Atomic Bomberman Q What the heck is bomberman?! A Click on the the "Bomberman who" icon at the top left. Or check a really informative site like Cool Flame. Q Why is Atomic Bomberman different? AIMO, All the other bomberman games were more focused around the 1-player mode. I think this is the first that was mainly for multiplayer. Q How many people can play a multiplayer game? A 10 in all. But this can be kind of misleading. There can only be 5 machines playing at once, but there can be 2 people per machine. (for instance, 1 person using keyboard the other using gamepad). 5 x 2=10. Q How do I play other players on the internet? A There are a number of ways to play multiplayer. I like Kali the best. Other ways include mplayer, Kahn, and TEN. None of these are free of course- except maybe Heat. I'm not sure. Thats what I was told. Don't take my word for it. Maybe it costs money now. Q What are schemes? A Schemes are stages... the way the blocks and bricks are set in the level Q How do I make them? A Simply press ctrl+e 6 times at the main menu Q How do I play a custom scheme? A If you downloaded it, you need to copy it to your C:\INTRPLAY\BOMBRMAN\SCHEMES folder. Next, load Bomberman and go to the options menu, do down until you get to the part about schemes, and scroll through until you found the one you d-loaded. Q When I play multiplayer games, does everyone joining my game need the custom stage? A NO! and IMO, this is one of the best features in ABM! Q Where's the best place to get schemes? A Probably Zaviers Page (netscape version). Q What are these levels? I though schemes were levels! I'm so confused.... A Ok, ok. These levels are custom graphics, like the Green acres stages, Garbage dump, Egyptian level, ect., etc... Schemes are just the formation the bricks and blocks are in. Q Ok, I downloaded one of theses levels and unzipped it, but what do I do with all these files?! A The *.ani files need to go in your \BOMBRMAN\DATA\ANI folder, and the pcx file(s) need to go to the \BOMBRMAN\DATA\RES folder. Next you need to load a STAGES.TXT from you \BOMBRMAN\TOOLS folder. Near the end of this document it will tell you what files you need to edit in order to get the levels running. Q How do I make my own levels? A Check your \BOMBRMAN\TOOLS\ folder. There will be a program called FREDIT. This is a frame editing app. In that same directory with fredit, there are two useful help files: STAGES.TXT and FREDIT.DOC. Read them carefully. Like most people, you will probably run into problems... Q I ran into a few problems making my level... What do I do? A You best bet would be to ask around... either the web masters or Kali chat. I probably can't help you.. As you can see I needed help on my DooM level.... Here are a few tips I received that may help you too: * The tiles need to be 40x36 when imported. You DO NOT want to shring these down to their smallest part. If a tile has only 1 pixel in the center the tiles should still be 40x36. * You MUST make sure you name your animations appropriately within FREDIT, if they match other names you will get an endless loop on the stage select menu. * Make absolutely sure CONVERT TO 15 BIT is set within FREDIT. Q I have made more than 10 frames for a explosion but it only shows ten frames in the game. how do i make it recognize the rest? A in the valuelst.res go to line 20 and there it is. there is only one problem, if you set it higher, anything below 10 frames will stick the last frame on the screen till the frame cycling is done. so it is only good for the level you made. Q What are campaigns? A Its a really cool 1-player mode... Nothing like BM2, but its still spiffy Q How do I play the campaign levels? A Try pressing "C" 5 times at the player select screen Q Can I make my own campaigns? A YES!! Q HOW??! A Well, You have to edit one of the existing campaigns in your data/res/ folder. Its pretty self-explanatory.. You should have no problem. Version 1.2 By Josh Baxley (aka phAWler) partly contributed by REAPER64