The Adventures of Darwin (e)

Cover
========================
THE ADVENTURES OF DARWIN
========================

Author: Mento
System: PS2
Version: 1.2

New Changes to 1.1 - Added "Alternate Ending Items?" and extra message about
Graveyard.

New Changes to 1.2 - Added Items #31, #47 and #48. Added a couple more messages
and another hint in the General Advice I forgot to mention the first time.

--------
Contents
--------

- Introduction
- How To Play/Controls
- The Village
- General Advice

- Walkthrough

- Materials
- Creatures
- Food
- Items
- Alternate Ending Items?
- Obstacles

- Still To Do

- Credits/Thanks


------------
Introduction
------------

The Adventures of Darwin follows an ape named Darwin as he attempts to evolve
himself and his tribe and bring prosperity to his people before they are wiped
out by an apocalyptic event Darwin sees in a foreboding dream before the game's
beginning.

Early screenshots and game demos revealed a game not too dissimilar from the
Nintendo GameCube series Pikmin. For the most part, this is generally
true. You control a team of followers and tell them to explore their 
surroundings, defeat enemies en-masse and collect objects which will ultimately
benefit you and your people.

However, this game has a more RPG feel to it. You receive "building points"
for valuable resources which will level-up (or evolve) your primitive society
into something more intelligent and resourceful. As this growth is happening,
you'll find you can access new areas and new items, as well as new dangers,
with your acquired abilities and tools.

There's also that sort of dark humor where the consequences of your actions 
directly kill or maim your loyal followers; something that has existed in
group-management games since those easily destructible Lemmings. Hopefully we 
won't lose too many friends with this guide, but try not to get attached, eh?


--------------------
How To Play/Controls
--------------------

Village:

D-Pad/L-Analog Stick - Choose a destination
X Button - Enter currently selected destination
Triangle Button - Check Menu (Item Bag, Pict Book, Map and Settings)

Wilderness:

L-Analog Stick - Walk around
R-Analog Stick - Move camera
Triangle Button - Check Menu (Item Bag, Pict Book, Map and Settings)
X Button - Check object*
Circle Button - Your companions will stop what they're doing and drop any 
carried items so you can fight/reorganise.
Square Button - Use set Item
L1 - Switch active object**
R1 - Fix active object (meaning it'll stay red if you walk away)
L2 + R2 - Switch between Formations
D-Pad Left + Right - Switch between Weapons
Start - Pause/Retreat to Village
Select - Mini-Map (red dots are creatures, blue dots are shortcuts back to the
village, yellow dots are evolution items and the green arrow is you). Pressing
Select again will zoom in on the map and a third press will close the map.


*Objects can be anything, from collectible resources/food to obstacles to 
informational background dressing. You'll get a prompt to tell you what to do
in any case. These objects tend to turn red and have red circles around them
when you're near them. This also includes creatures.

**If you are close to two or more objects, one will be red (active) and the
rest will be blue (non-active). If you press the X button, you'll only activate
whichever one is red. Use L1 to switch between the nearby blue objects to make
them the red/active one.


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The Village
-----------

The village is the hub of the game. Use it to designate the number of warriors
or save your game. The following are a list of areas, houses and improvements
that'll be made to the village throughout the game. I'll mention new stuff in
the guide too, so don't worry about missing anything. The village stops growing
at level 25. 

**NEW FOR v1.2: You'll also receive a message on the Information Board about a
whole year passing once you reach 365 days (Thanks to Captainodo for telling
me about that.)


Darwin's House - Most important is Darwin's - your - domicile. Here is where
you save/load the game.

Bar - The bar is where you select how many people you want with you. You want
to start with a small management number initially, but eventually you'll need
large groups of warriors to take down dangerous creatures and push over heavy
stone walls.

Information Board - Occasionally, whenever something new happens to the 
village, something will be posted on the information board. If you get a 
message saying something new has been written on the Information Board, go
check it out first.

Graveyard - Once you start losing warriors, this area opens up. I figure it's
there to make you feel bad for letting your pals be killed, but it may also
have a separate function I'm unaware of. 
**NEW FOR 1.1: Apparently you get a message about how your Graveyard is filling
up at around the 500 casualties mark. Thanks go to FAQ user Righard for that
addition.**
**NEW FOR 1.2: At the 1000 mark you'll receive another message about the
Graveyard, this time mentioning a new item. You'll receive a powerful weapon
(Item #31) next to the huge 1000-man grave, presumably because you're
suffering so bad with all these casualties.**

Mess Hall - You can sacrifice three of each fruit (or later on, an amount of
rock currency) for a full Vitality restore. Useful when you have a huge army
that is hard to keep healthy, though sort of pointless at the start of the game
where minor food items are plentiful. It'll appear once the Village has reached
Level 3.

Elder's House - Appears once you reach Level 4. The Elder will give you 
statistics about your village. He'll tell you your village's level, % towards
next level and current Wood/Rock/Iron Levels including the current material 
bias (as in, the material type most likely to go up a level).

Trading Post - You can buy consumable Items here for use in the field. The
inventory of the store increases as you find more materials. The Information
Board will inform you of any new Items for purchase. The Trading Post opens
for business once your village reaches Level 5.

Training Grounds - You can learn new formations here, one per new Darwin
evolution. Appears at level 6.

Weapon Shop - Here we are, useful for the harder creatures we may face out
there. The weapon shop shows up at level 7, and it too needs certain materials
in the field in order to stock new stuff. You won't be able to use weapons
until you've evolved at least once, however. Also, if you get an upgraded 
version of a weapon (say, a Steel Axe) it'll replace the original (in this case
the Iron Axe). The Bow weapons won't appear until you've found the Ladder.

Laboratory - The last building for acquiring new items, the Laboratory is where
you can merge two Items together to form an even stronger Item. To my knowledge
there are only five unique items one can make with the Laboratory: Any other
combination will result in a Dried Meat (or, rarely, a Big Dried Meat). Keep in
mind it may take several days for the merged Item to be completed. The 
Laboratory shows up when your village reaches level 14.
The five items that can be made are: Beef Jerky, Cure-All, Energy Surge EX,
Miracle Powder and Banned Secret Medicine.

Fortune Teller's - The final building. It'll tell you if there are any Yellow
Stars hidden on any of the levels you've been to. Since this place only appears
at level 19, the chances are slim that there are any left, but it doesn't hurt
to make sure.


Houses - Throughout the game, there'll be houses with monkeys/humans who can
give you hints about the game. Might be worth paying them a visit.

* West House - The first of the houses will offer you tips to get around the
world. Come here if something's troubling you, though it really shouldn't if
you're using the walkthrough.

* House on the Hill - Two monkeys in here will offer miscellaneous advice. It
should appear after the village reaches level 2.

* North House - Appears once the village hits level 3. Female monkeys live here
and have advice like with the other houses.

* Central House - Appears at level 6. More general advice.

* South House - Appears at level 11 (or at least it did for me). Advice about
creatures can be heard here.


Material Buildings - If you collect enough of the three major material groups -
that is to say Wood, Rock and Iron - eventually buildings will start to appear
that are made out of the materials you've collected. These have different
colored signs/placards than other buildings in the village (they match the
materials, instead of having little bone borders like the other buildings). 
They'll appear at level-up like the other buildings, but only if you have a 
certain amount of a specific material collected.

* Wood House - +1 Wood Level, which is to say going up one level with an 
abundance of wood. Gives you some advice about the application of Wood.

* Lumberyard - +3 Wood Level. This place will allow you to invest a lot of
minerals to produce more Wood to use for housing. Doing this will double all
Wood brought into the village, but halve Iron and Rock intake as a result.

* Treeleaf Gym - +5 Wood Level. Gyms start showing up with high amounts of
materials. Each one will give you a (nearly) week-long boost based on that
material's advantage. In the Wood material's case, that'll be Speed. Very 
useful if you're about to go fight a boss and need a lot of maneuverability. 

* Wood Ruins - +8 Wood Level. Houses the legendary Spear: Arthur's Spear. Needs
the Wooden Key.

* Rock House - +1 Rock Level, which is to say going up a level with an
abundance of Rock. Gives you some advice about the application of Rock.

* Quarry - +3 Rock Level. This is the Rock investing place. If you invest here,
the other two materials will halve their production but Rock will be doubled.

* Rockhead Gym - +5 Rock Level. This gym teaches the art of self-defence. It'll
boost your followers' defence, making them less likely to die. The boost lasts
almost a whole week, too, so consider taking it in case a boss is coming up.

* Rock Ruins - +8 Rock Level. Houses the legendary Axe: Taro's Axe. Needs the
Rock Key.
 
* Iron House - +1 Iron Level, which is to say going up a level with an
abundance of Iron. Gives you some advice about the application of Iron.

* Iron Foundry - +3 Iron Level. This place will allow you to invest a lot of
minerals to produce more Iron to use for housing. Doing this will double all
Iron brought into the village, but halve Wood and Rock intake as a result.

* Iron Fist Gym - +5 Iron Level. This gym will train your warriors for an
Attack boost that lasts several days. Costly, but useful since you can usually
recoup your losses in the long time period of boosted strength it affords you.
Highly recommended if you're getting your ass kicked regularly.

* Iron Ruins - +8 Iron Level. Houses the legendary Bow: Hero's Bow. Needs the
Iron Key.


Leave Village - Go off into the wilderness. In other words, leave the hub and
go into the game proper.



--------------
General Advice
--------------

* My continuing advice with this game is if there's a new material or food item
you should take one of them back home to the village. The reasons are twofold:
A) frequent trips back to your village with a full stash will level it up 
quicker, giving you access to new information and new stuff, and B) your 
Picture Book will fill in only when you have taken objects back to camp or have
defeated creatures in the field. So do a little of both to fill that sucker up.
Eating a piece of food you find in the wild will NOT add it to the Picture Book
for some reason, so make sure to take at least one back home at some point in
your travels. Of course, you may want to wait until you have a huge army and
can do all that 100% completion stuff quicker, though I never risk it 
personally what with potential missables (not that I'm aware of any in this 
game.)

* Why fill the Picture Book? It's a handy way to tell you if something is 
poisonous or helpful or can boost your strength at an opportune moment. This
FAQ does that too, of course, but it's nice to have an in-game guide.

* Don't worry about leaving meat behind from killing animals. It'll stay there
until you need it (like from a particularly painful sabretiger altercation)
or can just be ignored, since they're common drops. All animals restock each
time you go back to town, so it's not worth collecting the same piece of common
food over and over when there are places to explore and new objects to find
and carry home. Of course, the Creature Meat M does provide a lot of
contribution to your early monkey village so there are worse things to take 
back with you. Rarer drops like Fangs or Claws should be seized upon, since 
they tend to give you a lot of contribution.

* If you lose a warrior or two, look for the closest Red Stars. They restock,
so don't be afraid to use as many as you need. If your team gets almost wiped
out due to some unfortunate accident, you could lose Darwin too and just
restart from the point before you entered the area. If you've done a lot of
exploration or found Yellow Stars, however, you might as well just find the
nearest short cut and regroup back at the village rather than lose all that
progress.

* You can also lose warriors if you lose sight of them for too long. Followers
will generally do just that (follow) and are hard to lost, but there are
instances where you can be separated from some of your followers for an 
extended period. The River level is one good example. If your followers are
gone too long they are automatically killed off (makes you wonder how your
tribe survived for this long...). Thanks go to Captainodo for reminding me
about this.

* To effectively fight, you need to charge right in with Darwin and pummel
creatures with the X button (or the Square button if you're equipped with a
weapon). After this initial X button click, your warriors will target the 
creature whenever they're close to it. You all have individual health bars, but
there's also a group health bar which is the long green bar at the side of the
screen. Use it for judging when to use items that restore a certain % of the
entire group's vitality. Occasionally you'll see a small health bar within
the action: that's Darwin's. Don't let it drop to zero or it's game over.

* In boss battles, don't worry about losing too many guys at any point in the
fight, unless the low number of followers makes the boss impossible to defeat.
After every boss fight, all your followers will be resurrected so you end up
with the full amount, so you don't need to worry about casualties too much. 

* About Investing: Several areas of the game have an abundance of one material
type and minimal amounts of the two others. For instance, you'll find far more
Wood in the Primeval Forest and plenty of Rock in the Depths of the Earth. If
you raise your material levels in the village high enough, you'll have the 
option to invest in a specific material after paying a certain amount of
resources. This means that any collected materials of the invested type will
double in their contribution/context, though it halves the contribution/context
of the other two types. If you're planning on staying in one area for a while,
best to invest in that area's common material so your village expands faster.

* About Formations: Learn these as soon as they're available, because they 
give you all sorts of bonuses and stop your little guys from getting hurt in a
large unorganized group (which is what the default formation is). The best 
formation is preference-based, I guess, but anything's better than random. I
tend to use Line a lot to get past traps and over logs.

* About Weapons: After the first evolutionary upgrade, you and your warriors
are now able to equip Weapons. You'll find the first one out in the wild, which
is a standard Rock Axe. However, based on the materials collected and if you
have a Weapon Shop, you can switch between weapons. There are three types of
Weapon: Axe (close-range, high damage), Spear (mid-range, medium damage) and
Bow (long-range, small damage). These can be made out of the three material
groups (Wood/Rock/Iron) which in turn have three grades of quality (for 
instance, with Iron it goes: Silver Steel -> Steel -> Iron). Make sure to bring
back lots of materials so that new and better weapons become available to you:
A decent selection is no bad thing.

* About Materials: Material Level can be checked at the Elder's House and a
chosen material will go up one level per village level; this chosen material 
being based on the material you've brought back to the village the most. Here's
a list of improvements made to your village and armory based on your Material
Level:

1 - House is made. This just tells you about the material.
2 - Basic Weapons. The first weapon type is made for Axe, Spear and Bow. Keep
in mind you need to find the first evolution item to get the Axe and Spear, and
the third evolution item to get the Bow.
3 - Investment Building. This building will allow you to invest in a material.
That material will double in production, but halve the intake of the other two.
4 - Intermediate Weapons. These weapons are made out of a better material
quality than the previous ones and will replace them.
5 - Gym. The Gym will give you long-lasting boosts in that material's focus. So
Wood = Speed, Rock = Defence and Iron = Strength.
6 - Advanced Weapons. The best weapons of that material are available.
8 - Ruins. Discovered Ruins yield incredibly potent weapons, but you need to
have found the specific Key in the wild first.



-----------
Walkthrough
-----------

OK, the first thing you should do is check the Information Board and get to
know the village, as little as it is currently. You may also want to save the
game. Don't worry about the bar, you have a full team with you at the moment
and you don't want to be walking around with less than the maximum at the 
moment.

Head out once you're bored here. You'll be in Bunki Fields, which is another
hub of sorts as it links to the various dangerous (but profitable) areas of the
game. The only accessible one at the moment (check the big rock if you want
but nothing can be done with it yet) is the Primeval Forest, so head on in. 
It should be directly in front of the village entrance.


Primeval Forest
---------------

Creature List:
#01 Sabrewolf
#02 Sabretiger
#04 Normal Rabbit
#05 Speedy Rabbit
#07 Founding Bird
#10 Wanigator
#13 Bambi
#22 Child Mammoth
#24 King Mammoth (boss)
#32 T-Rex (behind 25-man Wall)

The Primal Forest is Wood-heavy. If you want to start building Wood structures,
this is the best place to gather materials. 


First things first. Get that Yellow Star. You now instantly have a fifth
monkey dude. Now just pick up any number of freebies in this central area. This
should start you off nicely, and coming back and forth to fill up with your
five-man (well, monkeyman) group should put your town a level up. There are
three types of material - rock, iron and wood - and three types of food item
which are sweet fruit (green), sour fruit (blue) and spicy fruit (orange). Get
at least one of each fruit to add it to your Picture Book and take the
materials back as they'll be useful later. Last thing to note is the Red Star,
which you don't need yet since you have yet to lose someone.

When you're doing collecting these minor minerals, you can enter the Primeval
Forest proper by finding the stone door on the right. Check the circular 
pattern on the front: four filled holes and five empty holes. This means you
need five monkeys to push it over, which you have.

Beyond the wall are more fruit variations, including Stinky (blue with a red
tint) and Salty (red). Also, you'll run into the first of many creatures, a
harmless rabbit. Try targeting it (get close so it turns red and use X) and
beat the crap out of the poor thing. Take its item if you can, though you may
need four monkeys to transport it (dropping all that fruit..). A little further
on are a couple more creatures. Keep in mind the saberwolf (jumping blue dog) 
WILL attack you back, so try to care care of it quickly. If you do end up 
losing a guy at this early stage, well, you know where the first Red Star of 
the game is. But then you have a few more spare warriors back home too, the
population of which is always being restocked.

Back on track, continue through this area killing things and taking anything
they drop or using it to heal your group between battles. This is why adding
all those interesting fruits to the picture book was a good idea: you know
which ones heal and which ones hurt now. You can just about manage a blue
mushroom or Creature Meat M (a rarer drop) with your five monkeys, but anything
bigger is pushing it. If you fall off the ledge to the left, you can head back
to the first area of the forest where you'll drop back into that small basin
area. Watch out for the yellow sabretigers, who are considerably more vicious
than their blue lupine counterparts. Also, don't worry about all the wasted
food about the place once you kill these things: If you're hurt, eat the meat,
but otherwise don't bother unless there's nothing else to carry back to town.
This isn't Oregon Trail, so don't feel guilty about leaving 10x more meat than
you can carry behind each time. Especially since all the creatures restock per
trip.

You'll come across a slightly higher platform with a Yellow Star and some
goodies, and a round indentation that says "seems a firm foundation" when you
check it. We'll be coming back to this later on in the game, so remember it.
There's one just like it in Bunki Fields too.

Explore the area, it's fairly large. There are mushrooms, grass, minerals and
all sorts of things that creatures drop. I'd recommend staying well away from
the sabertigers at the moment, as they do a hell of a lot of damage. Collecting
stuff may not seem like a larf and a half but it'll help build your village up
and give you the means to clobber these nitwits, as well as reach more Yellow
Stars (which we strongly need to do). Best bet is to first get the Yellow Star
on the top of the hill slightly to the left of where you pushed the block over
to get into the level. There's a bird enemy at the top but you should be okay
if you avoid its dive and grab the Yellow Star quickly. There's a small egg up
here, but it's way too heavy at the moment. Take the stick though, since it's
bigger than normal Wood materials and is therefore worth more too.

With six monkey people, you can carry lots of your chosen material back home.
Wood can be found near the sabertiger close to where you knocked over the wall
(careful), Iron can be found on the hill where you just got the Yellow Star
and rock is lying around close to the shortcut back to the Village (which looks
like a little mound of rocks with a cave). Keep in mind there are also one of
each mineral in the basin area at the start of this level. Build up your
village a bit while also collecting all the other new objects in sight, making
sure not to venture too close to where sabertigers are prowling.

Our next goal is the next stone block to the north (if you use the map). 
There's a sabertiger guarding it, and sabertigers are still a little bit tough
if you don't have anything other than your fists. Best bet is to try and 
distract him with Darwin while the six monkey warriors knock down the block.
Once it's down, run in and hopefully lose the tiger.

This place is a little like a maze, but you want to generally head east and
north. At the very northeastern point is a Yellow Star guarded by the game's
first mammoth. I wouldn't recommend fighting him just yet either, but getting
past him for that third Yellow Star is your highest priority. Head west from
this point and continue through the little doorways, possibly avoiding the 
birds if you can help it (they're hard to hit without ranged weapons). There's
also a new breed of rabbit around here, which can roughly turf off any monkeys
fighting it for damage.

So, taking the route around the stage, you'll eventually find a reddish lower
ground. Exploring this area will yield yet another Yellow Star, making your
army a little more potent. Plus, this area abounds with rare mushrooms. Of
course, it'll be a little exhausting to carry them all out now since the 
nearest shortcut is miles away with all the walls and stones still there. If
you continue on you'll eventually meet the boss of this stage, which is the
King Mammoth. Best not to fight him yet, and the wall out of his arena needs
9 monkeys (never guess who has the final star...). Eventually you'll have to 
defeat him, but it's a good idea to practice on the smaller mammoths and to
keep on building up your village for all the advantages you can get. If so,
you may want to take some of those special mushrooms back with you, since a
few of them will give you new Items in the Trading Post. Ditto for the small
egg on the top of the hill near the start of the area.

You could probably take on the sabertigers and Speedy Rabbits now, but don't
bother killing more than one (for the Picture Book) since they still do a lot
of damage to you and could make your army less than 100% for the boss battle.
You might've figured out a tactic for the Mammoths: Avoid their charge, and
stand behind them when they stop moving since a trunk-spray is coming. 

The King Mammoth unfortunately charges around pretty much non-stop, making him 
hard to survive against him for more than a few seconds let alone bring him
down, but keep at it. Bring lots of meats and leave them nearby so you can get
a quick health boost before dashing back in. They don't recover health as
quickly or as easily as you do, so use that to whittle the boss mammoth down 
some. Also keep in mind that the nearby rainbow-colored mushroom will 
completely heal all your monkeys, which is nice. Finally, note that you can
get strength/speed boosts from Spicy/Sour fruit for a small bit of damage which
can be easily cured with some handy meat. The boosts last half a day, which
should be enough to get you through the fight. If you take a lot of casualties
but also do a lot of damage, don't worry: you can retreat, backtrack through 
the level and collect all the Red Stars lying about the place and launch a 
second assault. 

When the big guy is finally down, a few interesting things occur: First, you
get your ninth compadre monkey. Second, you are now able to break down the 
9-man wall and get the first evolutionary tool of the game: the Rock Axe. 
Third, you can now use this Rock Axe to access the rest of the level and make 
shortcuts by breaking all the large round boulders blocking your path. Fifth,
and finally, you can now access the next area of the game, which is currently
blocked by a boulder in Bunki Fields.

However, we should explore more of the Primeval Forest now that we have a way
to get further in there. Plus, we're sort of already deep inside the Primeval
Forest after killing King Mammoth. Push over the 9-man block for the Stone Ax
and possibly consider taking the Soul Wood item, as it contributes the most
Wood material out of any material in the game. Break down the boulder to
reveal a new area with a new creature: Wanigator. They're fairly powerful up
close, but very slow, so sic one for the Picture Book. A little further south
is another shortcut cave, so use it if you need to regroup or carry new stuff
back. And save!

Back in town, there's a new formation for you to learn if you have the Training
Grounds, and lots of new weapons available in the Weapons Shop (if you have
it). The weapons are just alternate versions of the Rock Axe and serve the same
purpose: Choose which one to use based on preference of attack over speed. Keep
in mind that the Spears have a longer range, making them slightly safer to use
(and able to hit flying things like the birds). 

Back in Primeval Forest, head directly west of the big hill to find a small
area blocked in with a boulder. Blast it, and inside is a Stonehenge structure
with another Yellow Star! Head to where the King Mammoth was (there's a handy
shortcut between where you enter the maze-like north area and the circular boss
area) and head west and south. You'll reach a clearing with three doors: One
of these requires 25 warriors, so we'll ignore that one. The one to the west
leads back to the start, so might be an idea to knock down the walls between
here and there for a major time-saver. The south passage leads to an area full
of birds and speedy rabbits, but at the southwest is another Yellow Star for
you, guarded by a couple of Child Mammoths. 

To the north of the new area is a log across a stream: highly recommended you
learn the Line formation before crossing it. There's a series of firebreathing
traps to your north: they guard various useful materials, including the last
Yellow Star you're able to get here for the time being (giving you 12 warriors
to use for the new area). There's a few flower materials and a valuable Rock
Salt material on this side of the river too, so maybe add those to the Picture
Book for some stealthy Items in the Trading Post. Otherwise, we're done with
this area for now.


Depths of the Earth
-------------------

Creature List:
#01 Saberwolf
#02 Sabertiger
#05 Speedy Rabbit
#13 Bambi
#14 Giant Buck
#16 Small Plant
#17 Medium Plant (only one)
#18 Large Plant (only one)
#19 Flying Moth
#25 Giant Mouse
#27 Space Worm
#31 Rex Jr. (only one)

The Depths are Rock-heavy. If you're currently investing in Wood or Iron, I'd
strongly recommend switching to Rock because there is a lot of it down here,
including Diamond - the most valuable Rock material.


After smashing the big rock in Bunki Fields you'll reveal an entrance going
down into the Earth. That's our next destination.

You start in the center of this area, surrounded by three brick walls, all of
which you should be able to destroy (since you have 11 warriors if you've been
collecting all the Yellow Stars mentioned so far). Take any path and look
around.

First off, there are various firebreathing traps everywhere, so don't get 
close to any tall grey rock piles until you've identified which direction 
they're breathing flames in. The ice shards everywhere can be destroyed and
make various items appear afterwards. These tend to include Black Rocks, a
valuable Rock material. Also, there a few new enemies: Small Plant, which are
stationary and easy to kill from a distance (but will smack you up if you get
close); Flying Moths, which tend to drop to the ground before attacking and
the Giant Bucks, who can be deadly with their charging attacks. You may even
meet a Rex Jr. or Medium Plant, in which case you should use caution.

The western area is sort of plain and uninteresting. There's a shortcut back to
the village to the southwest, and plenty of creatures and materials to be found
here. However, there's something vitally important we must do here for later on
in this area: destroy all the firebreathing traps that are holding up 
platforms. You can find them all by going north and south in this area, and 
through the archway. Once all five have been destroyed, we're done with this
section of the Depths. Make sure not to stand underneath any of the big
platforms as they fall down.

The northern area is a little more like it. If you take the left (west) path
going north you'll eventually reach a boulder. Switch to an Axe weapon to take
care of it and you'll see the area's first Yellow Star, putting you up to 13
warriors. Taking the right (east) path leads you to an area where you can see
a Yellow Star on a plateau, and a groove where rocks are continually rolling
down. It's probably crossed your mind how you're going to reach that Yellow
Star, so pick the best time to run up the little rolling rock path and keep
inside the little side areas to let rocks past. You'll reach the summit of
this area eventually, granting you the Yellow Star. Might as well take the 
small egg and get out of here with the convenient shortcut, saving the game
after that dangerous climb.

The final area is to the east, which has an interesting rolling rock puzzle.
If you move any of the diagonal walls, it'll deflect the rolling rock making it
go a different direction. Operate the walls so that the rolling rock ends up
destroying the grey boulders in this area (which are otherwise invulnerable).
The boulder to the north will reveal a shortcut to the north area. The boulder
to the south reveals the way to a mini-boss of sorts: A Large Plant. Keep your
distance from those fireballs (they take a while to fall so you should be okay
if you're careful). Get close for a few spear volleys and then escape before
the spores weaken you. Repeat this pattern until it eventually dies. If you
head past it, you'll receive another Yellow Star. That's it for this area.

Now, the final course to take is to head up the rolling rock path at the far
south point of the eastern section. Like the previous rolling rock path, head
up until you get to a side area and let the rocks roll past. You'll eventually
reach the top northwest part of this area. There's a handy shortcut here for
after we get the evolution item.

Talking of which, it's right over there. You don't even need to fight the boss,
since we already have more than enough warriors to bring down the stone block.
But since the big guy has a Yellow Star for us, we might as well break him. 
Make sure to bring the wall down first, since we might not have 12 guys left
after this fight (though it's nowhere near as bad as the King Mammoth).

The boss is a gigantic earthworm type thing, which tends to come up and spit
poison at you. This will numb you, making you a lot slower, so walk off a bit
and wait for it to wear off. Alternately, bring some numb-curing items with
you. The Mysterious Mushroom in this round area will cure it if needed also.
The boss is very tough, since that green poison stream will sap your health
extremely quickly. You may want to come back with stronger weapons and more
warriors. In any case, you have the evolution item, so we don't need to hang
around here. A new area awaits!

Back at the village, there's a new Formation for your advanced warriors. When
you're done here, Bunki Field has had a slight modification, and you now have
a raft and pier on the river to your left.


Giant River
-----------

Creature List:
#07 Founding Bird
#08 Bird of Paradise
#10 Wanigator
#11 Crocogator
#16 Small Plant
#19 Flying Moth
#20 Middle Moth
#25 Giant Mouse
#28 Bullet Spitting Fish
#29 Slashing Fish
#30 Death Fish (boss)

Sort of a strange area. It doesn't have any kind of material bias, though there
is probably more Wood than any other material. 


You want to start by heading left (south) and heading to that log (with the
Line formation on of course). Kill the fish thing that tries to ambush you on
the log, and carry on going. Push both blocks into the water to stop the 
whirlpools and jump into the river.

Instead of drowning, you'll be carried along until you hit a whirlpool and be
spat out. You should now be in a small area with a Yellow Star, so grab it.

In this next area, follow the logs in the little area north. You need to cross
each log as quickly as possible so that the fish don't spit you off. Line up
the camera and dash across each log to dry land and you'll eventually reach the
end which has a Yellow Star.

Follow the beach around and you'll find a fork in the path: to the northwest
is a large island with big crocodile enemies on it. We don't want to head here,
since this is where you'll end up if you fall into the water. There's nothing
on the island besides creatures that will eat you, so we'll take the northeast
path across more logs. Make sure to take care of the bird here so it won't 
swoop all your little neanderthals into the water.

You'll come to another fork, this time branching to a large northern beach.
Head here. Go west first, and maybe assume the new formation which improves
health and doesn't group everyone together so that the big crocodiles don't
eat them all. You'll also meet the tougher forms of the bird enemies and the
big-heading flying things from the Depths of the Earth. If you keep heading
west to where there's ice chunks, you'll see a new Yellow Star. 

To the east of this northern beach is a serious of spinning firebreathing traps
so equip the right material weapon and run up close as the flame passes by.
You should have more than enough time to smash them to pieces before they turn
around again. Watch out for the Giant Mouse here (I think they meant "louse",
but even that wouldn't be accurate..). The birds can be a pain too, but they're
easy enough to get past without being detected.

If you keep heading northeast, you'll find a big pool with a giant bullet
spitting fish: This guy is fairly tough, and you'll need to get close enough
for your spears to hit. He has a few attacks, including spitting bubbles in
three directions and occasionally leaping over logs and eating everyone on
them. You can tell when he's about to jump out of the water by the way he
sinks into the depths first. Best tactic is to hang around the Red Star where
you come in and then run halfway across the first log just as the fish is
passing underneath, getting a volley of spears off at him before retreating
back to the Star so he won't hurt you. Kind of cowardly, but you can defeat
him much sooner with this tactic and reach the evolution item sooner. Which is
a neato Ladder by the way.

Another tactic to defeat the fish: Hang around in areas that'll make it 
likelier to jump, specifically the direct center of the logs. It'll submerge
for a jump, so quickly head to where a whirlpool has appeared (as in, stand in
a spot on the log that's directly adjacent to it) and the fish may end up
jumping into the whirlpool, doing serious damage to it. This is less a battle
of attrition, like the last two boss fights, as you'll be trying to whittle
the fish's health down with opportunistic attacks as it snipes you from the
water. Best to bring a few (or lots) of Dried Meat (or stronger equivalent)
along, since all your warriors can survive one bubble, but not necessarily two.

Yet another tactic: Sneak past the fish and grab the evolution item. Take it
home and acquire the Bow, which will make it far easier to hit him as he sits
on the surface ready to spit bubbles at you. It'll make the fight go by a lot
quicker if you combine that with the leap/whirlpool tactic above.

Once we're done with the fish, or you don't feel like taking it down just yet,
head back to the fork on the log path we took to the north beach. If you head
on a little further, there's another fork but it only leads to an island with
lots of Red Stars (useful if you lost a few with the fish battle but didn't
kill it). The next bit has a few red crocs (which instantly kill your entire
group I've discovered a few times in the past) so avoid them as best you can
and head to the north of this little enclosed area for a Yellow Star. This
should put you up to between 19 and 21 followers, depending on if you defeated
the last two bosses.

Regardless of if you have 19 or more, go to the Primeval Forest. Go to that
patch on the ground we couldn't do anything with and use the new Ladder on it
to reach the Yellow Star. This should give you at least 20 followers, so push
down the block that is near the northeast shortcut (it's inside that maze area
in the north area of the level) which has a few valuable materials in there,
including hard-to-find Ivory.

Once you get back to the village, you'll be told that the currency system has
switched from the three fruit bartering to a rock money currency, making things
a lot easier. Items will now have a single rock money cost. Better yet, you
and your followers are now able to use Bows, which have a much better range
than Spears and will be useful for safely tackling all sorts of things from a
distance, provided they stand still. Finally, there's two new traps and a new
Formation up for grabs so make sure you collect them. The Circle formation is
good for attacking, especially with ranged weapons.

If we're done, time to head to the new area of the game: Erupting Volcano. Use
the ladder at the patch to the rocky area to the right, and follow the left
path once you're up.


Erupting Volcano
----------------

Creature List:
#03 Bladeliger
#09 Garuda
#14 Giant Buck
#17 Medium Plant
#20 Middle Moth
#23 Mother Mammoth
#24 King Mammoth
#26 Delicious Mouse
#33 Legendary Rex (boss)

Erupting Volcano is where you'll find the most Iron. Seriously consider 
investing in Iron before coming in here, since it's debatably the best material
(strong weapons, strength-boosting gym and a really good Bow).


There's a lot of tough creatures in this area, so keep your guard up. The Bow
is invaluable for clobbering things that may be on a different platform or
behind a wall, and especially the non-movers like Medium Plants or Delicious
Mouse (seriously, where did they get that name from?). However, don't use it in
hand-to-hand with creatures like the Giant Bucks or Bladeligers because they
will kill you.

The area to the right is a dead-end, so go left instead. You'll see a King
Mammoth walking around in an area slightly above yours, so take revenge for
all the dudes lost in your first meeting by peppering him with arrows from the
safety of the ground floor. Love those Bows. There's plenty of Giant Bucks 
around here, which you should switch to Axes for so you can clobber them into
submission before they do too much damage. There are medium-sized Mother 
Mammoths too, which spit fire for some reason, so be careful of those.

Make your way along the only available path, which should bring you to the 
northwest section of this level. You can get onto the next height level
briefly, but it won't allow you to get onto the mountain proper just yet. As
you head around the perimeter, you'll notice a large hole to the northeast with
a path going around its border: head up that path because at the far end of
this chasm is a Yellow Star for you. I would strongly recommend heading back
to town now with the convenient short cut up here, despite the fact you'll
have to repeat what you've just done. This is because the next bit is very
easy to die from, and we don't want to lose that new Star and all the new
Picture Book entries. Plus there's tons of high-grade Iron materials to take 
back with us (and possibly a few high-level drops from the bigger creatures
around here).

Once you're back, head to the east side of the mountain base where you'll see
a twisty path over a huge chasm: DO NOT hang around on this thing. Get across
as soon as possible. All one of those giant birds needs to do is charge Darwin
and he'll be sent flying down the chasm and your game will be over. It really,
really bites, let me tell you. As soon as you're across, come full circle 
around the mountain base to knock down a stone block, making it far easier to
reach the southeast side from the entrance. You may also want to climb up and
get that chest, which has a Wooden Key in it (sorry, the evolution item won't
be that easy to get ahold of). Use the height to take out the first Bladeliger
of the game with ease.

You are now ready to climb the mountain. You might want to go back to the
village with some more materials and save, as you don't want to cross that
windy path again any time soon. Otherwise, head on up from where the Wooden Key
was. As you make your way around the first level of the mountain anti-clockwise
you'll meet another King Mammoth: These guys are now pretty easy, as they move
slowly and you could probably keep within a steady Bow range without too much
damage. You'll reach a plateau with two more Bladeligers ahead: Best bet is to
entice them near you and then drop to the next floor so they can't hit you. It
really is a bad idea to try and fight them hand-to-hand.

From the Bladeliger point, you can go east or south. East is a dead-end, but it
has the very rare Food item Big Egg, so you might want to take it with you -
since it'll lead to a usable item that gives you 75% health, I'd strongly 
recommend doing so. South leads to two more paths: a path up (which is the way
to the summit) and a small path down which leads to a Yellow Star. From the
higher floor, you can continue onto the black volcanic region to head to the
boss of this area or you can follow the wall around to a region where you can
place a ladder. This route eventually leads to that area with the King Mammoth
you passed right at the start of this area. There's a Yellow Star right past it
across a log. We're done with all but one of the Yellow Stars in this area:
the last one currently belongs to the big bad boss. If you want, you can leave
this area with the two big Iron materials next to the Yellow Star, since we're
very close to the exit here.

Backtrack to the path up to the black volcanic area. Keep in mind there are
several fatal drops around here so be careful moving around. There's also a lot
more geysers to be wary of. Eventually, you'll come to the round crater summit
with a big green dinosaur in it. This is the boss. 

The Legendary Rex is a fearsome predator, able to charge straight through your
warriors and throw them around like ragdolls. There are two tactics to defeat
this monstrosity: the hard way or the exceptionally cheap way. If you're 
anything like me, you'd have gone straight for option #2. The cheap way is to
bring him close to the entrance of the crater, and peppered him with arrows as
he jerked around trying to reach you. See, all T-Rex creatures (and this may 
include others, such as the Speedy Rabbits) have a territory they cannot leave
for whatever reason coded into their AI. If you find the border of this
territory you can stand outside it and attack with ranged weapons in safety.
The occasional geyser spurt, which does hurt him, will make the process much
quicker. The hard way, if you're interested, is to make him chase you around
(while firing arrows) so he'll be passing under each of the four or five 
geysers up here as they go off. The geysers are your best bet no matter what
you do, though be sure not to get trapped under one yourself.

One boss later, and we're up to 26 dudes (if you've picked up all the Yellow
Stars so far). Go collect the final evolutionary item: Torch. Head back to the
Village whichever way you want (you're close to where those two Silver Steel
materials are). You'll receive the final Formation: Cross. There's also a new
trap for sale. When you're done, it's time to head to the last area of the 
game, which is a cave to your right as you leave the village. You'll need to
use the ladder.


Unknown Continent
-----------------

Creature List:
#05 Speedy Rabbit
#06 Hearty Rabbit (boss)
#08 Bird of Paradise
#11 Crocogator
#12 Killergator (boss)
#14 Giant Buck 
#15 Great Kyon (boss)
#18 Large Plant (boss)
#21 Heavy Moth
#32 T-Rex
#34 Zeus (end of game boss)

Pfft, your guess is as good as mine with this area. No material bias here.


Seriously, what a weird place. It's kind of hauntingly beautiful though, what
with the music and starlight. Erm, so anyway, this place seems a bit confusing
with a maze of the decaying ruins of... somewhere.. but it isn't all that 
complicated. Your first destination is a stone door that's blocking the eastern
part of this area, which is where you need to go to get higher up.

Don't worry about the entire north section: it's a dead end and there's nothing
too valuable up there besides common materials and food. As soon as you make 
your way to the steps in the east, go around the path here to find a chest with
the Rock Key in it. That just leaves the Iron Key. Head north until you get to
a wide area with a couple of Speedy Rabbits and a bridge to a weird blue area.
If you head straight north and walk off the edge to the enclosure below, you'll
find the Iron Key. Get out of this area by pushing the door over. Now, you can
either go back to the village and get the last two weapons from the Ruins
(provided you've done enough developing to have both Ruins available) or go
back around and head across to the blue zone. I would seriously recommend 
picking up the Iron Ruins' Bow, since it's pretty much the best weapon in the 
game in my opinion.

On the blue bridge now, push the block over (you need 20 dudes, which you 
should have) and you'll find a crossroads. They lead to four separate arenas,
each with a boss that holds a Yellow Star, and the center path. We'll take a
clockwise order to make things simple: Start with the far left path. Be careful
of those giant red birds that might be around here, since they can divebomb you
off the walkway.

Boss #1: Hearty Rabbit. If you hate Speedy Rabbits as much as I do, this is not
going to be fun. First, I'd recommend killing all the Speedy Rabbit minions so
you have a healthy supply of meat and so they won't interrupt your fight with
the big guy. Who is a giant pink rabbit. Don't let his appearance fool you, as
he can and will leap on top of you from a great height doing horrendous damage.
The territory trick with the T-Rexes works here, as he won't be able to move
too far away from that far corner. Keep moving is the best advice, and equip 
arrows so you can keep firing on him as you run from his attacks. The 27th
Yellow Star will be yours soon enough.

Boss #2: Large Plant. You may have fought this previously, in the Depths of the
Earth. Same thing here: it'll fireball you if you're far away, spore you in
mid-range and swipe you at close-quarters. In my opinion, the fireballs are by
far the easiest to deal with. The goggles moth thing and the T-Rex are just
back-up, so they're not important.

Avoid the middle path for the time being...

Boss #3: Killergator. The red crocs have always been trouble, but this guy is a
giant version of them! The Killergator (big purple croc) actually spits fire in
a winding arc, rather than the usual "crawl right up and eat the whole group"
tactics of the other croc creatures, making him far easier than you might've
expected. Just pepper him with arrows while keeping outside that arc of flames.
Make sure to take care of any nearby red crocs first, so they don't interrupt
and eat everyone.

Boss #4: Great Kyon. King of the deer things, the Great Kyon is just a tougher
version of the Giant Bucks. This'll be a battle of attrition, so don't worry 
about losing too many guys since they'll come back once you win. Just get
in close and clobber the guy with Axes (use Taro's Axe if you have it).

Now, with all 30 helpers, you're ready for the middle path. You might want to
use the shortcut in the middle area first to save your progress thus far. Just
one boss to go...

And it's.. er.. God. Yeah. Well, Zeus. Either that, or some higher-evolved
version of humans that has become Godlike. He's decided he's bored with the
planet and with us humans because of all the destruction and whatnot. Sort of
hard to tell with that translation job. Anyhoo, he's decided to destroy all of
us, so we'd better do something about that.

Zeus's main attack is a huge electricity storm that tosses your warriors 
around. He'll fly around quickly to position himself for maximum damage to your
team. He'll even warp occasionally. The only other thing he'll do is laugh in a
very maniacal way, which drops his guard a little. Best tactic is to run around
and shoot him with arrows, though do note the guy has like a bajillion hit
points. Well, I suppose that's fair what with him being the Creator and all.
Keep at it and make sure to bring as many curative items as you can afford,
since you won't be needing that money for anything else. 

He'll eventually turn blue/metallic at about the halfway point, which gives him
a few extra powers: He'll temporarily be invincible at times, and he'll very
rarely shoot a straight laser beam that does incredible damage to everyone it
touches. 

There is another tactic you can use, which is to use the cannons in three
corners of the arena. Simply push the buttons near the cannon and stand on the
pressure plate when Zeus is in the path of the cannon. It'll do quite a bit of
damage to him, and stun him for a few seconds. 

After he's defeated, he'll congratulate you and spare the planet. He'll even
give you an item and promises to check in in 20,000 years time (he's a busy 
guy). The item I received was the Crown: apparently the ultimate stage of
evolution is to have a monarchy. Take that, various republics and democracies
around the world!


Congrats, the game is over. You can save the data in order to go back and
complete your Picture Book if you'd like. The Final Object you received will
appear in the last Item slot (#60) as the mysterious "Unknown Object".


---------
Materials
---------

Materials are everywhere. They tend to be general items that don't serve any
purpose other than ingredients for other things like Items. Materials are your
most important asset here, as you need the Items they make to get further.
Materials have a "Contribution" number and a "Weight" number. The Contribution
is how much this material benefits your society and helps it to expand and
evolve. Experience points for the village's growth, in other words. The Weight
is how many followers is required to carry it back to the village. Contribution
is designated with "C:" and Weight with "W:".

Materials that will affect the growth of your village (that is, it will create
buildings of either Wood, Rock or Iron) will have an additional context value
(X:). Whichever material has the highest combined context value when the 
village levels up will also go up a level. Material levels unlock useful 
buildings like Gyms and Ruins, as well as advanced weaponry.

The area at the end of the description is the most common area to find these
minerals. They'll be available elsewhere, but probably not in the same 
quantity. I've also tried to designate between similar-looking objects, which
are generally color-coded or slightly larger than usual.

There are 31 types of material in total. Check your Picture Book to see which
ones you have.

01. Wood - 		C:4 W:1 X(Wood):2 - Primeval Forest
02. Old Wood - 		C:12 W:2 X(Wood):6 - Primeval Forest
03. Soul Wood - 	C:20 W:4 X(Wood):18 - Primeval Forest
04. Rock - 		C:4 W:1 X(Rock):2 - Depths of the Earth
05. Black Rock -	C:12 W:3 X(Rock):6 - Depths of the Earth
06. Diamond - 		C:20 W:5 X(Rock):18 - Depths of the Earth
07. Iron - 		C:4 W:2 X(Iron):2 - Erupting Volcano
08. Steel - 		C:12 W:4 X(Iron):6 - Erupting Volcano
09. Silver Steel - 	C:20 W:8 X(Iron):18 - Erupting Volcano
10. Numbing Grass - 	C:10 W:4 - Giant River (bright green plant)
11. Sleepy Grass - 	C:10 W:4 - Primeval Forest (greenish blue plant)
12. Silica Gel Grass - 	C:20 W:4 - Erupting Volcano (dark green plant)
13. Unscented Flower - 	C:10 W:4 - Erupting Volcano (blue petals)
14. Plain Flower - 	C:10 W:4 - Giant River (white petals)
15. Silent Flower - 	C:10 W:4 - Primeval Forest (pink petals)
16. Rock Salt - 	C:20 W:4 - Giant River (white rock)
17. Salty Moss - 	C:20 W:4 - Giant River (dark green moss ball)
18. Spice Moss - 	C:20 W:4 - Giant River (light green moss ball)
19. Fang - 		C:15 W:5 - Primeval Forest (small & grey)
20. Ivory - 		C:20 W:8 - Erupting Volcano (large & white)
21. Shining Fang - 	C:35 W:11 - Erupting Volcano (giant & yellow)
22. Nail - 		C:10 W:5 - Primeval Forest (medium-sized & blue/white)
23. Claw - 		C:20 W:7 - Primeval Forest (large and grey/black)
24. Shining Nail - 	C:40 W:18 - Erupting Volcano (large & white)
25. Feather - 		C:15 W:4 - Primeval Forest (green)
26. Pretty Feather - 	C:25 W:8 - Giant River (red/yellow)
27. Beautiful Feather - C:40 W:16 - Erupting Volcano (rainbow)
28. Small Mystery Bag - C:0 W:2 - Whole Area (yellow bag)
29. Big Mystery Bag - 	C:0 W:7 - Whole Area (blue bag)
*The Mystery Bags turn into random items once you take it home. 
30. Red Star - 		C:0 W:0 - Whole Area
*The Red Star resurrects a fallen warrior, putting him back in your group. Red
Stars are restocked each visit like other materials, so use them.
31. Yellow Star - 	C:0 W:0 - Whole Area
*The Yellow Star is probably the most important material, as it instantly
grants you an extra warrior to take with you in your army.


---------
Creatures
---------

Creatures are animals which are found in the wild. They start off fairly 
docile, but you'll soon be finding things who are more than willing to fight
back. Creatures have a green swirl for a health bar, and once this bar is
depleted the creature has been successfully killed and turns into a handy 
object for you (usually meat). 

I'll mention the objects you can receive when killing it (the list is generally
from commonest to rarest) and if the creature is a threat or not, and how many
warriors I would recommend using (keep in mind this is for the Normal
difficulty setting, and is only a rough guideline). The * indicates it is a 
boss, or appears as a boss at some point. All boss monsters have a Yellow Star
drop and then disappear forever once killed. The King Mammoth and Large Plant
are bosses in two areas, but they also appear as regular creatures elsewhere.

There are 34 unique creatures in the game. Check the Picture Book to see which
ones you have met. You need to kill the creature for it to be recorded.

01. Saberwolf
Dangerous (4+) - Jumps around. Very low Vitality though.
Creature Meat S
Creature Meat M
Fang
Fang

02. Sabertiger
Dangerous (7+) - Jumps around and charges. Reasonable Vitality. Lots of damage.
Creature Meat M
Creature Meat L
Fang
????

03. Bladeliger
Dangerous (10+) - Jumps around and bites a lot. High Vitality. Extremely fast.
Creature Meat L
Shining Fang
Golden Meat
????

04. Normal Rabbit
Harmless
Creature Meat S
Creature Meat S
Creature Meat M
Creature Meat L

05. Speedy Rabbit
Dangerous (6+) - Uses a charging attack, which can hurt a lot of warriors at
once. Reasonably Vitality and damage.
Creature Meat M
Creature Meat M
Creature Meat L
Golden Meat

06. Hearty Rabbit*
Dangerous (14+) - Uses a charge and a stomping attack, which is very painful.
High Vitality, speed and damage.
-No items-

07. Founding Bird
Dangerous (4+) - Charges. Can't be hit with non-ranged weapons. Very low 
Vitality, four or five hits would probably kill it.
Creature Meat S
Creature Meat M
Feather
????

08. Bird of Paradise
Dangerous (6+) - Charges. Can't be hit with non-ranged weapons. Low Vitality.
Creature Meat M
Creature Meat L
Pretty Feather
????

09. Garuda
Dangerous (8+) - Charges and breathes fire. Can't be hit with non-ranged 
weapons. Low Vitality.
Creature Meat L
Beautiful Feather
????
????

10. Wanigator
Dangerous (4+) - Deadly when close, but very, very slow. Low Vitality.
Creature Meat S
Creature Meat M
Fang
Fang

11. Crocogator
Dangerous (10+) - Very deadly when close, medium Vitality. Attack it from a 
distance.
Creature Meat M 
Creature Meat L
Fang
????

12. Killergator*
Dangerous (12+) - Spits flames in an arc at all ranges. High Vitality.
-No items-

13. Bambi 
Harmless 
Creature Meat S
Creature Meat M
Nail
????

14. Giant Buck
Dangerous (8+) - Charges. Very deadly if allowed to charge continuously.
Creature Meat M
Creature Meat L
Claw
Golden Meat

15. Great Kyon*
Dangerous (18+) - Charges. Very deadly if allowed to charge continously. High
Vitality.
-No items-

16. Small Plant
Dangerous (4+) - Harmless from a distance.
Salty Fruit
Stinky Fruit
Silica Gel Grass
????

17. Medium Plant
Dangerous (8+) - Spreads spores within Spear-throwing range, which can cause
numbness and damage.
Sweet Fruit
Sleepy Grass
Silent Flower
Spice Moss

18. Large Plant*
Dangerous (10+) - Spreads spores within Spear-throwing range. Also spits slow-
moving fireballs at Bow-range targets. Lots of Vitality.
????
Numbing Grass
????
????

19. Flying Moth
Dangerous (4+) - Only damages if you're underneath when it drops. Low Vitality.
Creature Meat S
Creature Meat M
Feather
Feather

20. Middle Moth
Dangerous (6+) - Spreads a gust that damages. Also uses the dropping attack.
Medium Vitality. Hit it after it drops if you're using Axes/Spears.
Creature Meat M
Creature Meat L
Pretty Feather
????

21. Heavy Moth
Dangerous (8+) - Spreads drowsiness spores. Also uses the dropping attack. High
Vitality.
Creature Meat L
Beautiful Feather
Golden Meat
????

22. Child Mammoth
Dangerous (7+) - Charge attack and spout attack. Fairly slow. Medium Vitality.
Creature Meat S
Creature Meat M
Fang
????

23. Mother Mammoth
Dangerous (10+) - Charge attack and can breathe fire. Fairly slow. High 
Vitality. 
Creature Meat M
Creature Meat L
Ivory
????

24. King Mammoth*
Dangerous (12+) - Constant charge attack and high Vitality. Very dangerous.
Creature Meat L
Shining Fang
Golden Meat
????

25. Giant Mouse
Dangerous (6+) - Can swipe and often dives underground, making it impossible to
hit. Medium Vitality.
Creature Meat S
Fang
Creature Meat M
????

26. Delicious Mouse
Dangerous (8+) - Can swipe and often dives underground, making it impossible to
hit. High Vitality.
Creature Meat M
Creature Meat L
Shining Fang
Premium Meat

27. Space Worm*
Dangerous (10+) - Can swipe and spit poison, which damages and numbs warriors.
-No items-

28. Bullet Spitting Fish
Dangerous (4+) - It will spit at you, causing damage and possibly dropping you
into the river. Medium Vitality.
-No items-

29. Slashing Fish
Dangerous (6+) - It spits in two directions, causing damage. Medium Vitality.
-No items-

30. Death Fish* 
Dangerous (12+) - Spits in three directions and jumps out of the water to bite
you. Very High vitality. Appears only once, as a boss.
-No items-

31. Rex Jr. 
Dangerous (8+) - Deadly when close, but fairly slow. Medium Vitality. There's 
only one in the entire game, and he's in the Depths of the Earth somewhere.
Creature Meat M
Creature Meat L
????
????

32. T-Rex
Dangerous (12+) - Deadly when close, but fairly slow. High Vitality.
Creature Meat L
Golden Meat
Shining Nail
Premium Meat

33. Legendary Rex*
Dangerous (15+) - Very deadly, charges and is extremely quick. High Vitality.
-No items-

34. Zeus*
Dangerous (30) - End of game Boss, so incredibly tough. Extraordinarily high
Vitality. High damage, very fast, and... well... Godlike in all respects.
-No items-


----
Food
----

Food can be found either like Materials, which is to say lying about the place,
or after you've defeated a creature. Food has various beneficial effects to
your group, as well as significant importance to the village as a whole. If you
want some back-up healing, best carry a few valuable food items just in case.
Carrying food back to the village helps contribution and subsequent evolution,
and can sometimes be used to create potions and healing Items. I've also
included the weight in brackets, since the Picture Book neglects to mention it.

The first 17 types of food can be found lying around in the wild. They tend to
be fruits and mushrooms. 18-22 are all types of meat and can only be found by
defeating creatures. 23-29 are made in the Village and can be bought at the
Trading Post, or built in the Laboratory.

There are 29 types of food in total. Check your Picture Book to see which ones
you have.

01. Sweet Fruit - Restores Vitality slightly. (W:2) (green fruit)
02. Salty Fruit - Restores Vitality, decreases Attack. (W:2) (red)
03. Spicy Fruit - Increases Attack, small amount of damage. (W:2) (orange)
04. Stinky Fruit - Restores Vitality, causes Numbness. (W:2) (blue with red)
05. Sour Fruit - Increases Speed, small amount of damage. (W:2) (blue)
06. Red Mushroom - Decreases Attack. (W:2)
07. Guarana Mushroom - Increases Attack. (W:8)
08. Blue Mushroom - Cures Numbness. (W:5)
09. Deep Blue Mushroom - Cures Numbness. (W:8)
10. Black Mushroom - Cures Sleepy. (W:5)
11. Jet Black Mushroom - Cures Sleepy. (W:8)
12. Mysterious Mushroom - Cures Sleep and Drowsiness. (W:8) (silverish)
13. 1000Year-Old Mushroom - Restores Vitality to group. (W:3) (beige)
14. 10000Year-Old Mushroom - Restores Vitality to group (W:5) (grey)
15. Amazing Mushroom - Completely restores Vitality. (W:8) (rainbow colored)
16. Small Egg - Restores 10% Vitality to group. (W:8)
17. Large Egg - Restores 20% Vitality to group. (W:12)
18. Creature Meat S - Restores Vitality by 15%. (W:4)
19. Creature Meat M - Restores Vitality by 25%. (W:5)
20. Creature Meat L - Restores Vitality by 50%. (W:9)
21. Golden Meat - Restores Vitality by 60%. (W:11)
22. Premium Meat - Restores Vitality by 100%. (W:25)
23. Dried Meat - Restores Vitality by 20%. Buy at Trading Post. Needs Food #18
(Creature Meat S).
24. Big Dried Meat - Restores Vitality by 40%. Buy at Trading Post. Needs Food
#19 (Creature Meat M).
25. Lasting Dried Meat - Restores Vitality by 25%. Buy at the Trading Post. 
Needs Food #20 (Creature Meat L) and Material #12 (Silica Gel Grass).
26. Beef Jerky - Restores Vitality by 50%. Make in Laboratory. Requires Food
#23 (Dried Meat) and Food #29 (Spices).
27. Scrambled Eggs - Restores Vitality by 75%. Buy at the Trading Post. Needs
Food #20 (Creature Meat L) and Food #17 (Big Egg).
28. Energy Surge EX - Restores Vitality by 100%. Make in the Laboratory. Needs
Food #26 (Beef Jerky) and Food #27 (Scrambled Eggs).
29. Spices - Cures Drowsiness and Numbness, but causes a small amount of damage
too. Needs Material #17 (Salty Moss) and Material #18 (Spice Moss).


-----
Items
-----

Items are special objects which you can make if you have the right materials
and evolution level. They can be equipped by Darwin in most cases, who can
use them in various way to get further in the game. 

There are a massive 60 items available to you, though none right away.

01. Wooden Axe - Axe Weapon
02. Old Wooden Axe - Axe Weapon
03. Spiritual Wooden Bow - Bow Weapon
04. Wooden Spear - Spear Weapon
05. Old Wooden Spear - Spear Weapon
06. Spiritual Wooden Spear - Spear Weapon
07. Wooden Bow - Bow Weapon
08. Old Wooden Bow - Bow Weapon
09. Spiritual Wooden Bow - Spear Weapon
10. Arthur's Spear - Spear Weapon (best Spear)
11. Rock Axe - Axe Weapon
12. Black Rock Axe - Axe Weapon
13. Diamond Axe - Axe Weapon
14. Rock Spear - Spear Weapon
15. Black Rock Spear - Spear Weapon
16. Diamond Spear - Spear Weapon
17. Rock Bow - Bow Weapon
18. Black Rock Bow - Bow Weapon
19. Diamond Bow - Bow Weapon
20. Taro's Axe - Axe Weapon (best Axe)
21. Iron Axe - Axe Weapon
22. Steel Axe - Axe Weapon
23. Silver Steel Axe - Axe Weapon 
24. Iron Spear - Spear Weapon
25. Steel Spear - Spear Weapon
26. Silver Steel Spear - Spear Weapon
27. Iron Bow - Bow Weapon
28. Steel Bow - Bow Weapon
29. Silver Steel Bow - Bow Weapon
30. Hero's Bow - Bow Weapon (best Bow)
31. Zeus' Hand - Misc Weapon (best overall Weapon)*
32. Numbness Curer - Removes Numbness (says Drowsiness, but I guess that's a
mistranslation since the Drowsiness Remover already does that). Buy at the 
Trading Post. Needs Food #14 (Blue Mushroom) and Food #15 (Deep Blue Mushroom).
33. Drowsiness Remover - Removes Drowsiness. Buy at the Trading Post. Needs 
Food #10 (Black Mushroom) and Food #11 (Jet Black Mushroom).
34. Cure-All - Removes Drowsiness and Numbness. Make at Laboratory. Requires
Item #32 (Numbness Curer) and Item #33 (Drowsiness Remover).
35. Power Exerter - Increases Attack for 0.5 days. Buy at the Trading Post.
Needs Food #01 (Sweet Fruit) and Food #02 (Salty Fruit).
36. Mover - Increases Speed for 0.5 days. Buy at the Trading Post. Needs Food
#04 (Stinky Fruit) and Food #05 (Sour Fruit).
37. Tranquilizer - Numbs creatures when thrown. Buy at the Trading Post. Needs
Material #10 (Numbing Grass) and Material #23 (Claw).
38. Tranquilizer DX - Numbs creatures longer when thrown. Buy at Trading Post. 
Needs Material #10 (Numbing Grass) and Material #24 (Shining Claw).
39. Sleeper - Sends creatures to sleep when thrown. Buy at the Trading Post.
Requires Material #11 (Sleepy Grass) and Material #26 (Pretty Feather).
40. Sleeper DX - Sends creatures to sleep for a while when thrown. Buy at the
Trading Post. Requires Material #11 (Sleepy Grass) and Material #27 (Beautiful
Feather).
41. Scent Eraser - Removes body odor for 0.5 days, stopping several creatures
from detecting you easily. Buy at the Trading Post. May need to have recovered
Material #13 (Unscented Flower).
42. Super Power Eraser - Turns you invisible for 0.5 days, stopping some
creatures from detecting you. Buy at the Trading Post. Needs Material #14 
(Plain Flower) and Material #22 (Nail).
43. Footstep Silencer - Makes you silent for 0.5 days, stopping some creatures
from detecting you. Buy at the Trading Post. Needs Material #15 (Silent Flower)
and Material #25 (Feather).
44. Needle Ball - Small amount of damage to creatures. Buy at Trading Post.
Needs Material #19 (Fang) and Food #06 (Red Mushroom).
45. Exploding ball - Medium damage to creatures when thrown. Buy at Trading 
Post. Needs Material #20 (Ivory) and Food #07 (Guarana Mushroom).
46. Swelling Z - Fully cures Vitality and adverse conditions for all warriors.
Best curative item in the game. Buy at the Trading Post. Requires Food #15 
(Amazing Mushroom) and Food #22 (Premium Meat).
47. Miracle Powder - Works like Cure-All, only it can be used as many times
as you want. Make in the Laboratory. Requires Item #34 (Cure-All) and Item #46
(Swelling Z).
48. Banned Secret Medicine - Increases speed and attack power for half a day.
Can be used infinitely. Make in the Laboratory. Requires Item #46 (Swelling Z)
and Item #47 (Miracle Powder).
49. Thorn Caltrop - Leave on ground for small damage to wandering creatures.
Buy at Trading Post. Can only carry one at a time. Available after first
evolution.
50. Tiger Scissors - Trap that will cause damage to wandering creatures. Buy at
Trading Post. Can only carry one at a time. Available after second evolution. 
51. Land Mine Ball - Trap that causes damage and numbness to wandering 
creatures. Buy at Trading Post. Can only carry one. Available after third
evolution.
52. Anaesthesia Needle - Trap that causes damage and drowsiness to wandering
creatures. Buy at Trading Post. Can only carry one. Available after third
evolution.
53. Giga Scissors - Trap that causes a lot of damage to wandering creatures. 
Buy at Trading Post. Can only carry one. Available after fourth evolution.
54. Wooden Key - Opens chest in Wooden Ruins. Found on Erupting Volcano.
55. Rock Key - Opens chest in Rock Ruins. Found in the Unknown Continent.
56. Iron Key - Opens chest in Iron Ruins. Found in the Unknown Continent.
57. Rope - Ties logs together. Evolution item.
58. Ladder - Provides a path to higher locations. Evolution item.
59. Torch - Provides light in dark places. Evolution item. 
60. Unknown Object - Final Evolution item. Obtain by defeating Zeus.

(Thanks go to Captainodo for discovering Items #31, #47 and #48.)
(* Special Note about Item #31: You receive this weapon in the Graveyard after
you lose 1000 men. It's a lot of extra work, and especially a hassle if you
managed to get through the whole game with a low body count. Just head into the
wilderness where there's a hole or powerful enemy or something (the Volcano
or New World levels are good examples) and just let them all die. Make sure to
occasionally bring more meat back to let your population recover.)


-----------------------
Alternate Ending Items?
-----------------------

Item #60, the Unknown Object, can apparently change depending on how well you 
did during the game. So far we have found:

The Pistol - Received for killing too many creatures and taking their meat,
since Zeus refers to your bloodthirsty nature when giving the item to you. Is
apparently the worst item, considering the ending that results (your society
kills itself due to its psychopathic nature 20,000 years later). You may get 
this ending if you didn't spend enough time on building your village up, too.
Thanks go to the GameFAQs message boards and Righard for the information
regarding this item.

The Crown - The item I received. Because I played the game to write a FAQ about
it, I spent the game finding every item (that I could) and upgraded the Village
to its peak. I'm not saying you need to do either of those things to earn the
Crown, but they may be important. It may also be important to not kill too many
things and not let your own men die a lot (but I did kill and die a lot myself
too, so I'm thinking it's just the Village thing). Apparently the best item,
since the ending talks about building a utopia with Darwin as their everlasting
King. Which is nice.


---------
Obstacles
---------

Obstacles aren't included in the Picture Book, but I thought there should be an
extra section to help people get past the traps and obstacles in the game.

Stone Wall - Walls are cuboid blocks with pictures on the front. The picture
will depict a circle of dots and sometimes a skull icon or two in the middle.
This is an indication of how many warriors are needed to push the block over:
one circle represents 1 warrior, while one skull represents 10 warriors. If
you don't have the necessary number, come back when you do. If there's no
picture on the wall, it's either not a stone wall or you're seeing the
opposite side of it. You need to be on the correct side to push it over.

Boulder - These round rocks block a lot of paths too. They can be destroyed
once Darwin and his army have weapons. Some may need stronger weapons 
(specifically, Axes) to destroy.

Firebreathing Traps - These structures breathe fire in one direction once you
get close to them. The fire is intended to block you, but there's usually a
way to get around the traps. You can even destroy the traps if you use a 
weapon of the same material. Wood traps are obviously wood, Rock traps tend to
look like a pile of rocks and Iron traps look like Wood traps only greyer.

Trees - Not a trap, but certain trees (they tend to be brown) can be climbed to
find various objects. Usually fruit or Wood-based materials.

Ice Chunks - Found mostly in the Depths of the Earth, Ice Chunks can be 
destroyed with weapons to reveal frozen objects. Usually fruit or Rock-based
materials.

Logs - The only way to cross some bodies of water, you'll need the Line 
formation to get across safely.

Geysers (Erupting Volcano) - Considering that's boiling hot water bursting from
the ground, you could probably guess what would happen to you or your followers
if you stand near it.

Cave - These small rock caves rise out of the ground and provide a shortcut
back to the village. If you're carrying stuff, it'll be taken to the village 
too. Very useful, as it means not having to backtrack to the area's entrance.
They show up as blue dots on the minimap.

Chests - These hold special items and are usually standing on rock platforms.
There are also three chests that hold Keys. Just stand in front of them and
press X to open them.


-------------
"Still To Do"
-------------

Well, this guide is about as complete as humanly possible, but there's still a
few things that I haven't recorded either due to patience or some kind of weird
bug (and there's a few of them).

1) Rare Drops. A lot of the creatures in this game have drops that don't seem
to drop no matter how often I kill them. In most cases these are left as "????"
in the creature's Picture Book entry in the FAQ. If you can fill any of them in
for me, please go ahead.

2) **Items #47 and #48 have been fixed. They're new Laboratory Items I must've
missed the first time through. Thanks go to Captainodo for the correction.**
**NEW FOR 1.2: All the Items have been discovered now. Thanks again to
Captainodo for Item #31.**

3) Dried Meat and Big Dried Meat. I don't know about anyone else, but my 
version of this game wouldn't give me either of these items. I assumed they 
would show up as soon as you got the ingredients (in this case Creature Meats
S and M) back to the village. The only way I managed to get them in the end was
through incorrect Laboratory results.

4) Talking of the Laboratory, if anyone has any recipes that aren't included in
the FAQ, email that in too. I've just found the three so far, which are
included under the Laboratory's blurb in the "The Village" section. Don't email
about Dried Meat/Big Dried Meat recipes, since those are for failed experiments
and don't count. **With the recent recipes for #47 and #48, I'm pretty sure
everything in the labs has been discovered.**

5) Any alternate boss tactics are always welcome. I try to be a sneaky bastard
as often as I can because I balk at challenges, but if anyone has any
interesting ways of bringing those guys down, let me know.

6) What's the point of the Graveyard, rather than providing a profound feeling
of guilt? The graves start stacking up to 10-man graves and eventually 100-man
graves, but there doesn't seem to be any other point to it than to walk around
the graves and be sad. **Even after the recent message I received from a reader
(see "the Graveyard" in the Village section of this FAQ) it kind of adds 
further to the "there to make you feel bad" thing. Your bodycount may also add
towards what ending item you receive.**
**NEW FOR 1.2: The 1000 man bonus Weapon thing seems to have resolved any
issues I had with this place. It does have a purpose after all. For details,
see the Items section of this guide.** 

7) Talking of which, the ending item is apparently different. Having only 
played the game through once (I know, I know, bad form for a FAQ writer) I
received the Crown and was unaware there are others. So far I know about the
Crown and the Pistol. Any others? 


If you can help with any of the above, send me an email. The address is at the
bottom of the FAQ.


--------------
Credits/Thanks
--------------

Thanks to D3 and distributors for this little game. It's an interesting twist 
on the Pikmin formula, offering a fairly neat village-development angle and a
much more populous world than the semi-vacant Pikmin universe. Of course, it's
nowhere near as refined as that game and is full of bugs and translation
problems. Well worth the £5 I spent on it though.

Thanks to GameFAQs for continuing to host my badly typed junk.

Thanks to the following contributors: Righard, Captainodo and the posters on
the Darwin message boards. Captainodo especially, who is entirely responsible
for the contributions that went into the 1.2 version of this FAQ.

Thanks in advance to anyone who can help in any way with the stuff in the 
"Still To Do" section. I've tried to make this guide as full as possible, but
I don't have the time to kill something a brazilian times for its rarest drop.
Hopefully someone out there has that kind of patience, or is just luckier.

Finally, thanks to Zeus for being the end of game boss for two games I've 
played to death this month (the other being God of War 2). You sure do get 
around, big guy.

All questions and Paypal donations can be directed towards: 

Spento [at] Gmail [dot] Com

Make sure to put "Adventures of Darwin" (or just "Darwin") in the subject line
so I'll know what you're talking about. 

Thanks for reading and see you next time. It'll be back to license games after
this, I can feel it.

---EOF---