Andere Lösungen

Alundra (e)

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Alundra Walkthru & Hints (Parts 1,2 &3)-Version 1.03(10/7/97)
( Part 4-the final part-should be posted by the end of October)

Introductory Comments:
This game is a lot like Zelda on the SNES, but also has the jumping and feel of 
Landstalker. There are many more puzzles than Zelda and has more things to do 
and find. This walkthru is based upon the Japanese version, so I had to make up 
names for the dungeons. Working Designs is doing this game in the US and they 
say December, but based on their track record it'll probably be first quarter 
98. I have not done a room by room walkthru in all areas, but I think I've 
covered all the rooms that may be a problem.

In the Beginning:
Walk around and get used to game. You can find a couple items. If you ever get 
stuck and don't know where to go, go see the fortune teller. For $15, she will 
show you a map of overworld and where to go. If her door is closed, it generally 
means you need to do something in town. You need to talk to someone or do a 
dream sequence. The first three levels are brief since I did not take notes at 
that point and Ignacio Lucas already posted hints for these which are repeated 
in part below for the mine and crypt. Also, watch the intro, it shows clips from 
some areas.

Old House:
The first level is easy. Its located to the west near the river east of the 
desert. Make sure you look in all rooms in this game or you will miss items. You 
need to collect the birds to get items later in the game.

Mine:
Always stock up and save after each level. This area has three generatos to 
start. The first one has levers to pull (L-L-R-L). The last generator you pull 
the levers in a certain order (I think its lower 3 times then upper once, but 
may be opposite to this) and then jump on it from above a few times.

Town:
Go back to town and heal and restock. There is a dream sequence in this part of 
the game, but I don't remember exactly where it was. I don't recall having any 
problems with it.

Crypt:
Thanks to Ignacio Lucas for help on the first room. If ghosts are numbered from 
left to right, the order is 3-2-4-1-5.  In room with purple orbs in diamond, hit 
inorder (R-L-Bottom-Top). In looping rooms, start in room with orbs then go to 
next room.Go back to first room and then go left. Now go right to new area. The 
rest of the level is pretty straight forward and you should have no problem.

Pyramid:
 Before you can get in the pyramid, you need to get the digger item. I think its 
located in a cave on the stone mountain. Use it to dig in the sand and pass 
under low areas. I'll start near the end of this dungeon since most rooms are 
straight forward. In the room with the North and South doors, You need to stay 
on the "O's" or doors will shut. Get the barrel south of the door on the right 
and use it to get thru. Go thru the top door first.In one of the last 
rooms,you'll need to catch the falling barrels and place them to move on. They 
only appear the first 4 or 5 times you hit the switch. If you hit the switch and 
watch where they fall, this is not where you catch them(it changes when you 
stand by holes. You also do not need to get in the holes to catch.
 In the final boss room, you need to jump in both holes and place the 
blocks(moon,sun,etc.) on the floor in the order shown on the wall. in the left 
hole its "NEWS" and right is "SWEN". Once you get the count down, dropping them 
at the right time is not to hard. I threw the block on the count before it 
changes to the needed symbol. Once this is done you fight the boss(fairly easy). 
You get new sword, boots and Heart ( opps...throwback to Zelda), Diamond(life) 
container.
 
Overworld:
 Now that you have new boots and can jump higher, explore and you can get more 
stuff. You can get another golden bird. I'm still not sure what these are for, 
but I've been told it has to do with the items in the shop for $10000, since you 
can only get your money up to $9999!. Before going to the next area, stock up, 
get bottles and life leaves. There is a shop south of town that has another 
heart container, ring, blue tube(?), and a tiera. Unfortunately, these are 
$10000 each! It will be easier to get these later in the game. Don't worry about 
them now. Some other quick notes: use bombs to blow up small stumps and ball and 
chain to destroy the white blocks. Make sure you talk to everyone in town after 
each dungeon. Some conversations trigger the next event. At this point I have 18 
life containers and 13 golden birds.

Beach Cave:
 The first part is easy and you should get a key. You'll see a chest you'll get 
later. Next you'll get to a room with 4 doors(3 in back and one in the front 
right side. You need to activate three orbs and then go in the back center door. 
In the back left room you need to throw a rock at the orb while not getting hit 
by the rotating ball. Now go down the stairs and defeat all the enemies. Don't 
fall off! Now grab your new boots...cool...now you can swim.
 Now go back to room with platforms. Swim back to the right.(there's a chest 
toward bottom with $30). You'll find a locked door. Go across platforms to get 
key #2. Go thru door.
In the next room you must press button and run around ledges before block falls. 
The next room has three spinning balls. The key is to smash the ball support 
with your ball & chain so the ball is near the ledge at the right. You'll also 
need the barrel thats hidden behind the white rock you can smash. Now climb to 
ledge and go to the next room. Here you can save your progress(exit to right).
 The next room is a little tricky. You need to break the spinning ball supports 
so the balls roll to a place to allow you to jump across ledges. The way I did 
it was stand to the east of the top ball and hit the support when ball was at 
10:00. For the lower ball, stand north of the ball and hit the support when ball 
is at 6:00. In the next room don't break the pots. You need to jump from them to 
reach the island. You'll get another key. Now go back to the save warp (save and 
fill up). Head south thru door. Another life container and blue potion.
Go down stairs and ride balls across room. Jump off last ball before it falls in 
the hole.
Now you face the water boss. If you retreat to the ledge in the upper right 
between hits, it is easy. He(or she) takes several hits. When defeated, you get 
the healing scroll.

Overworld:
Now go back to town ,stock up and save. The fortune teller is closed which means 
you need to do your next task in town or nearby. Before moving on, go exploring 
and go for a swim. Go to area in lower right and swim to another life container. 
You can also go to upper left and swim to get some items. After exploring, talk 
to everyone in town and you'll end up going upstairs in the house with 3 people 
standing outside. At the end of the sequence it nitetime. There is no music for 
this sequence. Town gates are locked. Go to fortune teller house...you'll wake 
up to morning.

Snow World(I'm making these names up since I can't read Japanese):
Go to the house in the lower right. Dream sequence will take you to this 
level.There are three switches. Do middle one last.Go in west tower first. You 
need to get three keys to open gates on upper outside balcony. My notes during 
the first part of this level were somewhat cryptic so a few steps may be 
missing. I generally skip easy rooms in the walkthru. Go to save point which is 
outside down to right before going thru door. The next room has arrow 
floor(directional not shooting). Work your way to upper right. Don't smash the 
ice statues. Push onto switch. In the next room, push one statue under the 
platform(so it doesn't fall) and the others in the gaps so you can use them to 
jump across. The trick is to push the two outside statues to the middle first 
before pushing the middle one. Now push the middle one up, then push the right 
one down,right and down. Push the last one right. Now climb up and jump across. 
The next room you will need to quickly jump on each orange switch without 
getting knocked off. Stay on upper ledge if possible. If you fall..you do 
previos room again. In the next room, get the ball to break the rocks above. 
Hint..The ball goes in the direction of last switch hit. If you are quick, you 
can hit the switch so the ball changes direction without falling off. The next 
room has four switches. Jump across pillars and get another gold bird. Next, the 
middle dooroutside..get the key in the chest.
 Right Tower: Push the pillars first to change the switch to green( push front 
one to the left first). Leave room after switch activated and then re-enter to 
get chest with another life container. The next room was a pain and took several 
tries. You'll see several pillars. ALL are needed in some way to complete room. 
Some move and some are used as backstop. Since a detailed solution is more than 
I desire to type, here are some hints: Set up a "backstop" on the right side of 
the switch. It will take pushing three pillars from left to right to get one on 
top of the switch. Set up the ones on the left side so that you can push two of 
the ones on the right over to the left. Do this one at a time(the last two). 
Once you push it from right to left, push it up, then to thr right..even with 
the switch (hey..if the game was to easy it wouldn't be fun). When you get the 
switch lit green, make sure you get the key in the lower right. Now jump to 
center platform.
Boss-Now that you have all three keys you can open the three center gates above 
and head to boss. This boss sucks(literally). Try to stay to the side and hit 
with ball and chain. Save some life, as you will have another fight back in 
town, but its not to hard...just don't stand still.

Town:
 Now after a sequence you will get the crossbow when you come downstairs from 
your rest. Stock up and save. Go try out your new weapon. If you go to the 
church above the town(right of the large pond) you'll be able activate switch 
with arrow to open a door. A book is missing...hmmm. If you explore around 
you'll find a house(shack) near the west river. Upstairs is a "music" man. Go to 
center table and answer yes or no ( These are the only Japanese words I 
recognize..YES is shorter and has one backwards "J". NO is a longer word with 
two backward "J's"). Above this house is another house with a switch and chest 
behind a grate door. Can't quite hit the switch with my arrow. I wish the arrow 
flew like my golf balls.

Water Dungeon:
 Go to the pond in east of town. You'll see an orb on an island you can't jump 
to. Shoot it with an arrow and it will turn orange. The cave opens behind the 
statue at north end of the pond. Make sure you have full life leaves and 
potions. This dungeon has more enemies than previous. Bombs work good on these, 
but a hit with your new sword kills with one hit. If you need to leave the 
dungeon, there is a white rock on the left side of the wall on the ledge. Blow 
it up and you can exit up the ladder or go south to refill.
I'll leave you here (getting tired of typing). If there is any interest, I will 
do a walkthru for the last half of the game. I'm about 3/4 thru...I think. At 
this point I had 21 life, 16 gold birds, and 2 magic crystals.
As an update, I had an email question so I'll add the following hint. In the 
room where the enemies keep coming, the key is to destroy the statues with your 
arrows. Once the statues are gone , the enemies stop coming. Once defeated, an 
opening appears to the right. Avoid the fire balls and head to the next room. 
You'll need to use arrows on the statues again in the next area to break the 
floor plate.
I'm skipping to the boss since I didn't take notes on the last few rooms. There 
was nothing difficult getting to the boos room from the last hints. The boss 
room has ledges on both sides. The left has two chests and you'll get here 
first, but won't be able to get to the boss area til you walk around to the 
other side(thru other rooms).You can't get chests until you beat the boss. When 
you get to the right side ledge, make sure you are stocked up before you jump 
off the ledge. For this boss, I used arrows. There are other enemies which you 
can reduce the number of, but can't eliminate. Concentrate on the boss. I keep 
moving from top to bottom to stay away from the enemies and keep firing at the 
boss. It will heal itself after a while, so keep firing. I finally killed it by 
using the heal scroll next to it which did enough damage to kill it. Once the 
boss is beat, go up the steps on the left that appear and open the chests. You 
get a new scroll.
Tubes(?):
 A quick note about these items. If you go up from the area above the music 
house, you'll see shrines with a pedestal. There are five. You should have an 
item which looks like red tubes. Place it on the first one you get to. There are 
three across bridge and one on an island. While you're here, jump off the side 
of the bridge into the water and collect another gold bird on the island.

Town / Dream:
Go back to town and save before going into any houses. Stock up. If you need a 
gold potion, go to house in far southeast corner (below desert). When you are 
stocked up, go into a house and start a dream sequence. You will be in a 
mountain area where you must put crystal balls on alters to open the floor. I 
did not take many notes in this area so this portion is skimpy. You need to loop 
around in this level. Notice the ledges you pass when you fall; you'll need to 
land on these to progress.
You'll eventually come to a room with statue heads that blink the eyes when you 
walk in front of them. Don't walk in front of them. If the eyes blink, the doors 
on the sides will close. Exit the top door and come back in and stay behind 
them. To the left, you'll see a chest you can't jump to. Go back up and fall in 
hole on left. Hold the directional button so you land on the right side (the 
chest you couldn't jump to). Take item from chest and walk around ledge to get 
the crystal ball. Stand on chest and jump across(with crystal) to room with two 
statue heads. Walk behind them or you have to go get crystal again. Go thru 
right door and put crystal on alter and fall thru the floor hole that appears.
In area below, there is a crystal on a platform you can't reach. Go above and 
activate the plates by the openings on the right. Jump across the first opening 
and jump thru the narrower second opening. You'll land on the crystal. Jump down 
with crystal and beat enemies. Can beat easy by throwing crystal at them. Now 
put it on the alter in other room.
Boss-The sucking boss is back( or his evil twin). Don't let the villager get 
sucked in or you will die. I used a sword and got sucked in a lot. Keep at it, 
refill and he's history. Killing the blobs during the battle will give you some 
refills.
Go back to town, refill and save.

Burning Bush Dungeon:
I guess we'll find out the real names of these levels when Working Designs 
releases the US version in December( or should I say March/April).
Go north past the pond and up the steps to top area. Go in cave where you see 
the two flag poles. Talk to the group and the cowards will leave you alone 
again. Go to the back of the room and break a hole. You have to jump up on a 
small ledge and hit with ball and chain.
Get to save warp by hitting switch with arrow. Fill up and save. In first area, 
get on platform with lamp and throw at bush. Go south and ride directional 
platform to chest at end of room. Go back, refill and save. The warp on top of 
the ledge goes to a water area with 3 chests. Fill up and save when you return. 
Now go thru the door right of save warp(across spike area). This room has a 
chest behind bushes in upper left hand corner. Jump across to switch and back to 
top(CCW). You can now get over the first set of plates. To get over the second 
set, throw a bomb on switch(Don't jump down). On the other side are two lamps 
and a door. I tried to get to the chest with the lamps but couldn't on a couple 
tries so I moved on. I'll go back later. Go thru door to right. Jump on 
platform, get barrel and come back to activate switch and three lamps drop. Go 
in cave door on top of ledge. To get the chest, don't burn bushes on the ledge. 
Go to right side of room, get lamp and throw at bush on top of pedastal. You 
need to clear the pedastals to jump to chests from last pedestal. Need good 
timing to keep from getting knocked off. Go back to room with platforms and go 
thru south door( is this music Mario castle music or what!)
The next room is a water room with lamps and platforms. Take lamps and burn 
bushes to get to the chest with the key. Head out the south door. The next room 
has spike balls rotating around platform with chest. Get herb and go out door to 
right. The next room gets buggy...literally. Kill the thing that keeps 
generating the killer crickets, then step on switch. Go to door at top..use key 
and get key and herbs if you need them. Go back to bug room, press switch and 
run right. Kill the enemies on each level to lower the platform.Use bombs. Door 
is at top. In the next room do NOT kill the turtles immediately. Let them walk 
around and burn the bushes with their fire breath. When they burn the bush in 
the corner, jump on switch that appears. Then kill turtles and lower platform. 
Ride it up. Clear the corridor with arrows. At the end is one lamp and two 
pathes blocked by bushes. Pick the left as it has another lamp in the back. Use 
it to clear the right path. In next area, jump on left warp. You'll go to area 
with spike balls and directional platform. Get chest in lower left corner for 
another key. Go back to warp and then jump on right warp. You now warp to chest 
with $30. Step on next warp and you are now on tall platform in center of room 
with spike balls and directional platform. Jump across to platform on left with 
jars. If you miss jump, warp back around. Break jars for a little life refill 
and go thru locked door. Go up. Now you'll need a little faith. Go to the right 
and fall down to a switch with platform and lamp. Go thru door. Go thru series 
of warps to get to a room with bugs and 5 white platforms. Bomp these and jump 
thru hole. Go to room with warp. You'll end up on ledge with switch which opens 
door below. Look familiar? You're back in room with save warp. Save and refill.
If you're tired at this point,I'd stop and rest. You'll need your jumping skills 
for the next area. This room has a symbol that looks like a backwards Nazi 
symbol, 4 levers and two doors in the back. The back right door has chests with 
potions if you need them. The back left door leads to a room with a maze shaped 
like the symbol and 4 warps. You need to solve each room to get the levers to 
work. Warning: When you beat room, read the plaque in the room to activate the 
lever. If you leave room without reading it, you'll be doing the room again. 
Solve the 4 rooms as follows: Lower left warp-You need to take the lamps to 
light posts in each corner. If you fall or a drip puts out the fire, its back to 
go. Upper left warp-Ther is a switch on a ledge. Burn a path to the switch and 
do't try to light posts. When you hit switch, they all light. Upper right warp-
be quick! Grab first three lamps to left of door and throw quickly to light the 
three nearest posts. You need to quickly grab the fourth before the drips put it 
out. Take it to ledge on other side and throw to light final post. READ PLAQUE! 
Lower right warp- Directional platform. Kill bug generator first and then 
lighting posts is easy. Go back to room with levers. This was trial and error 
for me so heres the solution- Point upper left to right, upper right to left, 
lower left point up and lower right point down. Now you can ride the platform 
up. Work your way to top door( ride up jump to right platform and then to far 
left platform. At top go in room. Again, time is of the essence. Get barrel on 
left and quickly throw to right and get lamp before platform lowers all the way. 
Then jump up on ledge and burn bush..go thru door. The corridor has spike balls. 
Go to door at top. The next room has a directional platform. Go thru door at top 
and get key from chest. Go back and take lamp on platform and burn bush at 
right( avoid drips). Go thru locked door. Kill bug generator and bugs and lamps 
drop. Burn bush and drop to boss(finally). The boss is a giant bug. First hit 
its armor off then go for the head. You need to do this several times. Be 
patient and avoid the swinging tail. When defeated, a spirit appears and you get 
the green scroll (that's all I get for all this work?). You end up back in your 
bed in town.

Town:
SAVE. When you leave house you see dream sequence (you watch only). You'll 
notice the fortune teller is gone. Talk to everyone and she comes back. Stock up 
and save.

Church:
This part is a good rest after the last area. NO enemies..just puzzles. The 
church door is locked. Use your new (green) scroll at the front door and the 
explosion throws you thru the kitchen window. When you talk to guy in church, 
answer yes to all his questions. Talk to guy in main room. Something drops or 
opens after you talk to the guy. Go to room (two corridors on each side, upper 
and lower) with two switches. Hit both and switch drops. Go up stairs and jump 
thru hole in bedroom floor to activate switch. Next go in to room with coffins 
and moving book. You're not as fast as you think, so go down and talk to the guy 
and he'll help get the book. Now put the book in empty space in library bookcase 
and other bookcase moves showing another missing book. Talk to man again and 
door moves. Go to room with 3 stools and get a life container in the chest. Go 
to room on first floor with lots of stools. Move them back fast and get second 
book. Take it back to library and switch appears. Jump on it and door across 
hall opens. Go across hall. You'll notice the switch disappears as you get near 
it. Stay off the rug! Jump around and hit switch and chest drops. You get a 
large gold staff or something. This opens a stairway in center of church. Go 
down , talk to guy and you are sent back home.

Town:
Go downstairs in your house and get the green glove. Now you can pick up some 
big rocks (mainly the gray ones with writing on them). Explore for a while and 
you can get to new areas and get more items. To the west you can lift the stone 
and go to statue on top of layered area with water around it. Talk to statue and 
something happens. At this point, I put the blue crystal in my inventory on the 
shrine (Pedastal) behind where I previously put the blue tube thing. There are 
now 4 more of these that need items put on them.At this point I moved on , not 
knowing what I'd done. When done exploring, save and go talk to people to the 
right of the church. The second time you talk to them they leave and you see a 
nite sequence. Back in town, talk to guy next to house with lady by door(lower 
house with windmill). Go in and upstairs. You start another dream sequence. Get 
life container, gold bird and save in lower right corner.

Hide and Seek Level:
Talk to girl and she runs away and opens a door. This area has 7 doors that open 
after each time you find the girl. Door 4 is the last. Most rooms are fairly 
easy so I'll be brief. Room 1- 2 switches. Room 2- Jump around fast on breaking 
platforms. Room 3- 3 torches..burn path. After third door, girl is hiding in 
area west of save. (save after beating each room). Room 5-  4 switches. Hit 
center switch first then jump from bottom ledge to switch in lower right. Then 
jump from moving platform to switch. Use barrel. Room 6- 2 levers and 2 switch 
blocks. Hit lever..jump on blocks. Room 7-Use barrel for step, then throw torch. 
Don't use little platform til have fire. Need to time the final throw/jump. Room 
4- lots of text. She runs to area behind third block. This is like the game "red 
light/green light'. As soon as she starts talking run up and behind block. Work 
your way to her. When you get to her, the dream ends. You see a sequence where 
rocks break behind the water wheel mill. Talk to the people outside the house 
and you are sent back home. Refill and save.

Overworld/Mill:
Go south and a little west to dock. Get your next item here. A bag of endless 
magic dust which makes a plant/spring appear where you see the little brown 
round platforms. Head northeast and go to the mill where you saw the rocks break 
in the dream. Go inside and get $, bird and potion. You can go around to where 
the platforms are and can get more items now. At this point I had 27 life and 30 
birds. In cave behind mill with water wheel. Use the magic dust to get up where 
the logs are falling off waterfall. You need to jump quickly across logs to 
platform with chest. Then jump on log and go over falls. Switch to other log 
near bottom to keep from getting knocked off and then back to log that goes 
across screen. Jump to ledge on right. Work your way up to the machine and 
destroy it. Go back thru opening you couldn't get thru before and you eventually 
come out and destroy rocks that blocked your way on stone mountain.( 29 life & 
32 birds). At this point I refilled items and saved in town.

Stone Mountain:
Go to desert and head up to upper right. Work your way thru door at paw on left. 
Get chest at end (herb and key). Go back to locked door. You come out on 
mountainside. ( I previously broke all the stone heads on the mountain. You need 
the magic dust to get to the one in the upper right. A chest is there also..I 
think its a bird). There are more rocks blocking the way. Go in door and save. 
Break the head shooting fireballs. Climb up on right and push the center white 
pillar and jump down. Push statue and go thru door. In next room,push left 
statue left over far left button and push the right statue to the middle so it 
is on two buttons. Step on the last button. Go down either stair to the room 
with two gates and two buttons, with the switches and machine behind the gates. 
You CANNOT run fast enough to get in the gate, so don't waste your time. You 
must press the buttons in the right sequence to start the machine(You never get 
in the room). If you look at the sign in the room above, you will see a 
repeating pattern of two Japanese characters. I've gotten lots of email about 
this puzzle. In english it will be a no brainer. The proper sequence is: R-L-R-
R-L-L. The machine will start when you do it properly. Now you go to the room 
with the white pillars and go up the stairs on the left. Plates are moving. Room 
has chest with herb and a door on the right. Beat lepracans and get key from 
chest. Ehen you come out, a head is shooting fire. Shoot arrows to destroy head. 
Before continuing, you may want to drop down, refill and save. Now go to door 
across first platform into room with spiked balls. Go down stairs and push 
statue. Go thru door and you'll be locked in room. Push the 4 levers down and 
door will open. Save and go outside. The rocks blocking the way will fall. Go up 
and get chest on ledge with level 2 spell #1. Your scroll is replaced by a book.
Go up stairs and in door just under head. Destroy the 5 heads shooting fire. You 
acn easily go back and refill and save if you got wounded. In next room move 
statues and jump in hole. Room has 7 heads shooting with one in middle shooting 
very damaging laser. You need to break in certain order. Be quick. I used the 
sword since it hits with a higher frequency. Kill the one in the middle last. 
You can use up your heal magic since you can refill after this. A chest will 
drop with a key and a platform to go back up. Go back outside and save.
Go up to left of head and drop to locked door. In first room a large plate 
drops. Quickly run around to the left and across plate and to orange button 
before it gets all the way down. Gate opens on right. In the next room, you'll 
be on the the ledge above room with 5 heads you destroyed earlier. The chest 
behind statue has potion. Push top left statue ot left, top right one to left to 
reveal button. Press and stair appears. In next room walk to second platform and 
kill lepracans. When destroyed, go up to statue which will fill you up and drop 
chest with life container (now have 30). Jump to stairs at lower right.Boss- go 
in the next room and a ghost head appears. You end up on a catwalk. Go up until 
you get stopped. The boss will start chashing you. Run down, breaking rocks. 
Don't try to hurt it because you can't. You need to outlast it. Eventually he 
will wear out. Use the run button when you get a chance to add some distance 
between you and the boss. When its beat, a birdman appears and then a lepracan 
appears with a guy with a Don King hairdo. You warp out to chest and get a gold 
crystal. I think this is the spot where you get a blue cape (similar to the 
digging one). I'm not sure at this point what it is for.

Overworld:
In the desert, there is a ledge you need to jump around to on top of stones. The 
cave has two posts in front of it. Inside, get blue key thing (on second 
inventory screen) from chest. The path is blocked by red glowing columns. You 
need to come back later.
Go to town, refill and save. Next stop is west across river. Before going there 
stopat statue near river blocked by large stone. Go up and talk to it and you 
see lots of lightning and hear thunder (?). Not sure what this does. Also go and 
put the gold crystal on the alter. You should now have three crystals on the 
alters. Now go to bridge and jump in water. Go in wirlpool. You should be in 
pool area with two wirlpools. Go in large one.

Underwater Level:
This will be brief since this level is fairly easy and not very long. You will 
get to a warp on the right which will take you underwater. Don't worry about 
drowning, this guy must have gills. The key is to ride the large bubbles. Make 
sure you don't miss the room with the life container and the orange button. When 
you stand on button you hear something fall. The secret to jumping is to watch 
your shadow. When you see the shadow on top of the post you are jumping to, let 
go of the button and you settle down on top of it. You can also cut the floating 
spike balls loose so they don't hurt you when you jump. Near the end you will 
see large bubbles coming out of holes with spikes around them. Jump across to 
the right on top of bubbles to the warp. You see a blue spirit and get the next 
level of sword. Now you can kill many enemies with one hit. Rocks start falling. 
Go back around and exit. Go back to town and save.

Fire torch weapon:
If you haven't gotten this yet, this would be a good time. It'll let you get the 
items behind those thorny bushes. Go to southwest and get to the caves on the 
beach (far left cave). Work your way thru the caves and up at house that was 
blocked by the bush. The room has six pillars to light. Fire ball moves around 
which you can redirect with your sword. Steps appear when all are lit. The next 
room has symbols on floor (4x4 tiles). Walk into fireball making it move to next 
block. Follow it around quickly and soon you'll have the fire weapon. Now go 
burn all those bushes and get more items. You can get the level 2 magic blue 
book(heal). 

Town:
Now head for the church behind the town and talk to guy out front. Go home. You 
won't be able to leave until you sleep. You see sequence where someone dies and 
there is a funeral. You get a gold key (on second inventory screen). Open the 
blue chest (finally). The cut sceen shows the rocks blocking the mine entrance. 
Save. Go to the east end of town and go in house with people outside and start 
another dream sequence.

Sky Platform Level:
Follow guy around to various warps. Get chests by dropping from white blocks. In 
room with pool, walk under it to get chests (herbs) and switch. You will soon 
get to a platform where the guy jumps on buttons and platforms appear and 
disappear. Jump across platforms as guy jumps on buttons and you should end up 
on platform with 5 crystals above 5 warps. Fire is upper right, the diamond is 
the lower right, the triangle(gold) is lower left and the water(blue) is upper 
left. After each boss you have a choice of where to go next by hitting the 
changing crystal after beating the boss. Hit the middle one and the crystals 
disappear on the center one and the upper right. Use the save warp to refill and 
save.
Go in warp in upper right corner. You are in room with two switches and a block 
on the right. Hit the bottom switch and the upper one twice to raise the block. 
If you go thru warp under block you get to large area that you are in corner of 
. Hit orange button and go back in warp. In room with two switches, go in top 
door. Jump across lava and go in left warp. You are now in room with two chests 
and two warps. Break only HALF of one of the white blocks. Jump from lower one 
to higher one and then to platform in middle. Now you can jump to chests. Go in 
left warp. You are in room with fire holes. There are four rocks in back of 
room. Put these on holes that look brighter than others and all fires should be 
out. Go in top door and fight blob boss. I used arrows and ran top to bottom til 
it was beat. When beat, hit the crystal when the diamond shape appears. If you 
accidentally (or on purpose) hit a different shape, don't worry, you just have 
to do this portion in a different order. Go back to room with chests and white 
blocks and go in right warp. There are chests here I could not get yet. Go down 
to space where column is missing and jump down to chests below. The top warp in 
this lower platform takes you to the right warp in the room with the turtles. Go 
south 2 rooms to the main save platform (save). Now go thru the lower right 
warp. to the ice platform. This platform has 4 square openings you can fall 
thru. In room you fall to, there are 5 orange buttons that must be pressed. You 
have to do this on one pass, as they reset when you leave. From the ice 
platform, from the second square from the top, jump from the left side, slightly 
below the center. You should land on the larger center area of the ledge below. 
Don't fall off the ledge. Push the ice columns off to allow you to jump to other 
ledges. When you press all 5 buttons, The block in front of the door at the top 
of this room lowers. Don't jump off yet. There is a warp near the right upper 
corner that leads to the large platform with the pond. Step on the switch to 
raise the diamond pedestals. Now go back to the room where you couldn't get the 
chests( the platform with the columns missing you jumped down from. Get the key 
on the left and a herb on the right. Now drop down to the maze below the ice 
room and go thru door on top. You fight the blob again. Hit the eye with your 
arrow. To speed things up, use your blue magic book next to it. You'll heal and 
do some damage. When beat, I hit the crystal when the gold triange appeared. Go 
back to the save platform and save. The warp in the lower right should be clear.
The lower left warp takes you to a desert platform with two chests and four 
warps. The upper right warp leads to a platform with buried chests which I could 
not get at this point. Go in the upper left warp on the platform with the two 
chests and walk up. You will fall to the chests on the first platform. Go back 
in upper left warp to level you just fell from. Now stay on wall to right and go 
up to warp on right. This goes to the large platform. Step on the orange button 
to raise the triangle pedastal. Now go all the way back to first sand pedestal 
(with two chests) and go to lower left warp. This takes you to the platform with 
the spike ball and the chest on top of the steps. Now with the pedestal raised, 
go get key from chest. Go back to desert platform and back in upper left warp. 
Go to right ledge and up to warp on left. In the next room you see the guy 
again. Jump on his head to get across and press orange buttons. this makes 
platforms appear. Talk to him again and then go thru top warp. In this room, 
kill snakes to lower one column. Go thru top door with key. Now you have to 
fight two blobs. Be patient, it may take a while using arrows. Use your heal 
book after a while to refill and do damage. When beat, break the last (blue) 
crystal and go back to save platform. Now you can do the last area. Go in upper 
left warp.


Walkthru by Harold Lanna ( hal@us.net)
9/2/97,updated 9/3/97,updated 10/4/97, updated 10/7/97