Vib Ribbon - NTSCJ FAQ Version 1.1 (2.22.02) by Chris Adcock (azel@atari.net) Contents: I. What's New? II. Purpose of this Guide/Disclaimer III. What is Vib Ribbon? IV. Time to Break out the Solder, Patching, and Where to Find this Game V. Navigating the Menus VI. Game Tips VII. Miscellaneous/Credits *************************************************** I. What's New? 2.15.02 -Added some info to "What is Vib Ribbon?" section regarding fansites and releases. -Changed all references to Vibri to "she"--thanks to whoever pointed that out=) -Slightly tweaked menu translations -Bonked self in head for thinking that "devolve" was actually a word -Added info on patching -Added info on purchasing the game -Added much needed info about mod-chips and disc-swapping -Added Roman numerals to sections, for ease of use and to honor a dying numerical system -Added an up to date e-mail address *************************************************** II. Purpose of this Guide This guide is intended as a reference (especially for those who can't read japanese) for the game Vib Ribbon. All copyrights for the game are properties of Sony Computer Entertainment Japan, and not by the writer of this guide. If you plan on using this guide on your website, please send me an e-mail for permission before you post. Contents of this guide are sole properties of the author. *************************************************** III. What is Vib Ribbon? Vib Ribbon was designed by Masaya Matsuura, also creator of Parappa the Rappa and Umjammer Lammy, and was released in Japan on 12.9.99. Vib Ribbon is a genre in itself, which transcends the usual dance/rhythm game; you'll just have to play it for yourself. The main character of the game is a rabbit named Vibri, whom you must guide down an obstacle laden ribbon which is generated from the music on the game cd or any audio cd. Vibri may evolve or de-evolve into different animal-like characters depending on how well you play. Although the game is somewhat linear (no pun intended), it is not particularly level-based, however, it contains three skill levels and high scores to beat. As for the in-game music, it's by the group "Laugh and Beats." Personally, I know little about this group except for the fact that vocals are by Yoko Fujita; it's also some of the most infectiously catchy music I've heard. If you're intrigued by the music, take a look at the Vib Ribbon section on http://www.thegia.com. They have lyric translations and sound files. Another great site is Cyan's site, known as "The Ribbon": http://cyan.askee.net/vib%20ribbon/ As of yet, SCEA has totally deprived North America of yet another wonderful release, although the European version is readily available currently (you'll need a PAL television to play it). Evidentally, Vib Ribbon 2 is currently in development for Playstation 2 at the time of this writing and is going to be online!!! As if Everquest weren't enough... **************************************************** IVa. Time to Break out the Solder This is the most frequent question/dilemma that has been brought to my attention and I regret not posting this earlier, as I initially had the same problem. The hard truth is: VIB RIBBON WILL NOT WORK PROPERLY USING THE SWAP-TRICK!!! I'm not certain what features are disabled, but Vib Ribbon is not fully functional when booting using a swap method on non NTSC-J Playstations. Your system MUST be modded, or Vib Ribbon WILL NOT WORK. I'm not certain if this is some super-region protection (like Dino Crisis or Legend of Dragoon) or if it's inherent in the layout of the Vib Ribbon disc due to it's use of audio CD swapping as well. If anyone has success with a any other boot method (aside from modded and actual NTSC-J playstations), please let me know. As far as finding a mod-chip, a simple search on www.google.com should yield good results. IVb. Patching Currently there are no known patches for converting the PAL (European) version of Vib Ribbon to NTSC (US). A patch does exist for converting the Japanese NTSC version to PAL. If you know of any working patches for the PAL to NTSC conversion please let me know. IVc. Where to Buy VR At the time of this writing, copies of the Japanese version of the game were still available at National Console Support, www.ncsx.com. As far as a steady availability of both European and Japanese versions, eBay is the best way to go, www.ebay.com. **************************************************** V. Navigating the Menus For someone with little or no knowledge of japanese (like myself) the menus may seem somewhat cryptic and overwhelming. This section is intended to guide you through the menus without any knowledge of Katakana. First of all, the controls for the menu are the d-pad, which makes the menu go clockwise or counter-clockwise, and the X and O buttons, which mean cancel and select, respectively. When you start the game, there is a short sequence and then a title screen. At the title screen there are two options: Option 1: Play Game Option 2: Tutorial (Vibri shows you how to play) If you choose Option 1, another menu appears, which we shall call Menu 2: Note: Always scroll counterclockwise for the options to appear in the order below. Menu 2 Option 1: Play original game (with tracks on CD), takes you to Menu 3 Option 2: Play a game with an audio CD, takes you to CD Menu Option 3: Option (sounds like Vibri says option), takes you to Option Menu Option 4: Previous menu, takes you to title screen (this is in every menu, and sounds like Mononit; you can also reach this option at any time in the menu screen by pressing X) Menu 3 Option 1: Easy difficulty, to game Option 2: Normal difficulty, to game Option 3: Hard diffictulty (sounds like master), to game Option 4: High Scores (sounds like high scores), to High Scores Menu Option 5: Previous menu (mononit), takes you to Menu 2 High Scores Menu: This menu shows the top 3 high scores, you can exit by pressing O. CD Menu: Note: before you start the game, you will be prompted with a big bubble; this means to switch to an audio cd Option 1: Play easy game (full cd), takes you to CD Menu B Option 2: Play harder game (full cd), takes you to CD Menu B Option 3: Play a single track, takes you to a menu exactly like Menu 2, then you select a track Option 4: Demo mode, takes you to CD Menu B Option 5: High Scores, see high scores Option 6: Previous Menu (mononit), takes you to Menu 2 CD Menu B: Option 1: Play CD, to game Option 2: Previous Menu (mononit), takes you to CD Menu Option 3: Put in a new CD, this takes you to the bubble prompt again Option Menu: Option 1: Sound effects on/off; the one with the cross, nahi, means off Option 2: Vibration (dual shock) on/off; the cross means off Option 3: Previous Menu, to Menu 2 Pause Menu and Game Over Menu: Option 1: Re-start level Option 2: End Level ************************************************************* VI. Game Tips The game itself is pretty simple, and the diagram included with the manual shows you pretty much every move, but I'll attempt to describe them: R1 loop L1 square X squiggly lines Down V R1 + L1 loop/square combo R1 + X star combo R1 + Down upright chicken head L1 + X square w/squiggly top L1 + Down square w/V top X + Down squiggly V in ground The Evolution of Vibri: Virbi starts as a rabbit, however she can evolve into a king/angel/rabbit looking thing after you complete 18 succesful obstacles. You may notice pink dots which encircle Vibri as she progresses. When these form a circle, the next obstacle will make vibri evolve. However, for each 9 mishaps Vibri has, she will de-evolve into lesser organisms. First, Vibri becomes a frog-like thing, and then a snake with a box head. After 9 mishaps as a snake, Vibri dies. If you de-evolve, Vibri can evolve back into the next higher creature if you complete 18 more consecutive obstacles. Also, there is a line on the bottom which measures your progress. The line will change from green to yellow (right to left) as you complete the level. **************************************************** VII. Miscellaneous/Credits If you're looking for more info on this game, try http://www.thegia.com, they have an excellent review, news, and movs/pics/mp3's from the game. I'd like to thank them for providing me with a little background information on the history of Vib Ribbon. I'd like to thank Sam Sheffield for telling me about this game, and Liz Burke for putting up with the obnoxious menu music as I figured it out, and for helping me with some of the game features. If you have any updates or information you feel would enhance this FAQ, feel free to write me at azel@atari.net The contents of this guide are property of and copyright Chris Adcock, 2002.