The Yawhg FAQ by bookwyrmle I was instantly immersed while playing The Yawhg, and was disappointed to find that no information existed online. Please be forgiving, as this is my first guide/FAQ. Email me at bookwyrmle@gmail.com if there are any corrections to be made. Thank you :) WARNING: There are spoilers here! NOTE: The stat levels are not precise for each response, but merely the minimal level I was at when I achieved the outcome. I'll update these as I find out more. Stat Key: Physique: PH Finesse: FI Mind: MI Charm: CH Magic: MA Wealth: WE FOREST Chop Wood +2PH +1WE Hunt +2FI +1WE Situation: Lunch by hedge - Dodge or Punch Dodge FI=18: +2PH Dodge* FI=14: -1PH -3MI +3MA Punch PH=11): +2PH Punch* PH=10: -3 MI +3 MA *This may effect the character's ending. Situation: Finding moss-stone - Touch or Leave Touch: +1 MA Leave: +1 CH Situation: Orc raid - Hide or Charm Hide FI=11: +1FI Hide FI=11: -1MI Charm CH=10: Charm CH=9: -1MI Situation: Voting rats - Vengeful or Wise Vengeful: +1PH +1FI Wise*: +1MA +1MI *This may have a follow-on event in the Alchemy Tower and Tavern. Situation: Cloaked Figures 1 - Fight or Run Fight PH=10: -3MI +3MA Fight PH=9: (unknown) Run (unknown) Run (unknown) Situation: Cloaked Figures (Wrong Day) +1MI +1MA Situation: Dancing dryad - Yes or No Yes FI=12): +3CH Yes FI=10: +1FI No: +1MI Situation: Corpse Response: Bury or Leave Bury: +1PH Leave: +1MI Situation: Deer +1MI Situation: Lost people - Rob or Help Rob =?: Rob PH=15: -2WE Help MI=6: +2WE Help MI=5: (0) Situation: Werewolf - Run or Fight (CURSE EVENT) Run FI=10 OR PH=10: +1 PH Run* FI=9 OR PH=10: -3MA +3PH Fight PH=14: +1 PH Fight* PH=9: -3MA +3PH *This will effect the character's ending, and possibly the outcome for the town. The following week, regardless of location, will result in +3PH and -3MA and the destruction of the character's current location. ARENA Compete +2 PH +1 FI Bet +(RANDOM?)WE Situation: Sparring partner - Accept or Refer Accept PH=11: +1CH Accept PH=10: -1MI Refer: +1MI Situation: ex-girlfriend Kelly - Happy or Jealous Happy: +1CH Jealous*: -1CH +2PH *This has a follow-on event at the Arena. Situation: Kelly's partner, Jean - Suppress or Punch Suppress: +2CH Punch: -1CH -1MI +2PH +2FI Situation: Court case - Settle or Defend Settle WE =3: -3 WE Settle WE=2: +1 PH +1 FI -1 MI Defend CH? Defend: +1 PH +1 FI -1 MI OR -2 WE Situation: Illegal potions - Take or Report Take: +2 PH Report*: +2 WE *This has a follow-on event in Forest Situation: Rusty dagger - Pick Up or Leave Pick-Up STAT??? Pick-Up: 0 OR +1MA +1MI Leave -1 MI Situation: Demon fight* - Fight or Run Fight: Successfully (PH=20): +2PH +2FI +2MI +2CH +3MA Unsuccessfully: +1MI Run: Destroys arena. *This follows on from an event at the Hospital. Sometimes, during the 6th week, no event will happen, depending on the prior choices of the above. ALCHEMY TOWER Clean +1WE +1PH +1MA Brew +2MA +1MI Situation: Dead Ferret - Destroy or Praise Destroy: +1PH Praise: +1CH Situation: Ooze Monster - Punch or Magic Punch*: +2PH -1PH Magic MA=8: +1CH Magic MA=6: -1CH *Negative response? Situation: Party - Simple or Complex Trick Simple MA=6: +1MA Simple MA=5: ??? Complex MA=9: +2CH Complex MA=7: -2CH Situation: Watch the Potion - Throw or Drink Throw*: +1MI Drink PH=9: +2MA Drink PH=7: -2PH +1MA *May have repercussions for the town. Situation: Artificer Visit MA=11: +1CH MA=13: Ring of Clever or Swift Ring of Clever: +3MI Ring of Swift: ???+3FI??? Situation: Rats - Run or Fight Run*: -1PH Fight: ??? *This may have follow-on events at the Tavern, and an effect on the Alchemy Tower. Situation: Rats* 2: (0) *This situation results from having run, or failed to fight, the rats in a previous situation. It will repeat as the situation in the tower. Has a follow- up event at the Tavern. GARDENS Landscape +1FI +1PH +1WE Meditate +1MA +2MI Situation: Beggar - Give or Ignore Give WE=1: -1WE +1PH +1FI +1CH +1MA Give WE=0: +1MI Ignore: -1MI Situation: Golden Ring - Sell or Wear Sell: +2WE Wear: +1CH Situation: Magic Beans - Yes or No Yes* WE=1: -1WE Yes WE=0: ??? No: +1MI *This has follow-on events in the Gardens. Situation: Beanstalk (Magic Beans 2) - Eat or Water Eat: +2PH +3MA Water*: (0) *This has a follow-on event in the Gardens. Situation: Beanstalk (Magic Beans 3) - Tangible or Cerebral Tangible: +3PH +3FI +3WE Cerebral: +3MI +3CH +3MI Situation: The Snoozing Man - Block or Decline Block PH=18: +2MI Block PH=14: +1MA Decline: +1CH Situation: The Frog - Kiss or Catch Kiss MA=11: +2WE +1CH Kiss MA=10: +1MA Catch: +3WE Situation: Killer Plants - Rally or Stay Away Rally: CH=?: ??? Rally CH=7: -1CH Stay Away: ??? Situation: Slum Protests* - Join or Ignore Join: +1FI +1CH Ignore: ??? *This follows the destruction of the slums (if a cursed character is there during the second week of their curse). PALACE Administration +2WE +1MI Attend Ball +2CH +1FI Situation: Juggling - Sure or No Sure WE=1: +2FI +2FI -1WE Sure WE=0: +1FI No: +1WE Situation: Jester's Joke - Ask or Try Ask: +1CH or -1CH Try: +1MI or +1CH Situation: Secret Wine Cellar - Host or Keep Quiet Host CH=11*: (0) Host CH=7: (0) Keep Quiet: +1CH +1MI *Unsure. Has follow-up event? Situation: Rude Duke - Passive or Active Passive: +1CH Active*: -1CH *Unsure. This may have follow-up event in the Palace. Situation: The Duke* - "Who?!" or Pretend "Who?": +1MI Pretend: ??? *Unsure. May follow on from 'Active' response to Duke. TAVERN Situation: Fortune-Teller - Yes or No Yes WE=1: -1WE +1WE Yes WE=0: ??? No: +1MI Situation: Dart Contest - Enter or Spectate Enter FI=6: -1CH Enter FI=8: +1WE Enter FI=16: +3WE +2CH Spectate: +1FI Situation: Drinking Contest - Enter or Spectate Enter PH=10: +2WE Enter* PH=7: (0) Spectate: +1MI *This has a follow-up event at the Tavern. Situation: Drinking Contest* 2: +2CH *This will ensure if the character previously lost the drinking contest. Situation: Lute Contest - Ask or Duel Ask CH=13: +2CH Ask CH=7: -1CH Duel CH=12: +2CH Duel CH=7: -1CH Situation: The Argument - Join or Break Up Join: +1PH Break Up CH=15: +1WE Break Up CH=7: -1CH Situation: Rats* 3 - Raise or Ignore Raise=12: +2MI +1MA Raise=7: ??? Ignore*: (0) *This is a follow-on event from the Alchemy Tower. Ignoring the stranger looks like it may have repercussions for the town. HOSPITAL Clean Up +1MI +1PH +1WE Tend To Patients +2MI +1WE Situation: Man With Piano Voice - Decipher or Sing Decipher MI=10: +2CH Decipher MI=7: -MI Sing CH=11: +2CH Sing CH=10: -1MI Situation: Ghost Scaring The Patients - Talk or Vaporize Talk CH=11: +2WE Talk CH=10: +1MI Vaporize MA=8: +1MA Vaporize MA=7: +1MI Situation: Rude Patient - Get or Ignore (CURSE EVENT) Get*: +3MA -3MI Ignore: +1MI Ignore (Failure)*: +3MA -3MI *This will effect the character's ending, and possibly the outcome for the town. The following week, regardless of location, will result in +3MA and -3MI and the destruction of the character's current location. Situation: Demon Baby - Strength or Magic Strength PH=14: +1FI Strength* PH=9: (0) Magic MA=12: +1MI Magic* MA=8: (0) *Failure to capture the demon baby will result in a follow-up event at the arena. Situation: Contaminated Water Supply*: +1MI *This is a follow-up situation from the Alchemy Tower, if the potion was thrown out the window. Situation: Leeches - Magic or Bait Magic MA=11: +1MI Magic MA=5: (0) ??? Bait CH=12: +1MI Bait CH=7: -2PH SLUMS Pickpocket +1WE +2FI Fight Crime +1MI +1PH +1FI Situation: Woman - Coin or No (CURSE EVENT) Coin*: +3CH -3PH +1WE No: (0) No (Failure)*: +3CH -3PH +1WE *This will effect the character's ending, and possibly the outcome for the town. The following week, regardless of location, will result in +3CH and -3PH and the destruction of the character's current location. Situation: Night Company - Sure or No Sure=2: +2MI +2CH +1WE Sure=1: (0) No: (0) Situation: Dog Fight - Bet or Stop Bet: -1W +(RANDOM?)WE Stop CH=11: +1PH +1FI +1MI +1CH +1MA Stop CH=9 & PH=12: +1PH +1FI +1MI +1CH +1MA Stop CH=9 & PH=9: (0) Situation: Patterned Floor MI=10: Arcane or Gallant Arcane: +3MA Gallant: ??? MI=9: +1MI Situation: Beggar Woman - Give or Ignore Give WE=1: -1WE +1PH +1FI +1CH +1MA Give WE=0: +1CH Ignore: ??? Situation: Beggar Child - Give or Ignore Give WE=1: -1WE +1PH +1FI +1CH +1MA Give WE=0: +1MI Situation: Patients* Help MI=10: ??? Help MI=9: (0) Ignore: ??? Situation: Leeches* 2 - Blast or Lure Blast MA=7: -2PH Lure: ??? *This will occur if the leeches aren't stopped from leaving the hospital.