American Gladiators (e)

Cover
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                     |   The Dram Team Docs Division    | 
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                     |            Presents              |
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                     |     America Gladiators Docs      |
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 The Events
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 * ASSAULT *
 -----------
 
 THE EQUIPMENT: A large playing arena, 5 safety barricades, tennis-ball firing
 air bazookas. Goggles
                     
 TIME LIMIT: 60 Seconds                    
 
 THE OBJECT: A Gladiator is located on a platform at one end of the plying
 area.  Above the Gladiator is a target.  Try and hit it (with your air-fired
 tennis balls) before the Gladiator hits you or before you run out of time.
 
 SCORING: 10pts. for hitting white center/ 5pts for hitting red rim 1pt. for 
 every weapon fired
 
 TO MOVE ABOUT IN VIEW #1: Press the Joystick in the desired direction (Must go
 UP first)
 
 TO CONVERT TO VIEW #2: Come up behind a barricade, face it, and prss the fire
 button
 
 TO PICK UP THE WEAPON-- Move up to the weapon (using the joystick) and press
 Fire button (Spacebar on keyboard)
 
 TO AIM AND FIRE THE WEAPON-- Control the crosshairs using the joystick.
 Then launch your missiles by pressing the fire button.
 
 TO REPLACE THE WEAPON-- Press the FIRE BUTTON again.
 
 TO SIDESTEP-- Press the joystick RIGHT OR LEFT.  This will take you back to 
 VIEW #1
 
 ---------
 - JOUST -
 ---------
 
 THE EQUIPMENT: Seven-foot pugil sticks.  Two platforms placed 16 inches
 apart.  Each is 4 feet in diameter and 8 feet 4 inches off the ground.
 Headgear and knee pads.
 
 TIME LIMIT: 60 Seconds
 
 THE OBJECT: To knock the gladiator off his or her platform without being
 knocked off yourself.  There are a number of offensive and defensive tricks
 you must master to succeed at JOUST

 SCORING: 10pts. for a win/ 5pts. for a draw
 
 OFFENSIVE MOVES
 To perform offensive moves, hold down the firebutton and move the joystick
 in the desired direction as indicated by the diagram below.

                            HIGH STRIKE
                    HIGH SWING   |    HIGH JAB
                            \    |    /       
                             \   |   /
        WHIRLING STRIKE ---------*--------- STRAIGHT JAB
                              /  |   \
                             /   |    \
                    LOW SWING    |   LOW JAB
                                TRIP
                                
 DEFENSIVE MOVES
 To perform defensive moves, move the joystick in the desired direction
 as indicated by the diagram below without holding the firebutton.
 
                               JUMP
                    STICK BLOCK  |    HIGH PARRY
                            \    |    /       
                             \   |   /
              MOVE LEFT ---------*--------- MOVE RIGHT  
                              /  |   \
                             /   |    \
                    DODGE BACK   |   LOW PARRY
                                DUCK
 
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 # HUMAN CANNONBALL #
 --------------------
 
 THE EQUIPMENT: 45 feet 8 inches of high nylon rope. A 2 foot diameter
 Pedestal.  Headgear.
 
 THE OBJECT: Swing on a rope and, by retracting your legs to form a human
 cannonball, throw the Gladiator of his or her pedestal

 SCORING: 10pts for a hit
 
 THE POWER BAR
 Before you make your swing at the Gladiator, you must select your power
 level.  To do this, press the fire button once to start the POWER BAR moving,
 and press it again to stop it at the desired level.
 
 THE ANGLE BAR
 Once you press the fire button to stop the POWER BAR, the ANGLE BAR will
 immediately start to fall.  Press the fire button once more to stop the
 ANGLE BAR at the desired spot.  You will now start to swing.
 
 TO RETRACT YOUR LEGS AND FORM A BALL-- Press the Fire button.  Do this just
 as you are about to fly--full force--into the gladiator.

 ----------
 +THE WALL+
 ----------
 
 THE EQUIPMENT: A solid stone wall, 30 feet high and 24 feet wide, studded
 with metal grips. Climbing harnesses.
 
 TIME LIMIT: 30 seconds (Gladiators have a 10 second handicap)
 
 THE OBJECT: Be the first one to reach the top of the wall
 NOTE: You'll start first.  After 10 seconds, the Gladiators will be released
 behind you.  Use that first 10 seconds to gain a healthy lead.. if a
 gladiator catches up to you, they'll try to pull you off the wall.

 SCORING: First to top gets 10pts.
 Second to top gets 5pts.
 
 TO CLIMB-- Press the joystick in the desired direction and press the fire 
 button.
 
 TO BREAK FREE FROM GLADIATOR'S GRIP-- Quickly move the joystick back and
 forth from left to right.

 TO UNDO LAST MOVE-- Pull the joystick down
 
 Here's an Angle of what the different joystick angeles can accomplish.
 
                         NEAREST HAND HOLD UP
            NEAREST DIAGONAL UP  |   NEAREST DIAGONAL UP
                            \    |    /       
                             \   |   /
                              ---*---
                              /  |   \
                             /   |    \
                    EDGE LEFT    |   EDGE RIGHT
                           UNDO LAST MOVE
 -------------- 
 ( ATLASPHERE )
 --------------
 
 THE EQUIPMENT: Life-Sized metal spheres, about seven feet in diameter.
 Helmets, gloves, face gear.

 TIME LIMIT: 60 Seconds
 
 THE OBJECT: While inside the metal sphere, you must try to score in any of
 the five pods placed around the arena.  Gladiators will smash, bash and mash
 you in an attempt to keep you from scoring.

 SCORING: 1 pt. for each steam jet you release
 
 TO ROLL YOUR SPHERE-- Press your joystick in the desired direction.
 
 -------------
 & POWERBALL &
 -------------
 
 THE EQUIPMENT: Several regulation soccer balls. Full arena. Five ball bins.
 Head Gear
 
 TIME LIMIT: 45 Seconds
 
 THE OBJECT: Grab a ball and race to get it into one of the five guarded ball
 bins.  The gladiators will try to keep you from making your deposit, but
 they're not allowed to hold on to you for an extended amount of time.

 SCORING: 1 pt. for each ball in a basket
 
 MOVING ACROSS THE COURT
 TO MOVE, press your joystick in the desired direction
 
 TO SCORE, To put the ball in a bin, press the firebutton and hold down the
 joystick in the desired direction
 
 FENDING OFF ATTACKS
 When a Gladiator attacks you, press the fire button and jiggle the joystick
 to free yourself.
 
 --------------
 $ ELIMINATOR $
 --------------
 
 THE EQUIPMENT: Eight obstacles.  They are:
 1 The Treadmill         2 The hand Bike (30-foot crossing)
 3 The Balance Beam      4 The Cargo Net
 5 The Zip Wire          6 The Hurdles
 7 The Sprint            8 The Gladiators
 
 TIME LIMIT: 75 SECONDS
 
 THE OBJECT: Complete all eight obstacle subevents without... being eliminated
 
 SCORING: The score is modified by how fast you complete the event and how
 many obstacles/time penalties you lose.
 
 THE TREADMILL
 To scale the treadmill jam the joystick right and left quickly and
 repeatedly. don't stop or you'll be carried backwards.

 THE HANDBIKE
 To operate the handbike jam the joystick up and down in a rapid motion until
 you get across the track.

 The Balance Beam
 To run between the bags study the timing of each swinging bag.  Then simply
 press the joystick right to run across.  It's all in the timing!

 THE CARGO NET
 To scale the net jam the joystick up and down until you get to the top
 
 THE ZIP WIRE
 To ride the wire don't do a thing until you get to the red area. then press
 the fire button to drop off.
 
 THE HURDLE
 To jump a hurdle jam the joystick right and left quickly and repeatedly to
 run. Press the fire button to jump.

 THE SPRINT
 To choose a lane use the joystick to select a lane.  Then press the fire 
 button.
 To sprint your fastest jiggle the joystick right and left as fast as you
 can, quickly and repeatedly, to run pres the firebutton to jump

 GLADIATORS
 To wrestle past the gladiators jam the joystick in every direction, as hard
and fast as you can.  Do it!! knock him over and run to the finish line.


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                      H I N T S    A N D    T I P S 
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ASSAULT:  Time your shots carefully.  Tempt the gladiator to shoot, then as
soon as he does, dodge back.  Then run out and shoot.

JOUST:  Remember the whirling overhead strike is just as effective as 3 jabs
to stomach.  When you have your opponent down to half strength, switch over
to offensive and keep raining blows to the head, forcing him back.  Although
you will suffer a few bruises, you can now afford to trade blows.  Always go
for the draw rather than risk defeat.  A draw is worth 5pts., but a defeat
gives you nothing but a grudge.

HUMAN CANNONBALL:  This event is all down to personal judgement and timing.
No Clues!

THE WALL:  Try to get into a rythm of direction-button-direction and keep the
momentum up, as you scale the wall.

THE ATLASPHERE:  Gather a high momentum; then use that momentum to sweep
across the area.  Stop momentarily on each pad to collect your points.  Do
not get involved in duels with opponents, as you will be wasting time.

POWERBALL:  Keepaway from your opponent. He will draw at least one gladiator
away from you, as you make your run.

ELIMINATOR: I hoep you have got a lot of stamina..

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 DOCS TYPED ON  04-03-92  by MASKED MAN
 
 ENJOY!