Alundra Walkthru & Hints (Parts 1,2 &3)-Version 1.03(10/7/97) ( Part 4-the final part-should be posted by the end of October) Introductory Comments: This game is a lot like Zelda on the SNES, but also has the jumping and feel of Landstalker. There are many more puzzles than Zelda and has more things to do and find. This walkthru is based upon the Japanese version, so I had to make up names for the dungeons. Working Designs is doing this game in the US and they say December, but based on their track record it'll probably be first quarter 98. I have not done a room by room walkthru in all areas, but I think I've covered all the rooms that may be a problem. In the Beginning: Walk around and get used to game. You can find a couple items. If you ever get stuck and don't know where to go, go see the fortune teller. For $15, she will show you a map of overworld and where to go. If her door is closed, it generally means you need to do something in town. You need to talk to someone or do a dream sequence. The first three levels are brief since I did not take notes at that point and Ignacio Lucas already posted hints for these which are repeated in part below for the mine and crypt. Also, watch the intro, it shows clips from some areas. Old House: The first level is easy. Its located to the west near the river east of the desert. Make sure you look in all rooms in this game or you will miss items. You need to collect the birds to get items later in the game. Mine: Always stock up and save after each level. This area has three generatos to start. The first one has levers to pull (L-L-R-L). The last generator you pull the levers in a certain order (I think its lower 3 times then upper once, but may be opposite to this) and then jump on it from above a few times. Town: Go back to town and heal and restock. There is a dream sequence in this part of the game, but I don't remember exactly where it was. I don't recall having any problems with it. Crypt: Thanks to Ignacio Lucas for help on the first room. If ghosts are numbered from left to right, the order is 3-2-4-1-5. In room with purple orbs in diamond, hit inorder (R-L-Bottom-Top). In looping rooms, start in room with orbs then go to next room.Go back to first room and then go left. Now go right to new area. The rest of the level is pretty straight forward and you should have no problem. Pyramid: Before you can get in the pyramid, you need to get the digger item. I think its located in a cave on the stone mountain. Use it to dig in the sand and pass under low areas. I'll start near the end of this dungeon since most rooms are straight forward. In the room with the North and South doors, You need to stay on the "O's" or doors will shut. Get the barrel south of the door on the right and use it to get thru. Go thru the top door first.In one of the last rooms,you'll need to catch the falling barrels and place them to move on. They only appear the first 4 or 5 times you hit the switch. If you hit the switch and watch where they fall, this is not where you catch them(it changes when you stand by holes. You also do not need to get in the holes to catch. In the final boss room, you need to jump in both holes and place the blocks(moon,sun,etc.) on the floor in the order shown on the wall. in the left hole its "NEWS" and right is "SWEN". Once you get the count down, dropping them at the right time is not to hard. I threw the block on the count before it changes to the needed symbol. Once this is done you fight the boss(fairly easy). You get new sword, boots and Heart ( opps...throwback to Zelda), Diamond(life) container. Overworld: Now that you have new boots and can jump higher, explore and you can get more stuff. You can get another golden bird. I'm still not sure what these are for, but I've been told it has to do with the items in the shop for $10000, since you can only get your money up to $9999!. Before going to the next area, stock up, get bottles and life leaves. There is a shop south of town that has another heart container, ring, blue tube(?), and a tiera. Unfortunately, these are $10000 each! It will be easier to get these later in the game. Don't worry about them now. Some other quick notes: use bombs to blow up small stumps and ball and chain to destroy the white blocks. Make sure you talk to everyone in town after each dungeon. Some conversations trigger the next event. At this point I have 18 life containers and 13 golden birds. Beach Cave: The first part is easy and you should get a key. You'll see a chest you'll get later. Next you'll get to a room with 4 doors(3 in back and one in the front right side. You need to activate three orbs and then go in the back center door. In the back left room you need to throw a rock at the orb while not getting hit by the rotating ball. Now go down the stairs and defeat all the enemies. Don't fall off! Now grab your new boots...cool...now you can swim. Now go back to room with platforms. Swim back to the right.(there's a chest toward bottom with $30). You'll find a locked door. Go across platforms to get key #2. Go thru door. In the next room you must press button and run around ledges before block falls. The next room has three spinning balls. The key is to smash the ball support with your ball & chain so the ball is near the ledge at the right. You'll also need the barrel thats hidden behind the white rock you can smash. Now climb to ledge and go to the next room. Here you can save your progress(exit to right). The next room is a little tricky. You need to break the spinning ball supports so the balls roll to a place to allow you to jump across ledges. The way I did it was stand to the east of the top ball and hit the support when ball was at 10:00. For the lower ball, stand north of the ball and hit the support when ball is at 6:00. In the next room don't break the pots. You need to jump from them to reach the island. You'll get another key. Now go back to the save warp (save and fill up). Head south thru door. Another life container and blue potion. Go down stairs and ride balls across room. Jump off last ball before it falls in the hole. Now you face the water boss. If you retreat to the ledge in the upper right between hits, it is easy. He(or she) takes several hits. When defeated, you get the healing scroll. Overworld: Now go back to town ,stock up and save. The fortune teller is closed which means you need to do your next task in town or nearby. Before moving on, go exploring and go for a swim. Go to area in lower right and swim to another life container. You can also go to upper left and swim to get some items. After exploring, talk to everyone in town and you'll end up going upstairs in the house with 3 people standing outside. At the end of the sequence it nitetime. There is no music for this sequence. Town gates are locked. Go to fortune teller house...you'll wake up to morning. Snow World(I'm making these names up since I can't read Japanese): Go to the house in the lower right. Dream sequence will take you to this level.There are three switches. Do middle one last.Go in west tower first. You need to get three keys to open gates on upper outside balcony. My notes during the first part of this level were somewhat cryptic so a few steps may be missing. I generally skip easy rooms in the walkthru. Go to save point which is outside down to right before going thru door. The next room has arrow floor(directional not shooting). Work your way to upper right. Don't smash the ice statues. Push onto switch. In the next room, push one statue under the platform(so it doesn't fall) and the others in the gaps so you can use them to jump across. The trick is to push the two outside statues to the middle first before pushing the middle one. Now push the middle one up, then push the right one down,right and down. Push the last one right. Now climb up and jump across. The next room you will need to quickly jump on each orange switch without getting knocked off. Stay on upper ledge if possible. If you fall..you do previos room again. In the next room, get the ball to break the rocks above. Hint..The ball goes in the direction of last switch hit. If you are quick, you can hit the switch so the ball changes direction without falling off. The next room has four switches. Jump across pillars and get another gold bird. Next, the middle dooroutside..get the key in the chest. Right Tower: Push the pillars first to change the switch to green( push front one to the left first). Leave room after switch activated and then re-enter to get chest with another life container. The next room was a pain and took several tries. You'll see several pillars. ALL are needed in some way to complete room. Some move and some are used as backstop. Since a detailed solution is more than I desire to type, here are some hints: Set up a "backstop" on the right side of the switch. It will take pushing three pillars from left to right to get one on top of the switch. Set up the ones on the left side so that you can push two of the ones on the right over to the left. Do this one at a time(the last two). Once you push it from right to left, push it up, then to thr right..even with the switch (hey..if the game was to easy it wouldn't be fun). When you get the switch lit green, make sure you get the key in the lower right. Now jump to center platform. Boss-Now that you have all three keys you can open the three center gates above and head to boss. This boss sucks(literally). Try to stay to the side and hit with ball and chain. Save some life, as you will have another fight back in town, but its not to hard...just don't stand still. Town: Now after a sequence you will get the crossbow when you come downstairs from your rest. Stock up and save. Go try out your new weapon. If you go to the church above the town(right of the large pond) you'll be able activate switch with arrow to open a door. A book is missing...hmmm. If you explore around you'll find a house(shack) near the west river. Upstairs is a "music" man. Go to center table and answer yes or no ( These are the only Japanese words I recognize..YES is shorter and has one backwards "J". NO is a longer word with two backward "J's"). Above this house is another house with a switch and chest behind a grate door. Can't quite hit the switch with my arrow. I wish the arrow flew like my golf balls. Water Dungeon: Go to the pond in east of town. You'll see an orb on an island you can't jump to. Shoot it with an arrow and it will turn orange. The cave opens behind the statue at north end of the pond. Make sure you have full life leaves and potions. This dungeon has more enemies than previous. Bombs work good on these, but a hit with your new sword kills with one hit. If you need to leave the dungeon, there is a white rock on the left side of the wall on the ledge. Blow it up and you can exit up the ladder or go south to refill. I'll leave you here (getting tired of typing). If there is any interest, I will do a walkthru for the last half of the game. I'm about 3/4 thru...I think. At this point I had 21 life, 16 gold birds, and 2 magic crystals. As an update, I had an email question so I'll add the following hint. In the room where the enemies keep coming, the key is to destroy the statues with your arrows. Once the statues are gone , the enemies stop coming. Once defeated, an opening appears to the right. Avoid the fire balls and head to the next room. You'll need to use arrows on the statues again in the next area to break the floor plate. I'm skipping to the boss since I didn't take notes on the last few rooms. There was nothing difficult getting to the boos room from the last hints. The boss room has ledges on both sides. The left has two chests and you'll get here first, but won't be able to get to the boss area til you walk around to the other side(thru other rooms).You can't get chests until you beat the boss. When you get to the right side ledge, make sure you are stocked up before you jump off the ledge. For this boss, I used arrows. There are other enemies which you can reduce the number of, but can't eliminate. Concentrate on the boss. I keep moving from top to bottom to stay away from the enemies and keep firing at the boss. It will heal itself after a while, so keep firing. I finally killed it by using the heal scroll next to it which did enough damage to kill it. Once the boss is beat, go up the steps on the left that appear and open the chests. You get a new scroll. Tubes(?): A quick note about these items. If you go up from the area above the music house, you'll see shrines with a pedestal. There are five. You should have an item which looks like red tubes. Place it on the first one you get to. There are three across bridge and one on an island. While you're here, jump off the side of the bridge into the water and collect another gold bird on the island. Town / Dream: Go back to town and save before going into any houses. Stock up. If you need a gold potion, go to house in far southeast corner (below desert). When you are stocked up, go into a house and start a dream sequence. You will be in a mountain area where you must put crystal balls on alters to open the floor. I did not take many notes in this area so this portion is skimpy. You need to loop around in this level. Notice the ledges you pass when you fall; you'll need to land on these to progress. You'll eventually come to a room with statue heads that blink the eyes when you walk in front of them. Don't walk in front of them. If the eyes blink, the doors on the sides will close. Exit the top door and come back in and stay behind them. To the left, you'll see a chest you can't jump to. Go back up and fall in hole on left. Hold the directional button so you land on the right side (the chest you couldn't jump to). Take item from chest and walk around ledge to get the crystal ball. Stand on chest and jump across(with crystal) to room with two statue heads. Walk behind them or you have to go get crystal again. Go thru right door and put crystal on alter and fall thru the floor hole that appears. In area below, there is a crystal on a platform you can't reach. Go above and activate the plates by the openings on the right. Jump across the first opening and jump thru the narrower second opening. You'll land on the crystal. Jump down with crystal and beat enemies. Can beat easy by throwing crystal at them. Now put it on the alter in other room. Boss-The sucking boss is back( or his evil twin). Don't let the villager get sucked in or you will die. I used a sword and got sucked in a lot. Keep at it, refill and he's history. Killing the blobs during the battle will give you some refills. Go back to town, refill and save. Burning Bush Dungeon: I guess we'll find out the real names of these levels when Working Designs releases the US version in December( or should I say March/April). Go north past the pond and up the steps to top area. Go in cave where you see the two flag poles. Talk to the group and the cowards will leave you alone again. Go to the back of the room and break a hole. You have to jump up on a small ledge and hit with ball and chain. Get to save warp by hitting switch with arrow. Fill up and save. In first area, get on platform with lamp and throw at bush. Go south and ride directional platform to chest at end of room. Go back, refill and save. The warp on top of the ledge goes to a water area with 3 chests. Fill up and save when you return. Now go thru the door right of save warp(across spike area). This room has a chest behind bushes in upper left hand corner. Jump across to switch and back to top(CCW). You can now get over the first set of plates. To get over the second set, throw a bomb on switch(Don't jump down). On the other side are two lamps and a door. I tried to get to the chest with the lamps but couldn't on a couple tries so I moved on. I'll go back later. Go thru door to right. Jump on platform, get barrel and come back to activate switch and three lamps drop. Go in cave door on top of ledge. To get the chest, don't burn bushes on the ledge. Go to right side of room, get lamp and throw at bush on top of pedastal. You need to clear the pedastals to jump to chests from last pedestal. Need good timing to keep from getting knocked off. Go back to room with platforms and go thru south door( is this music Mario castle music or what!) The next room is a water room with lamps and platforms. Take lamps and burn bushes to get to the chest with the key. Head out the south door. The next room has spike balls rotating around platform with chest. Get herb and go out door to right. The next room gets buggy...literally. Kill the thing that keeps generating the killer crickets, then step on switch. Go to door at top..use key and get key and herbs if you need them. Go back to bug room, press switch and run right. Kill the enemies on each level to lower the platform.Use bombs. Door is at top. In the next room do NOT kill the turtles immediately. Let them walk around and burn the bushes with their fire breath. When they burn the bush in the corner, jump on switch that appears. Then kill turtles and lower platform. Ride it up. Clear the corridor with arrows. At the end is one lamp and two pathes blocked by bushes. Pick the left as it has another lamp in the back. Use it to clear the right path. In next area, jump on left warp. You'll go to area with spike balls and directional platform. Get chest in lower left corner for another key. Go back to warp and then jump on right warp. You now warp to chest with $30. Step on next warp and you are now on tall platform in center of room with spike balls and directional platform. Jump across to platform on left with jars. If you miss jump, warp back around. Break jars for a little life refill and go thru locked door. Go up. Now you'll need a little faith. Go to the right and fall down to a switch with platform and lamp. Go thru door. Go thru series of warps to get to a room with bugs and 5 white platforms. Bomp these and jump thru hole. Go to room with warp. You'll end up on ledge with switch which opens door below. Look familiar? You're back in room with save warp. Save and refill. If you're tired at this point,I'd stop and rest. You'll need your jumping skills for the next area. This room has a symbol that looks like a backwards Nazi symbol, 4 levers and two doors in the back. The back right door has chests with potions if you need them. The back left door leads to a room with a maze shaped like the symbol and 4 warps. You need to solve each room to get the levers to work. Warning: When you beat room, read the plaque in the room to activate the lever. If you leave room without reading it, you'll be doing the room again. Solve the 4 rooms as follows: Lower left warp-You need to take the lamps to light posts in each corner. If you fall or a drip puts out the fire, its back to go. Upper left warp-Ther is a switch on a ledge. Burn a path to the switch and do't try to light posts. When you hit switch, they all light. Upper right warp- be quick! Grab first three lamps to left of door and throw quickly to light the three nearest posts. You need to quickly grab the fourth before the drips put it out. Take it to ledge on other side and throw to light final post. READ PLAQUE! Lower right warp- Directional platform. Kill bug generator first and then lighting posts is easy. Go back to room with levers. This was trial and error for me so heres the solution- Point upper left to right, upper right to left, lower left point up and lower right point down. Now you can ride the platform up. Work your way to top door( ride up jump to right platform and then to far left platform. At top go in room. Again, time is of the essence. Get barrel on left and quickly throw to right and get lamp before platform lowers all the way. Then jump up on ledge and burn bush..go thru door. The corridor has spike balls. Go to door at top. The next room has a directional platform. Go thru door at top and get key from chest. Go back and take lamp on platform and burn bush at right( avoid drips). Go thru locked door. Kill bug generator and bugs and lamps drop. Burn bush and drop to boss(finally). The boss is a giant bug. First hit its armor off then go for the head. You need to do this several times. Be patient and avoid the swinging tail. When defeated, a spirit appears and you get the green scroll (that's all I get for all this work?). You end up back in your bed in town. Town: SAVE. When you leave house you see dream sequence (you watch only). You'll notice the fortune teller is gone. Talk to everyone and she comes back. Stock up and save. Church: This part is a good rest after the last area. NO enemies..just puzzles. The church door is locked. Use your new (green) scroll at the front door and the explosion throws you thru the kitchen window. When you talk to guy in church, answer yes to all his questions. Talk to guy in main room. Something drops or opens after you talk to the guy. Go to room (two corridors on each side, upper and lower) with two switches. Hit both and switch drops. Go up stairs and jump thru hole in bedroom floor to activate switch. Next go in to room with coffins and moving book. You're not as fast as you think, so go down and talk to the guy and he'll help get the book. Now put the book in empty space in library bookcase and other bookcase moves showing another missing book. Talk to man again and door moves. Go to room with 3 stools and get a life container in the chest. Go to room on first floor with lots of stools. Move them back fast and get second book. Take it back to library and switch appears. Jump on it and door across hall opens. Go across hall. You'll notice the switch disappears as you get near it. Stay off the rug! Jump around and hit switch and chest drops. You get a large gold staff or something. This opens a stairway in center of church. Go down , talk to guy and you are sent back home. Town: Go downstairs in your house and get the green glove. Now you can pick up some big rocks (mainly the gray ones with writing on them). Explore for a while and you can get to new areas and get more items. To the west you can lift the stone and go to statue on top of layered area with water around it. Talk to statue and something happens. At this point, I put the blue crystal in my inventory on the shrine (Pedastal) behind where I previously put the blue tube thing. There are now 4 more of these that need items put on them.At this point I moved on , not knowing what I'd done. When done exploring, save and go talk to people to the right of the church. The second time you talk to them they leave and you see a nite sequence. Back in town, talk to guy next to house with lady by door(lower house with windmill). Go in and upstairs. You start another dream sequence. Get life container, gold bird and save in lower right corner. Hide and Seek Level: Talk to girl and she runs away and opens a door. This area has 7 doors that open after each time you find the girl. Door 4 is the last. Most rooms are fairly easy so I'll be brief. Room 1- 2 switches. Room 2- Jump around fast on breaking platforms. Room 3- 3 torches..burn path. After third door, girl is hiding in area west of save. (save after beating each room). Room 5- 4 switches. Hit center switch first then jump from bottom ledge to switch in lower right. Then jump from moving platform to switch. Use barrel. Room 6- 2 levers and 2 switch blocks. Hit lever..jump on blocks. Room 7-Use barrel for step, then throw torch. Don't use little platform til have fire. Need to time the final throw/jump. Room 4- lots of text. She runs to area behind third block. This is like the game "red light/green light'. As soon as she starts talking run up and behind block. Work your way to her. When you get to her, the dream ends. You see a sequence where rocks break behind the water wheel mill. Talk to the people outside the house and you are sent back home. Refill and save. Overworld/Mill: Go south and a little west to dock. Get your next item here. A bag of endless magic dust which makes a plant/spring appear where you see the little brown round platforms. Head northeast and go to the mill where you saw the rocks break in the dream. Go inside and get $, bird and potion. You can go around to where the platforms are and can get more items now. At this point I had 27 life and 30 birds. In cave behind mill with water wheel. Use the magic dust to get up where the logs are falling off waterfall. You need to jump quickly across logs to platform with chest. Then jump on log and go over falls. Switch to other log near bottom to keep from getting knocked off and then back to log that goes across screen. Jump to ledge on right. Work your way up to the machine and destroy it. Go back thru opening you couldn't get thru before and you eventually come out and destroy rocks that blocked your way on stone mountain.( 29 life & 32 birds). At this point I refilled items and saved in town. Stone Mountain: Go to desert and head up to upper right. Work your way thru door at paw on left. Get chest at end (herb and key). Go back to locked door. You come out on mountainside. ( I previously broke all the stone heads on the mountain. You need the magic dust to get to the one in the upper right. A chest is there also..I think its a bird). There are more rocks blocking the way. Go in door and save. Break the head shooting fireballs. Climb up on right and push the center white pillar and jump down. Push statue and go thru door. In next room,push left statue left over far left button and push the right statue to the middle so it is on two buttons. Step on the last button. Go down either stair to the room with two gates and two buttons, with the switches and machine behind the gates. You CANNOT run fast enough to get in the gate, so don't waste your time. You must press the buttons in the right sequence to start the machine(You never get in the room). If you look at the sign in the room above, you will see a repeating pattern of two Japanese characters. I've gotten lots of email about this puzzle. In english it will be a no brainer. The proper sequence is: R-L-R- R-L-L. The machine will start when you do it properly. Now you go to the room with the white pillars and go up the stairs on the left. Plates are moving. Room has chest with herb and a door on the right. Beat lepracans and get key from chest. Ehen you come out, a head is shooting fire. Shoot arrows to destroy head. Before continuing, you may want to drop down, refill and save. Now go to door across first platform into room with spiked balls. Go down stairs and push statue. Go thru door and you'll be locked in room. Push the 4 levers down and door will open. Save and go outside. The rocks blocking the way will fall. Go up and get chest on ledge with level 2 spell #1. Your scroll is replaced by a book. Go up stairs and in door just under head. Destroy the 5 heads shooting fire. You acn easily go back and refill and save if you got wounded. In next room move statues and jump in hole. Room has 7 heads shooting with one in middle shooting very damaging laser. You need to break in certain order. Be quick. I used the sword since it hits with a higher frequency. Kill the one in the middle last. You can use up your heal magic since you can refill after this. A chest will drop with a key and a platform to go back up. Go back outside and save. Go up to left of head and drop to locked door. In first room a large plate drops. Quickly run around to the left and across plate and to orange button before it gets all the way down. Gate opens on right. In the next room, you'll be on the the ledge above room with 5 heads you destroyed earlier. The chest behind statue has potion. Push top left statue ot left, top right one to left to reveal button. Press and stair appears. In next room walk to second platform and kill lepracans. When destroyed, go up to statue which will fill you up and drop chest with life container (now have 30). Jump to stairs at lower right.Boss- go in the next room and a ghost head appears. You end up on a catwalk. Go up until you get stopped. The boss will start chashing you. Run down, breaking rocks. Don't try to hurt it because you can't. You need to outlast it. Eventually he will wear out. Use the run button when you get a chance to add some distance between you and the boss. When its beat, a birdman appears and then a lepracan appears with a guy with a Don King hairdo. You warp out to chest and get a gold crystal. I think this is the spot where you get a blue cape (similar to the digging one). I'm not sure at this point what it is for. Overworld: In the desert, there is a ledge you need to jump around to on top of stones. The cave has two posts in front of it. Inside, get blue key thing (on second inventory screen) from chest. The path is blocked by red glowing columns. You need to come back later. Go to town, refill and save. Next stop is west across river. Before going there stopat statue near river blocked by large stone. Go up and talk to it and you see lots of lightning and hear thunder (?). Not sure what this does. Also go and put the gold crystal on the alter. You should now have three crystals on the alters. Now go to bridge and jump in water. Go in wirlpool. You should be in pool area with two wirlpools. Go in large one. Underwater Level: This will be brief since this level is fairly easy and not very long. You will get to a warp on the right which will take you underwater. Don't worry about drowning, this guy must have gills. The key is to ride the large bubbles. Make sure you don't miss the room with the life container and the orange button. When you stand on button you hear something fall. The secret to jumping is to watch your shadow. When you see the shadow on top of the post you are jumping to, let go of the button and you settle down on top of it. You can also cut the floating spike balls loose so they don't hurt you when you jump. Near the end you will see large bubbles coming out of holes with spikes around them. Jump across to the right on top of bubbles to the warp. You see a blue spirit and get the next level of sword. Now you can kill many enemies with one hit. Rocks start falling. Go back around and exit. Go back to town and save. Fire torch weapon: If you haven't gotten this yet, this would be a good time. It'll let you get the items behind those thorny bushes. Go to southwest and get to the caves on the beach (far left cave). Work your way thru the caves and up at house that was blocked by the bush. The room has six pillars to light. Fire ball moves around which you can redirect with your sword. Steps appear when all are lit. The next room has symbols on floor (4x4 tiles). Walk into fireball making it move to next block. Follow it around quickly and soon you'll have the fire weapon. Now go burn all those bushes and get more items. You can get the level 2 magic blue book(heal). Town: Now head for the church behind the town and talk to guy out front. Go home. You won't be able to leave until you sleep. You see sequence where someone dies and there is a funeral. You get a gold key (on second inventory screen). Open the blue chest (finally). The cut sceen shows the rocks blocking the mine entrance. Save. Go to the east end of town and go in house with people outside and start another dream sequence. Sky Platform Level: Follow guy around to various warps. Get chests by dropping from white blocks. In room with pool, walk under it to get chests (herbs) and switch. You will soon get to a platform where the guy jumps on buttons and platforms appear and disappear. Jump across platforms as guy jumps on buttons and you should end up on platform with 5 crystals above 5 warps. Fire is upper right, the diamond is the lower right, the triangle(gold) is lower left and the water(blue) is upper left. After each boss you have a choice of where to go next by hitting the changing crystal after beating the boss. Hit the middle one and the crystals disappear on the center one and the upper right. Use the save warp to refill and save. Go in warp in upper right corner. You are in room with two switches and a block on the right. Hit the bottom switch and the upper one twice to raise the block. If you go thru warp under block you get to large area that you are in corner of . Hit orange button and go back in warp. In room with two switches, go in top door. Jump across lava and go in left warp. You are now in room with two chests and two warps. Break only HALF of one of the white blocks. Jump from lower one to higher one and then to platform in middle. Now you can jump to chests. Go in left warp. You are in room with fire holes. There are four rocks in back of room. Put these on holes that look brighter than others and all fires should be out. Go in top door and fight blob boss. I used arrows and ran top to bottom til it was beat. When beat, hit the crystal when the diamond shape appears. If you accidentally (or on purpose) hit a different shape, don't worry, you just have to do this portion in a different order. Go back to room with chests and white blocks and go in right warp. There are chests here I could not get yet. Go down to space where column is missing and jump down to chests below. The top warp in this lower platform takes you to the right warp in the room with the turtles. Go south 2 rooms to the main save platform (save). Now go thru the lower right warp. to the ice platform. This platform has 4 square openings you can fall thru. In room you fall to, there are 5 orange buttons that must be pressed. You have to do this on one pass, as they reset when you leave. From the ice platform, from the second square from the top, jump from the left side, slightly below the center. You should land on the larger center area of the ledge below. Don't fall off the ledge. Push the ice columns off to allow you to jump to other ledges. When you press all 5 buttons, The block in front of the door at the top of this room lowers. Don't jump off yet. There is a warp near the right upper corner that leads to the large platform with the pond. Step on the switch to raise the diamond pedestals. Now go back to the room where you couldn't get the chests( the platform with the columns missing you jumped down from. Get the key on the left and a herb on the right. Now drop down to the maze below the ice room and go thru door on top. You fight the blob again. Hit the eye with your arrow. To speed things up, use your blue magic book next to it. You'll heal and do some damage. When beat, I hit the crystal when the gold triange appeared. Go back to the save platform and save. The warp in the lower right should be clear. The lower left warp takes you to a desert platform with two chests and four warps. The upper right warp leads to a platform with buried chests which I could not get at this point. Go in the upper left warp on the platform with the two chests and walk up. You will fall to the chests on the first platform. Go back in upper left warp to level you just fell from. Now stay on wall to right and go up to warp on right. This goes to the large platform. Step on the orange button to raise the triangle pedastal. Now go all the way back to first sand pedestal (with two chests) and go to lower left warp. This takes you to the platform with the spike ball and the chest on top of the steps. Now with the pedestal raised, go get key from chest. Go back to desert platform and back in upper left warp. Go to right ledge and up to warp on left. In the next room you see the guy again. Jump on his head to get across and press orange buttons. this makes platforms appear. Talk to him again and then go thru top warp. In this room, kill snakes to lower one column. Go thru top door with key. Now you have to fight two blobs. Be patient, it may take a while using arrows. Use your heal book after a while to refill and do damage. When beat, break the last (blue) crystal and go back to save platform. Now you can do the last area. Go in upper left warp. Walkthru by Harold Lanna ( hal@us.net) 9/2/97,updated 9/3/97,updated 10/4/97, updated 10/7/97