GREEN.DOC Rev: 20 May 1993 Contents: SUMMARY STARTING THE GAME PLANTERS PAVERS SETTING MODES SCORING MAP CONTROLS SHAREWARE & THE ASP --------- SUMMARY: --------- GREEN is a strategy game in which you support your planters as they work to prevent the pavers from turning farms into parking lots. You don't control anyone directly -- rather, you change the map itself by building walls and hedges, or turning pavement to rubble. You can also raise a flag and have planters gather there. Your goal is to cause all the pavers to retire. You do this by building walls around them, making their job too difficult to continue. There are several different maps, of varying difficulty. You have the ability to plant hedges, add walls, and to destroy pavement. GREEN requires a MS compatible mouse and EGA or better graphics. Credits: Design & programming: Steve Estvanik Graphics programming: Ken Birdwell Additional graphics: Bea Sodero Betatesters: Tom & Chris Vozella Lauren & Nicole Estvanik Gus Smestad Herb Rowder Matthew Stibbe Mark Betz STARTING THE GAME: ------------------ To start the game, choose Play from the main menu. (Later use the Map command to select alternate maps). When prompted, select Difficulty 1 and startup in clumps. This will give you the simplest setup and let you become acquainted with the commands while playing the first game. The map initially shows the pavers, who start all in one place because you chose 'clump'. Press F4 to get the global map, and you'll see the pavers position on the overall map. You'll also see the clump of planters (A-D). Move the mouse to the planters, and left click. The new map will show you the planters. This is the fastest way of jumping from one area to another. You can also scroll the map. Left click on any clear area and the current terrain will be placed there. Each type of terrain has a cost, and some restrictions on where it can be placed (details below). Right click near a map edge (cursor keys work, too) scrolls the map in any direction (including diagonally. Centered under the map are icons showing the types of terrain you can select: * Hedge * Window * Wall * Rubble * Flag Left click on the terrain you want to use. Then move the mouse to the map and left click on the area to place it. There are some restrictions to where terrain can be placed. See details below, or experiment. Function keys: F1: Help F3: Unit map F4: Global map F5: Set individual modes F6: Set all planter modes F10: Quit the game Alt-S toggle sound Alt-K Turn entire map 90 deg clockwise Alt-L Turn entire map 90 deg counterclockwise You get income from all greens, more for trees and hedgerows than for hedges, bushes or clear. You pay maintenance for walls and windows. You also lose income for land taken out of production to form paved areas, and for rubble left behind by the pavers. Income is calculated about every 10 seconds. The numbers are updated at that time and the new results are shown as colored bars in the corners of the screen. Costs: 75 to plant a hedge 100 to move the marker 150 to build a wall 200 to turn a wall into a window 400 to turn an area into rubble Building & Planting restrictions: Nothing can be built on water. Window can be placed only on existing walls. Hedges cannot be planted on walls or floors. Walls can't be built on pavement. Pavement, walls, windows can be turned to rubble. The flag can be placed in any green area. Any planter with 'Move' orders will make their way to that marker. You can move the marker whenever you like, at a cost of 100 per move. Winning: There are several ways to win: * Achieve your savings goal. You need to accumulate 48000 in funds, plus 2000 for each degree of difficulty. (Press F7 to see goal) * Force all pavers to retire. There are several ways to lose, too: * Let total funds go negative. * Lose all planters and let maintenance & development costs exceed income. Your score can increase or decrease tremendously at the end. Various bonuses are calculated, depending on the difficulty and ending conditions. Difficulty determines both number & activity of pavers, and relative payoff for a win. That is, you will score much higher if you win a more difficult game. PLANTERS: --------- Planters represent farmers, foresters, environmentalists and others whose primary goals are the preservation of the earth and the renewable resources they can extract from it. Planters clear rubble, plant bushes in clear terrain, and raise bushes to trees. They also raise the low hedges you plant into taller, stronger, hedgerows. You can plant hedges in any green area except green rubble (grubble). You can put walls in any non-pavement, non-rubble, non-water area. You can also put windows in walls, to ease movement. You may even want to provide occasional windows for pavers, in order to guide them into some unprofitable areas or devious traps. Finally, you can change walls and pavement into rubble. This hurts your income, and is costly to do, but is sometimes useful, since your planters may be able to return paved areas to more beneficial uses. See Table 2 for planting costs. Planters need energy to plant, and lose energy when they traverse pavement or get blocked by walls. They are re-invigorated when they move thru their lush plantings, especially hedgerows and trees. The energy display (upper right hand part of screen) shows planter and paver status by color: green or blue planters are vigorous and energetic. Magenta and brown show a loss of interest. Finally, red planters are in danger of being co-opted by the pavers. (Rest is the best mode to try to rescue these overworked people.) If a planter becomes a paver, they'll show up in the opposing column and will begin to act like a paver. PAVERS: --------- Pavers include mall developers, real estate agents, clear-cut loggers and others whose primary view of the environment is as a source of resources to exploit. (Obviously, this is just a game. There may indeed be a non- exploitative developer somewhere.) Pavers turn your well tended farms and greenswards into parking lots. When water is present, they also delight in flooding the area to make deep water playgrounds. Walls slow them down, as do hedgerows. A paver who retires disappears and has no further influence on the game. Pavers are frustrated (lose energy) when they move to green areas and fail to destroy them. They also lose if they get blocked by injunctions (legal walls) and other impediments placed there by you or your planter allies. Pavers gain energy when they visit their wide expanses of parking lot, or go through water. Paver colors are shown in the reverse order from planters: Red pavers are the most energetic. Next come brown, then magenta and blue. When a paver turns green, it means s/he is about to retire. SETTING MODES: ------------------ Setting modes is an advanced feature that you can invoke when you are comfortable with the rest of the game functions. It lets you assign a specific function to each of your planters. You may set them to Plant, Grow, Clear, Rest or Move. The advantages of each mode are outlined below. While the change mode selection screen is displayed, the game is suspended. The selection screen also shows the current status of the pavers, but you can't affect them. The default mode for all planters is Plant. Plant -- seek out clear areas and plant bushes Grow -- seek out bushes and hedges and help them grow Clear -- seek out rubble and clear it Rest -- avoid expending energy Move -- move to the waypoint. SCORING: --------- Each planter and paver has an energy rating. This changes during the game, as they move and terraform. In general, when they move on friendly terrain, they gain points, when they plant or destroy, they burn points. You can't control any of the workers directly, but you can give them general directions (See 'Setting Modes'). If paver energy goes to zero, that worker retires. If it goes over 100, half that energy is given to a new worker who appears to assist that side. Maximum number of both factions of workers is 26. MAP CONTROLS ============ Scrolling --------- Use the right mouse button to scroll the map in any direction. Use the global map function to quickly jump to any area on the map, or just to see the overall view. Rotate map ---------- You can turn the entire map by 90 degrees in either direction, using the Alt-K and Alt-L keys. This sometimes is helpful to see behind taller terrain types. The global map is always shown with a northern orientation, though. Show grid -------- The F2 key or Grid button displays a grid on the map. This helps in placement of terrain, since it shows the base of a wall or hedge segment. The grid remains in place until you scroll off, or call the global map. *************************************************************************** * REGISTERING SHAREWARE * *************************************************************************** Shareware is a means of distributing software. Under the shareware concept, software may be freely copied and passed along to others, or distributed through bulletin board systems or national networks. As a recipient of a shareware program, you may use the software for a short trial period to determine if it meets your needs. If the software is not suitable, then you can discard it. If you decide to use it, you must pay by registering. When you register a Cascoly shareware program, you receive: * A copy of the latest version of the program * A hint sheet containing advanced strategy suggestions * A bonus of any other Cascoly program of equal or lesser value (see REGISTER.FRM for details) * A free introductory account on CompuServe including a private User ID number and password, $15 introductory usage credit, and a complimentary subscription to CompuServe Magazine, - a $30 value! * A minimum of 90 days online support via CompuServe or by telephone. Support by mail is also available, if accompanied by a SASE. * You will also receive bonus maps To register a program, enter the following command: CATALOG and the order form will be copied to your printer. Check off the program you wish to register, and check the program you wish to receive as a bonus. Cascoly Software is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a message via CompuServe Mail to ASP Ombudsman 70007,3536 .