The Romancing Saga Guide Version .5 Written by Arche Klein Table of Contents ----------------------- Updates General Gameplay Tips Part 1: Character Selection 1A: Choose your Character 1B: Your Parent's Classes 1C: Character Stat Explanation Part 2: Weapons/Magic 2A: Magic 2B: Weapons Part 3: Q&A Part 4: Items Part 5: Places (Or, where you can go if you have the patience and time.) Updates/Changes ------------------------ v.4 - Original version. ^^; v.5 -Updated the General Tips section a teensy bit (Information courtesy damail@freemail.nl). -Added a list of weapons and their attacks. -Added a Table of Contents! -More miscellaneous little tidbits -Added some story info -Began a "Places" section. -Added "Items" section. Story -------- Long ago, three evil gods waged war against the gods of light. In the end, the eldest, Death, surrendered. The youngest, Sheraha, had her powers taken from her and was banished to the human world. The middle one, Saruin, was sealed away by a warrior named Milza, who possessed ten stones given to him by the God of Light, Erol.The seal on Saruin was successful, but Milza lost his life in the battle. (Interesting but relatively useless tidbit: Erol had Milza ressurrected as a god himself after he died.) Centuries later, the seal on Saruin is weakening, and once again, someone has to fight him. Any hints, suggestions, corrections, etc. should be sent to arche_klein@hotmail. com Also, it should be noted that this guide was written based on playing Aisha's (the 16 year old girl) scenario. (And, now, partially on Claudia's scenario as well.) General Tips ------------ 1. SAVE OFTEN. There are monsters that can (and most defenitely WILL) kill your entire party with one spell. If you only save every so often, you may get screwed. 2. You can only have a maximum of 9999 coins at ANY TIME. (Note: You may have up to 99 Jewels; Jewels may either be acquired by finding them in treasure chests or by selling an item in a shop that is priced high enough to shoot your number of coins above 9999.) So, if you have that much, go buy some good armor, weapons, items, spells, or whatnot! If you have 9999 gold and continue fighting, you won't really get any of the gold that the game tells you that you've received. (Thanks to damail@freemail.nl for pointing this out to me.) 3. Remember: If you use magic, you'll earn more magic points. If you use weapons, your weapon levels will go up and you'll be able to use new special attacks, and perform older ones more times. Most weapons tend to get their first special attacks at around level 3, the next somewhere around 6-8, then around 11-12, and at 15 (maximum weapon level). Also, it should be noted that unlike magic, if you use a special attack for one weapon and then switch to another, both weapons' number of special attacks that you have remaining will have gone down. So, there's no point in keeping more than one weapon on a character so that after using up the attacks on one, you'll be able to use the next. You won't. 4. Speaking of weapons, we can't forget the row feature present. There are three rows; Front, Middle, and Back. Row-weapon coordination is important in this game because some weapons cannot be used from certain rows. I would advise that you put your magic users in the back (equipped with bows, and the Mage Staffs once you find them), at least one person in the middle (give them both a bow and a spear...bows can hit anyone anywhere from any row, and spears work from both the second and first rows), and your swordsmen in front, as swords only work if the character is in the first row. Now, why are rows so important? Well, a lot of monsters have spells that will hit only one row. Now, if you've got two rows with three people in them each, you're going to have less to work with after a monster nails you with Fire Wall or other such one-row spells. However, if for example you have two in the front, two in the middle, and two in the back, you have an extra person with which to kill the monsters. The way that you place your characters in their rows can mean life or death in RS. 5. In this game, inns don't cost anything to stay at! Take advantage of this nice little benefit often, if you want to survive. 6. In this game, you can save anywhere. Yes, -ANYWHERE-. This can be both a very good thing, or a very bad thing. Be careful about saving: If you save in a dungeon where ten monsters are lined up to get you, and you're just about out of potions and healing magic, well, you're screwed. Part 1: The Character Selection Screen -------------------------------------- 1A: Choosing your Character You will be presented with two choices, both in kanji. The upper one is ÃË (male) ; the lower one is ½÷ (female). Pick the one that you want. Assuming that you chose Male, you will come to a screen with four characters. Note: "Default Name" indicates the name that the game gives the character if you add them to your party in a different character's scenario. 1. ¤¤¾¤¯ ¤Î ¤à¤¹¤³ (Aristocrat's Son) Age: 18 Default Name: ¥¢¥ë¥Ù¥ë¥È(Albert) Starting Place: Ismus Castle 2. ¤È¤«¤¤ ¤Î ¤È¤¦¤¾¤¯ (City Thief) Age: 22 Default Name: ¥¸¥ã¥ß¡¼¥ë (Jamil) Starting Place: South Estameel 3. ¤Ü¤¦¤±¤ó¤·¤ã (Adventurer) Age: 28 Default Name: ¥°¥ì¥¤ (Gray) Starting Place: Rigau Island 4. ¤«¤¤¤¾¤¯ (Pirate) Age: 30 Default Name: ¥Û¡¼¥¯(Hawk) Starting Place: Coral Coast Now, assuming that you chose the Female, you are presented with another four choices. 1. ¤æ¤¦¤Ü¤¯¤ß¤ó (Nomad) Age: 16 Default Name: ¥¢¥¤¥·¥ã (Aisha) Starting Place: Tararl Village 2. ¤â¤ê ¤Î ¤Ð¤ó¤Ë¤ó (Forest Guardian) Age: 22 Default Name: ¥¯¥í¡¼¥Ç¥£¥¢ (Claudia) Starting Place: Confusing Forest 3. ¤ª¤É¤ê¤³ (Dancer) Age: 26 Default Name: ¥Ð¡¼¥Ð¥é (Barbara) Starting Place: West End 4. ¤Ð¤ó¤¾¤¯(Savage) Age: 28 Default Name: ¥·¥Õ (Shif, Sif) Starting Place: Valhalland Note: Of the eight characters that you can choose, only three have transportation devices avaliable to them (that I know of). These are: Aisha: Horse Hawk: Ship Barbara: Car After choosing your character, you will be presented with the name screen. Those of you who can't read hiragana or katakana, just pick out a few symbols that you can easily recognize. The rest of you know what to do. Having input a name, go to the topmost row on the screen, which has three choices, the rightmost of which is ¤ª¤ï¤ë (end). Choose it if you're done with naming. 1B: Parent's Classes The next screen you face gives you several choices, of which designate your father's class. After choosing your father's class, you have to choose your mother's. Father: 1. Àï»Î (Soldier) 2. ¤»¤¤¤»¤ó¤· (Paladin) 3. ¤Ö¤É¤¦¤« (Martial Artist) 4.ËâÀï»Î (Magic Knight) 5. ¤½¤¦¤ê¤ç(Monk) 6. ¥·¡¼¥Õ (Thief) 7. ¤·¤¸¤ó (Poet) 8.Ëâ½Ñ»Î (Magician) Mother: 1. ½÷Àï»Î (Female Soldier; Amazon) 2. ¤»¤¤¤»¤ó¤· (Paladin) 3. ¤Ö¤É¤¦¤« (Martial Artist) 4.ËâÀï»Î (Magic Knight) 5. ¤½¤¦¤ê¤ç(Monk) 6. ¥·¡¼¥Õ (Thief) 7. Ëâ½Ñ»Î (Magician) 8. ¤¦¤é¤Ê¤¤¤· (Fortune Teller) Now, of what significance is your father and mother's class? Basically, your parents' classes affect your character's starting stats. For example, let's say that you start Sif's scenario, and you want her to be a front-row fighter. You don't choose Magician+Magician or Poet+Fortune Teller for her parents' classes; you choose Soldier+Amazon. If you want her to have good strength and start with magic, you give her Magic Knight+Magic Knight. And if you want magic, it's Magician+Magician. I'm not really sure on the others; perhaps I'll figure it out by the next update. 1C: Character Stat Explanation Most of the stats in Romancing Saga are self explanatory, but a few, such as Love, may leave you wondering just what the heck they're about. The translations are simplified...(for instance, ÏÓÎÏ literally translates to "arm skill power", but I simplified it to the basic Strength category). In other words, don't whine to me about it. Most of these are self-explanatory, but for the occasional idiot that may stumble upon this guide, I'll include explanations anyway. ÏÓÎÏ (Strength) The higher, the more powerful your attacks are. µÙÎÏ (Defense Power) The higher, the less damage you'll take from physical attacks. ¤¤ç¤¦¤µ (Skill) The higher, the faster you gain weapon level ups. (I -think-...) ¤¹¤Ð¤ä¤µ (Speed) The higher, the faster you are. ÃÎÎÏ (Wisdom) The higher, the more damage your magics will do. Àº¿À (Willpower) The higher, the less susceptible you are to magic attacks. (I think..) °¦ (Love) May have something to do with how much healing magic heals you. (*) Ì¥ÎÏ (Charm) (Not sure. Perhaps your resistance to status attacks?) * I'm not sure where I saw this..I take no credit for the idea. ^^;; Part 2: Weapons/Magic --------------------- 2A: Magic Magic, especially early on (if you have Miriam), can be extremely effective. Different magics have different uses, of course. There are eight types of magic that the player can buy for their characters (Water, Fire, Wind, Earth, Light, Illusion, Demon, Ki); all shops sell the basic seven spells for each element, only certain shops sell the final, and usually most powerful 8th spell. The two other magic classes, Dark and Evil, I haven't been able to find shops for, so you can only get them via game genie or PAR codes. Still, they will be in the future listed here. ¿å (Water Magic) There are really only two reasons to invest in the Water magic category: Healing Water and Purifying Water. Healing Water heals a character greatly, and is only one magic point. Hell Oil could probably be of some use, but I never really bothered with stat-lowering spells, so... ¤¤¤ä¤· ¤Î¿å (Healing Water) -Very useful. In battle, heals ALL HP. ÎÏ ¤Î ¿å (Power Water) -Never used it, raises target's strength? Booster spell. ¥ì¥¤¥ó ¥³¡¼¥ë (Rain Call) -Hits all enemies(?). ¤É¤¯¤±¤Ä¤· ¤Î¿å (Purifying Water) -Great for curing status ailments. ¥¦¥ª¡¼¥¿ ¥¬¥ó (Water Gun) - Offensive spell that shoots water at an enemy. ¤¢¤Ö¤é¤¸¤´¤¯ (Hell Oil) -Slows enemies down. ¥¨¥ì¥á¥ó¥¿¥ë (Elemental) -Summons water elemental to fight in place of caster. ¤¦¤º¤·¤ª (Maelstrom) -Big ocean wave. ²Ð(Fire Magic) The main benefit to fire magic rests in Miriam, a character whom you can pick up who has it. With high intelligence and a high magic point gaining rate, Miriam can help make some of the early bosses much easier with Hellfire. Once you begin fighting stronger enemies, though, you may find the spells to be much less useful, as they don't do as much damage as weapon special attacks (This is true of all the offensive magic classes, though, it seems). Fire Ball and Bird of Fire are useful against groups of enemies, and Hellfire is just fine against one. Self Burning, if you ever use it, can actually be a great asset. ¥Ø¥ë¥Õ¥¡¥¤¥¢ (Hellfire) -Useful in the beginning and against single enemies. ¥Õ¥¡¥¤¥¢ ¥¦¥¨¥Ý¥ó (Fire Weapon) -Never used it. Gives weapon fire power. ¥»¥ë¥Õ ¥Ð¡¼¥Ë¥ó¥° (Self Burning) -Potentially VERY useful, if you remember it's there. Once cast, if an enemy attacks you, they'll be burned in excess of 300-500 HP. ¥Õ¥¡¥¤¥¢¥Ü¡¼¥ë (Fire Ball) -Medium usefulness, hits all three enemy rows. ¥Õ¥¡¥¤¥¢ ¥¦¥ª¡¼¥ë (Fire Wall) -Good damage to one row. ¥¨¥ì¥á¥ó¥¿¥ë (Elemental) -Summons fire elemental to replace caster. ²Ð¤ÎÄ» (Bird of Fire) -Creates a pillar of fire that fire birds (Suzaku!!!) fly out of. Useful. ¤ä¤¤Ä¤¯¤¹ (Yakitsukusu) -Big damage on one enemy. É÷ (Wind Magic) ¥¢¥¤¥¹ ¥¸¥ã¥Ù¥ê¥ó (Ice Javelin) -This spell oftentimes does a critical (death hit) on the monster on which it's cast (either that, or I'm just chancedly hitting the right beasties). ¥³¡¼¥ë¥É ¥¦¥¨¥Ý¥ó (Cold Weapon) -Gives weapon the wind element; never used it. ¥¦¥¤¥ó¥É ¥Ð¥ê¥¢ (Wind Barrier) -Never used it. Makes a wind barrier. ¥¨¥ì¥á¥ó¥¿¥ë (Elemental) -Summons elemental. ¥é¥¤¥È¥Ë¥ó¥° (Lightning) -A bolt of lightning strikes the enemy. Useful. ¥Ö¥é¡¼¥É ¥Õ¥í¡¼¥º (Blood Froze) -It seems to do critical damage to a number of enemies. ¤Õ¤Ö¤ (Fubuki) -Quite useful; powerful, and hits all enemies. ¥·¥à¥é¥¯¥é¥à (Simulacram) -Summons a cute snowman in place of caster.. ÅÚ (Earth Magic) All in all, I found the Earth magics to be rather useless, and that's all I really have to say about them. The last one (Stone Statue) is quite good, though, seeing as turning an enemy to stone just kills it. ¥À¥¤¥ä¥â¥ó¥É ¥¹¥Ô¥¢ (Diamond Spear) -Single enemy offensive spell. ¥«¥â¥Õ¥é¡¼¥¸¥å (Camoflage) -Hides one ally. ¥¢¡¼¥¹ ¥Ï¥ó¥É (Earth Hand) -Slows enemy down, I believe. ¥À¥¤¥ä¥â¥ó¥É ¥¦¥¨¥Ý¥ó (Diamond Weapon) -Gives weapon earth element. ¥À¥¤¥ä¥â¥ó¥É ¥¢¡¼¥Þ¡¼ (Diamond Armor) -Ups defensive strength. ¥¢¡¼¥¹ ¥Ò¡¼¥ë (Earth Heal) -I didn't use this one. Restores your own HP. More costly than Healing Water. ¥¨¥ì¥á¥ó¥¿¥ë (Elemental) -Summons earth elemental. ¥¹¥È¡¼¥ó ¥¹¥¿¥Á¥å¡¼ (Stone Statue) -Turns enemy to stone. ¸¸ (Illusion Magic) This magic category seems to work on less enemies than any of the other categories. Most of the time, you'll cast a spell and nothing will happen. Even one of the offensive ones, like Fire Illusion Technique. Very strange. ²Ð¸¸½Ñ (Fire Illusion Technique) -Burns enemy with illusionary fire. Ç˸¸½Ñ (Dispel Illusion Technique) -Destroys enemy mirage techniques. ¿çÌ´½Ñ (Sleepy Dream Technique) -Causes enemies to fall asleep. ¸¸?½Ñ (Dream Illusion Technique -Causes dark status. ¸¸ ±Æ Ì¥ÎÏ½Ñ (Illusion Shadow Fascination Power Technique) -Charms one row of enemies. ¸¸ÂÎ Àï»Î½Ñ (Phantom Protector Technique) -Creates a phantom human form shield? Íë ¸¸½Ñ (Lightning Illusion Technique) -Hits one row with lightning. ε¸¸½Ñ (Dragon Illusion Technique) -Summons a huge dragon...? µ¤ (Spirit Magic) I don't have much to say about this category. ÏÓÎÏË¡ (Power Method) -Power up. Ì´ÁÛË¡ (Dream Method) -No clue as to what this one does. Resistance to sleep, maybe? Àº¿ÀË¡ (Vitality Method) -Vitality up. ËɸæË¡ (Defense Method) -Defense up. Ç˼ÙË¡ (Destroy Evil Method) -Damages undead/demon monsters. Àº¿ÀÇÈ (Spirit Wave) -Confuses all enemies? À¸Ì¿ÇÈ (Life Wave) -Restores own HP. À¸?µ¤??Ë¡ (Life Energy Fight Method) -Damages all enemies. ¸÷ (Light Magic) ¥¹¥¿¡¼¥Õ¥¡¥¤¥¢ (Star Fire) -Damages enemy with starlight fire. ¥é¥¤¥È (Light) -Gives battlefield light property? (Maybe stops undead enemy HP egeneration?) ¥Õ¥é¥·¥å(Flash) -Causes blindness? ¥¤¥ó¥Ó¥¸ (Invisi) -Turns caster invisible? ¥Ò¡¼¥ë ¥é¥¤¥È(Heal Light) -Restores HP. ¥¹¥¿¡¼¥é¥¤¥È ¥¦¥ª¡¼¥ë (Starlight Wall) -Damages one line of enemies. ¥¹¥¿¡¼¥é¥¤¥È ¥¦¥¨¡¼¥Ö (Star Light Web) -Damages enemies with starlight webs. ¥¹¥¿¡¼¥½¡¼¥É (Star Sword) -Gives caster a Star Sword. Ëâ (Demon Magic) Of all the spells in this category, I found Quick to be the most useful, since I had other magics to take care of my offensive and support type of magic. ¥¨¥Ê¥¸¡¼ ¥Ü¥ë¥È (Energy Bolt) -Fires an energy bolt at the enemy. ¥¹¥í¥¦ (Slow) -Slows down one enemy. ¥Þ¥¸¥Ã¥¯ ¥Ò¡¼¥ë (Magic Heal) -Heals one ally. ¥¹¥Ú¡¼¥ë ¥¨¥ó¥Ï¥ó¥¹ (Spell Enhance)-Ups effectiveness of magic? ¥¦¥¨¥Ý¥ó¥Ö¥ì¥¹ (Weapon Bless) -Ups weapon strength. ¥¢¡¼¥Þ¡¼¥Ö¥ì¥¹ (Armor Bless) -Ups armor strength. ¥¯¥¤¥Ã¥¯ (Quick) -Ups the speed of allies. ¥¨¥Ê¥¸¡¼¥¹¥È¡¼¥à (Energy Storm) -Damages all enemies. 2B. Weapons Basic Weapon Rundown Bows hit from all rows. Spears hit from both second and first row. Swords hit from only the first. Flails/Hammers hit from the first row (I think). Staffs...don't seem to hit at all ^^; It's a good idea to keep several weapons on each character, since rows are shifted around in battle often. If you keep a bow on one of your swordsman characters, you'll still have something to attack with even if they're in the back. Basically, if you have the money, keep a bow on your spear and sword characters. It can be a lifesaver. Small Swords (Thrust Attacks) Rapier (¥ì¥¤¥Ô¥¢) Estoc (¥¨¥¹¥È¥Ã¥¯) ¿çËâ·õ (Sleep Demon Sword) ¿çËâ·õ (Sleep Demon Sword) ±ßÉñ·õ (Crescent Dancing Sword) ±ßÉñ·õ (Crescent Dancing Sword) ¸¸Ì´·õ (Illusion Dream Sword) ËãáãÆͤ (Paralyzing Stab) Íð¤ìÆͤ (Random Thrust) Æ©ÌÀ·õ (Daybreak Sword) Velny Rapier (¥ô¥§¥ë¥Ë¡¼¥ì¥¤¥Ô¥¢) Earth Sword (ÂçÃϤηõ) ¿çËâ·õ (Sleep Demon Sword) ¿çËâ·õ (Sleep Demon Sword) ±ßÉñ·õ (Crescent Dancing Sword) Àв½·õ (Petrification Sword) ¸¸Ì´·õ (Illusionary Dream Sword) ÂçÃÏÀ¸µ¤Ë¡ (Earth Life Breath Method) »°À±¾× (Three Star Pierce) Âç¿Ì·õ (Earthquake Sword) Medium Swords Iron Sword (¥¢¥¤¥¢¥ó¥½¡¼¥É) Steel Sword (¥¹¥Æ¥¤¡¼¥ë¥½¡¼¥É) È»»Â¤ê (Falcon Chop) È»»Â¤ê (Falcon Chop) ³ù¤¤¤¿¤Á (Sickle Flair) ³ù¤¤¤¿¤Á (Sickle Flair) ήÀ±·õ (Shooting Star Sword) ήÀ±·õ (Shooting Star Sword) εÇË·õ Dragon Break Sword °ìʸ»ú»Â¤ê (Line Chop) Garral Sword (¥¬¡¼¥é¥ë¥½¡¼¥É) Left Hand Sword (¥ì¥Õ¥È¥Ï¥ó¥É¥½¡¼¥É) È»»Â¤ê (Falcon Chop) È»»Â¤ê (Falcon Chop) ³ù¤¤¤¿¤Á (Sickle Flair) ²¦¼Ô¤Î·õ (Royal Sword) ßÚÎö·õ (Ripping Explosion Sword) ¸÷ÌÀ·õ (Light Flash Sword) ×ÂÀ±·õ (Comet Sword) ÉÔÆ°·õ (Unmoving Sword) Large Swords Bastard Sword (¥Ð¥¹¥¿¡¼¥É¥½¡¼¥É) Great Sword (¥°¥ì¡¼¥È¥½¡¼¥É) ¥Ü¡¼¥ó¥¯¥é¥Ã¥·¥å (Bone Crush) ¥Ü¡¼¥ó¥¯¥é¥Ã¥·¥å (Bone Crush) ÆóÃʻ¤ê (Double Chop) ÆóÃʻ¤ê (Double Chop) Éï¤Ç»Â¤ê(Mow Down Chop) Éï¤Ç»Â¤ê (Mow Down Chop) »°Ãʻ¤ê (Triple Chop) ÃÏ»¤¤ê»Ä·î (Earth Scrape Crescent Moon) Velny Sword (¥ô¥§¥ë¥Ë¡¼ ¥½¡¼¥É) Ice Sword (¥¢¥¤¥¹ ¥½¡¼¥É) ¥Ü¡¼¥ó¥¯¥é¥Ã¥·¥å (Bone Crush) ¥Ü¡¼¥ó¥¯¥é¥Ã¥·¥å (Bone Crush) ÆóÃʻ¤ê (Double Chop) Î䤿¤¤É÷ (Cold Wind) ÃÏÁö¤ê (Earth Run) ÅߤÎÍò (Winter Storm) ±íÊÖ¤· (Swallow Kill) ÎäÅà·õ (Freezing Sword) Cursed Swords(?) Obsidian Sword (¥ª¥Ö¥·¥À¥ó¥½¡¼¥É) Death Sword (»à¤Î·õ) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) ¼Ù·õÇÈ (Evil Sword Wave) Spears Spear (¥¹¥Ô¥¢) Halberd (¥Ï¥ë¥Ù¥ë¥È) Âʧ¤¤ (Leg Sweep) Âʧ¤¤ (Leg Sweep) ÆóÃÊÆͤ (Double Thrust) ÆóÃÊÆͤ (Double Thrust) ɬ»¦¾× (Final Attack Thrust) ɬ»¦¾× (Final Attack Thrust) »°ÃÊÆͤ (Triple Thrust) ¶¸Íð·â (Lunatic Random Attack) Garral Spear (¥¬¡¼¥é¥ë ¥¹¥Ô¥¢) Ukom's Halberd (¥¦¥³¥à¤Î ) Âʧ¤¤ (Leg Sweep) Âʧ¤¤ (Leg Sweep) ÆóÃÊÆͤ (Double Thrust) ¶ú»É¤· (Skewer) É÷? (Wind Vehicle) °ðºÊ (Lightning Flash) °ìʸ»úÆͤ (1 Letter Thrust) Íë·â¾× (Lightning Prick) Axes Axe (¥¢¥¯¥¹) Battle Axe (¥Ð¥È¥ë ¥¢¥¯¥¹) ¥È¥Þ¥Û¡¼¥¯ (Tomahawk) ¥È¥Þ¥Û¡¼¥¯ (Tomahawk) ±ß·î»Â (Circle Moon Slice) ±ß·î»Â (Circle Moon Slice) ¶¸Íð»Â (Lunatic Random Slice) ¶¸Íð»Â (Lunatic Random Slice) ·âËâ»Â (Attack Demon Slice) Âçʸ»ú»Â (Big Letter Slice) Garral Axe (¥¬¡¼¥é¥ë ¥¢¥¯¥¹) Zircon Axe (¥¸¥ë¥³¥ó ¤Î ¤ª¤Î) ¥È¥Þ¥Û¡¼¥¯ (Tomahawk) ¥È¥Þ¥Û¡¼¥¯ (Tomahawk) ±ß·î»Â (Circle Moon Slice ÅâÃݳä¤ê (Toutakewari/Bamboo Split?) ½½Ê¸»ú»Â (Juumonji Slice) ¿¿¶õ»Â (Shinkuuzan/Pure Sky Slaughter?) Á´Ìǻ (Destruction Slice) ÈôæÆǾŷ·â (Hishounoutengeki/Soaring Memory Heaven Attack) Bows Bow (µÝ) Great Bow (ÂçµÝ) ±ÆË¥¤¤ (Shadow Sew) ±ÆË¥¤¤ (Shadow Sew) ÆóËܼͤÁ (Double Shot) ÆóËܼͤÁ (Double Shot) ÌÜÄÙ¤·¤ÎÌð (Eye Crushing Arrow) ÌÜÄÙ¤·¤ÎÌð (Eye Crushing Arrow) »°ËܼͤÁ (Triple Shot) Ä»»¦µÝ (Bird-Killing Arrow) Velny Bow (¥ô¥§¥ë¥Ë¡¼¤ÎµÝ) Elis' Bow (¥¨¥ê¥¹ ¤Î µÝ) ±ÆË¥¤¤ (Shadow Sew) ±ÆË¥¤¤ (Shadow Sew) ÆóËܼͤÁ (Double Shot) ɬ»¦¤ÎÌð (Final Attack Arrow) ³§»à¤ÍÌð (Mass Killing Arrow) Íð¤ì¼Í¤Á (Random Shot) ´Ó¤¤ÎÌð (Piercing Arrow) Ì´ÁÛµÝ (Dream Bow) Maces Mace (¥á¥¤¥¹) Flail (¥Õ¥ì¥¤¥ë) ¥¹¥¿¥ó¥Ë¥ó¥°¥Ö¥Ö¥í¥¦ (Stunning Blow) ¥¹¥¿¥ó¥Ë¥ó¥°¥Ö¥Ö¥í¥¦ (Stunning Blow) ¥À¥Ö¥ë¥Ò¥Ã¥È (Double Hit) ¥À¥Ö¥ë¥Ò¥Ã¥È (Double Hit) ±ßÉñËãáã·â(Circle Dancing Paralyze Hit) ±ßÉñËãáã·â (Circle Dancing Paralyze Hit) ¥È¥ê¥×¥ë¥Ò¥Ã¥È (Triple Hit) ±ßÉñɬ»¦·â (Circle Dance Final Attack) Garral Flail (¥¬¡¼¥é¥ë ¥Õ¥ì¥¤¥ë) Amber Hammer (¥¢¥ó¥Ð¤Î¤Ä¤Á) ¥¹¥¿¥ó¥Ë¥ó¥°¥Ö¥Ö¥í¥¦ (Stunning Blow) ¥¹¥¿¥ó¥Ë¥ó¥°¥Ö¥Ö¥í¥¦ (Stunning Blow) ¥À¥Ö¥ë¥Ò¥Ã¥È (Double Hit) ¥¹¥«¥ë¥¯¥é¥Ã¥·¥å (Skull Crush) »°ÎÏÇË (Triple Strength Break) ÈôæÆÍðÉñ (Flying Wild Dance) µµ¹ÃÍå³ä¤ê(Tortoise Shell Cracker) á¤ÄÙ¤¹ (Thrash Break) Martial Arts Punch (¥Ñ¥ó¥Á) Kick (¥¥Ã¥¯) ¥ï¥ó¥Ä¡¼¥Ñ¥ó¥Á (One-Two Punch) Èô¤Ó½³¤ê (Jump Kick) ¥¯¥í¥¹¥«¥¦¥ó¥¿¡¼ (Cross Counter) ÀûÉ÷µÓ (Whirlwind Kick) ¥½¥Ë¥Ã¥¯¥Ö¡¼¥à (Sonic Boom) ±ä¿ï»Â¤ê (Raising Cut) ¥í¡¼¥ê¥ó¥°¥µ¥ó¥À¡¼ (Rolling Thunder) »°³Ñ½³¤ê (Triple Horn Kick) Other Magestaff (¥á¥¤¥¸¥¹¥¿¥Ã¥Õ) Holy Grail/Holy Water (¤»¤¤¤Ï¤¤) ¥¹¥Ú¥ë¥¨¥ó¥Ï¥ó¥¹ (Spell Enhance) ¤ä¤µ¤·¤¤¤Î¿å (Water of Kindness) ¥¦¥¨¥Ý¥ó¥Ö¥ì¥¹ (Weapon Bless) ÆǾ䷤οå (Purity Water) ¸¸±ÆÌ¥ÎÏ½Ñ (Geneiryoryokujutsu) ÎϤοå (Water of Power) ¥Õ¥¡¥¤¥Ê¥ë¥¹¥È¥é¥¤¥¯ (Final Strike) ¤¤»¤ ¤Î ¿å (Miracle Water) Part 3: Q&A ------------- Q: What am I supposed to do in the Kakram Desert? I've been all over the place and found nothing! A: You have to find a group of trees (signified by *) that are positioned as so: * * * * * * & * Enter the spot ( signified by &) inside closest to the bottom most tree, and then walk up. You should proceed to do the "non-voluntary-walking" thing which you find also in some other places in the desert. It should lead you straight to an underground sandy dungeon. At the very end, you'll even find the place where Aisha's tribe dissappeared to (safe and sound, thankfully.) Go up to the altar there and choose one of the options; one gives you a cutscene type thing talking about the "Champion of All Things". (This event may be unique to Aisha's scenario, but I'm not totally sure.) Anyway, two of the options will give you the stone, so I'm not sure if it matters which one you pick. Q: Where are all of the Destiny Stones located? A:1. Amethyst (¸¸) Barbara (the dancer) has it. If you're playing as her, talk to the bard in the pub and dance for him; he'll give you the stone. 2. Topaz (ÅÚ) In the sand city where you later find Aisha's missing tribe. 3. Opal (°Ç) In the chest behind the left dragon in the Jungle dungeon. 4. Aquamarine (¿å) Crystal Lake (Lake by Crystal City) 5. Emerald (Ëâ) Devil's Island (Though I don't know you you aquire it..) 6. Moonstone (µ¤) Temple of the Two Moons (The Jungle pyramid...?) 7. Obsidian (¼Ù) Frozen Castle (South of Valhalland) 8. Ruby (²Ð) Flama (The lady in the tower at Baizelheim) has it. 9. Diamond (¸÷) Unaquirable 10. Black Diamond (°Ç) Black Sea (Unaquirable?) Q. Why can't I get the Diamond? A. According to the Japanese web pages having to do with the game, the diamond is in the possession of a person by the name of Sheril. Where do you find Sheril? I don't know for sure, as of right now. (She has the same sprites as the girl behind the counters at the various pubs, though, and the Japanese pages would seem to indicate that this is in fact her.) At any rate, Sheril is really Sheraha, the youngest of the evil gods (and the one that had her powers taken from her). The diamond has sealed her power and memory away. Okay, you're saying, so why can't I get it when I find her? Well, that's the second part of the equation. Apparently, she doesn't say anything when you talk to her. (Just like the girl behind the bar...) She stops, as most people do when you try to speak to them, but no conversation takes place. In fact, according to one of the pages, you would only know that she was actually in the game by reading the hint books. She's only mentioned once in the game, to my knowledge (and that's in the opening). Oddly enough, in the ROM in the space where all of the characters that can join you are listed, the name "Sheril" is included. By doing a little creative hex editing, I was able to get her sprites. She has her own unique fallen-down- dead pose, and magic-casting pose as well, indicating that she was intended to be in the game, if nothing else. (They should've kept her in, she's so cool!) Of course, some of the things in this game are absolutely impossible to figure out, I've been told, so maybe it's just that no one's found a way to get her yet. Q. Why can't I get the Black Diamond? A. Well, I'm not sure as to whether or not you can get this. The Black Diamond was lost in the Black Sea, north of the Frontier. Q: How do I get the Ruby? How do I get the Obsidian? A. Well, start by going to Devil's Island. At some point in the game, the old man by the docks will give you the option to go there if you talk to him. (Note: From what I know, you can only get this option once, if you leave the island once there without completing what needs to be completed, you can't go back.) Make your way to the top floor of the dungeon, where there'll be a...monster thing who will give you several choices. I'm not sure what each one of them does; I picked one, exited the room to the south, went back, picked another, and repeated until I had picked all three. At any rate, he'll dissappear after you speak to him, and you can leave the island now. (Where the hell is my damn Emerald, though?!?! ;_; ) After you get back, go to an inn. Then, go to either Melville or Gold Mine. I'm not sure what happens if you go do whatever needs to be done at the Gold Mine; I skipped directly to Melville. Music will be playing that signifies that something bad is going on ^-^;. Go to the castle, and make your way through that. It's not that hard. Beat the monster in the king's room. The king and his assistant will say something to you. Now, go to the temple on the left side of town. On the upper left hand alcove, there is a secret passage. Take it, and go to the altar. You'll get into a fight with a monster and one of Saruin's priests. After this, your work in Melville (as far as I know) is done. Now head back to the Knights Domain. First, go to Baizelheim. Theodore is attacking Flama's tower? That's very strange..(well, it's strange if you thought that they were allies, like I do.) You can't talk to him, though; he has four knights around him. Go back to Milzabel. There, you will find Milzabel's castle blocked off. Head on down to Oygen Chateau, and speak to everyone in the castle. When you speak to the girl (I believe her name is Constance, and Theodore's daughter) and choosethe first option. She will give you a key to a secret passage so that you can get into Milzabel's castle. Return to Milzabel. Make your way through the trees on the left side of town until you get to a doorway. You may have explored this before, but this time, at the end, the door will unlock and you can get in! Go into the castle, fighting monsters on your way to the left-hand side stairway. Go into the bedroom, and read all the bookshelves there. One of them will have a map. Save before going downstairs; you're about to face a boss and you may or may not be prepared for it, though I found it easy with 400-500 HP. Once you're out of the castle and town, there should be a new dungeon that shows up on the screen. If not, go talk to everyone in the Oygen Chateau again; it should appear. At the end of the dungeon, after a Red Dragon boss, you'll find the real Theodore. He's been held captive here. Exit through the doorway that you didn't take upon entering this particular room area. Now, return to Baizelheim. Here, you will fight the fake Theodore. After winning, you will be in the Milzabel throne room, where the characters will talk quite a bit, and Flama will give you the Ruby! Also, now the ice of the Frozen Lake (in the southern portion of Valhalland) will have receeded, and you can enter the palace! At the very end is the Obsidian Sword (I believe it's the Obsidian destiny stone too, which would make sense) and a fight with one of Saruin's minions, Hate. Q. Depending on what character I choose, will I get a different storyline? (Like in Saga Frontier) A. Yes and no. There are some dungeons that you can only go to in certain character's scenarios (like the Roban mission to rescue Jan from prison in Claudia's scenario, or the harem place in Aisha's), and the character' s openings are different, but beyond that, it seems that any character can complete any "regular" quest. Each character follows the basic storyline beyond openings; they all fight the same final boss. Q. Is there any set way to play through this game? A. No. This is Romancing Saga. And with this Saga in particular, there are a million different ways to get to certain events and open up new ones. Some events won't open up until you've done certain other ones, and some events won't be avaliable after you've completed others. It's all a matter of figuring out how the system works and timing your visits to places so that you can get to a certain dungeon or place. Q: What characters can join me? Where can I find them? A. Here's the list. Note that all the other seven main characters will either encounter you at some point on the quest (as with Claudia, Aisha, Sif, and Albert; I don't know about the others), or will later be found in the Crystal City and other assorted pubs. ¥¢¥¤¥·¥ã (Aisha) -Member of the Tararl Tribe of the Steppe. ¥¯¥í¡¼¥Ç¥£¥¢ (Claudia) -A girl who was raised by the protector of the forest, Owl. ¥Ð¡¼¥Ð¥é (Barbara) -A dancer. ¥·¥Õ (Sif) -Woman of Valhalland, a savage country. ¥¢¥ë¥Ù¥ë¥È (Albert) -Son of the Lord of Isthmus castle. ¥¸¥ã¥ß¥ë (Jamil) -Thief. Has a friend named Daud. ¥°¥ì¥¤ (Gray) -An adventurer. ¥Û¡¼¥¯ (Hawk) -Pirate. His ship is named Lady Luck. ¥À¥¦¥É (Daud) -Only joins in Jamil's scenario. He tried to kill me later on. ¥·¥ë¥Ù¥ó (Sylvan) -Wolf with a bit of a plot twist. Only joins in Claudia's scenario. ¥Ö¥é¥¦ (Brau) -Bear. Only joins in Claudia's scenario. ¥Ç¥£¥¢¥Ê (Diana) -Albert's sister. Is only with you for the beginning of his game. ¥¸¥ã¥ó (Jan) -Only with you for one battle in Claudia's scenario. They refer to him in an honorific manner, so I guess he's more than just a regular soldier. ¥Ê¥¤¥È ¥Ï¡¼¥È(Knight Heart)-Only with you for one battle in Aisha's scenario. Prince of Rosalia? (Interesting but useless fact: Aisha calls Knight Heart "Kayakis" the first time she meets him. In the language of her tribe (the stuff you see in all katakana followed by stuff in parentheses in her first conversation with Knight Heart) this means "Black Demon". ¥¬¥é¥Ï¥É (Galahad) -This is the guy who you kill to get the ice sword. Once you find Death in the underworld, you can ask to have him brought back. ¥ß¥ê¥¢¥à (Miriam) -Can be found in the N. Estameel pub. Fire magic. ¥²¥é¥Ï (Geraha) -Starts with Hawk, seems to be his best friend of sorts.Found in a pub in the northernmost Rosalia town. Lizard man. ¥¨¥ë¥Þ¥ó (Elman) -Starts with Barbara. I don't know how long he stays. Her manager? ¥é¥Õ¥¡¥¨¥ë (Raphael) -One of Heinrich's soldiers; has a thing for Constance. Found in Oygenschtadt. ¥Æ¥ª¥É¡¼¥ë (Theodore) -Head Knight of Milzabel? It would seem so...he joins you for the first dungeon in the Domain of the Knights; I don't think you can get him back after that. Now, there's one strange part to this...while I was fiddling around with a Saga ROM (and having made my own table for the Japanese and all that), I happened upon the list of names...that is, names of the characters you can get in your party. There are two names in that list which don't quite fit, or at least, that I've never been able to find or get in my party. 1. ¥·¥§¥ê¥ë (Sheril) -The human Sheraha. Her sprites are in the game, but it would seem that you can't get her normally. 2. ¥Ï¥ª¥é¡¼¥ó (Haoran) - The bard guy. He's in the character list as well, but the Japanese pages list him as an NPC. You can get him in your party too, through a little hacking-type stuff. However, unlike Sheril, he doesn't have unique battle sprites...he uses the same picture as Daud. Walking around town, though, he uses the familiar yellow-topped bard picture we all know him by. Q. How do I get to the Old Castle? A. You have to talk to the people in Uro at the right time. What the right time is, I'm not too sure about. Q. How do I get into that blasted pyramid in the Jungle? A. I'm not too sure on this one. I do know that you need a certain book (which can be obtained by buying it from Hawk for 15000 gold or having him join your party AFTER you have talked to the people in the Lizard Village. If you are playing as Hawk, you can buy it from one of the lizard people for 10000 gold.) There must be other conditions, though, as even with the book in my inventory I'm still unable to enter the hole at the top. (The Japanese text that pops up when you touch the hole reads "This pyramid seems to be like an ancient temple. The hole is too small to go in. There are two depressions. Something should go into them.) Now, what should go in to them, I don't know. If anyone does though, please tell me. Part 4: Items ------------- Store-Bought ¤¤º¤°¤¹¤ê (Ointment) -Heals a low amount of HP ¤³¤¦¤¤å¤¦¤¤º¤°¤¹¤ê (High-Grade Ointment) - Heals a medium amount of HP ¤µ¤¤¤´¤Î¤¤º¤°¤¹¤ê (Supreme Ointment) -Heals all HP µ¤¤Î¤â¤È (Ki Source) -Restores about 50 Ki magic points ¸÷¤Î¤â¤È (Light Source) -Restores about 50 Light magic points Ëâ¤Î¤â¤È (Demon Source) -Restores about 50 Demon magic points ¿å¤Î¤â¤È (Water Source) -Restores about 50 Water magic points ²Ð¤Î¤â¤È (Fire Source) -Restores about 50 Fire magic points É÷¤Î¤â¤È (Wind Source) -Restores about 50 Wind magic points ÅڤΤâ¤È (Earth Source) -Restores about 50 Earth magic points ¸¸¤Î¤â¤È (Illusion Source) -Restores about 50 Illusion magic points ¤»¤¤«¤ò¤È¤¯(Sekika o toku) -Cures the "Stone" condition ¥ê¥Õ¥ì¥Ã¥·¥å¥É¥ê¥ó¥¯ -Restores all HP, Technique, and MP to one character (?) ¥Þ¥¸¥«¥ë¥·¥§¥ë¥¿¡¼ (Magical Shelter) -Restores all HP, Tenchique, and MP to all characters ¤Ð¤ó¤Î¤¦¤ä¤¯ (Cure-All) -Cures all status Special Items *É÷¤Î¤µ¤µ¤ä¤ (Whisper of the Wind) -Summons Tiny Feather. *²Ð¤Î¤æ¤é¤á¤ (Flicker of Fire ) -Summons the Flame Tyrant. *ÅڤΤ̤¯¤â¤ê (Warmth of the Earth) -Summons the Earth Dragon, Adelis. *¿å¤Î¤Ê¤¬¤ì (Flowing Water) -Summons the Water Dragon. ¤¿¤Þ¤´ (Egg) -Summons one of those big Triceratops things. * Tiny Feather, Flame Tyrant, Adelis, and the Water Dragon are the Four Heavenly Kings. Part 5: The Map --------------- The overworld map system is relatively simple in RS. The names of cities and dungeons that you've visited are marked on it, and new locations open up after you complete certain events/speak to certain people. This is an in-the-works listing of all of the dungeons that you can go to in any area (that I know of). 4A. Frontier (¥Õ¥í¥ó¥Æ¥¤¥¢) a. ¤É¤¦¤¯¤Ä (Cave) b. ¥à¥é (Left Village) c. ¥à¥é (Right Village) d. ¥À¥ó¥¸¥ç¥ó (Dungeon) e. ¥ô¥¡¥ó¥Ñ¥¤¥¢ (Vampire) f. ¥¦¥¨¥¹¥È¥¨¥ó¥É(West End) g. ¥Ë¥å¥¦¥í¡¼¥É (New Road) 4B. Kujarat (¥¯¥¸¥ã¥é¥È) a. ¥¨¥¹¥¿¥ß¥ë (S. Estameel) b.¥¿¥ë¥ß¥Ã¥¿ (Talmitta) c.¥Þ¥é¥ë (Maral Lake) d.¥¢¥Ã¥µ¥·¥ó¥®¥ë¥É (Assassin Guild) e.(¥Ë¥å¥¦¥í¡¼¥É) New Road f. ?? 4C. Rosalia (¥í¡¼¥µ¥ê¥¢) a. ¥¯¥ê¥¹¥¿¥ë¥·¡¼¥Æ¥¤ (Crystal City) b. ¥¯¥ê¥¹¥¿¥ë¥ì¥¤¥¯ (Crystal Lake) c. ¥¢¥ë¥·¡¼¥ë (Allucia) d. ¥ª¡¼¥Ó¥ë (Obiru) e. ¥¨¥¹¥¿¥ß¥ë (N. Estameel) f. ¥¹¥«¥Ö (Sukabu Mtn.) g. ¥¤¥¹¥Þ¥¹(Isthmus) h. ¥¬¥ì¥µ¥¹¥Æ¥Ã¥× (Glacier Steppe) 4E. Rigau Island (¥ê¥¬¥¦) a.¥¸¥§¥ë¥È¥ó (Jeriton) b.?? (Field with the big Triceratops dinosaurs in it) c.¥È¥Þ¥¨²Ð»³ (Tomae Volcano) 4F. Alon Island (¥¢¥í¥ó) a. ¥¦¥¨¥¤¥× (Weipu) b.¥¸¥ã¥ó¥°¥ë (Jungle. Tokage, which is the village of the lizards, can be found here, as can the Temple of the Two Moons (Æó¤Ä¤Î·î¤Î¿ÀÅÂ). c. ¥´¥É¥ó¥´ (Godongo) 4G. Bafal (¥Ð¥Õ¥¡¥ë) a. ¥Ö¥ë¥¨¡¼¥ì(Blue Ele) b. ¥Ù¥¤¥ë ¹â¸¶ (Veil Plateau) c. ¥¤¥¹¥Þ¥¹ (Isthmus) d. ¥í¥Ð¡¼¥ó (Roban) 4E. Bafal(¥Ð¥Õ¥¡¥ë) a. ¥á¥ë¥Ó¥ë (Melville b. ¥´¡¼¥ë¥É¥Þ¥¤¥ó (Gold Mine) c. ̤¤¤Î¿¹ (Confusing Forest) 4H. Knight's Domain (?»ÎÃÄÎÎ) a. ¥ß¥ë¥¶¥Ö¡¼¥ë (Milzabel) b. ¥â¥ó¥¹¥¿¡¼ (Monster) c. ¥Ð¥¤¥¼¥ë¥Ï¥¤¥à (Baizelheim) d. ¥³¥ó¥¹¥¿¥ó¥Ä (Constance) e. ¥ª¥¤¥²¥ó¥·¥å¥¿¥Ã¥È (Oygenschtadt) f. ¥Æ¥ª¥É¡¼¥ë (Theodore) g. ¥ô¥¡¥ë¥Ï¥é¥ó¥É (Valhalland) 4I. Northern Rosalia a. ¥¦¥í(Uro) b. ¥«¥¯¥é¥à¤µ¤Ð¤¯ (Kakram Desert) c. ¥¬¥ì¥µ¥¹¥Æ¥Ã¥× (Glacier Steppe) 4J. Far Northern Rosalia a. ¥Î¡¼¥¹¥Ý¥¤¥ó¥È(North Point) b. ¥«¥¯¥é¥à¤µ¤Ð¤¯(Kakram Desert) 4K. Pirate Area a. ¥Ñ¥¤¥ì¥Ä¥³¡¼¥¹¥È (Pirate's Coast) b. ¥µ¥ó¥´³¤ (Coral Sea) 4L. Valhalland (¥Ð¥ë¥Ï¥é¥ó¥É) (Has a map screen, but nothing seems to appear here ^^;) Unsolved Mysteries ------------------- If anyone knows the answer to these, please, -please- let me know! -How can you aquire the Emerald? -Does anyone have detailed instructions on how to get to the Giant's Village? -How do you get into the pyramid in the jungle? What's the other item(s) that you need? -At what point is it possible to go into the place the worker is blocking off in the Gold Mine? -Is the event with Jan in Claudia's scenario the only thing that you can accomplish inside Roban Castle? More to come. (I hope.) ^-^; If you'd like to use this FAQ on your page or whatnot, please contact me first. ^^; The email is at the top of the document. Credits -------- Nuku-Nuku (atsuko-natsume@geocities.com), for help with translation, gameplay, and everything else that I've forgotten to mention but really do appreciate. ^-^ E. Cha, for letting me use some of the spell and weapon attack translations from his page (http://www.geocities.com/Tokyo/Towers/2851/gamesindex.html). Arigatou! ^-^