Diggers FAQ (PC-DOS) by Strider VM [stridervm@pinoymail.com] Diggers is a game made by Millenium which can be similar to a strategy game. But is unique enough that it's really hard to classify, I would really recommend this one since this game is very unique...... Disclaimer : Umm, I starting to annoy myself since I always try to type this again and again in everyone of my FAQS, I'll just shorten this...... Please don't rip-off others work, you'll never accomplish anything and it might give you a ticket to "heck" ..... ;p ------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------- I. Introduction II. Playing Diggers III. The different clans on planet Zarg IV. The Mining Shop V. What else is there on planet Zard? VI. Hints & tips for playing Diggers ========================================================================= I. Introduction Diggers from Millenium will remind you of games like Lemmings or Humans when you run it the first time. The gameplay also reminds of these games so what else can you expect than yet another great addictive game ??? As there's no real way in explaining you the meaning of the icons you'll have to use during the game we don't even bother. We recommend you to find this out by try & seek. Nevertheless this documentation includes all necessary information about the different clans, the enemies and all other things you might meet on planet "ZARG"... ========================================================================= II. Playing Diggers... Every time you start a new game, start a new level or end your game you'll be brought to the administrators office. He will ask you for chosing a Level you want to start digging or continue on digging. When you start a new game you'll only be able to dig in "DHOBBS" or "AZERG". These are located on top left of the map. When you start digging there you can enlarge the area you're digging. In this way you can access all the zones on the map, too. After successfully finishing a zone either financially or by killing all enemies a flag will show your success... After chosing a zone to start you'll be brought back to the administrator who will then let you chose the clan you want to invest your money into. Each of these clans has it's own targets, advantages and disadvantages. Make sure you carefully choose your clan as you'll have to play the whole game with the same clan... Between the levels you can load/save your game in the administrators office as well... ========================================================================= III. The different clans on Planet "Zarg" The Habbish Clan ; The Habbish clan is a very weird one whose tribe is very intelligent. They invented a special Teleport tranportation. Though they are weak they can dig for a very long time. But they are impatient. They are getting bored from digging pretty fast. So they prefer stealing items from other people. They are a cult that believes truly in their god. This god advised them to build a huge temple. They starting doing that but unfortunately they're running out of money so they have to dig for treasures in order to complete the temple. The Habbish live in a strange time structure. Suddenly they stop doing whatever they were working on, stand in a circle and pray to their god. They get angry when they won't find treasures and they pray again when their search is successful... The Grablins ; The Grablins are mostly favoured for digging. They dig very fast and can continue for hours without any break. As they're very small they're very mobil in the mines. They can crawl into every hole and can work in small passages. Although they're strong they're not successful in battles. The Quarriors for example have no problem in defeating them. The weakness of the Grablins is a drink called Grok. They simply cannot get enough of it. Sadly they always need money in order to brew Grok. The ingredients are very expensive. Their main target is getting enough money to be able to build an own brewery. But they have to buy a few planets first to locate this brewery there... The Quarriors ; The Quarriors is a fighting clan. They're the most powerful clan and they're also good in sabotage and explosives. They're not really used to dig so they don't dig fast and they get tired. But they're very reliable. The Quarriors are totally out of money as they got ripped over by a weapons saler recently. They are dreaming of building there own fort were they can train using their weapons without being disturbed by anyone... The F'Targs ; The F'Targs are very curious and they like to collect scrap. Their aim is building someting using collected scrap. As a result of this all their equipment looks like it was built together of different things. They're the second fastest diggers. They like to dig but the y get easily disturbed by things they like. Collecting all these things leads them into trouble very often but they are neither good warriors nor are they very strong. Though, if the get wounded they heal twice as fast as all other clans. Their biggest wish is getting enough money to build a museum were they can show all the things they build of scrap... Supposedly there's a fifth clan. This peaceful tribe are the best diggers. They got tired of digging and totally disappeared. Nobody knows where they are nowadays. But it is said that they live in some caves deep in the planet... ========================================================================= IV. The Mining Shop There are some items you might find useful for your task in this shop... But don't trust the prices all the time. Suddenly they might just raise or fall. You never as the company can do whatever it wants to... Flood Gate (cost: 80 / weight: 10) The flood gate can only be opened/closed by the one that installed it. Butthey can also beopened using explosives... Telepol (cost: 260 / weight: 12) Possibly the most important item. Using the Telepol you can directly travel to a Telepol installed somewhere else. With the exception of the Habbish, Telepols can only be used by the clan that installed it... Rail (cost: 10 / weight: 3) Buying Rail means you by five pieces at once. When they're used once they cannot be moved nor drilled through anymore... Automatic Wagon (cost: 100 / weight: 9) This wagon is moving and steering on it's own. It can carry large amounts of goods. It's made for a fast transportation of your tribe or goods... Small Drill (cost: 150 / weight: 8) This small drill is not too heavyand can be carried. It's drilling much faster than your clan... Bridge (cost: 25 / weight: 3) You need bridges to get over lakes. It is extremely strong and you can carry your goods over it. Bridges are easy targets so be careful when crossing them. Before suing them they must be anchored in the ground... Boat (cost: 60 / weight: 5) It can only be used by one person at a time. It's not made for longer journeys nor for bad weather travels... Vertical Dredge (cost: 170 / weight: 10) This dredge can only be used vertical into the ground. Once turned on it'll work for a specific time or until it runs into some obstacle. In wet scenarios it should be used carefully... Big Drill (cost: 230 / weight: 11) It can drill through rocks extremely fast. Be careful using this drill. It can only drill in forward direction and you better don't get into it's way. When you're done drilling you have to leave this drill behind... Explosives (cost: 20 / weight: 4) Be careful using explosives as it might be a deadly mistake. You need it to blow rocks or if you want to enter some other clan's mine... Elevator (cost: 220 / weight: 12) Very important to transport goods, utilities or men. After installing the elevator it cannot be moved away anymore. It has to be installed correctly otherwise it won't work... TNT Card (cost: 300 / weight:3) Probably the most important item. This paper shows you the entire zone including all details you need to know. It's being updated all the time you move around... First Aid Kit (cost: 60 / weight: 5) After buying this kit it'll restore the health of the owner. It can also be given away to another man in order to be used by him. ========================================================================= V. What else is there on planet Zard? The Bank of Zarg If you open an account at this bank you can sell what you found digging in your area. Entering the bank it'll show you what is being bought and how much you're getting. You can also sell items you bought in the shop. This might give you up to 75% of the money back you invested in your mine after you're done... The Purse of Zarg This is yet another plave where you can sell what you found. All prices are raising and falling as it's usual for this place. There's only one price that stays constant. It's for the "Jennit" which is a crystal... ========================================================================= VI. Hints & tips for playing Diggers - If you are impatiently looking for treasures you shouldn't continuesly drilling into the deep... - Be careful using bridges. Next to crossing rivers you can also jump higher using them... - Don't waste your breath trying to drill through rocks. You better remove them by using some heavy explosives. But be careful as water might get into your passage... - Killing your enemies might remove them but it won't help you getting far as the bank calculates in money not in dead bodies. Therefore you should prefer digging for treasures instead... - Make sure you save the game every time after finishing a zone... - Sell your treasures immediately to avoid it getting stolen... FAQ Strider VM 2000