Nancy Drew - The Secret of Shadow Ranch walk through Written by: Prncescristne Game Overview: You’ll start in the horse shed and as always you will be in Nancy’s shoes. Use arrows to move. You will click on the horse poster to view. Turn right. Pick up the hat sitting on top of the barrel. Beneath it is a key. Pick the key up. Check the tool box. Pick up cell phone; you’ll see you have e-mail, internet, and the phone feature. Click on notepad. You’ll have a journal with observations and task list. To question suspects all you have to do is click on them. If you make a mistake, all you have to do is click the second chance button. If you need help you can call either Bess and George or The Hardy Boys. Characters: Nancy Drew- Nancy is an armature detective. You’ll step in to her shoes and play the role of the detective. Hannah- Nancy’s housekeeper back at home. She writes a letter to her in the beginning of the game and again at the end. Bess and George- Nancy’s two best friends. They are related to Aunt Bet and Uncle Ed. You can call them whenever you need help. Aunt Bet and Uncle Ed Rawley - Aunt and uncle to Bess and George. They have invited Nancy to their ranch for a few days. They are absent from the airport and the ranch when she arrive. Frank and Joe Hardy-The Hardy Boys. You can call them anytime you need help in the game. They will offer their assistance with any tips or clues. Bob- Your trusty horse. Nancy will ride Bob any time she leaves the ranch. Charleena Purcell- A romance author who bases her stories from ‘real life’ characters and she is collecting details for a novel she may write in the future. She helps you and you’ll help her. Dave- The ranch hand who picks Nancy up from the airport. He develops a slight crush on Nancy. He is a relative of Ellie, Frances’s cousin. Shorty- The cook out at Shadow Ranch. He is a gossip and loves to talk. He is very excited Nancy is there, because now he has someone to talk to. Tex- The care taker to the horses. He has a bad temper and doesn’t think Nancy will last long at the ranch, because she’s a city girl. He has a bad temper, but takes his job seriously. Mary Yazzie- Mary owns a gift shop. She is trying to convince the Rawleys to sell her part of their land. She will help Nancy with some of the things Nancy needs for her tasks. Dirk Valentine- A 19th century robber. He would rob trains, banks, and stagecoaches. One day while in a local bar, he saw a woman singing and playing the piano; he instantly fell in love with her. He left her clues to find his treasure. He was hanged by the local sheriff. Frances Humber- Daughter to Meryl Humber, the sheriff. She lived on Shadow Ranch in the 19th century. She falls for Dirk Valentine, and when he is killed she leaves Shadow Ranch forever and vows to never speak to her father again. She never wanted Dirk’s treasure, and never looked for it. Meryl Humber- Sheriff in the 19th century. He disapproved of his daughter’s love for Dirk Valentine. He was able to grab some of Dirk’s letters before they reached Frances. He and his officers caught Dirk and hung him in Dry Creek; earning the hatred of his daughter. Ellie- Frances Humber’s cousin. She regularly communicates with Frances after she leaves the ranch and receives many letters from her cousin. Sheriff- Hernandez. Current sheriff. Nancy calls him a few times when trouble arises. Game: Start with letter to Hannah. You learn that the Rawleys are not at the ranch. You were picked up at the airport by Dave, the ranch hand, and given the number to call the Rawleys. Bess and George are not there either. You’ll learn the Rawleys used to own a clothing store, and then moved out to Shadow Ranch, because it was their dream. Pick up the cell phone and check your e-mail. You’ll read a message from Bess and George saying to call them immediately. Click on to directory on your phone and call Bess. You will learn Bess and George are stuck in Omaha, Nebraska. They also tell you that George is so bored she bought a book on 19th century fashion. So, later if you need to know anything, just ask them. Hang up with Bess and George. Call their aunt and uncle- The Rawleys. You’ll find out that uncle Ed was bitten by a rattlesnake the previous night. Aunt Bet and Uncle Ed were in their bedroom and Uncle Ed was bitten in the arm by the snake because he poked it with a yard stick. They will ask you to deliver a letter to Mary Yazzie. They will tell you to get the key to the roll top desk from Dave and to take the letter from there. Hang up with the Rawleys. Go in to the kitchen and meet Shorty. He’ll tell you about the phantom horse and Dirk Valentine. Turn around and exit through the blue door. Go forward and slight left toward the chicken coup, you will see Dave there. Talk to him. Ask about the phantom horse and how he thinks the snake got in. Ask him for the key to the roll top desk. He will mention something about how Mary Yazzie doesn’t like the Rawleys. Finally, tell him that Bess and Georges’s plane is delayed. In your task list, check off: Ask Dave for key to roll top desk. Go back in house to the den and open the desk with the key you were just given. Read the letter in the middle of the desk. It is to the Rawleys from someone they fired and they are clearly upset. It is signed by Jane Nash. Next, on the right edge of the desk, pick up the letter for Mary Yazzie. Scan the shelves and find a set of square turn keys. Take them. Read the paper on the left edge. It is a bill of sale for a trunk that the Rawleys sold to Mary Yazzie. Close the desk. Check out the blanket chest in the corner. In the front, you’ll see some blankets, but in the back is a secret compartment. You’ll need 3 square keys to open it. If you put in the keys you grabbed from the desk, you’ll see that you still need to turn them to the right code. Otherwise, to get the code you can back out of the corner and proceed to the fireplace. Look at the clock. Nancy notes that the clock is not at the right time, and it must be broken. Look at the colors by the numbers. Red is at 12, Blue at 2, and yellow at 7. While you’re there, read the book on the table. It is ‘The City Slicker’s Guide to Ranch Horses Book One. Read the 17 pages about horses you’ll need it later, but you can always come back. At the same time, at the book case you can read The City Slickers Guide to Ranch horses, and read the 21 pages on feeding. Again you don’t have to right now. Go back to the blanket cabinet. Insert the keys, and turn them to the numbers you got from the clock. Turn red to 12, blue to 2, and yellow to7. It opens so you can read the journal of Meryl Humber who is the 19th century sheriff of Dry Creek and the father of Frances. You will learn that Frances likes Dirk and her father arrested him. He wrote about how he took the letter from Dirk and hid it so Frances would not get it. Also, Frances loves the Harrison Yellow. She said it was her favorite flower. Return journal. Read the letter to Frances. In the letter and receive a set of numbers. 9, 12, 15, 22, 5, 25, 15, 21. Which if you translate numbers to letters, example- 1=A, 2= B, 3= C, it will say I LOVE YOU. In the envelope, take the graph. Return the letter and pick up the locket. Open it using even numbered buttons. This is a random sequence so keep trying until it opens. Pick up the clock pick inside. See a picture of Meryl and Frances. Close the cupboard. Turn around and walk to the kitchen. Look at the refrigerator. Read the measurements guide and the sheriff’s numbers. Turn right and talk to Shorty. He’ll tell you that he misses the Rawleys. In your task list cross off: Those 3 holes on top of that blanket chest in the den might be some kind of lock. Figure out how to open it. Those buttons on the watch face of the pocket watch I found must do something! Figure out what! Click on cell phone, click on web internet browser. Click search and read all the topics there; Arizona, Cliff Dwellings, Rattlesnakes, Scorpions, Saguaro Cactus, and Harrison’s Yellow. Go out to the horse corrals. T urn right and go through the door. Turn left. Talk to Tex, the head wrangler. He’ll tell you to take Mrs. Rawley’s hat. You’ll need to get a canteen from Shorty and ask him if he has any chores for you to do. Turn toward the door and leave. Say hello to Bob and his two friends, Ace and Clyde. Leave corrals. Talk to Dave about how long he has worked there, about Tex, and the letter from the desk, and a treasure hunt. Turn around and go to the house and ask Shorty if he has any chores for you to do. He will ask you to pick ripe vegetables, get eggs from the chicken coup and prepare a cooking fire in the pit and fill the red bucket next to the fire with water just in case you will need it. Go outside and on the wall by the back door, grab the vegetable basket. Turn around and go out to the sunflowers. Grab your cell phone and research the internet browser for harvesting vegetables. On the right side, there is Beefcake tomatoes, Golden Queen tomatoes, and Black Turtle bean pods. Pick the Beefcake tomatoes only if they are completely red. The Golden Queen is supposed to be red and ivory and the Black Turtle bean pods are a grayish color. The beans are over ripe, but if you don’t pick it, Shorty will keep sending you out. On the left are Northern Lights tomatoes, Old Ivory Eggs, and Romano beans. The Northern Lights tomatoes should be red and ivory, the Old Ivory Eggs should be ivory and white, and the Romano beans should be a grayish color. Note: if Old Ivory Eggs are white, and do not have any ivory on them, DO NOT PICK IT!!! If you pick under ripe vegetables you will be sent home and you’ll have to click second chance. Whenever you want to check your vegetables or you have picked all the vegetables you should, go back to Shorty right away. Shorty will give you a yellow and green basket and you should go and get the eggs. So take the basket and go out to the chicken coup. Check in every stall for eggs. You’ll pick up your first two eggs and the basket will break and you’ll have to fix it. The pieces won’t have numbers but if you imagine they are numbered left to right, the vertical are 1, 2, 3, 4, 5, 6, 7, and 8. The horizontal are numbered 9, 10, and 11. From bottom to top, click number 8 and turn it until the green matches. Next up, number 4, turn it. Next up, is number 6, click to turn it. Next up, is number 2 and right click to turn it. Next up number 3 and match the arrows. Then number 5, match the arrows. Next are number 10 and use it in the direction it already is. Take number 1 and click it until it turns. Next number 8 and click to turn it. The last one is number 11, and all you have to do is match the arrows. When the pattern is correct, a red string will appear. Click on the string. Then click on the bottom of the break, and finally on in the center. Stitches should appear with every click and the basket will be Start on fixing the fire pit. You’ll need 5 piles of twigs as kinder, 2 balls of newspaper as tinder, and logs. Back out of the chicken coup. Close the door. To the right of the door is a pile of twigs, pick them up. Turn around and there will be another pile of twigs by the wagon. Pick them up too. Walk back to the sunflowers. Between them at the back, there is another pile of twigs. Your forth pile of twigs is next to the back door to the house. Pile number five is by the red pump house. It is to the right of the door. Now that you have all 5 piles of twigs, you should pick up the red bucket by the fire pit. Go back to the chicken coup. Check all the holes and you should get five eggs. If the white chicken is sitting under its sign and you ever want it to move, you have to walk back to the house, go inside, turn around, go back out to the coup, and he will be gone. Give Shorty his eggs and he will remind you to fix the cooking fire. Ask Shorty for a water canteen. Now go to the den and by the fireplace there will be newspapers sitting there. Grab the first newspaper and crumble it and take it. Grab the second and see that some criminals escaped from Denver, and there is evidence they are hanging around in Arizona. Crumble the second newspaper and take it. Go back outside and go inside the pump house and to the sink there. Pull out the red bucket and fill it with water. Grab your filled bucket and return it to next to the fire pit. Click on the fire pit and you’ll find a scrap of paper that has symbols and words on it. Take it. Now turn around and go to the logs by the back door. Click on the pile of logs. The first one will place itself. Then click on the ax blade. Position your swing on the second from the left. Next position your feet in the middle on the far left. Click the swing button and your log will cut. Click on the pile again. Place your swing all the way to the right. Place your feet on the closest spot toward you in the middle. Click the swing button. Click on the last log. Swing position from the center, and place your feet closest to the box on the far right. Swing and cut. Pick your wood up. Return to the fire pit. First put down your tinder which is anything that burns easily, or your newspaper. Next your kinder which feeds the fire, which is the twigs. Finally put down your firewood. Shorty will congratulate you on your great job. In your task list, cross off: Find out what the deal is with the ‘phantom horse’ the Rawleys mentioned. Ask Shorty if he’s got any chores for me to do. Find the vegetable basket that I’m supposed to use. Build a cooking fire outside. Fill the bucket by the fire pit with water, just in case. Get your chores done. Go back to the horse corrals and in to the shed and ask Tex if you can ride now. He will say yes. Turn around and pick up the saddle with Bob’s name on it. To saddle up Bob, you must walk out the door, pass him and turn around and then turn left between him and Clyde to step up to him. Pull the saddle out of your tool box. Click on the horse. Then click on the foot stirrup. It will raise and you will be able to click on the tightening rope. Click this three times to tighten your saddle to the horse. Click again on the stirrup to lower it. Grab the reins and you will lead Bob to the corral. If you did not tighten the saddle to the horse, you will fall off when you attempt to get on the horse. Tex will test you on ten questions that you must answer correctly before you can ride outside of the corral. You can answer as many times as it takes you to get them right. Here are the questions and the answers. 10 Question before riding Bob. Where is a horse’s hook? On its back legs Where's a horse's frog? On the bottom of its hoofs How tall is a horse that's fifteen hands? 5 Feet What kind of horse is a Paso Fino? A gaited horse How can you tell if a horse is colicking? It keeps lying down then standing up What's the difference between a bay and a chestnut? A bay has black points What tribe bred the first appaloosas? Nez Perce What part of a horse is most likely to be hurt when it founders? Its feet What part of the saddle should you always check before you head out on the trail? The cinch What is a mule? The off spring of a female horse and a male donkey Leave through the back gate. Ride to Mary’s Gifts. Go inside and turn to the counter and talk to her. Give her the letter from the Rawleys. Ask her about the trunk she bought from the Rawleys. She will tell you it was originally the trunk of someone named EH and AH. Ask about the petroglyphs. When you finish talking, check out the framed picture on the counter. Ask Mary about the picture. She will tell you it is a picture of her and her horse. Go back to the chest at the left. Nancy will ask if she can try to open it. Mary says that if you can get it open, you can have something out of it. You can again put the square turn cranks in, but you don’t know the position of the cranks. You should take the chance to explore Mary’s shop. You’ll get to the left side of her shop; you will find a book by Charleena Purcell. The author’s biography includes her cell phone number. Pick up your cell phone number and call her. Her assistant will answer and ask you some questions before finally connecting you with her. When you talk to her, tell her about the wrenches as the keys to the box, and the pictures on top of the box. She’ll tell you that it is from the wedding of Eldridge Humber and Abigail Humber on April 9, 1811. Those are the numbers of the wrenches. 4-9-11; when it opens, take the locket as your gift. Open your locket using the pick you took from the other locket earlier from the one in the den. The locket will open by pressing the odd numbers in the locket. The code is random. Open the locket. Flip it open and it has a F.H. on the inside for Frances Humber. On the other side, is a torn picture, the same as the one from the other locket. On the back of the torn picture, it says ‘Green Bottle Under’. Exit Mary’s Gifts. Ride Bob to Trail Stop and Cougar Bend. Take a look around both places. At this point, there is nothing you need at Trail Stop, but you can pick up arrowheads there if you want. At Cougar Bend, you’ll find your petrogylphs. When you find a petroglyph, closely look at it. If you double click on it, you’ll go to your chart from the blanket chest. Move the petroglyph you found to the lightened place on the grid where it is located. You will start to spell a message on the bottom of the grid. The grid will also tell you where you can look. You can locate 10 petroglyphs with out a rope. After you find them, return to Shadow Ranch. Take your saddle off of Bob. Stop and talk to Tex. Ask him if you can have a rope. He will say no, because you have to earn a rope later. Return Bob’s saddle to its post. A few things will fall out of the saddle bag next to it, and fall on the floor. Pick the card up off the floor. It is a birthday card for Tex. You will realize that Jane Nash is actually Tex’s sister. In your task list, cross off: Study up on horses so I can pass Tex’s quiz. Figure out how to open that trunk Mary bought from the Rawleys. Leave the horse shed. Evening sets and the scene cuts to Shorty singing and yodeling. You will see the Phantom Horse and a pipe in the pump house will burst. Next day breaks, your phone will ring, and it is the Rawleys. After you hang up, call and talk to the sheriff, then finally call Bess and George. When you are done, go out to the pump house, because you’ll want to see the damage. There is a No Trespassing sign on the door, by order of the sheriff. Call the sheriff again and ask if you can explore the pump house. Enter the pump house. Look to the left for ventilation shaft. Enter the shaft. Go through the tunnel. At the end is a vent. Enter a room. Find Dave, beneath the staircase. Talk to him. He’ll tell you that he is the nephew of Ellie- Frances’s cousin. He’ll show the other half of the picture from the locket you took from the chest at Mary’s. On the back it says ‘stairs to the cellar’. He will also tell you about the secret entrance in the den; it is behind the left bookcase. All you have to do is pull out a book and it will open. He will be embarrassed and he will leave. Look around the cellar. On the shelving unit, you will find on the top shelf, there is a jar of acid. On the shelf below that is a purse. Pick up the purse. Leave again through the ventilation shaft. Go down the stairs and turn around. Click on the top stair. Play the game. You have to move the tiles around to view the green bottle under the FH tile. When exposed, click the green bottle. There is a paper in the bottle. It is a few of the letters that Dirk wrote to Frances. His first letter talks about the shawl she knit. Leave through the vent shaft back to the pump house. When in the pump house look at the pipe that burst and under it there is an arrowhead. Pick up the arrowhead. Go out to the horse corrals. Talk to Tex. Ask if anyone ever gone after the phantom horse and ask him about his sister Jane Nash. He’ll say he is busy and shoo you off, because he is angry you have been snooping. Leave the corrals and go out to the chicken coup and talk to Dave. Ask him about the cellar. He will ask you to do him a favor: say yes. He will tell you there is a hole in the wire of the coup. He tells you the wire will arrive at night. But you have to fix it tonight. Ask to read the letter he has from Frances to Ellie. Ask him what jail Dirk stayed in when he was arrested. He will tell you about Dry Creek and give you directions there. In your task list check off: Keep your eyes peeled for a green bottle that’s under something. Call sheriff and get permission to look around in the pump house. Look for ‘green bottle under the stair’ to the cellar. Dirk said there was a flower on Frances’s favorite stationary. Find out what it was. – Orchid Go back to the horse corral shed. Talk to Tex about his sister and ask if you can go riding. He will say no. He will tell you to ask Shorty about chores first. Enter the kitchen, Shorty is not there. This is a chance to look in the cupboard by the stove. Click on the map. Shorty will catch you looking through his stuff. Go outside and call the number you got from the bottom of the map. It is the number to the SW Geo Survey. Ask them about the map. Ask them about Shorty and if he knows anything about Valentine’s treasure. Call Bess and George; tell them about the cowboys and the purse you found in the cellar. The three of you will discuss the bead pattern missing from the bag. They will offer to call some people about the pattern on the bag. Get on the internet browser and read about common knitting stitches and agates. Turn around and go back in the house. Compare the notes in your internet browser to the painting in the den. You’ll see that Frances’s favorite shawl is knit using the Daisy knit. Talk to Shorty and tell him you are embarrassed that he caught you going through his stuff. He will forgive you and you can ask about Mary Yazzie and the property. Ask what he knows about the treasure and the pump house. Ask him if he has any chores for you to do. He will ask you to check the vegetables and grab the eggs. Go outside and grab the vegetable basket, and head to the sunflowers. When you walk between the bins, if you hear a rattling, back out and go back in the house. Then turn around and return to the sunflowers and the rattlesnake will be gone. If you click on anything when the snake is there, you’ll be bitten. Pick the grayish looking Black Turtle beans, none of the Golden Queen tomatoes, and the bright red Beefsteak tomatoes; all on the right side. Turn to the left side and pick all of the Ramono beans, the ivory and white Old Ivory Eggs and none of the Northern Lights tomatoes. Go back in to the house to Shorty. Go out to the chicken coup. Pick up the eggs and return to Shorty. He will tell you it is Tex’s birthday. He will ask you to make his cake. Ask him for a canteen of water. He will give it to you, then turn right and click on the recipe box. Take out the cake recipe. Take recipe and write it down. It is: 1 cup Butter 2 Eggs 1 2/3 cups Milk 4 cups Flour 1 Tablespoon Baking Powder 2 1/3 cups Sugar 3 teaspoons Vanilla Turn to the silver counter. All your ingredients will pop up on the counter. Add to the bowl: 2 sticks of butter, 2 eggs, 5 scoops of milk, 2 scoops of flour, 3 scoops of baking powder, 7 scoops of sugar, and 3 scoops of vanilla. If Nancy says at all during the game, that ‘Opps you missed, then you must rescoop that item and add it to the bowl. Once all the ingredients are in the bowl, back away from the counter and a menu will pop up. Click Bake. It will give you the choice of pans. Choose the middle one. The batter will pour and it will be in the oven. Click on the dials. Set the temperature to medium heat and the time to 45 minutes. Click bake. Click on the cake to take it out. Try the cake to make sure it tastes good. When the cake is good, click on the bowl of frosting and the cake will be frosted. Shorty will then tell you he cut out the flower pieces to put on top of the cake from Marzipan and you have to put it together. There is an outline on the cake to help guide you. It will make a tulip. Take the largest piece and turn it over line up with the line on the right side of the cake. Take the petal that will match the line on the left side and place it there. Take the second largest piece and connect the round side to the left piece. Turn the long curved piece and place it in the open spot in the center. Take the long skinny piece and turn it over, put it at the bottom of the petals on the cake against the largest piece, as the stem. You should have 5 pieces left. Take the largest, turn it over and attach it to the left side of the stem. It will have the curved side out. Click on the rectangular piece. Place it in the groove between the petals on the right side. Take the skinny curved piece and place it on the right side on top the previous piece. Grab the last curved piece and place it in the groove on the left. Grab the last piece that looks like a square and turn it over and place it so it lines up on top of the curve on the left. Make sure the entire flower lines up with the line on the cake or it will not register as correct. Paint the petals red and the leaves and stem green. Back away from the table. Go out to the horse corrals and ask Tex to go riding. He will tell you to feed the horses and chickens first. In your task list, cross off: Make a birthday cake for Tex like Shorty asked me to. Find out what kind of flower Frances used to decorate the cake Dirk talked about in his letter. Turn around and look at the green chalk board that will tell you what to feed who. You’ll need to feed: Bob, Clyde, Ace, and the chickens. Bob is Rations A: 2 pounds of oats, 1 pounds corn, and 1 ½ pounds mixed pellets. Clyde is Rations C: 3 pounds oats, 1 ½ pounds mixed pellets. Ace is Ration D: 1 pound oats, ½ pound corn, and 3 pounds mixed pellets. The chickens are 2 scoops from their bin. Bins are from left to right: Oats, mixed pellets, corn, soybean meal, and chicken feed. Start with Bob. Bin number one: scoop 2 times, Bin number three: 2 times, and Bin number two: 1 time. Back away and you will get a menu asking you if you want to throw it, or keep the bucket. Click keep. Walk out o Bob and click on his silver bucket and pour his food in. Go back to the shed. Clyde is next. Bin number one: scoop 3 times, Bin number two: scoop 1 times. Keep bucket, and pour in Clyde’s silver bucket. Next, work on feeding Ace. Bin number one: scoop 1 time. Bin number three: 1 time and Bin number two: 2 times. Keep the bucket and take it out and pour it in Ace’s bucket. Go back to shed, return the yellow bucket to the scale and open Bin number five: scoop 2 times. Keep the bucket and go out to the chicken coup. Where Dave usually stands, is where the chicken feeder is. Open the lid, then grab the bucket and pour it in. Don’t forget to close the lid. Go back to the corral shed and talk to Tex. Ask to go riding now. He will say yes. You have to lasso a stick 4 out of 5 times and run the three in less than ten seconds. Grab your saddle and saddle up Bob. Take him to the corral. To lasso wait until the lasso makes a full circle, but click quick cause it will keep spinning and go away. You have 5 tries and then the rope will be returned to the stand and you’ll have to click it again. Keep trying until you get 4 out of 5. Barrel racing; click to start and click the arrows to turn around the barrels. This something that you have to find the place you want to click, trial and error. The only hint I have here is don’t hit the barrels, it will slow you down. When you complete both, it will jump back to the corral shed where Tex will give you your lariat. Ask to go riding and he will say yes. Grab your saddle and go grab Bob. Tighten the saddle and go out to the corral. Get on Bob and leave the corral. Go to Cougar Bend. As you leave, you’ll see Mary Yazzie as you leave. She’s standing outside Shadow Ranch’s corral. In your task list, check off: Get a lariat from Tex by playing (and winning) those games he set up for me in the corral. Feed the chickens and horses for Tex. See if it’s ok with Tex if I go riding. In Cougar Bend, go to rocks. On the right, look up, grab your lariat and pull yourself up. When you get your last 7 petroglyphs, the bottom of your grid will say, ‘Beneath cappys keys cappys name please’. In your task list, check off: Find out where the ‘rock pictures’ are that Dirk Valentine told Frances to mark on that map he made for her. Mark where all the petroglyphs are on that map Dirk made for Frances. Figure out a way to get up on that ledge at Cougar Bend. Go to Mary’s Gifts and pull out your cell phone. Check your e- mail and read the e-mail Bess and George sent you about the bead pattern. Go in Mary’s shop and talk to her. Tell her you thought you saw her earlier. She’ll say you didn’t see her. Open your notebook and look at your new tasks. Close the notebook and leave the store. Get on Bob and go to Dry Creek. Look around Dry Creek and go in jail and look at the last cell. It is locked so you can’t see Dirk’s message. Go down to Cappy’s and you’ll see the sheriff has locked it. Go back to Bob. Ride back to Mary’s Gifts so you’ll phone will have reception. Call the sheriff and ask about the lock. He will give you the combination number. 9-2-7-4. Go inside and talk to Mary again. Ask if she knows about Dirk Valentine’s treasure. Ask her if she has any beads to fix the purse. She’ll tell you that you can have the beads if you finish her ring display. Organize the rings by color, the design, and size. When you finish, talk to Mary again. She will give you beads. Grab Bob and go back to Dry Creek. Go to Cappy’s. Click on lock and put in the code from the sheriff. Go strait in. Look at the books on the table, then the crackers on the counter. Note the empty space on the counter next to the cracker tin. Turn around and you’ll see that someone has been sleeping there. Go to the piano and click on lower section down by foot petals. Click on the top panel and see you will need a password. Back away and finish looking around the bar. Look at the game machine. You’ll see you need something to play this. Leave Cappy’s. Grab Bob and go back to Mary’s Gifts. In your task list, check off: Get the combination to the lock on that building in the ghost town from the sheriff. Find out what and where ‘Cappy’s keys’ are. Research 19th century fashion accessories and learn more about the purse I found. Grab cell phone. Web search Cattle brands and branding. Go into the directory and call Charleena Purcell. Ask if she knows anything about Dry Creek. She will tell you that is where Frances and Dirk met. Ask about who Dirk referred to as Pappy. She will tell you his name was Cashmeer Valentine. He was Dirk’s father, who later disowned Dirk. Ask about the brand name of the crackers with the quote ‘even the crumbs are crisp’. She will ask you if you have ever read any of her books, you tell her no, but she says it is ok, and that she will still look up the cracker company, and she will e-mail you what she finds. Grab Bob and go back to Dry Creek. Go back to Cappy’s. Using his first name, open the secret compartment on the piano. Some of the tiles move more than one tile when clicked. If you click the tiles, it moves: Tile 1 moves tiles 1 and 4. Tile 2 moves tiles 1, 2, and 5. Tile 3 moves tiles 2 and 3. Tile 4 moves tile 4. Tile 5 moves tiles 1 and 5. Tile 6 moves tiles 6 and 8. Tile 7 moves tiles 6 and 7. Tile 8 moves tiles 2, 4, and 8. So, to open the compartment, you must press the tiles in this order: Press tile 7, until it says E. Press tile 6, until it says E. Press tile 8, until it says R. Press tile 3, until it says S. Press tile 2, until it says A. Press tile 5, until it says M. Press tile 1, until it says C Press tile 4, until it says H. The code will spell CASHMEER. The compartment will open and a letter will be in there. The letter will say: “Take your forks and a crank to the Beady Eyes Ranch and make sure you see what’s below. When you stick the forks in and give it a spin, off towards my treasure you’ll go. Leave Cappy’s. You need a crank. On the right side of the General Store, there is a machine on the porch and you can grab the crank there. Turn around and go to the front of the jail. On the porch there is a brand. It is a backwards B, next to a P. That is the brand of the Beady eyes Ranch. Click the brand, and lift the board. You’ll find a machine in there, take it. You’ll need forks… Grab Bob and go back to Mary’s Gifts. She has a set of tuning forks in her store. Look at them, then turn around and talk to Mary. Ask her if you can borrow the tuning forks for a while. She says she will give them to her if you help her finish a display she’s working on. She will tell you that if you collect her 10 arrowheads she will give you the tuning forks. She will give you a box to put them in. Start at Shadow Ranch, if you didn’t pick up the one under the pipe in the pump house. Next go to Trail Stop. Go strait across from Bob. There is one. Go left one step after Bob and on your left you will find another arrowhead. Go past Charlie’s grave two steps and to your left is your third arrowhead at Trail Stop. Your fourth and final arrowhead at Trail Stop is three steps after Charlie’s grave on the left. Go to Cougar Bend. There are three arrowheads here. One is up on the ledge, so you will have to take out your lariat and rope the branch, climb up, and go to your left. It is on the ground by the rock with the V on it. Climb down. One is right in front of the rocks in the center. Your third arrowhead is in front of the rocks off to the left. Now go to Dry Creek for your last two arrowheads. One is just to the right of the General Store, in front of the outhouse. When you click to get a closer look, a scorpion will come out. Turn around and walk to the other side. On the right of the Post Office there is a barrel; in front of it on the ground is an arrowhead. You can now return to in front of the outhouse and grab your 10th arrowhead. Grab Bob and return to Mary’s Gifts. Give her your arrowheads. She will tell you she only needed 9, and she will give you the last one as a souvenir. She will also tell you that you can take the tuning forks. Go back to Bob. Go back to Dry Creek. Go in to Cappy’s. Go to the counter and to the empty spot you saw on the counter earlier. Place the machine you took out of the floorboards in front of the jail on the spot. Take the crank out of your tool box and put it in the side. Take out your tuning forks and spell the word FACE with the forks on top. Turn the handle and a loud noise will come from the machine breaking the lamp to your right. Grab the rolled up paper from the lamp and read it. “Now go and peek beneath Zebra Rock, but you’ll need a magnet what’s there to unlock.” You’ll need a magnet. So return to Shadow Ranch. You will see Mary Yazzie and Tex standing outside the corrals talking. Return Bob to his stand and return his saddle to its post. As you step out of the horse corral shed, evening will fall. Walk over to the chicken coup. Look at the hole on the side. Click on the wire sitting on the floor next to the coup. Nancy will remind you that Dave said to wear gloves. Go back to the corral shed and grab the gloves off the saddle. Go back to the chicken coup. Piece together wire fence. Notice your gloves glowing from the powder in the ghost town. See the phantom horse again and a power line falls. Next day breaks and your phone will ring. It is Bess and George. Talk to them. In your task list, check off: Find 10 arrowheads for Mary so she’ll give me those tuning forks. Look everywhere. Do what the note Dirk left for Frances in the piano said to do. Find out who Pappy is. Fix the chicken coup like Dave asked (he said the wire I’ll need might not get here until after dark). While in den, you may as well stop and fix the purse. Grab the purse and the beads from your tool box. Put on one yellow bead, then a black one, then a black one with red corners, then a black one, then a black one with red corners, then a black one, then a black one with red corners, then a black one, then a black one with red corners. Next add a red bead, then a white bead, then a red bead, then a red bead with pink corners, then a red bead, then a white bead, then a red bead, then a red bead with pink corners, then a red bead, then a white bead, then a red bead, then a red bead with pink corners, then a red bead, then a white bead, then a red bead, then a red bead with pink corners. Then click it and it will sew it in a spiral pattern. It’s a poppy. In your task list, check off: Find some beads and use the pattern from Bess and George to recreate the flower on that purse. Dirk mentioned that Frances had a favorite beaded purse. Figure out if it had a flower on it. Take the apple magnet from the refrigerator. Go outside where you will find a horseshoe on the ground. Take it. Talk to Dave by the chicken coup. Mention Mary. Go to the horse shed and talk to Tex about the horseshoe you found. You will notice a rock stuck in it. Take the rock. Tex will mention that it looks like a rock from Dry Creek. Mention Mary to him and if he was out by the corrals with her the previous day. He will tell you to ask Shorty about chores. Go back to the house. Talk to Shorty and ask when the power company is going to make it out there. Tell him to hang in there and not to pack up and leave. Ask what chores he wants you to do. Pick the ripe vegetables in the garden and get the eggs from the chicken coup. Grab the vegetable basket from the wall. On the right side, again only pick the Beefsteak tomatoes that are bright red, the Golden Queen tomatoes that are ivory and red, and the Black Turtle beans that are a grayish color. On the left side, the Northern lights tomatoes that are ivory and red, the Old Ivory Eggs that are ivory and white, and the Ramano beans that are a grayish color. Take your vegetables in to Shorty and he will give you your egg basket. Bring back 6 eggs to Shorty and ask for a canteen full of water. In your task list, check off: See if Shorty has any chores for me and get them done. Grab your cell phone and check your e-mail. You have an answer to the cracker question. It says to check out www.kelleher.lab Click on your web access and read about arrowheads, Kelleher crackers, and power line safety. You’ll learn they were Sunflower crackers. Go to the corral shed and talk to Tex. Ask to go riding and he will tell you no. He just took apart Bob’s bridle and cleaned and oiled it. He hasn’t put it back together yet. He tells you to put it back together. Grab the can off the shelf above his work station. Put the bridle back together. First, check out the sample to the left of the shed door. From the head stall add the two short clips turning them over before using them. If Nancy doesn’t say it is right after you attach them, switch them to the opposite clips. Grab the silver piece and turn it over. Connect the short side to the straps you just connected. Grab the blue piece and connect it to the short side of the silver piece. Grab the biggest piece, or the reins, and turn them over and attach it to the long side of the silver piece. Grab the last piece and turn it over. Connect it between the two short strips and the head stall. Grab the finished bridle and tell Tex that it is put back together. He will then tell you that you can go riding. Grab Bob’s saddle and saddle him. Go out to Mary’s Gifts. Stop and talk to her. Trick her in to telling you about Tex and her relationship. Ask her why she is so interested in buying the Rawley’s property. In your task list, check off: Find out why Mary is so eager to buy that property from the Rawleys. Put the bridle that’s in the can in the tack room back together for Tex so he’ll let me ride. As usual, get Tex’s permission to go riding. See what the name of the crackers were that Frances and Dirk used to eat in Cappys. Grab Bob and head back to Trail Stop. Turn left and click forward twice. Go to your left and lift the striped rock. If you hear the snake rattling, turn around head back to Bob and then back to the rock. If you are on your third day, the snake will be gone. Click on the door, then on the puzzle. This is a magnetic puzzle where you have to get the coin with the MN to the upper left box, the CU to the upper right, the SI to the lower left side and the FE to the lower right side. From your tool box, grab the apple magnet you took from the refrigerator. Now if you would like to play this game with out the wood blocking your way, you can lift the rock off the game, click the game, back up away from the rock, lift the rock again click the game, back away again, lift the rock again… etc. until the wood disappears. It will be 5 or 6 times. Otherwise, follow these directions. To move MN in to the upper left box: Start in the bottom right corner. Go up as far as you can. Go all the way left. Up Left Down 3/4ths of the way. All the way left Down 3/4ths of the way. UP all the way. Left Up Left ½ of the way. All the way down. Left Up Left Down Left Down Left Up Left ½ of the way. Down all the way. Left Up Left ½ of the way. Up all the way. Right Down Right Up Right Down Left Down Left half of the way. Down in to the hole. To get CU in to the upper right box: Start in the bottom left side. Go right Up ½ ways. Right Up Right Down 1/4th of the way. Right Down Right Up Left 1/4th of the way. Up Right Up Left Down Left in to the box. To get SI in to the lower left box: Start in the top left corner. Go right Down Right Down Left Down Right Down Right Up Right Down Right Up Right Down Right Up Right Down Left Down Left Down Right Down Right Down Right in to the box. To get the coin FE in to the lower right box: Start in the top right corner. Go left Down Left Up Left Down Right Down Left Down Right Down Left Up Left 3/4ths of the way. Up in to the box. The magnetic puzzle will lift and you will see a flower puzzle. You will need all of Frances’s favorite flowers to open this box. I have underlined and highlighted all her favorite flowers as we went. They are the Poppy, Sunflower, Harrison’s Yellow, Orchid, Daisy, and Tulip. Use these flowers in this order to open the flower box. The box will open and there is a ballerina box to open. Click on the scroll on the side. “If you hope this task to ever complete you must wind her up so she’ll move her feet.” Grab Bob and go back to Shadow Ranch. Return the saddle and go talk to Dave. Tell him about Mary and Tex’s relationship. He will ask if Nancy has a boyfriend back home and be all embarrassed. In your task list, check off: Find out what a Harrison’s Yellow looks like. Figure out what six flowers will open the music box that I found in the dessert. Go to the shed and ask Tex if you can ride again. You can, so grab your saddle and Bb and go back out to Dry Creek. Go to the table in Cappys to check out the powder you found on your gloves. The books are gone. Turn around and walk to the other side of the room and note that all the stuff has been picked up. There is a key on top of the box there. Grab it. You will be knocked out and you will wake up inside the jail cell. Face the sink, and next to it are hash marks. Translate it using the 1= A, 2= B, 3= C… method. Use your keyboard to type in the letters and after you figures out each letter, hit enter to move on to the next letter. It spells ‘UNDER BANK LAMP’. Turn around and pick up a brick. Turn right to look out of the cell, you will see the key hanging on the wall. Grab out your lariat. Lasso the chair on the floor. It will be pulled over to the cover the hole in the floor. Pull the brick out of your tool box. Throw it at the key using the angle second from the left and a medium power. The key will fall on the chair. Lasso the chair again. The key will fall on the floor right outside your cell so you can pick it up. Open the cell so you can escape. As you are leaving you will notice a piece of paper lying on the floor outside of the cell. Pick it up. It is the code to decipher the paper you pulled out of the fire pit. To translate you must take the first two letters flip them around and connect them to the rest of the word. Ex: WOSHAD HCRAN= SHADOW RANCH When translated between the code and the pictures it says, will need more supplies. If house is not soon… check book shelf again… Dirk might have hidden it right under sheriff nose. Exit the jail. Go across the street to the building next to the General Store. That is the bank. On the right side of the building, you can click on a loose brick. It will be under the lamp. Click the brick and it will move. Pull the scroll out and read it. “Did you know you can play some games more than one way? You can and I’ll tell you how. Use the ring that is the twin of Ellie’s, your cousin, in Cappy’s fun machine now.” Grab Bob head back to Shadow Ranch. Return saddle and go talk to Dave. Ask if you can borrow Ellie’s ring. Tell him about being hit over the head and locked in the jail in Dry Creek. He will tell you that you should stay away and call the sheriff and tell him what happened. Call the sheriff, tell him what happened. He says he will inspect out there as soon as he gets a spare chance. In your task list, check off: Do what those hash marks in the jail cell said to do. Go back to ghost town and find out where that phosphorescent powder on my gloves came from. Now you will need a coin to play the machine in Cappy’s bar. Go to the corrals and ask to ride Bob again. Grab your saddle and Bob and head to Mary’s Gifts. Play the game Run for Cover in the corner of her shop. If you win all three levels, you get a coin. You have to help the road runner get to it’s hole before the coyote catches it. Level One: Down Down Right Right Right Right Right Down Down Right Right Down Down Down Level Two: Down Down Right Right Down Down Down Right Down Down Right Right Right Right Level Three: Up Up Right Right Right Down Down Down Down Right Up Up Up Up Right Right Right Down Down Left Down Down Right Click on the coin drop. Pick up your coin. Grab Bob and head back to Dry Creek. Go to Cappys and to the game machine. Take out Ellie’s ring and put it in the round button over the coin slot. Next, put the coin in the coin slot. Pull the lever. When ever anyone of the ‘Nicest, sweetest, and most pleasant friends’ rolls up, push the little red button beneath them. This will make them stay when you pull the lever again. You get two tries per every coin you put in. If you don’t win, ride back to Mary’s Gifts and play all three levels of Run for Cover again. Repeat this until all four slots on the machine are ‘nice people’ and you’ll win. When you win, al key will come out of the machine. Open the ballerina box using the key that just came out of the game machine. A scroll will pop out from under the ballerina. “On the paper you got when you first began, draw lines tween the pictures shown here. If you draw them in order, you’ll find something you need behind the picture that you make appear.” Pull out the petroglyph paper and connect all the symbols. Connect the goat to the hand, the hand to the dog, the dog to the penguin with the U on its chest. Connect the penguin to swirl, the swirl to the eagle, the eagle to the sun, the sun to the critter, the critter to swirl with the cactus next to it. Next connect the swirl with cactus to the four crosses, the crosses to the ½ sun, the ½ sun to the people. It will create a V on the paper. A V for Valentine. This means you need to go to Cougar Bend to the location where you found the V petroglyph. Pull out your rope. Lasso the branch and climb up. Go to the left. See a rock with the V on it. Click on the rock. The rock will move and there will be a message there. “At Charlie’s grave, hold this up, look around and you’ll see the trail to the gift to you from me. Oh… and I don’t mean the Charlie that’s buried in Dry Creek.” Take the small rock that is with the note and return to Bob. Go to Mary’s Gifts and ask her to polish your rock. You’ll find out that it is a picture agate. Leaving the shop, your phone will ring. It is Bess and George. They finally got a flight, but it has been delayed. Tell them the sabotage is linked with the Valentine treasure and hang up. In your task list, check off: Look out for a rock picture shaped like a V. Do what Dirk told Frances to do in the message he left for her in the secret compartment in the music box. Follow up on the note that was in the music box. Grab Bob and go to Trail Stop. Step up to Charlie’s grave. Click on it and your picture agate will pop up. Turn in a circle until you see the place shown on the rock. It is just past Zebra Rock. Nancy will say she’s grabbing Bob and heading that direction. You will arrive at the question mark. Turn right and walk strait. Keep going strait, you’ll curve you’ll a back arrow and it will point you up. Pull out your lariat and lasso the stick. Lasso it and climb up the wall. You’ll find a cliff dwelling. Go strait in to it. You’ll come to a carving on the wall. Use your code from earlier to decipher what’s on the wall. It is a list of colors. Brown Lime Yellow Red Blue Orange Lime Yellow Brown Blue Lime Orange Blue Brown Lime Orange Red Blue Yellow Lime Blue Lime Brown Yellow It is signed by Valentine. Go through the doorway. You can check out the pots you see throughout this maze. Inside five of these pots, you will find a key. Go through the door with the brown rock above the door (on the right). Click left and you’ll see a pot outside a lime door. Check for a key. There isn’t one, but now you’ll see what you’re looking out for. Go through the lime door and turn right. Go strait to another pot and look inside. You will find key number one. Go left and see a pot through the orange door, and check the pot, you’ll find key number two. Turn around and go back through the orange door and turn left and go through the yellow door. Turn right and climb the ladder next to the red rock. Turn right, and you’ll see a pot sitting in the corner. Check it and you’ll fin key number three. Turn right and climb down the ladder at the blue rock. Go forward through the orange door. Go right through the lime door, and turn right and go up another ladder at the yellow rock. Take a left and turn right through the brown door. Go right through the blue door, turn right. Take a left through lime, turn left and go through an orange doorway. Turn right, go through blue and turn left. Go through brown, turn left and you’ll see a pot. Check it and you’ll find key number four. Turn around and go through lime, go strait through orange. Turn right go through red and turn left go through blue on the left side. Go strait and pass through yellow, turn left. Pass through lime, strait through blue. You will see a pot sitting beneath red. Check the pot and you’ll find key number five. Check out what is beneath the blanket there; you’ll find a hole on the floor. Backup, turn left and pass through a lime doorway and turn let and go up a ladder at a brown rock. Go strait. Turn right and go forward. You will see a door located at a yellow rock. Click on the door and then the box located on the door. All five keys will pop up and you have to match the shape of the key to the shape of the key hole. Put the top key in the bottom right hole. The second key goes in the top left hole. Key number three goes in the top right hole. Key four in the bottom left, and key five in the center. Click on the arrow and the door will open. Go in and take a right. There is a treasure box on the table. Open it the treasure chest. Congratulations, you found Dirk Valentine’s treasure to Frances Humber. It is a chest full of solid gold hearts. You won’t be able to take it with you, but that’s ok, because it isn’t yours anyway. Leave the room and you’ll find the culprit down below. They go off and tell you that you found the treasure for them. Now they just have to find their way to you. What are you going to do? Go back to the ladder and climb down. Go through the lime doorway and take the rock off the lime doorway and the red doorway. Switch the two rocks, so that the lime rock is over the hole in the floor and the red rock is in the correct place. Do this quickly, because the culprit is getting closer. The culprit will catch up, fall through the hole and ask Nancy for help. Nancy says no, and you win the game. She will end explaining everything in a letter to Hannah.