D E A D N G L E for the Sega Master System ================================= FAQ/Walkthrough By hundley4ever@lycos.com Version 1.1 Date: 3/21/2002 ================================= What's New? - Version 1.1, 3/21/2002 > Added contact info. Whoops! I. GENERAL INFO A. PLOT B. GAMEPLAY C. CORRECTIONS D. SEIBU KAIHATSU II. YOUR HEROES III. ROGUES GALLERY: THE BADDIES IV. WALKTHROUGH A. NAPOLI B NEW YORK C. CHICAGO D. HALL V. ENDING VI. ARCADE VERSIONS VII. RELATED MOVIES, BOOKS, ETC. VIII. CREDITS I. GENERAL INFO Dead Angle, the SMS game, was released in the United States in 1989. It was a shoot'em up that put you in the role of a detective taking down organized crime families and rescuing your girlfriend. The game was based on a game developed by Seibu Kaihatsu and released by Fabtek in 1988. It is actually the sequel to the earlier "Empire City: 1931", a similar game developed by the same company. Plot ==== Here's the plot description from the box: "You're George Phenix, one very tough private eye. You're so tough that you were the one who was able to put mob kingpin Robert King behind bars. He vowed re- venge, but at the time you laughed it off. However, while you were in Italy with your girlfriend, Jane, King got his revenge. His thugs got their ahnds onJane and disappeared. Now you stalk the streets of the city of Napoli, your blood boiling, your gun drawn! "Dead Angle" takes you back to the 1930's, when the mob did almost anything they wanted to. Now they've crossed the line, and you can put an end to the reign of Robert King. Put your enemies away with your revolver, or if you're lucky, pick up a Tommy gun and let 'er rip! Save Jane from the Big Sleep! Gameplay ======== In Dead Angle, you control a silhouette (outline) of the main character, George Phoenix. You manuever him around the screen, along with a cross-hair. You use the cross-hair to target and shoot opponents. You are hurt when an opponent comes in front of your outline and shoots. The gauge on the bottom represents your health. You have three segments of life. Getting shot reduces it by one, and getting hit by a grenade or knife reduces it by two. There are two powerups: tommy guns and health. They are represented by icons that pop onto the screen time to time. Shoot the icons to get the powerup; tommy guns give you automatic firing (hold button 1) and health replenished one segment of health. The numbers at the bottom right of the screen represent enemies left (top number) and time left, in minutes and seconds (bottom number). You lose a life when time is up or when you have no life left. Corrections =========== Here are some corrections to the Dead Angle manual and packaging. - The back of the box misspells George Phoenix's last name as "Phenix". - The manual switches the names of Vincent and Orazio. (unconfirmed) Seibu Kaihatsu ============== Japanse-based Seibu Kaihatsu has made arcade games for some time now. Besides creating the Empire City/ Dead Angle games, they've been most famous for their popular series of 2-D shoot'em ups: the Raiden series. They were apparently in some financial trouble in the year 2000, and I'm not sure if they're still in business. II. YOUR HEROES George Phoenix ============== He's the tough private eye who took down mob kingpin Robert King. Now he fights King for the last time to get back his girl. Jane ==== George's girlfriend; she was kidnapped while the two were on holiday in Italy. III. THE ROGUES GALLERY Mobsters ======= These are the guys you face in each level. Grey: The grey-suited guys are most common. They tend to run and roll, then fire single shots. They also fire several shots from standing positions and jump from windows. Get them while they're running, rolling or jumping. Beige,Red, Green: These guys have different color suits and appear in different levels, but they all just run and gun simultaneously. Pick them off quick and you'll have no problem. Enrico ====== Enrico is the boss of the big crime family in Napoli. He likes to carry a tommy gun around as his choice form of protection. Salvatore ========= Salvatore is the head of one of the major crime families in New York. He seems to run contraband in from the harbors and shoots with two pistols. Orazio ====== Orazio is another of the major crime bosses in New York. You meet him in the hotel. He likes to throw knives. Vincent ======= Vincent is head of one of the biggest crime families in Chicago. He likes to come at enemies with two guns blazing. ? = You meet this guy in the hall of big boss Robert's mansion. His name was in the instruction manual of the game, but I don't recall it. He shoots one gun and throws grenades. Robert King =========== He's the biggest mafia leader in the country. He's ruthless and cunning and he's holding George's girlfriend hostage! You'll need to take this guy down if you want to see your girlfriend alive. IV. WALKTHROUGH NAPOLI: Enrico Family Body Count: 47 Time: 4:00 This is where it all begins. You start out on the streets of Napoli, in the midsts of a huge gunfight. Quickly duck and move George up to higher ground up the building. Target the mobsters from above ground. Also look for them firing from windows in the buildings on the streets and jumping down from these windows. Stay out of the way of enemy fire and you'll be fine. Boss: Enrico Enrico, the zebra-stripe suited mobster is the boss for these level. Again, don't stand in front of him and pelt him with five shots to win. NEW YORK: At the port Salvatore Family Body Count: 55 Time: 4:00 Here's the docks. Again, stay off the ground. Mobsters are on the ship. You can pick some off while they're jumping. They also hide out on both levels inside the building to the right. Boss: Salvatore Salvatore runs and guns at the same time. Just like with Enrico, stay out of his way and pelt him with five hits to take him down. NEW YORK: At the hotel Orazio Family Body Count: 57 Time: 4:00 This is probably the hardest level in the game, because you can't freely move up and down. Duck a lot and take cover behind open doors to stay alive. Mobsters will come out of doors in hallways, so be careful! Boss: Orazio Orazio moves slowly, but throws knives. Shoot the knives he throws and hit him five times to take him down. If you can't hit the knives, then duck, because they deal two points of damage. Chicago: Vincent Family Vincent Family Body Count: 65 Time: 4:00 This is an easy level. Mobsters are high up on the building and on the street. Stay between the two levels of attack and pelt mobsters from there. Some mobsters will emerge from the building, so be careful. Boss: Vincent Vincent fires two guns right after each other while running around, similar to Salvatore. However, Vincent can shoot you two times in succession more easily than Salvatore. Again, stay off the ground and hit him 6 times to beat him. The Hall Body Count: 67 Time: 4:00 There's plenty of mobsters here. There's mobsters on the top floor, mobsters on the ground and mobsters that take cover from behind the stairs. Again, keep off the ground and below the second floor and keep picking off the mobsters. Keep out of the way of the mobsters that peek out from behind the stairs. Boss: ? This guy runs around and shoots one shot at a time from his gun. He's slower than the other bosses, but his grenade toss can deal twice the damage of his single shots. Stay out of the way of his grenades and shots, and hit him 7 times for the win. The Boss Body Count: 50 Time: 4:00 Here's the big boss himself. Like in the hotel, you can't really move up or down so keep ducking to avoid the enemy's shots. You'll face all the bosses you've faced so far except Enrico, so just duck from their attacks and keep shooting them like before. Boss: Robert If you tried to shoot Robert before, you'll find he was hiding behind glass and he'll take your Jane and put a gun to her head. After you've defeated all the enemies, shatter the glass he's hiding behind and he'll start shooting at you. Duck, because he shoots face and can deplete your life bar pretty quickly, then when he stops shooting for a millisecond try shooting him. He only takes one hit. Just be careful not to hit Jane or you'll have to start the level over! V. ENDING After you shoot Robert, he'll go sailing out the window behind him to the ground below. Some pseudo-mafia music plays and you'll see George with his sweetheart. With the following text: You defeated the crime boss and saved Jane from the big sleep. You then see a cool screen with George and Jane embracing in the moonlight in the room (with Robert's desk mysteriously gone) with the words "The End" showing up while the screen becomes a photographic-style beige. VI. ARCADE VERSIONS | What is Empire City 1931? | Empire City 1931 is the precursor to Dead Angle. It was released in 1986 by Romstar (the same company that would later handle the US release of Double Dragon II in 1989) and developed by Seibu Kaibatsu. The music was great big band stuff that suited the setting, which was 1931 New York. Some of the tunes seem to be versions of tunes that would be reused in Dead Angle, the sequel. |Gameplay| The gameplay was much different from Dead Angle. Instead of controlling a silhouette of the main character, you had a cross-hair and you had to hunt down mobsters one in local environments. If you didn't find them in time, you got shot. As different and slower-paced as the gameplay was, you could still duck. Limited ammo and limited time made this game quite difficult to win at. The last boss was quite hard - you only got one chance to shoot him as he moved through a building or you had to beat the level before him again. |What about the arcade version of Dead Angle? | The arcade version of Dead Angle isn't known too well, despite the fact that Sega marketed Dead Angle for the SMS as an arcade conversion (as mentioned on the box.). Apparently the arcade version was released in 1988 in the US by Fabtek (with worse marquee art than the Empire City cabinet, which featured some nice classic Romstar artwork). The game was supposedly about the same as the SMS version, but I suppose that it was much harder than the SMS version, which was a pushover. You could use grenades in this version. The graphics looked WAY better than the SMS version of course, although I've only seen one screenshot - the difference is obvious. It probably doesn't suffer from the choppiness in animation that the SMS version has. |Is the arcade version of Dead Angle emulated?| Nope. According to unmamed.unemulated.com, the MAME driver is almost complete, and the game is playable, but some of the backgrounds don't work and the sound cpu from the original arcade board is also encrypted. VII. RELATED BOOKS, MOVIES, GAMES ETC. Games ===== Empire City: 1931 ----------------- The game that started it all. It's slower paced than Dead Angle, but the gangster theme and big band soundtrack make it well worth playing. Dead Connection --------------- A Taito game where you take down the mafia in some intense shoot'em ups to get revenge for a friend. Mafia ----- Upcoming PC game to be released in 2002 which puts you in place as a mobster in the 1930's. Dynamite Duke ------------- Not really a mafia game, the gameplay of this Genesis/arcade game is similar to that of Dead Angle. It was developed by Seibu Kaihatsu and released to the arcades by Fabtek, the two companies that brought Dead Angle to the arcades. Books/Movies ============ ------------------- The Big Sleep by Raymond Chandler ------------------- This is the definitive detective novel that effectively deals with the seedy underworld of LA in the 1940's. Humprey Bogart stars as hard-boiled detective and protagonist Phillip Marlowe in the movie version. ------------------- The Maltese Falcon by Dashiell Hammett ------------------- This is the famous book and movie that has detective Sam Spade (Humprey Bogart in the movie) looking for a lost artifact and dealing with some seedy characters on the way. VIII. CREDITS Thanks to... Sega - for continually making great games and releasing great systems. Seibu Kaihatsu - for developing such a different kind of game with such an original theme.