This walkthrough is for the extra chapter after Scratches: Director's Cut called Scratches: The Last Visit. It's not nearly as long as the previous game, and takes place umpteen years after the original Scratches. The chapter is almost teasingly short, but it ties up any loose ends you may have felt after finishing Scratches. There are a lot of spoilers in this little guide and at the end I attempt to tie up the loose ends for you in case you missed a few things. In other words, if you don't want the whole thing spoiled for you, then I suggest you stop reading now. Right now. You can stop now. I'm going to really start laying the whole thing out for you so avert your eyes from this text unless you absolutely really need to know what's happening. Still here? Okay, take a deep breath and let's get started. You play a reporter who has been assigned the task of investigating Blackwood Manor before it is demolished in two weeks. While the obvious solution would be to interview Michael Arthate, it turns out that he shuns the press and any attempt to interview him has failed. Your only option is to go to Blackwood Manor yourself and have a look around. Go down the right path to the garage. You won't be able to go inside, but on the ground is a can. Pick it up. The paths that would lead to the greenhouse and chapel have been flooded. You can use the can to try to empty out the pathway, but that'd be useless. Best to keep a can of water instead. The outside of the house appears to have some articles from the church strewn in the yard next to an open hole. Investigating the hole reveals something moving underneath. Inside the house the place has been looted and stripped. Graffiti is scrawled on the walls, but most of it is illegible. Going down the secret passage in the fireplace takes you to the dungeon room discovered at the end of the last game. The door that saved Michael has been torn from its hinges and rests on the opposite wall. Investigating the large hole in the wall reveals an object, but any attempt to reach it results in being attacked by an "angry cat" in the wall. The dining room has been sorely misused. The door to the front office is stuck. Going into the hallway you find that the door leading to the kitchen has had its doorknob removed. You can't use the stairs here so go back to the front of the house and use these stairs. The spare guestroom that Michael used during his brief stay has been looted as well. The only thing left is his suitcase with a few shirts. Leave here and go to the gallery. Nothing remains. The secret storeroom's door has been removed, but there is no sign of the mask. The master bedroom across the hallway has been stripped of everything. The only thing of interest is a bottle of thalidomide. This drug was prescribed to pregnant ladies back in the fifties and sixties for morning sickness, but was found to have disastrous effects on the fetuses. The bathroom down the hall is too dark to investigate due to our silly reporter forgetting a flashlight. After you leave this room you can attempt to go up the stairs to the attic, but nothing doing. Go back outside to that hole. Pour the water down the hole and listen to what happens. Do not forget to refill your can before you go back into the house. Go back down the secret passage to the dungeon and get the object. A doorknob. Go into the kitchen now and down into the basement. It's still creepy. Find the cleaning fluid on the floor next to the drain cover and the rag on top of the furnace. Go back up to the bathroom. Use the rag with cleaning fluid and water from the can to wipe away the mud from the windows and illuminate the room. Now you can investigate the bathtub. Guess what delightful souvenir you find there? Well there's nothing left here. You turn to leave. Familiar music calls you back to the bathroom. That creepy African music that seems to be provoked by the mask. You draw back the curtain to the bathtub. . . You run from the bathroom with something following you. Its bald head is malformed with a stretched out maw and jug ears. Rags hang from its gaunt body. In the brief seconds you can stand to look at it before horror overtakes you you can tell that it is clothed and vaguely human. It chases you down the hallway. You turn to watch its progress and fall backwards over the balcony. Landing on your back you look straight up to see the thing leap over the side of the rail and land in front of you just as the front door opens. A mysterious old man calls the thing, "Robin," and says something about wanting to see him again. The two embrace just as you make your escape. TYING THE WHOLE STORY TOGETHER - MAJOR SPOILER ALERT!!! From what I can tell, James Blackwood stole this horrible mask from the Dhalmaar, a lost African tribe, because he was drawn to it. It wasn't until later and after much research that he began to understand the Dhalmaar's bizarre and vicious customs. The Dhalmaar were under the control of a horrible and vicious god. They found a way to imprison it into the mask and kept him there by offering him sacrifices of themselves. The Dhalmaar destroyed neighboring villages utterly and completely to prevent anyone from finding the mask and releasing the god and the evil that had been kept at bay for generations. The Dhalmaar were so intent on keeping the god a secret wholly unto themselves that they inbred and kept their numbers small. They only sacrificed themselves. Blackwood witnessed one such sacrifice and thought it horribly barbaric, but still stole the mask. He brought it back with him to Blackwood Manor, but could feel the evil emanating from it. He shut it up in a storeroom and boarded and blocked the doorway leading to it hoping to forget about it. His wife, Catherine Blackwood, got pregnant and was prescribed thalidomide, presumably for morning sickness. Because nobody knew the disastrous side effects at the time, when she gave birth to a deformed and demented child, James Blackwood blamed it on the evil spirit that was now cursing his family. Robin, the child, had a nursery on the second floor with toys and a crib, but didn't live there for very long, apparently, as this is the only furniture you find in the room. His friend, Dr. Christopher Milton, declared the child dead within a few days of birth and no one in the town of Rothbury was any wiser. Robin was probably showing violent tendencies as he approached toddler age. At what point he was put into the dungeon, I couldn't be sure, but it was definitely after he attacked his mother and ripped out her throat. James Blackwood's reputation was nearly ruined when the maid of the house, Eva Martiani, accused him of burying the body of Catherine Blackwood. She took a picture of Blackwood digging a hole with what appeared to be a body next to him. She told the police that she saw a wound on Catherine Blackwood's neck that looked like it had been torn. Despite Milton's efforts, the town buzzed with gossip and rumors. It took the combined efforts of Blackwood and Milton to keep the police at bay so they could not even conduct a proper investigation on the grounds or even recover Catherine's body. In any event, before Blackwood could be brought to justice, he died at the age of 56 of a heart attack. Blackwood's death was faked by Milton. Milton stayed in the house for years afterwards, presumably taking care of Robin. His diary alludes to him losing track of time and being haunted constantly by the sounds of African drums and scratching. He disappeared one day and no one knows what happened to him, although because of the body you find in the crypt it's most probable that James Blackwood interred his friend in his own family's crypt under his name. I can only speculate what happened after the documented events. James found a way to reverse the curse, but was stopped by his wife's death before he could complete the ritual. After he disappeared and Milton died, the house appeared abandoned for all intents and purposes. Jerry's unscrupulous business practices obtained the house under the pretense of it being abandoned, but very much illegally, it turns out, as within three days of Michael moving in, the police are ready to vacate him by force. Robin sustains his life in the dungeon with leaking pipes providing water and the rat skeletons proof of food. Years after Michael discovers him and locks him back up, he has managed to scratch a small hole to the surface, but does not attempt to escape through it. He chooses to stay in his lair even after vandals have torn the door to his prison off of its hinges. He has managed to silence a few of them, it seems, as outside of his little hole there are articles belonging to the chapel that look as though they were dropped in quite a hurry, but nobody has reported anyone or anything at Blackwood Manor. Robin does escape to the upper level of the house where it seems the mask calls him to the bathroom. Once he sees the reporter, he gives chase until he falls upon him on the ground floor and is stopped by his father, James Blackwood. James says something about needing to see his son one last time, probably because the house is being demolished in two weeks, but that's all the dialogue you catch before escaping. I would gladly welcome any further insight into the plot synopsis as I may have gotten the dates of events a little muddled or missed an important document. Please e-mail me at vixenwench@comcast.net and have something pertinent to the game in the subject line.