Dr. Chaos FAQ Version 1.0 By Dylan Andersen andersen@burgoyne.com October 14, 1999 Preface This FAQ is about the semi-unknown Nintendo (NES) game, Dr. Chaos. When you play this game it seems pointless at first. It is only when you find the "Ultraspace Sensor" that the game opens up and has any gameplay value. But it is difficult to get this item if you do not know how. That is where this FAQ comes in and brings a point to this game. The makers of Dr. Chaos should have made it clearer on how to begin this game. This FAQ will help remedy this problem. Story (Directly from Instruction Booklet) It had been three months since Michael last heard from his brother. He grew impatient as he waited for his letter. He waited for another month, but to no avail. With some concern Michael began to suspect that something had happened to him. Michael's brother, Doctor Ginn Chaos, was a genius in physics specializing in warp zones. He knew that the experiments on warp zones could bring hazardous results, so he conducted research alone at his lab in a remote village. He sent Michael a research report every month. According to the last report, Dr. Chaos had succeeded in creating warp zones. He seemed to have continued his research on the effects of such space on a living body. Michael decided to go to his brother's lab. The lab stood in a quiet evening, but it didn't look like anything existed inside. Gathering his courage, Michael stepped inside the house. In the silent hallway, he saw only rats and bats. On a desk near the doorway he found his brother's diary. On the last page he read: "I made a great mistake. I overlooked the effect of warp zones on living organisms. It was too late when I realized this. The living things in the warp zone had grown so big that they began to take over my house. The warp zone can swallow you up at any time. Open one of the doors to the warp zone and you will be attacked by these monsters. I have been trying to invent machines to stop the monsters but I am not sure if I still have time. My brother Michael, if you happen to read this diary, you are the only one who can stop this situation." Michael searched for the machines, but could not find them. The monsters coming out of the warp zones must have grabbed them away. He had to do something about this before someone fell victim to the monsters. With a knife in his hand, Michael kicked open the door . . . Objective of the Game To save Dr. Chaos, you must find the Ultraspace Sensor. Use it to find warp zones containing other machines and parts for the Laser. The machines will help you find all the pieces of the Laser. Finally use the Laser, along with help from the machines, to destroy Canbarian. Controls Inside Hallways and Warp Zones Sidescroll combat with the enemies along with the recovery of important items. -A Button: Jump. -B Button: Attack. -Select: Choose weapon (knife, pistol, machine gun, or grenades). -Start: Pause game (push A or B to get password). -Control Pad: Left-move left, Right-move right, Down-duck or move down steps, and Up-go in door or move up stairs. Inside Rooms First person perspective searching for refill items (pistols-10 bullets each, machine guns-10 bullets each, grenades-2 grenades each, and yellow vitamins-25HP each) and hidden passages to other rooms and warp zones. You also have a compass to show which direction you're facing (north is to the inside of the house, west to is the left of the house, east is to the right of the house, and south is to the outside of the house). -A Button: Use command on what is being pointed at. -B Button: Hold and push Up or Down on Control Pad to select command: Open-open doors, closet cabinets, and windows, Get-grab refill items, Go-enter doors, holes in walls, or warp zones, and Hit-break holes in walls or knock items out of frames on walls. -Select: Choose weapon. -Pause: No effect. -Control Pad: Move cursor hand around. You can point at an object or turn your perspective by moving the hand off-screen (left turns you left, right turns you right, up turns you around--do not turn in rooms with outside doors more than five times or a monster will appear). Items Knife Original and infinite-use weapon. Weakest attack. Pistol Distance shooting with limited stock. Twice the attack of the knife. Machine Gun Distance, rapid shooting with limited stock. Twice the attack of the pistol. Grenade Hit everything on the screen by the same attack as the machine gun. It even hurts Michael a bit. Laser Parts Ten combined make the restored laser. Restored Laser Strong infinite-use gun. It is only used on the last monster: Canbarian. Yellow Vitamin Restores 25HP. Blue Vitamin Restores 100HP. Red Vitamin Permanent tank that reserves an extra 100HP. Jump Boots Jump much higher in warp zones. Needed for most stages. Air Helmet Breathe in water. Needed for some stages. Shield Suit Halves damage taken from enemies. Ultraspace Sensor Flashes when facing warp zones. You cannot enter any warp zones (except for the first one) without this item. Monsters (Directly from Instruction Booklet) Mouse Appears in the hallway. Creeps on the ground. Not powerful, but fast. Vampire Bat Appears in the hallway. Flies in the air. Not a powerful attacker. Smork Appears in the hallway. Moves while spinning quickly. Doesn't have attacking power. Big Lady Appears in the room. Rushes up and attacks Michael. Once she catches him, he cannot easily escape. Omen Jumps and follows Michael. Relatively easy to attack. Has some attacking power. Franken The most powerful monster outside of the warp zone monsters. Has high level of life energy and attacking power. Once it appears, it warps the space and deters Michael's movement. Slime Appears in the warp zone. Not strong. Skull Appears in the warp zone. They move swiftly, but are not very strong. Some even explode while they're attacking. Flying Skeleton Skeleton bird flies in the warp zone. Moves swiftly. Difficult to attack. Elephant A secondary Boss in the warp zone. Strong life energy and attacking power. Appears at crucial points. Stages Below is a map of the interior of the house. 2D indicates two doors in the hallway for that room. 1D indicates one door in the hallway for that room. ND indicates no door in the hallway for that room. W# indicates the corresponding warp zone which is on the north side of the room (except for W9 which is on the south side of the room). A double line on a wall indicates a wall that you must Hit to go through to the next room (hit west walls to go left, hit east walls to go right, and hit north walls to go either up or down). A single line in a wall indicates a door between the rooms: _____ _____ _____ | | | | | N | 1D | | 1D - ND | <3RD FLOOR W E | W11 | | | W4 | S |_|_|_|_____ _____|_|_|_|_____|_____ | | | | | | | | | | | | 1D - 1D - 1D | 1D | 2D - 1D | <2ND FLOOR | - | W2 | | - W7 | _____ |_____|_____|_____|_____|_____|_____|_____ | | | | | | | | | | | 1D | | 2D - 1D - 1D | ND - 1D | 1D - 1D |<1ST FLOOR | W10 | | | W3 - W6 | W1 | | | W5 | |_____|_____ _____|_|_|_|_____|_____|_____|_|_|_|_____|_____| | | | | | | | | | | | | | | 1D - ND - 1D | 1D | | ND - 1D | 1D |