The Fortress of Dr. Radiaki Version 1.0 Technical Reference Guide Installation CD-ROM Version To install The Fortress of Dr. Radiaki onto your hard drive, place the CD- ROM disc into your CD-ROM drive and log onto that drive. For example, if you placed the disc in drive D: you would type: d: [ENTER] install [ENTER] Then, follow the on-screen directions for completing the CD-ROM installation. Note: The default CD-ROM installation for The Fortress of Dr. Radiaki is a Partial install which copies a startup batch file, the install.exe, and configuration files to your hard drive. Users with slower processors, however, may prefer to choose the Full install option for increased game performance, especially when loading game levels. The Full install option copies all of the contents of the The Fortress of Dr. Radiaki CD- ROM onto your hard drive. To select this install option, use the Enter key to change the type of install parameter from Partial to Full at the Install Game menu, and then select the Install Now option. Sound Configuration After the hard disk installation is completed, you should return to the Main Menu and select the Configure Sound option. Choose the Autodetect Sound Configuration option from the Sound Configuration Menu to set up your music and sound configuration automatically. After the program has detected your sound card and determined the optimum configuration, the parameters for your sound card are displayed at the top of the screen. You may now return to the Main Menu and select the Exit and save changes option. The next time you play The Fortress of Dr. Radiaki, the program will default to these sound configuration settings. Note: Some users may choose to configure their music and sound card settings manually. To do so, first select the Configure Music option from the Sound Configuration menu. You will be prompted to select the name of your music sound card and your card's port address. Next, your should choose the Configure Digital Audio option. You will be prompted to select the name of your digital audio sound card, and you will be asked to select your card's IRQ, Base Address, and DMA channel settings. After you configure your music and digital audio settings, these settings are displayed at the top of the screen. Return to the Main Menu and select the Exit and save changes option. The next time you play The Fortress of Dr. Radiaki, the program will default to these sound configuration settings. Additional Notes: If you you do not save your sound configuration, the game will not work properly. If you wish to modify your sound configuration after the initial installation, simply run INSTALL.EXE from the The Fortress of Dr. Radiaki subdirectory on your hard drive. If you are not sure which IRQ, Base Address and DMA channel settings are right for your sound card, please run the test program that came with your sound card. Not Enough Low DOS Memory? If you do not have 580,000 bytes (550K) of low DOS memory available when you launch The Fortress of Dr. Radiaki, you should use the MAKEDISK.BAT utility included with The Fortress of Dr. Radiaki to create a "boot disk" which will boot up your system but will bypass "CPU- hogging" TSR's that are part of your hard-drive's auto-execution sequence. The MAKEDISK.BAT utility is located in the root of the The Fortress of Dr. Radiaki subdirectory on your hard drive. To create a boot disk, simply put a blank formatted or unformatted floppy disk in drive A:. Make sure you are in the The Fortress of Dr. Radiaki subdirectory on your hard drive, and type: makedisk. MAKEDISK.BAT will format the floppy disk in drive A: and will copy the necessary system information for making the disk self-bootable. When this step is completed, the message, Format another? Y/N will appear. Be sure to answer N for No. At this point, MAKEDISK will copy the appropriate AUTOEXEC.BAT and CONFIG.SYS files. .Note: You must edit one of the startup files on your boot disk to include a line which loads your mouse driver, as The Fortress of Dr. Radiaki requires a mouse. Starting the Game To start The Fortress of Dr. Radiaki once it is installed, select the drive partition which contains The Fortress of Dr. Radiaki subdirectory (Example C:); then type the following: cd\radiaki [ENTER] radiaki [ENTER] IMPORTANT INFORMATION FOR CD-ROM USERS: If you are running The Fortress of Dr. Radiaki on a system with 8 Megs of RAM and you encounter this error message: Fatal - Cannot allocate initial buffer this means that you are not allocating enough memory in order to run the game. The easiest solution to this problem is to modify SMARTdrive, one of the largest memory-consuming utilities on your system. Option 1: Temporarily disable SMARTdrive. You can temporarily disable SMARTdrive in your AUTOEXEC.BAT file. To disable SMARTdrive, use any text editor to edit your AUTOEXEC.BAT file. Type REM prior to the line that loads SMARTdrive, save your AUTOEXEC.BAT file, reboot your computer, and load the game. Example: REM C:\DOS\SMARTDRV.EXE Option 2: Configure SMARTdrive to consume less memory You can reduce the SMARTdrive memory allocation to 512K. Please consult your Windows users documentation for directions. DoubleSpace and Stacker Users The 3.5" Floppy Version of The Fortress of Dr. Radiaki is compatible with disk compression utilities such as DoubleSpace and Stacker, however, it is recommended that you use a clean CONFIG.SYS, either by making a boot disk or by editing the CONFIG.SYS file on your hard drive. Below is an example of a clean CONFIG.SYS that will work for almost all systems with or without disk compression: DEVICE=C:\DOS\HIMEM.SYS DOS=HIGH,UMB DEVICE=C:\STACKER\STACKER.COM C:\STACVOL.DSK {Example using Stacker} DEVICE=C:\STACKER\SSWAP\SSWAP.COM C:\STACVOL.DSK /SYNC { " " " } DEVICE=C:\PROAUDIO\MVSOUND.SYS D:3 Q:7 J:0 T:1 {Example using ProAudio Spectrum} Note: This example CONFIG.SYS does not include a line which loads a mouse driver. If you wish to run the game with a mouse, be sure to add a line in your CONFIG.SYS which loads your mouse driver. Using Disk Compression Utilites and AWE32 The game will not run properly on a system using DoubleSpace (or Stacker) and an AWE32 audio card. The combination of disk compression and the AWE32 audio drivers consumes roughly 90K of base memory (DoubleSpace requires 43K and the AWE32 drivers require roughly 45K), thus dropping base memory below the 550K required to run the game. The only way to run the program with an AWE32 on such a system is to install the game on an uncompressed drive and ensure that the disk compression drivers are not loaded at startup. Troubleshooting 1. Problem: The music and/or sound does not play or plays incorrectly. Solution: Check the settings in the INSTALL.EXE program. Make sure your settings match your audio card. 2. Problem: The game becomes erratic or locks up during play on a system configured with a Sound Blaster or compatible audio card. Solution: Add the SET BLASTER option to your AUTOEXEC.BAT file. Example: SET BLASTER=A220 I5 D1 H5 P330 T6 A??? - Replace with address of your sound card. Usually 220 I? - Replace with IRQ setting of your sound card. Usually 5 D? - Replace with DMA setting of your sound card. Usually 1 H? - Replace with high DMA setting of your sound card. Usually 5 (16Bit Only) P??? - Replace with MIDI port setting of your sound card. Usually 330 (Only for cards with MIDI support) T? - Replace with Type of card. Usually 6 (Refer to your sound card manual) Customer Service If you are experiencing difficulties with The Fortress of Dr. Radiaki and you are a registered user, you may call our technical support department for assistance at (214) 385-2957. A technician will be available to help you between the hours of 10:00am and 5:00pm Central Time, Monday through Friday. We welcome your questions, comments, or other feedback regarding The Fortress of Dr. Radiaki or any of our other products. You may write to us at: Merit Software 13707 Gamma Road Dallas, Texas 75244 On-Line Support Via CompuServe For on-line support of The Fortress of Dr. Radiaki via CompuServe, call 800-848-8199 and ask for Representative 321 to get your FREE introductory membership and $15 usage credit. If you are already a member of CompuServe, type the command GO GAMAPUB at any ! prompt to get Merit Software's support section, or contact our technical support department at ID# 76711,247. What is CompuServe? CompuServe is the world's largest international network of personal computer users (1.2 million+ members worldwide) and has over 1,400 products and services to choose from. You can talk directly to software publishers, download free software, and get the latest news and sports of interest with a personal clipping service. Check out the weather forecast with Accu-Weather maps. Plan, schedule and book your own flights; do your own research with an on-line encyclopedia; and look at the latest up- to-the-minute stock reports. Utilize international electronic mail capabilities, software support and much, much more. The Fortress of Dr. Radiaki User's Guide CREDITS Designed by G.P. Austin Edwin Herrell Joel Manners Programmed by Edwin Herrell Art by David Lawell Jake Rodgers Original Design G.P. Austin Joel Manners Level Design G.P. Austin Joel Manners Music Midian Zorch! Productions Digital Effects Midian Zorch! Productions Additional Programming Tim Little Additional Level Design Anthony Nichols Chris Cayce Additional Art Joel Manners Chad Woyewodzic Dave Norton Script G.P. Austin Produced and Directed by G.P.Austin Edwin Herrell Joel Manners Voices Narrator G.P. Austin Mecho One Mecho Two Mecho Three Mecho Comrade Dr. Radiaki Rattok Rat Man Samurai Toasterhead Edwin Herrell Second Robot Junior Ninja Joel Manners Red Ninja Alligator Man David Lawell Joel Manners Shogun Marcos Campos Cuban Stormtrooper User's Guide Joel Manners Executive Producer M. Lee Jacobson Beta Testers Patrick Griffith Nadine Kent Tom Lima Mickey Shaw Music and Sound Drivers Human Machine Interfaces, Inc. (c) Future Visionary, Inc. Future Vision and The Fortress of Dr. Radiaki are registered trademarks of Future Visonary Inc. All Rights Reserved. All other trade names or trademarks are the property of their respective owners. CONTENTS Mission Briefing Main Menu Options Game Commands Movement Firing Weapons Other Commands Doors/Levers Items Winning MISSION BRIEFING You are awakened from a sound sleep by a distant ringing. Instantly alert, every muscle tensed and rippling, you leap from the belfry of St. Steven's Church and, grabbing a convenient flagpole, slide down to the payphone on the streetcorner below. You snatch the receiver from its cradle and listen to the voice on the other end of the line. "Excuse me, sir, do you have a match?" "Yes, I think I do." "Could you light my cigarette?" "Not over the phone." "Unless you had really long arms." The voice at the other end of the line pauses. "Want to see my butterfly collection?" Your mouth twists into a snarl as you complete the code phrase. "'I'd rather see you frolic through the tawny wood in a tutu.' Enough with that cloak and dagger crap, what's this all about, Henderson?" "That's United Nations Secretary General Henderson to you, Special Agent Banner." "Yeah, yeah...You woke me up from a sound sleep just to renew our acquaintance?" "We've got a situation on our hands, Banner. Some crackpot is threatening to unreash nucrear destluction on the world." "Nucrear Destluction?" "That's how you spelled it in your blackmail note." Henderson's voice assumes a somber tone, which he usually reserves for special crises, like earthquakes and weddings. "The anonymous blackmailer wants one billion dollars to stay yourhand." "That must be some hand. Any idea who the blackmailer might be?" "Of the one hundred people in the world capable of constructing nuclear warheads, ninety-nine of them have been located at their designated chalkboards. Only one is missing...an eccentric Japanese household appliance magnate, Dr. Niko Radiaki." "Radiaki Toasters, Radiaki Vacuum Cleaners, Radiaki Refrigerators, that Radiaki?" "The same. He owns an island in the Pacific. Recently we detected radioactive waste in the water, waste which we traced back to his island. That's where we want you to begin your assignment. Track down Radiaki, find out whether he's responsible and deactivate his Doomsday Weapon, not necessarily in that order." "Great. I always wanted an island vacation." "I have a captured alien craft standing by to drop you on the island." "No thanks. Call me old-fashioned, but I'd rather be shot out of a torpedo tube naked, armed with only a baseball bat." "Suit yourself." The buzz of a dead line drones in your ear. You have your assignment. The only question is, are you man enough to complete it? You peek under your foot jammies. Yes sir...you believe you are... Scaling the ivy covered walls to your lair twelve stories above the sleeping city, you steel yourself for the ordeal ahead... MAIN MENU You can reach the Main Menu by either of two ways; you will always enter the Main Menu when you have finished viewing the introduction, and you can enter it at any time while playing by pressing ESC. The only difference is that if there is an active game, you will be able to select Save Game, and if you are viewing the Main Menu over the Title Screen, you will not be able to select Save Game. In either case, the Main Menu will function in the same way. You can move the cursor up and down the list of options by pressing the up and down arrows. When you have positioned the cursor next to the option you wish to activate, you will press Enter. If you are in the middle of an active game, you can leave the menu by pressing ESC. NEW When you select New Game you will activate a brand new game, starting on level 1, with a brand new player. You will not retain any items or weapons that you had obtained in previous games, nor will you retain whatever progress you had made through the fortress. LOAD When you select Load Game from the menu, you will be presented with a list of save game files from which to choose. You can activate a saved game by simply typing the number of the slot in which the game is saved. When a saved game is loaded, it will overwrite any game currently in memory. SAVE If you are in the middle of an active game, you may save your progress and your inventory by selecting Save Game. When you select Save Game, you will be presented with a list of available save game slots. To pick a slot, you simply type the number of the slot you wish to use. If a slot is already in use, this will be indicated. You can overwrite a used slot by picking that slot for your new saved game. OPTIONS When you select Options, you will be presented with a list of game options to modify. To change an option, you position the arrow cursor next to the option you wish to change. You may then cycle through your choices for a given option by pressing the right arrow key. Once the options are all set to your specifications, you can press ESC to drop you back into the Main Menu. Music You can choose to turn the game music on or off. Sound You can choose to turn the game sound effects on or off. Music Volume You can adjust the volume of the music which plays during the game from here. The music volume is on a scale from one to ten, one being the quietest. Sound Volume You can adjust the volume of the sound effects which play during the game from here, in the same manner as the music volume. Difficulty Level You can choose the difficulty level of your next game. There are three difficulty levels: Easy, Medium, and Hard. Changing the difficulty level will change the number and location of enemies in the game. If you wish to change the difficulty level, you will then have to start a new game to have the new difficulty level. If you simply resume play by pressing ESC from the Main Menu, the Difficulty Level will be reset to its previous setting. Hazing Level You can adjust the game's hazing level to suit your monitor. There are three hazing levels, the default level is the darkest, and each other level is one stage lighter. Floor Detail You can choose the detail level of the floor and ceiling texture maps. The lower the detail level, the faster the frame rate, but the textures will start to look slightly out of focus. Wall Detail You can choose the detail level of the walls, see above. Mouse Sensitivity You can adjust the level of mouse sensitivity to suit your system. There are three levels available: High, Medium, and Low. QUIT When you want to leave the game, you should select Quit, which will send you to a DOS prompt. Your current game will be lost when you do this, so you should take care to save your game before selecting Quit. GAME COMMANDS PLAYER INTERFACE Your Interface provides you with all of the information you will need while in the game to keep track of your current inventory, your health, your active weapon and your weapon inventory. Your interface is made up of four separate parts: Key Inventory This section shows you which keys you have at the present time. Whenever you pick up a key, it is graphically shown in this section, and whenever you lose a key, it is removed from this section. You will be able to determine what color keys you have, as well as whether or not your key is temporary or permanent by looking here. Health This section shows you how close to dying you are. It is made up of two sections, the EKG read-out, and a simple percentage read-out. The EKG display keeps track of your heart-beat, the peaks growing smaller and closer together the closer to death you get. When the EKG flatlines, you are either very nearly dead or very really dead. The percentage read-out shows you in exact detail how close you are to death. You start out with 100% health. If you ever reach 0% you are dead. Active Weapon This section keeps track of all you need to know about whatever weapon you have chosen to use. It is divided into three subsections. The first shows graphically which weapon is active. The second shows what type of ammunition the weapon will use when it is fired. The third section shows how many shots are left in the weapon's clip and how many shots a full clip will contain when you re-load your weapon. Weapon / Ammunition Inventory This section keeps track of all the weapons and ammunition you are carrying. The ammunition is listed on the left, in the four boxes which correspond with the four different types of ammunition in the game. Each ammunition box has a graphic representation of the ammunition type (bullets, grenades, flame bursts, and power cells) next to a fraction showing the number of shots of that type of ammunition you are carrying over the total number of shots you could carry. Bullets are used by the Pistol and the Machine Gun, Grenades are used by the Grenade Launcher, Flame bursts are used by the Flamethrower, and the Power Cells are used by .... well, you will just have to find out. On the right are listed the types of weapons you are carrying. Each weapon has its own box, listed 2-7. If you have a weapon of that type, the box displays the number, if you do not have a weapon of that type, the box stays blank. 2: Sword 3: Pistol 4: Machine-Gun 5: Grenade Launcher 6: Flame Thrower 7: Mystery Weapon The number one weapon is the Baseball Bat, which you always have, and which is always available. You will also always have available the number three weapon, the Pistol. MOVEMENT You can move about the game using either the mouse or the keyboard. Mouse Controls To move, you have merely to press and hold down the left mouse button and slide the mouse in the direction you wish to move. If you slide the mouse forward, you will move forward. If you slide the mouse to the right or left, you will rotate right or left, respectively. If you slide the mouse backwards, you will move backwards. The further you slide the mouse, the faster the movement in that direction will be. If you wish to stop the movement, you simply let up on the left mouse button. When you let go of the left mouse button, your movement is re-centered, meaning that you do not have to manually recenter your mouse on the mouse pad by rolling it back to the middle. Keyboard Controls To move, you can use the arrow keys. The up arrow will cause you to move forward at the fastest rate possible, the left and right arrows will cause you to rotate left and right, respectively, and the down arrow will cause you to move backward. If you hold down two keys at the same time, both movements will occur simultaneously. Holding down the ALT key while moving will speed up whatever movement is occuring. FIRING WEAPONS You can fire your active weapon using either the mouse or the keyboard. Mouse Control To fire the active weapon, you press the right mouse button. If you hold down the right mouse button, the active weapon will fire at its maximum rate until you are out of ammunition. Keyboard Control To fire the active weapon, you press the Shift key. If you hold down the Shift key, the active weapon will fire at its maximum rate until you are out of ammunition. OTHER COMMANDS 1 - 7: Pressing the number keys will activate the weapon associated with that number, but only if you have picked up a weapon of that type. SPACE: Pressing the space bar will reload the active weapon from the ammunition in your inventory. Each weapon has a different clip size, and you should watch the amount of ammunition left in your current clip closely. Reloading takes a short amount of time, but could prove fatal in the middle of a surprise attack. Reload before entering a room! M: Pressing the M key will activate the automap screen. You will be able to see the map showing where you have walked in the current level. Only those areas through which you have already walked will be shown. The map will be centered on your position, represented by a small yellow diamond. The direction you are facing will be indicated by a small red dot next to your diamond. Doors and levers will be shown in red, windows in blue, and the up and down access tubes as yellow arrows. To exit the automap screen, you will press M a second time. ESC: Pressing the ESC key will activate the Main Menu, pausing the game. CTRL: Pressing the Control key will activate doors, levers and access tubes, and will unlock doors (see below). DOORS / LEVERS As you move around the game world, you will encounter many doors and levers which must be opened to allow further progress through the world. Both the doors and the levers are activated by pressing the Control key. To open a door or to throw a lever, you must be facing the door or lever, and be quite close to it. Many of the doors throughout the game are locked, and will not open when you try to activate them. These doors are either key-locked, meaning that you must have the correspondingly colored key in your inventory to unlock the door, or are lever activated, meaning that there is a lever somewhere in the game that must be thrown to open the door. Once you have thrown the correct lever, the door will open immediately, and remain open until the lever is thrown again. When you try to open a locked door without the proper key, a sound effect will play, signifying the door's locked status. If the door is key-locked, and you have the correct key, pressing the Control key once while standing in front of the door will unlock it, turning the door into a normal door, which may now be opened and closed normally. ITEMS Scattered throughout the game are many items which you can pick up to help you through the game. These items are all picked up by running over them. If you cannot carry more of that item (e.g., you cannot carry more bullets and you run over an Ammo Clip) then the item will remain on the floor. If the item will put you over your limit, then the item is picked up, you are put at your limit, and any extra is lost. In addition to the following list, there are some other mystery items which you will encounter in the Fortress. These items can be picked up in exactly the same way as all the items, but their effects are left to you to discover. Herbal Pouch Description: This item resembles a small brown bag. In it are ancient healing herbs that will help you restore any lost health points. Effect: The Herbal Pouch will restore 10 health points. Medicine Bag Description: This item is a traditional black doctor's bag, stocked with medicines and bandages to help heal you. Effect: The Medicine Bag will restore 25 health points. Syringe Description: This item is a small syringe, filled with a powerful pain killer. It will allow you to ignore your wounds. Effect: The Syringe will restore 5 health points. Ammo-Clip Description: This item is a small clip of bullets, ready to be added to your ammunition supply. Effect: The Ammo-Clip will add 6 bullets to your inventory. Ammo-Crate Description: This item is a large wooden crate, full of bullets. Effect: The Ammo-Crate will add 50 bullets to your inventory. Grenade Description: This item is a small green grenade. Effect: The Grenade will add one grenade to your inventory. Grenade-Crate Description: This item is a large wooden crate, full of grenades. Effect: The Grenade-Crate will add 10 grenades to your inventory. Napalm Tank Description: This item is a small gray compressed gas tank, full of napalm, ready to be used with the flame-thrower. Effect: The Napalm Tank will add 2 flame bursts to your inventory. Power Cell Description: The Power Cell is a large blue battery whose purpose will be revealed during the game. Effect: ? Sword Description: The Sword is a traditional Samurai's Katana which you can find around the Fortress. Effect: The Sword will add the Katana to your inventory, allowing you to use it in battle. Machine Gun Description: The Machine Gun is a classic gangster's Tommy Gun. Effect: The Machine Gun will add itself to your inventory, allowing you to use it in battle. Grenade Launcher Description: The Grenade Launcher is a wide-barreled gun, ready to hurl explosive death! Effect: The Grenade Launcher will add itself to your inventory, allowing you to use it in battle. Flame Thrower Description: The Flame Thrower is a high-pressure flaming death distributor. Effect: The Flame Thrower will add itself to your inventory, allowing you to use it in battle. Keys Description: The keys in the game come in may different colors, and in two distinct shapes. The smaller shaped keys are merely temporary keys, cut to fit only locks of that color on that level. The larger shaped keys are master keys, cut to fit that color lock on every level. You will be able to keep these master keys in your inventory as you travel from level to level, while the temporary keys you throw away, as they are useless on any other level. Effect: The Key will add itself to your inventory, allowing you to open that color of locked doors on that level. If you pick up a permanent key of the same color, it will replace the temporary key of its color in your inventory. Codes Description: The Code is a piece of paper with the combination to that level's combination lock doors written on it. Like the keys, there are master codes, which will work on any combination lock in the Fortress, and temporary codes, which are only good on the level on which they were found. Effect: The Code will add itself to your inventory, allowing you to open combination lock doors on that level. If you pick up a master code, it will replace any temporary code you already possess. WINNING FINISHING A LEVEL To progress through the game, you will have to fight your way through each level to the access tube leading up to the next level. This task is made more difficult by the many guards and locked areas in each level. The locked areas will, in many cases, have to be entered to obtain items necessary to win, or may actually contain the access tube up. Once you have located the access tube, you can enter the next level by approaching the access tube and pressing the Control key while facing it. You do not have to kill anyone to complete the level if you choose not to, nor are you required to pick up the items throughout the level, it is merely highly recommended. You also do not have to enter every locked area, as many are not crucial to your progress to the next level. However, many of the most powerful weapons are hidden behind locked doors. You are also allowed to descend a level if you wish, allowing you to search for additional ammunition, health or weapons that you cannot find on higher levels. To descend a level, you should locate the down access tube (located where you first entered the level) and activate it in the same manner as the up access tube. Once you have finished a level (by activating the up access tube) you will be presented with an animated sequence. You may press the Space Bar to progress through the sequence, or the ESC key to exit the sequence entirely. FINISHING THE GAME To win the game, you must enter the Fortress and ascend through it to the very top level, where you must confront Dr. Radiaki and destroy the Ultimate Weapon, thus saving the world from atomic destruction. MERIT STUDIOS PROGRAM AND LICENSE AGREEMENT AND LIMITED WARRANTY CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT PRIOR TO USING THE PROGRAM RECORDED ON THE DISKETTES OR CD'S. OPERATING THIS PROGRAM INDICATES YOUR ACCEPTANCE OF THESE TERMS AND CONDITIONS. 1. COPYRIGHT: THESE PROGRAMS AND THE RELATED DOCUMENTATION ARE COPYRIGHTED. YOU MAY NOT USE, COPY, MODIFY, OR TRANSFER THE PROGRAMS OR DOCUMENTATION, OR ANY COPY THEREOF EXCEPT AS EXPRESSLY PROVIDED IN THIS AGREEMENT. 2. LICENSE: You have the non-exclusive right to use any enclosed program only on a single computer. You may load the program into your computer's temporary memory (RAM). 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