<> __ , _-_ _,, ,, |\ ) ,-| ~ , -/ ) _ || \\ ('||/__, _ || ~||_< < \, || / \\ \\ \\ ,._-_ _-_, (( ||| | < \, =||= _-_ || \\ /-|| || || || || || || ||_. (( |||==| /-|| || || \\ ,/--|| (( || || || || || || || ~ || ( / | , (( || || ||/ _--_-' \/\\ \\ \\/ \\/\\ \\, ,-_- -____/ \/\\ \\, \\,/ ( _ _/ ___ ---=== (/ /) (/ ===--- - ---___- ,, /\ , ,, (' || _ || || || || (( || < \, || _-_ _-_, /'\\ =||= =||= ||/\\ _-_ (( || /-|| || || \\ ||_. || || || || || || || \\ (( // (( || || ||/ ~ || || || || || || || ||/ -____- \/\\ \\ \\,/ ,-_- \\,/ \\, \\, \\ |/ \\,/ _/ -_-/ |\ ,- _~. , (_ / ; \\ (' /| _ || (_ --_ \\/\/\ /'\\ ,._-_ / \\ (( || /'\\ < \, _-_, =||= --_ ) || | | || || || || || (( || || || /-|| ||_. || _/ )) || | | || || || || || ( / | || || (( || ~ || || (_-_- \\/\\/ \\,/ \\, \\/ -____- \\,/ \/\\ ,-_- \\, Baldur's Gate & The Tales of the Sword Coast The Complete Guide ver 0.2 (8-18-99) by Dan Simpson (manymoose@hotmail.com, ICQ: 185116) - - - - - - - - - - - - - - N O T E S - - - - - - - - - - - - - - - - - The most recent version of this FAQ can be found at: http://www.gamefaqs.com/ This is a preliminary release, which means that I am not finished yet. Why release this FAQ early then? Because if I don't, I might not ever finish it! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------------------------------------------------- Contents: -------------------------------------------------------------------------------- i. Introduction ii. The Sword Coast iii. Items iv. Spells v. NPC's vi. General Strategies Walkthrough 1. Candlekeep a. The Crossroads 2. Friendly Arm Inn a. Area North of Friendly Arm Inn 3. Beregost 4. Nashkel 5. Nashkel Mines Tales of the Sword Coast X. Durlag's Tower Appendices A. Monsters & Monster Strategies B. The Gods of the Realm C. Utilities & Editors D. Cheats E. Online Resources -------------------------------------------------------------------------------- i. Introduction -------------------------------------------------------------------------------- Strange things are happening in the Sword Coast. The iron has gone bad, every weapon forged with it is completely worthless. Bandits plague the Coast stealing everything else that already isn't ruined. And people are muttering that it is all the work of an outside interest bent on domination. Baldur's Gate is the latest in a long string of games set in the Forgotten Realms. The game uses (for the most part) the AD&D rules to set the gameplay. It also endeavors to create the sense that you are on an AD&D quest yourself, and not just playing the game, but rather are in the game. -------------------------------------------------------------------------------- ii. The Sword Coast -------------------------------------------------------------------------------- -- to be filled in later -- -------------------------------------------------------------------------------- iii. Items -------------------------------------------------------------------------------- Note: Prices are all based on an average reputation, where they neither give you the "Hero's Discount" or the "Villain's Markup". Shops (a * indicates that this item is only found in the Expansion Pack) ----- Candlekeep: - Candlekeep Inn -- Buys/sells, Drinks, Rest Battle Axe 5gp Quarter Staff 1gp Throwing Axe (5) 5 Bastard Sword 28 Club 1 Long Sword 16 Flail 16 Short Sword 11 Mace 8 2-Hnd Sword 56 Morningstar 11 Scimitar* 61 Composite Long Bow 112 Bullet (20) 1 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Dagger 2 Bolt (20) 1 Throwing Dagger (5) 5 Arrows (20) 1 Darts (10) 1 Chain Mail 84 Halberd 11 Splint Mail 89 War Hammer 2 Leather Armor 5 Sling 1 Studded Leather 22 Spear 1 Small Shield 3 Buckler 1 Medium Shield 7 Large Shield 11 Helmet 1 - Temple of Oghma -- Cures, Donations, Buys/Sells, Identifies Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 10000 Sells: Potion of Healing 84gp Antidote 112gp Elixer of Health 560 Stone to Flesh Scroll 168 Friendly Arm Inn: - Innkeeper -- Buys/sells, Drinks, Rest Battle Axe 6gp Long Sword 19gp Throwing Axe (5) 6 Short Sword 12 Club 1 2-Hnd Sword 63 Flail 19 Heavy Crossbow 63 Mace 10 Light Crossbow 44 Morningstar 12 Arrows (20) 1 Composite Long Bow 127 Bolts (20) 1 Long Bow 95 Bullet (20) 1 Short Bow 38 Chain Mail 95 Dagger 2 Splint Mail 101 Dart (10) 1 Leather Armor 6 Halberd 12 Plate Mail 762 War Hammer 2 Small Shield 6 Sling 1 Medium Shield 8 Spear 1 Large Shield + 1 2540 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 31 History/Unicorn Run 2 - Temple of Wisdom -- Cures, Donations, Buys/Sells, Identifies Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Sells: Potion of Healing 84gp Antidote 112gp .. of Genius 336 Elixer of Health 280 .. of Mind Focusing 560 Stone to Flesh Scroll 168 .. of Insight 336 Wands ----- Wands last for 20 uses, and then fizzle away. Although no way exists to directly check how many charges are left in a wand, you can try to sell it at a shop. The more the shopkeeper will pay, the more charges you have left. Jewels, Gems, and Other Valuables --------------------------------- Gems: selling price Andar 15gp Bloodstone 25 Diamond 500 Fire Agate 5 Garnet 175 Iol 20 Jaspar 17 Lynx Eye 7 Moonbar 187 Moonstone 25 Shandon 45 Skydrop 20 Sphene 112 Star Diopside 47 Sunstone 12 Tchazar 17 Water Opal 175 Waterstar 40 Ziose 30 Zircon 45 Necklaces: Agni Mani 20gp Bluestone 15 Gold 30 Laeral's Tear 3000 Pearl 500 Rainbow Obsidian 25 Silver 5 Studded w/Zios 75 Tiger Cowrie 27 Rings: Angel Skin 50gp Bloodstone 30 Fire Opal 250 Gold 20 Greenstone 5 Jade 40 Silver 2 Misc Items ---------- Wyvern Heads -- give the first to XXXX (priest at temple) for 2000 gp, then sell any others to XXXX (mage at high hedge, or elsewhere) for 500 gp each. Winter Wolf Pelts -- sell these in the shop in Nashkal for 500gp each, no limit to how many you can sell. iv. Spells ---------- v. NPC's -------- Unless it is otherwise mentioned, any NPC you say "no" to (or remove later) will stay put wherever you put them. To see the X,Y coordinate of where you are, press "L". The top left of any map is x 0 y 0. Note: If you turn both Khalid and Jaheira down in the FAI, you can't get them. Pairs: (can't have one without the other) Khalid - Jaheira Xzar - Montanon Minsc - ? Note: To get one of these in the pair without the other, simply send the other person into a building (the person you want to get rid of), and then reform the party to kick them out. This way they can't come up to you and talk to you. Good: S D C I W Ch Race Class Alignment Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good Ajantis is a simple person, all he wants to do is vanquish evil. Where he is: Farm N of Friendly Arm Inn-- x 1572 y 3139 Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good You find Yeslick in the Cloakwood Mines, and all he wants to do is help. How noble. Where he is: Cloakwood Mines, Level 2--x 851 y 1727 Imoen 9 18 16 17 11 16 Human Thief Neutral Good Imoen automatically will join you immediately after Gorion's death. Unless you run away, that is. Sometimes she comes with a Wand of Magic Missiles, now who did she steal that from? Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good See Jaheira below for a description. Where he is: Friendly Arm Inn, Ground Floor--x 329 y 685 Coran 14 20 12 14 9 16 Half-Elf Fighter/Thief Chaotic Good Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so do that immediately or he will leave. After you beat the wyverns, he will stay forever. Where he is: Cloakwood 1--x 1515 y 691 (on a bridge) Neutral: S D C I W Ch Race Class Alignment Faldorn 12 15 11 10 16 15 Human Druid True Neutral Faldorn wants to free the forest from the evils of the Iron Throne, which has taken up residence in the Cloakwood Mine. Where she is: Cloakwood 3--x 639 y 2885 (in the druid shrine) Jaheira 15 14 17 10 14 15 Half-Elf Fighter/Druid True Neutral Jaheira and Khalid were good friends of Gorion, and will go with you every- where. However, if you say "No" to them the first time they want to join, you won't be able to get them. Ever. Where she is: Friendly Arm Inn, Ground Floor--x 329 y 685 Garrick 14 16 9 13 14 15 Human Bard Chaotic Neutral Garrick will join you only after you finish the Silke subquest in Beregost. Where he is: Beregost (by the Burning Wizard Inn)--x 2564 y 2284 Quayle 8 15 11 17 10 6 Gnome Cleric/Illusionist Chaotic Neutral Quayle is an insulting little person, who will join up for no apparant reason. No matter which direction you say that you are going, he is going that way too. Can't get him until the Cloakwood mines are clear. Where he is: Baldur's Gate Bridge--x 486 y 797 Safana 13 17 12 16 9 17 Human Thief Chaotic Neutral Safana wants to find some treasure in the Flesh Golem cave, and afterwords she will stay with you forever. Where she is: Lighthouse--??? Evil: S D C I W Ch Race Class Alignment Kagain 16 12 20 15 11 8 Dwarf Fighter Lawful Evil Kagain runs a Mercenary business, and one of his caravans has disappeared. Help him recover it, and you get to keep what you find. Goodie. Where he is: Beregost (Shop North of Feldepost Inn)--x 1549 y 2031 Eldoth 16 12 15 13 10 16 Human Bard Neutral Evil Eldoth wants to join you so that he can "rescue" his lover Skie from her father in Baldur's Gate. Where he is: Cloakwood 3--x 3181 y 3492 (in the forest) Montaron 16 17 15 12 13 9 Halfling Fighter/Thief Neutral Evil Montaron is the dumb half of Montaron and Xzar, and goes where Xzar goes. Where he is: Crossroads (W of Candlekeep)--x 4515 y 2707 Viconia If you turn Viconia down when she asks to join, she vanishes forever. Xzar 14 16 10 17 16 10 Human Necromancer Chaotic Evil Xzar and Montaron will join you on the crossroads right out of Candlekeep, and they want to go investigate the Nashkel mines (who doesn't). Where he is: Crossroads (W of Candlekeep)--x 4577 y 2693 -------------------------------------------------------------------------------- vi. General Strategies -------------------------------------------------------------------------------- Charisma is your friend: So what does Charisma really get you? Well if you have a low charisma you may not be able to get NPC's to join you, if you pass a quest, the treasure may not be as good as it normally would be, (or there may be no treasure at all!) and shops may charge you more. So don't skimp out on the charisma. Low Dexterity Not So Bad: If your stats just aren't turning out so good, consider skimping on Dexterity. Why? There are Gaunlets of Dexterity out there that bring you up to a full 18! Don't skimp out too much since you still have to fight to get those gauntlets. (the gauntlets are in the gnollish fortress) Fighting Battles: Let them come to you. When you first see an enemy, your first instinct may be to run over to it and slaughter it. Well don't. Let it come to you, and attack it there. This way if there are 50 more of these creatures, they won't see you and won't attack. You can then pick off each creature one at a time. This is especially useful in dungeons where the enemies may be more difficult. Save a Lot: There are 3 times when you should definately save the game. When you win a battle, before you go to sleep, and everywhere else. You never know when you will go to a new area, have your best warrior charmed, and have half your party killed. So save often. Also don't just save over the same slot over and over, use at least 10 slots. This is especially necessary in Durlag's tower. This also means you should probably avoid the Quick Save. Resting: No matter where you rest, you won't get very many HP from resting. So before you rest make sure to (after you save it, if you are not in an inn) heal everyone with spells. You get all magic memorized during the night, you do not, however, get all your HP's. The Guard: When you rob someone, they might summon the guard. Keep that in mind (you will want to save the game before you rob someone). Also bear in mind that the guard is strangely NOT summoned if you kill someone, like in an inn. ================================================================================ WALKTHROUGH: ================================================================================ -------------------------------------------------------------------------------- 1. Candlekeep -------------------------------------------------------------------------------- Companions (NPC's): none (although Imoen joins later) Plot: - Buy Equipment in the Inn (you start right by it) - Talk to Gorion to leave Candlekeep (x 2683 y 1756) Note: Once you leave Candlekeep, you can't come back. Subquests: - Phlydia's Book A little NE of the Inn, you will find Phlydia. She has lost her book, The History of Halruaa Go east, you will find a shed with hay and a cow. Check one of the bales of hay for the book. Return to Phlydia for your reward, a Lynx Eye Gem and 50 exp. Phlydia: Candlekeep (x 1601 y 311) Book: Candlekeep (x 3245 y 289) - Firebead's Scroll Inside the Inn is Firebead Elvenhair. He has lent a scroll to a scholar, Tethtoril, near the Candlekeep central area and wants you to retrieve it. Do so for a small reward, a Healing Potion, 50 exp and he casts Protection from Evil on you. Firebead: Candlekeep, Candlekeep Inn (x 198 y 404) Tethtoril: Candlekeep (x 3154 y 1304) - Fuller's Bolts If you're still in the Inn, buy some bolts, and take them to the barracks. There you will give your bolts to Fuller who apparantly can't walk up the street to get some himself. When you talk to Fuller, ask him if he has any errands for you to run. Talk to him again and give him the bolts for your reward, a dagger +1 and 50 exp. Barracks: Candlekeep (x 1570 y 2447) - Hull's Sword & Medicine While you are still in the barracks, in the NW corner is a chest. Open the chest and take the contents (a sword, and a bottle). Now take the sword to Hull, who is by the main gate. Talk to him, and he'll tell you that he forgot his sword. Talk to him again to give it to him. You get 20gp and 50 exp for your trouble. Barracks: Candlekeep (x 1570 y 2447) Hull: Candlekeep (x 3662 y 2431) - Nessie's Green Elixer Now we're going to finish up these subquests by going up to Nessie (the cow, she's by where you got the book for Phlydia). Talk to Dreppin (if you didn't talk to him before, you'll have to talk to him 3 times) and he'll take the potion from you, and you get 50 exp. Dreppin: Candlekeep (x 3264 y 430) - Killing Rats Talk to Reevor by the Storehouse, and he'll pester you to kill the rats in the storeroom. Go inside and do just that. Come back out and talk to Reevor again to get your reward, 5gp and 50 exp. Reevor: Candlekeep (x 4335 y 1454) Assasination Attempts (it gets its own category...hehe): 2 - Priest's Quarters (x 2961 y 437) Assasins: Shank -- Dagger, 20 exp - Bunkhouse (x 2055 y 2668) Assasins: Carbos -- Dagger, 20 exp Note: If you kill these assasins before they turn red and attack you, you get 2 exp. But at least your reputation doesn't decrease! Other: - Learn to Fight If you want to learn the battle system of Baldur's Gate in a controlled atmosphere, simply talk to the Gatewarden at (x 3065 y 3899) to set up a simulated combat experience. You get no items from it, however, nor do you get any experience. - Learn to Fight part 2 Another place to learn to fight is to talk to Jondalar (x 4094 y 1331). He will attack you, you attack back. Erik will sneak up behind you and shoot you with arrows. Don't worry, they don't damage you. You get nothing from this either. - Free Healing Potion Go to the healer's (x 3566 y 2932) and talk to the Priest of Oghma there, and tell him that you could use a little healing, and he will give you a potion of healing. -------------------------------------------------------------------------------- 1a. The Crossroads (2 areas: Area E of Candlekeep, Area S of Friendly Arm Inn) -------------------------------------------------------------------------------- Companions: Imoen; Xzar and Montanon (x 4546 y 2701) I wouldn't bother with Xzar and Montanon here unless you are forming an all evil party. Enemies: Gibberlings, Xvarts, Bandits, Wolves, 1 Ogre (see subquests below) Plot: - You are now in the area where Gorion was killed, you need to go east, then north to get to the Friendly Arm Inn. Note: When you first enter the crossroads area, Elminster will talk to you. Subquests: - Chase and the Cliff Chase apparantly has nothing to live for, and is going to hurl himself off of a cliff. You can talk him out of it, but it's not readily apparant what effect this has on the game. (btw, no matter what you say to him, he doesn't jump.) Chase: Area E of Candlekeep (x 1458 y 2412) - An Ogre and His Belts There is an ogre here who has a belt fetish. Kill him and take the two belts. The larger looking belt is the Girdle of Masculinity/Femininity (changes your gender) and the smaller one is the Girdle of Piercing + 3 vs. piercing. You may want to wait to do this until you have more than 2 people. If you want, you can return the Girdle of Piercing to its owner, Unshey, in the Friendly Arm Inn (see that section below). Ogre: Area S of Friendly Arm Inn (x 4787 y 1665) Other: - Search Gorion's Body (area E of Candlekeep) You will find some treasure's around where Gorion was killed, including a letter that has some clue's about your origin. (x 3149 y 1373) - A downed Caravan (area S of Friendly Arm Inn) You can check out a destroyed caravan, but there's only 7 gp there to be had. (x 2348 y 3343) -------------------------------------------------------------------------------- 2. Friendly Arm Inn -------------------------------------------------------------------------------- Companions: Khalid, Jaheira (both First Floor FAI, x 329 y 685) Enemies: Hobgoblins Plot: - Beat the assasin, Tarnesh, to gain entrance to the Inn - Talk to Khalid and Jaheria and get them to join. They tell you to go to Nashkel to the south to find out about this tainted ore thing. Subquests: - Unshey's Belt If you want to part with the Girdle of Piercing (which I wouldn't), talk to Unshey in the Friendly Arm Inn to get a reward: History of Tethyr, 95gp, and 800 exp. Unshey: Friendly Arm Inn, Second Floor (x 1190 y 753) - The Noble's Golden Pantaloons On the third floor of the Friendly Arm Inn you will find a nobleman who mistakes you for the laundry service of the inn, and he gives you his Golden Pantaloons for washing. You can't do anything with the pantaloons so give them back to the Noble for 100 exp. Not bad for not doing a thing. Noble: Friendly Arm Inn, Third Floor (x 336 y 673) - Landrin's Spiders Landrin's house in Beregost has been overrun by spiders, and that is why she is hiding in the Friendly Arm Inn. She gives you a bunch of antidotes and promises a reward if you bring back the body of the spider, her husbands boots, and some wine. Go to Beregost, and into the house by the Jovial Juggler. Kill the spiders, and take the 3 items and return to Landrin for your reward: ?????????????????????????????? Landrin: Friendly Arm Inn, Third Floor (x 796 y 735) Spiders: Beregost (x y ) - Joia's Flamedance Ring Hobgoblins north of the Inn have swiped Joia's flamedance ring. Kill them to get it back. Joia is in the house just to the west of the outer gate in the inner grounds. She won't give you anything, but you get 400 exp and Rep + 1. Hobgoblins: Friendly Arm Inn (x 2554 y 292) Joia: Friendly Arm Inn (x 1536 y 2484) Assasination Attempts: 1 - Steps to the Entrance (x 3364 y 2252) Tarnesh -- 120 exp, 58gp and 3 spells -------------------------------------------------------------------------------- 2a. North of the Friendly Arm Inn (2 areas: Farm N of FAI, and the BG Bridge) -------------------------------------------------------------------------------- Companions: Ajantis (x 1572 y 3146) Enemies: Bandits, Ankhegs (Ankheg shells can either be sold or made into an armor, see the Beregost section for more information) Plot: - We're here to pick up the NPC Ajantis (if you want a Paladin, that is), and to do the subquests here. (they have good experience!) Subquests: - The Fishermen and the Sea Priestess Seems that whenever these fishermen get out on their boat, a horrible storm appears and disrupts their fishing activity. They blame the Priestess of Umberlee, Tenya, for cursing them unjustly--or so they claim. Agree to help them, and go north again to the Baldur's Gate Bridge. (unless you want to fight a lot of Ankhegs, when you go north, stay as far to the west as you can manage!) Don't actually cross the bridge, but head as far north as you can manage. Once you have found the Priestess' cottage, save it, and move the members of your party around her. Talk to her, and say that you have come to end her "villainous deeds". After a short battle, she should talk to you (if you killed her, reload!) and tells you that the fishermen are the real menace here (they are, btw). Go back, talk to the fishermen and demand the bowl, then kill the fishermen, and take their Flail +1. Give the Bowl to the Priestess to get your reward: 2500 exp. Fishermen: Farm N of Friendly Arm Inn (x 700 y 2643) Priestess: Baldur's Gate Bridge (x 3989 y 720) - Farmer Brun's Son (or the Cave of the Ankheg's) Warning! This subquest is a little more difficult since you have to fight the mighty Ankheg's! So if you don't feel up to it, don't try it! Just to the East of the Fishermen you will find Farmer Brun. It seems that his son has gone missing. Agree to help him. Go a little to the west to what appears to be a giant pit in the ground, and go into it. Go down the tunnels to the east, when you get the option, you usually want to take the north path. Eventually you will find a treasure horde, in which you will find Wand of Fire, Chain Mail +1, Dagger +1, Dart of Stunning, Dart of Wounding, 2 spells (Dire Charm and Ghost Armor), 3 potions (Cloud Giant Strength, Antidote, and Magic Protection), 560 gp, and Nathan's corpse. (In case you are wondering, there is nothing else down here except for more Ankheg's) Return with the corpse to Farmer Brun's to get your reward: 500 experience points. Farmer Brun: Farm N of Friendly Arm Inn (x 3492 y 2328) Ankheg Pit: Farm N of Friendly Arm Inn (x 2137 y 2404) Nathan's Body: Ankheg Pit (x 2458 y 137) Other: - Gerde and the Ankheg Fighting You may find Gerde around. She explains a few things about Ankheg's and will let you hunt up to 9 of them. Kill every Ankheg that you can find on the screen and she will give you 75 gp. Note: The Baldur's Gate Bridge is important later, and we will come back this way again. -------------------------------------------------------------------------------- 3. Beregost -------------------------------------------------------------------------------- Mirianne's Letter (subquest) Just south of Beregost you will find two Ogrillons, and on one of their bodies is a letter for a Mirianne, who lives in Beregost. Take her the letter and she will give you a Ring of Protection + 1 and 300 exp. Mirianne: Beregost (x 4804 y 2086) Ogrillons: S of Beregost (x 3850 y 1460) Firebead Elvenhair's Book (subquest) You'll find Firebead in Beregost (he was also in Candlekeep while you were there) and he wants you to pick a book up for him, the History of the Fateful Coin. You can find it across the street in the Feldepost's Inn (for 2gp). Give him the book and you get 300 exp, the History of the Dead Three, and a Reputation + 1. Firebead: Beregost (x 2044 y 2905) Marl the Drunk (subquest) Marl is in the Feldepost Inn, and he has had his fill of adventurers. He accosts you in the bar, and you can fight him (????? exp), but you can also talk him out of fighting. Choose options 1, 1, 3, 3, 1. For your trouble you get 900 exp. Marl: Beregost, Feledepost's Inn (x 1406 y 2640) -------------------------------------------------------------------------------- 4. Nashkel -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- 5. The Nashkel Mines -------------------------------------------------------------------------------- ================================================================================ Tales of the Sword Coast ================================================================================ -------------------------------------------------------------------------------- X. Durlag's Tower -------------------------------------------------------------------------------- Nymph's Hair (subquest) In the tower on level 3 you will come across a jerk named Riggilo. Don't kill him. On level 4 you find a Nymph (Kirinhale), agree to help her out, and she gives you a lock of Nymph Hair. Go back to Riggilo and give him the hair. Finally go back to the Nymph and get your reward: 4000 exp. Also Riggilo is now trapped in the tower for eternity. It's win-win! If you want, go back and talk to Riggilo again, and he will get upset and attack you. Kill him for 1400 more exp, and some minor treasures. ================================================================================ APPENDICES: ================================================================================ -------------------------------------------------------------------------------- A. Monsters & Monster Strategies -------------------------------------------------------------------------------- In the treasure category, the amount of gp can also be replaced by a jewel or a potion (or pretty much anything of some value). Normal Monsters: Name: EXP: Treasure: Ankheg 975 Ankheg Shell Baby Wyvern 450 -- Bandit 65 Scalp, Long Sword, L. Armor, S. Bow, 1-20gp Battle Horror 4000 20gp Black Bear 175 -- Black Talon Elite 240 Scale Armor, Long Sword, Magic Arrows, 20gp Brown Bear 420 -- Cave Bear 650 -- Digger 7 Spear Dire Wolf 125 -- Diseased Gibberling 35 -- Doom Guard 2000 -- Doomsayer 4000 -- Doppleganger 420 varies Dread Wolf 650 -- Druid 120 Quarter Staff Ettercap 650 5gp Flaming Fist 250 Plate Mail, Helmet, S. Shield, L. Sword F. Fist Enforcer 300 same as FF, w/ Magic Arrows FF Enforcer/Wizard 650 -- F. Fist Scout 300 varies Flind 120 2-Hnd Sword, 18-30gp Ghast 650 15gp Giant Spider 450 -- Gibberling 35 1-11gp Gnoll 35 Halberd, 2-10gp Gnoll Slasher 65 same as gnoll Gnoll Veteran 65 same as gnoll Greater Basilisk 4000 varies Gr. Doppleganger 4000 varies Guard 120 Scale Armor, M. Shield, L. Sword Hamadryad 650 Dagger Hobgoblin 35 Leather Armor, Helmet, L. Sword, 5-20gp Hobgoblin Elite 95 same as Hobgoblin Invisible Stalker 3000 45gp Kobold 7 Short Sword, Short Bow, 2-15gp Kobold Commando 35 Arrows*, 20gp Lesser Basilisk 1400 -- Mountain Bear 900 -- Mustard Jelly 2000 -- Ochre Jelly 270 -- Ogre Berserker 650 varies Ogre Mage 650 varies Ogrillon 175 varies Phase Spider 1400 -- Polar Bear 900 -- Sirine 2000 Pearl, etc. Skeleton Warrior 4000 Spell, 2 Hnd Sword + 1, Helmet Sword Spider 2000 -- Tasloi 35 Spear, 1-5gp War Dog 65 -- Wild Dog 35 -- Winter Wolf 975 Pelt Wolf 65 -- Wraith Spider 1400 -- Wyvern 1400 Wyvern Head Xvart 15 Short Sword, 2-15gp Zombie 65 -- Monsters with Names: Tarnesh 120 3 spells, 58 gp Teven (bandit) 975 Scale Mail, Long Sword, M. Shield, 45gp Osmadi 1000 Leather Armor, Staff, 12gp Tranzig 975 Wand, Ring, Staff, Letter, 91gp Raiken 650 Chain Mail, M. Shield, War Hammer+1, 31gp Ardenor Crush 900 Studded Leather Armor, Helm, L. Sword, 104gp Taugosz Khosann 2000 Full Plate, M. Shield+1, War Hammer+1, 105gp Hakt 750 Bow of Marksmanship, Leather Armor, 62gp Venkt 900 3 spells, Robe, 2 potions, 92gp Britik 900 Gold Ring, Jade Ring, Garnet Gem, Halberd Raemon 1200 Scalp, Composite Long Bow, Magic Arrows, 1gp Seniyad 4000 Leather Armor, Staff, Ring* Centeol 1000 -- Drasus 1400 Boots of Speed, Chain, Morning Star+1, 56gp Kysus 1400 Robe, Dagger, 66gp Rezdan 1200 Robe, Staff, 32gp Genthore 1600 Plate Mail+1, L. Shield, Throwing Ax, 56gp Hareishan 1200 Adv. Robe, 2 spells, Potion, Staff, 310gp Natasha 1200 Robe, 4 spells, Dagger Davaeorn 6000 Bracers AC6, 2 Robes, 2 Spells, 106gp Tenya 650 Bracers*, Flail Droth 975 Helm of Defense, 150gp Shoal 500 Pearl Drizzt 12000 2 Scimitars, Chaim Mail + 4, Brage 1400 Cursed 2 Hnd Sword, Body, Potion, 80gp Icharyd 950 Helm, L. Shield, 80gp, Flail + 1 Lendarn 1400 Robe*, 4 spells, 2 potions, 180 gp Thalantyr 3000 Adventurer's Robe, 2 potions Kelmath Ormlyr 5000 Mace, 2 potions, 102gp Gellana Mirrorshade 2000 Studded Leather, 2 Potions, club Unshey 420 History Book, Staff, 82gp Gerde 420 Chain Mail, Spear, 45gp Tales of the Sword Coast Named Monsters: Marcellus 2000 Robe*, 1 Spell, 81gp Beyn 1800 Wand*, 66gp Andris 6000 Robe*, 2 Spells, Scroll, 109gp Tellan 3000 Darts*, 78gp Dezkiel 1800 Shandalar's Cloak, Scroll, 66gp Garan 2000 4 Spells, 66gp Cuchol 1800 1 Spell, 66gp Ghost 3750 -- Riggilo 1400 Leather Armor*, Short Sword*, 170gp Love 3000 Rune, Bastard Sword, Wine Fear 2200 -- Pride 2500 Plate Mail, Large Shield Avarice 2500 Short Sword + 1, Leather Armor "Dryad" Fighting: A dryad (or any other female monster type, such as the Siren) has some nasty magical attacks, namely Charm Person, which if used on the right person in your party, screws you over. Nothing worse than having to fight your own best fighter. So if you lose too many people to her, then go back to your last save, then send only your best fighter to where the dryad is. If your fighter is charmed, no big deal (enemies won't attack charmed party members, so you won't get killed). Once she is out of the worst magical attacks, send in the cavalry. -------------------------------------------------------------------------------- B. The Gods of the Realm -------------------------------------------------------------------------------- Cyric -- evil god worshipped by Bassilus to raise the dead, also Mulahey has a Cyric Holy Symbol on him. Helm -- a good god, worshipped by Ajantix. There's a Helm temple in Nashkal. Jergal -- former god of the dead, lost his power to Bane, Bhaal, and Myrkul (History of the Dead Three) Kozah -- ancient god of various chaotic happenings (like earthquakes), there is an ancient temple being unearthed of his far to the SW of Beregost, but beware the curse! Mystra -- goddess of magic Oghma -- there is a temple to Oghma is Candlekeep Sune -- good god, the Holy Ring is a Sune artifact Umberlee -- goddess of the Sea, you run into her priestess at the Baldur's Gate Bridge -------------------------------------------------------------------------------- C. Utilities & Editors -------------------------------------------------------------------------------- Exp Cap Removers: ----------------- Godlike (144kb download, version 1.1) This really cool utility removes the experience cap from any version of Baldur's Gate, including the Tales of the Sword Coast. If you don't know, there is a limit to how much experience you can get in the regular game, and this removes that limit. Really cool. Author: Team BG Web Site: http://www.bgrealms.com/teambg/ Character Editors: ------------------ BG Character Editor (2.49Mb download, version 1.4.5) This utility allows you to edit any character at any time. You can change all the attributes, plus you can edit your inventory. With this and god- like you could make a character who is nigh unto invinceable. It is most useful when playing a multi-player game as well since you can then edit your character at any moment. Author: Team BG Web Site: http://www.bgrealms.com/teambg/ Rules Editors: -------------- Team BG Rules Editor (52kb download, version 1.0.0) This editor allows you to edit the Exp Cap (rather than remove it in its entirety), the Spell Progression, and more. Author: Team BG Web Site: http://www.bgrealms.com/teambg/ Script Writers: --------------- Team BG AI Scriptor (27.5kb download, version 0.9.1) This utility allows you to write your own scripts for use by your party members. (a script is something that tells NPC's what to attack, and when) Author: Team BG Web Site: http://www.bgrealms.com/teambg/ -------------------------------------------------------------------------------- D. Cheats -------------------------------------------------------------------------------- -- to be filled in later -- -------------------------------------------------------------------------------- E. Online Resources -------------------------------------------------------------------------------- Really Good All Around Sites: ----------------------------- http://www.bgchronicles.com/ http://www.bgrealms.com/ http://www.bgrealms.com/teambg/ Portraits: ---------- http://hometown.aol.com/ldyjaheira/bgindex.html -------------------------------------------------------------------------------- F. Strange Things -------------------------------------------------------------------------------- Inconsistencies and/or Mistakes: After clearing the Cloakwood Mines, talk to Officer Vai and she will say: "You efforts have not..." A clear grammatical mistake. ASCII Art created using SigZag by James Dill: (freeware!) http://www.geocities.com/southbeach/marina/4942/sigzag.htm This FAQ was writen entirely using the GWD Text Editor: (shareware) http://www.gwdsoft.com/ Shameless Self Promotion: I have also written faq's for: NES: The Legend of Zelda Disney Adventures in the Magic Kingdom SNES: Utopia: Creation of a Nation Aerobiz Supersonic PC: Ultima 4 Ultima 7 Ultima 7 Part 2: Serpent Isle Ultima Underworld -- Keyboard Commands Ultima Underworld II -- Keyboard Commands -- Spell List Sid Meier's Alpha Centauri Rollercoaster Tycoon Colonization -- the Single Colony Strategy Guide -- the Cheat Guide Master of Magic (revision) All can be found at: http://www.gamefaqs.com/ Questions? Comments? Mistakes? Email me about it! Email: manymoose@hotmail.com ICQ: 185116 Preliminary Version 0.1 (8-17-99, 32k) Preliminary Version 0.2 (8-18-99, 41k) Changed the format Fixed some errors Small Changes Finished the North of FAI section and the Introduction Filled in the Team BG Editors This Document is Copyright 1999 by Dan Simpson