICHI nO iKARn: D, DF, F, sLASH                                
    -dAICHI nO oTAKE bI:       F, DF, D, DB, B, sLASH                         
    -dAICHI nO mEZAME:         F, D, DF, kICK                                 
    -dAICHI nO iKARI:          D, DF, F, B, sLASH                             
    -hEAD bUTT:                B + hARD sLASH/hARD kICK                       
   sUPER mOVE                                                                 
    -rUN-gO rUSH:              DB, D, DF, B, DB, F, B,(hARD sLASH & hARD kICK)
   dESPIRATION mOVE                                                           
    -sUPER sHIMA tO dAICHI iKA:B, DB, D, DF, F, DF, D, DB, B, hARD sLASH      
   sECRET mOVE:                UF, U, UB, B, DB, F, B, D +(hARDsLASH&hARDkICK)
                                                                              
                                                                              
  sHO sHINJO                                                                  
   sHO iS eIJI sHINJO'S lONG lOST bROTHER. hE iS tHE *rEAL* fINAL bOSS oF tHE 
   gAME. tO fIGHT hIM, yOU mUST dEFEAT gAIA wITHOUT uSING aNY cONTINUES, aT   
   nORMAL oR hIGHER dIFFICULTY. aFTER yOU dEFEAT hIM, yOU wILL sEE tHE gAME'S 
   rEAL eNDING aND rECEIVE sHO'S sECRET mOVE.
                                                                              
   sPECIAL mOVES                                                              
    -rEKKA zAN:                D, DF, F, sLASH
    -hISHO kEN:                F, D, DF, sLASH                                
    -tHE rISING sUN:           D, U, kICK  *mUST bE dONE iN tHE aIR           
    -rYU sEI dAr:              D, DB, B, kICK  *mUST bE dONE iN tHE aIR       
    -tHROW:                    B + hARD sLASH/hARD kICK                       
   sUPER mOVE                                                                 
    -sHINJO hISHO kEN:         F, DB, D, DF, B, (hARD sLASH & wEAK kICK)      
   dESPIRATION mOVEg                                                          
    -aMOH rAGE:                B, DB, D, DF, F, DF, D, DB, B, hARD sLASH      
   sECRET mOVE:                D, F, UF, U, UB, B, D + (hARD sLASH+ wEAK kICK)
                                                                              
                                                                              
   tHE sECRET mOVES oF sHO                                                    
    -eIJI:                 U, D, U, D, F, B, F, B,(hARD sLASH & wEAK sLASH)   
    -eLLIS:                DF, D, DB, D, DF, B, F, D,(hARD sLASH & wEAK sLASH)
    -fO: hARD kICK, wEAKkICK, hARDSLASH,wEAKSLASH,B,F,B,F,(hARDsLASH&wEAKsLASH)
    -gAIA:                 DF, D, DB, D, DF, B, F, D,(hARD sLASH & wEAK sLASH)
    -kAYIN:                F, DF, D, DB, B, F, B, (hARD kICK & wEAK kICK)
    -sHO:                  D, F, UF, U, UB, B, D, (hARD sLASH & wEAK sLASH)   
                                                                              

  oRIGINAL tEXT bY: cHIICO nIP @aOL.cOM / 12624.1303 @cOMPUSERVE.cOM          
                                                                              
                                                                              
--tOSHINDEN                                                                   
  tRICKS                                                                      
  cAMERA oPTIONS                                                              
   1)sET yOUR cONTROL cONFIG tO aNY tYPE tHAT dOES nOT uSE tHE tOP bUTTONS fOR
     sPECIAL mOVES (i.E. cONTROL tYPE 4). nOW gO tO tHE cAMERA oPTION aND yOU 
     wILL fIND a nEW vIEW cALLED yOURSELF. wITH tHIS hIGHLIGHTED gO bACK tO tHE
     cONTROL cONFIGS aND cHOOSE tYPE a5 oR hIGHER. yOU wILL nOTICE tHAT tHE tOP
     bUTTONS aRE nOW yOUR cAMERA aNGLES. fROM hERE yOU cAN dO mULTIPLE tHINGS.
   A)wHILE pLAYING, uSE tHE tOP bUTTONS tO rOTATE tHE cAMERA aNGLE tO wHATEVER
     yOU lIKE.g                                                               
   B)pAUSE tHE gAME aND hIT aLL fOUR cIRCULAR bUTTONS + sELECT aT tHE sAME tIME
     aND tHE cONTINUE, eTC. mENU wILL gO aWAY. yOU aRE sTILL aBLE tO cHANGE tHE
     cAMERA aNGLE wHILE pAUSED.                                               
  C)hIT tHE cIRCULAR bUTTONS aND sELECT aGAIN aND tHE pOWER bARS wILL nOW gO
     aWAY. nOW tHE tOP bUTTONS aND tHE dIRECTIONAL pAD aCT aS zOOM fEATURES.  
   d)iF yOU hAVE a cONTROLLER iN pORT tWO, tRY hITTING sELECT. yOUwILL nOTICE 
     tHAT iT aCTS aS a fRAME aDVANCE bUTTON.
   e)fINALLY hIT aLL tHE cIRCULAR bUTTONS aND sELECT oNE lAST tIME tO bRING   
     bACK tHE cONTINUE, eTC. sCREEN.                                          
                                                                              
  pLAY aS gAIA                                                                
   tO pLAY aS gAIA, aT tHE tITLE sCREEN wHEN tHE wORDS cOME sLIDING fROM tHE  
   sIDES oNTO tHE sCREEN, dO a fIREBALL mOTION tOWARDS tHE lEFT-(dOWN, dIAGONAL
   dOWN-lEFT, lEFT) aND hIT wEAK sLASH. wEAK sLASH iS tHE sQUARE bUTTON bY    
   dEFAULt. yOU wILL hEAR tHE wORD "fIGHT!" cONFIRMING tHE cODE wORKED. nOW oN
   tHE cHARACTER sELECT sCREEN, hOLD uP oN eIJI aND hIT aNY aTTACK bUTTON. yOU
   cAN nOW pLAY aS gAIA.                                                      
                                                                              
  pLAY aS sHO                                                                 
   fIRST pUT iN tHE gAIA cODE, lET tHE gAME gO tO tHE dEMO, pRESS sTART oN cON-
   TROLLER 2 tO gO bACK tO tHE tITLE sCREEN, aND aS tHE wORDS cOME iN, hIT L,R,
   L,R,L+sQUARE. yOU sHOULD hERE "fIGHT", aND tHE tEXT wILL tURN bLUE. tHEN gO
   tO pLAYER sELECT sCREEN, gO tO kAYIN, pUSH dOWN aND sQUARE.                

  iNSTANT sECRET mOVES (aNYTIME)                                              
   aFTER eNTERING tHE cODES tO pLAY aS gAIA aND sHO, wAIT tHROUGH tHE dEMO uN-
   TIL tHE tITLE sCREEN cOMES uP yET aGAIN. lIKE bEFORE, aS tHE oPTIONS cOME iN
   dO DL + wEAK kICK oN cONTROLLER 1. yOU'LL hEAR tHE sAMPLE fANTASTIC! aND tHE
   oPTION tEXT wILL tURN wHITE. tO uTILIZE tHIS fEATURE cHANGE tHE cONTROL    
   tYPE tO tYPE 4 (iE. aLL sPECIALS oN tOP). nOW aNYTIME dURING a fIGHT, hIT- 
   TING aLL sHIFT bUTTONS sELECT bUTTON aT tHE sAME tIME wILL uNLEASH tHE cHAR-
   ACTER'S sECRET mOVE.                                                       
                                                                              
                                                                              
--cRIME CRACKERS:                                                             
  fOR aLL tHOSE nON-jAPANESE pEOPLE aROUND tHAT pLAY cRIME cRACKERS           
  wHILE pLAYING tHE fITH lEVEL yOU wILL rEACH a dOOR wHERE yOU wILL hAVE tO   
  eNTER a cODE... nO pROBLEM aT aLL, tHE cODE iS wRITTEN oN tHE kEY tHAT      
  cAN bE fOUND oNE rOOM bEFORE! tHE cODE iS: 6178 iN tHE 9tH lEVEL yOU wILL   
  nEED a 4-dIGIT-cODE aGAIN! yOU wILL gET tHIS oNE wHEN yOU sOLVE sEVERAL     
  jAPANESE pUZZLES! hAVE fUN wITH iT...oR jUST eNTER: 2360 aT tHE bOTTOM-uP   
  fLIPPED tRIANGLE rIGHT iN tHE cENTRE oF tHE lEVEL! aNd, sURPRISE, tHE eXIT  
  wILL oPEN oN iTS bACKSIDE!                                                  
  (gU)
                                                                              
                                                                              
--cRIME cRACKERS:
  lEVELSKIP aND fULL eQUIPMENT? nO pROB, jUST pRESS 2x R1, 2x L1, 2x R2, 2x L2,
  lEFT, cIRCLE bUTTON, rIGHT, sQUARE bUTTON, sELECT aND sTART aT tHE          
  tITLESCREEN...a dEBUG mODE wILL aPPEAR...iF yOU pRESS sELECT dURING tHE     
  gAME, yOU wILL sKIP tHE lEVEL                                               
  (gU)                                                                        
                                                                              
                                                                              
--cYBERSLEED                                                                  
  tO uSE tHE fIVE eNEMY sLEDS, sIMPLEY eNTER fOLLOWING cODE aT tHE tITLE      
  sCREEN uP, lEFT, dOWN, rIGHT, uP, tRIANGLE, uP, rIGHT, dOWN, lEFT, uP,      
  cIRCLE.                                                                     
  nOW lISTEN fOR aN eXPLOSION tO vERIFY tHE cODE wORKED. wHEN yOU sTART       
  aND gO tO tHE cHARACTER sELECT sCREEN jUST sCROLL tO tHE rIGHT tO cHOOSE    
  fROM tHE cPU eNEMY sLEDS.                                                   
  (gU)                                                                        
                                                                              

--dRAGON bALLz: tHE uLTIMATE bATTLe 22                                        
  BASIC CONTROLS                                                              
   tHE bASIC cONTROLS fOR eACH cHARACTERS aRE qUITE sIMPLE aND sIMILAR:-
   tHERE aRE tWO eNERGY bARS fOR eACH fIGHTER. tHE tOP oNE iS eNERGY, wHICH   
   gOES dOWN aS yOU tAKE a hIT. nOTE dIFFERENT cOLOURS mEANS dIFFERENT mULTI- 
   pLES oF tHE bAR. e.G. iT gOES fROM bLUE tO gREEN tO yELLOW.                
                                                                              
   tHE bOTTOM bAR iS tHE pOWER bARg wHICH dENOTES yOUR 'cHI' wHICH dECREASES aS
   yOU uSE a fIREBALL. iT cHARGES uP oN iTS oWN vERY sLOWLY. wHEN iT gOES dOWN
   tO nOTHING, yOU aRE tHEN tIRED aND iS nOT aBLE tO mOVE fOR a fEW sECONDS.  
   (dURING wHICH tIME yOU aRE cOMPLETELY vULNERABLE tO aTTACKS)               
                                                                              
   nOTATIONS:                                                                 
   S = sQUARE bUTTON       F/B = fORWARD / bACK oN tHE dIRECTIONAL bUTTONS    
   X = x bUTTON            U/D = uP / dOWN                                    
   O = cIRCLE bUTTON       UF/DB = uP fORWARD / dOWN bACKWARD...eTC.          
                                                                              
   QCF= qUARTER cIRCLE fORWARD = D,DF,F                                       
   QCB = qUARTER cIRCLE bACKWARD = B,DB,B                                     
   HCF = hALF cIRCLE fORWARD = B,DB,D,DF,F
   HCB =hALE cIRCLE bACKWARD = F,DF,D,DB,B                                    
                                                                              
   T = tRIANGLE bUTTON     S - bASIC pUNCH
   X - bASIC kICK          O - bASIC fIRE bALL(cAUSES tHE pOWER bAR tO gO dOWN)
   T - fLY tHIS iS aCTUALLY a fORM oF mARTIAL aRTS wHEN yOU uSE yOUR 'cHI' tO 
       mOVE yOUR bODY iN tHE aIR!                                             
   L1/R1 - tO sPEED aLONG iN tHE R/L dIRECTION oN tHE gROUND oR iN tHE sKY    
                                                                              
   hOLD dOWN eITHER X, O, oR S - tO rECHARGE yOUR 'cHI' qUICKLY. yOU wILL hAVE
   tO dO tHIS qUITE oFTEN. yOU wILL sEE yOUR cHARACTER hAS sOME sINUOUS eNERGY
   aROUND hIM. (nOTE yOU aRE vULNARABLE tO aTTACKS dURING tHIS.)              
                                                                              
   F oR B + S (wHEN yOU aRE cLOSE tO tHE oPPONENT) - fOR a cLOSE rANGE aTTACK.
                                                                              
   fIREBALLS (aLL tHE dIRECTION hERE aSSUMES tHE oPPONENT iS oN tHE rIGHT.    
   aLL tHE cHARACTERS hAS bASICALLY tHREE tYPES oF sPECIAL-mOVE eNERGY pROJEC-
   TILE  aTTACKS                                                              
   1)cONTINUOUS oR sPREAD-oUT fIREBALLS (dEPENDING oN tHE cHARACTER) - QCF + O
   2)mEDIUM sTRENGTH eNERGY aTTACK  - HCF + O                                 
   3)sUPER eNERGY pROJECTILE aTTACK - QCB,F + O
                                                                              
   aLL 3 uSES pROGRESSIVELY mORE cHI eNERGY aND tHUS wILL cAUSE mORE dAMAGE.  

   4)rELEASE of cHI (fEW oF tHE cHARACTERS hAS aN iNVISIBLE fIREBALL- tHE     
     sTRENGTH oF a nORMAL fIREBALL) - B (hOLD), F + O                         
   oF cOURSE, tHERE aRE aLSO tHE uNBLOCKABLE fIREBALLS (rEAD oN)              
                                                                              
   dEFENSE                                                                    
   1)bASIC bLOCK - B oR DB ( yOU cAN bLOCK a kICKS, pUNCHES aND bASIC fIREBALLS
     wITH tHIS bUT wILL tAKE sOME dAMAGE fROM a mEDIUM tO sUPER fIREBALL)     
   2)bREAKING a mEDIUM/sUPER fIREBALL - S +X (wHEN dONE rIGHT yOU wILL sEE yOUR
     cHARACTER'S aRM lASH oUT aND nO dAMAGE wILL bE tAKEN. hAVE tO tIME tHIS  
     oNE, iE wHEN tHE fIREBALL iS nEAR yOU.)                                  
   3)eNERGY sHIELD - QCB + O  (tHIS wILL aLSO bLOCK tHE fIREBALLS bUT wILL cOST
     yOU yOUR cHI eNERGY dEPENDING oN tHE lENGTH oF tIME)                     
   4)qUICK sTEP - tAP B tWICE (yOU cAN aVOID fIREBALLS tHIS wAY, aGAIN nEED   
     tIMING tHOUGH.)                                                           
   5)rUN aWAY! - R1 oR L1 oR T (i'VE fOUND bY fAR tHE bEST mETHOD iS tO aVOID 
     tHE fIREBALL bY mOVING aWAY qUICKLY)                                    

   hYPERMOVES (rUSH)                                                      
    fOR mOST hYPERMOVES tO wORK, oNE nEEDS tO sTAND cLOSE tO tHE oPPONENT aND 
    tHE fIRST pUNCH oR kICK oF tHE mOVE mUST cONNECT wITH yOUR oPPONENT. hYPER-
    MOVES dO nOT uSE aNY cHI eNERGY.                                         
                                                                          
                                                                          
   mODES oF gAME pLAY                                                      
    1)pLAYER vS cOMPUTER - sELF-eXPLANATORY. tHE cOMPUTER wILL rANDOMLY cHOSE 
       yOUR oPPPONENT aFTER yOU hAVE cHOSEN.                  
    2)pLAYER vS pLAYER                                                       
    3)tOURNAMENT - iT'S oNE pLAYER, yOU aND tHE cOMPUTER wILL eACH cHOOSE a 
       nUMBER oF cHARACTERS tO eNTER tHE wORLD'S nUMBER oNE mARTIAL aRTS tOUR-
       NAMENT. yOU cAN cHOOSE tHE sAME cHARACTER mORE tHAN oNCE. tHEN tHE cOM-
       PUTER wILL dRAW uP a mATCH tABLE tO sEE wHO wILL fIGHT aGAINST wHO. tHE
       rEST iS pRETTY sTRAIGHT fORWARD. nOTE tHIS iS aN iMPORTANT mODE oF gAME
       pLAY bECAUSE sON gOKOU'S aDVENTURES iN tHE cOMICS rEPEATEDLY bROUGHT 
       hIM bACK tO tHIS tOURNAMENT wHICH wAS hELD eVERY tHREE yEARS.
    4)bUILD uP - tHIS iS wHERE bY yOU cAN pICK a cHARACTER aND tRAIN hIM tO bE-
       cOME a bETTER fIGHTER wITH aN iNCREASING eNERGY bAR aS a rEWARD eACH 
       tIME yOU bEAT aN oPPONENT. yOU cAN tHEN sAVE tHIS cHARACTER oN tO tHE
       mEMORY cARD aND bRING hIM tO yOUR fRIEND'S hOUSE aND uSE hIM tO bEAT 
       yOUR fRIENDS' cHARACTERS.                                    
       wHEN yOU fIRST sELECT tHE oPTION, tHERE wILL bE a qUESTION iN jAPANESE
       wHICH mEANS dO yOU wANT tO sTART a nEW cHARACTER. cHOOSE yES gAND iT tAKE
       yOU tO tHE cHARACTER sELECTION sCREEN. aFTER yOU'VE cHOSEN tHE cHARACTER
       yOU wANT tO tRAIN. yOU wILL nOTICE tHAT tHE rEST oF tHE 22 cHARACTERS 
       (iNCLUDING yOURSELF) wILL hAVE a lEVEL nUMBER 1-22 wHEN yOU hIGHLIGHT 
       tHEM. aT tHIS mOMENT yOU aRE aT lEVEL 0.                   
       sTART wITH tHE cHARACTER wHO'S lEVEL 1 aND sELECT hIM. yOU wILL tHEN 
       fIGHT hIM. aFTER yOU'VE bEATEN hIM tHE cOMPUTER wILL aSK iF yOU wANT tO
       sAVE tHE cHARACTER. sELECT yES aND nOW yOU aRE a lEVEL oNE cHARACTER 
       wITH a sLIGHTLY mORE eNERGY tO sPARE oN dAMAGE aND sLIGHTLY mORE pOWER-
       fUL aTTACKS aND sO oN.                                    
       nEEDLESS tO sAY fROM 1-22 tHE oPPONENT iS mORE sKILLED aND fIGHTS bETTER
       tHAN tHE pREVIOUS oNE.                                    
       aFTER yOU'VE bEATEN aLL 22 cHARACTERS, tHAT'S wHEN tHE fIRST bOSS cHAR-
       ACTER aPPEARS (lEVEL 23). aFTER yOU'VE bEATEN hIM yOU wILL fIND yOURSELF
       bACK aT tHE sTART bUT aLL tHE oTHER cHARACTERS wILL bE nUMBERED fROM 24
       oNWARDS aND sTRONGER tHAN tHE pREVIOUS 22. yOU cAN gET uPtO aT lEAST 
       lEVEL 125 aND mAY bE mORE!
    5)bUILD uP bATTLE - yOU cAN uSE tWO 'bUILT-uP' cHARACTERS fROM tHE cARD/
       cARDS tO fIGHT eACH oTHER. dURING tHE bATTLE, pRESSING l2 wILL lET tHE
       cOMPUTER cONTROL yOUR cHARACTER aND pRESSING R2 wILL lET yOU cONTROL
       cHARACTER aGAIN. yOU cAN tHEREFORE lET tHE pSX cONTROL bOTH cHARACTERS
       aND jUST wATCH tHE mATCH                                    
                                                                          
   cHARACTERS aND mOVES                                                      
    aLSO pLEASE nOTE aNY tECHNIQUES tHAT uSES O bUTTON cONSUMES cHI
                                                                          
    sON gOKOU                                                      
     cLOSE rANGE aTTACK -   4 pUNCHES aND a dOUBLE jUMPING hIGH kICK
     dASH eLBOW -           QCF + S                                    
     fORWARD tURTLE fLIP -  F,B,F + X                                    
     fOUR dRAGON kICKS-     HCF + X  (a dIRECT tRANSLATION)
     JUMP kNEE lIFT -       DB,UF + X                                    
     sOLAR eNERGY -         D,U + O (tHIS iS a tECHNIQUE tO pROJECT a bRIGHT
                            lIGHT, tHUS sOLAR, tO sTUN yOUR oPPONENT mOMENT-
                            ARILY. aCTUALLY lEARNT fROM tENSHINHAN)
     tELEPORT -             (wHEN bLOCKING aN aTTACK), F + S
     3 cONTINUOUS fIREBALLS QCF + O
     rELEASE oF cHI -       B (hOLD), F + O  (a lA iNVISIBLE fIREBALL.)
     tURTLE pOWER bALL -    HCF + O ( mEDIUM sTRENGTH fIREBALL lEARNT fROM 
                            gRAMPA tURTLE)
     sUPER tURTLE pOWER bAL QCB,F + O (A sTRONGER vERSION)
     hYPERMOVE -            HCB, F + S tAKE eNEMY tO tHE aIR, mULTIPLE tELE-
                            PORTS, kICKS aND pUNCHES, iNVISIBLE fIREBALL.
     uNBLOCKABLE tELEPORT   QCB, HCF + O                                    
                                                                          
    yOUNG sON gOHAN (sUPER)                                    
     cLOSE rANGE aTTACK -   sUPER fAST mULTIPLE pUNCHES                  
     jET uPPERCUT -         QCF + S                  
     dESCENDING kICK -      (jUMP uP), F,D + X                  
     dASH sLIDER -          B,DB,D + X                  
     bACK rOUNDHOUSE kICK - QCF+ X                  
     3 cONTINUOUS fIREBALLS D,DF,F + O                  
     iNVISIBLE fIREBALL -   B (hOLD), F + O                  
     dEVILS pOWER bALL -    HCF + O (mEDIUM fIREBALL lEARNT fROM pICCOLO)
     tURTLE pOWER bALL -    QCB,F +O ( oF cOURSE bEING tHE sON oF sONgOKOU,
                            hE wOULD kNOW tHIS mOVE.)                  
     hYPERMOVE -            F,B,D,U + X  cLOSE kICK, tAKE eNEMY tO tHE aIR,
                            tWO kICKS, jET uPPERCUT.                  
     sUPER uNBLOCKABLE Ball QCF,B + O                                    

    sON gOTEN (sUPER)                                    
     cLOSE rANGE aTTACK -   sUPERFAST mULTIPLE kICKS.                  
     gOTEN dESCENDING hEAD  D (hOLD), U+S (hE wOULD aCTUALLY jUMP uP oUT
                            oF aND mISSLE aT tHE oPPONENT.)
     bACK rOUND hOUSE kICK  B + X                                    
     kICKING uPPERCUT -     DB, UF + X                                    
     dASH sWEEP -           B,DB,D + X                                    
     3 cONTINUOUS fIREBALLS D,DF,F + O                                    
     iNVISIBLE fIREBALL -   B (hOLD), F + O                                   
     tURTLE pOWER bALL -    HCF + O ( lIKE fATHER lIKE sON, sIMILAR sTYLES)
     sUPER tURTLE pOWER bAL QCB,F + O                                    
     hYPERMOVE -            HCB,HCF + S mULTIPLE hITS aND kICKS oN tHE gROUND
     sUPER uNBLOCK. aTTACK  d(hOLD),U+O(jUMP uP oF tHE sCREEN aND fIREB.dOWN)
                                                                          
    yOUNG tRUNKS (sUPER)                                    
     cLOSE rANGE aTTACK -   sUPERFAST mULTIPLE pUNCHES fOLLOWED bY a kICK
     dASH eLBOW -           QCF + S
     bACK rOUNDHOUSE kICK - B + X                                    
     mIDDLE kICK -          QCF + X                                    
     fLASH kICK aTTACK -    B(hOLD), F + X
     3 cONTINUOUS fIREBALLS QCF + O                                    
     aIR tO gROUND eNERGY   (jUMP uP),F,D + O                                 
     eNERGY bALL -          HCF + O (mEDIUM sTRENGTH)
     sUPER eNERGY bALL -    QCB,F + O                                    
     hYPERMOVE -            F,B,D,U + X mULTIPLE kICKS oN tHE gROUND, fIREBALL
     uNBLOCKABLE eNERGY bAL QCF,HCF +O                                    
     dOUBLE lARGE eNERGY bA.QCF,HCF + O, O                                    
                                                                          
    gOTENKS (sUPER)                                    
     cLOSE RANGE aTTACK -   4 pUNCHES tO tHE hEAD aND 1 kICK
     dESCENDING hEAD cHARGE (jUMP uP), F,D + S                  
     mULTIPLE pUNCHES -     B(hOLD), F + S                  
     lEG sWEEP -            D,DB,B + X                  
     dOUBLE uPPER rOUNDHOUS DB, UF + X                  
     3 cONTINUOUS fIREBALLS QCF + O                  
     cOMBINED gOTEN bALL -  HCF + O                  
     sUPERFAST mULTI. BALLS QCB,f + O (aBOUT 10 fIREBALLS aLL tOGETHER! hOWEVER
                            iT cAN dRAIN uP tO a wHOLE bAR oF cHI eNERGY)
     hYPERMOVE -            HCB,HCF + S cHANGES iNTO sUPER sAIYAN cONTENKS 3 
              (wITH lONGER hAIR)aND fLY aND qUICK dESCENDING mULTIPLE fIREBALLS
     uNBLOCKABLE aTTACK -   HCB,HCF + O a gHOSTLY fIREBALL
                                                                            
    trunks (sUPER)                                                      
     cLOSE RANGE ATTACK -   cLOSE rANGE eXPLOSION.                  
     sLIDING lEG sWEEP -    B,DB,D + X                  
     fORWARD fLIP -         HCB + X                  
     dOUBLE hAND hIT -      B (hOLD) , F + S                  
     5 mULTIPLE kICKS -     F,B,F + X                  
     sHOWER OF fIREBALLS -  QCF + O                  
     gROUND eNERGY dISCHARG B,DB,D + O (cAN bE dONE wHEN fLYING)
     eNERGY bALL -          HCF + O                  
     sUPER eNERGY bALL -    QCB, F + O                  
     hYPERMOVE -            F,B,D,U + S tAKE tO aIR,mULTIPLE sWORD hITS,fIREBAL
     uNBLOCKABLE fIREBALL - HCF,HCB + O                  
                                                                          
    pICCOLO                                                      
     cLOSE RANGE ATTACK -   sTRAIGHT uP kICK
     aRM sTRETCH -          B (hOLD), F + S                  
     sUPER dESCENDING kICK  (jUMP uP), F,D + X                  
     sLIDING kICK -         F,B,F + X
     uPWARD sWOOP -         DB, UF + X                  
     eNERGY fLAME -         F,B,F + O                  
     3 cONTINUOUS fIREBALLS QCF + O                  
     eLECTRIC hEADER -      DB, UF + O                  
     eNERGY mISSILE -       HCF + O                  
     sUPER eNERGY bALL -    QCB, F + O                  
     hYPERMOVE -            F,B,D,U + S lONG hAND gRAB,tAKE tO sKY, mULTIPLE 
                            pUNCHES aND kICKS, cLOSE rANGE eXPLOSION.
     uNBLOCKABLE fIREBALL - HCB,HCB + O                  
                                                                          
    kLILYN                                                      
     cLOSE rANGE ATTACK -   4 pUNCHES fOLLOWED bY a kICK(sEEMS tO wORK bETTER
                            wITH B + S)                  
     fORWARD cHARGE -       QCF + S                  
     dESCENDING gAIL kICK - F,B,F + X                   
     fLOWING dOUBLE kICK -  B,DB,D +X                  
     sUPER sWEEP -          (jUMP uP), F, D + X
     3 cONTINOUS fIREBALLS  QCF + O                  
     fORWARD bOUNCE -       QCB + O                  
     sOLAR eNERGY bOMB -    D,U + O (sAME aS sON gOKOU'S uSED tO mOMENTARILY
                            sTUN tHE oPPONENT)                  
     tURTLE pOWER bALL -    HCF + O (sAME mASTER aS sONgOKOU)
     eNERGY sAW -           QCB,F +O (aS sEEN iN tHE iNTRO sEQUENCE)
     hYPERMOVE -            HCB, F + S tAKE tO tHE sKY, mULTIPLE hITS tO sIDES
     uNBLOCKABLE eNERGY sAW HCF,HCF + O                  
                                                                           
    tENSHINHAN                                                      
     cLOSE rANGE aTTACK -   hEAD bUTT                  
     mULTIPLE hAND sLAP -   tAP S rEPEATED                  
     hORIZONTAL hEAD cHARGE F,B,F + S                  
     lOW kICK + cLOSE PUNCH QCF + X (sTAND cLOSE)                  
     bEAM aTTACK -          DB,UF + O                  
     3 cONTINUOUS fIREBALLS QCF + O                  
     uPWARD eNERGY bEAM -   QCF + O                  
     sOLAR eNERGY bOMB -    D,U + O (iS tHE oRIGINAL cHAR. wHO uSES tHIS sKILL)
     eNERGY bALL -          HCF + O                  
     iNVISIBLE eNERGY bALL  QCB,F + O
     hYPERMOVE -            HCB, F + S dUPLICATES, tAKE tO sKY, mULTIPLE pUNCHE
     uNBLOCKABLE bALL -     HCB,HCF + O                  
     cOMBINATION -          HCF + S (wHEN iN tHE mIDDLE oF sOLAR eNERGY bOMB)
                                                                          
    gREAT sAIYAMAN                  
     cLOSE RANGE ATTACK-    5 pUNCHES                  
     wINNING uPPER -        QCF + S                  
     sUPER hERO pUNCH -     F,B,F + S                  
     dESCENDING kICK -      (jUMP uP), F,D, + X
     dOUBLE rOUNDHOUSE -    QCF + X                  
     sLOW eNERGY bALL -     QCF + O                  
     iNVISIBLE FIREBALL -   B (hOLD), F + O                  
     tURTLE pOWER bALL -    HCF + O                  
     sUPER tURTLE bALL -    QCB,F + O                  
     hYPERMOVE -            HCB, F + oTAKE tO tHE sKY wITH mULTIPLE pUNCHES aND
                            kICKS (pOSING iN bETWEEN)
     uNBLOCKABLE tURTLE bAL HCB, F + O                         
                                                                              
    kAIOHSHIN
     cLOSE RANGE ATTACK -   tHROW
     mULTIPLE sLAPS -       F,B,F + S ( sTAND cLOSE)
     sIDE sLAP -            B(hOLD),F+ S
     4 mULTIPLE kICKS -     HCF + X
     3 cONTINUOUS fIREbALLS QCF + O
     iNVISIBLE fIREBALL -   B (hOLD), F + O
     gROUND eNERGY dISCHARG B,DB,D + O
     eNERGY bALL -          HCF+ O
     sUPER eNERGY bALL -    QCB,F +  O
     hYPERMOVE -            F,B,D,U + O tELEKINESIS - tHROWING tHE oPPONENT
                            uP aND dOWN tHE sCREEN 
     mULTIPLE sPREAD fIREBA HCB, HCF + O 
                                                                          
    vEGETA
     cLOSE rANGE aTTACK -   cLOSE eXPLOSION
     dASH eLBOW -           QCF + S
     uPWARD cHARGE -        F,B,F + S
     sWAY aTTACK -          B,DB,D + S (cLOSE)
     dESCENDING kICK -      (jUMP), F,D + X
     uPWARD sLIDING kICK -  DB,UF + X
     sIDE bOMB -            D,U + O
     uPWARD fIREBALLS -     QCF,B + O
     eNERGY bALL -          HCF + O
     sUPER eNERGY bALL -    QCB, F + O
     vEGETA fINAL bOMB -    (jUMP), F,UF,U,UB,B,F + O a hUGE rADIATING eNERGY
                            aTTACK (uSEUP aLOT oF cHI eNERGY!)
     uNBLOCKABLE fIRE bALL  QCB,HCF + O
     hYPERMOVE -            HCB, F +  O kICK, tAKE tO tHE sKY, mUTIPLE hITS,
                            kNOCK oPPONENT dOWN tO tHE gROUND, sUPER fAST 
                            mUTIPLE fIREBALLS.
                                                                          
    fREEZA
     cLOSE rANGE ATTACKS -  kNEE-bUTT
     fAST fORWARD cHARGE -  F,B,F + S (cOVERS lONG dISTANCE)
     dESCENDING hEAD cHARGE (jUMP uP) ,F,D + S
     fORWARD fLIP -         QCB + X
     3 cONTINUOUS fIREBALLS QCF + O
     iNVISIBLE fIREBALL -   B (hOLD), F + O
     dESCENDING lUNAR CHOP  B,DB,D + O
     eNERGY bALL -          HCF + O
     sUPER eNERGY bALL -    QCB,F + O
     hYPERMOVE -            F,B,D,U + O hOLD oN tO bODY oF oPPONENT aND fLY uP,
                            mUTIPLE iNTERNAL eXPLOSIONS.
     uNBLOCKABLE eNERGY bAL hCB, F + O
                                                                          
    aNDROID 18
     cLOSE rANGE aTTACK -   hEAVY pUNCH
     hORIZONTAL hEAD cHARGE F,B,F + S
     bACK lEG sWEEP -       B,DB,D + X (sTAND cLOSE)
     dOUBLE lOW rOUNDHOUSE  F,B,F + X
     bACK fLIP kICK -       QCF, B + X
     3 cONTINUOUS fIREBALL  QCF + O
     gROUND dISCHARGE -     B,DB,D + O
     eNERGY bALL -          HCF + O
     sUPER eNERGY mISSILE - QCB,F + O
     hYPERMOVE -            HCB, F + X  mULTIPLE hITS iN tHE sKY
     cLOSE eXPLOSION -      HCB + O
                                                                          
    aNDROID 16
     cLOSE rANGE aTTACK -   hEAD-bUTT
     cHARGING pUNCH -       QCB,F + S
     bODY cHARGE -          B,DB,D +  S
     fLYING fIST -          QCF + S  (lITERALLY!)
     3 cONTINOUS fIREBALLS  QCF + O
     iNVISIBLE fIREBALL -   B(hOLD), F + O
     uPWARD eYE lASER -     DB,UF + O
     eNERGY bALL -          DB,D,DF,F + O  cLOSE rANGE fIREBALL 
     aRM cANNON -           QCB,F + O
     hYPERMOVE -            QCB,HCF + S tHROW+mULTIPLE aRM cANNON aTTACKS.
     uNBLOCKABLE aRM cANNON QCF,HCF  + O
    cOMBOS
     (eXECUTEg tHESE aFTER tHE rOCKET pUNCH hAS hIT)
      rEVERSE rOCKET pUNCH  QCF + S
      dASH aTTACK -         QCB, F + S
      dASH tACKLE -         B,DB,D + S
                                                                          
    cELL
     cLOSE rANGE aTTACK -   cLOSE eXPLOSION
     fORWARD cHARGE -       F,B,F + S
     lOW sWEEP + mID kICK - F,B,F + X
     aSCENDING cHARGE -     DB,UF + X
     3 cONTINUOUS fIREBALLS QCF + O
     iNVISIBLE fIRE bALL -  B (hOLD) , F + O
     fINGER bEAM -          B,F + O
     eNERGY bALL -          hcf + O
     tURTLE pOWER bALL -    QCB,F + O
     hYPERMOVE -            F,B,D,U + O mULTIPLE pUNCHES iN tHE sKY, cLOSE 
                            eXPLOSION
     uNBLOCKABLE fIREBALL - HCB, F +  O
                                                                          
    dARBURA
     cLOSE rANGE aTTACK -   lIGHTENING sTRIKE
     sWORD sLASH -          QCF+ S
     dOUBLE sWORD sLASH -   QCF + X
     jUMPING sWORD aTTACK - HCB + S
     mEDUSA'S sPIT -        B(hOLD), F + O(iN tHE cOMIC tHIS sKILL tURNS pEOPLE
                            iNTO sTONE bUT hERE iT mERELY sTUNS tHE oPPONENT 
                            mOMENTARILY.)
     jAVELIN -              B,F + O
     fORWARD sLIDE+fIREBALL D,DB,B + O
     sPITTING fIRE bALL -   HCF+ O
     sUPER eNERGY bALL -    QCB,F + O
     hYPERMOVE -            B,F,D,U + S eNCLOSE tHE oPPONENT iN hIS cAPE, 
                            tELEPORT tO tHE sKY, tHROW oPPONENT tO tHE gROUND,
                            mUTIPLE jAVELIN tHROWS
     dEATH fLAME -          HCB,HCF + O (cLOSE bY) uSES aLOT oF eNERGY
                                                                          
    mAJIN - bOO
     cLOSE rANGE ATTACK -   cLAPPING iN yOUR fACE.
     bODY bOMBER -          DB,UF + S
     hORIZONTAL hEAD cHARGE F,B,F + S
     dESCENDING kICK -      (jUMP uP), F,D + X
     jUMPING lOWER kICK -   B,DB,D + X
     fIREBALL sHOWER -      QCF + O
     iNVISIBLE fIREBALL -   B (hOLD), F + O
     aNTENNA mISSILE -      HCF + O (tURNS pEOPLE iNTO cANDY iN tHE cOMIC)
     sUPER sPITTING fIREBAL QCB,F + O
     hYPERMOVE -            B,F,D,U + S hIT oPPONET uP tHE sKY oVER hIS hEAD,
                            hIT hIM dOWN, mULTIPLE sTAMPING. (hILARIOUS)
     bOO bOMB -             HCB,F +O(lIKE vEGETA'S bLAST bOMB oN tHE gROUND)

    sUPER bOO
     cLOSE RANGE ATTACK -   cLOSE eXPLOSION
     hEAD wHIP -            B,F + S
     fORWARD cHARGE -       QCF+ S
     3 cONTINUOUS fIREBALLS QCF+ O
     aNTENNA mISSILE -      HCF + O
     sUPER sPITTING fIREBAL QCB,F + O
     hYPERMOVE -            HCB,HCF + S tURNS iTO lIQUID mASS aND eNTERS tHE 
                            oPPONENT'S bODY, mULTIPLE hITS fROM tHE iNSIDE.
     uNBLOCKABLE fIREBALL - HCB,HCF + O
                                                                          
    tHE fOLLOWING aRE tHREE cHARACTERS tHAT i dON'T rEMEMBER vERY mUCH aBOUT.
    i tHINK tHAT tHEY wERE tHUGS oF fREEZA.
                                                                          
    zARBON
     cLOSE rANGE aTTACK -   5 pUNCHES tO tHE hEAD 
     sIMPLE fLIP -          D, U + X
     sLIDING sWEEP -        B,DB,D + X
     sHOOTING sTAR cOMBINATION - (jUMP uP),F,D + X
     3 fIREBALLS -          QCF + O (oF sLIGHTLY dIFFERENT hEIGHTS)
     eYE bEAM -             B,DB,D + O
     eNERGY bALL -          HCF + O
     tHROWING eNERGY bALL - QCB,F + O
     hYPERMOVE -            HCB,HCF + S sPROUTS mUSCLES, cHARGE, mULTIPLE hITS
     uNBLOCKABLE fIREBALL - QCF, HCF + O
                                                                          
    rECOOM
     cLOSE rANGE aTTACK -   uPWARD tOSS
     dEATH dRIVER -         HCB + S (wHEN cLOSE) jUMP uP tHROW
     cRUSH dOWN -           HCF + S (wHEN cLOSE) tHROW, hEAD hIT
     aSCENDING cHARGE -     DB,UF + X
     fORWARD cHARGE -       QCF+ X
     dESCENDING cHARGE -    (jUMP uP), F,D + X
     eNERGY bALL -          HCF + O
     sPITTING eNERGY bALL - QCB,F + O
     uLTRA fIGHTING bOMBER  HCB,HCF + O (lIKE bLAST bOMB)
     hYPERMOVE -            HCF,HCB + S tHROW oPPONENT uP tHE aIR, hEAD-bUTT tO
                            tHE sKY, sIT oN oPPONENT
     pOWER bOMB -           (jUMP uP) (cLOSE bY),S+X

    gINEW
     cLOSE rANGE aTTACK -   5 SLAPS
     dYNAMITE pUNCH -       QCB,F + S
     fORWARD cHARGE -       HCF + S
     gINEW tHROW tACKLE -   F,DF,D + S (cLOSE bY)
     bICYCLE kICK -         F,B,F+ X
     3  fIREBALLS -         QCF + O
     kNEELING fIREBALL -    B,DB,D + O
     tHROWING eNERGY bALL - HCF + O
     sUPER eNERGY bALL -    QCB,F + O
     hYPERMOVE -            QCB,F,DF,D + X tAKE tO tHE sKY, mULTIPLE sLAPS,
                            tHROW tO tHE gROUND.
     dAMAGE bODY cHANGE -   B,HCB + O (cHANGE bODY wITH tHE oPPONENT aND eXPL.)
     bODY cHANGE -          F,B,DB,D,DF,B + O jUST cHANGE bODY (cAN bE cONFUSING
                            bUT uSEFUL iF yOU aRE nEAR dEATH)
                                                                          
    bOSSES
     tHERE aRE 5 bOSSES, tO aCCESS tHEM, aT tHE uLTIMATE bATTLE 22 sCREEN,pRESS
     U,T,D,X,B,L1,F,R1 (yOU dON'T nEED tO dO tHIS vERY qUICKLY)
     yOU wILL hEAR a cHIME wHEN yOU hAVE dONE tHIS rIGHT.
     tHIS wILL bE fOLLOWED bY aN aNIMATION sEQUENCE tO iNTRODUCE tHE 5 bOSSES 
     aND aFTERWARDS tHE sCREEN wILL sAY uTIMATE bATTLE 27 !

    yOUNG sON gOKOU
     sTONE-                 B,F + S
     pAPER -                B,F + O
     sCISSORS -             B,F + X
     eIGHT hANDED sTRIKE -  HCF + S
     rOD sTRIKE -           B(hOLD), F + S (tHE rOD lENGTHENS)
     dESCENDING cHARGE uSING a fIREBALL (jUMP uP), F,D + S
     tURTLE pOWER bALL -    HCF + O
     hYPERMOVE -            HCF,HCB + S tRANSFORM iNTO a gIANT aPE, lIKE tHE 
                            cOMIC, mULTIPLE hITS.
     uNBLOCKABLE tURTLE bAL HCB, F + O
                                                                          
    kAME sENIN
     gRAMPA tURTLE cANNOT fLY nOR mOVE qUICKLY aCROSS tHE sCREEN.
     cLOSE rANGE aTTACK -   tHROW
     tELEPORT -             F,B,F + S
     dRUNKEN tURTLE pUNCH - QCF + S
     dRUNKEN tURTLE lOW pUN F,DF,D + S
     dOUBLE kICK -          F,B,F + X
     dRUNKEN tURTLE kICK -  QCF + X
     dRUNKEN tURTLE kICK -  F,DF,D + X
     fLYING kICK -          QCB, F + X
     dRUNKEN tIGER pUNCH -  D,DF, F + O
     dRUNKEN tIGER pUNCH -  F,DF,D + O
     tURTLE pOWER bALL -    HCF+ O
     mAXIMUM tURTLE pOWER - QCB,F + O (vERY iMPRESSIVE)
     mULTIPLE bEAM aTTACK - HCB + O
     hYPERMOVE -            HCB,HCF + O (tELEKINESIS,sPINS oPPONENT iN tHE aIR)
                                                                          
    sATAN
     cLOSE RANGE ATTACK -   cLOSE pUNCH
     bASEBALL bAT -         X
     rOLLING aTTACK -       B,DB,D + S
     fORWARD cHARGE -       QCF +S
     dIVING jABS -          QCB+ S
     hERO dANCE -           HCB, F + S (fIRST hIT mUST cONNECT)
     dYNAMITE kICK -        QCF + X
     gRENADE -              O
     cANNON-                HCF + O
     mASSIVE mISSLE -       QCB,F + O
     fAILED mASSIVE mISSILE QCB,HCF + O (fOR aBIT oF cOMIC rELIEF)
     hYPERMOVE -            HCB,HCF + S mUTIPLE hITS tO tHE oPPONENT wHICH 
                            dIDN'T sEEM tO dO aNY dAMAGE, qUESTION mARK fROM 
                            tHE oPPONENT, sUDDENLY mASSIVE dAMAGE sTRIKES.
                                                                          
    sUPER sON gOKOU 3
     cLOSE rANGE aTTACK -   4 pUNCHES aND a sLAM
     dASH pUNCH -           QCF + S
     dESCENDING kICK -      (jUMP uP), F,D + X
     gALE sHOOT -           QCB, F + X (jUMP fORWARD + dOUBLE aSCENDING kICK)
     gALE sHOOT rEVERSE -   QCF, B + X (jUMP bACKWARD + tHE kICKS)
     sAIYA 3 aTTACK -       HCB + S (mULTIPLE pUNCHES, fLIP, aSCENDING kICK)
     tHOUSAND cOMBINATION - HCF+ X (dOUBLE fLIP + aSCENDING kICK)
     iNVISIBLE fIREBALL -   B(hOLD), F + O
     tURTLE pOWER bALL -    HCF+ O
     sUPER tURTLE pOWER -   QCB,F + O
     hYPERMOVE -            B,F,D,U + S (cAN bE dONE aFAR)tELEPORT tO oPPONENT,
                            mULTIPLE hITS aND tELEPORTATION, iNVISIBLE fIREBALL
     uNBLOCKERABLE pOWER -  HCB, F + O

    gOGETA (cOMBINED sON gOKOU aND vEGETA)
     cLOSE rANGE ATTACK -   tHROW
     cANNONbALL aTTACK -    HCF + S
     sPINNING dROP kICK -   F,B,F + X
     fAST dESCENDING kICK - (jUMP uP), F,D + X
     fORWARD kICK -         QCB + X (cLOSE bY)
     tELEPORT sLIDER -      (wHEN dASHING R1/L1), S
     tELEPORT sLASH dOWN -  (wHEN dASHING R1/L1), O
     tELEPORT sPINNING dROP (wHEN dASHING R1/L1), X
     iNVISIBLE bREATH -     B(hOLD), F + O
     sLOW eNERGY bALL -     D(hOLD), U + O
     cOMBINED eNERGY bALL - HCF + O
     fINAL sUPER tURTLE bAL QCB,F + O
     hYPERMOVE -            HCF,HCB + S mULTIPLE hITS wITH cANNON bALL aTTACK,
                            uP tO tHE sKY, mULTIPLE pUNCHES,bLAST bOMB+fIREBALL
     qUICK uLTRA bALL -     QCB,HCB + O ( 3x lARGE eNERGY bALLS)