1234567890123456789012345678901234567890123456789012345678901234567890123456789 WARNING! This walkthrough/FAQ contains spoilers! Heck, I even manage to spoil the end of The Fifth Element and part of Die Hard 3. Nothing is safe. Beware! READ AT YOUR OWN RISK! Also, this walkthrough is not applicable for the Nintendo DS version. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Sherlock Holmes in _____ _ _ ____ __ __ __ __ ____ _____ _____ ____ __ __ |_ _|| | | || __| | \/ |\ \ / / / __||_ _|| __|| _ \ \ \ / / | | | |_| || |__ | | \ V / \ \ | | | |__ | |_| | \ V / | | | _ || __| | |\/| | | | \ \ | | | __|| / | | | | | | | || |__ | | | | | | ___/ | | | | |__ | |\ \ | | |_| |_| |_||____| |_| |_| |_| |____/ |_| |_____||_| |_| |_| _____ _____ | _ || ___| | | | || |__ | | | || __| | |_| || | |_____||_| _____ _ _ ____ __ __ _ _ __ __ __ __ __ __ |_ _|| | | || __| | \/ || | | || \/ || \/ |\ \ / / | | | |_| || |__ | || | | || || | \ V / | | | _ || __| | |\/| || | | || |\/| || |\/| | | | | | | | | || |__ | | | || |_| || | | || | | | | | |_| |_| |_||____| |_| |_||_____||_| |_||_| |_| |_| ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This guide conforms to 79-character-per-line specifications. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Author: BaronFirespawn Updated: 9/4/2010 Version: 1.4 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TABLE OF CONTENTS ----------------- 01. Legal Information [LEGL] 02. Version History [HIST] 03. Controls [CTRL] 04. Level One [LVL1] 05. Level Two [LVL2] 06. Level Three [LVL3] 07. Level Four [LVL4] 08. Level Five [LVL5] 09. Letters [LTRS] 10. Summary [RATE] 11. FAQ [FAQS] 12. Credits [CRED] ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 01 - Legal Information [LEGL] This guide is the sole property of me, BaronFirespawn, hereinafter referred to as "the author." This guide may not be reproduced or copied in any way without the express written permission of the author. This guide may not be sold (even if not for profit) except by the author. At this time, this guide may only be found at: www.gamefaqs.com (the most up-to-date version will be found here first) www.neoseeker.com www.supercheats.com www.gamershell.com These sites have permission to use the GameFAQs version if the author does not upload it himself to their respective websites within a few days. As the author gives the guides to other sites, this section will be updated. Basically, tell me if you're going to use this for something other than playing this game. I worked hard on it and I'd like to know where it is. All other trademarks are property of their respective companies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 02 - Version History [HIST] Version 1.4 - 9/4/2010 Simplified the sliding puzzle solutions. Updated credits. Reordered the version history so that the most recent version comes first. Version 1.3 - 5/16/2010 Proofread the Legal Information section and made some corrections. Made the first sliding puzzle solution easier to read. I don't know how I forgot to do so the first time. www.gamershell.com was given permission to host the walkthrough. Version 1.2 - 5/10/2010 Explained how to solve the second-to-last puzzle and gave credit. Added an actual question to the FAQ section. Made the sliding puzzle solutions easier to read. Fixed the second sliding puzzle solution. Clarified some sections. Updated the Legal Information section because I'm lazy. Minor grammatical corrections. Version 1.1 - 6/13/2008 Found out that I should really be conforming to 79-character-per-line standards instead of 80-character-per-line standards. *sigh*. Fixed some small spelling errors. www.neoseeker.com was given perimssion to host the walkthrough. www.supercheats.com was given permission to host the walkthrough. Version 1.0 (first version) - 6/11/2008 Began walkthrough. Pulled it off in one sitting. Finished around 3:30AM the next morning. No sleep that night. www.gamefaqs.com was given permission to host the walkthrough. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 03 - Controls [CTRL] Point and click. That's it. When you see a hand, that means you can move. A hand holding a wrench indicates an action can be taken. A hand holding a magnifying glass indicates that you can examine something. The game allows 360 degree rotation by moving the mouse around. Try not to get motion sickness. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 04 - Level One [LVL1] The game begins with a cutscene. (Get used to the bad voice acting; it's there through the entire game.) Once Holmes enters the mansion, the game begins. [FOYER] Examine the sarcophagi. Note the dates of the eras. The door to the next room is locked, so we should look for the key. There are two lions at the entrance, one on each side of the door. Examine the one on the left (when you're facing the door). A secret panel pops open. -- START PUZZLE -- OK 2200 MK 1650 NK 1069 LD 0332 PRESS BUTTON ON RIGHT -- END PUZZLE -- Go over to the stairs and get the key. Walk over to the door and unlock it. Before entering into the next room, turn around and look in the potted plant. You should find a seal of Anubis. Now enter the next room. [KHAEPASETH MUMMY ROOM] Turn to your left and walk towards the door. Take the seal of Thot from behind the statue. Move over to the mummy of Khaepaseth. Look straight down and you will see a toolbox. Open it. Grab the oil can, hammer, and screwdriver. Walk to the door that was to your right when you entered the room. Turn to your right and grab the tie pin from under the stool. Go through the doors on your left (the ones you're right next to). [AMENOPHIS STATUE ROOM] Walk up to the statue of Amenophis and turn left. Take the seal of Selket, located on the floor betweeen the statue of the dog and the display case. Walk towards the doors and take the bandage from the one in front of you. Go back to the Khaepaseth Mummy Room. [KHAEPASETH MUMMY ROOM] Go straight and walk through the doors in front of you. [EGYPTIAN GODS ROOM] At the far end of the room is a really big rock with heiroglyphics on it. Walk over to it and take the seal of Bes from behind it. Behind you are sarcophagi. Walk over to them. The one right in front of you slides over. Move it to reveal a locked storage space. The lock is old, so you could just break it... Use the screwdriver to break the lock. Open the compartment and take the key. Oil the lock of the door that is to the right of the big rock. Use the key to unlock the door. Enter the room. [DUSTY ROOM] Ooh, a mirror! Let's have a look, shall we? Hey look, a mummy. Anyway... To the right of the mirror (your right when you're facing the mirror) are some boxes. Walk over to them. Use the hammer on the box closest to you. Take the big gear, medium gear, small gear, seal of Nout, and the wood from the top. Walk over to the cupboard and use the tie pin to pick the lock. Take the whiskey bottle and leave the room. [EGYPTIAN GODS ROOM] Leave the room. [KHAEPASETH MUMMY ROOM] Head to the room with the Statue of Amenophis. [AMENOPHIS STATUE ROOM] The door on the left and the end of the room has four seals on it. We have five seals. Time to solve another puzzle... -- START PUZZLE -- Seal of Anubis (Dog head facing right) Seal of Thot (Ibis head facing left) Seal of Nout (Woman bending over) Seal of Bes (Two heads) -- END PUZZLE -- Enter the next room. [STUDY] To your right is a desk with a telephone on it. Go over to it. Take the newspaper and the magazine. Now walk over to the other desk. Take the matches from on top of the books and use them on the candle. Go over to the heater. There's a weird box with gears on it next to the heater, but it's missing a few gears. Put the big gear, middle gear, and small gear on the box to finish the chain. Open the heater and put in the newspaper, wood, and whiskey. Light the heater and watch the cutscene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 05 - Level Two [LVL2] Directly to your right behind a column is a big blue history book. Grab it. Notice how some bookcases have all one color book? We'll be using those for this next puzzle. -- START PUZZLE -- GET BLUE BOOK. GO UPSTAIRS. REPLACE BLUE BOOK WITH GREEN BOOK (2nd shelf from bottom, far right side) REPLACE GREEN BOOK WITH RED BOOK (2nd shelf from bottom, far left side) GO DOWNSTAIRS. REPLACE RED BOOK WITH GRAY BOOK (2nd shelf from bottom, far right side) REPLACE GRAY BOOK WITH BLACK BOOK (2nd shelf from bottom, 4th from left) GO UPSTAIRS. REPLACE BLACK BOOK WITH YELLOW BOOK (2nd shelf from bottom, far right side) GO DOWNSTAIRS. REPLACE YELLOW BOOK WITH GRAY BOOK (2nd shelf from bottom, far left side) REPLACE GRAY BOOK WITH BIG GRAY BOOK (3rd shelf from bottom, 7th from right) GET KEY. -- END PUZZLE -- Key in hand, head back up the stairs and unlock the door to your left. Enter the hallway. [HALLWAY] Walk straight through the doors in front of you. [LIVING ROOM] You're facing some doors. Why? I don't know. Sherlock seems to have walked into the room backwards... no matter. Turn to your left and examine the glass case. Momphis XI has gone missing... and left some sand in his place. Move over to the sofa and read the letter under the table. Move over to the picture of the tree and turn to the desk to the left of it. In the cabinet under the desk there is a pipe cleaner. Grab it. Leave the room. [HALLWAY] Go down the hall and enter the first door on your right. [STUDY] Turn left and grab the book from under the dresser. It's a fake register! Walk forward and... hey, why is there a fire lit? I thought this place was supposed to be deserted... Look out the window. What the...? There's a man jumping around on the roof! Turn around and take the letter of resignation from the desk. So everyone has resigned? Then who let us in...? Leave the room. [HALLWAY] Look down and to your right. You should see something shiny. Pick it up. It's a fork! Go back into the study. [STUDY] Walk over to the painting of the safari that's hanging above the fireplace. Examine the painting. In the bottom center of the painting, there is a small black splotch. It's actually a crack. Use the fork on the crack to reveal a hiidden area! Take the real register and the cane. Leave the room again. [HALLWAY] Take a right and enter the door on your right. [BATHROOM] Walk over to the sink and grab the soap. Turn to your left and... there's water in the bathtub. Investigate. The water is still warm! We shouldn't leave water lying around and nobody's using it now, so let's pull the plug. Look in the bottom of the tub. There's sand there. No doubt the same sand from the living room... let's leave. Leave the room. [HALLWAY] Take a left and head to the Living Room. [LIVING ROOM] Walk over to the Lion head and use the cane on it. Take the package. Open the inventory and click the package to unwrap it. You now have four oddly shaped pieces and a ribbon. Turn to your right and go over to the lavender drapes. Pull them back to reveal a locked door. Place the fake register under the door. Use the soap on the lock. Use the pipe cleaner on the lock. Take the key and unlock the door. Enter. [BEDROOM] Very Egypt-y. Go over to the bed. There will be a desk with an incomplete puzzle on top of it. Fit the wooden pieces in starting on the left and work clockwise. -- START PUZZLE -- _ |_|> __ |__| <| _ |_| OPEN THE DRAWER. -- END PUZZLE -- Take the letters from the drawer. Turn around and walk one step forwards. You should now be next to an Egyptian picture and Lord Montcalfe's hat. The hat is not important, but the picture is. -- START PUZZLE -- POKE THE BIG EYE. POKE THE WOMAN WITH THE ANKH. POKE THE CAT. POKE THE MAN WITH THE STAFF. -- END PUZZLE -- Take the scepter. Look up at the fan. There's something on its blade. Ignoring all common sense, you can't use the scepter to get the object on the blade. However, you CAN turn the fan on... Use the scepter on the white button on the fan. Oh no, the jar that was on the fan blade broke! Go investigate. Get the scarab beetle from the floor. Leave the room and go back into the hallway. [HALLWAY] Go to the Study. [STUDY] Walk up to the desk and click on the left side (with the white circles on it). It will swing open. Use the scarab beetle on the wheel closest to you, then turn the T-bar. Click to reveal another hidden area! Read the two letters and try to get the last item, which Sherlock doesn't want because he is not familiar with it. Turn to your left and walk to the hallway door, but do not leave yet. To the right of the door is a small box. Click on it. Ah, an infamous sliding puzzle! The easiest way to do this is to break the puzzle in half and do half at a time. I will do the top half then the bottom half. NOTE: for this puzzle, I am going to use the following numbers: 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 The numbers correspond to the spaces where the boxes go, not the boxes themselves. For example, at the start, clicking on 12 will move the box to 16. Clicking on 12 a second time will do nothing because there is no box there. Get it? -- START PUZZLE -- 15, 11, 10, 09, 13 14, 10, 09, 13, 14 10, 06, 05, 09, 10 06, 02, 01, 05, 06 07, 03, 02, 06, 07 03, 04, 08, 07, 03 04, 08 TOP ROW DONE 07, 06, 05, 09, 13 14, 10, 06, 05, 09 13, 14, 15, 11, 07 06, 10, 11, 12, 16 15, 11, 12, 16, 15 11, 07, 08, 12, 11 10, 14, 15, 16, 12 11, 07, 08, 12 SECOND ROW DONE 11, 15, 14, 13, 09 10, 11, 15, 16, 12 11, 10, 14, 15, 11 10, 14, 15, 16, 12 11, 15, 14, 10, 11 15 THIRD ROW DONE 16 FOURTH ROW DONE -- END PUZZLE -- I know it looks like a lot of work, but it's still easier than what I had originally, and it's better than the other walkthrough I read that said "Do it on your own. :)" Get the key. Leave the room. [HALLWAY] Go to the Living Room. [LIVING ROOM] Use the key on the cupboard. Get the fake scepter. Leave the room. [HALLWAY] Go over to the "not ancient" statue. Use the scepter and the fake scepter on the statue. Click the statue and watch the cutscene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 06 - Level 3 [LVL3] [WINE CELLAR] To your right is a wine rack, seven squares wide and five squares high. We'll call that "Rack A." Next to Rack A is another rack, four squares wide and five squares high. We'll call that "Rack B". The squares of Rack A will be numbered A01 A02 A03 A04 A05 A06 A07 A08 A09 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28 A29 A30 A31 A32 A33 A34 A35 The squares of Rack B will be numbered B01 B02 B03 B04 B05 B06 B07 B08 B09 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 Get the stick from the top-right corner of A27. Grab the bottle of Spain Vine from the middle of A28. Walk forward along the rack one step and grab the bottle of Bourgogne from the middle of A11. Directly two shelves to the left of that at A09 is a bottle of Touraine. Grab it. Turn left. On the top right shelf there is a bottle of Bordeaux at the middle of B4. Grab it. Walk forward one more step along the rack. Turn left and walk one more step. On the far left shelf, second from top (at eye level) is a bunch of Liqueur. Grab a bottle and you'll also get a bottle of Gin that was hidden among them. Go over to the table that is to the left of the door you entered. Grab the matches and water flask from the table (the water flask is to the right of the plate, next to the brown round thing). Look down and you'll see another stick next to the stool. Walk between the kegs (I mean WINE CASKS... yeah... >.>) and grab the hammer from between the two on the bottom on the far right that are against the wall. Go back to the table and lift the matress. Use the hammer to bash open the trapdoor. Grab the statue. Go over to the board with holes. On the side of the board facing the wine rack, there is an empty bottle halfway down on the right side. Grab it. Walk over to either side of the board and look inside. Grab the rag. Go to the other side and grab the other rag. Go back to the shelf where you took all of the Liqueur. SAVE YOUR GAME. Place the Bordeaux on the shelf, then the Bourgogne, then the Touraine, then the Spain Vine, then the Liqueur. The shelf will descend and another puzzle will pop up. IT'S ANOTHER SLIDING PUZZLE! YAY! NOTE: This one's only 3x3. I'll be using the numbers 1 2 3 4 5 6 7 8 9 Same as last time, the numbers represent the spaces, not the boxes. -- START PUZZLE -- 03, 02, 01, 04, 07 08, 05, 06, 09, 08 05, 02, 01, 04, 07 08, 05 PRESS THE SILVER BUTTON. -- END PUZZLE -- Use the rag on the stick, then use the gin on the stick, then use the matches on the stick. You now have a torch! Walk over to the kegs and use the torch on the wall next to the kegs. [LAB] Walk over to the center table and examine everything. Walk to the table against the far wall and read all the notes. Grab the chair and place it to the left of the desk. You need two keys to open the drawer... Walk over to the door to your right. Look down and take the sand. Go over to the table with the green gunk and the test tubes on it. Read the notes, then walk toward the cupboard. Look down and to your left and you should see a key in a box. Take it. Walk over to the door. Next to the cupboard and the door is a small pot. Break the pot with the hammer. Take the key. Turn right and walk forward. Look under the center table and grab the oil flask. Go over to the desk and stand on the chair to get a third key. SAVE YOUR GAME. Examine the drawer. -- START PUZZLE -- PLACE THE YELLOW KEY WITH THE "G" IN THE RIGHT LOCK. PLACE THE YELLOW KEY WITH THE "C" IN THE LEFT LOCK. PRESS THE OUTER ARROWS. PRESS THE TURN BUTTON. -- END PUZZLE -- Incidentally, if you mess up, the drawer explodes and you die. Use the oil flask on the door to the left of the drawer. Use the last key on the door to the left of the drawer. [STORAGE ROOM] You should be able to see a really tiny speck of orange. Walk towards it and take it... it's an oil lamp! Go back to the door and turn right so that your back is to the tattered cloth. Walk along the shelving until you see an oil flask behind another big rock with heiroglyphics. Use the oil flask on the oil lamp. Note the urns that are decorated with cobras. If you've ever seen The Fifth Element, you're about to reinact the scene where they save the world using the elements and the stones. For those of you who haven't seen The Fifth Element, I just spoiled the second coolest scene in the movie (the first being the shootout). Sorry... >.> Anyway, the urns are arranged like this: ______________________________________________________________ | | | | | | | droplet triangle | | | | | | | | | | | | nothing | | | | | | | | | | | | | | flame swirl | | | | | | | |________________________________________________________\_____| | door -- START PUZZLE -- PLACE THE EMPTY BOTTLE IN THE SWIRL URN. PLACE THE SAND IN THE TRIANGLE URN. PLACE THE MATCHES IN THE FLAME URN. PLACE THE WATER FLASK IN THE DROPLET URN. GO OVER TO THE DOOR. S V K -- END PUZZLE -- Grab the statuette of Anubis from under the flame urn. Leave the room. [LAB] Enter the door to the right of the desk. [ROTATING ROOM] Click in the center of the room until you can reach two of the statues. Click on the statues and then click in the center of the room until you get to the other side. Click on those statues. Once you have reached all four statues, a panel will pop open, revealing yet another Anubis statuette. Click towards the center of the room until you actually are at the center of the room. Then click between the two statues that are parallel to the door you came through (they'd be to your left when you entered the room). Turn around and read the gold plate. It is better than God It is worse than the Devil Poors get plenty Rich need it If we eat it we die What is it? The answer, of course, is "nothing." Leave the room. [LAB] Enter the Storage Room. [STORAGE ROOM] Use the Brahman seal on the middle urn (the one with "nothing" on it). Leave the room. [LAB] SAVE YOUR GAME! Go back to the Rotating Room. [ROTATING ROOM] Make your way back to the door with the gold plate and go in. [DUSTY EGYPTIAN ROOM] Walk over to the big tub of water to your left. Click on the tub and two vials wil appear on your screen - one that can hold 5 units and one that can hold 3 units. Guess what you get to do? Get 4 units! Die Hard 3, anyone? NOTE: click on the vials to put the buckets down. To empty a bucket, click on the crack between the tub and the scale. -- START PUZZLE -- FILL THE SMALL BUCKET. EMPTY THE SMALL BUCKET INTO THE BIG BUCKET. FILL THE SMALL BUCKET. EMPTY THE SMALL BUCKET INTO THE BIG BUCKET. EMPTY THE BIG BUCKET. EMPTY THE SMALL BUCKET INTO THE BIG BUCKET. FILL THE SMALL BUCKET. EMPTY THE SMALL BUCKET INTO THE BIG BUCKET. PLACE THE BIG BUCKET ON THE SCALE. -- END PUZZLE -- A chessboard raises up. Place one statuette on each corner of the board. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 07 - Level 4 [LVL4] [DUSTY EQYPTIAN ROOM] We start level 4 with a timed puzzle, so SAVE YOUR GAME! Fun... NOTE: if one bucket doesn't work, use the other one. The timer will reset after you cover the first scorpion, but you should still hurry. -- START PUZZLE -- GRAB THE BUCKETS NEAR THE WATER TUB. COVER THE SCORPION WITH A BUCKET. GO TO THE DOOR. MOVE BEHIND THE CHESS PUZZLE. PLACE THE OTHER BUCKET ON THE OTHER SCORPION. GRAB THE WOODEN PLANK. (the really long one next to the bucket you just placed) GRAB PARKEY'S BAG. -- END PUZZLE -- *phew* Stupid timed puzzles... Go into the Rotating Room (which no longer rotates) [ROTATING ROOM] Use the plank to cross the gap to your right. Grab the chain that's on the wall. Turn to your right and look down. Grab the gear that's at the feet of the statue. Cross back over the plank and walk to the middle of the room. Look straight up and use the chain on the ring on the ceiling. Click on the hole in the wall next to the door to the lab. [WINE CELLAR] Walk forward one step. Click on the knob of the barrel that is directly behind you (the one that fell over). Use the bag to collect the gunpowder (after you remove the note from the bag). Walk up to the table and grab the lantern. Turn around and take the paint brush from the top of the keg closest to the thing that looks like a closed-up doorway. Walk over to the huge mess of broken wine bottles and take one of the bottles. Shame about all that wine... *sob* Turn around and face the brick wall that used to be a door. Examine the door. Use the paintbrush on the keystone (the big one on the top) to reveal the number 3. Time to get out of here. -- START PUZZLE -- CLICK THE BOTTOM RIGHT STONE. CLICK EVERY THIRD STONE, GOING COUNTER-CLOCKWISE. INCLUDE THE KEYSTONE IN YOUR COUNTING! YOUR LAST STONE SHOULD BE THE SECOND FROM THE BOTTOM ON THE LEFT. _ _ _ _| |_ _ _ |_|_|_|_|_|_|_| | |^ ^ |_|< |_| | | >| | |_| |_| | | |_| |_| | | | | |_| |_|< >| | |_| |_| |_| |_| |_|< -- END PUZZLE -- [FOYER] Go over to the table (where the Old Kingdom mummy was) and read the note on the floor. We'll go upstairs... but not yet. Go back over to the chandelier and use the lantern on the one remaining candle. Go halfway up the stairs and take the hairpin from the first step. Walk over to the mirrored cabinet that is next to the lion on the right of the door. Use the hairpin on the cabinet (have fun pixel-hunting, it's roughly the middle of the mirror) to get the dirty paper. Go over to the chandelier and use the dirty paper on the lit candle. Go halfway up the stairs and use the lantern on the unlit space to the right of the painting. NOTE: Click above and below the levers to move them. -- START PUZZLE -- SET ALL THREE LEVERS TO DOWN MOVE THE MIDDLE LEVER UP TWO TO THE TOP MOVE THE LEFT AND RIGHT LEVERS UP ONE TO THE MIDDLE -- END PUZZLE -- Go up the stairs and turn left. Open the doors to reveal... a wall. Click on the wall to return to the Hallway. [HALLWAY] To the right of where Montcalfe's room was (which is now on fire), there is a painting on the floor. Examine it to get some hooks and a secret message. YLDU OLIC UFFU WIYT INO *** **** **** ** *** *** Behind you, another painting - again, to the right of the door - has another secret message. EGYPT WILL HELP YOU Down the hall, a third painting of a man on a white horse reveals yet another secret message. UTLNLH NHITAI DEGHCN ERIEEE REOPSS ***** *** ******** *** ***** ****** Enter the Living Room. [LIVING ROOM] This room is filled with smoke! If you stay here too long, Sherlock will die. There is a blue timer on the right side of the screen. If it gets too low, leave the room and the timer will reset. Walk over to the door to the bedroom and use the broken bottle on the bottom of the right-hand curtain. Go over to the cross shield (in front of the couch) and examine it. -- START PUZZLE -- YOU WILL FIND IF YOU CUT (nothing on this line) UNDER THE RELIGION THE PLACE SHINES -- END PUZZLE -- Back out of the puzzle and click on it again. It will raise up and reveal a mirror. Examine the mirror. You will see a red X next to the family tree. Go over to the fireplace and take the spearhead from the ground on the left side. Use the spearhead where the X was in the mirror. Grab the three weights, the key, and the letter. Leave the room. [HALLWAY] Go into the Study. [STUDY] SAVE YOUR GAME! Examine the clock to the left of the door (your left as you enter). Attatch the hooks to the bottoms of the three weights. Place the gear behind the center of the clock so that it's touching the other gear. Place the colored weights on the hooks in this order: GOLD BLUE SILVER Use the key to wind the clock. Go over to the tiny door to the right of the desk. Place the bag of gunpowder on the handle and then use the lantern on the bag. Lord Montcalfe, I presume? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 08 - Level 5 [LVL5] [LIBRARY] SAVE YOUR GAME! Also, don't touch the railings; they've been electrified. Go over to the bookshelf with all the blue books. To the left of that shelf is another shelf (obviously) with a big blue book on it. Touch that book to reveal what is making the railing electrified. Take the shovel and remove the coal from the machine. Flip the switch on the right side of the kettle-like thing. Go over to the door to the hallway and look down. Examine the rifle. Closely. The mummy left fingerprints! Go down the stairs. Turn around and grab the ladder that SOMEHOW fits in your pocket. Go over to the bookshelf with the red books and use the ladder on it. Climb the ladder and move the red books aside. Grab the dynamite user's guide and the receipt for explosives. To the right, near a stack of books, is a pipette. Leave the room and go back to the study (the one from Level 1) [STUDY] Take the candle from the desk. Leave the room. [AMENOPHIS STATUE ROOM] Take the knife from the shattered case. On the other side of the dog statue is a marble urn. Move it and grab the batcher. There is a broken case with two stones in it. Use the knife on the bottom drawer and get the squares. Leave the room. [KHAEPASETH MUMMY ROOM] Use the knife to open the drawers and take the squares. Go over to the side of the mummy that doesn't have the box (the one where you first got the hammer and the screwdriver, remember?). Look down and pick up the axe. Leave the room. [EGYPTIAN GODS ROOM] Use the knife to open all of the drawers and grab the bowls and squares. Take the oil lamp from where the statues of the gods were. Return to the Khaepaseth Mummy Room. [KHAEPASETH MUMMY ROOM] Grab the oil flask from the door to the Foyer. Return to the Amenophis Statue Room. [AMENOPHIS STATUE ROOM] Go into the study. [STUDY] Turn to your right and approach the biggest puzzle in the game. NOTE: I have no idea how to actually fill this one out, but you are NOT on your own here. It seems the programmers left in a little easter egg that we can use to beat the puzzle really quickly... -- START PUZZLE -- CLICK ANYWHERE NOT ON THE PUZZLE. THE PUZZLE SHOULD START TO FILL ITSELF IN. CLICK UNTIL THE PUZZLE IS DONE. CHANGE ONE OF THE BLOCKS. CHANGE IT BACK. -- END PUZZLE -- ------------------------------------------------------------------------------- Contribution By A Fellow Reader And Wonderful Human Being ------------------------------------------------------------------------------- It is called (according to my logic puzzle magazines) "logic art" the numbers tell how many of the spaces and how many in a row/column are filled in. for example: if the number next to a row is 25, then there will be one long row of 25 squares filled in. if there are two or more numbers like 13, 4, 4, then there will be one string of 13 in a row and two more of 4 and 4 always with at least one unfilled square in between them. the strategy to this game is to work logically from what you know to what you don't know. tatoeba: if there are 25 squares in a row and the number on the side of the row is 20. first count from the beginning of the row till you reach there twentieth square. that is the limit that it could be to the left. then do the same from the right. all the overlap squares definitely have to be filled in. In this case we would have 15 squares in the middle filled in. from there we can look at a column and use one of those filled in squares to extrapolate some of what can and can not be true. again, if the columns have 25 squares apiece and the only number is 8, then the filled-in squares cannot stray more than seven from that one we already filled in. and so forth. ------------------------------------------------------------------------------- Grab the lever. Leave the room. [AMENOPHIS STATUE ROOM] Move the rug that is next to the broken sarcophagus case. Open the trapdoor. Use the lever on the machine. Pull the lever. The sarcophagus in the Egyptian God Room swings open. Leave the room. [KHAEPASETH MUMMY ROOM] Leave the room. [EGYPTIAN GODS ROOM] It seems to be too dark for Sherlock Holmes. Return to the Amenophis Statue Room. [AMNEOPHIS STATUE ROOM] Combine the oil tank and the ancient lamp. Use the lamp above the sarcophagus case to light the ancient lamp. Return to the Egyptian God Room. [EGYPTIAN GODS ROOM] Go down the stairs. [STORAGE ROOM] Head to the far left corner of the room. Grab the rope from the shelf. Leave the room and go into the lab. [LAB] Walk along the table with the gadgets on it and grab a wooden box. Go over to the alcove. It's a bomb! SAVE YOUR GAME! -- START PUZZLE -- PUT THE BOX ON THE BIGGER BOX. PUT THE BATCHER ON THE SMALL BOX. PUT THE CUP ON THE LEFT SIDE ON THE BATCHER. PUT THE PIPETTE ABOVE THE CENTER OF THE BATCHER. PUT THE CANDLE ON THE RIGHT SIDE OF THE BATCHER. USE THE ROPE ON THE AXE. PUT THE AXE/ROPE ON THE HOOK ON THE WALL TO THE RIGHT OF THE BATCHER. USE THE ANCIENT LAMP ON THE CANDLE. EXIT THE ROOM. -- END PUZZLE -- The bomb is stopped and the manor is saved. There is a long cutscene and the game is over. *phew* THE END ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 09 - Letters [LTRS] Letter 1: From Elisabeth to Holmes Dear Sherlock Holmes, Thank you so much for you interest in this affair. Finally, I have found some peace after knowning that the matter of the dis- appearance of my father Lord Montcalfe 6 months ago is now being investigated by you, my savior. I know that you will find the truth, and you will tell me exactly what happened to my father. I do not believe what the police are saying - that he killed himself by self immolation. He was a brilliant man, on of the best Egyptologists. Nothing can explain his tragic death. I know that my father began to lose his senses, but we do not know why. My father's butler will let you in and show you the way. I hope in the manor you will find all the clues necessary to solve this horrible matter. Yours Sincerely, Your devoted future cousin Elisabeth Montcalfe P.S. Please, I beg you to keep this business secret. I really don't want your dear cousin Andrew, whom I am going to marry very soon, to find out about it. Letter 2: From Elisabeth to Holmes Dear Sherlock Holmes, I deeply regret that I cannot give you the key to the manor; I don't believe that such an obstacle will stop you, but I'm ashamed to ask you to force the home of my father. I fear that the manor is full of traps, as my father lost his mental health five months before he disappeared. Be cautious: our happiness depends on your success! Your humble and grateful cousin. Elisabeth Montcalfe Letter 3: Newspaper A STRANGE PHILANTHROPIST. Lord Montcalfe, the well-known scientist and explorer, is going to open his manor's doors to the public and display the artifacts from his numerous expiditions. His greatest work was to deliver from the Sands the mummy of Aton, priest Khaepaseth. The mummy is said to be cursed - Official opening date will be announced soon in our newspaper. London, May 7, 1893 N.S. Letter 4: From Elisabeth to Lord Montcalfe My dear father, Since you returned, I haven't seen you, so I have decided to leave my lessons at university to spend a little time with you. I deeply regret that you are so angry that I chose to study Archeology. I don't despair that one day you will open the door to your Study to me. Do you know that the teacher decided to be really hard on me given you knowledge? Despite this I'm still the best in my class. Your daughter, Elisabeth. Letter 5: Fake Register COLLECTION REGISTER Items Place Found Sarcophagus of Amenophis3 | Luxor | 1898 Sarcophagus of Priest Ibis | Luxor | 1898 Sarcophagus of child | Alexandrie | 1896 Statue Horus | King Valley | 1895 Statue Osiris | Luxor | 1899 Colossus | Kheops | 1896 Colossus me | Kheops | 1897 Statue Ramses | Luxor | 1895 Scarabb | Kadesh | 1894 God Statue | Kheops | 1891 Shabti stones | Kheops | 1887 Shabti wood | King Valley | 1892 Selket | Luxor | 1892 Seth | King Valley | 1887 Wood cup | King Valley | 1885 Wood coffin | India | 1880 Picture of Chiva | India | 1881 Papyrus | King Valley | 1887 Wax tablet | Luxor | 1889 Hieroglyph stone | Kheops | 1885 Knife | Nil Valley | 1883 Vase Tutankhamen | King Valley | 1885 Vase Amenophis 3 | Luxor | 1885 Wood tablet | King Valley | 1885 African mask Hassouan | Center Africa | 1891 African mask Xhosa | South Africa | 1891 African vase | Center Africa | 1891 African Zulu statue | Zululand | 1891 Letter 6: From Edward the butler to Lord Montcalfe Dear Sir On behalf of all the Manor person- nel, I am writing to inform you that we resign. We ask that you pay us via our legal representa- tive, lawyer Mr Smith. Our resig- nations will be effective, as soon as you or your lawyer receive two copies of this letter. Edward, Your former butler Letter 7: Real register COLLECTION REGISTER Items Place Found Sarcophagus of Amenophis3 | Luxor | 1898 Sarcophagus of Priest Ibis | Luxor | 1898 Sarcophagus of child | Alexandrie | 1896 Statue Horus | King Valley | 1895 Statue Osiris | Luxor | 1899 Colossus | Kheops | 1896 Colossus ME | Kheops | 1897 Statue ramses | Luxor | 1895 Scarabb | Kadesh | 1894 God statue | Kheops | 1891 Shabti stones | Kheops | 1887 Shabti wood | King Valley | 1892 Selket | Luxor | 1892 Seth | King Valley | 1887 Wood cup | King Valley | 1885 Wood coffin | India | 1880 Picture of Chiva | India | 1881 Papyrus | King Valley | 1887 Wax tablet | Luxor | 1889 Hieroglyph stone | Kheops | 1885 Knife | Nil Valley | 1883 Vase Tutankhamen | King Valley | 1885 Vase Amenophis 3 | Luxor | 1885 Wood tablet | King Valley | 1885 African mask Hassouan | Center Africa | 1891 African zulu statue | South Africa | 1891 4 Statues of anubis | Center Africa | 1891 Gold mask | Zululand | 1891 Gold necklace | Kheops | 1998 Egyptian jewellry | Kheops | 1998 Gold money | Kheops | 1998 Gold throne | Kheops | 1998 Letter 8: Egyptian letter (eye) 1 (woman with ankh) 2 (cat) 3 (man with staff) 4 Letter 9: From Dr A. Bigoudin to Lord Montcalfe My dear old friend, I am writing to you to confirm the translation made in Cairo concerning the scroll found close to Momphis XI's sarcophagus. It is a curse concerning anyone who might violate the tomb. Nothing really new, in fact it was there to discourage robbers. Of course it s a belief from another time and does not relate to the problems you had during your last expidition. You are not cursed! Dr A. Bigoudin Letter 10: From ???? to ???? Open your door to me! You know how impor- tant it is for me to see ceremonial items! I love you too much to tell you this secret! God, I hope she will forgive me one day! I cannot put her in danger! Letter 11: From Dawn of Gods to Lord Montcalfe Dawn of Gods association for promotion of archeological researches My Lord. Following your last telegram from Cairo, we are sending you the second letter confirming that we will cover your expenses for the expe- dition you will conduct. Please, keep in mind that we insist on keeping our correspondence in total secret, so destroy this letter after having read it. Upon your return you will partly be able to furnish your manor, to make some kind of private collection, I hope that during the next trip you will enlarge it. Best wishes J. Letter 12: From Dawn of Gods to Lord Montcalfe "Dawn of Gods" association for the promotion of archeological research Sir, We know that you last expedi- tion was more successful than you officially said! Our association is aware that you have kept some items, which you were supposed to hand over to our representatives. We are not going to make this affair public and dishonor your name, but we are ready to use any means at our disposal to get back what belongs to us. Anubis is on our side... Letter 13: Note 1 D = Clock Wise S = Anti Clock Wise at the same time, or you will be dead Letter 14: Note 2 It is advised to be very attentive with the dose. Overdosing can result in death, very calm however. Using opium as a tranquilizer usually brings very bad consequences. Letter 15: From Lord Montcalfe to "friend" Dear friend I have received your letter concerning your explanation of the superstition around cursed tombs. In fact as you already know, I have never believed that, but I have to tell you that I have begun to have terrible nightmares, which often exhaust me. People working in my manor think I am becoming crazy. Every night the same nightmare comes back. Some servants have even seen gaunt sil- houettes roaming my house. I have read many books looking for some- thing to take away the spell but have not found anything for now. I beg you to go to Khan el-Khalili and find some amulet or some other spell, which will save me from it. Lord Montcalfe Letter 16: Book page Egyptian legends tells up that it is very dangerous to disturb the rest of the dead Pharaohs as a spell will be cast on the person who committed that act, as well as all members of his family, including those who were not born at the moment. It is very difficult to fight against such a spell. However, the power of the spell is often limited by the power of the priest who cast that spell. Some legends tell us about desecra- tors that were haunted by nightmares or by ghosts of dead people from the tomb. Usually they died very soon after. In Cairo, in the Khan el-Khalili there is a market of booksellers, and an unfortunate man has a chance to find some protection. Whatever, we have to be sure that it works. 27 Letter 17: Book page We note that most of civilization distinguished primary elements such as fire, air, ground, and water. Some also add dust and ice. Repre- sentation in symbols refers to it too, but however it is possible to find common patterns. It is common to drawwater as a droplet or as waves, for the ground often a tree or a triangle was used; fire is usually drawn as a flame and air as a whirlwind. 169 Letter 18: From Lord Montcalfe to ???? Also I have seen that rascal Parkey in my house. I think he has cor- rupted one of my servants. I followed him; he roams in my house looking for treasure. He can look as much as he wants. He will never be able to find anything. I have prepared a surprise for him! Letter 19: From Lord Montcalfe to ???? I am sure I'm turning crazy. It con- tinues to follow me. I try to run away from it but I can't. Yesterday after- noon I saw it. I was working and sud- denly I could smell the rotten scent of a tomb. It was in the doorway. Then I tried to find it myself in the house, but it was gone. My servants look at me more and more strangely. I was at Doctor's Synder and he has prescribed laudanum for me and advised me to go somewhere to rest. He does not understand me and thinks I am crazy. Laudanum helps me, but I am not sure that I will be able to keep it up Letter 20; Book page Introduction to India India has a very complicated social system, which is defined by castes. The entire society is divided on the castes: the highest is a caste of Brahmans, then goes Ksatriya i.e. warriors, the Vaisya - caste of peasant and finally Sudra - caste of slave and servers However the most disraced people are the laborer as they do not belong to any caste. (written)see article about reincarnation 11 Letter 21: From Lord Montcalfe to ???? I finally finished arranging the treasure room. It is pretty well secured now, and I can't wait to find the stolen Anubis status. I will just have to add it to the four hidden statues and stop the spell. I don't care about this kind of immortality! I wish to rest and reincarnate! The holy fire will allow me to access it, wait and see... I should hurry now: this association "Dawn Of Gods" manipulated me! They are tracking me! This is that sect of Anubis who wants to recover statues that I found during an expedition they sponsored! What a fool I've been! I cannot trust anybody! I have hidden my treasure. No one will steal it. I am sure that Jonathan can easily dilapidate them. Every family has its black sheep. It is not right that such a man receives my collection. I have prepared a surprise for him if he tries to seize it Letter 22: Prayer to Anubis O, Anubis, son of Set. Dweller in the mummy chamber. Governor of the Divine House You, god of the dead Give us strength to worship you for the eternity. (picture of a mummy) (picture of Anubis) Letter 22: From Elisabeth to ???? The mummy exists!!! I have seen it with my eyes. I can't understand what it is doing in my father's house. It looks like it knows everything here. Even me, I have never been aware of all the hidden places which are here... It is very dangerous, I fear to approach it. There really is some mystery here! Anyway I can't believe that it is several thousand years old. However Letter 23: From ???? to ???? If you are not afraid of the mummy go up the stairs and touch the time Letter 24: Secret Painting Message 1 YLDU OLIC UFFU WIYT INO *** **** **** ** *** *** Letter 25: Secret Painting Message 2 EGYPT WILL HELP YOU Letter 26: Secret Painting Message 3 UTLNLH NHITAI DEGHCN ERIEEE REOPSS ***** *** ******** *** ***** ****** Letter 27: From Lord Montcalfe to Elisabeth Your perserverance has triumphed, Elisabeth. How much I feared this moment.... Only the mummy is strong enough to change my love for you... I tried as much as I could to save the world from the threat of Anubis: I am so sorry... Letter 28: Alfred Nobel dynamite production company ------------------- DYNAMITE USER'S GUIDE 2nd edition -------------------- Printed Labure (Paris) 1878 Letter 29: receipt#254 321 for: _ explosive materials _ dynamite production equipment Letter 30: from ???? to Holmes I know that you're looking for truth in the disappearance of Lord Montcalfe. The last mentioned was murdered by his cousin, Jonathan Parkey. Yuo will find the body of the deceased in his own manor under the bandages of Khaepaseth mummy and the guilty one on the crime place, probably pillaging his uncle's collection... Letter 31: Newspaper Unsolved case Scotland Yard has announced that they found a statue, which was stolen during a reception at the Egyptian embassy. Everyone remembers that during the attack, a servant was killed. Moreover the statur, a gift from Lord Montcalfe, was not valuable. Sir Jonathan Parkey was first accused, according to the description provided by the dying servant. He provided three witnesses that confirmed, he was playing bridge whilst the crime was being committed. The mystery stays unresolved for now. N.S. London, May 7, 1893 Letter 32: From Parkey to Lord Montcalfe London 1890 My dear Uncle, I am writing again to solieit and ask to trade your treasure. Everybody knows that you are now feeling unwell, and I think that in your present state, you will not be able to make the right decisions concerning the valuable artifacts you possess. I am asking you to provide me with a register and I will be happy to manage our family treasure. I look forward to hearing from you soon. Do not forget that no one is immortal!! Yours sincerely, Jonathan Parkey ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 10 - Summary [RATE] Perhaps "Summary" is the wrong word for this section, but "Rating" seemed a bit misleading even though that's what this really is. "Impressions" would also be appropriate and misleading. In any case, I will be rating the various aspects of the game on a scale of 1 to 10, 10 being perfect and 1 being absolute junk. For ease of rating, I will only be using whole numbers. Story - 8/10 Ancient Egypt is always interesting. Controls - 4/10 Movement was horrendous. Just trying to get across a room was a pixel hunt and the camera turned too quickly. The environment needed to be more interactive. Voice Acting - 2/10 Laughable at best. Accents were terrible and Holmes' voice was annoying at times. Sound - 9/10 Sound did everything it was supposed to, but didn't really rise above expectations. Small glitch during the last cutscene, but I think that was my disc, not the game itself. Difficulty - 10/10 The game could have used more direction. Several times, I was stuck simply because I had no idea what to do next. The puzzles were challenging, but not impossible. Cutscenes - 7/10 Except for the beginning and the ending, the cutscenes were rather unnecessary. Tiny Unimportant Details - 1/10 Despite taking place in 19th century London, the characters did not have British accents, the American spelling of words was used, and the last four items in the real register were "found" in 1998, 100 years after the game takes place! Overall - 5/10 General Opinion: meh :-/ Should have borrowed it from a friend. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 11 - Frequently Asked Questions [FAQS] Q: Why did you get this game? A: My little brother got it for his birthday. It seemed interesting. Q: Why are you doing a walkthrough of this game? A: There wasn't one on gamefaqs.com Q: What were the bandage and the ribbon for? A: Absolutely nothing. Don't worry about them. Q: Will this run on Vista? A: Yes. Q: What about Windows 7? A: Yes. Q: Will this run on? A: No. Q: I can't click on ! A: Try moving closer, or farther away. Maybe you should look at it from another angle. Q: I found an error in your guide, how do I tell you about it? A: Email me at baron_firespawn(at)yahoo(dotcom). Put "The Mystery of the Mummy" somewhere in the subject so that I don't "accidentally" delete it. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Section 12 - Credits [CRED] I would like to thank: My brother for getting this game for his birthday. My sister for getting my brother this game for his birthday. LCISOCreator and PowerISO for letting me play the game while somebody else used the real disc. Bruce Willis, without whom I could not have spoiled two of his movies during the course of this walkthrough. Jonathan for the "logic art" contribution. Karl Hörnell for the 4x4 sliding puzzle solution. Balmoral Software for the 3x3 sliding puzzle solution. Me for writing this guide. You for reading, using, and improving this guide. That is all. See you around! ___ ___ ____ _____ __ _ | _ | / _ \ | __ || _ || \ | | \ / | / | |_| || \/ || | | || \| | \_/ | _\ | _ || < | |_| || |\ | ,' ', |___||_| |_||_|\_\|_____||_| \__| | | ___ _ ____ ___ ____ ____ ___ _ _ __ _ ',_,' | _|| || __ || _|| ___|| __ | / _ \ | | | || \ | | | | |_ | || \/ || |_ ||__ | __|| |_| || | ^ | || \| | \|/ | _|| || < | |_ ___||| | | _ || |/^\| || |\ | V |_| |_||_|\_\|___||____||_| |_| |_||__/ \__||_| \__|