Andere Lösungen

Attack from Mars (e)

Cover

                        ATTACK FROM MARS RULE SHEET 
     _________________________________________________________________
   
                       Compiled by : Robert Macauley
                                      
                         Version 2.0 10 April 1998
                                      
                      HTML conversion by Chris Bonney
                                      
   The following is an attempt to make sense of the Bally pinball game
   Attack From Mars. Most of the information contained here was compiled
   from limited access to an early ROM (p-3 I think) but as of late last
   year I finally get to play this fantastic game again. The version I
   now play is a L-1 rom.
   
   Now the legal stuff. Attack from Mars and many other terms used here
   are copyrighted by Bally, Williams, and for all I know the Easter
   Bunny. This is none of my business.
   
   This sheet is posted as freeware and may be used as such as long as I
   still retain some credit for it and no-one else makes any profit from
   its use.
   
   This was my first attempt at a rulesheet and at the time of writing
   this (late 1996) I was under the impression that no-one else had done
   one yet. Boy was I wrong. Anyway, why should Cameron Silver have all
   the glory. Oh well here goes nothing...
     _________________________________________________________________
   
                              PLAYFIELD LAYOUT
                                      
   Outlanes/Inlanes : The usual type. Each lane has a yellow light above
   it. Lighting all 4 relights Stroke of luck. completing them a set
   number of times also lights Extra Ball.
   
   Slingshots : The usual. No strange shapes here.
   
   Flippers : Only 2. the usual size.
   
   Martian Targets : Spread about the lower half of the playfield are 7
   targets spelling Martian. Lighting all 7 lights Martian Attack.
   
   Left Orbit : Awards Capture and jackpots. This orbit can only be
   completed as a combo when Capture is completed. A bit like World Cup
   Soccer.
   
   Left Ramp : Feeds the ball to the left flipper, awards Big-O-Beam and
   jackpots. Can also start a combo.
   
   Center Ramp: Lights locks, awards jackpots and can start a combo if
   lock is not lit. This ramp is up a laneway behind the Martian saucer.
   Feeds to the right flipper unless lock is lit in which case the ball
   is diverted to the center sinkhole.
   
   Martian Saucer: Kinda strange this one. There is a motorised bank of
   three targets known as the forcefield. Hitting all 3 lowers the
   forcefield and starts an Attack Wave. Behind the forcefield is a drop
   target with 1 target on each side at an angle. Behind the drop target
   is the center sinkhole. Above all this is a large Martian Saucer which
   flashes and shakes during waves.
   
   Right sinkhole : This can be accessed either from the bumpers above it
   or from a shot from below. The awards are: Extra Ball, Stroke of Luck,
   Martian Attack and Rule the Universe. Only Martian Attack can be
   collected from above with one exception. During multiball an extra
   ball can be collected from either direction.
   
   Bumpers : 3 bumpers identical to World Cup.
   
   Bonus X Lanes : Once again, the same position as World Cup. There
   seems to be no max. bonus.
   
   Right Ramp : Feeds to the right flipper. Awards Tractor Beam and
   jackpot. can also start a combo.
   
   Right Orbit : Awards Atomic Blaster and jackpot. Like the left orbit
   this can't be completed unless Atomic Blaster is completed.
   
   Scattered about the playfield are 5 small saucers which flash strobe
   lights and 4 tacky green Martians which jump during Martian multiball.
   Just like the boogie monsters on Elvira.
     _________________________________________________________________
   
                                 OBJECTIVE
                                      
   The main objective is to follow Man's basic instincts: Rule the
   Universe. This is achieved by completing the 6 tasks displayed between
   the slingshots. 5 Way Combo; Total Annihilation; Martian Attack
   Multiball; Super Jackpot; Super Jets; Conquer Mars. These can be
   completed in any order. Some are harder than others.
     _________________________________________________________________
   
                                   RULES
                                      
   Skill Shot : There are 2 skill shots. The basic skill shot launches
   the ball to above the bumpers. You have to collect the flashing lane
   like on Corvette or Flintstones. This is worth 10M + 10M for each
   successful shot. This also increases the bonus X by 5X.
   
   Super Skill Shot : Holding in the left flipper when launching the ball
   enables super skill shot. The ball continues around the orbit and the
   object is to hit a ramp, orbit or the gate for 50M. This also
   completes the feature on a ramp or orbit and starts an attack wave if
   you hit the forcefield.
   
   Attack Waves : Opening the forcefield starts one of 5 Attack Waves.
   The object is to protect one of 5 countries from alien attack by
   hitting the drop target repeatedly. The countries are: France;
   Germany; Italy; England; USA. The display shows a saucer damaging one
   of that countries National Treasures, e.g. stealing the Statue of
   Liberty. The display also shows a damage meter which decreases each
   time you hit the drop target. Hitting the targets beside the drop
   target multiplies the damage caused and the points awarded. The drop
   target is worth 50M per hit 1st wave, 60M 2nd wave and so on. When the
   damage meter is empty the drop target stays down and a shot to the
   center sinkhole destroys the saucer. This is worth 200M 1st wave, 300M
   2nd wave and so on. Completing the 2nd wave lights Extra Ball. Each
   wave has an assortment of quotes in that countries accent.
   
   Attack Mars : The 6th wave is an attack on Mars. First you lower the
   forcefield as normal. This time the drop target stays down and you
   have to hit the sinkhole 10 times. Each shot takes a chunk out of Mars
   on the display. On the 10th hit Mars explodes and you are awarded
   2.5B. After conquering Mars, each shot to the center drop target
   scores 100M for the rest of the game.
   
   Multiball : Shooting the center ramp lights locks. Lock 3 for
   multiball. All ramps and orbits are lit for jackpot starting at 60M
   and increasing by 10M for each hit. After hitting all 5 jackpots a
   traveling super jackpot is lit worth 250M. After super jackpot, all
   jackpots are re-lit. After each super jackpot the value increases by
   250M to a maximum of 1B. This value is held for the entire game.
   
   Martian Multiball : Lighting all 7 Martian targets lights Martian
   Attack at the right sinkhole. You have 30 seconds to hit each bank of
   Martian targets to start Martian multiball. This is a 2 ball Multiball
   in which the object is to hit as many Martians as possible. Each
   Martian is worth 250K which is added on during the bonus count.
   Martian Attack Champion is displayed in attract mode.
   
   5-Way Combo: Shooting any ramp starts the combo lights flashing. shoot
   any arrow to continue the combo sequence. combos are worth 10M+10M for
   each successive shot.
   
   Total Annihilation : Shooting any ramp or orbit spots one of the
   features below it. The first shot is worth 20M, the 2nd is worth 25M
   and the 3rd shot lights hurry-up at the gate for 100M. completing all
   ramps and orbits starts Total annihilation 4 ball multiball. All
   jackpots are lit starting at 50M and increasing by 5M for each shot.
   The center ramp is the Annihilation Jackpot and is worth 100M + 15M
   for each other jackpot made like Cryoprison on Demo Man.
   
   Super Jets : Each bumper hit counts down from 100. Reaching 0 starts
   super jets for 3M per hit. A subsequent super jets will require an
   extra 25 bumper hits.
   
   Stroke of Luck : A random award collected at the right sinkhole. The
   awards are: Start Attack Wave, Light Extra Ball, Video Mode,
   Light/Award Lock, Strobe Multiball, Multiball, Hold Bonus, 25M or 50M.
   Stroke of Luck is re-lit by lighting all 4 inlanes and outlanes.
   
   Strobe Multiball : A 3 ball multiball. All playfield lights are off
   except the strobe lights and the forcefield. The aim is to hit the
   forcefield as many times as possible. 10 hits lights extra ball and 20
   hits awards 250M.(??)
   
   Video Mode : You control a cannon and have to shoot at decending
   saucers. The flippers control the direction of your shots. If a saucer
   reaches the ground the mode ends. If you shoot enough saucers, you
   have to take on an alien mothership. 80 hits will destroy the
   mothership. Pressing the launch button activates a smart bomb which
   destroys every saucer in the display. Only 1 smart bomb can be used.
     _________________________________________________________________
   
                             Rule the Universe
                                      
   A 5 ball (??) multiball with everything major lit. Total Annihilation
   and Martian Multiball are running and the super jackpot is lit . The
   object is to score 5 Billion points during multiball. If you get the
   5B the game goes dark and kills the flippers. You are then awarded an
   additional 5B and the title "Ruler of the Universe". The current
   ruler's initials are displayed in attract mode. For the rest of that
   ball, all 5 arrow shots are lit for a victory lap. This starts at 100M
   and increases by 10M each time. Shooting the saucer relights the arrow
   shots. Failing to achieve 5B is fairly depressing. The game just
   continues on as if nothing has happened, leaving you to wallow in your
   sorrow.
     _________________________________________________________________
   
                              TIPS AND TACTICS
                                      
                        The Importance of Multiball
                                      
   On later attack wave it takes quite a few hits to destroy the saucer.
   Starting multiball after you start an attack wave gives you 3 balls to
   attack the saucer with instead of 1. Starting Martian attack can also
   work in the same way. Always remember to start the attack wave before
   multiball otherwise you will not be able to start the wave.
   
   Another variation of this is to start Total annihilation while Martian
   attack is going which gives you 4 balls instead of 2 to build up huge
   Martian totals.
   
                      Skill Shot vs. Super Skill Shot
                                      
   Avoid the temptation to use Super Skill Shot. 50M looks tempting but
   5X bonus + 10M increasing with each ball can add up to a lot more.
   Also there is a good chance that the ball will go back up the lane off
   the bumpers. What goes up must come down and the lane change is very
   useful here. Also super skill shot lights all 3 features if you hit a
   ramp but you miss out on hurry-up which means 100M down the toilet.
   It's just not worth the effort.
     _________________________________________________________________
   
                                    COWS
                                      
   There are 3 cows to my knowledge. 1 is a cow drawing on the right
   ramp, cows sometimes appear when you spot big-o-beam or tractor beam.
   Pressing the launch button when any of these cows appear gives a sound
   effect. Doing it for both cows enables Cow Video Mode. The next video
   mode will feature cows instead of saucers.
     _________________________________________________________________
   
                                RANDOM NOTES
                                      
   Attack from Mars is IMHO the one of the top games of all time.
   It's not a hard game to get into but reaching Rule the Universe
   is a challenge even for the best players. I'm no wizard by any means
   and due to an enforced layoff (couldn't find a machine) it took nearly
   18 months before I finally made it to Rule the Universe.
   
   The sound is nothing special, but the quotes fit the theme of the game
   very well, even if some of them are very corny. The graphics are good
   especially attacking Mars and the start of multiball.
   
   On the gameplay side, most shots can be made without too much
   difficulty but the right sinkhole can be a bitch. My main gripes are
   the very greedy outlanes and the fact that the drop target can send
   the ball straight down the middle. I really miss the kickback too.
   
   All in all Attack from Mars should offer enough challenge for players
   of all skill levels (no this is not an ad). The scoring is fairly high
   so expect scores in the high billions. The replay boost is around 1.5B
   which isn't really as bad as it sounds. One thing I don't
   miss is the extra ball buy in, which is turned off by default.
     _________________________________________________________________
   
                                  Bragging
                                      
   Highest game so far 51B including 2 Rule the Universes (both won!!!)
     _________________________________________________________________
   
                                 THANKS TO
                                      
   Chris Bonney chrisb@enternet.com.au
     _________________________________________________________________
   
                          SUGGESTIONS AND COMMENTS
                                      
   Any suggestions, comments and insults can be e-mailed to me at
   chris@enternet.com.au

     _________________________________________________________________