Bastard!! (ƒoƒXƒ_[ƒhII)FAQ/Walkthrough V2.99 Hello fellow japaniese extreme gamers(I believe that you are japaniese). Welcome to the world's only Bastard!! FAQ/Walkthough. Stealing any of the work from this FAQ/Walkthrough will not be tolerated. If you don't give me any credit for this work you can try to create your own Bastard!! FAQ/Walkthrough. If for any reason I find any of your FAQ/Walkthrough material similar to mine and if you don't even post my name on the credits section of your FAQ/Walkthrough, I will personally make your life like hell if I ever find you. It's time to stop all of this FAQ/Walkthrough-stealing injustice as this crap has gone way too far. This FAQ/Walkthrough can be reproduced, retransmitted, and redistributed as long as the contents of this FAQ/Walkthrough are untouched, unedited, unmodified, unmutilated, and unpiratedand. This FAQ/Walkthrough can only be redistributed and obtained in its entirely original format. You may not edit or update this FAQ/Walktrough for any reason. Also, please don't make any money out of my work by selling printouts of the FAQ/Walkthrough or by using any of the material from this work as part of your magazine articles. This FAQ/Walkthrough has been created by Lone Wolf to comply with all international copyright laws, trademark laws, and international treaties, including United States Title 107. If you believe that any material in this FAQ/Walkthrough violates any copyright law, trademark law, international treaty, or any part of United States Title 107, please E-mail me immediately at F_91@yahoo.com with the subject of Copyright Infringement and I'll remove it quickly. All you need to include on your message is a list of material in this FAQ that you believe may have been under various violations. Bastard!!, the Bastard!! Logo, and all Bastard!! related material and issues are registered trademarks and is a copyright of Seta. If this FAQ/Walkthrough is posted up on a webpage, E-mail me and you will be added to my E-mail list so you can get the most updated versions first. *Note* If you can't read japanise, sell the game. You're doomed since there is hardly any animation and the story is in all Japaniese with kanji. *Another Note* If you can't read parts of the text, don't worry, it is in japaniese. Get a japaniese language viewer and you will know what I'm talking about. *Last Note* This is the only Bastard!! FAQ/Walkthrough in the WORLD!! There are nine sections in this FAQ/Walkthrough A. Controller keys B. Characters C. Walkthrough D. Moves E. Items F. Knowledge Vault G. Secrets H. Stuff I would like to know I. Credits A. Controller keys square - run triangle - look up o - confirm x - look down/cancel L1 - side step to the left R1 - side step to the right L2 - not used R2 - not used select - save start - menu B. Characters E-CLS CLS Abigail(ƒAƒrƒQƒCƒ‹) WIZARD DARK PRIEST Angus Yarn(ƒAƒ“ƒKƒXEƒ„[ƒ“) HEAVY ARMS SPEARMAN Arshes Nei(ƒA[ƒVƒFƒXEƒlƒC) MAG-FIGHTER LIGHTNING MASTER Ba Thory(ƒoEƒ\ƒŠ[) MAG-FIGHTER WORM CARRIER Blad Kils(ƒuƒ‰ƒhEƒLƒ‹ƒX) HEAVY ARMS Bol Gil Bol(ƒ{ƒ‹EƒMƒ‹Eƒ{ƒ‹) NINJYA SHADOW MASTER Dark Scnider(ƒ_[ƒNEƒVƒ…ƒiƒCƒ^[) WIZARD WIZARD Di Amon(ƒ_ƒCEƒAƒ‚ƒ“) VAMPIRE Gara(ƒKƒ‰) NINJYA NINJYA MASTER Ida Disner(ƒCƒ_EƒfƒB[ƒXƒi) WIZARD SUMMONER Kai Harn(ƒJƒCEƒn[ƒ“) MAG-FIGHTER MAGIC FIGHTER McBane Tony Strouss(ƒ}ƒJƒpƒCƒ“Eƒg[ƒjEƒVƒ…ƒgƒ‰ƒEƒX) STRING USER Jin Simone(ƒWƒ“EƒVƒ‚ƒ“) NINJYA NINJYA MASTER Jorg Fishis(ƒˆƒ‹ƒOEƒtƒBƒVƒX) SAMURAI SAMURAI COMMANDER Joshua Pelahia(ƒˆƒVƒ…ƒAEƒyƒ‰ƒqƒA) SAMURAI SAMURAI MASTER Ran Dy=Rose Shutain Noibaoutn (ƒ‰ƒ“EƒfƒBƒ[ƒYEƒVƒ…ƒ^ƒCƒ“EƒmƒCƒoƒEƒeƒ“)FIGHTER Raz Well Meta=Ricarna(×°½Þ¥³´Ù¥ÒÀ=ض°Å) SWORDSMAN DRAGON SWORDSMAN Roz Zapos Freedoriti(Û½Þ¥»ÞÎß½¥ÌØ°ÄÞدË) MAG-FIGHTER NOBLE FIGHTER Schen Kar(ƒVƒFƒ“EƒJ[) SAMURAI KAGE-RYUMASTER Shela Yee Lee(ƒVƒFƒ‰EƒC[EƒŠ[) SONGWRITER Sheela Tole Rita=Ricarna(ƒV[ƒ‰Eƒgƒ‹EƒŠƒ^ƒŠƒJ[ƒi) PRINCESS Sean Harly(ƒV[ƒ“EƒnƒŠ) WIZARD CARD USER Sikes Fon Snowhite(»²¸½¥Ì«Ý¥½É°ÎܲÄ) WIZARD MAGICIAN Tia Note Yooko(ƒeƒBƒAEƒm[ƒgEƒˆ[ƒR) Vie Suteabe(ƒ”ƒ@ƒCEƒXƒeƒAƒy) SAMURAI HIGH SAMURAI Yingwei Fon Malstein(²Ý¸Þ³Þª²¥Ì«°Ý¥ÏÙ½À²Ý) FIGHTER SONIC KNIGHT Zakk Walder(ƒUƒbƒNEƒƒ‹ƒ_[) KARATEKA MASTER KARATEKA Zion Zol Vandenbrook(¼ÞµÝ¥¿ÞÙ¥³Þ§ÝÃÞݳާ°¸Þ) FIGHTER DARK SWORDSMAN C. Walkthrough 1 Arrival * Start by looking for Vie, he should be near a fireplace on the beach. * Goto the ship. It should be located on the penninsula. 2 Encounter * Go in the ship. fight. * Meet Joshua. He'll leave you'll see him later(way later). * Find Blad. He should be on the doors on the east side of the ship. To get him in your party answer No to both questions he asks. * The door at the end of the ship is locked. Come back later. * Look for a replenishing ball. It is located near the locked door. * Go back outa here and D.S. says that they haven't investigated the whole ship yet. So go back to the locked door. * Talk to Bol and fight him. He will join your party after you beat him. * Get outa here to the beach. * Go search around and find a cave with lots of statues guarding it. 3 Cave to the Inland * Proceed to the other end. * Forget about the blocked path. You will destroy that barrier later. 4 Monolith Speak * Search both doors and search the dragon statues. * Go around to the back and search the last dragon statue. This will unlock the locked door. Go back to the locked door and proceed and search the dragon shaped rock. Remember to NOT USE MAGIC on the rock, if you do it will reflected and damage your party. * Destroy the rock. Doing so will destroy the barrier in section 3. * Go back to section 3, throught the desroyed barrier until you have come to a fork in the road. * Go upstairs and search the 2 treasure chests, they should be 3 mahousoos and 3 yakusoos. Fall Down, and go take the ground route, the second stairs leads to the entrance to this cave. When you encounter another fork in the road go west, search the chest to get a robe, equip it on D.S.. Go back, and go a little north for the second fork. Go east and search the chest, there should be 3 dokukeshisoo. Go back and go a little north for the third fork. Go west and search the chest. It should be a Full Plate. Equip it on Blad. Go back and go north and outa this cave. 5 First Confront * Go straight untill you are stopped by McBane and Jorg. Joshua comes back and tries to pursuade Jorg that he is not an enemy but fails. Now you fight McBane and Jorg. Keep pounding on them until you win. Both leave and Joshua follows Jorg. * Keep on going, over the bridge untill you reach a small shrine. Search it. It will be locked. Find a way around it and go on until you see another small shrine. There you will meet the Fighter, Yingwei. Search the statue which will trigger the first shrine's lock to be unlocked and Yingwei will join your party. Go back to the first shrine and enter. 6 Keen Trap * Go in, the door will shut automtically behind you. * Once you approach a fork in the road go east and find a replenishing station. Go back and go open the door north of you. When you approach a 3 way fork go west. Go south and get 2 soma(ƒ\[ƒ}), 2 mahouso(–‚–@‘), iron armor, and 2 subweapons. Equip the armor on Yingwei and equip one subweapon on Vie. Go north and find a short sword(ƒVƒ‡[ƒgƒ\[ƒh), broad sword (ƒuƒ[ƒhƒ\[ƒh) and a subweapon for Bol. Be sure to equip the subweapon. Equip the broad sword(ƒuƒ[ƒhƒ\[ƒh) on Yingwei, the short sword (ƒVƒ‡[ƒgƒ\[ƒh) for his subweapon. Exit east and go straight until you reach another door. Head south, search the 2 chests for 5 hyperpeppermints (ƒnƒCƒp[ƒyƒpƒ~ƒ“ƒg), 2 mahouso(–‚–@‘) and a staff(ƒXƒ^ƒbƒt). Equip the staff(ƒXƒ^ƒbƒt) on D.S.. Search for an opening to the east. You will find 4 chests, search them for 2 ambrosias(ƒAƒ“ƒuƒ[ƒWƒA), 3 elixers(ƒGƒŠƒNƒT[), leather wear(ƒŒƒU[ƒEƒFƒA), and 3 kamileherb(ƒJƒ~ƒŒƒn[ƒu). Equip the leather wear(ƒŒƒU[ƒEƒFƒA) on Vie. Exit this room to the west and as soon as you see and open area go north and search 2 treasure chests for a hand axe and 2 daggers(ƒ_ƒK[). Equip the hand axe on Blad and a dagger(ƒ_ƒK[) on D. S.'s subweapon. Exit west and head to where the 4 stones are standing and head north. Open the door. Exit. * Be sure to unequip everything on Blad, he will be leaving shortly. 7 Earthquaker * Head north and meet princess Shela who gets taken away. Yingwei follows her and leaves the party. Sikes will meet you and chat with you. He will also leave. Blad leaves to recapture the princess. Catch up to Yingwei, he will your party again. Go north untill you hit a wall. There you will meet Zakk. * You can fight Zakk up to 3 times, but I don't know what this does. I advise you to refuse the second challenge. * Go west after you dealt with Zakk and enter the cave. 8 Breakthrough * Proceed through the cave until you hit a fork in the road. Go north first and exit the cave. 9 Water Hazard * Proceed until D. S. says that he can't do anything here. Go back through the cave and head west at the fork. Keep on going straight and avoid the pit. Try to kill the strange worm lurking there. * I think I killed it last time when I killed Zakk 3 times. After you kill it I think I got an item. This still has to be confirmed. * Go past it and head west for a chest that contains 3 sento(å“). Go back and head east for a repleneshing point and an exit. 10 Electrical Towers * Head straight toward the huge building and search the door. You should meet Roz. He is lockpicking the door and it takes time. Go back to the lake. You will meet Shela, the songwriter, there. Head toward the docks and fight Ba Thory. You will see him get eaten up.:) * I think you don't have to fight Ba if you get the worm in section 9(This still needs to be confirmed). * Return to the huge building where Roz was. Go through the unlocked door. 11 Cut The Power Off! * At the first fork go north. All doors here except 2 are locked until you shut off the generator. After climbing the stairs, search the 2 chests for 2 minecogus(ƒ}ƒCƒ“ƒR[ƒWƒ…) and armor. Equip a minecogu(ƒ}ƒCƒ“ƒR[ƒWƒ…) on D.S.'s subweapon and armor on Vie. Equip the leather wear on Bol. Go up the stairs. After you climb the stairs. Go up the stairs again, the routes west and east will lead to locked doors. Get the chests which contain 3 mahousoo, 2 haganenoyoroi(|‚ÌŠZ), 3 dokukeshisoo(“ÅÁ‚µ‘) and an ambrosia (ƒAƒ“ƒuƒ[ƒVƒA). Equip the armor on Yingwei. Climb up the flight of stairs again. Search the chests for 3 soma(ƒ\[ƒ}) and a jewelstaff (ƒWƒ…ƒGƒ‹ƒhƒXƒ^ƒbƒt) for D.S.. Before opening the 2 doors save. * Proceed and kill fujin(•—_) and shut off all the power to make all doors unlocked. Exit this room and head east for a resting point. Don't bother going to other rooms, all remaining treasure chests were looted by Roz. Go back to the first fork in this tower, go west for the road to the next tower. 12 Assasin Come Again * You will meet Roz here, he will join your party. * You will meet Jorg and McBane again here. Joshua comes back. After you beat them both. Joshua will leave again. Now Jorg will join your party. Keep on going and on to the next section. 13 Invisible Bridge * Go straight and fall down, turn around to find a chest which contains a magical silk. Equip it on D.S.. Climb upstairs and head straight for a resting point. Head south after that. * You will meet Zion and Schen, who is badly hurt. You have a choice here either to heal Schen with the seikyu(¹‹…). * If you heal Schen, Schen and Zion will join your party. * If you don't heal Schen,(unknown so far). * Proceed ahed until you hit a 3 way fork. Go north and get a whitesmadr for Roz. After that head east. After hitting another fork head west for 2 chests which contains a cutlass(ƒJƒbƒgƒ‰ƒX) for Yingwei and boshuriken (–_Žè— Œ•) for Bol's subweapon. Head east for a flight of stairs. When you come to the dead end step on the invisiblebridge and step in the teleport. 14 Jin "Ghost" * Head east and enter the door to the north. Go east and head south to fight 3 "special" ogres. Killing them will give you key #1. Search the chest for a harp. Head north to the fork and go west for a notablade for Vie, east for 2 ironmaids(ƒAEƒCƒAƒ“ƒƒCƒh) for Jorg and Vie. Go back to the begining of this section and enter the southern door. As soon as you enter the locked room you fight 3 "special" ogres again for key #2. Get the chest for 2 nektal(ƒlƒNƒ^ƒ‹). Go back to the begining of this section and head east and open the door. Meet Jin. Keep on going and fight Raijin (—‹_). Exit this tower. * The special ogres are just ogres, they look purple. 15 Murasame Blade * Enter and head east. After hitting a fork in the road go west. The door will automatically close behind you. Head straight and meet Angus, he will join your party. Head north, fall down and go west and back to the entrance. Head east again and go through the eastern door this time. Search the chest for and epe(ƒGƒy). Head north and fall down. Search the chest for a jeweled brest(ƒWƒ…ƒGƒ‹ƒhƒuƒŒƒXƒg). Go to the resting point and save. Head north and head towards the rock. Jin will leave and you will get a murasame (ƒ€ƒ‰ƒTƒ). Head north again and meet the dragon. Head north again. * Before you step in the teleporter, unequip everything on Roz. He will be leaving shortly. 16 Dragon Spiral * You have a choice of saving Zakk or not. 17 Front line * If you choose to save Zakk, you will find Zakk and Blad arguing about who knocked McBane out. As soon as you tell them what is happening, McBane will haul ass outa here along with your party, Zakk and Blad. Zakk joins and Blad leaves to pursue the princess. Roz leaves because he is looking for something. * If you choose not to save Zakk, Roz will leave. 18 Warp Up! * There is a teleporter in the main room. It is disabled until you get the generators running up again. * Head north and north at the fork and enter the door. 19 Energy Crystal * Head south and meet Sikes. Head west for a resting point. Head south again and at the fork, turn west for a chest that contains a Hote(ƒz[ƒg). Head east and head east again and open 2 doors for the first crystal. On the way back, take the first northern route, fall down and proceed north untill you find a chest that contains a claymore(ƒNƒŒƒCƒ‚ƒA) for Yingwei. Fall down again and go back to section 18. * Head west and head south until you hit a wall then head east. Open the southern door and enter. 20 Illusionist * Head south until you see a road to the east. Head east and get a nodachi for Jorg. Head south again and head south at the 3 way fork for 2 ambrosias (ƒAƒ“ƒuƒ[ƒVƒA). Head east for a fight against cashinkogi(ƒJƒVƒ“ƒRƒW). Search the crystal and go back to section 18. * Head west and head north past the first door. Enter the second door. 21 Daydreaming * If you come here before you clear section 20, D.S. will have a daydream about Gara's past and will not be able to continue. * Head north until you encounter a road with 6 small roads sticking out. Search the first pair of roads and get 2 somas and a yadogirinoeda (h‚è–Ø‚ÌŽ}) for D.S.. Search the east road on the second pair for a pazlife(ƒp[ƒYƒ‰ƒCƒt) for Shela. Search the west road on the third pair for a pineneedle(ƒpƒCƒ“ƒj[ƒhƒ‹). Head north until you hit a wall and head east to a small room which has 2 chests which contain a scuramasax (ƒXƒNƒ‰ƒ}ƒXƒNƒX) for Yingwei and a judasmaid(ƒWƒ…[ƒ_ƒXƒƒCƒh) for Zion. Head northwest until you come to a road which has 2 roads branching out of it. Go north for the crystal, head west, south, west, north, and follow the route for a room which contain 2 chests which contain 2 dojisetzu(“¶ŽqØ) for Jorg and Vei. Go back to section 18. * Head south and enter the first western door you encounter. 22 Shadow-Master's Tale * Head south for a resting point. Once you hit a fork in the road go south, open a door and get all the chests which contain the following:2 mohouso (–‚–@‘), dokukeshisoo(“ÅÁ‚µ‘), whitesmaid(ƒƒCƒgƒXƒƒCƒh), cutlass (ƒJƒbƒgƒ‰ƒX), and a copperplate(ƒJƒbƒp[ƒvƒŒ[ƒg). Equip the copperplate on Angus. Head north east, cross the bridge for a battle against kagedoomaginrei(‰e“¹–‚l—ì). Head north after that for a crystal. Leave this area. Go back to section 18. * If you come here before you clear section 20, when you approach the illusion, Bol will get a headache and will not be able to continue. * Head south and head east. Open the door and head north past the first door and enter the second door. 23 The Generatior * From here on YOU figure which armor to equip on whom. When you equip something, when it is red, good equip it, if it is blue don't. * Head south until you approach the ramp. Go around the ramp and get 4 chests which contain a rednuckle(ƒŒƒbƒhƒiƒbƒNƒ‹), a yashaken(–îŽÔŒ•), an elixer(ƒGƒŠƒNƒT[) and 2 yoroidoshi(ŠZ“¹‚µ). Climb up the ramp and head west for 4 more chests which contain 2 metalikanamaid(ƒƒ^ƒŠƒJ[ƒiƒƒCƒh), a sento(å“), 3 mahouso(–‚–@‘) and 3 mahonokaku armor(–‚–@‚ÌŠvŠZ). * Head west and follow the road until you see a door. As soon as you enter the crystal room, you will fight against topikato(ÄË߶ij). Search the crystal and leave this area. Go back to section 18. * Head south and enter the first eastern door. 24 Sunken Treasure * Follow the road. * If you try to cross the barrier before clearing section 23, Angus will get electricuted and will be disabled. * When you cross the barrier head east for a chest which contain 2 somas. Head west for a warp point. After you warped, head west and open the 2 doors. The second door will trigger a drainage system and will drain the water. Take the 3 chests for 2 ginnoyoroi(‹â‚ÌŠZ), 2 shieldbrest, a fuusokunoyubiwa(•—‘¬‚ÌŽw—Ö), chiryokunohokyu(’m—Í‚Ì•ó‹…), chikaranohokyu (—Í‚Ì•ó‹…). Warp back and head east untill you hit a wall and go south for the last crystal. Get outa here and back to section 18. * The teleporter has been activated. Go in it! 25 Rescue the Princess! * Head north and into the second teleporter located behind the door. After you warped go southwest for a chest which contains a jumonjiso. Head north east to a room which has a chest which contains 2 silverplates. Head back to the teleporter and head nort east for a resting point. Head southwest for another teleporter. Step in it. After you warped, head south. Go to the generator and fight a kagekochu(‰eb’Ž). After you kill it you will deactivate and get Sheela back. Go back to the entrance to this area and head to the first teleporter you haven't stepped in. Open 3 doors and step in the teleporter. 26 Top of the Hell * Unequip everything on Yingwei. He will be leaving shortly. * The first boss is actually Gara posessed by another boss. After you defeat Gara, Jin will pop up and remove the bug in his ear in exchange for his life. The bug will turn into another boss. I think he is called mushigami(å³_). * The key to defeating this boss is make D.S. defend every turn except when you cast the 3 people spell. Always keep a character just to heal in your party. This is the hardest boss in the first part with the cheapest moves. He attacks 3 times per turn sometimes with the spell that does 20 dammage to everybody in your party. * After you whoop his ass, sit back and relax. Watch the FMV involving Nei and D.S.. End of Part 1 27 Tacitua Rower * Yingwei and Gara will leave. * Go search a door and enter it. 28 Kidnapper Kid * Meet Shela. * As the name states, Schen will get kidnapped. * Head north and head northwest at the fork. If you go southeast it is a door leading from section 32. It is locked now until you kill a boss. * Go northeast at the second fork. Search the 4 chests for a karubaosu (ƒJƒ‹ƒoƒgƒX), an elixer(ƒGƒŠƒNƒT[), a unnohokyu(‰^‚Ì•ó‹…), a shinkounochoi (^‹ó‚Ì’·ˆß). At the fork head east for a resting point, head north to meet Schen captured in an indestructible cage created by Nei. * Go back to the second fork you encounter and head northwest. You will meet Blad there. * Since Blad has no sense of direction, he is stuck here. You have a choice of either leading him outa here or leaving him here. * If you help lead him outa here you have go back to the entrance and come back. Be sure to unequip everything on him before he leaves. * If you leave him here(don't know what happens). * Open the door and enter the next area. 29 Black Knight * Head north and Vie will have a migrane and will be disabled. * Go back to the entrance. Go back north. * Go west at the fork and proceed north. You will have to fight Ran 3 times before you go to the next secton. 30 Misty Lake * Proceed forth until a fork is in the road. Head east. At the second fork sead south. At the third fork head south and open the door for a resting point. At the fourth fork head north and meet Yingwei. Go back to the fourth fork and open head west, open the door. Proceed. 31 Over the Thorn * Proceed forth until you hit a fork. Head north. The western route is locked until you kill the boss in this area. At the second fork head west until you hit a wall. Go back to the second fork and head north. Fight King Raven(‰¤éë). Go back to the locked door in this section. Open and enter. 32 Resistance * Head east until you see a road to the north. Go there and turn east when you have the chance. You will meet Kai Harn there and ask for your help. She will give you a yadoriginotanto(h‚è–Ø‚Ì’Z“) which enables you to save Schen and you to travel through doors with a bunch of vines on them. * You have a choice here of saving Sean or Schen. * If you chose to save Sean, Zion will take the item and leave the party and run to Schen and you must follow him. * If you choose to save Schen, Zion will not leave and you must go help Schen. * Either way you will go save Schen. Go back to the first fork in this area and head east, east ,north and east and open that door. 33 Suicidal Love * This is actually the same section as kidnapper kid. Just go to Schen. A vortex appears and swallows up Zion. Kill the boss called dokusaotome (“ʼn³—). Go back to section 32. * Head west until a fork appears. Go north and proceed until you hit a door covered with vines. Open and enter. 34 Lake "Undine" * Head east and go past the first fork. Before the bridge head south into a small patch of land for a mangetsunoekisu(–žŒŽ‚̃GƒLƒX). Go back to the first fork and head south, open the door, enter. 35 Sean The Scapegoat * Head south and head to the south route. Fall down and get the treasure which contains an onsokunoyubiwa(‰¹‘¬‚ÌŽw—Ö) and 2 subayasanohokyu (‘f‘‚³‚Ì•ó‹…). Go back north and head east. You will meet Undine and then you will fight McBane here. * You have the option of kicking his ass or pursuading him to not fight. * If you choose to kick his ass, you fight him. * If you choose to try pursuading him you still have to fight(I chose this). * You must leave a character here to "entertain" Undine. At the first fork head east for 3 nektal(ƒlƒNƒ^ƒ‹), 2 bladebizen(ƒuƒŒ[ƒhƒrƒ[ƒ“), and 3 runesword(ƒ‹[ƒ“ƒ\[ƒh). Head south and at the second fork head west for a resting point. Head east for 3 mahouso(–‚–@‘), 3 somas(ƒ\[ƒ}), and 2 nektal(ƒlƒNƒ^ƒ‹). Head south and at the third fork head east for 2 flametounges(ƒtƒŒ[ƒ€ƒ^ƒ“), a mahonohokyu(–‚–@‚Ì‹…), and a spear(Žé‘„) (can't translate it). Head west and fall in the pit for a fight against a rareworm. * Kill and get a rareworm. Proceed forth and meet Sean locked up. Fight against a dagurudosuboshi(ƒ_ƒOƒ‹ƒhƒXƒ{ƒV). Sean joins your party. Go back and as soon as you pick up your character you left behind, Kai joins the party. Exit this section. 36 Consanguinity * This is exactly the same as section 34. Go back to section 30 and goto where Yingwei was. 37 Bottom Lake Castle * Meet Ba Thory. If you have the Rare worm he'll join your party in exchange for the worm. 38 Handsome Prisoner * Meet Roz. He'll race you for a chest. I didn't beat him though(It may be possible to beat him if you finish this section fast enough). If you want to try to beat him, take path X. If you want to take your time take path Z (I don't know if you can even beat him or not). * Start path X and Z * At the fork go west, open the door, at the fork, go west, at the fork go south, open the door twice and head downstairs. You will meet Dai there. You will give him the mangetsunoekisu(–žŒŽ‚̃GƒLƒX). * You have a choice of cursing him or not. * If you curse him, he will join the party and you will get a key. * If you don't, he flees and drops a key(I recommend this one). * Path X * Head north and go west at the fork. Head north and open the door at the fork and head north and up the stairs. Open the door with the key and proceed south until you hit the second fork. head west and enter for the chest you have been racing for. Head south and beat Toutarteth (ƒeƒEƒ^[ƒeƒX). Get a toutarteth key(ƒeƒEƒ^[ƒeƒX‚ÌŒ®). Go back to the entrance and start Path Z. If you just finished Path Z, exit this section. * Go back to section 32. Head north, west, untill you hit a fork. Go north, west, south, and east and open the door with the toutarteth key (ƒeƒEƒ^[ƒeƒX‚ÌŒ®). Go to section 39. * Path Z * Go east and and head east at the fork and open the door for a chest which contains a silverknife(ƒVƒ‹ƒo[ƒiƒCƒt). Head west and go past the first door and enter the second door for a chest which contains a plusknuckle (ƒvƒ‰ƒXƒiƒbƒNƒ‹). Go back upstairs and head west and head south at the fork for 2 chests which contain a tairyokunohokyu(‘Ì—Í‚Ì•ó‹…) and a maryokunohokyu(–‚—Í‚Ì•ó‹…). Head north and open the door. Head north and go east(right before the stairs). Head north at the fork and open 2 doors for a resting point and go upstairs. At the first fork go west for a chest which contains a goldplate(ƒS[ƒ‹ƒhƒvƒŒ[ƒg). At the second fork go west for a chest which contains a ceramicbrest(ƒZƒ‰ƒ~ƒbƒNƒuƒŒƒXƒg), go east for hikumu?(”ò‹ê–³). At the third fork go east for a chest which contains a geneinohoi(Œ¶‰e‚Ì–@ˆß). At the third fork go east for 5 dokukeshisou (“ÅÁ‚µ‘). Go west for 2 toragawanosousoku(ŒÕ”ç‚Ì‘•‘©). Go back to the resting point and head south and turn east, north, north until you come to a room. Go west for a tokunoyoroi(“€‹C‚ÌŠZ). Go south, west, west, and north. Goto path X. 39 Secret of the Mural * You can head into the maze now and search for 2 chests and Blad or you can do this later. Inside the maze you will find 2 silverblade (ƒVƒ‹ƒo[ƒuƒŒ[ƒh) and 2 wakizabizen(˜e·ƒrƒ[ƒ“). Go to the west for a resting point. Go around the maze and enter the cave behind it. 40 Death Goddess * Go north past the first fork and go east and west after the fork after the stairs for a total of 8 chests which contain an elixer, kamireherb (ƒJƒ~ƒŒƒn[ƒu), negiretaeda(‚Ë‚¶‚ꂽŽ}), 5 Ambrosia(ƒAƒ“ƒuƒ[ƒVƒA), 3 Soma (ƒ\[ƒ}), 8 mahousoo(–‚–@‘), siren'sharp(ƒZƒCƒŒƒ“ƒYƒn[ƒv), ginnoraiper (‹â‚̃ŒƒCƒsƒA). Proceed forth until you reach a 3 way fork. Take the northern route. Fight 4 executioners and get a dite's key(ƒfƒB[ƒg‚ÌŒ®). Get a chest which contain 4 hyperpepermints(ƒnƒCƒp[ƒyƒpƒ~ƒ“ƒg). Go back and enter the middle door using the key you just got. As soon approach a door to the west, go in it for a haganenomuchi(|‚Ì•Ú). Go back out and follow the road until you are stopped. * You will meet Ida here. He summons a hamagekinorouou?(H–‚Œƒ”_H‰¤) which you have to fight. Ida flees. Go north until you approach a grave, dite (ƒfƒB[ƒg) will appear and you will fight her. Go out of this area and head back to section 29. 41 Crazy Lluliby * This is actually the same as section 29. Head north until you come across an area with 3 horse statues. Here you fight batoubo(”n“ª•ê). McBane appears helps you out during this fight. After killing her you get Ran. Go to section 34. Enter the northern door. 42 Ruck of Atorticity * Head north until you meet esusu(ƒGƒXƒX). Kill him and get a dragon's left eye(—ƒ—´‚̶–Ú). Meet Sikes. Go back to section 39 and Joshua joins! Go into the maze and put the eye back on to the wall. Go back to section 32. 43 Dragon's Wood * The same as section 32. Goto section 34. 44 Dragon's Wood * The same as section 34. Head to section 42. 45 Phoenix * The same as section 42. Head north west and step into the light. Fight Taranisu(ƒ^ƒ‰ƒjƒX). After you beat him you free the phoenix and thus destroying the wall in section 31. Head toward section 31. 46 Wall Vanished * The same as section 31. Go to the destroyed wall. 47 Locked Memories * Go to the southern door and get a ???ki(HHØ) and a sansetsuma(ŽO߬). Go east and at the fork head toward the north and get 2 dwarvenmaids (ƒhƒ[ƒ”ƒ“ƒƒCƒh) and 3 salamander's fangs(ƒTƒ‰ƒ}ƒ“ƒ_[‚̉å). Go back and follow the eastern route. At the fork keep on going east until you are at a flight of stairs. Head south there and head east for a resting point. From there go to the western route and get 3 ambrosias(ƒAƒ“ƒuƒ[ƒVƒA), 2 somas (ƒ\[ƒ}), akushionsabel(ƒAƒNƒVƒIƒ“ƒT[ƒxƒ‹) and 2 elixers(ƒGƒŠƒNƒT[). Go back to the resting point and take the western route and take an elvin lyre (ƒGƒ‹ƒ”ƒFƒ“ƒ‰ƒCƒA[), 2 canteens(ƒLƒAƒ“ƒeƒB), 2 somas(ƒ\[ƒ}) and 2 mahousoos(–‚–@‘). D. Moves Character Name E-CLS CLS Move name mp cost/persons required/element/casting area/effect Angus Yarn(ƒAƒ“ƒKƒXEƒ„[ƒ“) HEAVY ARMS SPEARMAN Tokukokutenbikoudan(“Á‘“V”÷b’f) 6mp/1 person/none/1*1/dammage+shift Ba Thory(ƒoEƒ\ƒŠ[) MAG-FIGHTER WORM CARRIER Tokukaisuiekitomei(—n‰ð‡‰t“fŸð) 7mp/1 person/none/1*1/defence down Mushidokuketsu(峓ŌŠ) 10mp/1 person/none/1*1/insect trap Gourikisekiryukutategamiuji 4mp/1 person/none/1*1/dammage+poison Shikaishokujatochu(Ž€‰óHŽÖ—nå³) 7mp/1 person/none/3*3/dammage+poison Bol Gil Bol(ƒ{ƒ‹EƒMƒ‹Eƒ{ƒ‹) NINJYA SHADOW MASTER Kagenui(‰e–D‚¢) 4mp/1 person/none/1*1/stop Kagedoumajinrei(‰e“¹–‚_—ì) 6mp/1 person/none/3*3/dammage Kagewatari(‰e“n‚è) 7mp/spellcaster/none/teleport Dark Scnider(ƒ_[ƒNEƒVƒ…ƒiƒCƒ^[) WIZARD WIZARD Damudo(ƒ_ƒ€ƒh) 5mp/1 person/fire/1*1/dammage Dio(ƒeƒBƒI) 6mp/2 people/fire/3*3/dammage Ansem(ƒAƒ“ƒZƒ€) 10mp/2 people/light/3*3/dammage Dorashugan(ƒhƒ‰ƒVƒ…ƒKƒ“) 14mp/2 people/earth/3*3/dammage Sodom(ƒ\ƒhƒ€) 14mp/2 people/wind/3*3/dammage Intempeli(ƒCƒ“ƒeƒŠƒyƒŠ) 18mp/3 people/fire/4*4/dammage Von Faio(ƒ”ƒHƒ“Eƒtƒ@ƒCƒI) 18mp/2 people/fire/3*3/dammage Skidroa(ƒXƒLƒbƒhEƒƒA) 18mp/2 people/light/3*3/dammage Napalm Death(ƒiƒp[ƒ€EƒfƒX) 15mp/1 person/fire/1*1/dammage Gunzn Ro(ƒKƒ“ƒYƒ“EƒƒE) ??mp/2 people/fire/3*3/dammage Ra ven(ƒŒƒCEƒ”ƒ“) 10mp/1 person/none/1*1/float Jorg Fishis(ƒˆƒ‹ƒOEƒtƒBƒVƒX) SAMURAI SAMURAI COMMANDER Tanduard(ƒ^ƒ“ƒ_[ƒh) 7mp/2 people/water/3*3/dammage Satnas(ƒTƒiƒgƒX) 15mp/2 people/water/3*3/dammage Daisetzurakokuroken(‘ãØ—…•˜TŒ•) 4mp/1 person/none/1*1/dammage Daisetzurakenrosaga(‘ãØ—…Œ•˜T—ô‰å) 8mp/1 person/none/1*1/dammage Joshua Pelahia(ƒˆƒVƒ…ƒAEƒyƒ‰ƒqƒA) SAMURAI SAMURAI MASTER Ansem(ƒAƒ“ƒZƒ€) 10mp/2 people/light/3*3/dammage Skidroa(ƒXƒLƒbƒhEƒƒA) 18mp/2 people/light/3*3/dammage Chyoubu ashyurazan(’±•‘ˆ¢C—…H) Kai Harn(ƒJƒCEƒn[ƒ“) MAG-FIGHTER MAGIC FIGHTER Yougekihyakuretsuzan(—dŒ‚•S—ôH) 8mp/1 person/none Schen Kar(ƒVƒFƒ“EƒJ[) SAMURAI KAGE-RYUMASTER Fudoomeiouken(•s“®–»‰¤Œ•) 4mp/1 person/none/3*3/dammage+dizzyness Kokuzan(‹•‹óH) 5mp/1 person/none/3*3/dammage+dizzyness Sean Harly(ƒV[ƒ“EƒnƒŠ) WIZARD CARD USER Jufu nankoujuu?(Žô•„@“îbHH) 2mp/1 person/none/ Jufu hanbitodoku(Žô•„@”ÁŽÖ“f“Å) 5mp/1 person/none/3*3/poison Jufu genkousomei(Žô•„@Œ¶Œõ—U–²) 7mp/1 person/none/3*3/sleep Jufu shihachi??mai(Žô•„@Ž®–IH•‘) 9mp/1 person/none/3*3/noise Jufu bakusakushoha(Žô•„@”šàyÕ”g) ?mp/1 person/none/3*3/dizzyness Vie Suteabe(ƒ”ƒ@ƒCEƒXƒeƒAƒy) SAMURAI HIGH SAMURAI Dio(ƒfƒBƒI) 6mp/2 people/fire/3*3/dammage Von Faio(ƒ”ƒHƒ“Eƒtƒ@ƒCƒI) 18mp/2 people/fire/3*3/dammage Zouchyoutenkongougeki(‘’·“V‹à„Œƒ) 4mp/1 person/none/1*1/dammage Dorefugokushintoeda(“y°•s‹É^“¬‹Z)10mp/1 person/none/1*1/dammage Yingwei Fon Malstein (ƒCƒ“ƒOƒ”ƒFƒCEƒtƒH[ƒ“Eƒ}ƒ‹ƒXƒ^ƒCƒ“) FIGHTER SONIC KNIGHT Kousokuken(Œõ‘¬Œ•) 3mp/1 person/none/3*3/dammage Yajyouteiouken(–éH’鉤Œ•) ?mp/1 person/none/3*3/dammage Zakk Walder(ƒUƒbƒNEƒƒ‹ƒ_[) KARATEKA MASTER KARATEKA Walderdriver(ƒƒ‹ƒ_[ƒhƒ‰ƒCƒo[) 4mp/1 person/none/3*3/dammage Walderbunshin(ƒƒ‹ƒ_[•ªg) 5mp/spellcaster/none/speed up Zion Zol Vandenbrook (ƒWƒIƒ“Eƒ]ƒ‹Eƒ”ƒ@ƒ“ƒfƒ“ƒ”ƒ@[ƒO) FIGHTER DARK SWORDSMAN Hakukotsnogyakusatsha(”’œ‚Ì‹sŽEŽÒ)6mp/1 person/none/1*1/dammage+HP drain Seikyu(¹‹…) Heal 2mp/1*1/+50hp Remove poison 3mp/1*1/removes poison Shield 7mp/4*4/defense up Jufuku 9mp/1*1/strength and speed up Gekonoinori(ŒŽŒõ‚Ì‹FƒŠ) 10mp/1*1/+25mp Gekreinobutoo(Œƒ—ã‚Ì•‘“¥) 12mp/1*1/cures stop movement E. Items Yakusoo(–ò‘) - +50hp Soma(ƒ\[ƒ}) - refills hp(medium) Nektal(ƒlƒNƒ^ƒ‹) - hp full Mahousoo(–‚–@‘) - refills mp Dokukeshisoo(“ÅÁ‚µ‘) - cures poison Ambrosia(ƒAƒ“ƒuƒ[ƒVƒA) - revives dead characters Elixer(ƒGƒŠƒNƒT[) - hp/mp full Hyper Peppermint(ƒnƒCƒp[ƒyƒpƒ~ƒ“ƒg) - cures old, sleep and dizzyness Kamire Herb(ƒJƒ~ƒŒƒn[ƒu) - cures charm and noise Canteen - tension up(small) Hote(ƒz[ƒe) - tension up(medium) Sento(å“) - cures anything except death Chiryokunohokyu(’m—Í‚Ì•ó‹…) - intelligence +1 Chicaranohokyu(—Í‚Ì•ó‹…) - strength +1 Unnohokyu(‰^‚Ì•ó‹…) - luck +1 Subayasanohokyu(‘f‘‚³‚Ì•ó‹…) - agility +1 Mahonohokyu(–‚–@‚Ì•ó‹…) - magic +1 Karubadosu(ƒJƒ‹ƒoƒgƒX) - green meter up Rareworm(’¿å³) - Gets Ba Thory in your party F. Knowledge Vault There are some srategy involved in the game. Placing your troops in a certain location will enable them to help when fighting. Placing your character diagonaly front of another character will enable the original caracter to attack another round after the caracter diagonaly infront of him/her. The newly placed caracter will help defend the original character. Some of the moves require 2 people or more. This means that 2 people must be side by side to each other and one must know that spell. After the spell has been cast the pair or more will move to random locations on your 4*4 grid. To speed up the battle. Hold x and it will skip the graphics. I think the higher the green meter the formation when you start the battle changes. If you are stuck with my directions, make a MAP! It will help you greatly and help understand more of what I'm talking about. If you keep dying, level up near a resting point. All creatures in this game are hard if you are below a certain level and super easy above a certain level. Be crazy like me, I killed all bosses in section 2 in less than 3 turns. If you still die after everything, change characters in your party. I recommend D.S.(duh?), Schen, Zion, Vie, and Jorg. Higher the tension meter is, better the team memebers perform(damage give, dodge attacks, affect on magic...etc.). It will cut in half when you heal yourself with the magic ball in map and will also decrease when you change party memeber(higher the memeber 's col is, less it will go down). There are 5 parts in this game. The first 4 is to release a dragon. The 5th part is to fight the big bad boss. G. Secrets The robot Angas Yarn He has 3 patterns of evolution. He may melt or break depending upon if D.S. does something evil throughout the game. If done right he will turn into a new character. I don't know who though. How to get Raz Well Rita=Ricarna 1. Get as many characters as you can(especially Schen and Zion). 2. D. S. must not do anything evil throughout the game. 3. Raz will appear near the very end of the game. How to get another secret character. 1. Do everything evil throughout the game. H. Stuff I would like to know Need help on some of the kanji. Please help me on those ones I can't read. Should I add a weapon/armor list? Does the kanji appear to be correct? I. Credits Jenkin Chiu for buying me the game. Mark Kim for the opening statement. David Chan, Wing Zero and, Valkyrea(vakyrea@pc.jaring.my) for info. This FAQ/Walkthrough was created by Duo Maxwell. My homepage is at http://www.angelfire.com/ca2/viriiofdoom/index.html http://www.crosswinds.net/los-angeles/~wingzero/ You will not find any updates there though but if you are bored, go there. Any additions/questions? E-mail me at F_91@yahoo.com, ICQ me at 13329280, AIM me at LoneVVolfX, Yahoo page me at F_91 or with IRC my nick is Duo_Maxwell and will be on DALnet. I will usually be at #GundamW and #psx2. lease help me on those ones I can't read. Should I add a weapon/armor list? Does the kanji appear to be correct? I. Credits Jenkin Chiu for buying me the game. Mark Kim for the opening statement. David Chan, Wing Zero and, Valkyrea(vakyrea@pc.jaring.my) for info. This FAQ/Walkthrough was created by Duo Maxwell. My homepage is at http://www.angelfire.com/ca2/viriiofdoom/index.html http://www.crosswinds.net/los-angeles/~wingzero/ You will not find any updates there though but if you are bored, go there. Any additions/questions? E-mail me at F_91@yahoo.com, ICQ me at 13329280, AIM me at LoneVVolfX, Yahoo page me at F_91 or with IRC my nick is Duo_Maxwell and will be on DALnet. I will usually be at #GundamW and #psx2.