Green (e)

Cover
GREEN.DOC                       Rev: 20 May 1993 

Contents: 
   SUMMARY 
   STARTING THE GAME
   PLANTERS 
   PAVERS
   SETTING MODES
   SCORING
   MAP CONTROLS
   SHAREWARE & THE ASP

---------

SUMMARY: 
---------
GREEN is a strategy game in which you support your planters as they work to 
prevent the pavers from turning farms into parking lots.  You don't control 
anyone directly -- rather, you change the map itself by building walls and 
hedges, or turning pavement to rubble.  You can also raise a flag and have 
planters gather there. Your goal is to cause all the pavers to retire.  You 
do this by building walls around them, making their job too difficult to 
continue.  

There are several different maps, of varying difficulty. You have the 
ability to plant hedges, add walls, and to destroy pavement.  

GREEN requires a MS compatible mouse and EGA or better graphics.

Credits:      Design & programming: Steve Estvanik
              Graphics programming: Ken Birdwell
              Additional graphics:  Bea Sodero
              Betatesters:      Tom & Chris Vozella
                                Lauren & Nicole Estvanik
                                Gus Smestad
                                Herb Rowder
                                Matthew Stibbe
                                Mark Betz

STARTING THE GAME:
------------------
To start the game, choose Play from the main menu.   (Later use the Map 
command to select alternate maps).  When prompted, select Difficulty 1 and 
startup in clumps.  This will give you the simplest setup and let you become 
acquainted with the commands while playing the first game.                 

The map initially shows the pavers, who start all in one place because you 
chose 'clump'.  Press F4 to get the global map, and you'll see the pavers 
position on the overall map.  You'll also see the clump of planters (A-D).  
Move the mouse to the planters, and left click. The new map will show you 
the planters.  This is the fastest way of jumping from one area to another.  
You can also scroll the map. 

Left click on any clear area and the current terrain will be placed there.  
Each type of terrain has a cost, and some restrictions on where it can be 
placed (details below).  

Right click near a map edge (cursor keys work, too) scrolls the map in any 
direction (including diagonally.  

Centered under the map are icons showing the types of terrain you can 
select: 
      * Hedge 
      * Window 
      * Wall 
      * Rubble 
      * Flag 

Left click on the terrain you want to use.  Then move the mouse to the map 
and left click on the area to place it.  There are some restrictions to 
where terrain can be placed.  See details below, or experiment. 

Function keys:

      F1: Help
      F3: Unit map
      F4: Global map
      F5: Set individual modes 
      F6: Set all planter modes 
      F10: Quit the game

      Alt-S toggle sound 
      Alt-K Turn entire map 90 deg clockwise
      Alt-L Turn entire map 90 deg counterclockwise

You get income from all greens, more for trees and hedgerows than for 
hedges, bushes or clear.  You pay maintenance for walls and windows. You 
also lose income for land taken out of production to form paved areas, and 
for rubble left behind by the pavers.  Income is calculated about every 10 
seconds.  The numbers are updated at that time and the new results are 
shown as colored bars in the corners of the screen. 

Costs:
    75 to plant a hedge 
   100 to move the marker
   150 to build a wall
   200 to turn a wall into a window
   400 to turn an area into rubble

Building & Planting restrictions: 

      Nothing can be built on water.
      Window can be placed only on existing walls. 
      Hedges cannot be planted on walls or floors. 
      Walls can't be built on pavement. 

      Pavement, walls, windows can be turned to rubble.

      The flag can be placed in any green area.  Any planter with 'Move' 
orders will make their way to that marker.  You can move the marker whenever 
you like, at a cost of 100 per move. 

Winning:
There are several ways to win:
      * Achieve your savings goal.  You need to accumulate 48000 in funds, 
        plus 2000 for each degree of difficulty. (Press F7 to see goal)

      * Force all pavers to retire.

There are several ways to lose, too:
      * Let total funds go negative.  

      * Lose all planters and let maintenance & development costs
        exceed income.

Your score can increase or decrease tremendously at the end. Various bonuses 
are calculated, depending on the difficulty and ending conditions.  
Difficulty determines both number & activity of pavers, and relative payoff 
for a win.  That is, you will score much higher if you win a more difficult 
game. 

PLANTERS: 
---------
Planters represent farmers, foresters, environmentalists and others whose 
primary goals are the preservation of the earth and the renewable resources 
they can extract from it.  Planters clear rubble, plant bushes in clear 
terrain, and raise bushes to trees.  They also raise the low hedges you 
plant into taller, stronger, hedgerows. 

You can plant hedges in any green area except green rubble (grubble).  You 
can put walls in any non-pavement, non-rubble, non-water area.  You can also 
put windows in walls, to ease movement.  You may even want to provide 
occasional windows for pavers, in order to guide them into some unprofitable 
areas or devious traps.  Finally, you can change walls and pavement into 
rubble.  This hurts your income, and is costly to do, but is sometimes 
useful, since your planters may be able to return paved areas to more 
beneficial uses. See Table 2 for planting costs.

Planters need energy to plant, and lose energy when they traverse pavement 
or get blocked by walls.  They are re-invigorated when they move thru their 
lush plantings, especially hedgerows and trees.  The energy display (upper 
right hand part of screen) shows planter and paver status by color:  green 
or blue planters are vigorous and energetic.   Magenta and brown show a loss 
of interest.  Finally, red planters are in danger of being co-opted by the 
pavers.  (Rest is the best mode to try to rescue these overworked people.)  
If a planter becomes a paver, they'll show up in the opposing column and 
will begin to act like a paver. 

PAVERS:
---------
Pavers include mall developers, real estate agents, clear-cut loggers and 
others whose primary view of the environment is as a source of resources to 
exploit. (Obviously, this is just a game.  There may indeed be a non-
exploitative developer somewhere.)  Pavers turn your well tended farms and 
greenswards into parking lots.  When water is present, they also delight in 
flooding the area to make deep water playgrounds.  Walls slow them down, as 
do hedgerows.  A paver who retires disappears and has no further influence 
on the game.

Pavers are frustrated (lose energy) when they move to green areas and fail 
to destroy them.  They also lose if they get blocked by injunctions (legal 
walls) and other impediments placed there by you or your planter allies. 
Pavers gain energy when they visit their wide expanses of parking lot, or go 
through water.  Paver colors are shown in the reverse order from planters:  
Red pavers are the most energetic.  Next come brown, then magenta and blue.  
When a paver turns green, it means s/he is about to retire. 

SETTING MODES:
------------------
Setting modes is an advanced feature that you can invoke when you are 
comfortable with the rest of the game functions.  It lets you assign a 
specific function to each of your planters.  You may set them to Plant, 
Grow, Clear, Rest or Move.  The advantages of each mode are outlined below.  
While the change mode selection screen is displayed, the game is suspended.  
The selection screen also shows the current status of the pavers, but you 
can't affect them.  The default mode for all planters is Plant. 

Plant -- seek out clear areas and plant bushes

Grow  -- seek out bushes and hedges and help them grow

Clear -- seek out rubble and clear it

Rest  -- avoid expending energy 

Move  -- move to the waypoint.


SCORING:
---------
Each planter and paver has an energy rating.  This changes during the game, 
as they move and terraform.  In general, when they move on friendly terrain, 
they gain points, when they plant or destroy, they burn points.  You can't 
control any of the workers directly, but you can give them general 
directions (See 'Setting Modes').  

If paver energy goes to zero, that worker retires.  If it goes over 100, 
half that energy is given to a new worker who appears to assist that side.  
Maximum number of both factions of workers is 26.  

MAP CONTROLS
============
Scrolling
---------
Use the right mouse button to scroll the map in any direction.  Use the 
global map function to quickly jump to any area on the map, or just to see 
the overall view.
 
Rotate map
----------
You can turn the entire map by 90 degrees in either direction, using the 
Alt-K and Alt-L keys.  This sometimes is helpful to see behind taller 
terrain types.  The global map is always shown with a northern orientation, 
though. 

Show grid
--------
The F2 key or Grid button displays a grid on the map.  This helps in 
placement of terrain, since it shows the base of a wall or hedge segment.  
The grid remains in place until you scroll off, or call the global map.


***************************************************************************
*                    REGISTERING SHAREWARE                                *
***************************************************************************

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