Clive Barker's Undying Copyright EA Games, 02/19/01 Secret's FAQ Written by SupaSaiyajinBob ------------------------------------- | Introduction | ------------------------------------- Hello, my name is Bobby and I've noticed that there isn't any comprehensive list of all the other things you can do in Clive Barker's Undying. Sure you can look real hard and find all the secrets, but can you create a superhowler with no legs and a spear through it's face while standing on a giant sheep? You can after reading this guide. I've tried to be as straightforward as possible to avoid any confusion, and I have left out a few development codes in the cheat section that don't seem to work with the first release US version of the game. If anyone out there has any other codes, cheats, secrets, hints or tips, or especially any more items that work with the Bring [Itemname] code, I would be happy to include them, giving you full credit. Even if you just want to say, "Hey, Bob. Undying is da bomb!" then feel free to e-mail me at Bobbobob12647@Hotmail.com. Happy secret hunting! ------------------------------------- ------------------------------------- | 01. Table of Contents |#TC| ------------------------------------- 01. Table of Contents [#TC] 02. Cheats [#CH] 02a. Item Lists [#IL] 02b. Map Names [#MN] 03. Easter Eggs [#EE] 03a. Butterfly Shooting Gallery [#SG] 03b. Miniature Theatre [#MT] 03c. Giant Sheep [#GS] 03d. Disco of Death [#DD] 03e. Patrick Strikes Out [#PS] 04. Tips on Gameplay [#TG] 04a. Bosses [#BO] 05. Thanks/Credits [#TH] ------------------------------------- ------------------------------------- | 02. Cheats |#CH| ------------------------------------- In game, press Tab to open the chat box, type in your cheat, then press enter. For the cheats that say [0,1], 1 is on and 0 is off. Note: Some cheats only stay active on the maps in which you activated them. Code Effect AddAll Recieve every spell and weapon, with ammo AmpAttSpell Increase current spell level by 1 AssAll Summons a Donkey Astral Enable noclip mode BecomeLight [0,1] Toggles a radiant light BehindView [0,1] Toggles 3rd person view CastGlow Makes selected enemy glow white CastFire Makes selected enemy start on fire ClearWeather Stops weather effects DeAmpattSpell Decrease current spell level by 1 DebugHUD Toggles a list of debug values DebugMsg Toggles debug messaging DestroyJoint Removes the joint of a selected enemy DetachJoint Detaches the joint of a selected enemy Eh God Mode EnemyCrosshair Prevents the crosshair from turning green when targeting an enemy Exit Exits the game ForceHide [Name] Turns all [Name] sprites invisible Flight Toggles Oneiros flightmode GibHim Turn the selected enemy into gibs GiveMe [Itemname] [Amplitude] Puts item in your inventory with amplification for spells Hide [Name] Turns all [Name] sprites invisible normally InfiniteMana [0,1] Toggles infinite mana LoadGame # Loads the game in slot # ModFOV [#] Modifies the field of view by # MShat [#] Acts as though you were hit by Mind Shatter, # indicates strength of attack NoDetect [0,1] Toggles whether enemies can see you PDP Player Damage Protocol, shakes the screen Pie Restore mana to maximum QuickLoad Loads the quicksave QuickSave Saves a quicksave Quit Exits the game RainDance Makes it rain RenderWeapon Toggles weapon sprite on an off SaveGame # Saves the game to slot # SetJumpz [#] Sets jump height, 250 is default set Aeons.[enemy] Health ### Set the selected enemy's health to ### set Aeons.[enemy] Mana ### Set the selected enemy's mana to ### set Aeons.Patrick Health ### Set Patrick's current health to ### set Aeons.Patrick Mana ### Set Patrick's current mana to ### SetFOV [#] Set the field of view at #, 110 is default SetGroundSpeed [#] Set how fast Patrick runs, 400 is default SetSkill [#] Set the skill of the level ShowActorNames Shows the names of the selected sprite ShowAll Shows all level triggers ShowArrow Shows an arrow at the crosshair pointing at you ShowFPS Shows Framerates ShowPawnNames Shows info on the selected sprite ShowStealth Shows stealth info ShowTex Shows info on the selected texture in debug mode Slomo [#] Sets game speed, 1 is default SnowDance Makes it snow SnuffAll Removes all sprites from the level SnuffPawns Removes all enemies from the level TestBlood [#] Splatters blood on the screen relative to # ToggleHide [Name] Toggles whether or not [Name] sprites are invisible Unhide [Name] Turns all [Name] sprites visible UseAmplifier Uses an Amplifier straight from your inventory UseHealth Uses a health item straight from your inventory UseLantern Uses the Lantern straight from your inventory UsePowderOfSiren Uses a Powder of Siren straight from your inventory UseWizardEye Uses a Wizard's Eye straight from your inventory WeaponSounds Toggles whether your weapons make any sounds Woo Gives Patrick maximum ammo WoundPawn Sticks a spear into the selected enemy Bring [Itemname] Spawns the requested item Open [Mapname] Starts a new game in the specified map Start [Mapname] Starts a new game in the specified map ------------------------------------- ------------------------------------- | 02a. Item List |#IL| ------------------------------------- When using the Bring [Itemname] cheat, insert these codes to get the corresponding item. Weapons MolotovAmmo A Molotov Cocktail Phoenix A Phoenix that gives you 3 eggs Revolver Your standard Revolver Scythe The Scythe of the Celts Shotgun Your Standard Shotgun Speargun The Speargun Stone The Gel'ziabar stone, cannot use TibetianWarCannon The Tibetan War Cannon Ammo BulletAmmo Regular Revolver ammo PhoenixAmmo 1 Phoenix Egg PhosphorusShellAmmo Phosphorus Shotgun Shells ShotgunAmmo Regular Shotgun ammo SilverBulletAmmo Silver Revolver Bullets SpearAmmo Regular Speargun ammo Items Amplifier Increases current spell by one level ArcaneWhorls Increases mana regeneration rate Dynamite A bundle of Dynamite EtherTrap 1 Ether Trap HealingRoot Adds 1 to your health items Health Adds 1 to your health items HealthVial Adds 1 to your health items Lantern* Acts as a flashlight ManaWell Increases maximum mana MercuryFlask Quest item, comes with the Monastery Key MistFlute* Cannot use MontoHeart* The heart of a Monto'Shonoi, cannot use PowderOfSiren* Creates a smokey veil ScarrowInk* Cannot use SleedSeed* Cannot use StalkerLure* Cannot use TimeIncantation Quest item, comes with the Silver Key TranslocationScroll* Cannot use WizardEye* Allows Patrick to see the area around where the Wizard's Eye was placed Keys AaronsRoomKey To Aaron's Room, comes with Aaron's Jaw AbbotKey The Abbot's key BethanyRoomKey To Bethany's Room BethanysGateKey Unlocks gate leading to Bethany ChapelKey Opens the Chapel doors ChestKey Opens a chest containing Trapdoor Key EastWingKey Unlocks the East Wing of the Manor EnergyKey Found in Oneiros GardenKey Permits travel to the gardens GoldKey A golden key KitchenKey A key to the Kitchen LighthouseGateKey Opens the gate ot the Lighthouse MonasteryKey Opens the Monastery doors PriestKey A priest's key SeaChestKey Opens the chest in the Cave ServantKey Allows more access to the Manor SilverKey A silver key StudyKey Opens the Study doors in the manor TowerKey Unlocks the Tower doors TrapdoorKey Allows access passed the Trapdoor WidowsWatchKey Permits entry into Widow's Watch WorkRoomKey Opens the Workroom door Spells DispelMagic Cures status effects and removes magic barriers Ectoplasm Shoots streams of energy Firefly* Doesn't work Haste Quickens Patricks movements and attacks IncantationOfSilence* Doesn't work Invoke Kills Skeletons, resurrects dead enemies Lightning Shoots a bolt of lightning, charges spears MindShatter* Severly limits enemies field of vision Phase* Doesn't work PowerWord* Continually hits all visible enemies for massive damage; very high mana consumption rate Scrye See passed the corporeal plane ShalasVortex* Doesn't work Shield Cretes a frontal shield SkullStorm Summons skull bombs Ward* Places an organic booby trap, can hurt Patrick Enemies AaronBoss Summons Aaron during the boss fight, invincible AaronRevenant Summons Aaron who flies around Ambrose Summons Ambrose, invincible AttackInhabitants Summons a Sil Lith Inhabitant Bethany Summons Bethany, invincible, creates Stalkers BethanyFlickeringStalkerSummons Bethany's Stalkers BethanyMonto Summons Bethany's greater Monto'Shonoi BossHowler Summons a strong Howler DarkBat Summons a bat DecayedSaint Summons a Skeleton Drinen Summons a Dri'nen guard FlickeringStalker Summons a Stalker GuardianPhoenix Summons a Phoenix HandMaiden Summons a Hand Maiden HoodedMonk Summons a hooded Monk Hound Summons a Gel'ziabar Hound Howler Summons a regular Howler HowlerEating Summons a regular Howler eating HowlerHanging Summons a regular Howler hanging Jemaas Summons a Jemaas tribesman JemaasChieftain Summons a Jemaas chieftain JemaasCroucher Summons a crouching Jemaas tribesman JemaasDancer Summons a dancing Jemaas tribesman JemaasJumper Summons a Jemaas jumper, can jump from high heights JemaasLongJumper Summons a Jemaas jumper, can jump long distances JemaasRock Summons a Jemaas tribesman Jile Summons a plant that attacks with vines Jile_Tentacle Summons the vine of a Jile Kiesinger Summons Otto Kiesinger, invincible King_Ass Part of the Undying King King_Body Part of the Undying King, attacks King_L_Arm Part of the Undying King King_L_Mandible Part of the Undying King, attacks King_Mouth Part of the Undying King King_R_Arm Part of the Undying King King_R_Mandible Part of the Undying King, attacks King_Tentacle Part of the Undying King Lizbeth Summons Lizbeth, invincible MeleeJumper Summons a Jemaas jumper, has no speargun MiniBoss Summons a Green Howler MiniMonto Summons a lesser Monto'Shonoi MonkArcher Summons a Monk with a Speargun MonkSoldier Summons an unhooded Monk Monto Summons a greater Monto'Shonoi Rat Summons a rat RestingDarkbat Summons a bat hanging upside-down Scarrow Summons a Scarrow ScryeMonk Summons a Monk only visible with Scrye ScryeSoldier Summons an invisible Monk Sleed Summons a Sleed SpeedyHowler Summons a weak but fast howler Tribesman* Summons a Jemaas tribesman Trsanti Summons a Pistol Trsanti TrsantiChucker Summons a Dynamite Trsanti TrsantiLt Summons a Shotgun Trsanti TrsantiWitch Summons a Witch Trsanti UndyingKing Summons the Undying King, unable to attack, invincible Verago Summons a Verago Others AaronsJaw Quest item, comes with Aaron's Room Key BigSheep Summons a BIG sheep Butler** Summons a butler from the manor ChunkyMaid** Summons a fat maid from the manor DamageTrigger A trigger to cause damage to an object. Some projectiles cannot pass through it. Donkey Summons a Donkey Evelyn Summons Eveline's zombie Gibs Creates blood, has no use Groundskeeper** Summons a Gardener from the manor Jemas_FirePot Creates a Jemaas Fire Pot, does not explode Jeremiah** Summons Jeremiah Patrick Summons Patrick, freezes game LightningRod Summons the lightning rod used to learn Lightning Maid** Summons a skinny maid from the manor MaidTarget** Summons a skinny maid from the manor MonkStaff A monk's staff, cannot use OldPot01 Creates a very large empty pot OldPot02 Creates a medium empty pot OldPot03 Creates a small empty pot OldPot04 Creates a large empty pot Projectile_Book1 A Poltergeist's book, cannot use Projectile_Candle1 A Poltergeist's candle, cannot use Projectile_KitchenKnife A Poltergeist's knife, cannot use ScriptedPlate A Poltergeist's plate, cannot use Scroll* A random scroll, has no use Sedgewick** Summons Sedgewick from the lighthouse Sheep Summons a sheep Torch Creates the flame of a torch, has no use WaterGlobe A candle meant to work underwater, has no use * Not available normally in game ** Killing them ends the game. ------------------------------------- ------------------------------------- | 02b. Map Names |#MN| ------------------------------------- Aeons Catacombs_Cisterns Catacombs_Cliffs Catacombs_Entrance Catacombs_Exit Catacombs_Exit_After Catacombs_LairOfLizbeth Catacombs_LairOfLizbethPostCU Catacombs_LowerLevel Catacombs_SaintsHall Catacombs_Tunnels Catacombs_WellRoom Catacombs_WindChamber CU_01 CU_02 CU_03 CU_04 CU_05 CU_06 CU_07 CU_08 CU_09 CU_10 CU_11 CU_12 CU_13 Entry EternalAutumn_FinalFight_Arch EternalAutumn_FinalFight_Arena EternalAutumn_FinalFight_ArenaBattle EternalAutumn_FinalFight_Ruins EternalAutumn_Ravines_Airie_Interior EternalAutumn_Ravines_Bridge EternalAutumn_Ravines_Chase EternalAutumn_Ravines_Chieftain EternalAutumn_Ravines_Forest EternalAutumn_Transition EternalAutumn_Waterfall_Dwellings_Lower EternalAutumn_Waterfall_Dwellings_Upper EternalAutumn_Waterfall_Gauntlet Grounds_Cottage Grounds_Dock_Night Grounds_Lighthouse Grounds_Mausoleum_Approach Grounds_Mausoleum_Entrance Grounds_Mausoleum_Tunnels Grounds_OldCemetery Manor_CentralLower Manor_CentralLower_After Manor_CentralLower_Night Manor_CentralLower_Storm Manor_CentralUpper Manor_CentralUpper_After Manor_CentralUpper_PostOneiros Manor_CentralUpper_Storm Manor_Chapel Manor_Chapel_Night Manor_Crypt Manor_EastWingLower Manor_EastWingLower_After Manor_EastWingLower_Night Manor_EastWingUpper Manor_EastWingUpper_After Manor_EastWingUpper_Night Manor_EntranceHall Manor_EntranceHall_FromKitch Manor_EntranceHall_Intro Manor_EntranceHall_Night Manor_EntranceHall_Night_ReturnFromCove Manor_EntranceHall_Storm Manor_EntranceHall_ToKitch Manor_FrontGate Manor_FrontGate_Night Manor_FrontGate_Night_Return Manor_Gardens Manor_Gardens_Night Manor_Gardens_Storm Manor_GreatHall_Night Manor_GreatHall_Storm Manor_InnerCourtyard Manor_InnerCourtyard_Storm Manor_NorthWingLower Manor_NorthWingLower_After Manor_NorthWingLower_Night Manor_NorthWingLower_Storm Manor_NorthWingUpper Manor_NorthWingUpper_Night Manor_NorthWingUpper_PostOneiros Manor_NorthWingUpper_Storm Manor_PatricksRoom Manor_TowerRun_Night Manor_TowerRun_Storm Manor_WestWing Manor_WestWing_Hall1 Manor_WestWing_Night Manor_WidowsWatch_Storm Monastery_Past_Church Monastery_Past_Exterior Monastery_Past_Interior Monastery_Past_LivingQuarters Monastery_Present_Church Monastery_Present_Cove Monastery_Present_Entrance Monastery_Present_InnerSanctum Monastery_Present_Tunnels Oneiros_Amphitheater Oneiros_City1 Oneiros_City2 Oneiros_HowlingWell Oneiros_Intro Oneiros_Oracle Oneiros_RetreatBath Oneiros_RetreatExterior Oneiros_RetreatSecondFloor Oneiros_RetreatStudio Oneiros_ZigguratInterior Oneiros_ZigguratLower Oneiros_ZigguratUpper PiratesCove_Barracks PiratesCove_Exterior PiratesCove_Pier PiratesCove_Pool PiratesCove_TreasureRoom Playground SmokeTest StandingStones_FirstVisit StandingStones_KingFight Start ------------------------------------- ------------------------------------- | 03. Easter Eggs |#EE| ------------------------------------- Throughout the game are a couple areas only accessible to those players who are observant and persistent. Below are the five hidden places and the rewards of finding each. ------------------------------------- |03a. Butterfly Shooting Gallery|#SG| ------------------------------------- Begin the game. Continue through until you first see Aaron's ghost. Shoot the two square panels at the top of the door at the end of the hall, by the health pack. Inside is a ten-level minigame in which you have to shoot butterflies. ------------------------------------- | 03b. Miniature Theatre |#MT| ------------------------------------- Open Manor_EntranceHall_FromKitch and there should be three paintings to your left. Jump into the two at the ends and you should hear a click. The middle painting will rise and a short theatre programme will follow. ------------------------------------- | 03c. Giant Sheep |#GS| ------------------------------------- Open Monastery_Present_Cove and continue through this level normally until you have entered the barn. Jump over to the ruined building and continue up the stairs to the destroyed second floor and head back towards the barn. In an enclosed space should be some ammo and behind you is the barn itself. Walk out onto the plank facing the barn and jump several times until a giant sheep walks out from behind the barn. ------------------------------------- | 03d. Disco of Death |#DD| ------------------------------------- Open Oneiros_HowlingWell and continue into the building above you. On the wall behind the purple barrier is a square button. After pushing it, fly up onto the roof of this building and scrye until you see a purplish haze. Fly into the haze. ------------------------------------- | 03e. Patrick Strikes Out |#PS| ------------------------------------- Open Manor_Entrancehall_Night_ReturnFromCove and go through the double doors. A fat maid will come out of the door to your left when you try to enter it. Follow her up the stairs to the window and stand between her and the window until Patrick makes his comment, then chase her around the stairs. ------------------------------------- ------------------------------------- | 04. Tips on Gameplay |#TG| ------------------------------------- This section contains all the information that I've gained that's helpful about this game. Nothing in the section is madatory to beat the game, or even any of the "side-quests", such as getting all the amplifiers, etc. Even though it might appear as though they can't, both rats and bats can hurt you. Simply avoid them. Always keep an eye (or ear) out for places that you can Scrye. Even if it does not give you any useful information, it's usually pretty cool and adds to the atmosphere of the game. Try to save two Amplifiers so that when you get Skullstorm, it will start off at level 3. At this level, Skullstorm will take less mana to cast and will have 2 skulls instead of one. You should eventually get Skullstorm to level 5, where it will summon 3 skulls total. If you're running low on ammo, the Gel'ziabar Stone and Ectoplasm make a great combination. You can either blast them back and avoid them, or keep them at bay while you hit them with your spell. Of course, ammo doesn't become a problem by the time you get the War Cannon, and then the Scythe. Also, another good combination is the Scythe and Haste. The scythe usually will kill an enemy in one hit if you decapitate it, Haste ensures you can strike faster and retreat quicker if your hit was not successful. It also saves ammo for those enemies that would require a ranged weapon. When Aaron first starts attacking you, before the boss fight under Bethany's room, he is invincible. Simply use an Ether Trap and he will be gone for the next few minutes. When attacking in frenzy mode with the Scythe, it drains a lot of mana. To fix this you can simply turn frenzy mode on and attack, and as soon as the hit is successful, turn frenzy mode off. It doesn't need to be active to process the health, though the Scythe does have to remain equipped. ------------------------------------- | 04a. Bosses |#BO| ------------------------------------- Lizbeth Equip the Stone and Invoke and concentrate on the Skeletons. When they're gone, switch to the War Cannon and Ectoplasm and keep up the damage on Lizbeth. When it looks like she is dizzy, decapitate her with the Scythe. Ambrose Avoid his attacks until a hound leaps from the wall and distracts him. Haste makes this easier. When he is busy with the hound, shoot the stone from his axe with your Revolver until it pops out, then just hit him with the Scythe. Kiesinger As soon as the loading screen finishes, hit him with Ectoplasm to distract him and then hit him with the Scythe until he falls down the center hole. Follow him, using Flight to avoid falling to your death, and strafe and use Skullstorm until he dies. If he escapes during the first part (before falling into the hole), then hide behind the pillars and use Skullstorm to take out the Veragos. Aaron As soon as the loading screen finishes, hit him with your Scythe to lop off his arm. He will move into the center of the room and fire off his chains at you. Hide behind pillars or the hanging chains and when his chain gets caught, run up to him and hit him with your Scythe. Bethany The easiest way, if you can manage it, is to very quickly dispatch her guards with Skullstorm and fly up and behead Bethany with the Scythe while she is summoning more guards. The usual way is to defeat her guards with the War Cannon or the Shotgun and Skullstorm, then kill every Monto'Shonoi she sends at you. When Bethany tires of this tactic, she will fly to the other end of the ring, where you can jump up and behead her with the Scythe. Undying King Place about 5 or 6 sticks of Dynamite at the Undying King's base to quickly blast away it's legs and really get the battle going. Use the Gel'ziabar stone to amp up Skullstorm to level 6 (or at least one level higher than it already is) and blast away at it's head when it opens to reveal it's brain. Eventually it will close and open it's mouth to suck you in. If you have time, throw in a fully charged Skullstorm, but even one skull will do enough damage to close his mouth. Then his head will open again. Repeat attacking his head and mouth with Skullstorm until he dies. Stay away from the shoreline to avoid the tentacles, but don't get too close to him or he'll suck you in. It shouldn't take more than 8-10 minutes, tops. ------------------------------------- ------------------------------------- | 05. Thanks/Credits |#TH| ------------------------------------- Thanks to EA Games for putting out this awesome game that has consumed the better portion of a year for me. Thanks to CJayC and www.gamefaqs.com for hosting this FAQ and all the others that have helped me throughout the years. Thanks to www.cheatbook.de for some different tips on boss battles. Thanks to www.undying.3dactionplanet.gamespy.com/ for it's comprehensive information regarding game mechanics. And thanks to everyone who has played this game, I hope you had as much fun playing it as I did. If anyone has anything to add, my e-mail again is Bobbobob12647@Hotmail.com. Thanks for reading! -----------------------------------