___ ( \.____ / __-- ( / \ )############### ###( 0 0 )################ ####( U ) ###### #####( ) ############ ######( O )-- ###### ##### #####/ ###### ##### ---_____/ ###### \__ -_#### -- ####### \ __) _ ### ####### / __ /#### - ###### ####### ( / \_)#### __########## ##### ###### ##### ####### ##### ######## ##### ########################## ####################### G H O S T B U S T E R S for the Sega Master System (tm) =========================================== FAQ/Walkthrough by hundley4ever jtalledo at gmail . com =========================================== Version: 1.75 This FAQ is licensed the Berkeley Software Distribution License. It may be distributed freely, but any reproductions must include the following copyright notice: Copyright (c) 2007, hundley4ever All rights reserved Further info regarding this license is available at: http://www.linfo.org/bsdlicense.html ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Disclaimers: Ghostbusters and the "No-Ghost Logo" are (tm) Columbia/Sony Pictures. I am not affiliated with Columbia/Sony. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ TABLE OF CONTENTS: I. Game Info II. Questions III. The Ghostbusters IV. Tobin's Spirit Guide V. The Shop VI. Gameplay A. Zap and Trap 1. The Map Screen 2. Driving 3. Busting B. Marshmallow Man C. Shandor Ascent D. Gozer E. Scoring VII. Endings VIII. Cheats/Tips IX. The Ghostbuster Movies/Cartoons X. Other Ghostbusters games XI. Trivial Things XII. Credits, Web Links What's New? ^^^^^^^^^^^ 12. 8 . 2007 (v. 1.75) - updated with info regarding newer games in "Other games" - corrected license - some typo/grammar fixes 8. 25 . 2002 (v. 1.7A) - some updates to several questions in section II. - added several movies to the recommended movies section. - thanks to Lucky for submitting some info for this update. 3. 1 . 2002 (v. 1.6) - one quote correction in the game info section. 3. 1 . 2002 (v. 1.5) - one correction in the game info section. 2. 27 . 2002 (v. 1.4) - bad habits are hard to break :). - added several "XGB" games to the other games section. - added some info about Ghostbusters II (Game Boy) - altered the title of this document. - seriously, this is the real last version of this faq. ;) 2. 26 . 2002 (v. 1.3) - added the missing link to Proton Charging (whoops :)) - all the endings have been transcribed. - number of endings corrected. - added a little info to the game info section. - corrected some info in the map section. - added some more tips to the stairway walkthrough. - hopefully v1.3 is the final version of this faq. 2. 24 . 2002 (v. 1.0) - this faq is what's new! ========= GAME INFO ========= "What about the packs? What about the packs?" -- Winston (Ghostbusters II) Who ya gonna call? With those simple words, a cultural phenomenon was born. Ghostbusters, a paranormal comedy starring comics Bill Murray, Dan Ackroyd and Harold Ramis, became one of the biggest surprise box office hits in 1984. The movie quickly found success internationally as well, with dedicated following, and of course, lucrative merchandise. Games for many video game platforms were released for those gamers wanting to be just like the super-cool spook busters in the movie. Ghostbusters for the Master System was originally based on a game designed by Activision programmer David Crane. The game was published on several computer platforms, including the spectrum and the Amstrad, in 1986. It eventually made its way to other formats, even the Atari 2600, published by Activision. Several years after its first release, Crane's Ghostbusters game found new life in 1988 on Sega's Master System. Sega took the game and reprogrammed it a bit - tweaking the gameplay and utilizing the Master System's superior sound and graphical capabilities. What resulted was arguably the definitive version of the Crane's Ghostbusters game. ========= QUESTIONS ========= Gozer: Are you a God? Ray: No... Gozer: THEN DIE!! Q: What is "Ghostbusters" exactly? A: What rock have you been hiding under for the past decade or so? Seriously, though, it's a classic comedy about four guys who go into the paranormal removal business and save New York City from an array of creepy spooks. The first movie was extremely popular, and spawned multiple cartoon series, a sequel and a mountain of action figures and related merchandise. See Section I for more information. Q: What is this Filmations' Ghostbusters? Apparently Filmations had a cartoon in the 1970's featuring Larry Storch called "Ghostbusters", resulting in a little trademark trouble for Columbia when their film went into production. After the movie became a huge success, Filmations released an updated version of the cartoon called simply "Ghostbusters" while Columbia spun the movie off into a cartoon called "The Real Ghostbusters". Q: Haven't I seen this game before, on another system? A: Chances are you have seen it before. It was released for almost every major gaming platform from the mid-late 1980's. See Section X for more info. Q: What's the difference between the Master System version and other versions of the game? A: Besides the obvious graphical and sonic enhancements, the game has more items to choose from at the start of the game and a few gameplay tweaks. The game is a bit easier than some of the versions of the game. Q: Why don't people like this game too much? A: Some people call the game "repetitive" and "tedious". The difficulty level may have also turned some people off - the busting parts are easy, but the later levels are quite hard, particularly the ascent of the Shandor building. Still others may not like the "multi-tiered" nature of the gameplay - which essentially is "4 games in one". Q: What's this Genesis Ghostbusters game? A: The Genesis game is completed unrelated to David Crane's Ghostbuster games. See section X for more info. Q: Who sings the Ghostbusters theme song? A: That catchy song which plays over and over in the game and became a pop hit along with the movie was written and performed by Ray Parker, Jr. Q: Why does that song sound so familiar? A: If you think that song sounds oddly similar to another song you've heard, you're not alone. Singer Huey Lewis noted that it bore a strange similarity to his late 1980's pop hit, "I Want A New Drug" and sued Ray Parker, Jr. They settled the case. So there's your connection for you. Q: Why are things in the game different from their spellings in the movie (ie Gozer is Gorza, etc.)? A: The answer is probably some bad translation by the programmers. See section XI for more info on all the inconsistencies between the movie and the game. Q: Why doesn't the password I received work when I try to enter it? I know I wrote it down correctly. A: Be sure you entered the same initials that you entered for the game where the got the password. It's good idea to write the initials down to accompany the password you receive. Q: What the heck is that thing bouncing on the lyrics on the "Press Start" screen in the game? A: I have no idea as to what it really is. Personally, it reminds me of one of those blobs from the Japanese puzzle game "Puyo Puyo", but that's probably not what is is. It's probably just a little blob-like thing the programmers threw in there to bounce on the lyrics. Q: Will there be a third Ghostbusters movie? A: Highly unlikely. Co-creator Dan Ackroyd had lobbied hard to get a new film made, but Columbia pictures, the producer of the first two movies refused to do the movie on Ackroyd's terms. In addition, many of the principal members of the first two movies (Bill Murray, Harold Ramis and director Ivan Reitman to name a few) expressed little to no interest in being involved in a third film. According to ign.com, Dan Ackroyd actually had a working draft of the script in place entitled: "Ghostbusters 3: Hellbent", but the project wasn't picked up. In November 2007, the announcement of a new Ghostbusters game that is set after the Ghostbusters II film was accompanied with a declaration from Ackroyd in Game Informer magazine that the game will probably serve as a sort of "third film". See the video game section for more info. ================ THE GHOSTBUSTERS ================ "We're ready to believe you." -- Ray , Venkman, Egon > After getting kicked out of a prestigious university in New York City, Doctors Stantz, Venkman and Spengler decide to go into business for themselves as paranormal investigators and removers. Dubbing themselves the "Ghostbusters" they rid New York of all its ghastly spooks - and I'm not talking about people who live in the Village either. Note: The Ghostbusters aren't mentioned by name in the game. They all look pretty generic, but there are three of them, so you can only assume that they represent the three of the four Ghostbusters in the movie. ---------- |SPENGLER| ---------- Quiet, but extremely intelligent, Dr. Egon Spengler is considered to be the "brains" of the ghostbusting operation. His extensive knowledge of physics and the paranormal make him an invaluable asset to the team. He is also the chief innovator of all the Ghostbusters' high tech spook-trapping equipment. He hasn't had all that much time for a social life, and seems to be content with that. His one weakness? Candy bars. Egon on... - women: "...they're more interested in my epididymis." - hobbies: "I collect... spores, molds fungus." - childhood: We had half a slinky.. I straightened it." -------- |STANTZ| -------- Fellow Ghostbuter Peter Venkman once dubbed Ray Stantz the "heart of the Ghostbusters." He couldn't be more right. His superior scientific and paranormal knowledge, as well as his raw enthusiasm for the paranormal, make him a cornerstone of the team. Ray on... - Slimer: "He's an ugly little spud, isn't he?" - relationships: "Your girlfriend lives on the corner of spook central." - observations: "Listen! You smell something?" --------- |VENKMAN| --------- Dr. Peter Venkman is the most conniving, self-centered, self-serving, likable man. He got through college hitching a ride on the backs of other, more smarter people than him. He often uses his charm and boyish good looks to get what he wants, and he normally does get what he wants. At heart though, he's an upstanding guy who is a longtime friend of both Stantz and Spengler. Venkman on... - Ghostbusting: "No job is too big, no fee is too big..." - Jello: "Oh come on, there's always room for Jello." - defense: "Back off man, I'm a scientist." ---------- |ZEDDEMORE| ---------- The final member to join with the Ghostbusters, Winston Zeddemore may not have Ph. D, but he's a more than worthy member of the team. A former security guard, Winston has the common sense that the other Ghostbusters do seem to sometimes lack and serves as the Ghostbusters' connection to the everyman who doesn't know about the sciences of Ghostbusting. Winston on... - work: "Since I joined this men, I've seen sh** that would turn you white!" - dieties: "Ray, when someone asks you if you're a god, you say yes!!" - dedication: "If there's a steady paycheck in it, I'll believe anything you say." ==================== Tobin's Spirit Guide ==================== "Peter, at 1:40 pm at the main branch of the New York Public Library on Fifth Avenue, 10 people saw a free-floating full-torso vaporous apparition." - Stantz In the movie, Tobin's spirit guide has a wealth of knowledge about ghosts and related demons. Here's a listing of the ghosts you'll face in the game. ^^^ ! ^^^ Under each description is the description of the ghost from the Ghostbusters game instruction manual. Under each description from the manual are some notes. ------- Roamers ------- They like to hit the streets. And throw dishes. >> These guys come in two flavors: the regular form, where they look like yellow crescent moons, and when they have little wings and look like birds as seen on the map screen. They only throw dishes in the stairway level. ------- Slimers ------- Friends of the ROAMERS. But a lot faster. >> One of the most lovable ghosts from the movie makes his only appearance in the David Crane-based Ghostbusters games. Yes, the SMS version is the one version to have this ghost. He's the Ghostbusters' first bust in the movie. Slimer loves food and is distiguished from other ghosts by his foul odor. This time around, you'll have to deal with more than one Slimer - as if one wasn't enough! Also beware of the winged Slimers, which you meet in the Shandor building! They are the fastest moving ghosts in the game! The regular ones just swing back and forth in that level. ----------------------------- THE STAY-PUFT MARSHMALLOW MAN ----------------------------- (known as just MARSHMALLOW MAN in the manual) A result of all the ghosts pooling their efforts. To make one gargantuan monster. >> Mr. Stay Puft, the mascot of Stay-Puft Marshmallows, brought delight to many children at campfires across the nation. His brand of marshmallows was perfect for making S'MORES. However, he turns bad when heb is chosen as the final form of the destructor in the movie, posing 40-foot tall problem for our heroes. In the game, he appears on the map screen as the manifestation of a bunch of ghosts merging together to stomp on a building. He's also the guardian of the door to Zuul (the Shandor building), albeit in a much shorter form... -------------- THE KEY MASTER -------------- (known as MASTER OF THE KEY in the manual) This one has the key to Zule.* >> The Keymaster, aka Vinz Clortho, is the guardian to the key that opens the gates to Zuul, a distant demon dimension. In the movie, he possesses geeky accountant Louis Tully. The Key Master must find the gatekeeper to open the gates of Zuul and bridge the dimension to the earthly dimension. * mispelling of "Zuul" in the manual. -------------- THE GATEKEEPER -------------- This one takes care of things back at Zule. >> The Gatekeeper guards the gates to the demon dimension of Zuul. With the Keymaster, it can open up the gates to this dimension. In the movie, the Gatekeepers possesses Dana Barrett, a violinist who becomes the Ghostbusters' first client as well as Peter Venkman's love interest. ----------- TERROR DOGS ----------- (not listed in the manual) >> The true form of the Gatekeeper and the Keymaster, they are fearsome beasts and favorite pets of Gozer the Gozerian. In the game, they can produce bolts of fire. ----- GOZER ----- (known as Gorza in the manual and in the game) This one's in charge of all of them. Armed with deadly laser beams, he's more dangerous than any of them. >> Gozer the Gozerian was a diety in the ancient civilization of Sumeria. It returns to the earthly dimension in spans of centuries, taking different forms each time but always looking for one thing: the destruction of civilization. ======== THE SHOP ======== "Ray's Occult..." -- Ray (Ghostbusters II) Any Ghostbuster needs equipment to bust ghosts. Although the guys make their own (unlicensed) equipment in the movie, you'll have buy yours in the game when you start out. You stop off at the shop at the beginning of every game, and you can return to it by going to building on the top right hand corner of the city map. CARS: ===== "Are you telling me how to drive?" -- Ray (Ghostbusters 2) A Ghostbuster's gotta have wheels right? You have four choices of chariot in this game. Of course, you can only afford three of them when you first start out... ^^^ ! ^^^ Under each description is the description of the car from the Ghostbusters game instruction manual along with the cost of the car. Under each description from the manual are some of my notes and ranking of the car's attributes. Each car is ranked in three categories. - Speed: The top speed and acceleration. - Capacity: How many items it can hold. - Drift: How far it slips when another car hits it. ------- ECONOMY ------- Cost: $2000 Holds up to six tools. Very light. Slips a long way when hit. Speed: 4th Capacity: 4th Drift: 4th >> This red car is a pile of junk. Sure, it only costs $2000, but it's slow, so you'll be getting to many of busting jobs too late and it slips a lot when hit, making it easier to get pinned onto the sidewalk and knocked into road hazards. Also, it can't carry very much, so you won't be able to buy much with the money you save. My Analysis: Don't buy unless you're planning to buy a turbo charger with it to increase its speed. ------ HEARSE ------ Cost: $4800 Holds up to nine tools. Medium weight. Slips some when hit. Speed: 3rd Capacity: 2nd Drift: 3rd >> YES! Though it doesn't say it in the game or the instruction manual, you can clearly see that this is the infamous Ecto-1 the Ghostbusters use in the movie. It carries a good amount of tools, has average speed and only slips a little bit when hit. My Analysis: Buy it just to look cool, or because it's the best overall deal pricewise and performance wise. ------ COMMON ------ Cost: $6000 Holds up to eleven tools. Heavy. Slips some when hit. Speed: 2nd Capacity: 1st Drift: 2nd >> Has good speed and great space, but this yellow car just looks terrible. My Analysis: Good car to buy when you're playing a continue game and have some money to burn. ------ SPORTS ------ Cost: $12000 Holds up to eight tools. Very heavy. Hardly slips at all when hit. Speed: 1st Capacity: 3rd Drift: 1st >> So expensive you can't buy it with the $10,000 you start out with. This green car looks sporty, but it's pretty easy to crash into manholes at its top speed. Also, it doesn't hold as many tools as some of the other ones. My Analysis: Okay car to buy when you continue the game with a boatload of money, if you can handle the speed. TOOLS: ====== "We have the tools, we have the talent!" -- Winston A good Ghostbuster's gotta have tools. Be sure to spend your money wisely though. ^^^ ! ^^^ Under each description is the description of the item from the Ghostbusters game instruction manual. Under each description from the manual are some notes. ------------------ PK ENERGY DETECTOR ------------------ (PKE meter in the movie) Cost: $400 Lets you know ahead of time when a building you're near is going to be hit by ghosts. The color of the building will change to purple. >> Pretty useless, unless you want to map out which buildings you want to go to first. Particularly useless because it can't detect which buildings are going to be hit until you're near them. It's useful if you want to know if the building near you is going to be hit, so you don't stray from it. PK is short for "Psycho Kinetic". This item is just like the PKE meter from the movie. ------------------ MARSHMALLOW SENSOR ------------------ Cost: $800 Tells you if the Marshmallow Man is coming to a building near you by changing the color of the building to white. >> Just like the PKE detector, but for marshmallow attacks. It's still pretty useless to know which buildings are going to be hit by the marshmallow man - all that's important is that you stop him in time. ----------------- IMAGE INTENSIFIER ----------------- Cost: $800 Ghost images become clearer. >> It just gets rid of see-thru effect you see when busting ghosts. Not too useful. These don't look like them, but they have the same function as the Ecto Goggles used in the movie. ------------------------ SUPER PK ENERGY DETECTOR ------------------------ Cost: $1200 Works just like the regular PK ENERGY DETECTOR, only better. Because it works for the entire city. No matter where you are. >> Slightly more useful in planning which buildings you'll go to next than the regular one. ------------------------ SUPER MARSHMALLOW SENSOR ------------------------ Cost: $2000 Works just like the regular MARSHMALLOW SENSOR. Except that you don't have to be near the building. >> Again, slightly more useful than the regular one. ------------ GHOST VACUUM ------------ Cost: $600 Use this to scarf up stray ghosts while you're driving. >> Nice little tool that nets you some cash. ---------- GHOST BAIT ---------- Cost: $400 Use it to attract ghosts to your area. And to prevent them from uniting to form a Marshmallow Man. The good thing about this stuff is that you can use it over and over -- up to five times. >> You must get this item to stop the Stay-Puft Marshmallow Man from destroying buildings. If he destroys a building, you lose money, so get it. ---------- GHOST TRAP ---------- Cost: $500 You can use this to capture ghosts. Then you've got to take it back to headquarters to empty it. >> You HAVE to have this to capture ghosts. This regular one can't be reopened to trap more ghosts after it's already been used. Get multiple traps so you don't have to go back to HQ to empty them or run out of traps. ------------------ HIGH CAPACITY TRAP ------------------ Cost: $2500 Works just like the regular GHOST TRAP. But you can capture three times as many ghosts before you have to empty it. >> If you miss a few ghosts the first time around, you can open this trap up and try it again. Useful because with the other trap, if you don't get the ghosts the first time around, one of your guys will get slimed and get taken out of action. ------------------------ LASER CONFINEMENT SYSTEM ------------------------ Cost: $8000 With this handy little item you don't have to keep running back to headquarters every time you fill your traps. The ghosts will automatically enter LASER CONFINEMENT and your traps will be perpetually empty. >> EXTREMELY useful item you should get if you have all the money to buy it. You save money on the traps and don't have to miss calls by going back to GBHQ to empty your traps out. -------------- SUPER ION BEAM -------------- Cost: $3000 This makes your ghost-killing Ion Beams last a lot longer. >> You don't need this item. You're automatically supplied with ion (proton) beams by default. However, these beams last longer, so you won't find yourself rushing back to GBHQ to recharge your beam or running out during a bust. These are similar to the proton packs used in the movie, but the proton packs never run out of energy. ---------------------- GHOST PARALYSIS SYSTEM ---------------------- Cost: $3,500 Use this to slow the ghosts down. >> Fairly useless item that makes catching ghosts easy by slowing them down and limiting their movement. ------------- TURBO CHARGER ------------- Cost: $4,500 Because this makes your car run faster, you can get to the scene of the crime much faster. >> Upgrades you car to the next level of speed (ie Economy to Hearse, Heart to Common, etc). Too pricy to justify buying - buy the next best car instead of this. ------------------ SUPER GHOST VACUUM ------------------ Cost: $3,200 A souped-up version of the regular GHOST VACUUM. >> Attracts ghosts from longer range that its cheaper counterpart. -------------- DEFENSIVE WALL -------------- Cost: $1500 This is a great item for dire emergencies. Place it in the middle of the road to keep ghosts, gatekeepers and key masters from passing through. But use it wisely. Because it only works once in each game. >> Useless and expensive. Don't buy it. Packages ======== Some recommended configurations. Budget: - Hearse - Ghost Bait - 7 traps With this configuration, you'll have enough speed to get to your destination and loads of traps so you don't have to go back to GBHQ too often. Basic: - Hearse - Ghost Bait - PKE Detector - Marshmallow Sensor - Ghost Vacuum - 4 traps Here's the basic stuff you'll need. You'll need to continue with more than the $10,000 they give you when you start a new game to use the following configurations. Fun: - Hearse - Ghost Bait - Super PKE Detector - Super Marshmallow Sensor - Super Ghost Vacuum - Turbo Charger - Laser Confinement System - Super Ion Beam - 1 High Capacity Trap Just right. Ideal: - Common - Ghost Bait - Super PKE Detector - Super Marshmallow Sensor - Super Ghost Vacuum - Turbo Charger - Laser Confinement System - Super Anion Beam - 1 High Capacity Trap - Image Intensifier All the excesses a Ghostbuster wants. Ideal 2: - Sports - Ghost Bait - Super PKE Detector - Super Marshmallow Sensor - Super Ghost Vacuum - Laser Confinement System - Super Anion Beam - 1 High Capacity Trap This one saves you money over the first one. ======== GAMEPLAY ======== The game is actually several games in one. Here's the lowdown on all the modes. ZAP AND TRAP ============ The first mode of the game is simple. All you have to do is go around the streets of New York answering calls to bust ghosts. Trap the ghosts and stop a few marshmallow attacks on high-rises, and you'll be on your way to riches in the paranormal removal industry. There are several components that come into play during Zap and Trap mode: 1)MAP "I love this town!!!" -- Winston It's the fair city of New York, USA. More or less. Move up to a building and press the control pad in the direction of the building with button 1 to go to it. The map gives you an overview of the city. If you bought PKE Detectors and Marshmallow sensors, it will show you which buildings will be hit by ghosts or the Stay-Puft marshmallow man in purple and white respectively. The red buildings have a ghost problem! Go to them. If you take too long to get to a destination, the ghosts will leave, so be quick! On-Screen: A. The Ghostbusters icon This represents your vehicle. B. Roamers Yellow ghosts that go to Zuul. Touch them with the Ghostbuster icon and you'll be able to encounter and bust them in driving mode. C. Gatekeeper & Keymaster The man and woman that walk around. When you touch them, you lose money. D: City's PKE Level The meter at the top-right is the psycho-kinetic energy level of the city. It gives you a measure of spiritual activity in the city. It fills ups over time and when roamers enter Zuul. It turns three colors as it fills up during the course of the game: 1) Blue: The first color. Spiritual activity at a minimum. Infrequent calls to GBHQ. 2) Yellow: The second color. More calls are made to bust ghosts. 3) Red: The final color. The city is brimming with spiritual activity. When it fills up now, the gates of Zuul will start to open and you'll have to go to face Gozer. Beware of the Stay Puft Marshmallow man, who will try to stomp on buildings now. E: GBHQ The Ghostbuster's home is at the lower-right hand corner of the screen. Go back there if: a) you have no more empty traps left. b) two of your guys have been slimed. c) you're out or almost out of ion beam energy. F: The Shop It's at the top-right hand corner of the screen. Go back there if you need some more supplies. Tips: Remember, the GB icon on the map is just a representation of your vehicle. You leave dots as you move. About every three dots represents 1 km traveled. Try to take the shortest route to your next bust to ensure you get there in time. There are roamers on the map. When you touch them with the Ghostbusters icon, you can stop them form going to Zuul and raising the PKE energy level of the city. You'll encounter them when you finally go into driving mode. Beware the Keymaster and the Gatekeeper (the man and woman) on the map. When you're touching them, you lose cash! If you have Ghost bait, press button 2 to use it. Try saving it for when Stay-Puft attacks. 2) DRIVING "Going a little fast, aren't we, Ray?" -- Winston (Ghostbusters 2) Once you traverse your route, you have to drive to your destination. Use the control pad to move the car. Beware! Though there isn't the real-life New York traffic, you have to avoid drivers constantly changing lanes and man holes. If you get pinned against the sidewalk by a car or run into a manhole, you lose money and time to answer a call. (See "Scoring" later on in this section) If you touched any ghosts on the map, you can bust them now if you have a ghost vacuum (see section V) by pressing Button 2. 3) BUSTING "We got one!!!" -- Janine, the Ghostbusters' secretary When you get to your destination, assuming you're there in time and the ghosts are still there, it's time to clean house. Step 1: "You know, it just occured to me that we really haven't had a successful test of this equipment." -- Stantz Manuever your ghostbusters using the control pad, press 2 to lay down the trap. Step 2: "Well, no sense in worrying about it now." -- Stantz Now you can use your ion beams. Press Button 1 to switch between ghostbusters and Button 2 to switch on your pack. Step 3: "Nice shootin', tex!" -- Venkman The key is manuever the ghosts over to the trap using the streams. Keep switching between Ghostbusters till you "sandwich" the ghosts over the top of the trap with your beams. Step 4: "I looked at the trap Ray!" -- Egon Press Button 2 again to switch on the trap. If you don't catch all the ghosts at once and you're using a regular trap, one of your guys will get slimed. If two of your guys get slimed before you make trip back to GBHQ, you won't be able to bust any more ghosts until you recover them by going back to GBHQ. If you run out of ion beam energy, one of your Ghostbusters will get slimed as well. End Game: If you made at least $10,000 before the city's PKE reached the maximum level, you'll be able to go to the Shandor building and try to confront Gozer. If you didn't get enough money, the game will end. (See Section IX, Endings) Stay-Puft ========= "We've been going about this all wrong. This Mister Stay-Puft is okay. He's a sailor, he's in New York. We get this guy laid, we won't have any trouble!" --Venkman He's back, and much shorter. He guards the door to the Shandor building. Sneak two of your three Ghostbusters by him to get into the next part. Try approaching him from the left. Get close to him without actually being hit by him. When he hops to left, move to the right and into the door. End Game: If you snuck two Ghostbusters past Stay-Puft and into the Shandor building, you'll proceed to the stairway to climb up the building. If two of your Ghostbusters are trounced by Stay-Puft, the game will end. (See Section IX, Endings) SHANDOR ASCENT ============== Venkman: Where are we? Stantz: Looks like we're in the teens somewhere. Venkman: Well when we get to 20 tell me, I'm going to throw up. Note: The game just refers to the Shandor building as Zuul, the dimension that it acts as bridge from. Now you'll have go up several flights of stairs to get to Gozer. Use either button to fire an ion burst. You'll encounter slimers and roamers throwing dishes here. The roamers that throw dishes are the dangerous ones. Blast them on sight and keep moving up the stairs. Beware the winged Slimers - they move fast. Even more Shandor tips... ^^^^^^^^^^^^^^^^^^^^^^^^^ You have to ascend 9 staircases here. You'll first meet roamers with wings - they're slow, so don't worry about them. Just blast them if they're in your way. You'll also meet slimers. The slimers move in a curving arc. Just blast them if they're in your way as well. After you climb the 4th staircase, the regular roamers appear. They'll throw dishes at you. You can blast the dishes with your streams. Again, blast them on sight and keep moving up. After you ascend the 6th staircase, the winged Slimers will appear. Blast them if they're in front of you, otherwise just keep moving up the stairs and enter the doorway at the top. Get one Ghostbuster of three to the door at the top and you're in. End Game: When you get one Ghostbuster up the stairs and past the ghosts, you'll be able to confront Gozer on the rooftop. If all three of your Ghostbusters get hit by the ghosts (or one of the roamers dishes), the game will end here. (See Section IX, Endings) Gozer ===== "Let's show this prehistoric b**ch how we do things downtown." -- Venkman Here's the final showdown. Fire a proton burst using either button. Careful, you have limited ion energy though. Dodge the fireballs from the terror dogs and the lightning bolts Gozer shoots. One hit from a projectile and you're toast. You can't beat the terror dogs on either side the pedestals, so concentrate on Gozer himself. Keep firing proton bursts at Gozer and you should be fine here, just don't let up! End Game: If you defeat Gozer, congratulations! You've beaten the game! (See Section IX, endings) If all three of your Ghostbusters are hit by one of Gozer's lightning bolts, one of the terror dogs' bolts of fire or run out of ion beam energy, the game will be over as well. (See Section IX, endings) ======= Scoring ======= Venkman: Two in the box... Ray: Ready to go... All: We be fast, and they big slow! (Ghostbusters 2) [From the GB manual]: Money added to your account: - When you prevent ghosts from transforming into a Marshmallow Man: $2,000 - When you vacuum up a ROAMER: $200 Money subtracted from your account: - While you are touching the Gatekeeper and the Master of the Key: $10 per time unit. - When your car slips all the way back*: $1,000 - When the Marshmallow Man attacks a building: $4,000 * - means when you get trapped against the sidewalk or run into a manhole. ======= ENDINGS ======= "It's Milla Time!" -- Venkman There are several endings to the game, depending on which level you get up to. All the endings are alike - just horizontally scrolling text on a green background. I transcribed all the endings almost exactly, along with misspellings and bad spacing between words. All the endings send you back to the title screen when you press a button, or wait a while. 1) Not enough money If you don't get $10,000 by the time the PKE meter fill up with red, you get this ending: Sorry, but your mission has failed. The Kaymaster and the gatekeeper entered the Zuul and caused Gorza, the enemy boss to awaken and destroy the city. You could not even set foot inside the Zuul because you were unable to earan enough money to gain admittance. Thus, the city was completely demolished by Gorza. THE GAME IS OVER Try again from the start. -------------------------------- This ending differs from the second ending, because it doesn't give you a password to continue, because you didn't earn $10000, the amount of money you start with in a new game. Also, no music plays, except a short, light-hearted little ditty at the end of the text. 2) Defeated in Zuul If you don't sneak two GBs past Mr. Stay Puft, or if you get defeated by the stairway ghosts or Gozer you get this ending. Good try... The ghosts in the city have successfully been destroyed. You were able to earn enough money to prepare for the battle with Gorza. However, in the Zuul, your way was blocked and it was impossible for you to meet him in combat. In spite of your strenuous effort, you were unsuccessful in your attempt to rescue the city. When challenging again, you can start with the money you accumulated during this mission. You have $[money you earned] in your new savings account number [account number] Input this figure when continuing play. GOOD LUCK! 3) Finish If you beat Gozer, you get this ending. CONGRATULATIONS! We thank you from the bottom of our hearts. You have saved the city and will go down in history as the hero who annihilated Gorza, the god of destruction. For your gallant effort, you have earned a reward of $5000. Upon awakening from a deep slumber, Gorza attempted to destroy our great Metoropolis, however . . . You crushed his vicious plan and stopped him once and for all. You have thus restored peace and order to our beloved city. THE END ============= CHEATS & TIPS ============= "Alright, important safety tip. Thanks Egon." -- Venkman - Switch the last two characters of your password to get more money. - While busting, set your trap against the front of the building, you'll reach the ghosts easier. - Always find the shortest route to your destination so you don't waste time. - To beat Gozer, keep firing at him so he's not able to fire back at you. You should be able to beat him easily. - Stop roamers from entering Zuul on the map will keep the energy level from rising as fast, resulting in more time to answer calls. - Try to not to buy both regular traps and high-capacity traps. The manual says that the high-capacity ones get used first, but it's still hard to keep track of which one's you've used and which ones you're using, since they all look the same on the screen. ==================================== THE GHOSTBUSTERS MOVIES AND CARTOONS ==================================== Ghostbusters (1984) Starring: Bill Murray, Dan Ackroyd, Harold Ramis Three doctors get kicked out their university and find a lucrative business in the paranormal removal industry. They soon find themselves battling the mother of all spooks - Gozer, an ancient deity from Sumeria who wants to destroy all of humanity. Ghostbusters II (1989) Starring: Bill Murray, Dan Ackroyd, Harold Ramis Ernie Hudson After saving the city, you'd think they would've gotten their just rewards. However, the Ghostbusters instead got a boatload of lawsuits and were forced to close down operations good. However, old habits are hard to break... The Ghostbusters return as they battle Vigo, a tyrant from Carpithia who is returning to life from a painting, feeding off the negative energy of the city of New York. He wants to become reborn and wants to do so with the baby of Dana - the Ghostbusters' first client. Can the Ghostbusters defeat Vigo has his vile river of Slime? The Real Ghostbusters (1986) The popular cartoon picks up where the movie left off, with younger-looking Ghostbuster character designs. Featured Slimer, the memorable green ghost from the movie. Extreme Ghostbusters (1997) Picks up where the original cartoon left off with four new Ghostbusters - Garrett, Roland, Kylie (the first female Ghostbuster) and Eduardo. Egon returns from the original cartoon as their guide, as does Janine and of course, Slimer. Non-Ghostbusters movies: The following movies ARE NOT members of the "Ghostbusters franchise, but are related to it in some way. Casper (1995) Starring: Bill Pullman, Christian Ricci Dan Ackroyd makes a brief, uncredited appearance in character and in costume as Dr. Raymond Stantz, as one of the people Dr. Harvey (Pullman) calls to get rid of their ghost problem. Interestingly enough, early drafts of the Ghostbusters logo depict a ghost that looks jut like Casper in the "No-Ghost" logo. Daffy Duck's Quackbusters (1988) Another Warner Bros. animated feature sloppily pieced together using old shorts from the 1960's intertwined with new footage. This one features Daffy Duck as the proprietor of his own paranormal investigation and removable firm, similar to the Ghostbusters. His team includes Porky Pig with Sylvester the Cat and of course, Bugs Bunny. The influence from Ghostbusters is apparent. Evolution (2001) Starring: David Duchovny, Julianne Moore, Orlando Jones Critically panned sci-fi comedy directed by Ivan Reitman (director of both GB movies), it has a plot very similar to Ghostbusters and a cameo by Dan Ackroyd (not as Ray Stantz though) Ghostbreakers (1940) Starring: Bob Hope, Paulette Goddard Comedy/horror movie in the vein of Ghostbusters starring comic legend Bob Hope and screen siren Paulette Goddard as a couple who tries to rid their new home of spooks and unravel family secrets on the way. (source: IMDb.com) Ghostbreakers (1944) Starring: Ole Olson, Chic Johnson Comedy starring the comic duo as a pair who try to remove spooks from an New York home. (source: IMDb.com) Hold That Ghost (1941) Starring: Bud Abbott, Lou Costello The comic duo is besieged by spooks in this screwball comedy. (source: IMDb.com) Spook Chasers (1957) Starring: Huntz Hall, Stanley Clements Screwball comedy dealing with spooks in a mansion. (source: IMDb.com) Spooks Run Wild (1941) Starring: Bela Lugosi Another horror/comedy from the 1940s about two boys who encounter a creepy host (Lugosi) and his haunted house while at camp. (source: IMDb.com) ======================== OTHER GHOSTBUSTERS GAMES ======================== "You wanna play Boggle, or Super Mario Brothers...?" -- Louis Tully (Ghostbusters 2) GHOSTBUSTERS Original Release: (1984?, Commodore 64, Spectrum) Other versions of David Crane's game have been released for: Amstrad CPC AppleII Atari 800 Atari 2600 Commodore 64 MSX Nintendo NES ZX Spectrum Most versions have minor gameplay differences. One version actually required the Ecto-1 to have a constantly depleting supply of gas! GHOSTBUSTERS (Enhanced remake) Original Release: 2006 As part of a Retro Remakes competition, Trevor (Smila) Storey and Scottige remade Crane's original Ghostbusters title. I believe this version is based on the Commodore or Amstrad version. It has diagonally firing streams, while it doesn't have the cleaner map HUD, the shop in the corner or any of the SMS version's new items. Slimer, however is in this game. ;) Still no Winston though - but there are sound clips from the first film, just as some of the computer versions had. The game is REALLY pretty. The map Ghostbusters logo is pre-rendered and spinning, and just about everything else also has a 3-D pre-rendered look. You HAVE to see Stay Puft. The Ghostbusters theme, sequenced by The Evil Scotsman in mp3 form is good in-game music, but the game's biggest coup is landing the excellent punk/thrash cover of the Ghostbusters theme by Xentrix as title music. Despite its shortcomings - the game is a little buggy, runs a little slowly on older computers and the clunky password system is still present, the game is an excellent remake that does the original David Crane game justice... and then some. See http://www.auld-games.co.uk/auldbl0g/?p=44 for more info on this great remake. GHOSTBUSTERS Original Release: 1990 Format: Genesis/Mega Drive Cheesy platform/action game featuring super-deformed Ghostbusters characters. You only get to use the proton streams sometimes - other times you just use regular proton shots, with some power ups. Stay Puft makes an appearance, but there's no Winston. The original art of the GBs is great though, there's some great likenesses of Dan Ackroyd, Bill Murray and Harold Ramis there. The game's way too difficult though and the level design is just nuts. This game isn't really based on the first movie, it's an original story. THE REAL GHOSTBUSTERS Original Release: 1987 (arcade) Formats: Arcade, Amstrad CPC, Atari ST, Commodore 64, Spectrm Based on the cartoon series. No Winston though. The cabinet had nice side art, but the game looked terrible and the original music wasn't too good. At least they included the theme music. THE REAL GHOSTBUSTERS Format: Game Boy Generic puzzle game starring Peter. He uses his proton pack to blast blocks, not ghosts in this game. The game's story has him falling down a hole and trying to find his way through a labyrinth full of spooks by finding keys. GHOSTBUSTERS II Formats: Amiga, Atari ST, others Good-looking game based on the second movie. Even features the slime-gathering segment. The game centers around three scenes in the film that are represented as mini-games: the slime gathering segment, the Statue of Liberty scene and the final battle with Vigo. Park Productions, developers of the great Robocop 2D series released an excellent remake of this game. Check it out at http://www.parkproductions.btinternet.co.uk/. GHOSTBUSTERS II Format: PC Developed by Dynamix. The graphics aren't too colorful or well-animated, but there's some decent gameplay and great digitized graphics. You even get to bust ghosts in Central Park. GHOSTBUSTERS II Format: NES The infamously difficult Nintendo version. NEW GHOSTBUSTERS II Format: NES/Famicom (Europe and Japan) Only released in Europe and Japan, this version of the game was developed by Hal Laboratories, later the creators of the "Kirby" series of games for Nintendo. This one has you selecting a pair of GBs (including Louis!). You get to control the GB that blasts the ghosts, and you can make the second, CPU-controlled one throw the trap. Fun little cartoony game. GHOSTBUSTERS II Format: Game Boy Similar to the NEW GHOSTBUSTERS II game. The graphics are closer-up due to the Game Boy's small screen though, and the computer partner is a lot less effective. Unlike the NES version, your partner can be hurt in this game. The levels are and ghosts are also different. You can actually switch characters in-game at certain points in this version. EXTREME GHOSTBUSTERS Format: Game Boy Color An action-oriented game based on the updated Ghostbusters cartoon. EXTREME GHOSTBUSTERS Format: PC A pedestrian puzzle-game. I believe the game was reminiscent of the Puzzle Bubble/Bust-A-Move series from Taito. It was apparently only made available in Europe. EXTREME GHOSTBUSTERS: CODE ECTO-1 Format: Game Boy Advance This one is an action-oriented game where you can play as Eduardo or Kylie from the show to rescue fellow XGB members Roland and Garrett. The game take advantage of the superior graphics capabilities of Nintendo's 32-bit handheld gaming unit. EXTREME GHOSTBUSTERS: ULTIMATE INVASION Format: PlayStation Take control of two of the newer generation of Ghostbusters in this light-gun shooter for the original PlayStation. GHOSTBUSTERS: THE VIDEO GAME Format: Xbox 360, PS3, PS2, Wii. After a false start with a small developer named Zootfly angling for the Ghostbusters license (even releasing gameplay videos of a third-person shooter type game based on the property), Dan Ackroyd expressed interest in doing a Ghostbusters video game. It was a huge surprise in November 2007 when Sierra announced that it was going to release a Ghostbusters video game. The game will involve all four of the leads from the film recording dialogue and a story written by Ackroyd and Harold Ramis. The cinematic, single-player based versions will be developed by Terminal Reality (BloodRayne, Fly!) and center around the player as a new Ghostbusters recruit. The PS2 and Wii versions will be developed by Red Fly Studio and cast the player as one of the original Ghostbusters, in a cartoonish version of the new story. Gameplay in these versions will center more around co-operative play. ============== TRIVIAL THINGS ============== "Yes, it's true. This man has no d***." -- Venkman Differences from this game to the movie: - Stay Puft is met before the battle with Gozer. He's also too short. - "Gozer" is called "Gorza" in game and in the manual. - "Zuul" is spelled "Zule" in the manual. - Proton beams are called "ion beams" in the game. - Multiple Slimers. - Shandor stairway has ghosts and not as many floors in the game. - Only three Ghostbusters. No Winston. :( - Ghostbusters buy their equipment in the game, not develop it. - Multiple cars to choose from. ================== CREDITS, WEB LINKS ================== "I love you guys..." -- Stantz (Ghostbusters 2) Thanks to... Ecto-Web http://www.ecto-web.org Got some game info here. Ghostbusters.net http://www.ghostbusters.net Great message board. Proton Charging http://www.protoncharging.com The best GB site on the net. Period.