================= ARKADIAN WARRIORS ================= Author: Mento System: XBox 360 (Live Arcade) Version: 1.0 -------- Contents -------- I - Intro II - How to Play/Controls/Map/Inventory III - The Town IV - The Three Classes V - Quests VI - Bestiary/Bosses VII - General Gameplay Tips VIII - Outro --------- I - Intro --------- First, there was Rogue. Then there was Diablo. Then.. some other stuff. Now, comes Arkadian Warriors. The apex of the action RPG dungeon-delver? Pfft, not even close. It's a decent enough XBLA game for folk into this kind of of thing for the (now unfortunately standard) price of 800 MS Points. Plus 200 relatively easy achievement points. So let's get on with it. --------------------------------------- II - How to Play/Controls/Map/Inventory --------------------------------------- If you've ever played a Roguelike (or Diablo), you should figure out what's going on pretty quickly as soon as you accept your first quest. For the rest of you, it's an Action RPG (that is, a hybrid of RPG-like levelling up and inventory management elements with the Action-like "hitting things until they fall over" element) in which you traverse a series of dungeon floors until you achieve the quest objective. After which, you heal, sell your goods, buy new stuff if you can afford it and move onto the next quest. The game continues in such a manner. Controls are simple enough: Left Analog Stick - Move Right Analog Stick - Shift Camera Left/Right A - Attack B - Use Selected Special Attack X - Pick Up (for items on the ground) Y - Use Alter Ego attack (when gauge is full) Start - Main Game Menu LB - Scroll Weapons in Inventory RB - Scroll Selected Special Attacks RT - Inventory/Status/Quest Menu LT - Guard D-Pad Left - Use Blue (Mana) Potion D-Pad Up - Use Red (Health) Potion D-Pad Right - Use Yellow (Alter Ego) Potion Holding RT will allow you to access your inventory, as well as browse your special attacks, status and quest screens. Keep in mind this is all happening in real-time, so enemies on the screen will continue to attack you. The Map, usually situated in the top right corner in mini-form, is your main means of getting around. It shifts direction along with the camera, so that up is always up, down is always down and so forth. The white arrow is you (or a friend on co-op), the yellow arrows/dots are quest-critical enemies or items, red arrows are enemies and green dots are treasure or keys. A green bar indicates an open door and a red bar is a locked one (or one that requires a pressure plate to open). The RT menus consist of Weapons/Armors/Special Attacks/Status and Quest, in that order. Weapons and Armors are where you can select which equipment to equip, as well as look at the stuff you picked up. Special Attacks lets you choose which Special Attack to select for use, as well as check the other ones you can use. Status lets you see how your character is progressing, the XP/Next Level stats at the bottom tell you how close you are to levelling up. The Quest screen tells you the main quest's details plus if there's anything that still needs doing on the current dungeon floor. -------------- III - The Town -------------- You initially start in the town and come back here every time you complete a dungeon (or quit one partway through). The town has five main ports of call, as well as the current quest sponsor (the guy you need to go to for the next quest) who changes around frequently but can be found by following the map: The Shop: You'll be here a lot. Use the shop to sell all the useless weapons and armor you found (stuff that isn't as good as the stuff you're wearing in other words). You can also buy new, more powerful weapons and armor, as well as Health, Mana or (very occasionally) Ego potions. The HP Fountain: Situated behind the shop against the back wall, this handy fountain will heal you 50 HP per drink. Use it to fill up if you come back to town wounded. The MP Fountain: Less useful, since MPs regenerate quickly, the MP Fountain is south of the Goddess and Shop and is for some reason much easier to find. The Wish Fountain: The big circular fountain will allow you to throw money in for wishes. I haven't managed to earn anything from throwing cash in and there's no way to throw in any amount between a single gold coin and all of the money you have on you. I don't recommend using it. Artemis: The Goddess who appeared at the start of the game as a hawk, she's sort of a big deal in these parts. She'll let you replay any of the quests you've successfully completed, which is a good source of XP and gold. After completing a dungeon you start right next to her. ---------------------- IV - The Three Classes ---------------------- [Fighter] The tank and front-line attacker. In multiplayer, he'll be burdening all the dangers to protect the weaker ranged characters. As such, he has high defense, attack and hit points and is pretty much the easiest character to play as. His magic and mana is terrible, making the amount of times he can use his powerful special attacks fairly sparse. Fighters can use the following Weapons: Spears - Spears have incredible range and are fairly quick, making them the ideal weapon for cautious Fighter types. Some of them are even able to freeze or stun enemies. The downside is that spear-wielders can't use shields. Swords - Swords are decent attack weapons that offer a moderate amount of damage. They're good all-rounders and sort of the iconic weapon for fighter types. Axes - Axes offer the most damage, but they're slow and limited in range. The most powerful weapons in the game are axes though, so it's up to you if you want to focus on them. Hammers - As slow as axes and often not quite as powerful, hammers still have their uses. For one, many enemies in the game are resistant to the slashing weapons above and require blunt force to destroy them. Fighters can use the following Armors: Heavy Armor - Heavy Armor is just armor with a high defence value. Only Soldiers are proficient in them though. Helmets - Helmets are strong armor for your head, which again only Soldiers can use effectively. Shields - Shields can often block an incoming attack and offer a bonus to defence, which should already be considerable with the other armor scores. You can't wield one if you're using a spear though. Fighter Special Attacks: Lv 2 - Charge - A running attack. Fairly poor but then it's the first one. Lv 5 - Berserk - A handy temporary boost to power and speed. Lv 8 - Warcry - A power that damages all enemies close to the Fighter. Lv 11 - God's Blessing - Temporary invulnerability. Priceless. Use it often. Lv 14 - Zeus' Fury - A massive meteor attack that hits every enemy. [Archer] Archers are backline fighters, able to pepper enemies with dozens of arrows before they get close. They're great for crowds and intermediate players can focus on dodging while firing to maximize their effectiveness. In multiplayer, Archers are ideally teamed with Fighters as back-up. Archers have fairly decent magic too, which tends to go into various different ways of firing lots of arrows at once. Archers can use the following Weapons: Daggers - Close-range weapons that will do in a pinch, but really not the kind of thing you want to be dependant on. Bows - The Archer's main weapon, a ranged dealer of death. Archers can use the following Armors: Light Armor - Not as strong as Heavy Armor, but offers decent enough protection. Cloaks - Additional armor that only Archers can use, for some reason. Caps - Not as protective as helmets, though way fancier. Archer Special Attacks: Lv 2 - Set Trap - Sets a trap on the floor. The enemy needs to walk over it. Lv 5 - Sneak - Turns invisible temporarily. Good for a quick getaway. Lv 8 - Multiple Shot- The Archer's best Special Attack. Fires in all directions. Lv 11 - Penetrating Arrow - An unstoppable arrow that plows through enemies. Lv 14 - Rain of Arrows - Sends arrows falling all over, hitting many enemies. [Sorceress] Sorceresses are flying magic-users who deal a significant amount of damage through wands and staves. They can also fly, which protects them from floor traps and gives them unparalleled movement through the dungeons. They are very weak though, so they're recommended only for the advanced player or those playing with a second person. Sorceresses can use the following Weapons: Staves - A staff is basically a big stick. Do more damage than wands but aren't ranged. Wands - Fires magical energy at enemies at no MP cost. Sorceresses can use the following Armors: Shawl - A cloth wrapped around the body. Minimal protection. Cowl - A hood for the head. Minimal protection. Sorceress Special Attacks: Lv 2 - Healing Circle - Heals both you and nearby friends. Invaluable for multi. Lv 5 - Fire Ring - Creates a ring of fire that hits nearby enemies. Lv 8 - Frozen Nova - Like Fire Ring, only with ice damage. Can often freeze. Lv 11 - Summon Monster - Creates a helper minion. Helper's strength is based on Sorceress's level. Lv 14 - Hypnotic Gaze - Charms the attacking enemy, turning them into a helper. ---------- V - Quests ---------- The following are the list of Quests you'll receive. I didn't include the sponsor because it changes a lot. They can be found by the golden arrow on the in-town map anyway. Keep in mind that after achieveing the quest objective, a warp appears to take you back to town. Press X to use it to get back. #1 - Frenzied Boar - Kill 15 Boars and then defeat the Boar King Simple enough introduction. Kill all the boars until the game allows you to take the stairs down and then repeat for the second level. Dropping down another floor puts you into a boss fight with the Boar King. See his "Enemies" entry. #2 - Kobalos Wizards - Kill 25 of the blue goblin shaman types. There's more to defeat, but there's no boss this time. They often run away from you so make sure you don't chase them into a room full of enemies you can't handle. #3 - Stolen Anvil - Just find the anvil on the bottom floor. Use X to pick it up and the quest is over. It can be found by finding the golden arrow on the final floor's map. #4 - Scorpion Tails - Kill 20 scorpions and take their tails. Don't forget the second part and just leave a bunch of tails lying around. Collect them with X (they don't use up inventory space, don't worry). #5 - Lost Doll - Another fetch quest, this time for a doll. Like the anvil, just find it and get out. #6 - Honoring the Dead - Yet another fetch quest, but this time in ten parts. Find all ten bones on several floors to end the quest. The game won't let you go downstairs until you've found all the bones on that floor, like with the enemies. #7 - Cyclopes - Defeat the cyclopes on the bottom floor. See their entry in the "Enemies" section. #8 - Gorgon's Statues - Bust up every statue of the Gorgon. There are four in total. They break as easily as any breakable you find. #9 - Gorgon's Children - Another "kill X enemies", this time it's serpents. Get rid of all 20 to end the quest. #10 - Venomous Scorpions - Scorpions again, only you don't need to bother with the tails this time. #11 - The Wild Boar - "The Wild Boar" is just a particularly strong minotaur enemy on the bottom floor, which is tough but not exactly a boss fight. #12 - Anvil's Restoration - Another anvil-related quest. You need to collect 5 scrolls/spells to complete this one. #13 - Underworld Portals - Find the big glowy gates and take them out. They break like any normal breakable. There are a total of four of them. #14 - Campe - Defeat the Gorgon's general Campe on the bottom floor. See her entry in the "Enemies" section for tips on how to beat her. #15 - Lost Lieutenants - They aren't even trapped or anything, just standing in place waiting patiently for you to tag them. Then they warp home. Couldn't they have done that themselves? There are five of the 'fraidycats in total. #16 - Rescue the Mayor's Son - Identical to the previous quest, only there's just the one guy to find. He's on the very last floor, obviously. #17 - Underworld Keys - Last fetch quest. Find all eight keys and bring them back to the surface. #18 - Typhon - A difficult approach to a difficult boss. Check his entry in the "Enemies" section, as per usual. #19 - Gorgon - The final quest and another boss fight. Defeat the Gorgon in the tips provided in her "Enemies" entry and end this! Congrats! You've finished the game. Continue replaying old quests until you get those "level 20" and "500000G" achievements. -------------------- VI - Bestiary/Bosses -------------------- * Boars Boars are common in the early levels. Although slightly tougher than the other introductory enemies, they don't have any special attacks and are fairly easy to defeat. The first quest requires that you hunt several of them. * Bone Centaurs I call them this, though really they look sort of like skeletal beaked monsters with four legs. They mostly show up towards the end of the game and are some of the toughest normal enemies. The ones that show up halfway through the final level are the strongest non-boss enemies in the game. They're fast, but lack any kind of ranged attack. Use Hammers on them if you can. * Centaurs Centaurs are made of green or grayish stone and gallop towards you. They have very strong defence but are fairly slow and easy to avoid. They like to use ranged attacks too. * Chimeras Chimeras are the three-headed monsters that either use ranged attacks or close swipes. Although they cameo in the early levels, they tend to show up towards the end and are very tough. Sometimes their ranged attacks are stronger than close-range attacks and sometimes it's the other way around. They pack a wallop but are hard to miss with weapons. * Hawkmen Don't really know what else to call these. Like Skeletons, they show up in both close-combat and magical ranged versions. The second type is the one you should be careful around. Like other flying enemies, they move fast and are hard to hit. * Kobalos Little bipedal goblin creatures that come in three colors: Green, Purple and Blue. The colors don't mean much, though the blue ones can use magic and are related to the second quest. * Lunans These little blue menaces tend to spawn from blue lodestones on the ground, so make sure you take it out before more of them appear. They're fairly easy to kill. They tend to use ranged magical attacks. * Minotaurs Minotaurs are huge hulking brutes that chase you down with massive axes. They hit extremely hard, but are otherwise slow and easy to hit. Keep your distance from their shockwave attacks and you should do fine. * Mosquitos Mosquitos are those annoying buzzy flying insects in the early levels. Exceptionally weak, though they do fly around a lot making them hard to it and also tend to show up in numbers. * Scorpions Scorpions show up throughout the game, getting progressively harder to kill and in the later stages are invisible until they're up close. They also occasionally pack a nasty poisonous sting, which drains health. * Skeletons Skeletons show up about halfway through the game and are very powerful units, especially the ranged attackers. You need to look out for the magic-wielding ones especially because there's a good chance you don't have much resistance against magic. They're very resistant to slashing weapons so consider switching to a Hammer if you're using a Fighter. Keep one with you in the inventory in case you need to switch to it. * Serpents The favored units of the Gorgon, serpents slither around and bite you, often causing the poison status. Though they can be hard to hit, they tend to have very few hit points. Not a single one of them wasss once a man, so hack away. * Spiders Spiders, like Scorpions, are quick insectoid enemies that tend to use poison in their attacks. They're less menacing than they look though. * Termites Probably not termites, but they're the smallish insects that come out of nests until the nests are destroyed. Very weak, but show up in great numbers. * Wolves Wolves are fairly tough, fast beasts that have a really annoying howl attack that can stun you. Fortunately, most of the earlier ones you meet won't use it. Bosses: * The Boar King The Boar King is a minotaur enemy that you face as the first boss of the game. He has a fairly simple pattern of running out and attacking you until you take off a unit of his health, at which point he retreats and lets three of his regular Boar underlings attack you. Once they're gone, the process repeats. Just remove all the units in his health bar to defeat him. * The Two Cyclopes Two rather tough enemies that gang up on you. Standard rule of multiple enemies apply: Concentrate on one and then the other. Make sure you can follow the one you're concentrating all your firepower on. You should also consider using the Ego ASAP to make sure the time spent with both of them hulking around is kept to a minimum. Once one goes down, the other is easy enough to kill on its own. Don't get trapped in a corner or anything, because it can happen with both of them around. * Campe Campe is a lizard-like centaur creature that uses a huge weapon that will alternate as you fight her. While the weapon is changing, she is invincible, so use this time to heal if you need to. While she can damage you considerably, she has no special tricks up her sleeve and will eventually go down. * Typhon Typhon is, in my view, the hardest boss of the game - at the halfway point it'll jump into the water and use all manner of powerful ranged attacks. You have to wait it out, since he's invulnerable while this is happening, but he'll eventually come back up and resume the fight. Just learn the pattern as far as his ranged attacks go and you should do okay. He may jump back into the water again when you get him close to death, but just keep at it. * The Gorgon The snake lady herself. She isn't quite as hard as Typhon, in my opinion, though you will still need a lot of potions to survive the battle. She'll move around a lot firing arrows at you, so follow her and keep whittling her health down. Soon, she'll unleash dozens of small snake enemies that will die in one hit but can still do some damage in their large numbers. If you've been saving the Alter Ego until now, use it. She won't use any other tactics, other than zipping around the arena, so keep on her and retreat if you need to heal suddenly. She'll eventually take the hint and die. --------------------------- VII - General Gameplay Tips --------------------------- Since every level is randomly generated with a repeating stock of enemies available, a solid "walkthrough" approach is sort of impossible. So along with the sections above, I've come up with several tips to help you progress: * The Alter Ego, it's been mentioned a few times, is a special attack that becomes available once the Ego bar (the yellow thing on the side of the screen) is full and glowing. After pressing the () button, you can transform into a powerful animal form that will defeat most enemies with one hit. Vital for clearing out rooms packed with enemies and handy for boss battles too. You are also mostly immune in this new form, but it will only last for about 30 seconds. Use it wisely. Keep in mind you can automatically jump to a full Ego bar by using an Ego potion (the yellow ones) if you're in trouble. Incidentally, although the three characters turn into different creatures, they all fight the same identical way: big, area-of-effect stomping attacks. * Make sure you use the LT button to lock onto enemies if you're playing as either of the ranged classes (Archer and Sorceress). It's very hard to hit enemies without it. A targeted enemy has a big white circle/glyph under it (the color changes to match the character doing the targeting in multiplayer). * If you lose all your hit points, you'll die but that won't be the end. However, you only have three lives and will be sent packing to the surface if you lose all of them. This means losing all progress in that dungeon, though you still get to keep the items you found. On multiplayer, both characters have a stock of five lives to borrow from if they snuff it, which are represented as little yellow dots. * Oldest trick in the book for Action RPG aficionados, but here it is again just in case: If you have full potions and find a potion, just use one of the ones you're holding. You're missing out on a potion either way, might as well cure what little damage you have in the process. * Watch out for traps! The two main kinds of trap are the fireball trap and the spike trap. The fireball traps come out of the wall and fire across the room at a set time, so all you have to do is wait until a fireball passes and quickly cross. A spike trap is on the ground and can be identified by a different- colored patch with holes. In addition to these two are exploding vases, which can go off if you accidentally hit them. The exploding kind tend to be a little slimmer than the breakable kind and you should be familiar with them after playing the game a while. There's an achievement linked to killing enemies with the splash damage from exploding vases. * The dungeons are also filled with breakables and chests. Breakables are simply dungeon-dressing of no real worth other than the fun of smashing them up. Chests contain all sorts of treasure, usually potions and gold. You need to hit a chest with your weapon to open it. Make full use of the camera views to check there aren't any chests hiding behind furniture. * A locked door should always have a key available for it that you can reach. If you don't have the right one, make sure you haven't missed any areas. In Co-op, whoever picked up the key has to open the door; it'll stay locked for the other player. Also keep in mind some locked doors only open if you stand on a pressure plate (should be a few feet in front of the door). * Secret areas in dungeons are places where you can break through a suspicious wall and recover a large amount of gold (and sometimes items). These walls change according to setting, but they're pretty obvious. The Map even shows you where they are. You need to find 15 during the game for the achievement, which you should manage easily as you proceed with the quests. * Using the LB alternates between the weapons in your inventory, in case you need to switch weapons for an advantage over the current enemy you're fighting. Keep in mind though that as you collect weapons during the dungeon, they too will be cycled through. Don't forget and end up using a crummy weapon you just found. * Talking to the Goddess in town will allow you to replay quests. If you're having trouble with the current dungeon, try going back to a previous one to level up a bit or earn money for better equipment. * When repeating an old quest (by talking to Artemis), the quest automatically ends when you finish the objective. If you want to keep exploring, don't pick up the last item/kill the last enemy until you're ready. * What appears in the shop is dependant on level. Also, the inventory changes each time you enter a dungeon and come back to town. If an item you want isn't there, go and replay a short dungeon (or just enter + quit) and see if it's there next time. My advice is to always change up to the next best thing, rather than save up for something even more impressive. It's never a good idea to be underequipped for a dungeon, even if it's for the greater good. * The magic effects on weapons (the weapon will have MAGIC written next to its damage value) can vary, but it tends to fall into five categories: Fire magic can cause extra burning damage which can often persist like poison, Ice magic will do extra damage as well as significantly slow down an enemy, Lightning magic will do extra damage and occasionally stun an enemy, making them stand in place, Poison magic will cause additional damage to enemies over a period of time and Stun magic will sometimes cause enemies to stand in place and not attack, similar to the Lightning effect. * As far as the other achievements go, there's already an excellent guide to procuring them written by neeker on GameFAQS. You'll get most just by playing through the game, but there are a few sneaky ones. ------------ VIII - Outro ------------ So, that's about it. Hopefully if you got somehow stuck in this game, I've helped you out. As 800pt Arcade games go, it's certainly no SOTN but it's not a complete waste of money like so many others either. Use the e-mail below for advice, though keep in mind that there's a separate guide for Achievements if that's what you wanted to ask about. Also make sure to include "Arkadian" or some such so it doesn't get spam folder'd. spento [AT] gmail [DOT] com Thanks go to Wanako Games and Microsoft for their respective roles in bringing this game to XBLA and also to the GameFAQs people for hosting this FAQ. -GOBLORN-