@ @@@@@ @ @ @@@@ @@@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@ @ @@@@@ @ @ @ @ @ @@@ @ @ @ @ @ @ @ @ @ @ @@@@@ @@@ @ @ @@@@@ @@@ @@@@ @@@@@ @ @ @ @@@@ @ @ @ @ @ @ @ @@ @@ @ @ @ @@@@ @ @ @ @ @ @ @ @@@ @ @ @ @ @@@ @@@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@ @ @ @@@@@ @ @ @ @ @@@@ ________________ / \ | FAQ v1.0 | | | | Billy Sauls | | bsauls@usa.net | | | | Updated on: | | 12/19/98 | | | \________________/ The latest version should be available at http://www.citynet.net/personal/billy/azure Make sure to use a fixed width font. If you can't read the title above that says "Azure Dreams" in @ signs, then you need to switch fonts to something like Courier. At first, I thought Azure Dreams really sucked. It looked hard to fight, like it restarted you all over when you died, and when your familiar died you could never get him back. Then, I took some time to fool around and boy was I wrong. This game is now one of my favorites and I can recommend it to anyone for a good 30 hours of play, at least, before you should become tired of it. If I'm missing something, or if there is something you think I should add, by all means, e-mail me. And I know my ACSII art blows, so if you can do a better one for me, send it :) I. GETTING STARTED II. ITEMS Fruits, Seeds, Herbs Swords, Wands, Shields, Troll Weapons Bells, Scrolls, Sands, Crystals Glasses, Loupes Balls Specials How to get the rare items... III. WHAT ITEMS TO USE Building a good weapon Building a good shield Items you should keep for later IV. FAMILIARS Itroduction How do I find one? Mine sucks, I want another one! :( What are some good ones to keep? Advancing Should I use mixture magic or direct attack AI? I got two good ones, when do I get another collar? Fusion Tips Special inheritances rule! How many can I use at once? How familiar magic works, and how to obtain it... [My best personal fusion combinations] Monster Book Fire Water Wind Magic List V. THE TOWN Everyone hates me... :( Wow, I can build stuff! Getting a girl (or two) :) VI. THE TOWER I got in, how do I leave? Who's this dork and that chick on level 2? Traps? Monsters to look out for... VII. PROGRAMMING BUGS IN THIS GAME THAT I'VE FOUND IX. COPYRIGHTS AND DISCLAIMER X. CREDITS XI. PLANNED FUTURE ADDITIONS ****** I. GETTING STARTED *********************************** The first thing to know is that you are going to die at first, very frequently. It's ok though, because even though you aren't gaining anything, your familiar is. The more levels he gains, the higher you'll be able to travel. Then you'll eventually find some new familiars that you like and will be able to start working on a sword/wand and a shield for yourself. For a free Pita Fruit, always talk to your mom before leaving. And make sure to save often with her in one save slot, and use another for saving in the tower only. Because sometimes, things go wrong and you'll loose any items you brought with you if you don't make it out of the tower once you load up that "Tower" save. And the most important thing to remember is, the more you play the more addicted you will become. You'll start to want to know what in the world happened to your father and what in the world do those high level monsters look like. ****** II. ITEMS ******************************************** NOTE: * - Denotes rare item. ====Fruits==== Name Usage Sell Price Pita Restores 50 MP to your monster 5g Big Pita Restores 100 MP to your monster 10g Limit Become angry and raise critical hit % 100g Laev MP of user decreases faster 20g Leva Familiar will not change form after 20g next fusion Oleam Vanishes monster and returns player to 100g town (later only if used on your familiar) Tumna Turns user into a frog 20g Leolam MP will not decrease for a while 100g Geropita* Reduces user's MP to 0 100g Roche* Causes monster to revert back to an egg 5000g ====Seeds==== Name Usage Sell Price Light Changes genus to fire 150g Wind Changes genus to wind 150g Sea Changes genus to water 150g Mahell Increase speed temporarily 50g Lar* Lowers level 50g Slow* Decrease speed 50g Hazak Increases attack power 500g Shomuro Increase defense power 500g Mazarr Increase level 200g Tovar* Increase luck (I have no idea) 1000g ====Herbs==== Name Usage Sell Price Wake-up Wakes up sleeping monster/familiar 20g Medicinal Restores HP 7g Roeam Restores sight when blinded 20g Antidote Restores normal status when poisioned 15g Antichaos Unconfuses target 20g Hazak Recovers weakened attack power 80g Cure-all Recovers all status 200g Shomuro* Recovers weakened defense power 80g Horrey* Weakens defense 10g Harash* Weakens attack power 10g Poison Causes poision effect 5g Paralyze Causes paralyze effect 10g ====Swords==== Name Attack Power Attributes Sell Price Gold 1 Don't ruse 1000g Copper 2 50g Iron 3 100g Steel 4 150g Gulfwind 5 Wind genus 400g Blizzard 5 Wate genus 400g Fire 5 Fire genus 400g Vital 5 Prevents manovea 800g from splitting Holy* 7 Holy sword with divine 10000g protection (I have no idea) Seraphim 8 Guy's keepsake sword 1000g Dark* 10 A cursed sword (I have 10000g ====Wands==== Name Attack Power Attributes Sell Price Wooden 1 10g Paralyze 1 Randomly paralyzes an 100g enemy when you attack Seal 1 Randomly seals an enemy's magic when you 500g attack Scarlet 1 Fire genus 150g Stream 1 Water genus 150g Gulf 1 Wind genus 150g Life 1 Gain 1-4 HP when you 1000g attack an enemy Money 1 Randomly turns a killed enemy into copper coins 1000g Trained* 1 Can be tempered with red 5000g sand ====Shields==== Name Defense Power Attributes Sell Price Leather 1 Don't rust 30g Wood 2 Don't rust 50g Mirror 3 Don't rust, sometimes 1000g reflects spells Copper 4 100g Iron 5 150g Scorch 5 Fire genus 600g Ice 5 Water genus 600g Earth 5 Wind genus 600g Live 5 Sometimes retaliates when 600g you are attacked Steel 6 300g Diamond 7 Don't rust 1500g ====Troll Weapons==== Name Attributes Sell Price Hammer 1000g Sword Can't be blocked by 1000g shields Bow Gun Range weapon 4000g ====Bells==== Name Usage Sell Price Familiar Calls all familiars back to you 400g Holy Forces enemies out of a room (never 100g got it to work) Malicious Increases level of enemy monsters (or 800g your familiar if it is confused) ====Scrolls==== Name Usage Sell Price Holy Creates an invulnerability field 150g around you for a while Malicious Causes chaos (throw it at an enemy) 150g Restore Revives fainted familiar 400g De-curse Removes curse from cursed equipment 100g Trap Resets all used traps and makes them 400g visible to you Flat* Makes a floor terrain all the same 100g height Alchemic* Turns all items on the level into gold 80g coins ====Sands==== Name Usage Sell Price Red Increase weapon power +1 100g Blue Increase shield power +1 100g White Increase ball uses +1 100g ====Crystals==== Name Usage Sell Price Wind Allows you to exit the tower 200g Water Restores collard familiars hp and mp and 400g returns status to normal Fire Summons a salamander to attack enemies 400g ====Glasses==== Name Usage Sell Price Star Reveals entire level, including items 50g Truth Identifies items in green lettering 100g (eggs, weapons, sheilds, balls) ====Loupes==== Name Usage Sell Price Trap Reveals location of all traps 100g Exit Reveals elevator location of current 50g level Monster Reveals location of all monsters on 50g current level Treasure Reveals location of all treasure on 50g current level ====Balls==== Name Usage Sell Price (0 charges) Acid Rain Rain hits all enemies in room for 800g heavy water damage Binding Lightning causes paralysis 400g Blinder Causes blindness on target 500g Poison Chance of poisioning all enemies in 800g current room Blaze Mild fire damage 500g Fire Medium fire damage 300g Flame Medium fire damage 800g Pillar Heavy fire damage 1000g Ice Rock Water creates heavy ice barrier 800g Recovery Water healing 800g Repel Water causes magic reflection 500g Water Water creates water barrier 500g Sleep Wind induces sleep 800g Weak Wind causes target to go down 1 level 500g ====Specials==== Name Found From Usage Blue Collar Level 12 Allows 2 familiars at once and allows fusion Guru's Pot Level 15 Allows restarting of windmills Meat Weadog It throws them to distract your familiars and will restore mp Octopus Stand in Dumplings Town Restores hp and Fur loves them Blue Cape Level 20 The cape of the bar owner's lost lover Water Medal Level 25 Allows the pool to re-open (kill the white picket to get it) Healing Herb Level 28 Heals Cherrl's illness Ultimate Egg Level 40 Contains the most powerful monster Seraphim Sword Level 40 Your father's keepsake sword ====How to get rare items...==== Rare items are very rare :). The rarest seems to be a Roche fruit, but of course it is the most useful too. An easier way than waiting around hoping to find one of these is to find a monster called Barong. He is located on floors 16, 26, and 36, but doesn't always show up. My advice is to wait around until an Earthquake happens, because sometimes you'll find 4 or 5 of them in the same level if you get lucky (but, again you may find 0 in that time). When you successfully find one, just throw any item you don't want at it (Put HAVE command in, then press X + Circle) and he'll spit up a totally new one (85% of the time it is a better one). You can do this about 4 or 5 times until his mp is depleted. But, if you have any extra herbs just throw it at him when his mp is gone and bam, he'll have enough mp to spit up another item. Repeat this for as many herbs as you have. If he happens to spit up a Roche fruit (which would be nice), you could use it on him to have your own Barong. If you get one, fuse him with a Cyclone for a MP Consumption Halfing, and make twice the items. ****** III. WHAT ITEMS TO USE ******************************* ====Building a good weapon==== If you are going to start adventuring into higher levels, you need build a good weapon up. I recommend a gold sword (unless you have been lucky and found a training wand). Even though either of them have only 1 attack, they don't rust. Rust traps are everywhere, and they suck. Just keep all those nice Red Sands in your safe at home until you find which ever of those you want to use (I wouldn't wait too long for a training wand though, they are extremely rare), then temper it with them all. Each time you add +1, your weapon will hit for more. A +40 or so can kill anything in one shot (on higher levels, only if you with mixture magic). ====Building a good shield==== A shield is the most important thing to have. I recommend a diamond shield, but you could use a mirror shield. Diamond shields are already 7 defense, while mirror is only 3 but reflects spells. But, not many enemies use spells that often, and if you have a diamond shield built up they won't take off hardly any damage at all, so mirror isn't worth it in my opinion. But use one or the other because they are both rust proof. Save all your blue sands at home until you find the one you want. Having a +30 to +40 and a decent sword will easily allow you to travel to around level 28 without using a familiar at all. ====Items you should keep for later==== I can't stress enough to keep a Roche fruit if you find one! I found one once when I was first playing and used it on a damn troll and I can't find another one yet. If you want to use it, use it on a Barong, Dragon, or Maximum. Any other monsters would be a waste becaue they are easier to find eggs for than these. If you are going to have a Barong, start saving Leolam fruits and any manovea eggs you find. Now, when you go to the tower, just pull out Barong, give him a Leolam, and off he goes for a while before his mp goes down. After his mp is gone, pull out your manoveas and have them transform into a Barong and use them until their mp is depleted. You could get a good 30 items from Barong's mouth out of this. Save all your Shomuro, Hazak, and Mazarr seeds for later on when you get a favorite familiar from the higher level floors. Give the Shomuro and Hazak seeds right away to it, but wait until it is at least level 25 before feeding it the Mazarr seeds, or they will be going to waste kind of. ****** IV. FAMILIARS **************************************** ====Introduction==== Question: How do I find one? Answer : Located all through the tower there will be some eggs with various monsters in them. I would recommend you just use your Kewne for a while. Question: Mine sucks, I want another one! :( Answer : It takes time, and all of them will suck in the beginning until you get levels built up on them, then they will hit for some more. Be paitent. Question: What are some good ones to keep? Answer : In the beginning the best one you could have would be a Manoeva. I got one and he went with me through the whole game (I chose him over my other monsters) and is currently on level 43 and can take on anything on his own. Just try to steer clear of wind genus monsters. They may hit you for hard, but when you own one, they get hit HARD! There is way too many fire genus monsters everywhere for them to be effective. A Grifon, Naplass, Killer, Dragon, Maximumm, or Archane familiar is good to keep. ====Advancing==== Question: Should I use mixture magic or direct attack AI? Answer : At first, if you have a fire familiar definately use mixture magic until it gains some strength. If you have a water genus monster, put it on AI 4 because they'll help out a lot killing those fire monsters. Question: I got two good ones, when do I get another collar? Answer : On level 12 of the tower, look for the blue collar. However, two familiars out at once does take away from your experience even more, so use two only if you need them both. ====Fusion Tips==== Question: Special inheritances rule! How many can I use at once? Answer : Sorry, but only one at once. A monster that naturally has one will keep it and can gain one to have two though. Also, once you give a trait to a monster the new monster will not be able to transfer that trait to another one, so be careful. Also, another common mis-understanding is about the doubling things. People seem to think that you must fuse them on a low level to get the most out of it, but really it doubles whatever is currently there regardless of the level. Here is a chart of traits: Name Trait Arachne/Ashrua Attack Power Doubled Block/Metal Hard (Defense Doubled) Clown/Death Spell Level Doubled Cyclone MP Consumption Halved Dreamin Sleep-Proof Kewne Unbrainwashable Killer Atrocious (don't know what it is) Kraken Electric Shock Body Naplass Hit Points Doubled Noise Spell-Proof Nyuel/Battnel Poison-Proof Pickett Quick Stealth Rust-Proof (don't know what it does) Unicorn/Univern Blind-Proof Viper Attack Lowering Attack Zu Paralysis-Proof Question: How familiar magic works, and how to obtain it... Answer : Every monster has a spell, most of them are hidden though. To unlock a monsters spell, just fuse it with any other monster. However, it always starts on level 1, but it will usually catch up quickly to your level until it is one below it and it will stay that way. Also, spells are genus specific to leveling up. If a spell icon has a white box around it, it will level up for that genus. If the icon has nothing there, it will not level up because you are the wrong genus. ---My best personal fusion combinations--- Naplass tend to sleep, so fuse them with a Dreamin to make them sleep proof. Killers are already extremly strong, but fuse it with a Archane for double strength and it will literally kill everything! Blocks have a double defense, but fuse them with a Naplass to give them double hit points and they can walk through a mine field it seems. Barong and a Cyclone for Reduced MP Cosumption so you can make twice the items. ====Monster Book==== I will complete this later. I may have to include it as a seperate file because it will be pretty in depth. So, right now just a list of the monsters under their genus. NOTE: Transformations take place when your familiar is on level 20. ---Fire--- Kewne Dragon Kid (Transforms to Dragon) Ifrit Flame (Transforms to Ifrit) Grineut Griffon (Transforms to Grineut) Troll Balloon Volcano Barong Weadog Naplass Killer Tyrant Maximum ---Water--- Saber Snowman (Transforms to Saber) Ashra Arachne (Transforms to Ashra) Battnel Nyuel (Transforms to Battnel) Pulunpa U-Boat Blume Manoeva Kraken Viper Mandara Glacier Takopoo (Non-atainable) Mushroom (Non-atainable) Lazy Frog (Non-atainable) ---Wind--- Death Clown (Transforms to Death) Univern Unicorn (Transforms to Univern) Metal Block (Transforms to Metal) Noise Dreamin Cyclone Picket Stealth Zu Garuda Golem Maliling (Non-atainable) Soil Claw (Non-atainable) ====Magic List==== Spells only level up when they are with their natural genus. Here is a list of the base spells (natural spells): ---Fire (Attack)--- Name Effect Mixture Magic Breath Flame Shower Attack Flame Sword Brid Fire Bullet Flame Sword Poison Causes Poison Heat Wave Rise Fire Pillar Attack Flame Sword Sled Fire Runs Over Enemy Flame Sword ---Water (Heal/Protect)--- Name Effect Mixture Magic DeHeal Bubble Charged Healing Blizzard Sword DeForth Water Charged Healing Blizzard Sword DeMirror Anti-Magic Sheild Aqua Blade DeRock Ice Obstacle Snow Shoot DeWall Water Protection Aqua Blade ---Wind (Status Changing)--- Name Effect Mixture Magic LoBind Thunder causes paralysis Earth Shaker LoBlind Blind target with darkness Earth Shaker LoDown Causes target's level to Thunder Wave decrease by 1. LoGrave Tornado Attack Thunder Wave LoSleep Wind Induced Sleep Earth Shaker When you change to a non-natural genus, the spell will have a similar effect, as will the mixture magic. ****** V. THE TOWN ***************************************** Question: Everyone hates me... :( Answer : Of course they do. It's because they think you are some spoiled brat who thinks he'll be a monster tamer. Give it some time. When you start building new buildings and reach higher levels in the tower people will start respecting you. As will the ladies (see below). Question: Wow, I can build stuff! Answer : Yes you can, and you can earn gold in a few, but they all give you more respect from the town basically. Here is a list of buildings you can build along your adventure: Building Cost Description House Expand 6000g More room for furniture and safe holds 30 items. House Expand 2 60000g Even more room, multiple girls at once, and safe holds 60 items. Hut Expand 4000g Room for 10 familiars Hut Expand 2 6000g Room for 17 familiars Hut Expand 3 20000g Room for 37 familiars Hut Expand 4 60000g Room for 65 familiars Temple 4000g Gain respect, new building ideas from Jorda. (Your mom suggests you build it.) Hospital 4000g Meet Cherrl (The doctor will ask you to do it.) Theater 8000g Do stand-up comdey. (Fon will ask you to build it--the guy outside the carpenters house). Bowling Alley 40000g You can bowl. (Jorda will suggest it after you build his temple). Racing Circuit 30000g Race on Nyuels. (Silver suggests it--guy in north west corner of town). Fountain 2000g Become more "cultured". (Nico will start taking donations for it). Casino 100000g Gamble your money. (Jorda suggests it after you build the Bowling Alley). Library 8000g Meet Mia. (Dr. Hal will ask you to build it). Gym 30000g Weight lifting contest. (The blacksmith will suggest it later on in the game). Amusement 30000g Play some games. (Carpenter's Center assistant will suggest it later on in the game). Swimming Pool Open the pool up for some fun with the women. (Find the water medal on level 25 and give it to the guy). Octopus Ball Treats for everyone. Fur loves Stand them. (Opens after you return Guru's Pot). T-shirt Stand T-shirts with your face on it. (I think it opens when you reach level 20 or 25 in the tower). Question: Getting a girl (or two) :) Answer : Well, the best way to put this is...Be persitant and visit them often. I'll have full descriptions next version hopefully, but for now here is a list and where to find them. Fur Gots (runs the furniture store) Nico (she's obvious) Selfi Rhodes (she's at her house or in the tower usually) Patty Pan (she's the waitress in the restraunt) Cherrl Child (she'll throw something out her window and she lives behind the hospital) Vivian (she'll show up after the bar is reopened) Mia Myrnia (she'll be in the library) ****** VI. THE TOWER **************************************** Question: I got in, how do I leave? Answer : Look for a wind crystal. Other than that the only way to leave is to sacrifice a familiar with a Oleem fruit. Question: Who's this dork and that chick on level 2? Answer : The chick is one of your potential girl friends, so be nice :). The dork is her stupid brother who thinks he's God's gift to everything. Just whip up on him and insult him when you talk to him. Question: Traps? Answer : Yes, there are some traps to look out for in the tower. You, your familiar, or the enemy will step on them. Sometimes they do not go off though. Here is a list: Name Description Bomb 4-way damage that destroys any items it hits Slam Drops a large spiked ball on the target for medium to low damage Poison Causes target to have a poison status Blinder Causes target to have blind status Chaos Causes target to become confused Prison Causes target to become paralyzed Sleep Induces sleep on the target Slow Causes target to slow to half speed Seal Makes target unable to use magic Frog Turns target into a frog Reversal Flips the room upside down Rust Weakens (adds -1) to equpiment, unless it is rust proof Bump Wakes up any sleeping enemies in the room Crack Causes a certain area of the floor to do random lowering Upheaval Causes a certain area of the floor to do random raising Warp Warps target to a random room on that floor Go Up Sends the target to the next level up Monseter Den Drops a huge amount of monsters into a room when you walk in. Kiss your ass good- bye on higher levels. Question: Monsters to look out for... Answer : Along your journey, there are plenty of monsters waiting to kill you. Here is a list of the most dangerous on each level. Level(s) Monster(s) 1-2 Troll, Ghosh 3 Baloon (at first) 4-5 Blume (Brainwashes your familiars) 8-9 U-Boat, Clown 10-11 U-Boat, Clown, Griffon 12-13 Griffon, Kraken <--(hard) 14-15 Gardua 16-17 Picket 18-19 Picket, Archane 20-21 Viper, Archane 22-23 Viper 24-25 Viper, Zu 26-29 Zu, Naplass, Snowman 30-31 Naplass, Killer, Dragon <-(hard) 32-39 Clacier, Dragon, Golem, Maximum <-(very hard) 40 The Last Boss <-(nearly impossible it seems) ****** VII. PROGRAMMING BUGS IN THIS GAME THAT I'VE FOUND **** Along the way, I've got pretty pissed off when my game crashed and I lost that Dark Sword or when I really wanted that Clown familiar and it locked up on me after I had an egg. Here is a few tips of what not to do so maybe you won't have the same problem. If someone else knows of a bug, send it in. ---#1--- When you transform your Manoeva into an item, don't try to put it back into the bag until it is no longer an item or you will be stuck in an infinte waiting time for him to get in your bag. ---#2--- If you have two familiars out and one can heal, you could be in trouble. If for some reason one has very low life and it gets killed in the same turn the other was going to heal it, kiss your current game good-bye. It's locked up big time, even the music is frozen. ---#3--- Is it just me, or does the move command not work when you use L2 or R2 + Triangle to do give a command to your familiar. It works fine when you go in through the menu (using square), but it won't work at all the other way. Seems odd. ****** IX. COPYRIGHTS AND DISCLAIMER ************************ This FAQ is Copyright (c) 1998 Billy Sauls. You may not use it in any publication without my expressed written consent. You may not modify it in any way. It may be distributed only in it's entire, unmodified form. Failure to comply could result in legal action. Everything in this FAQ is my view. If I'm wrong about something that is a fact, let me know. If I'm wrong about something that is my opinion, then you are crazy. It's my opinion and I can't be wrong about it. This is a service to people who want to learn about Azure Dreams, please don't abuse it by sending me meaningless e-mails. Suggestions and corrections are welcome, no flames about how I hate wind genus. ****** X. CREDITS ****************************************** Only one because I haven't actually released this yet. If you send me something I put in there, then your name will be here unless you tell me not to put it here. ShadowX (shadowx1@hotmail.com) for making the only remotly useful Azure Dreams FAQ I could find out there. It was a starter guide and helped me in the beginning of my adventure. ****** XI. PLANNED FUTURE ADDITIONS ************************* The monster book for sure. The guide to getting all the girls. That's all, got any you think should be here? Let me know. You must have liked my FAQ to read down this far :) -Billy (bsauls@usa.net)