Andere Lösungen

Alundra (e)

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Alundra Walkthru & Hints (Part 2)
(This walkthru picks up where Ignacio deLucas's left off)

Pyramid:
 Before you can get in the pyramid, you need to get the digger item. I'll start
near the end of this dungeon since most rooms are straight forward. In the room
with the North and South doors, You need to stay on the "O's" or doors will
shut. Get the barrel south of the door on the left and use it to get thru. Go
thru the top door first.In one of the last rooms,you'll need to catch the
falling barrels and place them to move on. They only appear the first 4 or 5
times you hit the switch. If you hit the switch and watch where they fall, this
is not where you catch them(it changes when you stand by holes. You also do not
need to get in the holes to catch.
 In the final boss room, you need to jump in both holes and place the
blocks(moon,sun,etc.) on the floor in the order shown on the wall. in the left
hole its "NEWS" and right is "SWEN". Once you get the count down, dropping them
at the right time is not to hard. I threw the block on the count before it
changes to the needed symbol. Once this is done you fight the boss(fairly easy).
You get new sword, boots and Heart ( opps...throwback to Zelda), Diamond(life)
container.

Overworld:
 Now that you have new boots and can jump higher, explore and you can get more
stuff. You can get another golden bird. I'm still not sure what these are for,
but I suspect it has to do with the life refill on the golden jar. Before going
to the next area, stock up, get bottles and life leaves. There is a shop south
of town that has another heart container, ring, blue tube(?), and a tiera.
Unfortunately, these are $10000 each! It will be easier to get these later in
the game. Don't worry about them now. Some other quick notes: use bombs to blow
up small stumps and ball and chain to destroy the white blocks. Make sure you
talk to everyone in town after each dungeon. Some conversations trigger the next
event. At this point I have 18 life containers and 13 golden birds.

Beach Cave:
 The first part is easy and you should get a key. You'll see a chest you'll get
later. Next you'll get to a room with 4 doors(3 in back and one in the front
right side. You need to activate three orbs and then go in the back center door.
In the back left room you need to throw a rock at the orb while not getting hit
by the rotating ball. Now go down the stairs and defeat all the enemies. Don't
fall off! Now grab your new boots...cool...now you can swim.
 Now go back to room with platforms. Swim back to the right.(there's a chest
toward bottom with $30). You'll find a locked door. Go across platforms to get
key #2. Go thru door.
In the next room you must press button and run around ledges before block falls.
The next room has three spinning balls. The key is to smash the ball support
with your ball & chain so the ball is near the ledge at the right. You'll also
need the barrel thats hidden behind the white rock you can smash. Now climb to
ledge and go to the next room. Here you can save your progress(exit to right).
 The next room is a little tricky. You need to break the spinning ball supports
so the balls roll to a place to allow you to jump across ledges. The way I did
it was stand to the east of the top ball and hit the support when ball was at
10:00. For the lower ball, stand north of the ball and hit the support when ball
is at 6:00. In the next room don't break the pots. You need to jump from them to
reach the island. You'll get another key. Now go back to the save warp (save and
fill up). Head south thru door. Another life container and blue potion.
Go down stairs and ride balls across room. Jump off last ball before it falls in
the hole.
Now you face the water boss. If you retreat to the ledge in the upper right
between hits, it is easy. He(or she) takes several hits. When defeated, you get
the healing scroll.

Overworld:

Now go back to town ,stock up and save. The fortune teller is closed which means
you need to do your next task in town or nearby. Before moving on, go exploring
and go for a swim. Go to area in lower right and swim to another life container.
You can also go to upper left and swim to get some items. After exploring, talk
to everyone in town and you'll end up going upstairs in the house with 3 people
standing outside. At the end of the sequence it nitetime. There is no music for
this sequence. Town gates are locked. Go to fortune teller house...you'll wake
up to morning.

Snow World(I'm making these names up since I can't read Japanese)

Go to the house in the lower right. Dream sequence will take you to this
level.There are three switches. Do middle one last.Go in west tower first. You
need to get three keys to open gates on upper outside balcony. My notes during
the first part of this level were somewhat cryptic so a few steps may be
missing. I generally skip easy rooms in the walkthru. Go to save point which is
outside down to right before going thru door. The next room has arrow
floor(directional not shooting). Work your way to upper right. Don't smash the
ice statues. Push onto switch. In the next room, push one statue under the
platform(so it doesn't fall) and the others in the gaps so you can use them to
jump across. The trick is to push the two outside statues to the middle first
before pushing the middle one. Now push the middle one up, then push the right
one down,right and down. Push the last one right. Now climb up and jump across.
The next room you will need to quickly jump on each orange switch without
getting knocked off. Stay on upper ledge if possible. If you fall..you do
previos room again. In the next room, get the ball to break the rocks above.
Hint..The ball goes in the direction of last switch hit. If you are quick, you
can hit the switch so the ball changes direction without falling off. The next
room has four switches. Jump across pillars and get another gold bird. Next, the
middle dooroutside..get the key in the chest.
 Right Tower: Push the pillars first to change the switch to green( push front
one to the left first). Leave room after switch activated and then re-enter to
get chest with another life container. The next room was a pain and took several
tries. You'll see several pillars. ALL are needed in some way to complete room.
Some move and some are used as backstop. Since a detailed solution is more than
I desire to type, here are some hints: Set up a "backstop" on the right side of
the switch. It will take pushing three pillars from left to right to get one on
top of the switch. Set up the ones on the left side so that you can push two of
the ones on the right over to the left. Do this one at a time(the last two).
Once you push it from right to left, push it up, then to thr right..even with
the switch (hey..if the game was to easy it wouldn't be fun). When you get the
switch lit green, make sure you get the key in the lower right. Now jump to
center platform.
Boss-Now that you have all three keys you can open the three center gates above
and head to boss. This boss sucks(literally). Try to stay to the side and hit
with ball and chain. Save some life, as you will have another fight back in
town, but its not to hard...just don't stand still.

Town:

 Now after a sequence you will get the crossbow when you come downstairs from
your rest. Stock up and save. Go try out your new weapon. If you go to the
church above the town(right of the large pond) you'll be able activate switch
with arrow to open a door. A book is missing...hmmm. If you explore around
you'll find a house(shack) near the west river. Upstairs is a "music" man. Go to
center table and answer yes or no ( These are the only Japanese words I
recognize..YES is shorter and has one backwards "J". NO is a longer word with
two backward "J's"). Above this house is another house with a switch and chest
behind a grate door. Can't quite hit the switch with my arrow. I wish the arrow
flew like my golf balls.

Water Dungeon:

 Go to the pond in east of town. You'll see an orb on an island you can't jump
to. Shoot it with an arrow and it will turn orange. The cave opens behind the
statue at north end of the pond. Make sure you have full life leaves and
potions. This dungeon has more enemies than previous. Bombs work good on these.
If you need to leave the dungeon, there is a white rock on the left side of the
wall on the ledge. Blow it up and you can exit to refill or save.
I'll leave you here (getting tired of typing). If there is any interest, I will
do a walkthru for the last half of the game. I'm about 3/4 thru...I think. At
this point I had 21 life, 16 gold birds, and 2 magic crystals.

Tubes:
 A quick note about these items. If you go up from the area above the music
house, you'll see shrines with a pedestal. There are five. You should have an
item which looks like red tubes. Place it on the first one you get to. There are
three across bridge and one on an island. While you're here, jump off the side
of the bridge into the water and collect another gold bird on the island.