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Dragon Quest & Final Fantasy in Itadaki Street Special (e)

Cover
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          Dragon Quest & Final Fantasy in Itadaki Street Special
                             For Playstation 2 (PS2)
			      Written by PooAndGlue
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Table of Contents
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1. Introduction                                   [sec_01]
2. Version History                                [sec_02]
3. Getting Started: The Menu                      [sec_03]
4. The Basics of Playing                          [sec_04]
5. Stock Information                              [sec_05]
6. In-Game Menus                                  [sec_06]
7. Sphere Battle Mode                             [sec_07]
8. Credits                                        [sec_08]
9. Legal Disclaimer                               [sec_09]
10. Contact Information                           [sec_09]



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1. Introduction  [sec_01]
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This game is a board game that is most easily compared to monopoly, except much 
more complex. This FAQ was created due to the fact that the game is entirely in 
Japanese, and because this game will probably never be released in English.

On a personal note, this is my first FAQ I've ever written, so if you have any 
suggestions please let me know.



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2. Version History  [sec_02]
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Version 1.0 - 8/1/05 - Initial Release 



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3. Getting Started: The Menu  [sec_03]
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Keep in mind this is a Japanese game: "X" is cancel, "O" is select. When you 
start the game, you are taken to a menu with the following eight options:

A.   Tournament
B.   Free Play
C.   Sphere Battle Tournament (Must be Unlocked)
D.   Sphere Battle Free Play (Must be Unlocked)
E.   Rule Explanation
F.   Collection
G.   Options
H.   End Game

A.  Tournament
This is where you play against the computer in a series of tournaments to 
unlock additional characters. Selecting this option will prompt you to select a 
profile to play with. If this is your first time playing, select one of the 
empty slots an enter in your name. Across the top are four buttons: Hiragana 
Imput, Katakana Input, English Input, and Space. Hit "X" to delete characters.
After you are finished imputing your name (5 characters maximum), the two 
buttons on the bottom are CANCEL and OKAY. After you finish, hit the OKAY 
button, you will be brought to the character select menu. Here, you can pick 
your character to play with during the tournament. You will be given the option 
to play using the name you imputed earlier, or the character's original name. 
Finally, you will be taken to the tournament menu. There are four total 
tournaments, but until you beat the first two, you can't play the last two. 
Each stage is divided into 3 or 6 maps. You must beat each map in order to move 
on to the next map. Once you have beaten the first two stages, the second two 
will unlock. For information on how to play, skip to 4. The Basics of Playing 
[sec_04].

B.  Free Play
In this mode, up to four players can play against each other. After selecting 
this option, you will be prompted how many players you will be playing with: 1, 
2, 3, or 4. Each player then selects their profile with one of the two 
characters. Once all have selected, you will be asked if this is okay (if not, 
select the bottom option to go back and repick characters) and brought to the 
map select menu. As you finish each level in tournament and sphere battle 
tournament, more levels will become playable. Once you have selected a level, 
you will be asked if you want to play using map defaults, or custom settings.
Selecting the custom option will you bring you to the following menu: 

TURN SELECT: RANDOM (SLOTS), AS IS (This allows you to choose if you want to
pull the slot machines at the start, or go in the order you selected 
characters.)
AMOUNT OF MONEY YOU'RE AIMING TO GET: DEFAULT, CUSTOM ###,### (This allows you
to choose the limit at which you win. When you select the second option, hit 
"O" to adjust the value to the right.)
AMOUNT OF PEOPLE GONE BROKE: ONE, TWO, THREE (Choose the number of people to 
go bankrupt before the game ends.)
CASINO SELECT: ALL, SLOTS ONLY (This makes the casino space either have all of
the events, or just the slot machine.)
TRADE/EXCHANGE: ON, OFF (This turns on or off the trading option in the game.)
GAME SPEED: NORMAL, FAST, SUPER FAST (Selects the game speed. This can also be
changed during the game in the menu.)
OPEN GAME: NONE, A LITTLE BIT, QUITE A LOT, FULL (This adjust the number of 
gates that appear on the game. By selecting FULL, every property tile turns 
into a gate, which makes for quite an interesting game.)

After you've selected the your options, the two bottom buttons are RESTORE 
DEFAULTS and PROCEED (with custom settings). For information on how to play, 
skip to 4. The Basics of Playing [sec_04]. 

C.  Sphere Battle Tournament
This mode is unlocked after completion of Tournament mode. The menus in this 
section are exactly like Tournament mode, so you should have no problems there. 
The only differences are game play and unlockables. For information on how to 
play, skip to 4. The Basics of Playing [sec_04] and 7. Sphere Battle Mode 
[sec_07].

D.  Sphere Battle Free Play
This mode is unlocked after completion of Tournament mode. The menus in this 
section are exactly like Free Play mode, so you should have no problems there. 
For information on how to play, skip to 4. The Basics of Playing [sec_04] and 
7. Sphere Battle Mode [sec_07].

E.  Rule Explanation
This option brings you to a sub menu with information regarding game play. If 
you understand this (you can read Japanese) you don't need to be reading this 
FAQ. To those of us that can't read Japanese, this section is pretty much 
pointless, as it explains game play in Japanese, so there will be no 
information regarding this section, unless I get incredibly bored in the 
future.

F.  Collection
This menu will allow you to view information and unlockables that you've 
collected throughout game play. The first option has vast information on 
characters and profiles, including win ratios, property owned in certain games, 
etc. However, it's all in Japanese. The second option allows you to view all 
the characters. Hitting "O" will give you information on that character (in 
Japanese). The third option will bring up a list of all the spheres that you 
have seen, along with information on each sphere (in Japanese). For a list of 
what each Sphere does, Emerati has a list of the spheres you can find on 
gamefaqs.com. The fourth option displays the card board. By hitting "O" you can 
view any card you've previous seen in the game. For a list of what each card 
does, check out blink625's Card List, which can also be found on gamefaqs.com. 
The fifth and final option is BGM, which allows you to listen to music from the 
game. As you beat more maps, more songs will be avaliable here. So far, I have 
49, but I believe there to be around 53 total songs in the game that will 
appear here.

G.  Options
Various options for the game. I'm not sure what the first option does, but the 
second and third set the volume of BGM and Sound Effects, respectively. You can 
turn on/off controller vibration with the fourth option. If, for some reason, 
you need to adjust the location of the screen, the fifth option will allow you 
to do so. Finally, you can save your game or load saved data. The final option 
will exit you from the menu.

H.  End Game
Ends the game. Basically, this option is pointless. You select it, and it says 
something along the lines of "It is now safe to turn off your PS2" (or so I'm 
guessing). Select this option, and all you will be able to do is restart or 
turn off your PS2.


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4. The Basics of Playing  [sec_04]
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Okay, so you've selected the players and the map, and now it's time to play the 
game. Each map has a value limit that you must hit to win the game, which is 
what you're trying to get before anyone else. During Tournament mode, you will 
be told this when selecting your map (either 15,000, 20,000 or 25,000). To 
figure out who goes first, each character has a slot machine above their head. 
To start it, hit "O," or the game will start it after a few seconds. The order 
is determined by the numbers on the slots, highest to lowest. Once the order 
has been selected, everyone is teleported to the map, where play begins. The 
main screen shows a map of the level you're play on, along with a list of 
characters, their values, and their cards. The first number is the amount of 
gil they have, and the second number is their overall value (gil + stock).

When it is your turn, a menu will come up with five options. The first option 
is DICE, which will allow you to spin to see how many spaces you will walk. The 
four other options are discussed in 5. In-Game Menus [sec_06]. Whatever the 
number on the dice is how far you must move on the game board. At the very 
beginning you can choose which direction to walk in, but after that, you must 
continue to walk along the same path, unless you land at the bank, which allows 
you to choose your direction, you are warped (via a card), or you draw card #1. 
Your options will vary depending on which tile you land on. Before I get any 
further, it is necessary to go over the certain squares on each map:

	Bank Tiles:  This is where you begin during the game. You return to the 
	bank when you are ready to level up (see Suit/Card Tiles below), or you 
	wish to invest in a street (see Stock Information below).

	Property Tiles:  Initially these squares will be unpurchased, and have 
	a building along with two values on each square. The first value, the 
	larger, is the price of purchasing that land. The second price is the 
	rent that other players will pay when the land on it. Property tiles 
	have colored borders; all the property that is in one color is referred 
	to a street (hence the name, Itadaki STREET). As you collect more in 
	each colored group, the values of each property you own there will 
	increase, until you eventually own all the properties on the street 
	and have a monopoly.

	Suit/Card Tiles*:  These tiles have either a Spade, Clove, Heart or 
	Diamond hovering above it. Once you have collected all four of these, 
	you can return to the bank and level up. If you just pass through this, 
	you collect the suit, but if you land on it, it doubles as a Chance 
	Tile.
	*Note: In sphere battle mode, if you land on this tile, instead of 
	drawing a card, you will receive a sphere.

	Chance Tiles*:  Yellow tile with a blue question mark in the middle. By 
	landing on this, you can pick a card on the card board. The card board 
	is an 10x10 board with cards faced down. As you get more and more 
	cards, make sure that you select cards on the same row as your previous 
	cards: you get gil bonuses for four or more cards in a row, and a 200 
	gil bonus when you have an entire row of cards on the board.
	*Note: In sphere battle mode, this changes to a sphere tile. When you 
	land on it, it will generate a sphere for you to place on your sphere 
	dice.

	Warp Tiles:  These tiles will warp you to their corresponding warp 
	tile. They are done by color, so if you land on a blue warp tile, 
	you'll be warped to the other blue warp tile on the map. Certain maps 
	have additional warp tiles that look like arrows or cannons, which is 
	different for each map. As you play the game more, you'll realize what 
	each warp does.

	Dice Tiles:  This tile has a picture of a dice on it. If you land on 
	it, you get to roll again.

	Casino Tiles:  This will take you to the casino. You'll be able to play 
	one of the following events:
	-- Chocobo Race: Each player picks a chocobo which has a value assigned
	   to it, base on the odds it will win. The higher it's value, the less 
	   likely it will win.  However, if you do win, you'll receive the 
	   value times your character level in gil.
	-- Treasure Hunt: You run around in a room, and you have three tries to 
	   find treasure. To find treasure, walk up to a chest, vase, or other 
	   object and hit "O." If you're lucky, you'll get a prize.
	-- Slots: Spin a slot machine, which will give you gil depending on the 
	   outcome of your spin.

	-- Treasure Dig:  You control a Chocobo, and try to find buried 
	   treasure in a small pen. Move the chocobo with the directional pad, 
	   and when you're on top of buried treasure, a white circular ring 
	   will resonate from the chocobo, and if you hit "O" at that moment, 
	   you will find treasure. There is a set amount of time, so try to get 
	   as many treasures as possible.
	-- Battle: It is you versus the other three players. You roll dice (hit 
	   "O" to make them stop), and whatever their values add up to is the 
	   HP of your monster. The other players each have one turn to kill 
	   that monster, by rolling two dice which determine their damage. If  
	   your monster ends up with 1 or more HP at the end of their turns,  
	   you collect gil in the value of 50 x your character level. However, 
	   if they kill the monster within their three turns, they will collect 
	   the gil instead.

	Lucky Tiles:  These tiles have a large star on them. If you land on 
	this spot, you will collect a percentage (around 5%) of any rent that 
	anyone pays during the next turn.

	Sleep Tiles:  These tiles have a bed on them. If you land on this tile, 
	all of your property goes asleep (players pay no rent if they land on 
	it) for one turn.

	Gate Tiles:  These tiles, which look like sign posts, are found on 
	certain maps, or if you modify the Open Game option in free play. For 
	information regarding these special property tiles, see Gate 
	Information [sec_gt].

	Special Tiles:  These tiles are found on certain maps, and they perform 
	some sort of action. Usually, this involves moving the map around, or 
	moving characters around. Only some maps have these tiles, and they're 
	different on each map. 

Now, you've spun your dice and landed on a spot. You will be asked if this is 
okay, the first option is YES, the second is NO. Selecting NO will just allow 
you to walk backwards so you can check the submenus (see 5. In-Game Menus 
[sec_06]). If you have landed on a property spot, and it is not owned, an 
additional menu will pop up, asking if you want to buy it. The options are YES 
and NO. If someone else owns the tile, you will be forced to pay rent. If your 
value is higher than the value of that square, you may be prompted by another 
menu asking if you'd like to steal the property from that owner. The price you 
will pay is displayed, along with YES or NO options. Keep in mind that the gil 
you pay will go to whoever owns that property. This option is useful when 
trying to buy up an entire street. If you already own the property and own it, 
the game will ask if you'd like to upgrade your property, with YES and NO 
options. If you choose to do so, you can select any property you own, and 
upgrade it. While selecting that property, a value will show you the max gil 
amount you can invest in that specific tile (if no value appears, the spot 
cannot be upgraded). The max you can upgrade in one turn is a single tile, 
using 999 gil, assuming the spot can be upgraded 999 or more.

As you progress around the board, buying up squares, make sure to progress 
along paths that will allow you to collect all four suits: Spade, Clove, Heart 
and Diamond. Once you've collected all four, head back to the BANK to level up. 
Your level up bonus (gil) is based on your level and your current value (the 
second number below your name on the main screen). You will also have the 
option of investing (See 5. Stock Information [sec_05]). As the game 
progresses, a player will eventually either go bankrupt, which will end the 
game unless you're in free mode and have set the options to otherwise, or will 
hit the winning limit. Once this happens, the BGM will change, and that player 
must return to the bank to win. If two or more players hit the winning limit, 
it's a race back to the bank. Once the game has ended, rank is determined by 
each characters value.



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5. Stock Information   [sec_05]
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Every time you land or pass on the BANK, you have the option of investing in a 
street. At a given time, you can invest anywhere from 1 to 99 stock on a single 
street, depending on how much gil you have. By default, when buying stock, the 
game will automatically select the max you can purchase with your current gil. 

Investing in streets is one of the most important aspects of this game. Every 
time you upgrade a square on a street that you own stock in, your value will 
increase depending on how much stock you own, and how much you invest in that 
property. For example, if you spend 999 on a street that you own 10 stock in, 
your value might go up by 100. However, if you own 300 stock on that street, 
your value will increase in the hundreds or thousands.

When you enter the stock menu, the list of streets will appear, each with the 
current value of that stock. As you scroll through the streets, they will 
become highlighted on the map in the background. When you're buying stock, 
always buy at least 10, because that is the minimum value at which the stock 
will increase by one gil value.

Some tips for beginners learning how to use the stock system:
-- After your first level up, try to invest immediately in an street where you 
own two or more properties. When you upgrade, upgrade ONLY in areas that you 
have stock in, that way you don't lose most of the value you put into the 
space.
-- Owning lots of stock is beneficial when you're broke, or in the negative. 
Once your turn has expired, and you are in the negative, you can sell stock 
instead of selling off precious land properties. Always sell stock before you
begin to sell of land.
-- Is someone about to win, and you own stock in the same street they do? If 
so, a last ditch effort to prevent someone from winning is to withdraw all 
your stock from a street they're invested in. This will lower the value of the 
stock, which will lower their value, possibly putting them under the winning 
limit.
-- Investing in your own street is ideal, but you can also invest in other 
streets that your opponents own multiple properties on. If you know they're 
likely to be investing/upgrade a specific street, buying stock there will help 
you increase in value quickly.



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6. In-Game Menus   [sec_06]
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I will explain all the various menus and submenus that appear throughout the 
course of the game. When it is your turn, you have a menu with five options:

A. Dice
B. Sphere (Only in Sphere Mode)
C. Stock
D. Property Options
E. Map View
F. Options

A. Dice
This is an option that you must eventually do. Rolling the dice will decide 
where you land.


B. Sphere (Only in Sphere Mode)
This option in the menu appears only when you are in sphere mode. It allows you 
to check the status of your spheres on your dice, and remove them if you'd 
like. To remove spheres, select the sphere and hit SQUARE. This will put that 
sphere into a menu at the right. To place the sphere in a new slot, select the 
slot and press "O." To exit the menu, hit "X."

C. Stock
This allows you to view the stock menu. You can also choose to sell stock by 
highlighting the street you've invested in and hitting "O." You can then select 
how much stock to sell.


D. Property Options (Not sure of exact translation)
This option will bring up a submenu with the following options:

Auction: 
	This will bring up a property for auction. However much the property 
	goes for is how much you will net in profit.

Sale To Player: 
	This will allow you to pick a property and then pick a 
	character you wish to sell it for. You can then set a value. Once you 
	decide on a value, the person you've asked to sell to will be given an 
	menu with the following options: ACCEPT, DECLINE, NEVER AGAIN. If you 
	know that you never will want the property, the last option will 
	prevent that player from trying to sell it to you again.

Buy From Player: 
	This option will allow you to pick a property and offer to 
	buy it from that player. Once you've set a value, the same option that 
	pops up in Sale To Player will appear.

Trade Property: 
	This option will allow you to trade properties with another 
	character. First you will be asked if you'd like to trade one or two of 
	your properties. After you have selected your one or two properties, it 
	will ask if you want to select one or two of your opponent's tiles. 
	After you complete this, it will bring you to another menu with four 
	options: ACCEPT, PAY MONEY, RECEIVE MONEY, or CANCEL. PAY MONEY will 
	allow money to the trade that you will be giving the other character, 
	RECEIVE MONEY is the opposite. After you hit ACCEPT, the other player 
	you are trying to trade with will be prompted with the same ACCEPT, 
	DECLINE, NEVER AGAIN menu from the previous two options.

Change Property:
	This option allows you to change the type of house currently place on 
	your gate tiles. For information regarding these, see Gate Tiles below
	([sec_gt]).


E. Map View
This allows you to view the game board.


F. Options
This option will bring up a submenu with the following options:
Game Information:
	This menu shows the amount of money that wins the game, along with the 
	number of people that need to go bankrupt before the game ends.
Character Stats:
	This menu displays various stats of each player. More information on 
	each stat in the future.
Character Stats 2:
	This menu is similar to the one before, it just shows the tables and 
	graph that is shown at the end of every game.
Map Speed:
	This allows you to change the game speed to NORMAL, FAST, or SUPER 
	FAST.
Save & Quit:
	This option allows you to save the game and exit.
Convert to AI:
	This option only appears when you're playing with two or more human 
	players. If you select this option, your character will become 
	controlled by the computer.


When you're moving along the board, you can hit "O" to open up a menu with the 
following options:
Stock Information:
	Displays the stock map.
Map View:
	This allows you to view the game board.
Character Stats:
	This menu displays various stats of each player. More information on 
	each stat in the future.
Character Stats 2:
	This menu is similar to the one before, it just shows the tables and 
	graph that is shown at the end of every game.



Gate Information: [sec_gt]
These tiles, when unbought, look like a sign post. When you buy this square, 
a menu will ask you which type of house you wish to put here. The options are:

1. GATE (200 gil): 
This house will start with a value of 10. Each time someone walks on or by 
it, its value will increase by 10 gil. However, everyone who passes by this 
square must pay, regardless of if they land on it or not. Placing gates on 
paths that people frequently walk by can quickly make you a lot of money.

2. TENT (200 gil):
This will create a house that has a value of 100. Should you land on it, you 
can choose to upgrade it. It's rent will then jump up to 500. The second time 
that you upgrade it, its value will jump from 500 to 1000. The last time you 
upgrade it, it will jump from 1000 to 2000. Each upgrade cost 100 gil.

3. TRANSPORT (200 gil):
This will create a house with a value of 100. Should you land on it, you have 
the option to transport yourself to any square on the board.

4. PERCENTAGE (200 gil)
This will create a house whose value depends on the current player. If you own 
the property and land on it, you will receive 5% of your current overall worth 
in the form of gil. If you don't own the property and land on it, you must pay 
10% of your value in the form of gil.

5. WARP OTHER PLAYERS (200 gil)
This will create a house with a value of 60. Should you land on it, it will 
teleport all the other players on the map onto that square.

6. BUYING HOUSE (200 gil)
This creates a house that has no value. However, if you land on it, you can buy 
any unowned property for its current value.

7. HOTEL (1000 gil)
This creates a property tile with a value of 1000 gil. It acts like a normal 
property tile. You put 9000 gil worth of upgrades into this tile, which can put 
the value of the properties in the high thousands.

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7. Sphere Battle Mode   [sec_07]
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Sphere Battle Mode is a different style of play than normal. In Sphere Battle 
Tournament and Sphere Battle Free Play, instead of collecting cards, you 
collect spheres. The question square is replaced with a large sphere, which, 
when you land on it, will give you a sphere. Each sphere has a different 
effect, some with effects so incredible that they can bring the game leader to 
last place instantly. Each sphere has a level from 1-5; level 4 and 5 spheres 
are nearly all imbued with incredible effects.

Every character in the game has been assigned a class, similar to the class 
systems prevalent in many Final Fantasy games. These classes determine what 
sort of spheres you will receive. 

Each player starts out with a 6 sided dice. After landing on their spot, they 
can choose if they want to spin their sphere dice (first option), simply land 
on the square (second option) or cancel (third option).

If you land on a property that is owned by nobody or yourself, regardless of 
if you spin your sphere dice, you will not receive another sphere. However, if 
you land on a property that is owned by someone else, you will receive a sphere 
depending on how expensive that property is. The more it's value, the better 
sphere you will receive.

Suit/Card squares, if you land on them, will also give you a sphere. If your 
sphere is full, you can choose "X" to place your newest sphere in the menu, or 
hit "O" to select a sphere that will be put in the menu to make room for your 
newest sphere.

To see a list of all the spheres you can get the game, check out Emerati's list 
located on gamefaqs.com. More information regarding this often hectic game play 
will be availiable in the future once I've had more experience.

-------------------------------------------------------------------------------
8. Credits   [sec_08]
-------------------------------------------------------------------------------
I'd like to thank Square-Enix for producing the game, along with phantom2780,
blink625 and Emerati, whose online FAQs for this game have been a great aid 
while learning how to play this game.



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9. Legal Disclaimer   [sec_09]
-------------------------------------------------------------------------------
This FAQ is designed for personal use only. It may not be reproduced, 
distributed or modified in any way or form without my permission. If you would 
like to use any of the information contained in this FAQ, please give me credit 
for it. A lot of time went into the making of this guide. 

Authorized Site:
Gamefaqs.com

All information contained in this document is Copyright 2005 Danny Adler
(PooAndGlue).



-------------------------------------------------------------------------------
10. Contact Information   [sec_09]
-------------------------------------------------------------------------------
Please, contact me if you have questions regarding:
-Using this FAQ on your site,
-Errors located in this FAQ
-Additional information regarding sections I have yet to fill in

Don't contact me if you have questions regarding:
-How to play the game
-Tips, codes or strageties
-Writing up additional FAQs/updating this FAQ

Email: pooandglue@hotmail.com