Andere Lösungen

Alone in the Dark (e)

Cover
Alone in the Dark
(The Walkthrough Ver. 1.01)

	This is a COMPLETE SPOILER to the Alone in the Dark 
game for the PC.  It will get the player through quickly and assumes 
the player either retains all (s)he reads or does not care at all about the 
story that goes with the game.  All unnecessary and used items are left 
behind as soon as possible.  Most things that do not need to be done to 
finish the game are marked as optional.  This is by no means the only 
order of events that leads to a completed game, but it is nearly the 
most efficient.  Distribute this freely and add to it as you wish just 
maintain the credits.  Enjoy!

In the LOFT:  Push the Wardrobe in front of the window to keep out 
the winged beast.  Then push the Chest over the trapdoor in the floor 
to keep out the Zombie.  Now you can safely search the LOFT.  Open 
the Chest to get the rifle.  There is a note behind the Piano 
on its righthand side.  There is a Book in the small bookcase opposite the 
window.  Read and leave the Book (Extracts of Golden Fleece) and the 
note.  Open/Search the Wardrobe to get the Indian Cover.  Take the 
Lantern from the table.  Exit through the opening in the corner to the 
Right of the barrels (the same way you entered) into the STORAGE 
ROOM.

In the STORAGE ROOM:  Open/Search the shelves on the Right to 
find the Can of Oil.  Use the Can of Oil and leave the Empty Oil Can.  
Take the Bow on the way out the door to the First HALLWAY.

In the First HALLWAY:  The floor has a weak spot -- be careful.  
Enter the First BEDROOM, on the left.  Then the Second 
BEDROOM, on the Right.  Exit the Third BEDROOM and go into the 
First BATHROOM, on the Left.  Leave the First BATHROOM and go 
Left through the closed door at the end of the First HALLWAY to the 
top of the WOODEN STAIRS.

In the First BEDROOM:  Do not walk on the carpet to avoid an encounter with
a Zombie.  Open/Search the desk to get the key.  Use the key on the Chest 
to get the Old Calvary Sabre.  Leave the key.  (Use the Rifle to kill the 
Zombie when you open the door (2 shots required), if you walked on the carpet.)
Leave the room and go across the First HALLWAY to the Second BEDROOM.

In the Second BEDROOM:  Close the door behind you to keep out the 
Zombie.  Walk through to the next Third BEDROOM.

In the Third BEDROOM:  Prepare to kill the flying beast, as he enters 
through the window, with the rifle (2 shots required).  Get the Vase 
and Throw it to get the Dresser Key, leaving the Broken Vase.  Use 
the key to open the Dresser and take the 2 Small Mirrors.  Leave the 
key and exit through the closed door.  Go across the First HALLWAY 
to the First BATHROOM.

In the First BATHROOM:  Open/Search the Closet for the First Aid 
Case.  Open/Search the case and take the Flask.  Leave the empty case.  
Eat/Drink the Flask to add life points as needed, leave the empty 
Flask.  Leave the BATHROOM and turn Left into the First 
HALLWAY and go through the closed door.

At the top of the WOODEN STAIRS:  Walk (near the wall) to the 
Statues by each Gargoyle and Drop/Put a small mirror on each Statue.  
The reflection of each other kills the Gargoyle.  Go down the stairs.

At the bottom of the WOODEN STAIRS:  Go Right, not disturbing 
the Knight, through the closed door.  Do not disturb the Dark Figure!  
Take the Gramophone, the Match Box, leave the Poker.  Open/Search 
the Wardrobe to get a box of Cartridges.  Reload the Rifle (or Use the 
Cartridges -- same thing).  Leave and go to the other side of the stairs 
(past the Knight) and go through the door into the Second 
HALLWAY.  Now that you have been in the Second HALLWAY, you 
can get relatively close to the Knight and Throw the Very Heavy 
Statuette at the Knight.  Take the Sword, leave the statuette and go 
down stairs, through one of the openings on either side of the 
WOODEN STAIRS, to the bottom of the STONE STAIRS.

In the Second HALLWAY:   [OPTIONALLY:  Go straight through 
the door directly in front of you into Jeremy's Old BEDROOM.] Enter 
the door on the corner, the Second BATHROOM. Then go around the 
corner to the door on the Right, the DARK ROOM.  Use the Matchbox 
to light the Lantern and walk in the DARK ROOM.

In the  Second BATHROOM:  Enter quickly and get the Jug.  
[OPTIONALLY:  Open/Search the closet to get another First Aid Case 
(You may want to reenter to avoid being attacked).]  Exit quickly back 
into the Second HALLWAY.  Go back around the corner (past the 
BATHROOM and Jeremy's Old BEDROOM) and go left back down 
the WOODEN STAIRS.  

In Jeremy's Old BEDROOM:  Get the notebook from the Mantle.  Be 
prepared to kill another flying beast behind you.  Read and leave the 
notebook (Jeremy HartWood's Notebook).  Exit back to the Second 
HALLWAY.]  

In the DARK ROOM:  Drop/Put the lit Lantern on the floor.  
Open/Search the Night Stand near the bed to get Some Bullets.  Take 
the Very Heavy Statuette and the Book.  Take the Lantern and go into 
the hall.  Stop using the Lantern by choosing an Action (Open/Search 
is good).  Read and leave the Book (Diary of a Journey).  Exit back to 
the Second HALLWAY.

At the bottom of the STONE STAIRS:  Go left through the unlocked 
door (on your right) into the GARDEN.  Go up the STONE STAIRS 
to the bottom of the WOODEN STAIRS (again). 

At the bottom of the WOODEN STAIRS (again):  Get to the Left side 
of the WOODEN STAIRS and reenter the Second HALLWAY.  Go 
back past Jeremy's Old BEDROOM, the Second BATHROOM, and 
the DARK ROOM to the closed GALLERY door.  Enter.

In the GARDEN:  Go to the Statue of the Girl and the Goat.  
Open/Search the dirt at the base of the Statue and take the 3 Arrows.  
Back out of the room before the Spiders get you.  Go back to the 
bottom of the STONE STAIRS.

In the GALLERY:  Face the Picture on the Left and Drop/Put the Old 
Indian Cover.  Turn and face down the GALLERY and Use the Bow.  
Aim at the yellowish object (painting) at the other end of the 
GALLERY.  Shoot the painting (3 shots, 1 hit required -- Leave all 
unused arrows).  Go to the painting just shot and enter the single door 
on the Right, Jeremy's "new" BEDROOM.

In Jeremy's "new" BEDROOM:  Take the (false) Book.  Push the 
Clock aside.  Open/Search the hole in the wall to get a key (to Jeremy's 
STUDY) and parchment.  Read and leave the parchment (The 
Creatures of the Night).  Exit back to the gallery and go Left to the 
double doors now on your Left, the LIBRARY.

In the LIBRARY:  Use the Lantern, enter and Drop/Put the Lantern on 
the floor.  Run to the Left and go Right, past the secret door, when you 
cannot go any farther.  In the corner to the Right of the Secret Door, 
Put/Drop the (false) Book in the Bookcase to trigger the mechanism.  
Go Left and enter the SECRET ROOM.  [OPTIONALLY:  
Open/Search the LIBRARY for several Books to further explain the 
story and give clues.  Note:  There are Books on both sides of the desk.  
Caution:  Reading one of the books makes you go temporarily insane 
(costing life points) -- cool to see though.]  Exit through the closed set 
of double doors, go downstairs, back to the bottom of the STONE 
STAIRS (again).

In the SECRET ROOM:  Take the Talisman.  Open/Search the 
Shelves to get 3 Daggers, Books, and Parchment.  Stand in the Center 
of the Pentacle on the floor to Read the Yellow Book (De Vermis 
Mysteriis) without getting a broken back.  Leave all the Dagger BUT 
the Sinusoidal bladed one (the curvy one) and leave all the books and 
parchment once read.  Use the remaining dagger on the Vagabond in 
the LIBRARY.  Leave the Dagger.

At the Bottom of the STONE STAIRS (again):  Go Right to the closed 
door, enter the KITCHEN.

In the KITCHEN:  Take the Pot of Soup (Flesh actually) from the 
Fireplace.  Enter the Pantry by the Window and prepare to kill another 
Zombie (rifle works well as does the Sword...).  Open/Search the Coal 
Pile for the Shoe Box.  Open/Search the Shoe Box for the Pistol, leave 
the Empty Shoe Box.  Take the Can of Oil in the corner, Use the oil 
and leave the empty can.  Use the Jug at the water barrel.  Go back in 
the KITCHEN and [OPTIONALLY:  Open/Search the Cupboards to 
find 2 Knives (not really needed)]  enter the other Pantry to the Right 
of the Cupboards and take the Key and Open/Search the barrel to get a 
Biscuit Box.  Eat/Drink the Biscuit Box as needed to increase health 
points, leave the Empty Biscuit Box.  Go through the door between the 
Counter and the Pantry and enter the DINING ROOM through the 
closed door straight ahead.

In the DINING ROOM:  Go immediately to the Table and Drop/Put 
the Pot of Soup on the Table to "mesmerize" the Zombies.  Go through 
the single door to the PARLOR.

In the PARLOR:  Go immediately to the Table, take the Lighter, and 
Use the Jug of Water on the Ashtray (Cigars).  Open/Search the 
Cabinet by the Window to get a Record and a Book.  Read and leave 
the Book (Memories) and leave the Record (Chopin's Pothumous Opus 
69 Nr 1).  Use the Golden Key (the one from Jeremy's "new" 
BEDROOM) to open the set of locked double doors to the Right and 
enter Jeremy's STUDY.  Leave the Key to Jeremy's Study.

In the STUDY:  Open/Search the shelves in the corner passed the 
Sword and Shield to get a Book and a Record (Saint-Saens' Dance of 
Death).  Read and leave the Book (The Tale of Captain Norton).  
Leave the STUDY and go through the set of closed double doors in the 
PARLOR and cross the Third HALLWAY to the LIVING ROOM.  
Note the front doors to the Right -- leaving now is not a good idea!  
Enter the LIVING ROOM.

In the LIVING ROOM:  Use the Sword (from the Knight) to kill the 
Pirate (Captain Norton).  Take the key he had and the book by the 
paintings on the floor.  Read and leave the Book (Demonia 
Particularis).  Use the golden key from the Pirate to open the locked 
set of double doors and enter the DANCE HALL.  Leave the Key to 
the Dance Hall.

In the DANCE HALL:  Ignore the Record (J. Strauss's Blue Danube) 
on the stand to the Right.  Use the Record (Saint-Saens' Dance of 
Death).  Avoiding the dancers, take the Key from the Mantle.  Leave 
the Record and the Gramophone.  Exit back through the doors you 
came in and go back to the Third HALLWAY.

In the Third HALLWAY:  [OPTIONALLY:  Go toward the STONE 
STAIRS to the locked door on the Right.  Use the Key (the gray one) 
to enter the CELLAR.]  Go through the PARLOR to the STUDY 
(again).

In the CELLAR:  Avoiding the Rats, take Some Bullets from the 
Counter to the rear of the Stairs.  [OPTIONALLY:  Open/Search for a 
Book on the far side of the CELLAR by the Barrels.  Read and leave 
the Book (The Trial of Captain Pregzt).]  [OPTIONALLY:  Take the 
Block of Wood holding the Barrels.  Don't enter the cave this way -- 
bad idea.]  Go back upstairs, down the Third HALLWAY through the 
PARLOR to the STUDY (again).

In the STUDY (again):  Go to the Sword and Shield and Put/Drop the 
Old Calvary Sabre to trigger the mechanism.  Go done the steps to the 
CAVES.

In the CAVES:  Run across the Bridge.  Go down the Tunnel to the 
Left.  At the Fork,  Run from the Worm with a weapon (Pistol is best) 
ready to quickly kill another Flying  Beast (2 shots required).  Run to 
the Right of the closed Stone Door and kill the Flying Beast.  Continue 
down the tunnel until the worm just appears in front of you and 
quickly back up the tunnel.  Go back to the formerly closed Stone Door 
and enter.  Jump down onto the Walkway and go around to the Left.  
Jump (new Action) over the Bridge and up onto the ledge.  Go past the 
closed Stone Door on the Right and kill the Creature on the Left.  The 
Pistol works best (2 shots required).  Continue passed the Creature to 
the Pillars.  Kill the flying Creature (2 shots from the Pistol)  Jump 
from Pillar to Pillar to the other side.  If you fall, you can wade to 
through a tunnel to the Cavern with the Walkway, just watch the 
Monsters.  Go down the tunnel to the fork and go Right to the cavern 
with the Sabres and Skulls.  Go Right at a Sabre and Left at a Skull to 
the Chest.  Kill the Flying Creature as before if need be.  Use the fancy 
Key to open the Chest and get a Gem and a Book.  Read and leave the 
Book (A Pirate's Log Book).  Push the Rock aside and enter the small 
Cavern behind the Chest.  Go through the Cavern and around the 
corner, jump down and go past the closed Stone Door on the Left.  Use 
the Lantern (Use the Lighter if it needs to be lit and leave the Wet 
Matchbox while you are at it) and enter the Maze.  Remember the 
closed Stone Door on the Left as soon as you enter.  If  you don't see it 
go Right and turn Left when you see it and start the following 
directions from there.  Go:  Straight (as possible, ignoring little 
irregularities), Right, Left, Right (only choice), Left, Left, Left (only 
choice), Left (only choice), Right (only choice), Right (only choice), 
Left (only choice), Straight (past a left option), Left, Right (only 
choice), Left (only option), Left, Right (only option), Straight (past a 
left option), Right (only choice), Left, Left (only choice), Right to the 
door and Put/Drop the Gem in the door.  go through into the Cavern 
and head for the Tree in the Center, avoiding Fireballs and the Water 
Creatures while wading to the Crypt/Altar in front of the tree.  Take 
the Hook from the Crypt/Altar.  Put/Drop the Talisman on the 
Crypt/Altar to stop the Fireballs, but you must still avoid the Water 
Creatures.  Use the Lighter to relight the Lantern (if you are out of oil 
at this point, you are in BIG trouble -- try again).  Throw the Lantern 
at the Tree.  Follow instructions and "GET OUT OF HERE!"  Wade to 
the opposite platform you entered on.  Jump up and Use the Hook to 
open the Stone Door.  Go through and to the Left into the Maze and go 
to the Stone Door to the Right and Use the Hook to open it.  Go 
through and to the Left, jumping down to the Walkway and walk to 
the Left, Jumping the bridge, to the other side.  Jump up and go down 
the Tunnel, at the Fork, go Left (toward you) at the Second Fork, go 
Right and out into the CELLAR.  Go up the Stairs and out by the 
STONE STAIRS and down the Third HALLWAY and out the Front 
door.

It's over, but...

Dox by Doc.  Enjoy.

CREDITS

Version:  1.0
12-22-92

Version:  1.01
2-2-92

Version:  1.02
6-9-93

David R. Downs
drdowns@bach.udel.edu
or
downs@cis.udel.edu 

-----

Changes:

Version 1.01
  Avoiding Zombie in First BEDROOM
  Thanks to:  AMBAT SASI S/O PALISSERY P
	      isc30108@nusunix2.nus.sg
Version 1.02
  Some spelling errors :) My weakness.
  Thanks to:  Vartan Narinian (?)
	      v.narinian@ic.ac.uk