Mobile Suit Gundam: Char's Counterattack Advanced Combo Guide and Individual MS Rundown: Version 0.1 By Super_Ultra_Xexi_Hero Mail me here! psionic_destroyer@yahoo.com Best viewed with WordPad, 800x600 resolution The game is a copyright of Bandai, Gundam, Amuro Ray, Char Aznable, Quattro Vagina, Lalah Sun, Haman Karn, Sazabi, etc. are copyright of their respective owners. And don't you dare plagiarize my work. That goes to all you punks in the press that wanna start shit by printin' our stuff! You might get sued, y'know. WHY I DECIDED TO MAKE A GUNDAM FAQ SO LATE: I've been organizing Char's Counterattack tournaments back home and all the contestants there have been evolving all sorts of skills in piloting their favorite MS. And now, they've shared their killer techniques, tips, strategies, and combos. Also, it encourages other readers of this FAQ to choose other MS than the ones they always use. Contents: A. Terminology B. MS Stats C. Best and Worst MS D. Advanced Techniques a. Sazabi b. Zeong c. Char's Zaku d. Char's Gelgoog e. Gundamf. Type 100 g. Nu Gundam h. ReGZ i. Char's Rick Dom j. Jagd-Doga (Gyunei's) k. Jagd-Doga (Quess') E. How To Fill Up That @#$$% Special Meter F. Extras G. Credits A. Terminology 1. Weaving means moving left, right, left, right, to make your opponent miss their range attacks. Do not try this against homing shots. 2. Whip turning means to turn a direction really fast. Use Vernier. 3. You can also weave using L1 and L2. 4. Area Slashing (Making the most of Saber Swings) - Note that MS sometimes slash from high to low, low to high, or side to side. This makes it very interesting to see how to make your swing more effective. Here goes: Use L2 to slash downward really fast, Left for the first attack and Right for the second attack. B. MS Stats (Copied from Kelvin Koh's CCA guide, with annotations.) Here is a summary of the various aspect ratings of each MS for easy reference. You may use it to compare the differences between each MS. The totals were summed up by adding all statistics and then reversing the weight score(so that a weight of 2 would mean a rating of 4, and a weight of 5 would be rated 1.) +-------------------------------------------------------------+ |MOBILE SUITS | SPD | VER | ARM | WGT | LOC | POW | LMT | TOTAL +-------------------+-----------------------------------------+ |Nu Gundam | 4 | 5 | 4 | 2 | 5 | 4 | 2 | 28 pts. |Sazabi | 4 | 5 | 4 | 3 | 4 | 5 | 1 | 26 pts. |Re-GZ (Kayra) | 4 | 4 | 4 | 2 | 5 | 5 | 2 | 28 pts. |Re-GZ (Amuro) | 4 | 4 | 5 | 2 | 5 | 4 | 2 | 28 pts. |Jagd Doga (Gyunei) | 4 | 4 | 5 | 3 | 4 | 5 | 2 | 27 pts. |Jagd Doga (Quess) | 4 | 4 | 5 | 3 | 4 | 5 | 3 | 28 pts. |Gundam | 3 | 3 | 3 | 1 | 5 | 3 | 4 | 26 pts. |G3-Gundam | 4 | 3 | 4 | 2 | 4 | 3 | 4 | 26 pts. |Char's Zaku II | 2 | 5 | 2 | 1 | 4 | 4 | 5 | 27 pts. |Char's Gelgoog | 4 | 4 | 4 | 2 | 4 | 5 | 3 | 27 pts. |Zeong | 5 | 5 | 5 | 5 | 3 | 5 | 1 | 25 pts. |Type 100 | 5 | 5 | 5 | 2 | 4 | 4 | 4 | 31 pts. |Char's Rick Dom | 5 | 4 | 5 | 4 | 4 | 4 | 3 | 27 pts. +-------------------+-----------------------------------------+ Limit - how fast Special Attacks(R1+Square+X) fill up. Scoring: 5 - super fast 4 - fast 3 - OK 2 - slow 1 - painstaking C. Best and Worst MS Note: Weight is measured inversely: if the MS has a weight of 1 it means its performance is 5. Weight actually counts AGAINST you. In order from the highest.... 1. Type 100 (31 pts. total) 2. Nu Gundam (28 pts. total) Refined Gundam Zeta Quess' Jagd Doga 3. Gyunei's Jagd-Doga (27 pts. total) Char's Rick Dom Char's Gelgoog Char's Zaku 4. Sazabi (26 pts. total) Gundam G-3 Gundam 5. Zeong (25 pts. total) [why am I not surprised?] D. Advanced Techniques a. Sazabi 1. The only thing you should watch out for is losing your shield. You'll end up like a sitting duck if you do, believe you me. Main techniques consist of switching from long to short, i.e. Waist Cannon-T. Saber. And let's not forget the Funnels are good for stunning. 2. When fighting a novice player using the Sazabi, go for the waist first, but if you are against an expert destroy his/her shield, and you must never, never, NEVER let him/her grab you if it still has a shield and has its sword drawn. That is like suicide. Combos: 1) Grab Missile x2 Cannon x1 2) Grab B. Saber x2 Heat Saber Slash B. Saber x2 Heat Saber Slash B. Saber x2 or Combination Saber Attack b. Zeong 1. Good luck, you'll need it... Zeong is by far the most imbalanced MS in the game. Its lockon is the worst, and in spite of its high power and armor, you'll want to throw the controller(because it's so darned slow). Try to use the 5-way beam to stun your enemy, the Mega Cannons (there are two) to combo. If you still have both arms and your super's filled, grab then super, victory will surely be yours. 2. Hit the waist then the arm and you'll win. Just weave the 5 Way Cannon and you'll be fine. You are 500 times faster than this Galapagos tortoise. Combos: 1) Grab All Range Wire Cannon 5 Way Psycomu Beam Cannon x3 2) Grab Combo Attack All Range Wire Cannon Switch 5 Way Psycomu Beam Cannon x3 c. Char's Zaku 1. This MS barely made worst...but if you like a challenge try him. Use the Zaku Machinegun like vulcan guns in close. It can help if you're on the evasive. The cracker is also a good weapon. But most importantly his super fills up fastest. Beat them before they even know it. The key to use this MS effectively is the proper use of Vernier power at the right moment. 2. Kill his shield and you've got it made. But be sure to beat him fast before his super meter fills up. No worries, this thing's armor is worse than a can of sardines. Combos: 1) Grab Repeated Shoulder Charge Kick Cracker Zaku Machinegun / Bazooka 2) Grab Heat Hawk Slashes Shoulder Charge Cracker Bazooka d. Char's Gelgoog 1. A wonderful mech. Only drawback is the lack of weapons. In an expert's hands can rock your world and then some. Use the Bits the same way you use Funnels. Also make wide use of the "Dash and Slash" (Naginata thrust),just be careful about running out of Vernier. Extra: Lalah Sun appears when you use the Bit Assist Special(grab, toss then super.) 2. Remember to weave whenever he uses the machinegun, it can be painful. Also the bits can hurt. Do not let him grab you. Combos: 1) Grab Combination Naginata(codenamed "Flying Arrow")[tired of those Spin Naginata Slash Chrono Cross references, huh?] Release Bits Shoot Beam Machinegun 2) Beam Rifle x4 Bits Beam Machinegun e. Gundam(both) 1. Only for experts, as they have balanced, albeit lowly, performance. Enemies tend to flee the Hyper Hammer. Use it to get in a few cheap hits when they think you'll throw it. Also, you can't use the 2x Baz super if your arm's busted. Try grabbing then stab them with the Beam Javelin. 2. Amuro's Gundam is a cakewalk, just watch out for the fast lockon time. IMHO, Sayla's Gundam is harder because it has higher armor and weaves faster. Counterattack the Hyper Hammer, don't flee it. If you're fast enough, you can get a heavy hit in, stopping it cold and giving you an opportunity to combo. Combos: 1) Bazooka Beam Javelin Bazooka Beam Javelin Hyper Hammer / Double Bazooka* 2) Grab Beam Saber x2 (replace these two with Combination Saber Attack.) Hyper Hammer Vulcan x30 Beam Javelin Vulcan x30 Beam Saber x2 (replace this with Combination Saber Attack.) * I based this combo on the combo the CPU Gundam does on you. f. Type 100(Hyaku Shiki)* 1. HOLY FLAMING PILES OF MONKEY DROPPINGS!!! This is by far the most powerful mech in the game. Weaves like a maniac, faster than a bat out of hell and kills faster than an excuse! What can I say, just try and use him. Oh, and one more thing. His combos are not only easy but they inflict wicked damage. And his Mega Bazooka Launcher is the most damaging long- -range super attack in the game!(Short range super attack is the Zeong.) 2. You never know which part to fry first. Just suit it to the style of your enemy. And if the super meter's full, don't weave. Just RUN! I got hit full by a Mega Bazooka shot with 40% armor and got wiped out! Combos: 1) Grab Combination Saber Attack Vulcan Guns x30 Beam Saber x2 Vulcan Guns x30 Beam Saber x2 Spread/Clay Bazooka x3 2) Grab Mega Bazooka Launcher(learn this and love this) * I tend to call it Type 100 because that's what my Japanese ex-girlfriend told me - the meaning of Hyaku Shiki is Type 100. Now you know why. g. Nu Gundam 1. This is a great all-around mech both first-timers and seasoned MS wreckers can use easily. Most previous techniques work here, as well as the fact that this baby has Fin Funnels and can block the Mega Bazooka Launcher. It performs like the Gundam. Use it as such, Bazooka, stun, rifle, the same tricks apply. A very flexible MS. 2. Unfortunately, most of the weapons of this MS are on its shield, making it fair game for experts (like me. heh heh...). Beware of the old grab and shoot cheap players like to do when using this MS(25 shots, man...) Just check Kelvin Koh's FAQ on the Nu Gundam's combos. h. ReGZ (Both) 1. Very disappointing. The fact is that I can't combo the Vulcans because it's in the Long Range section! Okay. Use the missiles as major pains in the rear. The Grenade is like the Cracker if you use it in Short mode. One question... why don't you start the battle in BWS mode and once armor gets chopped 25% revert to MS mode? That would have been super. 2. Bust the shield. Enough said. It basically renders this MS unable to continue. Combos: 1) Grab Beam Saber x2 / Combination Saber Attack Waist Launcher x2 2) Grab Grenade Bomber Hand Grenade Beam Rifle x4 i. Char's Rick Dom 1. Cheap, cheap, cheap, cheap, cheap. Only cheesers use this MS. Why? Blind, that's why. It hits even at 14336 m(max distance), and stuns for a really long time and it is a total pain in the ass. Abuse whenever possible. It also has some Bazooka and Particle Cannons too, try using that. I beat someone without even using Blind, just lots of locked shots. 2. Use MS with arms when facing this poor excuse for Wolverine*. Why? Because even if your arm gets busted, guess what... you can still block the Blind! Just be careful. *Wolverine - n. The perennial cheapo madcap Capcom fighting game bloke. Even someone who's a beginner can make combos with this mech. j. Jagd-Doga (Gyunei's) 1. I personally used this mech very few times although its performance is ok. Why? I like Quess, she's soooooo cuuuuuute!!!(The cat was now out of the bag.) Anyway, use this like the Nu Gundam. Combos are the same, but remember, MS like these have no Vulcans. 2. Head, then shield. You should have no problem against this mech if you're careful. k. Jagd-Doga (Quess') 1. Use the main weapon like Vulcan Guns, in combos. Also use the Cannon as a zone weapon to setup for a combo. The Missiles are her primary stun weapons and Funnels are used to wiggle out of a tight fix and inflict major damage through her combos. 2. Fight her like a cross of the Zaku with Jagd-Doga armor and funnels. Keep this tactic and you should be okay. E. How to Fill Up The Super Special Attack Meter I've learned a technique to fill up the Special bar, and not only is it effective on MS whose special fill up rate is low, it can make you use TWO specials in one battle(cool, no?)! Not to mention it is extremely humiliating for the recipient. Here's how: Grab the enemy. Toss it away. Don't shoot! If you do, make sure you'll miss. Move close then before it stirs grab it again! I've done this using the Zaku and I ended up using FOUR specials on a single match alone! Try it, it's very entertaining. F. Extras: Kelvin Koh said in his FAQ that only Char appears at cutscenes whenever he uses Specials. Not so! I've mimed the CPU Char and found out you can make your favorite pilot appear whenever using their Special Attack! *Here's how: When your special attack meter is full, grab your opponent. Then start tapping R1+Square+X like crazy. If all goes well, you'll toss your enemy, activate the super and unleash the cutscene. I've done this on EVERY character, so don't mail me on this one. *Another extra: Play the Char scenario up to the 5th Luna battle with Amuro. Grab him, then watch what happens. *You can grab MS with arms even if they are blocking!!! This should be a great help for you players out there. G. Credits Thanks to: * GameFAQs for the ultimate in gamers helping gamers. * Bandai for making a kickass game. * Kelvin Koh for the Alternate Characters trick and for the MS Abilities chart. You should check out his FAQ first before mine if you're a newbie, as this is an ADVANCED guide. * Miki Yamaguchi, my ex-girlfriend. Though we may have parted ways these memories remain to console me. * All those blokes who were my Mega Bazooka practice. Thanks. You'll have your time soon. * The guy with the PS2! Keep up the work and you'll be OK. * Quess Paraya! She's wonderful drawing material. No thanks to: * The jerk who never comes when you need him to. You know who you are, and if I get an MS of my own I'll use it to step on you first! * Everyone who tells me I can buy anything I want once I work. I know better that it's a pile of shit. But the motives were good. * Bandai for putting too little characters in the game. No sweat, but wish there was a Qubeley code... Elmeth... and Alpha Aziel... that would've been so cool... and the 'Hassaway nuking Chien' scene... oh man... * Wolverine. I wish the guys at Marvel would kill him, so Capcom would stop placing this jerk on their games. This FAQ is a copyright of Martin Batoy AKA Super_Ultra_Xexi_Hero 2001 Martin Batoy