Spawn: In The Demon's Hand DC FAQ v.1.0 by HamburglerNovember 21, 2000 ------------------------------------------------ Warning: Do not post this FAQ without my permission. Do not use this FAQ for any profit making use. If you want to use this FAQ for your site, just ask. Think I refer to myself alot? Spawn: In The Demon's Hand is copyright 2000 by Capcom and Todd McFarlane and I do not in any way claim rights to any of the characters contained within the game. This FAQ is copyright 2000 by Ryan Flaherty. The newest version of this FAQ can be found at: http://www.gamefaqs.com/ ************************************************ Revision History ************************************************ v.1.0 - first version ************************************************ Table of Contents ************************************************ 1) Introduction 2) Main Menu 3) Controls 4) Game Mechanics 5) Characters 6) Levels/ Bosses 7) Unlocking Characters 8) Items 9) Miscallaneous 10) Thanks ************************************************ 1) Introduction ************************************************ First, I'd like to thank you for reading my FAQ. This is my first crack at one so let me know how I did. E-mail me all you want as long as it's FAQ related. I'm a lonely person so I'm all about hearing from you. I remember reading Spawn a while ago so I was geeked when this game appeared in an arcade one day. While referred to as being like Power Stone, Spawn seperates itself through great graphics and BLOOD! Lots of BLOOD! As you read this FAQ, keep in mind that it is based of the Japanese version of the game. Besides the obvious differences this game, for the most part, should still be the same. I'd imagine that the network options would be removed or changed. ************************************************ 2) Main Menu ************************************************ I. Arcade Mode - play the game as it appeared in the arcade. Depending on the number of controllers plugged in, you may select one to four players A) Boss Attack - depending on your selected character you will fight a series of bosses. 1) Single Play - the character you have chosen will fight eight bosses alone. Beating the game will unlock a character if you have not done so with the same character already. 2) Multiplay (with cpu assist) - select a character and a computer controlled partner to fight 12-14 bosses together. Depending on the number of times you finish this mode a character will be unlocked. NOTE: To advance in boss mode, you must defeat the boss within the time limit. Dying will take 2-12 seconds off the clock. B) Battle Royal - you and three other characters will play an every man/woman for themselves single match.Whoever ends up with the most points after the time limit has expired, wins. C) Team Battle - you and a friend (or a computer controlled assist) will fight another two player team. The second team will be CPU controlled if there are no human players. The team with the most points at the end of the time limit, wins. NOTE: Killing yourself in Battle Royal or Team Battle will give you -3 points. Also, after completing Battle Royal or Team Battle, you will be given the chance to retry, change characters, or end. II. Tournament Mode - play longer versions of the Battle Royal and Team Battle Modes. A) Team Battle - you and a computer controlled team mate will fight a series of two player teams. Every X matches you must meet a certain amount of required points to advance to the next set of matches. If this is accomplished, your game will be automatically saved at this point. Completing all matches will add art for the character you have selected to the art gallery. B) Battle Royal - you and a series of three CPU controlled opponents will battle an everyone for themselves match. Every X matches you must meet a certain amount of required points to advance to the next set of matches. Completing this mode seems to yield nothing. NOTE: To advance in both modes you must either have the most points at the end of the time limit or meet the level's set number of points (assuming you have the highest number of points). Again, killing yourself will give you -3 points. III. Network Mode - I am unable to access this option. I would imagine this is for net multi-play. IV. Homepage - 3 guesses and the first two don't count. V. Gallery - view the art you have gathered from Tournament Team Battle Mode. Here you can also see the list of items you have gathered from all of your characters thus far. VI. Options - adjust the game's options to your choosing. A) Difficulty; adjust from 1 to 8. 1 being easiest and 8 being hardest. B) Violence Level; adjust from 0 to 3. Although I don't see much difference, I'd imagine 0 is least violent and 3 is most violent. C) Damage; adjust from 0 to 7. 0 deals small damage and 7 does great damage. D) Boss Mode Time; adjust the time you get in Boss Mode from 30 seconds to 60 minutes. E) Team Mode Time; adjust the time you get in Team Mode from 30 seconds to 60 minutes. F) Battle Royal Mode Time; adjust the time you get in Battle Royal Mode from 30 seconds to 60 minutes. G) Penalty Time; adjust the number of seconds taken off the clock when you die in boss mode.0-3 H) Controls; adjust what buttons do what accordingly. I) Camera; adjust the camera controls. J) Sound; choose either Mono or Stereo. K) Default; restore all options to their default settings ************************************************ 3) Controls ************************************************ Default controls are as follows: x - attack, action a - jump b - switch item/weapon y - same as L trigger L trigger - center the camera behind you or hold it down to look around. R trigger - attack and jump buttons together. Start - select/pause Directional Pad - run/walk/lumber in desired direction. Analog Stick - not used. D'oh? ************************************************ 4) Game Mechanics ************************************************ "Special Moves" - for certain characters, hitting buttons simultaneously will do a transformation or special attack. This is made easier with the R trigger (attack and jump button). Dashing - some characters can dash if a direction on the d-pad is double tapped. Rolling - hold view button and double tap left or right. Hold on the last tap to roll longer. Once you start rolling it is not necessary to hold the view button. Also, when you start rolling it's possible to move in other direction besides left and right. Double Jump - some characters may jump again in air after the initial jump. This applies to all the hunter angel characters ( Grace, Soleil, etc.). Transformation - pressing attack, jump, and item together will cause the character to transform if he/she is able. NOTE: Transformation abilities normally drain life. For Spawn this will activate his cape allowing him to jump higher, but will not drain life. Opening Chests/Getting Items - through out the game you will see chests (long boxes) laying on the ground. To open them walk up to it so it changes shades of color, when it does press attack. When an item appears, stand in the dotted square on the ground and press attack to pick it up. If fists are selected the item will be added at the end of your items.If your inventory is full, the last item will be replaced. If a weapon is selected while getting an item, you will swapyour selected weapon with the item. Double Items - If you have two of the same items next to each other in your inventory, you may be able to equip both at once by pressing the item button when the first of the two items is selected. Nothing is sweeter than Spawn having two M-60's at once (check out the reload animation). Reloading - once your gun has run out of bullets, let off the attack button to reload. Holding down the button on an automatic weapon when empty will cause the gun to click indefinetly. NOTE: some items such as grenades and mines run out and cannot be reloaded. Also, once dynamite is set down it will explode after the timer runs out or when the attack button is pressed again. Power-Up Orbs - scattered in the levels are different colored orbs that raise ceratin stats. Defence, Speed, Weapon power, and Life recovery. When playing in a night level, grabbing an orb will give you limited night vision. Boxes/Rocks - some boxes and rocks may be damaged and broken. Either items or orbs may come out of destroyed boxes/rocks. When bare fisted, face a box and hit attack + jump. This will cause some characters to pick up or smash boxes in one hit. NOTE: Be careful of barrels and boxes with skulls on them. These will explode if hit. ( Take that bo.......AHHH, MY FACE!!!) Getting hit - after getting knocked off your feet, you will turn transparent when you hit the ground for a very small amount of time.During this time you are invincible and should take advantage of attacking or running away. This will happen to enemies too so be careful to get some distance after you knock them down. Lava/Cliffs - on some levels there may be a lava pit or cliff edge. Falling into/off these will kill you. Some boss characters are also vulnarable to this excluding Black Brimstone and Gatekeeper on their level. Laser Sight - you may notice a little headset on some of the characters when they start. This emits a green line that will beep whenan enemy is in your sights and will lock onto them. ************************************************ 5) Characters ************************************************ The game will start with twelve selectable characters. As you defeat boss mode in single and multiplay, new characters will become available. For more information, see the unlocking characters section. The characters that are available before unlocking more are Clown, Tiffany, Spawn, Sam, Twitch, Brimstone, Grace, Cogliostro, Tremor, Jessica, Redeemer, and Al Simmons. These make up for 12 of the 36 boxes. God bless Capcom and their question boxes. Each of the twelve starting characters come with at least two types of weapons. As a last resort you can use bare fists if the ammo being used is depleteable. Some of the other twenty-four characters have only the option of using their bare fists and may not pick up any other waepons. When an enemy is killed they will sometimes leave behind a weapon. If your character is not compatable with that weapon, it will appear transparent with an X through it. However, all items that come out of a chest you open can be accuired. Here is a list of the thirty-seven playable characters and a list of their moves and starting items: Note: items in parenthesis are not available at start up in boss mode. [1] Al Simmons - Bare fists, (Stinger), Mini-gun, Grenades. A) Bare fists - Al has two combat knives equiped and can perform a standard knock down combo and a rapid hit combo. 1) Swinging combo - done by pressing attack in any direction. 2) Rapid Stab combo - done by pressing attack + jump, continue pressing attack after initial hit. B) Mini-gun - a very fierce weapon with lots of ammo and a high rate of fire. Cannot be reloaded. C) Grenades - thrown in bunches of three and have a good area of impact. D) Stinger - Al also gets a rocket launcher with 3 missiles fired at once. This has a big blast radius and will detonate if a rocket hits an object before reaching it's target so be careful. Al is a very good character with decent speed, good fire power, and good bare hand attacks. [2] Brimstone - Bare fists, Double saber, (Sword of flame), Napalm. A) Bare fists - Brimstone can do a punch combo with a delated uppercut and can shoot a fireball. 1) Punch/Uppercut combo - done by pressing attack in any direction. 2) Fireball - done by pressing attack + jump B) Double saber - spinning hit combo with pop up at the end. The pop-up can be done by itself and will launch the enemy behind brimstone. 1) Spin Hit combo - done by pressing attack in any direction. 2) Pop-up hit - done by pressing attack + jump. C) Sword of flame - slicing up and down with a downward slice finisher, and a slice-spin-stab motion. 1) Slice combo - done by pressing attack in any direction. 2) Slice/Spin/Stab combo - done by pressing attack + jump repeatedly. D) Napalm - a small flame in the form of a circle burns when the canister hits the ground. E) Transformed state - press attack + jump + item to transform into a bigger/more powerful version of Brimstone. Brimstone's life will slowly drain while in transformed state. Press attack + jump + item to revert back to original form. A) Bare fists 1) Punch combo - done by pressing attack in any direction. 2) Fireball - done by pressing attack + jump 3) Air fireball - press attack in air to throw a fireball downwards. B) Hellfire 1) Punch combo - done by pressing attack in any direction. 2) Air fireball - press attack in the air to throw a fireball downwards. 3) Earthquake attack - hold down attack + jump until Brimstone pounds the ground. This move drains all life. Brimstone is an excellent short ranged character with good attacks. Transformed state drains life at a desireable pace. [3] Black Brimstone - Bare fists A) Bare fists 1) Standard Combo - done by pressing attack in any direction. 2) Charge fireball - done by pressing attack + jump. The longer it's held the more fireballs that will be fired. 3) Air fireball - done by pressing attack in air. Grossly overpowered. Takes almost no damage from hits and does a lot of damage with his attack. Decent speed. [4] Jessica - Bare fists, Beretta x 2, (Mp5k) A) Bare fists- stab combo with a spin hit finish, spinning hits combo, dash attack followed by a spinning uppercut. 1) Stab combo - done by pressing attack in any direction. 2) Spin Hit combo - done by leaving d-pad unheld and pressing attack. 3) Dash/Spin Upper - done by pressing attack + jump, then attack + jump again when dash hits enemy. B) Beretta - one or both berettas may be equipped. The second can be equipped by pressing item button and highlighting the second gun if they are together in inventory. When any gun is equipped, Jessica can do a pop-up kick. It is then possible to shoot the target in the air or as they hit they ground after the pop-up. 1) Pop up kick - done by pressing attack + jump. C) MP5K - can fire 10, 5 round bursts before reloading. Jessica is a very good character. Her berettas can continue to hit after the enemy is popped up with them. She is also very fast making her hard to hit between her firing and running. [5] Sam - Bare fists, (Panzer faust), Spas-12, Dynamite A) Bare fists - does a right left swing that knocks down the opponent. When Sam is down to about 10% life he will turn red until he dies or regains enough life back. While Sam is red he is faster and his punches do an incredible amount of damage. 1) Swing hits - done by pressing attack in any direction. 2) Life regain - done by pressing attack + jump. Very little life regained. 3) "Angry" mode - activated when life is around 10%. B) Panzer faust - rocket launcher that does an average amount of damage. Careful not to fire too close to target. C) Spas-12 - spreadfire shotgun that does decent damage. After firing once Sam must reload. D) Dynamite - bundle of dynamite sticks that detonates in 9 seconds unless attack is pressed again to manually detonate. Sam is a pretty good character. Although he is very slow, his "angry" mode makes up for it. However, "angry" mode may not mean much against distance fighters. [6] Twitch - Bare fists, Pistol, Assault rifle, (Flame-thrower) A) Bare fists - Twitch can only do a left jab with bare fists. useless. B) Pistol - high calibur pistol with six shots, not bad C) Assault rifle - good range and can go through multiple targets. Must reload after every shot. D) Flame thrower - sprays a stream of flame. Recharges at an alright pace after firing. Twitch isn't very good in my opinion. He has decent speed and his rifle has a very good range. However, it seems to take him a while to reload on top of the fact that it doesn't do a whole lot of damage. [7] Redeemer - Bare fists, Spear arm, Edged arm, Gun arm A) Bare fists 1) Punch combo - done by pressing attack in any direction. 2) Dash Attack - done by pressing attack + jump, very good damage but drains life. B) Spear arm - double slice attack, can attack opponent again as they hit the ground.Thrust attack turns the opponent to stone for a few seconds. 1) Double Slice attack - done by pressing attack in any direction. 2) Thrust attack - done by pressing attack + jump. C) Edged arm - pop-up attack is a downward slice that freezes the enemy if it hits. If timed right, Redeemer can infinitly pop up an enemy without them recovering. 1) Pop Up attack - done by pressing attack in any direction. 2) Freeze attack - done by pressing attack + jump. D) Gun arm - Using gun arm will drain Redeemer's life. 1) Bullet stream - done by pressing attack in any direction. 2) Explosive shot - done by pressing attack + jump. Redeemer is a very good character. Having very good up close and distance fighting can make him a threat anywhere. Decent speed. [8] Overtkill - Bare fists A) Bare fists - does two very powerful yet slow hits when attacking. Charge attack will cause Overtkill to hunch over for a few seconds and lunge forward for a powerful hit. Ground smash causes Overtkill to hit the ground with both fists and heavily damages those close enough. Laser, head reels back for a few seconds and fires a laser beam that moves left and right about 45 degrees. 1) Two hit uppercuts - done by pressing attack in any direction. 2) Charge attack - done by pressing attack + jump. 3) Ground smash - done by pressing attack + jump + item. 4) Laser - done by pressing attack + item. 5) Dash - double tapping the d-pad in any direction will cause Overtkill to dash in that direction. Although Overtkill is very slow, his power makes up for it. His size makes him a good target and tends to die fast. Average character. [9] Spawn - Bare fists, M-60, (Mp5k), Grenades A) Bare fists - punch combo, on next to last hit the opponent will be popped up, on the last hit spawn should hit them with a straight fist on the way down pushing them away. Chain attack, if an enemy is hit by Spawn's chains they will be stunned temporarily. A purple glow will emit if they made contact. Chain attack drains a small amount of life. 1) Punch combo - done by pressing attack in any direction. 2) Chain attack - done by pressing attack + jump. B) M-60 - a damaging reloadable gun with a good amount of ammo. knocks down weaker enemies after so many hits. C) Mp5k - okay gun. Fires bullets in bursts of 5. D) Grenades - throw n' blow single grenades. E) Cape - pressing attack + jump + item will activate Spawn's cape for a few seconds. This enables Spawn to jump higher while the cape is active. Spawn is more of a distance fighter. His punch combo doesn't do much damage. Good speed. [10] Spawn I - Bare fists, Beretta, Short sword, Grenades A) Bare fists - punch-kick combo, the beginning is similar to Spawn's. After the enemy is popped up, continue to press attack and Spawn I will jump up and kick the enemy and kick them again on the way down. Sometimes it is possible to restart the combo as the enemy hits the ground. Spawns chain attack, if an enemy is hit by spawns chains they will be stunned temporarily. A purple glow will emit if they made contact. Chain attack drains a small amount of life. 1) Punch/Jump kick combo - done by pressing attack in any direction. 2) Chain attack - done by pressing attack + jump. B) Beretta - standard 6 shot hand gun, can be reloaded. C) Short sword - good use with Spawn I. Pressing attack will do two slices. Downward slash, slice, and upward slash. A good combo is to hit attack, attack, attack + jump x 3. the enemy will be knocked down after first two hits and then can be hit by attack + jump combo. 1) Double slice - done by pressing attack in any direction. 2) Down/Across/Up slash - done by pressing attack + jump. D) Grenades - throw n' blow single grenades. E) Cape - pressing attack + jump + item will activate Spawn I's cape for a few seconds. This enables Spawn I to jump higher while the cape is active. Spawn I is a good close up fighter. Try attacking with bare fists then switching to a sword and attacking. This is good when Spawn I hits them with the last jump kick, switching to the sword and using the attack + jump attack before they turn transparent. Try different methods to get the max damage out of the attack. It is also possible to restart a combo if you are quick and the timing is right. Fun to toy around with. Good speed. [11] Tiffany - Bare hands, (Sword of lightning), Tiffany's sword, Knife A) Bare hands 1) Sweep Kicks - done by pressing attack in any direction. 2) Jumping knee - done by pressing attack + jump. B) Sword of lightning - 3 slice quick, dash upper; after dashing at enemy, excecute again to do the uppercut. 1) Quick slice combo - done by pressing attack in any direction 2) Dash/Uppercut - done by pressing attack +jump. C) Tiffany's sword - 4 sweep slice, dash upper; after dashing at enemy, excecute again to do the uppercut. 1) Slice combo - done by pressing attack in any direction. 2) Dash/Uppercut - done by pressing attack + jump. D) Knife - throw. E) Double jump - press jump after the initial jump. Good speed and good manuverability. Double jumping towards gun fighters make it easier to get in close to hit them without them knocking you away. Double jumping is also good for getting away or getting somewhere high. Sweeping hits are good for numerous close enemies as Tiffany can change direction while attacking. [12] Grace - Bare hands, (Battle lance), Normal lance, Knife A) Bare hands 1) Punch/Kick - done by pressing attack in any direction. B) Battle lance - 4 sweep hits, pole vault kick 1) Sweep hit combo - done by pressing attack in any direction. 2) Pole vault kick - done by pressing attack + jump. C) Normal lance - sweep sweep kick, running vault 1) Sweep hit/Kick combo - done by pressing attack in any direction. 2) Running vault kick - done by pressing attack + jump. D) Knife - throw Similar to Tiffany. Good speed and manuverability. Double jumping towards gun fighters make it easier to get in close to hit them without them knocking you away. Double jumping is also good for getting away or getting somewhere high. Sweeping hits are good for numerous close enemies as Grace can change direction while attacking. [13A] Clown - Bare fists, Chainsaw, Dragon, Balloon bomb A) Bare hands 1) Mallet - done by pressing attack in any direction. Enemy is dizzy after hit. 2) Extening glove - done by pressing attack + jump, good range, good for knocking in pits. B) Chainsaw 1) Slash - done by pressing attack in any direction. 2) Stab - done by pressing attack + jump. C) Dragon - one shot rocket launcher, very powerful and big blast radius. Homes into target when locked on. D) Balloon bomb - bomb tied to a balloon that floats. Somewhat similar to the air mine except it keeps going up. E) Transformation - done by pressing attack + jump + item. Clown turns into Violator. [13B] Violator - Bare hands, Violator fire, Violater flame, Violater blast A) Bare handed 1) Slash/Lunge - done by pressing attack in any direction. 2) Pop-Up - done by pressing attack + jump. Can hit again as enemy falls back down, very damaging. B) Violator fire - done by pressing attack + jump while violator fire is selected. Violator fires a series of small fireballs. C) Violator flame - done by pressing attack + jump while violator flame is selected. Violator breathes a long stream of fire. D) Violator blast - done by pressing attack + jump while violator blast is selected. Violator fires a cluster of fireballs. While in clown form, Violator is somewhat slow and cannot do any multiple hit knock down attacks. His extending glove is good for fights such as the smelter and glacier. Getting hit with the glove will knock the enemy a very good distance back making it easy to knock them in pits. The mallet is good for subduing enemy long enough to transform and do the pop-up hits. When in Violator form, Violator has good speed and does very damaging attacks. Doing a double pop up attack on a normal enemy will kill them. However, life drains very fast while in Violator form. Will not fall down when getting shot in Violator form. [14] Tremor - Bare fists, (Battle claw), Iron claw A) Bare hands - 3 hit attack, charge , upper, extend 1) Punch combo - done by pressing attack in any direction. 2) 3 part combo - done by pressing attack + jump 3 times, hold on the last hit to extend claw. B) Battle claw - 3 spin attack, extend claw 1) Spin combo - done by pressing attack in any direction. 2) Claw extend - done by pressing attack + jump, hold to extend claw further. C) Iron claw - same as Battle claw 1) Spin combo - done by pressing attack in any direction. 2) Claw extend - done by pressing attack + jump, hold to extend claw further. Tremor has decent speed and good damage with claw extend attack. Tapping attack + jump will send the claw out a moderate distance. If attack + jump is held the claw will extend to it's fullest length. If a normal enemy is hit when the claw is at the full length they will be killed. [15] Cogliostro - Bare fists, Magic missile fist, Electric fist, Flame fist A) Bare fists 1) Knife attack - done by pressing attack in any direction. B) Magic Missile fist 1) Magic missile - done by pressing attack in any direction. 2) Life regenerator - done by pressing attack + jump. C) Electric fist 1) Electric beam - done by pressing attack in any direction. D) Flame fist 1) Ground flame - done by pressing attack in any direction. Cog's hits won't knock an enemy down unless they are hit concecutively. He has lag time after firing his shots which leaves him open to attack. Not so good speed. His magic missile is very good if a lot of them are fired. After a while the missiles seek in to the closest enemies, nice. The life regenerator takes a long time to form and isn't really effective if you're in the middle of a fight. [16] Cy-Gor - Bare fists A) Bare fists - 2 swing, charge , rush attack at end. fireball charge 3 way. 1) Swing hits - done by pressing attack in any direction. 2) Charge attack - done by pressing attack + jump. 3) Rush - done by pressing attack + jump + item. 4) 3 way fireball - done by pressing attack + item. 5) Backflip - press jump. If close enough, backflip will hit for damage. Cy-gor has good speed and damage. The computer is able to hit with his jump but I seem to be unable to do this. [17] Soleil - Bare fists A) Bare fists - beam, spinning kicks , spinning blade attacks, super beam shot(drains life). 1) Beam - done by pressing attack in any direction. 2) Super beam - done by pressing and holding attack + jump. Drains life when used. 3) Spinning kicks - done by pressing attack + jump, continue pressing attack to do additional hits. 4) Spinning blade attack - done by pressing attack + jump, continue pressing attack to do additional hits. 5) Double jump - press jump again after the initial jump. Good speed and range. Severe advantage fighting other characters. Unlimited beams give a somewhat unfair advantage. Since Soleil has no laser sight, her aiming can be off a lot. Her super beam shot goes through walls and other obstacles and can be heavily abused while jumping. [18] Angel Teneres - Bare fists A) Bare fists - slice kick slice slice, blade throw (drains life) 1) Slice/Kick combo - done by pressing attack in any direction. 2) Blade shot - done by pressing attack + jump. Angel Teneres has good speed and is very powerful. If all the hits on her combo connect on a normal character, they will be killed. Blade shot can hit twice before enemy turns transparent. Blade shot can be abused while jumping. [19] Skeleton I - Bare fists, M-60 A) Bare fists - left jab, useless 1) Left jab - done by pressing attack in any direction. B) M-60 - rattatat Ugghh, if this guy didn't have the m-60, he'd be close to Zombie I uselessness. Slow, lousy attack, even his m-60 seems to be worse than other m-60 users. [20] Green Beret A - Bare fists A) Bare fists 1) 3 slice combo - done by pressing attack in any direction. 2) Dash slice - done by pressing attack + jump, when some distance away. 3) Flip kick - done by pressing attack + jump, when close. Green Beret A is somewhat slow and not very damaging. [21] The Mafia - Bare fists, Pistol A) Bare fists 1) Punch/Kick combo - done by pressing attack in any direction. 2) Kick - done by pressing attack + jump. B) Beretta - bang! six shots. Slow, not very damaging. Another weak character. [22] Hell Spawn - Bare fists A) Bare fists 1) Leaping hammer fist - done by pressing attack + jump. 2) Fire ball - done by pressing jump + item. 3) Flame breath - done by pressing attack + item. 4) Multi hit - done by pressing attack in any direction. 5) Shoulder charge - done by pressing attack + jump + item. A lot of fun to play. His combo does a variety of hits ending in the air. Doesn't do a lot of damage but can be used to knock into pits. Hell Spawn's shoulder charge can be used on an enemy 'till they die if you are quick and have the right control. [23] Army A - Bare fists A) Bare fists 1) Punch combo - done by pressing attack in any direction. A variety of jabs and uppercuts. 2) Flip kick - done by pressing attack + jump. Kinda slow and not really powerful. Nice punches though. [24] Angels E - Bare fists, Cross bow A) Bare fists 1) Right hook - done by pressing attack in any direction. B) Cross bow - 3 way shot. Reloadable. C) Double jump - press jump again after the initial jump. Good speed and mobiltiy using double jump. Using fists probably isn't a good idea. A close up shot with the cross bow will do 3 hits for good damage. [25] Vindicator - Bare fists A) Bare fists 1) Slash combo - done by pressing attack in any direction. 2) Slash/stomp - done by pressing attack + jump twice. 3) Lightning summon - done by pressing attack + jump + item. infinite range and very abusable. 4) Electric breath - done by pressing attack + item. can rotate while executing attack. 5) Electric spheres - done by pressing jump + item. 6) Jump - done by pressing jump. If close enough to an enemy/object it will hit for damage. Vindicator can be considered very cheap. His lightning summon attack can hit anywhere and consumes no life to use. Highly accurate since it can hit running targets but will occasionaly miss close up. Most likely if an enemy is below a dropoff. Will not fall down when getting shot. [26] The Curse - Bare fists, Boss ext 1, Boss ext 2 , Boss ext 3 A) Bare fists 1) Swinging hits/Thrust - done by pressing attack in any direction. B) Ext 1 - flame stream C) ext 2 - magic missile D) ext 3 - Explosive missile, takes life to use. His attacks don't seem to connect well. The flame thrower extension can't seem to hit the enemy until it is concentrated on them for a while and his blade attacks seem to have to much time in between hits. Decent speed. [27] Soldier I - Bare fists, Flame thrower A) Bare fists - left left right kick, kick 1) Punch/Kick combo - done by pressing attack in any direction. 2) Kick - done by pressing attack + jump. B) Flame thrower - sprays a stream of fire. Recharges at an alright place. A lot of fun to play as. Looks cool and has good speed. Need to get pretty close for all hits in combo to connect. [28] Vandalizer - Bare fists A) Bare fists 1) Flame breath - done by pressing attack in any direction. Can rotate while executing attack. 2) Slash/stomp - done by pressing attack + jump twice. 3) Shoulder charge - done by pressing attack + jump + item. hunches down for a few seconds and lunges forward. 4) Double slash - done by pressing attack + item twice. 5) Fireball - done by pressing jump + item. throws head back and charges fireball. 6) Jump - done by pressing jump. If close enough to an enemy/object, jump will hit for damage. Who needs Godzilla? Vandalizer is not the biggest of the Violator brothers which is good. Good variety of attacks. Flame breath on attack button is somewhat annoying. I don't see why flame couldn't be attack + item. Will not fall down when getting shot. [29] Wolf I - Bare fists A) Bare fists - running bite, pressing attack will cause Wolf I to jump forward and bite. Good for knocking into/off pits/cliffs. Flame breath can be restarted any number of times. 1) Running bite - done by pressing attack in any direction. 2) Flame breath - done by pressing attack + jump. Tap again while breathing fire to restart animation. This is another fun character to play as, although you probably won't be able to go through boss mode with him. A good strategy is hit and run. [30] Admonisher - Bare fists, M-60, Panzer faust, Mini-gun A) Bare fists 1) Hammer punch - done by pressing attack in any direction. B) M-60 - a damaging reloadable gun with a good amount of ammo. knocks down weaker enemies after so many hits. C) Panzer faust - rocket launcher that does an average amount of damage. Careful not to fire too close to target. D) Mini-gun - a very fierce weapon with lots of ammo and a high rate of fire. Cannot be reloaded. I can't see any downpoint to this guy. He's fast, powerful, and is armed to the teeth. Two of his weapons are depletable but his m-60 can be reloaded. Even his standard punch is powerful. Try hitting an enemy then running to them as they roll back and hit them again before they turn transparant. If you picked up a weapon power up orb a normal enemy should die in two hits. [31] Dark Ages Spawn - Bare fists, Battle axe, Two handed sword A) Bare fists 1) Right uppercut - done by pressing attack in any direction. B) Battle axe 1) Heavy slice - done by pressing attack in any direction. 2) Lifting slice - done by pressing attack + jump. C) Two handed sword 1) Circle slice - done by pressing attack in any direction. 2) Downward slash - done by pressing attack + jump. Decent speed and very powerful. It's a good idea to have his Two handed sword equiped as it attacks faster than his axes. Dark Ages Spawn's downward slash should kill normal enemies in one hit. This is the only version of Spawn without a cape. [32] Spawn IV - Bare fists, M-60 x 2, Panzer faust A) Bare fists 1) Punch combo - done by pressing attack in any direction. 2) Chain attack - done by pressing attack + jump. B) M-60 - a damaging reloadable gun with a good amount of ammo. knocks down weaker enemies after so many hits. C) Panzer faust - rocket launcher that does an average amount of damage. Careful not to fire too close to target. D) Cape - done by pressing attack + jump+ item. Spawn IV can jump higher while cape is active. Good advantage with duel M-60's at start up. Very slow, but shouldn't matter much since you should be driving others away with your firepower. If his slowness bothers you that much just roll, it's faster. [33] Vacillator - Bare fists A) Bare fists 1) Slash attack - done by pressing attack in any direction. 2) Slash/stomp - done by pressing attack + jump twice. 3) Ice spheres - done by pressing jump + item. 4) Ice breath - done by pressing attack + item. Can rotate while attacking. Alright speed and good damage in attacks. A big target is what makes him a downside. Can fall prey to distance fighters. Will not fall down while getting shot. [34] Vaporizer - Bare fists A) Bare fists 1) Slash attack - done by pressing attack in any direction. 2) Slash/stomp - done by pressing attack + jump twice. 3) Mist breath - done by pressing attack + item. Can rotate while attacking. 4) Rock throw - done by pressing jump + item. Similar to the other Violater type characters. This guy is huge, which makes him a very big target. Good for in close. Will not fall down when getting shot. [35] Zombie I - Bare fists A) Bare fists 1) Lunging punches - done by pressing attack in any direction. 2) Falling hit - done by pressing attack + jump. Zombie I is, in my opinion, THE worst character in the game. Play him against friends for laughs but not much else. He is ungodly slow, cannot jump, and has no real damaging moves that I know of. [36] Gatekeeper - Bare fists, Boss ext 1, Boss ext 2 A) Bare fists - two slice, flame summon, dash slice 1) Double slice - done by pressing attack in any direction. 2) Flame summon - done by pressing attack + jump + item. 3) Dash/slice - done by pressing attack + jump. B) Boss ext 1 - explosive projectile. flame summon, dash slice. 1) Projectile - done by pressing attack in any direction. 2) Flame summon - done by pressing attack + jump + item. 3) Dash/slice - done by pressing attack + jump. C) Boss ext 2 1) Projectile - done by pressing attack in any direction. 2) Flame summon - done by pressing attack + jump + item. 3) Dash/Slice - done by pressing attack + jump [37] Curse Sub - Bare fist, Grenade, Land mine , Air mine A) Bare fists 1) Jumping flail - done by pressing attack in any direction. B) Grenade - throw n' blow. C) Land mine - standard land mine. D) Air mine - floating mine. Detonates when perimeter is breached. (I must've been watching Star Trek). Fun to play as but not very practical. Somewhat slow and has a hard time throwing his grenades. ************************************************ 6) Levels/Boss fights ************************************************ This section will outline fighting the bosses on the level they may appear on. Sometimes a boss will be fought on a different level due to the character selected or pace of progress in the game. Note: if I don't specify a strategy for distance fighters, the best method is to play keep away and attack when there is good distance. Boss Mode, Single Play - bosses are fought in the following order. 1) The Mafia A) Dark Alley - this level is very simple and straight forward. Boss's helpers are weak and don't do much damage. No spectacular items here. When The Mafia appears he will start out with bare fists and do his pathetic combo. Once he is near death, he will draw his gun which isn't anything to fear. I've beaten this level with Zombie I. 2) The Curse/ Soleil - the character you pick determines which one of these you will fight on the second level. Holy characters such as Tiffany, Grace, and Redeemer will fight Soleil at the helipad while the rest will fight The Curse in the sewer. A) Sewer - now you will come across more background obstacles such as exploding barrels and fire from broken pipes. Again there are weak Boss helpers but with somewhat more powerful guns that Soldier I and II hold. When The Curse appears, Curse Subs will now become another Boss helper on this level. Nothing to fear. Now you can start unloading your heavy guns on bosses without them falling down. The only thing to watch out for is The Curse's magic missiles. Besides that stand back and wait for an opportunity to attack. B) Helipad - not a dangerous level either. Helpers can start to get annoying here. My method is to stay on the helipad until Soleil appears and fight her there. When she does, keep moving. Watch out when she jumps because she may do her large beam attack. 3) Vandalizer A) Arena - your first arena fight. Not a whole lot of places to go here. If you have a gun character, stay on the top part of the level and fire in the pit area where Vandalizer is. If you have a close up character, try to read Vandalizer before moving in. When Vandalizer hunches down for his charge, get out of the way and let him zoom by. When he does run in behind him and let him have it. Try to get some extra hits as he falls down before temporary invincibility. Boss helpers aren't too bad yet. Don't forget that item chest behind the rocks, but don't let Vandalizer catch you while opening it. 4) Cy-Gor A) Forest - Lots of obstacles in the majority of the level. Use them to your advantage. The Wolf helpers have a quick attack but not for much damage. Bust the boxes in front of you down at the start of the level to reveal an item chest. Cy-gor can be annoying. His jumps can hit for an attack and he also likes to play keep away. Again, try to read what Cy-gor is about to do. If he's hunching down for a charge, let him through and follow behind to pound him. Also beware that his fireball charge stance looks similar. You should be able to see his mouth glowing if so. 5) Admonisher - according to character, can be fought in two locations. A) Smelter - the easiest place to fight Admonisher. Now boss helper's get annoying more so. Getting hit by machine gun fire is very aggravating. At the beginning of the smelter you should be facing a hole. Look forward and there should be two exit doorways. One in the north wall and one on the west wall near the north exit. Go in the north exit, down the hall and down the first part of the stairs. Now open the door in front of you(perpendicular to the stair case). Take out the Soldier and open the item boxes to get some goodies. If you are Jessica this is where you get the first curse sword. If you still have time, beat feet to where you started and drop down the hole. Now you should be on top of a little construct with a stair case to the front and to the back. If your character has a pop up attack or a combo ending in a pop up, wait for Admonisher to appear and pop him off the consrtuct. If done right he will fall in the lava and die instantly. If you just managed to knock him down to the lower level, try to time jumping down when he ends his mini gun firing. Now try to knock him over the rail into the lava. Another way to knock him in is to stand in front of him as he fires a rocket. The explosion should knock him backwards and possible into the lava. B) Control Room - a little harder than the smelter. Boss helpers aren't as strong though. Going forward a couple of rooms at the start past the monitor room should bring you to a room of helpers along with some weapons and an item chest. The Main room (monitor room) is where you should fight Admonisher. Hide behind the construction until he stops firing and run forward to nail him. 6) Overtkill A) Arena - stronger helpers and more obstacles. Try to kill the boss helpers that have lasers, they are the most damaging. Try to get helpers between you and overtkill, more than likely he'll take them out. When overtkills head pulls back start running to the side. Once he fires the laser, move in safely behind him and attack. Another attack to look out for is his ground punch. His will raise his arms above his head before slamming them down. When this happens jump or get some distance between you and Overtkill. And as always, watch out when overtkill pulls one arm back and hunches down. Move out of the way and let him zoom by. When he does follow in behind and nail him. 7) Vaporizer A) Wasteland - vaporizer appears at the start along with some skeleton helpers with m-60's. Try to stay close to vaporizer and he will most likely take care of the helpers for you. His move to watch out for is the purple mist breath. When you see him blowing it at you. Jump towards and to his side landing behind him. Attack as soon as you land or he may turn and attack. As he gets up, run a tight circle around him and attack again. repeat to victory. Boss Mode, Multiplay - bosses are fought in the following order. 1) The Mafia A) Dark Alley - this level is very simple and straight forward. Boss's helpers are weak and don't do much damage. No spectacular items here. When The Mafia appears he will start out with bare fists and do his pathetic combo. Once he is near death, he will draw his gun which isn't anything to fear. I've beaten this level with Zombie I. 2) The Curse/ Soleil - the character you pick determines which one of these you will fight on the second level. Holy characters such as Tiffany, Grace, and Redeemer will fight Soleil at the helipad while the rest will fight The Curse in the sewer. A) Sewer - now you will come across more background obstacles such as exploding barrels and fire from broken pipes. Again there are weak Boss helpers but with somewhat more powerful guns that Soldier I and II hold. When The Curse appears, Curse Subs will now become another Boss helper on this level. Nothing to fear. Now you can start unloading your heavy guns on bosses without them falling down. The only thing to watch out for is The Curse's magic missiles. Besides that stand back and wait for an opportunity to attack. B) Helipad - not a dangerous level either. Helpers can start to get annoying here. My method is to stay on the helipad until Soleil appears and fight her there. When she does, keep moving. Watch out when she jumps because she may do her large beam attack. 3) Vandalizer A) Arena - your first arena fight. Not a whole lot of places to go here. If you have a gun character, stay on the top part of the level and fire in the pit area where Vandalizer is. If you have a close up character, try to read Vandalizer before moving in. When Vandalizer hunches down for his charge, get out of the way and let him zoom by. When he does run in behind him and let him have it. Try to get some extra hits as he falls down before temporary invincibility. Boss helpers aren't too bad yet. Don't forget that item chest behind the rocks, but don't let Vandalizer catch you while opening it. 4) Cy-Gor A) Forest - Lots of obstacles in the majority of the level. Use them to your advantage. The Wolf helpers have a quick attack but not for much damage. Bust the boxes in front of you down at the start of the level to reveal an item chest. Cy-gor can be annoying. His jumps can hit for an attack and he also likes to play keep away. Again, try to read what Cy-gor is about to do. If he's hunching down for a charge, let him through and follow behind to pound him. Also beware that his fireball charge stance looks similar. You should be able to see his mouth glowing if so. 5) Admonisher - according to character, can be fought in two locations. A) Smelter - the easiest place to fight Admonisher. Now boss helper's get annoying more so. Getting hit by machine gun fire is very aggravating. At the beginning of the smelter you should be facing a hole. Look forward and there should be two exit doorways. One in the north wall and one on the west wall near the north exit. Go in the north exit, down the hall and down the first part of the stairs. Now open the door in front of you(perpendicular to the stair case). Take out the Soldier and open the item boxes to get some goodies. If you are Jessica this is where you get the first curse sword. If you still have time, beat feet to where you started and drop down the hole. Now you should be on top of a little construct with a stair case to the front and to the back. If your character has a pop up attack or a combo ending in a pop up, wait for Admonisher to appear and pop him off the consrtuct. If done right he will fall in the lava and die instantly. If you just managed to knock him down to the lower level, try to time jumping down when he ends his mini gun firing. Now try to knock him over the rail into the lava. Another way to knock him in is to stand in front of him as he fires a rocket. The explosion should knock him backwards and possible into the lava. B) Control Room - a little harder than the smelter. Boss helpers aren't as strong though. Going forward a couple of rooms at the start past the monitor room should bring you to a room of helpers along with some weapons and an item chest. The Main room (monitor room) is where you should fight Admonisher. Hide behind the construction until he stops firing and run forward to nail him. 6) Overtkill A) Arena - stronger helpers and more obstacles. Try to kill the boss helpers that have lasers, they are the most damaging. Try to get helpers between you and overtkill, more than likely he'll take them out. When overtkills head pulls back start running to the side. Once he fires the laser, move in safely behind him and attack. Another attack to look out for is his ground punch. His will raise his arms above his head before slamming them down. When this happens jump or get some distance between you and Overtkill. And as always, watch out when overtkill pulls one arm back and hunches down. Move out of the way and let him zoom by. When he does follow in behind and nail him. 7) Vindicator A) Path to wasteland - very similar to the area in single boss mode where you fought vaporizer. Helpers on this stage are nothing to worry about. The zombies in the main area can be ignored completely due to their slowness. I wouldn't recommend close in combos unless your hits connect rapidly. If you do a slower combo, Vindicator may jump and do some damage. The best way to take care of him is get far away enough so he fires his electric spheres and run back in under them. Get some hits in to knock him down and get some distance again. Hopefully if you keep moving his lightning summon will miss if he tries. 8) Black Brimstone A) Inferno - this level is against you. Either narrow hallways or narrow ledges near open lava pits. Helpers here are annoying. Skeletons with m-60's and some have shotguns. If you have a long range weapon, stand on top of the cliff in the center of the stage and fire down on Black Brimstone. If you are a close in fighter, use the rocky structures in the middle of the stage to shield yourself from brimstone's fireballs. After he fires, run in and do some damage. After you knock him down run behind the rocks again. 9) Vaporizer A) Arena - don't you love these levels. Helpers are armed with m-60's and shotguns. When you get a moment try to take them out. Or stay close to Vaporizer and have him destroy them for you or better yet, the helpers may hit vaporizer trying to hit you. Stay somewhat close at all times and try to hit him after he jumps or after he attacks. If he breathes his purple mist jump by his head to the left and try to land behind him. Start attacking as soon as you land or he may turn around and hit you. After you knock him down, run a close circle around him until you can hit him again. 10) Vacillator * - if you reach this part under 10 minutes, Vacillator will be fought in a "secret" level. If not he will be fought on a glacier. A) Glacier - helpers here consist of soldiers with snow guns and angels with crossbows and lasers. All sides of the level can be fallen off of. Use it to your advantage when Vacillator appears. Run to the sides of one of the cliffs and let Vacillator get close. Start running at him and he should shoot some ice spheres. Hook around behind him and knock him off. If he hasn't fallen in the first time, get a little distance and run in again to try to knock him over. B) Cave - as the level starts, head to the far end of either side of this level. Going backwards from where you start will take you back a couple of rooms. When you reach a wall, hit it until it breaks revealing another room. Some scattered weapons are floating about. If at the start of the level you run forward rather than backward, you will approach a similar wall. Crack it open and walk in. Be on your guard because Vandalizer may be in here to greet you. Open the chest to find some goodies. This is where you can find sword of curse 2. As for Vacillator, try to fight him in the room with the stalagmites for cover. Hide behind them until he fires then run in and pummel him. The helpers shouldn't bother you if the fight takes place in that room. Walking further back will take you upon helpers with m-60's. 11) Gatekeeper A) Inferno - same place you fought Black Brimstone. Helpers include hellspawn, and skeletons with m-60's and shotguns. Gatekeeper isn't that bad if there are no helpers around. Here is where the shotgun wielders get annoying. Take them out if possible but keep note of where Gatekeeper is. Three things to watch out for when attacking him. If you see him hunch down with his arm in the air, he should start generating flames. When he does this, jump at him and attack. If his arm is aimed at you and glows white, start running in zig zags. Hopefully his missile will miss. His other attack to look out for is less suttle. He does a fast charge and will pretty much kill you if he hits. Try jumping a lot to avoid this. If your character has a good gun you can try to play keepaway on top of the overhead cliff. Don't be surprised if he jumps up there to join you. If he does, run in and attack before he recovers from landing. 12) Angel Teneres ** A) Dark Forest - same place where you fought Cy-gor. This is the ultimate annoying helper level. Angels with crossbows, lasers, and lightning swords. And to top it off, Soleil is on top of the hill. At the start try to take out as many helpers as you can. When Angel Teneres appears, hide behind the trees and wait for her to throw her blades. When she does run out and attack. 13) Dark Ages Spawn ** A) Twisted roots - not a hard level. Dark Ages Spawn appears at the start of the stage. Stay a good distance away so he does his jumping slash. As he does, move to the side and attack when he hits the ground. Make sure to check out the somewhat hidden rooms between the red roots. I belive all the bottom items on the collection list can be found on this level at different times. 14) Malebolgia A) Hell - easiest level if you know what to do. There's a chest just before Malebolgia but everytime I open it nothing comes out. Ignore the hellspawn and run to the front of Malebolgia. You should a pile of rocks in front of him. Jump over the rocks onto the small ledge to avoid his fire breath. When it's clear, hit him in the mouth area when he gets close. If you have a gun or long range object life is much easier. If you are short range character, you will have to try different things to hit him. One way is to hit his mouth as it passes by breathing fire. Another way is to get the most length and height out of a double jump and hit him before you hit the lava. * - if Vacillator is reached under 10 minutes, you will fight him in a cave rather than the glacier. ** - in order to fight Angel Teneres and Dark Ages Spawn you can't continue if you die. I mean if time runs out. ************************************************ 7) Unlocking Characters ************************************************ Some may claim that unlocking characters is a random act of god but there is definetly a set pattern for it. And no, Brimstone transformed is NOT Black Brimstone. Here's what worked for me. Beating the game on boss mode with character A will unlock character B. It can be single or multi play, it matters not. A B -------------------------- Brimstone - Overtkill Al Simmons - Skeleton I Jessica - Green Beret A Sam - The Mafia Redeemer - Hell Spawn Overtkill - Army A Tiffany - Angels E Grace - Soleil Clown - Vindicator Tremor - Cy-Gor Spawn - The Curse Twitch - Soldier I Cogliostro - Vandalizer Cy-Gor - Wolf I Soleil - Angel Teneres Vindicator - Vacillator Vandalizer - Vaporizer Hell Spawn - Gatekeeper Gatekeeper - Zombie I To unlock the next couple of characters, you must beat all the levels on boss mode multiplay without continuing. After doing this so many times you will unlock 4 more characters. One time - Spawn I Five times - Dark Ages Spawn Ten times - Spawn IV Fourteen times - Admonisher The last character is obtained over time it seems. Playing the game long enough will eventually unlock him. Unfortunately I can't say for sure that time release is the correct method. I've also heard that having the last row of items in the item collection list will unlock Black Brimstone. Time release - Black Brimstone. To select Black Brimstone, highlight Brimstone and hold both trigger buttons while pressing A. Black Brimstone's picture should appear. ************************************************ 8) Items ************************************************ This section will not be as big as it should be. There are a lot of Character/Box Location/Stage combinations to examine. Unfortunately I feel that is a little too time consuming as of now. I will cover the items that may draw questions and where to get them. If I get enough feedback and questions on items, I will include a more in depth coverage in the newer version of this FAQ. All you hafta do is ask folks: Hopping_cricket@hotmail.com Most of the items you are probably missing are on these stages: Smelter, Vacillator's Cave, and Dark Ages Spawn's level. Smelter - At the start of the level, you should be facing a square hole in the floor. To the NorthWest, there should be two door openings. One on the west wall, and one on the north wall. Go into the north doorway, you should now be in a hallway with another doorway at the end. Ignore the enemies and run through the next doorway. Now you should be at the top of a stairway with some soldiers about. It's probably a good idea to kill anyone near. Run down the first section of stairs to the landing. There should be a couple of doors here. Open the door perpendicular to the stairs you came down. That means the one in front of you. Enter the door to find a room with about three item chests and some floating items about. There may be a soldier in here so take him out. Open the chest on the right to get the Sword of Curse 1. Now that you have Sword of Curse 1 you can obtain the Holy sword. All you have to do is use the Sword of Curse 1 until the curse is lifted and voila!, Holy sword. Vacillator's Cave - At the start of this level you should start somewhere near the middle. You can go to ways now, either straight north or straight south. If you take the southern way (no not that southern way) you will eventually come to a rock wall. Attack the wall until it breaks and enter. Some gun items float about here with a couple of skeleton helpers in there as well. Taking the north route will bring you to a similar situation. Go far enough and you will reach a rock wall. Attack it until it breaks and go on in. Here there are some item chests and some floating weapon items. Sometimes Vandalizer will be in there as well. This room is where the Sword of Curse 2 can be found along with some othere rarer items if you are the appropriate character. Once again you can get another Sword from Sword of Curse 2. Just use it long enough until the curse is lifted to get the Sword of Legend. Dark Ages Spawn's Level - First looking at this level may make you think it's very confined to the area you start in. Hug the sides of the level and look for some reddish colored roots. Go between the red roots to enter a "secret" room. There are two or three of these rooms. Opening them will find some of the collectable items such as SON, and Bikini of Steel. I can't confirm this but I believe all of the last items on the item collection list can be found here. And finally as a general rule for finding items you don't have, make sure to check behind breakable objects and doors on levels you haven't been in yet. (Duh). ************************************************ 9) Miscallaneous ************************************************ If I missed something you know about in any of the sections, please let me know. Help me help you and all those other sayings that don't actually work out in real life. Don't get so intent on finding items that you start to hate this game. Just have fun. It's a great game. So, stay in school, don't do drugs, and drink your milk (Unless you are a male, I heard drinking milk is bad for the prostate). ************************************************ 10) Thanks ************************************************ I'm sure I won't thank every one I need to. Don't sue me or anything I don't have a lot of money. Thanks to: -Capcom, for making this game. -Todd McFarlane, for creating Spawn. (which I haven't bought since issue #30) - JumiViolet, for helping me with the swords of curse. - Wil Martinez, I can't think of a reason why except his infamous suggestion for this FAQ. You think you know someone, then they move to Buffalo. You know you'll be back Wil. Dunkirk awaits for it's victims to come back. - Combomaster, for posting advance techniques on rolling. - Most of the Spawn Board in it's early days at gamefaqs for trail blazing this game. Sorry, I can't remember you all. Just remember the second sentence in this section. - Gamefaqs.com, for giving people a way/method to waste hours on FAQ's.