The Fortress of Dr. Radiaki (e)

Cover
The Fortress of Dr. Radiaki Version 1.0
Technical Reference Guide

Installation
CD-ROM Version
To install The Fortress of Dr. Radiaki onto your hard drive, place the CD-
ROM disc into your CD-ROM drive and log onto that drive.  For 
example, if you placed the disc in drive D: you would type:

d: [ENTER]
install [ENTER]

Then, follow the on-screen directions for completing the CD-ROM 
installation.  

Note: The default CD-ROM installation for The Fortress of Dr. Radiaki is 
a Partial install which copies a startup batch file, the install.exe, and 
configuration files to your hard drive.  Users with slower processors, 
however, may prefer to choose the Full install option for increased game 
performance, especially when loading game levels.  The Full install 
option copies all of the contents of the The Fortress of Dr. Radiaki  CD-
ROM onto your hard drive.  To select this install option, use the Enter key 
to change the type of install parameter from Partial to Full at the Install 
Game menu, and then select the Install Now option.

Sound Configuration
After the hard disk installation is completed, you should return to the 
Main Menu and select the Configure Sound option.  Choose the 
Autodetect Sound Configuration option from the Sound Configuration 
Menu  to set up your music and sound configuration automatically.  After 
the program has detected your sound card and determined the optimum 
configuration, the parameters for your sound card are displayed at the top 
of the screen.  You may now return to the Main Menu and select the Exit 
and save changes option. The next time you play The Fortress of Dr. 
Radiaki, the program will default to these sound configuration settings.

Note:  Some users may choose to configure their music and sound card 
settings manually.  To do so, first select the Configure Music option from 
the Sound Configuration menu.  You will be prompted to select the name 
of your music sound card and your card's port address.  Next, your should 
choose the Configure Digital Audio option.  You will be prompted to 
select the name of your digital audio sound card, and you will be asked to 
select  your card's IRQ, Base Address, and DMA channel settings.  After 
you configure your music and digital audio settings, these settings are 
displayed at the top of the screen.  Return to the Main Menu and select 
the Exit and save changes option. The next time you play The Fortress of 
Dr. Radiaki, the program will default to these sound configuration 
settings.

Additional Notes: If you you do not save your sound configuration, the 
game will not work properly.

 If you wish to modify your sound configuration after the initial 
installation, simply run INSTALL.EXE from the The Fortress of Dr. 
Radiaki subdirectory on your hard drive.

 If you are not sure which IRQ, Base Address and DMA channel settings 
are right for your sound card, please run the test program that came with 
your sound card.


Not Enough Low DOS Memory?
If you do not have 580,000 bytes (550K) of low DOS memory available 
when you launch The Fortress of Dr. Radiaki, you should use the 
MAKEDISK.BAT utility included with The Fortress of Dr. Radiaki to 
create a "boot disk" which will boot up your system but will bypass "CPU-
hogging" TSR's that are part of your hard-drive's auto-execution 
sequence.

The MAKEDISK.BAT utility is located in the root of the The Fortress of 
Dr. Radiaki subdirectory on your hard drive.  To create a boot disk, 
simply put a blank formatted or unformatted floppy disk in drive A:.  
Make sure you are in the The Fortress of Dr. Radiaki subdirectory on your 
hard drive, and type: makedisk. MAKEDISK.BAT will format the floppy 
disk in drive A: and will copy the necessary system information  for 
making the disk self-bootable.   When this step is completed, the message, 
Format another? Y/N will appear.  Be sure to answer N for No.  At this 
point, MAKEDISK will copy the appropriate AUTOEXEC.BAT and 
CONFIG.SYS files.
.Note: You must edit one of the startup files on your boot disk to include a 
line which loads your mouse driver, as The Fortress of Dr. Radiaki 
requires a mouse. 

Starting the Game
To start The Fortress of Dr. Radiaki once it is installed, select the drive 
partition which contains The Fortress of Dr. Radiaki subdirectory 
(Example C:); then type the following:

cd\radiaki [ENTER]
radiaki [ENTER]


IMPORTANT INFORMATION FOR CD-ROM USERS:  If you are 
running The Fortress of Dr. Radiaki on a system with 8 Megs of RAM 
and you encounter this error message:
Fatal - Cannot allocate initial buffer  
this means that you are not allocating enough memory in order to run the 
game.  The easiest solution to this problem is to modify SMARTdrive, 
one of the largest memory-consuming utilities on your system.

Option 1: Temporarily disable SMARTdrive.
You can temporarily disable SMARTdrive in your AUTOEXEC.BAT file.  
To disable SMARTdrive, use any text editor to edit your 
AUTOEXEC.BAT file.  Type REM prior to the line that loads 
SMARTdrive, save your AUTOEXEC.BAT file, reboot your computer, 
and load the game.  Example:

	REM C:\DOS\SMARTDRV.EXE

Option 2: Configure SMARTdrive to consume less memory 
You can reduce the SMARTdrive memory allocation to 512K.  Please 
consult your Windows users documentation for directions.  


DoubleSpace and Stacker Users 

The 3.5" Floppy Version of The Fortress of Dr. Radiaki is compatible 
with disk compression utilities such as DoubleSpace and Stacker, 
however, it is recommended that you use a clean CONFIG.SYS, either by 
making a boot disk or by editing the CONFIG.SYS file on your hard 
drive.  Below is an example of a clean CONFIG.SYS that will work for 
almost all systems with or without disk compression:

DEVICE=C:\DOS\HIMEM.SYS
DOS=HIGH,UMB					
DEVICE=C:\STACKER\STACKER.COM C:\STACVOL.DSK 	   
{Example using Stacker}
DEVICE=C:\STACKER\SSWAP\SSWAP.COM C:\STACVOL.DSK 
/SYNC {       "           "          "     }
DEVICE=C:\PROAUDIO\MVSOUND.SYS D:3 Q:7 J:0 T:1	{Example 
using ProAudio Spectrum} 

Note: This example CONFIG.SYS does not include a line which loads a 
mouse driver.  If you wish to run the game with a mouse, be sure to add a 
line in your CONFIG.SYS which loads your mouse driver.  


Using Disk Compression Utilites and AWE32

The game will not run properly on a system using DoubleSpace (or  
Stacker) and an AWE32 audio card.  The combination of  disk 
compression and the AWE32 audio drivers consumes roughly 90K of  
base memory  (DoubleSpace requires 43K and the AWE32 drivers require 
roughly 45K), thus dropping base memory below the 550K required to 
run the game.  The only way to run the program with an AWE32 on such 
a system is to install the game on an uncompressed drive and ensure that 
the disk compression drivers are not loaded at startup.  

Troubleshooting
1. Problem: The music and/or sound does not play or plays incorrectly.
 Solution: Check the settings in the INSTALL.EXE program.  Make sure 
your settings match your audio card.

2. Problem: The game becomes erratic or locks up during play on a 
system configured with a Sound Blaster or compatible audio card.
Solution: Add the SET BLASTER option to your AUTOEXEC.BAT file.  
Example:

SET BLASTER=A220 I5 D1 H5 P330 T6

A??? -  Replace with address of your sound card.  Usually 220
I?       -  Replace with IRQ setting of your sound card.  Usually 5
D?     -  Replace with DMA setting of your sound card.  Usually 1
H?     -  Replace with high DMA setting of your sound card.  Usually 5 
(16Bit Only)
P???  -  Replace with MIDI port setting of your sound card.  Usually 330  
              (Only for cards with MIDI support)
T?      -  Replace with Type of card.  Usually 6  (Refer to your sound card 
manual)
 
Customer Service
If you are experiencing difficulties with The Fortress of Dr. Radiaki and 
you are a registered user, you may call our technical support department 
for assistance at (214) 385-2957.  A technician will be available to help 
you between the hours of 10:00am and 5:00pm Central Time, Monday 
through Friday.

We welcome your questions, comments, or other feedback regarding The 
Fortress of Dr. Radiaki or any of our other products. You may write to us 
at:

Merit Software
13707 Gamma Road
Dallas, Texas 75244

On-Line Support Via CompuServe

For on-line support of The Fortress of Dr. Radiaki via CompuServe, call 
800-848-8199 and ask for Representative 321 to get your FREE 
introductory membership and $15 usage credit. If you are already a 
member of CompuServe, type the command GO GAMAPUB at any ! 
prompt to get Merit Software's support section, or contact our technical 
support department at ID# 76711,247.

What is CompuServe?
CompuServe is the world's largest international network of personal 
computer users (1.2 million+ members worldwide) and has over 1,400 
products and services to choose from. You can talk directly to software 
publishers, download free software, and get the latest news and sports of 
interest with a personal clipping service. Check out the weather forecast 
with Accu-Weather maps. Plan, schedule and book your own flights; do 
your own research with an on-line encyclopedia; and look at the latest up-
to-the-minute stock reports. Utilize international electronic mail 
capabilities, software support and much, much more. 


The Fortress of Dr. Radiaki User's Guide

CREDITS  

Designed by 					G.P. Austin
						Edwin Herrell
						Joel Manners

Programmed by					Edwin Herrell

Art by						David Lawell
						Jake Rodgers

Original Design					G.P. Austin
						Joel Manners

Level Design					G.P. Austin
						Joel Manners

Music						Midian
						Zorch! 
Productions

Digital Effects					Midian
						Zorch! 
Productions

Additional Programming				Tim Little

Additional Level Design				Anthony Nichols
						Chris Cayce
						
Additional Art					Joel Manners
						Chad Woyewodzic
						Dave Norton

Script						G.P. Austin

Produced and Directed by				G.P.Austin
						Edwin Herrell
						Joel Manners

Voices						
	Narrator					G.P. Austin
	Mecho One
	Mecho Two
	Mecho Three
	Mecho Comrade
	Dr. Radiaki
	Rattok
	Rat Man
	Samurai

	Toasterhead				Edwin Herrell
	Second Robot
	Junior

	Ninja					Joel Manners
	Red Ninja

	Alligator Man				David Lawell
						Joel Manners

	Shogun					Marcos Campos
	Cuban
	Stormtrooper	

User's Guide					Joel Manners

Executive Producer				M. Lee Jacobson

Beta Testers					Patrick Griffith
						Nadine Kent
						Tom Lima
						Mickey Shaw

Music and Sound Drivers				Human Machine Interfaces, Inc.


(c)  Future Visionary, Inc.  Future Vision and The Fortress of Dr. Radiaki 
are registered trademarks of Future Visonary Inc.  All Rights Reserved.  
All other trade names or trademarks are the property of their respective 
owners.


CONTENTS

Mission Briefing
Main Menu
Options
Game Commands
Movement
Firing Weapons
Other Commands
Doors/Levers
Items
Winning



MISSION BRIEFING

	You are awakened from a sound sleep by a distant ringing.

	Instantly alert, every muscle tensed and rippling, you leap from 
the belfry of St. Steven's Church and, grabbing a convenient flagpole, 
slide down to the payphone on the streetcorner below.  You snatch the 
receiver from its cradle and listen to the voice on the other end of the line.

	"Excuse me, sir, do you have a match?"

	"Yes, I think I do."

	"Could you light my cigarette?"

	"Not over the phone."

	"Unless you had really long arms."  The voice at the other end of 
the line pauses.  "Want to see my butterfly collection?"

	Your mouth twists into a snarl as you complete the code phrase.  
"'I'd rather see you frolic through the tawny wood in a tutu.'  Enough with 
that cloak and dagger crap, what's this all about, Henderson?"

	"That's United Nations Secretary General Henderson to you, 
Special Agent Banner."

	"Yeah, yeah...You woke me up from a sound sleep just to renew 
our acquaintance?"

	"We've got a situation on our hands, Banner.  Some crackpot is 
threatening to unreash nucrear destluction on the world."

	"Nucrear Destluction?"

	"That's how you spelled it in your blackmail note."  Henderson's 
voice assumes a somber tone, which he usually reserves for special crises, 
like earthquakes and weddings.  "The anonymous blackmailer wants one 
billion dollars to stay yourhand."

	"That must be some hand.  Any idea who the blackmailer might 
be?"

	"Of the one hundred people in the world capable of constructing 
nuclear warheads, ninety-nine of them have been located at their 
designated chalkboards.  Only one is missing...an eccentric Japanese 
household appliance magnate, Dr. Niko Radiaki."

	"Radiaki Toasters, Radiaki Vacuum Cleaners, Radiaki 
Refrigerators, that Radiaki?"

	"The same.  He owns an island in the Pacific.  Recently we 
detected radioactive waste in the water, waste which we traced back to his 
island.  That's where we want you to begin your assignment.  Track down 
Radiaki, find out whether he's responsible and deactivate his Doomsday 
Weapon, not necessarily in that order."

	"Great.  I always wanted an island vacation."

	"I have a captured alien craft standing by to drop you on the 
island."

	"No thanks.  Call me old-fashioned, but I'd rather be shot out of a 
torpedo tube naked, armed with only a baseball bat."

	"Suit yourself."

	The buzz of a dead line drones in your ear.  You have your 
assignment.  The only question is, are you man enough to complete it?  
You peek under your foot jammies.  Yes sir...you believe you are...

	Scaling the ivy covered walls to your lair twelve stories above the 
sleeping city, you steel yourself for the ordeal ahead...

MAIN MENU
You can reach the Main Menu by either of two ways; you will always 
enter the Main Menu when you have finished viewing the introduction, 
and you can enter it at any time while playing by pressing ESC.  The only 
difference is that if there is an active game, you will be able to select Save 
Game, and if you are viewing the Main Menu over the Title Screen, you 
will not be able to select Save Game.  
	
In either case, the Main Menu will function in the same way.  You can 
move the cursor up and down the list of options by pressing the up and 
down arrows.  When you have positioned the cursor next to the option you 
wish to activate, you will press Enter. If you are in the middle of an active 
game, you can leave the menu by pressing ESC.  
	
NEW
When you select New Game you will activate a brand new game, starting 
on level 1, with a brand new player.  You will not retain any items or 
weapons that you had obtained in previous games, nor will you retain 
whatever progress you had made through the fortress.

LOAD
When you select Load Game from the menu, you will be presented with a 
list of save game files from which to choose.  You can activate a saved 
game by simply typing the number of the slot in which the game is saved.  
When a saved game is loaded, it will overwrite any game currently in 
memory. 

SAVE
If you are in the middle of an active game, you may save your progress 
and your inventory by selecting Save Game.  When you select Save Game,  
you will be presented with a list of available save game slots.  To pick a 
slot, you simply type the number of the slot you wish to use.  If a slot is 
already in use, this will be indicated.  You can overwrite a used slot by 
picking that slot for your new saved game.
	
OPTIONS
When you select Options, you will be presented with a list of game 
options to modify.  To change an option,  you position the arrow cursor 
next to the option you wish to change.  You may then cycle through your 
choices for a given option by pressing the right arrow key.  Once the 
options are all set to your specifications, you can press ESC to drop you 
back into the Main Menu.  
		
Music
You can choose to turn the game music on or off.

Sound
You can choose to turn the game sound effects on or off.

Music Volume
You can adjust the volume of the music which plays during the game 
from here.  The music volume is on a scale from one to ten, one being the 
quietest.

Sound Volume
You can adjust the volume of the sound effects which play during the 
game from here, in the same manner as the music volume.

Difficulty Level
You can choose the difficulty level of your next game.  There are three 
difficulty levels: Easy, Medium, and Hard.  Changing the difficulty level 
will change the number and location of enemies in the game.  If you wish 
to change the difficulty level, you will then have to start a new game to 
have the new difficulty level.  If you simply resume play by pressing ESC 
from the Main Menu, the Difficulty Level will be reset to its previous 
setting.
		
Hazing Level
You can adjust the game's hazing level to suit your monitor.  There are 
three hazing levels, the default level is the darkest, and each other level is 
one stage lighter.

Floor Detail
You can choose the detail level of the floor and ceiling texture maps. The 
lower the detail level, the faster the frame rate, but the textures will start 
to look slightly out of focus.

Wall Detail
You can choose the detail level of the walls, see above.

Mouse Sensitivity
You can adjust the level of mouse sensitivity to suit your system.  There 
are three levels available: High, Medium, and Low. 
	
QUIT
When you want to leave the game, you should select Quit, which will send 
you to a DOS prompt.  Your current game will be lost when you do this, 
so you should take care to save your game before selecting Quit.

GAME COMMANDS
PLAYER INTERFACE
Your Interface provides you with all of the information you will need 
while in the game to keep track of your current inventory, your health, 
your active weapon and your weapon inventory.  Your interface is made 
up of four separate parts:

Key Inventory
This section shows you which keys you have at the present time.  
Whenever you pick up a key, it is graphically shown in this section, and 
whenever you lose a key, it is removed from this section.  You will be able 
to determine what color keys you have, as well as whether or not your key 
is temporary or permanent by looking here.

Health
This section shows you how close to dying you are.  It is made up of two 
sections, the EKG read-out, and a simple percentage read-out.  The EKG 
display keeps track of your heart-beat, the peaks growing smaller and 
closer together the closer to death you get.  When the EKG flatlines, you 
are either very nearly dead or very really dead.  The percentage read-out 
shows you in exact detail how close you are to death.  You start out with 
100% health.  If you ever reach 0% you are dead.
		
Active Weapon
This section keeps track of all you need to know about whatever weapon 
you have chosen to use.  It is divided into three subsections.  The first 
shows graphically which weapon is active.  The second shows what type 
of ammunition the weapon will use when it is fired.  The third section 
shows how many shots are left in the weapon's clip and how many shots a 
full clip will contain when you re-load your weapon.

Weapon / Ammunition Inventory
This section keeps track of all the weapons and ammunition you are 
carrying.  The ammunition is listed on the left, in the four boxes which 
correspond with the four different types of ammunition in the game.  Each 
ammunition box has a graphic representation of the ammunition type 
(bullets, grenades, flame bursts, and power cells) next to a fraction 
showing the number of shots of that type of ammunition you are carrying 
over the total number of shots you could carry.  Bullets are used by the 
Pistol and the Machine Gun, Grenades are used by the Grenade Launcher,  
Flame bursts are used by the Flamethrower, and the Power Cells are used 
by .... well, you will just have to find out. On the right are listed the types 
of weapons you are carrying.  Each weapon has its own box, listed 2-7.  If 
you have a  weapon of that type, the box displays the number, if you do 
not have a weapon of that type, the box stays blank.
2: Sword
3: Pistol
4: Machine-Gun
5: Grenade Launcher
6: Flame Thrower
7: Mystery Weapon

The number one weapon is the Baseball Bat, which you always have, and 
which is always available.  You will also always have available the 
number three weapon, the Pistol.
	
MOVEMENT
You can move about the game using either the mouse or the keyboard.
  
Mouse Controls
To move, you have merely to press and hold down the left mouse button 
and slide the mouse in the direction you wish to move.  If you slide the 
mouse forward, you will move forward.  If you slide the mouse to the right 
or left, you will rotate right or left, respectively.  If you slide the mouse 
backwards, you will move backwards. The further you slide the mouse, 
the faster the movement in that direction will be.  If you wish to stop the 
movement, you simply let up on the left mouse button.  When you let go 
of the left mouse button, your movement is re-centered, meaning that you 
do not have to manually recenter your mouse on the mouse pad by rolling 
it back to the middle.

Keyboard Controls
To move, you can use the arrow keys.  The up arrow will cause you to 
move forward at the fastest rate possible, the left and right arrows will 
cause you to rotate left and right, respectively,  and the down arrow will 
cause you to move backward.  If  you hold down two keys at the same 
time, both movements will occur simultaneously.  Holding down the ALT 
key while moving will speed up whatever movement is occuring.
	
FIRING WEAPONS
You can fire your active weapon using either the mouse or the keyboard.

Mouse Control
To fire the active weapon, you press the right mouse button.  If you hold 
down the right mouse button, the active weapon will fire at its maximum 
rate until you are out of ammunition.

Keyboard Control
To fire the active weapon, you press the Shift key.  If you hold down the 
Shift key, the active weapon will fire at its maximum rate until you are 
out of ammunition.

OTHER COMMANDS
1 - 7: Pressing the number keys will activate the weapon associated with 
that number, but only if you have picked up a weapon of that type.

SPACE: Pressing the space bar will reload the active weapon from the 
ammunition in your inventory.  Each weapon has a different clip size, and 
you should watch the amount of ammunition left in your current clip 
closely.  Reloading takes a short amount of time, but could prove fatal in 
the middle of a surprise attack. Reload before entering a room!
		
M: Pressing the M key will activate the automap screen.  You will be able 
to see the map showing where you have walked in the current level.  Only 
those areas through which you have already walked will be shown.  The 
map will be centered on your position, represented by a small yellow 
diamond.  The direction you are facing will be indicated by a small red 
dot next to your diamond.  Doors and levers will be shown in red, 
windows in blue, and the up and down access tubes as yellow arrows.  To 
exit the automap screen, you will press M a second time.
		
ESC: Pressing the ESC key will activate the Main Menu, pausing the 
game.

CTRL: Pressing the Control key will activate doors, levers and access 
tubes, and will unlock doors (see below).
	
DOORS / LEVERS 
As you move around the game world, you will encounter many doors and 
levers which must be opened to allow further progress through the world.  
Both the doors and the levers are activated by pressing the Control key.  
To open a door or to throw a lever, you must be facing the door or lever, 
and be quite close to it.  Many of the doors throughout the game are 
locked, and will not open when you try to activate them.  These doors are 
either key-locked, meaning that you must have the correspondingly 
colored key in your inventory to unlock the door, or are lever activated, 
meaning that there is a lever somewhere in the game that must be thrown 
to open the door.  Once you have thrown the correct lever, the door will 
open immediately, and remain open until the lever is thrown again.  
When you try to open a locked door without the proper key, a sound effect 
will play, signifying the door's locked status. If the door is key-locked, and 
you have the correct key, pressing the  Control key once while standing in 
front of the door will unlock it, turning the door into a normal door, 
which may now be opened and closed normally.
	
ITEMS
Scattered throughout the game are many items which you can pick up to 
help you through the game.  These items are all picked up by running 
over them.  If you cannot carry more of that item (e.g., you cannot carry 
more bullets and you run over an Ammo Clip) then the item will remain 
on the floor.  If the item will put you over your limit, then the item is 
picked up, you are put at your limit, and any extra is lost.  In  addition to 
the following list, there are some other mystery items which you will 
encounter in the Fortress.  These items can be picked up in exactly the 
same way as all the items, but their effects are left to you to discover.  

Herbal Pouch
Description:  This item resembles a small brown bag.  In it are ancient 
healing herbs that will help you restore any lost health points.
Effect:  The Herbal Pouch will restore 10 health points.

Medicine Bag
Description:  This item is a traditional black doctor's bag, stocked with 
medicines and bandages to help heal you.
Effect: The Medicine Bag will restore 25 health points.

Syringe
Description: This item is a small syringe, filled with a powerful pain 
killer.  It will allow you to ignore your wounds.
Effect: The Syringe will restore 5 health points.

Ammo-Clip
Description:  This item is a small clip of bullets, ready to be added to your 
ammunition supply.
Effect:  The Ammo-Clip will add 6 bullets to your inventory.

Ammo-Crate
Description:  This item is a large wooden crate, full of bullets.
Effect: The Ammo-Crate will add 50 bullets to your inventory.

Grenade
Description: This item is a small green grenade.
Effect:  The Grenade will add one grenade to your inventory.

Grenade-Crate
Description:  This item is a large wooden crate, full of grenades.
Effect:  The Grenade-Crate will add 10 grenades to your inventory.

Napalm Tank
Description: This item is a small gray compressed gas tank, full of 
napalm, ready to be used with the flame-thrower.
Effect: The Napalm Tank will add 2 flame bursts to your inventory.

Power Cell
Description:  The Power Cell is a large blue battery whose purpose will be 
revealed during the game.
Effect:  ?

Sword
Description: The Sword is a traditional Samurai's Katana which you can 
find around the Fortress.
Effect: The Sword will add the Katana to your inventory, allowing you to 
use it in battle.

Machine Gun
Description:  The Machine Gun is a classic gangster's Tommy Gun.
Effect:  The Machine Gun will add itself to your inventory, allowing you 
to use it in battle.

Grenade Launcher
Description:  The Grenade Launcher is a wide-barreled gun, ready to hurl 
explosive death!
Effect: The Grenade Launcher will add itself to your inventory, allowing 
you to use it in battle.

Flame Thrower
Description:  The Flame Thrower is a high-pressure flaming death 
distributor.
Effect:  The Flame Thrower will add itself to your inventory, allowing you 
to use it in battle.

Keys
Description:  The keys in the game come in may different colors, and in 
two distinct shapes.  The smaller shaped keys are merely temporary keys, 
cut to fit only locks of that color on that level. The larger shaped keys are 
master keys, cut to fit that color lock on every level.  You will be able to 
keep these master keys in your inventory as you travel from level to level, 
while the temporary keys you throw away, as they are useless on any other 
level.

Effect:  The Key will add itself to your inventory, allowing you to open 
that color of locked doors on that level.  If you pick up a permanent key of 
the same color, it will replace the temporary key of its color in your 
inventory.

Codes
Description:  The Code is a piece of paper with the combination to that 
level's combination lock doors written on it.  Like the keys, there are 
master codes, which will work on any combination lock in the Fortress, 
and temporary codes, which are only good on the level on which they 
were found.
Effect:  The Code will add itself to your inventory, allowing you to open 
combination lock doors on that level.  If you pick up a master code, it will 
replace any temporary code you already possess.

WINNING
FINISHING A LEVEL
To progress through the game, you will have to fight your way through 
each level to the access tube leading up to the next level.  This task is 
made more difficult by the many guards and locked areas in each level.  
The locked areas will, in many cases, have to be entered to obtain items 
necessary to win, or may actually contain the access tube up.  Once you 
have located the access tube, you can enter the next level by approaching 
the access tube and pressing the Control key while facing it.  You do not 
have to kill anyone to complete the level if you choose not to, nor are you 
required to pick up the items throughout the level, it is merely highly 
recommended.  You also do not have to enter every locked area, as many 
are not crucial to your progress to the next level.  However, many of the 
most powerful weapons are hidden behind locked doors.  
 
You are also allowed to descend a level if you wish, allowing you to 
search for additional ammunition,  health or weapons that you cannot find 
on higher levels.  To descend a level, you should locate the down access 
tube (located where you first entered the level) and activate it in the same 
manner as the up access tube. 

Once you have finished a level (by activating the up access tube) you will 
be presented with an animated sequence.  You may press the Space Bar to 
progress through the sequence, or the ESC key to exit the sequence 
entirely.

FINISHING THE GAME
To win the game, you must enter the Fortress and ascend through it to the 
very top level, where you must confront Dr. Radiaki and destroy the 
Ultimate Weapon, thus saving the world from atomic destruction.

MERIT STUDIOS
PROGRAM AND LICENSE AGREEMENT AND LIMITED WARRANTY
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The above warranty is exclusive and in lieu of all other conditions and
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