Shingen the Ruler (e)

Cover
Shingen the Ruler FAQ by Eugene Whong
Written in Feb.2006

Introduction
	Shingen the Ruler is a strategy game, in which you control 
a warlord in Japan's feudal era and try to defeat all the other 
warlords en route to becoming the Shogun, or de-facto ruler of 
Japan.  Interestingly you are only allowed to play as Takeda 
Shingen, who the game is named after.  The reason why this is 
interesting is because he died, and his idiot hot-headed son lost his 
father's entire empire in a single day.  The details of this can be 
seen in the Kurosawa film "Kagemusha".  At any rate, Shingen nor 
his clan actually historically won.  But who cares about history?  
We're here to change it!  Let the quadruple diamond banner fly 
over Japan forever!  Err, anyway…  The game itself wasn't very 
popular.  It was released by HOT-B, a company most known for its 
series of Black Bass fishing games.  With other competitors out 
there such as Nobunaga's Ambition and Romance of the Three 
Kingdoms, this game probably didn't get much play.  This is why 
my brother was able to buy it at clearance shortly after it was 
released.  It has many faults and exploitable quirks, but overall it is 
a good game.  While most games are easy in the beginning and 
hard at the end, the general trend of this game is that it is extremely 
difficult in the beginning and pretty easy at the end.  Many people 
probably quit out of frustration after the first 20 minutes.  But once 
you get into it, the game is quite fun.  Let's start the FAQ then.

Start-up
The first thing the game asks you is to decide between SOUND 
ON or SOUND OFF.  Choosing SOUND OFF will allow you to 
play with no background music, but you can still hear sound 
effects.  This is a good option if you want to play your CD player 
while playing the game.  The actual music is repetitive and 
annoying at times, but the battle music is very addictive.  
BEWARE!

Beginning
This weird looking bald guy with one eye asks you how many 
occupied regions you give orders to.  Being that it is your first time 
playing, how should you know?  The answer is one.  In this game, 
no matter how many provinces you conquer, you are only allowed 
to control a maximum of three per turn.  This is pretty annoying, 
but the game would probably be too long, easy, and boring if you 
could control all of your territory.  He will ask this to you at the 
start of every turn.  I recommend that you always be doing as much 
as you can, so choose the highest number possible.  After you 
select the number you will be taken to a map.  The map shows 
which territories are controlled by the enemy (blue) and which are 
controlled by you (gray for territories, red for your capital.)  You 
must control at least your capital every turn.  So use the map to 
choose all the other provinces you wish to control.  In the 
beginning of the game, you only control Shinano and Kai.  Kai is 
your capital.

The Region Screen
This screen shows you the status of the current province and gives 
you options for what you want to do.  The province screen has a lot 
of incomprehensible abbreviations.  Let's go through them.

YLD	-Yield, or how much rice the region produces.
DST	- Disaster, how prone to disastrous events the region 
is.
CLT	- Culture, Probably a multiplier for YLD and WEL, 
but not sure.
LOY	- Loyalty, how willing the people will be to join 
your army.
WEL	- Wealth, how much money the region produces 
from trade.
$$	-Available money in the region.
PRD	-Products, or edible rice
G-M	-Gold Mines, they create 5 gold per turn
PRI	-Princesses, how many daughters you have 
available to marry off to your   
              enemies to create alliances that you will eventually 
break.
EPI	-Epidemic, If there is an epidemic in the region or 
not.

Pushing select will bring up an entirely new screen showing more 
abbreviations.  This screen shows the status of your heir and how 
many troops of each kind you have in the region.

HE	-Heir, the status of the boy that will one day inherit 
your kingdom.
RNK	-The rank of the military in that region.  
EXP	-How much experience the army has
HDQ	-Headquarters
CAV	-Cavalry
RM	-Riflemen
AR	-Archers
LNC	-Lancers
INF	-Infantry

On the right hand side is several red blocks with more 
abbreviations.  These are the things that you can do in the region.  
You can do one of these things per turn.  

Mi-Military
	
Here you can enlist more troops, go to battle, or move troops, 
money, and rice to another region.  

Enlist means to recruit troops.  If you choose to enlist, baldy will 
tell you how many troops you can get that round.  All of the troops 
you get from enlisting will be infantry, so if you want other types 
of troops, you have to equip your infantry with other types of 
equipment.  Also, your loyalty, yield, and wealth decrease when 
you enlist, because you are taking the most loyal people in your 
population away from their jobs as farmers or businessmen.  

Going means to go to battle.  Your army in that region can only 
attack enemy controlled lands adjacent to the territory you are 
controlling.

Move means to move your troops, cash, or rice to any of your 
controlled territories.  Unfortunately you can only move to one 
region per turn, so it's a pain if you have a lot of stuff in one land 
that you want to send to many others.  You can still do this all in 
one turn.  Follow my example below.
You have $3000 in the capital and you want to send $1000 
each to provinces A, B, and C.  Before the turn starts say 
that you control three regions, and choose A, B, and C in 
that order.  Move $3000 from the capital to A.  Move 
$2000 from A to B.  Move $1000 from B to C.

Ca-Castle

Use money to build additions to the castle to increase culture.  I 
don't really know how culture affects anything in the game yet, but 
it's probably a good idea to have a high culture rating.

Fa-Farms

Here you can develop your farming technology or aid the farmers 
monetarily.  Putting money into development will increase yield.  
Giving money to the farmers will increase loyalty and wealth.  
Nothing like buying friends is there?

Fc-Flood Control

Use money to decrease the disaster rating, making the region less 
prone to disasters.  Disasters aren't really anything to worry about 
if they come anyway, so don't waste your money on this.

Gm-Gold Mines

You can use your money to look for more gold mines, or you can 
feed some bums to dig more for you.  Baldy will tell you how 
much rice you need per miner, then ask you how many miners you 
want.  It's a total crapshoot.  Most of your income is going to come 
from military booty or selling rice to merchants, so don't waste 
your money on gold mines.

Al-Alliance

If you have princesses, you can marry them off to other warlords to 
create temporary alliances that you will eventually break.  In 
addition to the princess, you need to give your enemy a cash 
dowry, which he will undoubtedly use to increase the strength of 
his military, which will only increase the difficulty of defeating 
him later.  I suppose if your military is spread out really thin, it 
might be a good idea to make an alliance, but it's better to just 
make a huge military with that alliance money so that the enemy 
will be less inclined to attack you.  You shouldn't be telling your 
hot daughters who to marry anyway!
Mr-Merchant

The merchant comes along and you can buy stuff from him or sell 
stuff to him.  You will generally be buying military units from him 
and selling him rice.  When you buy military units from him it 
changes infantry into whatever you bought.  If you want to buy 
100 riflemen, you need to have at least 100 infantry.  If he is ever 
selling rice for $1, then buy as much as you can, you can sell it 
back to him later for much more!

Dr.-Doctor

If there is an epidemic you can pay him to cure the people.  If there 
is no epidemic you can pay him for preventative care.  Epidemics 
don't really affect anything in this game, so don't waste your 
money.

He-Heir

The real Shingen's son was a dumbass who told his cavalry and 
infantry to charge some dug in riflemen, losing his father's empire 
in a day.  You can make sure that your heir is not a dumbass by 
paying lots for his education.  There are three categories for your 
heir, strength, IQ, and morals.  It generally takes about $4000 to 
max out IQ and morals, but strength takes about $10000 to max 
out.  These probably are multipliers for how well your military 
fights, or how persuasive you are when recruiting, and how well 
your tax collectors work.  I've never seen Shingen die, so I've 
never really needed an heir, but as it might be a random event, it's 
probably a good idea to max out your heir's abilities.

Nj-Ninja

You can use the ninja to check the status of other territories.  You 
can also give him rice and he'll go try to kill enemy troops.  I gave 
him 200 rice and he killed 4 lancers.  I'm sorry, I'd rather sell the 
rice to the merchant and have $1000 to buy 25 riflemen.

Sv-Save

You can save the game only in the capital.  If you're not using an 
emulator it's a good idea to save every turn.  

Ps-Pass 

Do nothing.  You should never do this, there is always something 
to do.  Sometimes snowfall will prevent you from going into battle.  
If that's the case, enlist.  If you can't enlist, spend money on farm 
aid to increase the loyalty so that you can enlist.  The only reason 
you should ever pass is if you have no money and there is snowfall 
so you can't attack.

Special events

Before your turn if a special event happens, it will appear in the 
bald guy window and a message about the event will appear in the 
dialogue box. These can be good or bad and will affect your 
territorial stats or military.  Here is a list of a few of them.

1.	Snowfall is so severe that you can't go into battle or 
move anything out of the 
region.
2.	A signal flare is sent up from a region, meaning that it 
will be attacked at the   
      end of your turn.
3.	Your Dad comes to town to mooch off of you.  He eats 
a lot of rice.
4.	There's a festival, your culture increases.
5.	There's a huge storm, you can't go into battle or move 
anything.
6.	An emissary from Kyoto comes along to tell you that 
the Emperor is in your corner, and gives you some 
presents
7.	A messenger from your friends comes along with some 
presents.
8.	A ninja posing as a messenger from your friends comes 
along to try to kill some of your troops.
9.	A princess is born, loyalty increases.
10.	Your heir is born, loyalty increases.
11.	Riots, loyalty decreases.
12.	An epidemic starts.
13.	Lightning strikes the castle, culture decreases.
14.	You die, your heir takes over, loyalty probably 
decreases.

Taxes

Every October, you will collect taxes from your capital and no 
more than three occupied regions.  You can collect anywhere from 
zero to 100 percent.  The more you tax, the less loyal the people 
will be.  Yield and Wealth will also take a hit.

Battles

Battles occur when you attack other territories or when other 
warlords attack your territories.  There are two battle stages, the 
field battle, and the castle battle.  To advance to the castle battle 
the attacking army must first win the field battle.  To capture the 
territory, the attacking army must win the castle battle.  Battles 
give your army experience.  If you accumulate enough experience, 
your rank will rise.

You will be given the option to have a manual battle or an 
automatic battle.  Automatic battles put your troops up against the 
opponent's, rolls some dice,  and kills lots of troops on both sides.  
It's generally not a good idea to choose automatic battle because 
you will lose way too many troops unless you severely outnumber 
your opponent and don't want to waste time in a manual battle.  
Before a manual battle starts, you will be asked to divide your 
troops into units that you can control directly and exert your battle 
strategy. There are six types of troops.  You can only have a 
maximum of 255 of any one kind of troop.


Headquarters are the general's guard.  They have the best 
defending power.  If your lose your headquarters or kill all of the 
opponent's then the battle will come to an abrupt end.  If a 
defender has no headquarters then he will lose the battle without a 
fight.  You can't attack without headquarters.  Headquarters can 
move six steps and can attack only adjacent units.  They can't be 
divided into more than one unit.

Cavalry are warriors on horseback.  They have the best attacking 
power and can move 9 steps.

Riflemen have guns.  They can attack from a safe distance of 7 
steps, but only if the enemy is directly in the same north-south or 
east-west line.  They are terrible when being attacked or when 
attacking adjacent units, so use them from a distance.  They can 
only move 5 steps.

Archers are like riflemen, but they have slightly less attack power.  
They can attack from a distance of 5 steps.  They are terrible when 
they are attacked or when attacking adjacent units.

Lancers are only a small upgrade on infantry and have medium 
attack and defense.  They can only attack adjacent units and they 
can move 6 steps.

Infantry are basically guys with sticks.  They pretty much suck at 
everything and should only be used to attack as a last resort.  Their 
defense is only slightly better than Riflemen and Archers.  They 
can only attack adjacent units and they can move 6 steps.


Terrain

In manual battles there are different types of terrain.  These 
generally restrict movement and range attacks.  

Grass/Dirt/Bridges – no restrictions.

Forests/Rocks - If your unit has a forest in front of him, he can't be 
shot at from beyond the forest, nor can he shoot through the forest.  
Counts as 2 steps.

Water – counts as 2 steps.

Walls – The castle walls or wooden barricades allow riflemen or 
archers to shoot at the enemy from behind them, but prevent the 
enemy from shooting back.  Additionally, units can't walk on wall 
spaces.

Deep water – you can't walk on deep water.


Regions

There are 21 regions in the game.  To win, you must capture all of 
them.  At the beginning, you control Shinano and Kai.  If you want 
to know more about each warlord, take a history class or search the 
internet.  All of the warlords are actual historical figures.  For some 
reason the game developers ran out of warlords so they gave some 
territory to fictional characters, a sect of Buddhist monks, (who 
probably wouldn't be interested in territorial expansion), and a 
Chinese general.  They called him General Li.  Reminds me of a 
certain orange car. 

Strategy
The general strategy is to build up an army and attack.  DUH!  But 
in this section, I will tell you how to exploit the game's quirks to 
get the best advantage.  This is only a suggested strategy, and there 
are many different approaches to the same end.  I encourage you to 
figure out how to win by yourself, but if you can't, then please 
read on…

Creating a Market
If a region has a high yield, wealth, and culture, merchants will pay 
more for rice in that region.  They will also sell you things at a 
higher price.  An easy way to exploit this is to choose one territory 
for buying and do all your selling in the capital.  Keep the capital 
at maximum wealth and yield.  Selling rice to the merchant for $5 
is sometimes possible if you do this.  In the buying territory, keep 
wealth, culture, and yield at the lowest level possible.  (tax 100 
percent at tax time until it is at zero, enlist every turn, never give 
any farm aid or development)  Early in the game, you might be 
able to buy rice at $1.  If you ever see the merchant selling it to 
you for so cheap, pounce on it.  Later in the game, he won't go that 
low.  

Exploiting the ranking system
One thing that sucks about this game is that the ranking of your 
army depends on which province they operate out of.  For 
example, if in battle, the rank of your army rises, and you take over 
a new territory, the rank of the army in the previous territory will 
remain the same, while the one in the new territory will be the 
higher one.  This sucks because the army in Kai has a rank of 1.  
The game is extremely difficult in the beginning because all of the 
surrounding warlords outrank you.  Rank does affect how well 
your troops do in battle.  Nothing infuriates me more than having 
100 riflemen shoot something and because of the rank difference, 
the opponent loses only 1 troop.  To exploit this, in the beginning 
of the game, it might be beneficial to allow an enemy to take your 
territory.  His forces will be divided and you can probably easily 
re-capture it.  Keep doing this a lot and the rank of your army will 
rise rapidly.  It's also a good idea to only attack with your strongest 
army if you can help it.

Exploting the tax system

ALWAYS charge 100% tax.  The people will be pissed off, but 
you'll get lots of money and rice.  Give $1000 back as farm aid 
and they'll love you just as if you hadn't taxed them in the first 
place.  You keep the rice and any cash above $1000.  


Battle Strategy

Headquarters are pretty expensive, so don't buy any.  You 
only need 1 HDQ to go into battle, just keep it in a safe place.  The 
first unit you should stock up on is riflemen and protect them at all 
costs.  When fighting against enemies that outrank you, it's a good 
idea to have all your riflemen in one unit, but if you outrank them, 
two units of riflemen are good.  Never allow an enemy to get near 
your riflemen.  When advancing, place infantry or lancers in front 
of your riflemen to act as human shields.  It sure sucks to be them, 
but you can always recruit more.  
When an enemy outranks you, you can minimize losses by 
dividing your infantry and lancers into shield units.  Let's say you 
have 50 lancers and 50 infantry.  Divide your lancers into units of 
1 and 49, and your infantry into units of 1, 1, and 48.  If you have 
one infantry soldier standing in front of 255 riflemen, the enemy 
can't shoot through the infantry guy.  Yea, he will die, but you may 
have saved 60 riflemen at the cost of 1 soldier.  Next turn, your 
guys will get to fire back with a vengeance.
	When advancing on castles, try to stay out of range of the 
riflemen and archers inside.  To get close to the door, have your 
troops walk single file so that bullets and arrows can only hit the 
guy in front.  Sucks to be him…  
	Play defensively and allow the enemy to come to you.  This 
doesn't work when you are attacking castles, but it does work 
everywhere else.  Advance slowly and avoid close combat if 
possible.  You can wipe out everyone with your riflemen and mop 
up with the cavalry.  
	If an enemy attacks you, don't try to win the field battle.  
Get a few shots in with your riflemen and flee to the safety of your 
castle before he even gets a chance to attack you.  This is a good 
strategy everywhere except Kai.  Kai's castle is tiny and 
surrounded by forests.  Close combat is unavoidable even for the 
defender.  
	When defending castles, never leave the castle!  Use your 
riflemen and archers every chance you get!  Plug the doors with 
shield units to halt any advancement.  You can shoot through your 
own units, so having three shields at the door with a zillion 
riflemen behind them is a good way to eliminate anyone.  If by 
chance they do break through, have your cavalry attack the 
offending unit and plug the hole again.  Save the expensive 
riflemen at all costs.


Conclusion

I was going to write a step by step walkthrough for this game, but I 
think I gave you enough information to figure out how to win.  The 
game is hard in the beginning and pretty easy near the end.  Happy 
conquering!