Evil Islands Walkthrough ------------------------ Certainly not the greatest RPG in the world, but it was cheap as a part of the Cinemaware "Wizard's War Chest" bundle, and the concept of initially being a stone-aged character is rather interesting. The game gets bogged down in too much walking and mini-quests, but it's still a steal at 9 bucks when combined with Etherlords 1 & 2. Unfortunately the game had no manual - not even a PDF file and it doesn't explain the mechanics in-game outside of the pop-up hints. Reasons for liking this? Well the action is pretty decent for a low budget game and the world is rather interesting in a small-scale way. Additionally, the voice-acting is really cheesy in a fun way. Anyways note that this faq/walkthrough is for North America ver. 1.0 Sorry if there is a bit too much hand-holding in this faq, I'm basing off my experience with no manual and really suffered for that. Hints and Tips -------------- 25 for a stat is the average for a person in this game. At 25, a character gets no bonuses or penalties. That said the stat I personally favor working on first is intelligence. The reason is that intelligence gives you a bonus to the amount of experience you earn if you are intelligent enough. This is good as each time you purchase a skill, the cost in experience in raising a skill level or buying a new skill goes up tremendously. If you intend on carrying a lot, such as best quality armour - you'll need to be able to take about 630 encumberance (480 if your equipment is all meteorite-based and less if you go for even lighter materials). Besides using experience to buy more skill points or special attributes, whenever you get enough experience - your health and stamina go up by 1. So eventually you will grow tough enough to take some strong hits, even if you never increase any stats or buy attributes. Having a hard time harming a tough enemy? Try to go around them or see if you can backstab then in the head. Backstabbing can also get a critical hit bonus and it's much easier to land a blow, so go for the head if you can. Plus Zak starts off talented in backstabbing, so he does greater than normal damage with a backstab. Also spell damage on a weapon kicks in before the actual weapon damage; so a Weaken spell will significantly reduce an enemy's maximum health, before the sword it's on lands during a backstab. Just keep in mind that some enemies are INDESTRUCTIBLE!!!!! and are there for you to outwit or avoid. Your enemies never run out of stamina. So enemies can shoot spells like a machine gun and it's almost impossible to flee enemies. Running away can actually make things worse, not only do you end up wasting stamina but your footsteps can alert nearby monsters. Besides many monsters can run faster than you. The best way to flee is probably to break a foe's leg and then you can walk away (since I played this game on a laptop, I could only get limb hits by accident as I had no keypad - then I found out about changing the command keystrokes). There is still some use for running away. If you know an enemy has friends, but they're too far away to hear you then you can run away and lead the foe to isolate it. Even lowly goblins pose a big threat to you initially, especially with the huge damage that can be done in critical hits. When you get the chance to add some characters, I'd go for it. Stealth and backstabbing can only go so far. Zak can fight small animals and goblins solo, but unless he's well equipped and very skilled then any monster tougher than that will likely mop the floor with him. So it might be good to grab some followers early. Also keep in mind that backstabs can get critical hit bonuses as well! You can almost kill an Ogre outright with your starting weapon if you backstab him in the head. Unlike other rpgs, metal equipment doesn't show up for a long time. While the best material in Gipath (the starting island that you're stranded on) is Green Dragon bone, the usual top materials that appears on Gipath, are Shell bones (from Armadillos), Hard leather (from Lizards and Ogres) and Obsidian (from Orcs in Sands). The bronze dagger you start with can last a long time and you don't have to buy any armour as you can get decent armour early by killing specific foes during early quests. Eventually you can get equipment made from Meteorite - except at the very last battle, these metal goods are the finest you can get. Not only does good material make equipment mightier and/or lighter but it can also increase durability and hold more complex runes. Equipment only drops during special encounters. Since it takes money to deconstruct equipment or spells and make new ones from scratch, save the game before experimenting. Runes and Equipment sold to a shop will enable that particular shop to replicate their designs but this happens only after you complete whatever quest you are currently on. Note that a spell can only be modified up to the rating of the best spell-caster in the party. This includes spells that will be used to enchant equipment. Magic is not nearly as powerful as in other games. It's still useful, but usually a good clout to the head does much more than a souped-up fire arrow spell. If you get a warrior to join you, the only magic that they need is of the astral variety - these heal and can alter stats. Magic is quite weak in intensity and there's not much variety, but a few runes can change a spell dramatically. Also when you get the Trigger Rune or other item rune, you can build nice enchanted items depending on the complexity of the item. Keep in mind that there is a limit to how many runes you can add to a spell and no item can hold spells of truly great power. Also you cannot build an enchantment greater than what your best spellcaster can normally cast (if all you have are warriors, you're out of luck). Note that unlike many other games, wands can be built to constantly a spell, since they have by far the best threshold for complexity and energy - they can make the finest items for giving you passive abilities. Armour doesn't just reduce damage from physical attacks, it also protects against magical ones as well. Additionally, it appears that nothing is fully immune to a particular attack - eg. you can burn a Lava Elemental, though such creatures usually have very good resistance to the particular attack. Also keep in mind Armour vulnerabilities, attacks from such will go through with much less damage reduction. When it comes to shops, Gipath only sells bone and stone weapons plus leather armour. Gipath also only stocks up on Fire spells when it comes to elemental magic. Ingos sells metal equipment, plus cloth and hide armour - they also sell the blueprints for leather armour but DO NOT carry any leather in stock. Ingos only has Lightning spells for elemental magic, but they have everything else that Gipath has and more. Suslanger is like Ingos in terms of what equipment they stock, the key difference is that Suslanger, except for the final stage, is the only place that carries crossbows!! However Suslanger has no regular bows, so bow technology hits its peak in Ingos. Suslanger only carries Acid spells for elemental magic. Also unlike Gipath and Ingos, Suslanger has Ultra runes for enchantment! However they lack the regular runes, so if you didn't bring your own then fine-tuning an enchantment can be a hassle. Otherwise in all the other magic, they have everything Ingos and Gipath has plus more. If things get way too tough then you might want to temporarily reduce the difficulty. Regular difficulty is actually the hard difficulty level and monsters are far more damage resistant and better at avoiding your attacks. The sentiment is ugly, but if your party is strong and ruthless enough to handle it, try to thoroughly wipe out all enemies in the area. There is no monster re-spawn in this game and equipment drops are few and not random (however it is NOT only quest enemies or tough foes that drop equipment, some normal opponents have them as well). So to make sure you get every bit of equipment and experience you can. * Parts of this walkthrough is done from events I didn't write down and are from my memory so the early parts might have some inaccuracies. Also I tend to use some creature names interchangablely, because I'm too lazy The Characters for your Party ============================= These are the possible characters in your party. You can only have 2 heroes in addition to Zak. If you want someone new you'll have to release someone. Don't worry as you can re-enlist people. Note that to release someone, you'll have to go to the person's home area. When you travel to other lands, you'll be going alone. Your party members can't travel out of their native land. Zak ---------------- Strength 23 Dexterity 30 Intelligence 25 Health 39 Stamina 50 Equipment: Ritual bronze knife Light shirt of rough fabric Light gauntlets of rough fabric Light trousers of rough fabric Light boots of rough fabric Spells: Healing Eagle sight Skills: Melee 10 Use/Steal 3 Sensory Magic 12 Astral Magic 9 Abilities: Backstab * Zak is the main character of the game and the only who stays throughout the whole game. He's very agile but a bit low on the strength side and of average intelligence (which is still better than lot of people). Since he'll be the one to collect the most experience by a far margin, you'll probably want to make him something of a jack of all trades with a mastery in a few useful departments especially in the times when he's alone. As it is he's strongly oriented to stealth but I'd personally have him learn the Encumberance ability so he can have the best armour and Swords so he can benefit even more from the defence bonus innate to swords. Since he already starts with Backstab, you might wish to master it completely. Also keep in mind that he's a competent magician to start and it'll be useful for him to have a high Elemental magic skill, especially for casting solid protection spells.Khador the Rowdy --------------------- Strength 31 Dexterity 22 Intelligence 19 Health 48 Stamina 34 Equipment: Stone axe Bow (stone head arrows) Gipath simple coat of thin leather Gipath simple breastplate of thin leather Gipath simple leggigs of thin leather Gipath simple gauntlets of thin leather Skills: Melee 10 Archery 8 * Khador is certainly strong, unfortunately everything else about him is below average. As such he misses a lot and he gains experience at a much slower rate. Still, he's there early for you and makes a decent meat shield (barring that he is an easy, clumsy target). He also has some potential as his abilities aren't heavily pre-selected. Besides his stats, the other factor against him is Gipath's technology. All the armour in Gipath is light enough that Zak can wear the heaviest available armour with ease and he can become your choice front-line fighter. Likewise there's no weapon that's so heavy that no one other than a strong guy can use it. Since he's going to get hurt, I'd get him more health and some Astral magic so he can heal. Besides increasing his melee and archery, I'd also have him get more actions for more attacks. Naya the Secretive --------------------- Strength 16 Dexterity 26 Intelligence 30 Health 27 Stamina 44 Equipment: Bow (granite head arrows) Gipath light shirt of thin leather Gipath light leggings of thin leather Gipath gauntlets of tiger skin Skills: Archery 11 Elemental Magic 18 Astral Magic 9 Spells: Healing Protection from fire E+ Fire arrow E+ * I like Naya alot for the most part. She's quicker than the average person and certainly a lot smarter. However her strength is so horrible that she can't wear much armour and her health level is atrocious. This hurts her but since she spends most of her time in the back, it's surprisingly not too much of a problem. Because of her intelligence, she'll earn a lot of experience and since she doesn't start off with any abilities, it'll be very cheap for her to get some. She's a good archer and a potent starting mage in Elemental and Astral magic. She even has the potential to be a decent 3rd melee fighter provided that the enemy is too occupied to go after her. It might be nice to increase her intelligence, but I would definitely suggest increasing her magic abilities. In any case she's very flexible in terms of how you wish to develop her. Rint the Archer ---------------- Strength 21 Dexterity 32 Intelligence 19 Health 48 Stamina 73 Equipment: Short bone bow (shell bone head arrows) Gipath stitched breastplate of thin leather Gipath stitched gauntlets of tough leather Gipath long stiched trousers of tough leather Skills: Archery 31 Abilities: Bow (Level 2) * I personally think he's too overspecialized and I'm not a big fan of his stats which are pretty bad overall other than his agility. But he certainly is a fantastic archer. And he comes with some decent items. If you pick him, I'd recommend learning things that will balance him out such as Melee skills, as he has potential to be a good fighter. The major problem is that he's done in by the local technology. Gipath lacks equipment to really make him shine and a pure melee fighter or magician is more useful in Gipath, where you have less margin for error. Eila the Sandwoman ------------------- Strength 18 Dexterity 30 Intelligence 24 Health 37 Stamina 61 Equipment: Stone dagger Gipath leggings of tiger skin Gipath breastplate of tiger skin Gipath gauntlets of tiger skin Skills: Melee 4 Elemental Magic 23 Astral Magic 20 Spells: Fire arrow E+ Fireball E+ Strengthen D+ Abilities: Magic of Fire * I'm not a real fan of Eila. She's got plenty of stamina from her high dexterity but she's kind of dumb, especially for a mage. Her good magic skills come from brute force point buying, but she'll soon find it harder to gain the experience to buy more magic. She can make a good archer if you build up that skill, but why bother with this old hag. Just pick her up long enough to strip her of spells and equipment. Mairana ------- Strength 18 Dexterity 30 Intelligence 24 Health 37 Stamina 61 Equipment: Short bronze bow Canian woolen hunting jerkin Canian heavy gauntlets of thin leather Canian heavy trousers of tough leather Canian heavy boots of thin leather Skills: Melee 23 Archery 37 Abilities: Bow * I like her a lot. She has a good basic bow and her stats are more balanced than most. While she is highly specialized, she has good melee skills in combination with her agility and so she'll be quite good in a melee fight as a secondary fighter if you give her some good armour that's not so heavy. Rinas ----- Strength 16 Dexterity 27 Intelligence 30 Health 44 Stamina 74 Equipment: Bronze dagger Canian light coat of tough leather Canian silk hunting jerkin Canian heavy trousers of hard leather Canian cotton hunting boots Skills: Elemental Magic 41 Sensory Magic 29 Astral Magic 32 Abilities: Magic of Lightning Spells: Lightning E+, E+, M- Clairvoyance A+, D+ Haste D+ * Rinas is a very useful wizard to have. He has fantastic skill in all the branches of magic and comes with a couple of strong spells. His stats outside of his strength is very good too. Sure he's never learnt to pick up a sword but if you give him an accurate bow, he can be a pretty accurate shot with it because of his dexterity. Also with his high intelligence, it should be pretty easy to learn new skills. Still it's best to have him focus on magic. Brissen ------- Strength 21 Dexterity 35 Intelligence 17 Health 61 Stamina 101 Equipment: Steel long sword The family helmet of Knight Brissen The family cuirass of Knight Brissen Canian army bronze leggings Canian jerkin of green Troll hide Canian silk hunting gauntlets Canian cotton hunting trousers Canian silk hunting boots Skills: Melee 42 Abilities: Sword (Level 3) * Brissen is a rather strange one but effective. He's got low strength especially for a fighter but then he's not going to get hit too often because of his fantastic agility and mastery of the sword. Even if he does get hit, his two pieces of unique, enchanted armour will boost his health and heal wounds - if an attack manages to breach his armour's strong protection. On pure strength of items alone, he's a worthy pick-up if only to strip him of his equipment. His skill in a fight and his high agility means that he'll be consistently striking his foes and attacking at a quick rate. He's probably the dumbest guy you'll ever meet, but since he's already a melee machine - the experience he gets could go far in fleshing him out as an expert archer. I'd definitely consider him a keeper. His health, encumberance and strength could use some work, but the good points he has are very impressive. Just remember that he starts off overloaded and can't run! So probably best to up his encumberance a bit. Unfortunately, because of his stupidity - he likely won't earn enough experience for more attributes once you modify his encumberance. When that happens, cram his skills into melee and to a lesser degree, the archery skill. Kharad ------ Strength 30 Dexterity 25 Intelligence 20 Health 134 Stamina 112 Equipment: "Lethal Lightning" spear Light top trousers of thin leather Khadaganian tough leather gauntlets Khadaganian tough leather trousers Khadaganian thin leather leggings Skills: Melee 62 Archery 55 He's a fantastic front-line fighter with an incredible unique weapon. His starting equipment is otherwise really poor at this stage, but his spear more than makes up for it and you can always buy some new armor or give him some extra ones from your stockpile. Kharad is a master of combat, but he could benefit from a bit of tweaking here and there - such as some new abilities. Pretty much anything will work for him and while he's still dumb, he's smarter than the average fighter as well which is kind of a bonus. Fayrakh ------- Strength 20 Dexterity 30 Intelligence 25 Health 92 Stamina 222 Equipment: Mithrill dirk Long Khadaganian woollen shirt Silk gauntlets Khadaganian silk trousers Skills: Elemental Magic 68 Sensory Magic 56 Abilities: Stamina (Level 2) Spells: Acid blast E+, E+, E+, E+, E+ Acid fog T++, E+, E+, E+, En Silence T++, D++, Fr Night vision D++ Fayrakh is a great magician. His equipment is sparse on armour, but that dirk of his can't be sneered at. Where he really shines is this - no one compares to him in terms of how many spells he can lob without exhausting himself. He is not the most intelligent guy around with only average intellect, but certainly he is the most muscular of magicians, and can take some really good hits - his stats pretty much balance well. With some tweaking, he can even be a strong melee fighter, though he'll better off as a crossbowman. I'd recommend boosting his intelligence and getting him to learn some Astral Magic, then add even more to his other magic skills. Beyond that, you can be pretty flexible in how to develop him. Sahilia ------- Strength 21 Dexterity 34 Intelligence 19 Health 91 Stamina 148 Equipment: Adamantite dirk Light woollen shirt Woollen gauntlets Light top trousers of tough leather Skills: Melee 42 Use/Steal 57 Sensory Magic 54 Abilities: Dagger Spells: Invisibility D++, D++, M- Field of vision T++, D+, :En Clairvoyance A++, A++ Sahilia is my least favourite member of the Suslanger bunch. I personally don't see much use for stealing, when it's almost always much easier just to kill your foe. However, barring that - Sahilia is still a very good character to have. Her current armour sucks, but her dirk packs a powerful punch and she's good with it. Sahilia has fantastic Dexterity and while the rest of her stats are pretty low - she has a number of skills and spells at very high levels. As such she can actually be a very good fighter provided that you have someone else take the hits. Personally I'd have her learn to use Missile weapons and let her potshot foes. After that, anything else should work okay - though take into account her low intelligence, so she'll have trouble gaining experience for new abilities. The Walkthrough ------------------- 1) Gipath Zak first starts off waking up from the ruins and there you'll startle some praying villagers. They'll bolt too quickly for you to run after. So just continue to the west and you'll fight your first enemy. Kill that wolf and there'll soon be a boar. The initial parts of this land will mainly have you fighting Toads, Boars and Wolves. Since these creatures are all immature, it'll be easy to defeat them especially the Toads. Just make sure not to be surrounded. This is a good time to earn some easy experience so have at it! Now as you progress further down south you'll reach a shallow brook where you can go east or south. Taking the east route will have you fight some Toads. Gut them and go south. There you'll encounter an Ogre who's way too much for you to handle. But he carries some money so you'll want to sneak up on him and pickpocket him. Make sure to save before you do so, the amount the Ogre has is random and you can get money over 100 or just under 70. After that go south and you'll see a lazy Ogre who's too stuffed to be alert. Go behind and rob him and then you can go either south or east. For now go east, you'll see a fairly active Ogre but it's still easy to sneak up on him and make off with his loot. From there continue on east and you'll encounter Goblin Spearmen. Take them out and head back to where you robbed th Ogre who's stuffed. Now move south past the bridge and then backstab those goblins. You're now safe at the village. Once you are given the welcome, talk around. There's nothing to buy right now as Babur the craftsman is in no mood to talk to you. Talk to Khador the Rowdy and he'll be wanting to join you but not immediately. Talk to Erfarr and Gort for your first real assignment. Your first task is to kill the Goblin Sentry. With luck you should be able to backstab him but even if you don't he's still easy to defeat. Hold back on branching out too far. The wildlife here is a fair bit tougher than what you faced earlier. With the sentry dead, go back and get your next assignment which is to kill a White Wolf. Also talk to Babur and he'll tell you why he can't work for you yet, he's had his tools stolen. The Brigand Chief and his wife have them. You can now recruit Khador To kill the White Wolf simply follow the path north to where it's outlined on your map. If you saw it earlier, it's backed by an adult White Wolf but now it's alone. Move close to some young Boars and this will panick them into running to the wolf pack that helps the White Wolf. While the wolves are distracted, go to the White Wolf, it's much tougher than you so backstab it. This is pretty easy as it's pre-occupied with eating a pig. Killing the White Wolf will earn you 150 gold from either Gort or Erfar depending on who talk to (sorry you can only get one reward but who you talk to doesn't matter). As for the tools, go northeast and fight some young poisonous toads. Watch out for Bats, these guys shoot damaging fire!!! When your way is clear, walk across the shallow stream to the Free Hunter campsite. Now the Free Hunters are just brigands and will attack you on sight. However the Free Hunters are also carrying pieces of Tiger Skin armour, enough to cover your whole body. Tiger Skin is lighter than leather and almost as effective as Tough Leather. Not only that, but Babur cannot make Tiger Skin equipment unless you sell them or their blueprints to him. So kill off all the Brigands except for the Chief and his wife. These two are way too powerful for you. The wife can use lightning spells while the Chief is a strong warrior with an obsidian battle-axe. Instead crawl behind each one and pickpocket them. Babur will now be able to sell you stuff when you return to the Village. Even though you have new armour, I'd refrain from selling the clothes you start with. While Babur can duplicate their blueprints, there is no fabric to make new clothes on Gipath. Your clothes have some fairly decent innate stats and you might want to wait until you go to a place where they can manufacture fabrics before selling them. After returning his tools, if you talk further to Babur, he'll mention about a Redheaded Brigand who's a contact with the Orcs. He wants you to get evidence from the brigand regarding this alliance. Also Gort wants you to go on a punitive mission to kill 7 or more goblins. He'll also make mention of the Orc Seer in that area which will eventually lead to a quest from Babur. Between you and Khador itt should be quite easy fighting the Goblins unless you face a mob of 5. So go east through a southern path from your start. There'll be some boars to fight but that's fairly easy, going across you'll cross some swamps with a Weak Banshee and some poisonout toads. Kill them and you'll bypass the bridges with their heavy sentry presence. Now whenever you see a campfire in this region, there's going to be a group of 4 goblins - 2 spearmen and 2 slingers. That might still be a bit tough so try to look around for stragglers. Whatever happens avoid going too far out to the southeast. There is a stone idol that will kill you outright from the damage its lightning inflicts!!! When you kill 7, it's time to go after the Redhead brigand. Before Babur gave you the quest, Red'll be talking to 3 Orcs but now he's only with one Orc. The two of them will still be a challenge but you should do fine. Backstabbing may not work because the pair is watching each other's back, but it is still possible to nail one guy with a knife to the back (I got the Orc before with a backstab to the head). Kill them both and now you can get the Redhead's map. Time to return to the Village. Babur will check out the map and point out that it mentions the location of a Magic bit in another region called the Cave. Also if you talk further with him, you'll mention what Gort said about the Orcs and this will get you a quest to disable that Stone Idol of theirs. Now Babur mentions that the Cave can only be reached by a drawbridge and Gort has the mechanism for it. Gort will trade you the mechanism in exchange for letting him take the credit. Erfar is dismayed by the killing of the Redhead. He does have a new quest for you, the crystal eye of the Goblin Chief Gogo is the same material as what's used in Portals to other lands, he wants you to force Gogo into a bargain by having you steal the Goblin's sacred Head of the First Chief. You might want to hold off on it for just a little bit as you can soon get another new character. You could do the Stone Idol quest now but it can be fairly tough and you might want to wait until you get the third person and access from the River and Islands area. Otherwise here's how to do it. Crawl in from the north to the Orc village. There's 4 Young Orcs guarding the area but you can still crawl pass the furthest Young Orc to the east. This can be done even in broad daylight. Now once you are past, there are some random young Orcs mucking about and an Adult Ogre hanging about the huts closest to the mountain. Pick off the Orcs you can and avoid that Ogre. Check your map to see the location of the controller and make your way there. You'll need to kill the Young Orc Seer controlling it and so as the Seer makes his rounds, jump him when he's at his most isolated. He's quite skilled so he does have a firewall and fireball spell but his health is low, so it should be easy to kill him. Do that and he'll drop an Extra Area rune. Now you can use the Obelisk to stop the lightning. In this Orc village is a bunch of goblins, so your choice if you want to fight them. Anyways with the Idol stopped, head north and exit through the way to the cave. As you reach the path, be on the lookout for a Young Troll patrolling the area. He is easy to avoid and so just sneak past him to exit. Time to collect the reward from Babur before going to the Cave area. Babur has 200 gold and a Gipath simple coat of hard leather waiting for you (note that while the material is great, the armour type isn't the best of its kind - you might want to get Babur to reconstruct it to a better class, Hard Leather is the best armor material you can get in Gipath). The silicon gained from the Orcs also makes some good starting weapons. If you do get some silicon weapons, I'd still hold off selling the Ritual bronze knife as even when Babur does replicate the blueprints, there's no metals to make use of it. Use the mechanism to release the drawbridge. This cave has a few Orcs and quite a few rats on the other side of where you are. It also has Earth Elementals, Evileyes and Armadillos, these guys are far beyond what you can currently fight so don't venture too far. The object now is find the crypt with the Magic bit in it and kill the young Orc Seer who has the key to opening the crypt. This Seer will go back and forth between Young Orcs to cast Strengthen on them. The Young Orcs here are usually facing a single direction and so you might want to backstab a few to thin out the numbers, but make sure to leave a few alive on either side. This will make the Seer walk longer distances and give you the chance to attack him when he's at the most isolated. Kill the Seer and you'll receive an Extra Targets rune as well as the Sarcophagus key. Best to gut the rest of the Orcs from behind for more experience and wealth. Use the key found on the Seer to open the crypt. Get the Magic bit and go home. Babur will then tell you the location of the Witch as you know have the Magic bit as a bargaining tool. The Witch really doesn't like tresspassers and so she has a number of traps and 2 Young Trolls to keep outsiders away. All the of the above will kill you right away, but besides them there's also the local wildlife and a Weak Banshee to deal with. Where you first start from is a few boars to fight. Now first go to the area that is furthest to the west on the map. You'll see a number of stone structures. These are lightning traps and you must go through these before you can deactivate the next traps. Look for scorched patches on the ground. This is where the lightning traps will fire their bolts. So long as you avoid stepping on these you're completely safe. When you get past the last of these, you'll see the 1st Young Troll and to his west is a tree stump with an object on it. Grab the object - it's the deactivation key. Now look for a stone obelisk that's north of the stump. Use the key on it to deactivate the the obelisk and the lightning will shut off. To shut off the fire trap, go to the east and turn off that obelisk. Now to shut off the acid trap, go to the centre of the map. There'll be some wolves to kill but they're nothing serious, when you reach that final obelisk - you'll have turned all the traps off. Cross the swamp to the east, you'll face the Weak Banshee and some Poisonous Toads. When you cross the swamp you'll see the 2nd Troll guarding the entrance to the Witch's home. So turn west and sneak past the 1st Troll. You'll be able to go see the Witch. After the intro with the Witch, Estera, you'll get a free Field of Vision spell keystone from her. As well Estera will make Naya the Secretive available for recruiting. Estera mentions about a Magic Orb to let her see your past. This doesn't give you a quest but it triggers a conversation to Erfar about the Magic Orb. Note that some of Naya's spells have the Enhanced Effect rune in them. The Witch currently can't make Enhanced Effect runes so if you wish you can take one of Naya's spells like Fire arrow and have it broken down. After removing and selling the rune, you can then make a spell out of the remaining keystone. You can buy spells and runes from Estera but I'd hold off for now, her prices are very expensive and some runes can be found only by killing enemy Seers. Also she will only sell spells of Fire when it comes to the offensive stuff. One important thing though, eventually you'll leave Gipath and Estera's is the only magic shop ever!!!!!! Take whatever opportunity to get the spells you need before you leave the land! Go back to the Village and talk to Erfar about the Magic Orb, no quest yet but it does trigger the event after you get the Goblin Sacred Object. First thing is Erfar's mission. From your starting point go southeast and then straighten out east. You should find some trained goblins lurking in the area. Go kill the goblins and one of them will have a Cage key on them. With the goblins dead, you're free to get the First Goblin's head. Also the Goblin Village has 4 Forest Lizards in their stockade, so you can free them if you wish. With the head in his position, Erfar will try to finangle a deal with the Goblin Chief Gogo. Gogo had all the relevant information stolen by Orcs and so he can't do anything. You can give the head back to Gogo and he will reward you with a fantastic treasure. You will get a Magic Doll that can cast the Weaken spell on enemies. This is fantastic and I used it heavily on any tough cases. Every fight should make use of the doll unless you don't want to accidentally hit a nearby strong foe with the weakness spell. Now you can go after some new leads, talk to the people to get some new quests. Erfar finally gives you the Magic Orb quest but you'll need the Island Orc Drawbridge mechanism. Gort mentions how the Drawbridge mechanism was lost in the Middle Mountains. Without the mechanism, there's nothing more to do here but it might be a good idea to thin out the monster population here. There are regular wolves and boars plus the odd poison toads. But there are also White Wolves and Black Boars, these Black Boars do provide useful Thick Leather though you can hold using these for a long time (the Tiger Skin items you find are plenty effective enough for now). In the swamp, north of the Goblin village, there are weak and strong Banshees. Also there are Willow-o'the-Wisps. They come as regular and a more powerful Hot version. The deadliest creature is a single Searing Willow-o'the- Wisp, it's very agile, quite damage resistant and packs a heavy punch. If you encounter it, either run or have Naya keep blasting it with fire arrow while your men act as meat shields. Finally there are more Goblins and some dangerous Bats kicking about - the Bats are probably the greatest danger to you after the Searing Willow-o'the-Wisp. Make sure to fight them individually or you'll get scorched. Plenty of Black Boars lurk in this area as does a few Orcs including archers. Fight or stealth works, so just keep following the path detailed in the map until you reach the smashed cart. Take the Drawbridge mechanism and leave. The monsters that are located beyond the cart are very powerful so best to leave them alone for now. Time to return and lower the drawbridges, you'll want to lower the drawbridges from all areas even though it'll take some trudging. The reason is that there's 3 Ogres patrolling the southern central island and a number of bridges on the islands are broken so access is limited. For the Magic Orb, you'll be cutting through an Orc Village and pasting a Trained Orc Seer. The danger of this improved Seer is that he can unleash an onslaught of fireballs and fire walls in addition to the spells you saw before. Besides isolating the Seers, if you have trouble with them then try to lure the Seer into his own firewall and pin him there with melee combat. Shooting him with arrows is a bad idea as that usually provokes him into ripping off a flurry of spells at the poor archer. Go down the path detailed in the map and kill off every Orc you see. Eventually you'll see a pedestal on a hill with the Magic Orb on it. The Seer is guarding the Orb and should be alone, so run in there and let him have it. With the Seer dead, he'll drop an Extra Effect rune. Another rune to sell to Estera. For the stolen document, this mission is easy just go and lower the eastern drawbridge while killing any wildlife in your way. With that done, go to the island indicated by the map and open the coffer. Voila! The Hide with letters is yours. Time to go to Estera, she'll use the Orb to see a Great Magician but then the Orb will break and you'll need a record of the Magic Orb's origin so she wants you to go back and get it. Go to the Village and talk to Erfar about your recent adventures. Erfar acts if the Hide with letters is useless and now tells you of quest in Dead City to record a sack of gold. If you talk to Babur about this, he'll tell the truth of your quest and you will have then have the option of aborting the mission. Still I'd go through with it because of the nice prize. This is a very dangerous mission and it'd be tempting to put it off. Unfortunately, you won't be getting much more powerful for a while. This mission is going to involve seeing the enemies before they see you, but they have an advantage. The Skeletons detect enemies by life force and so they can spot enemies behind them plus darkness doesn't reduce their sight radius. You might want to get the Fireworks spell to work as a distraction, but it's rather iffy especially with no modifications. From where you start, you'll encounter a lot of Tigers and smaller numbers of the regular wildlife. You may also find a few Willow-o'the-Wisps. These guys aren't a problem. The real danger are the Skeletons. Commoner Skeletons aren't too bad but can still put up a fight. Recruit Skeletons are definitely tougher. Warrior Skeletons will likely take your whole party to fight. The worst by far are the Veteran Warrior Skeletons, these guys are devastating fighters and will mop up your heroes quicker than an Ogre onslaught! Unlike the others who all look the same, the Veteran Warrior Skeletons are brownish in colour. Well at least the Skeletons have some money and they drop Hard Bone which makes good bow material. To reach the caravan, you'll have to take the long way around in order to avoid Veteran Warrior Skeleton patrols. Fight isolated skeletons of the other kinds to a clear path for yourself. Remember stealth is much less of an option due to skeleton magical senses. Darkness is not your friend here, as this reduces your sight only. If night comes, you might want to wait it out. The caravan is guarded by some Recruit Skeletons. There are 2 coffers and I strongly recommend grabbing the extra one. But before you do so, you'll need to prepare yourself. The moment you open the coffer with the gold in it, Veteran Warrior Skeletons will come down and block off both routes out of the caravan area. Now for the gold, take out the Recruit Skeletons (if you're lucky one might wander off on a patrol) but first save the game. Where the vengeful Veteran Warrior Skeletons will appear is somewhat randomized. Now grab the gold and grab what's in the other coffer. The prize is an Ancient Helm. Not only is it made of iron and fantastic protection for your poor noggin, it also generates a constant Eagle Sight spell on the wearer! Now run out as long as you can, the Fireworks spell can be pretty useful at baiting the enemy here, until you get the message that you have escaped. with luck you'll have left before the enemy converge on you. In your quest log, it mentions a second coffer full of gold. That one is located roughly south of where you started off from, you'll also see it in your map as a treasure icon. It's in a ruin that's guarded by some Commoner Skeletons and a Warrior Skeleton with a few Young White Wolves in the area. Smack these idiots about and you can go open the coffer to a tune of 500 gold! When you return home, you'll give Erfar a piece of your mind and he'll give you 400 gold to placate you. Whether you do this gold retrieval quest or abort it, you'll be told of an impending goblin attack and Erfar wants you to go in alliance with the Free Hunters and stop the attack. I'd recommend taking on Erfar's quest first as you can receive some really useful items here. As you make your way to the Free Hunter Lieutenant, you see he's broken the agreement by coming armed and not alone. You've been set up by these damn Brigands!!! Now if you fight the Lieutenant and the 2 Brigands with him, you'll get crushed by a mob of incoming brigands. So you'll have to destroy his ambushers. There are 4 groups of them located in the area and they're spread quite far from each other. So take your time and hunt about until your quest log notesthe death of all 4 groups, killing the Brigands is also worthwhile because they have tough leather equipment of a design that's superior to what Babur can make. Since one of the groups is really close to the goblin encampment, you might as well kill them too. There's quite a number of goblins but they should pose no threat to you. With all the Brigands and Goblins dead, there's just the Lieutenant and his friends. The Lieutenant is carrying a Heavy silicon hammer which is superior to the regular hammer type and he's a pretty dangerous fighter. So kill his Brigands first, then focus all your might on the Lieutenant and then he's dead. Besides the heavy hammer, the Lieutenant also has a letter in Orc writing. Now for the Orc records, go through the second northern drawbridge. As usual keep killing Orcs until you reach the objective island. Now you'll need to be more careful, there are 3 Orcs by the campfire and more Orcs to the south of it. Between them is the Seer who goes back and forth strengthening the Orcs. So lure out the Orcs at the campfire one at a time with an arrow or two before running past the bridge but leave at least one guy alive so that the Seer is still making his patrols. Now move about so you can potshot the Seer where his guards won't notice. Lure the Seer out and then let him have it. Besides the Orc records, he also drops an Extra Energy rune. Without the Seer, the Orcs are easy pickings so time to clear the islands of them. Going back to Estera you find that she can only read a bit of the record but she does find out that the Orb came from Dead City. Airy will go out to find out more information. Sell the Extra Energy rune to Estera, this is one of the most useful runes you can get so far and having a regular supply of these will be helpful. Now go to the Village and talk to Babur about the letter you found during the ambush. He'll tell you to take it to Estera. Talk some more about it to Erfar and Gort. When you get the dialogue regarding Airy from Erfar, that's the trigger to a new bout of quests. When you return to Estera, Airy will have returned. Ask them and they will give you a rather convoluted list of quests which will eventually take you to the Master of Dead City. You need to go to the Observatory in the Middle Mountains for records of the password that lets you into the secret passage to Dead City's interior. But to reach that observatory, you'll need to get a Green Crystal from Dead City to freeze the lake blocking your way and you'll need a Dragon Amulet to lure a dragon out to fight the Harpies occupying the Observatory. Airy knows that a Lizard has the Amulet and she knows where to find him. By this point you should have a lot of cash so if you can afford it, you might want to invest in a Fire wall spell. The Fire wall will be of great use in any fight. With this done, ask Estera about the Orc letter you just found. From this dialogue, you have two new quests open up - the Green crystal and the Dragon amulet. Estera cannot read it and so she'll need an Orc ABC book to decipher the letter. You can find that item in Sands. So yet another quest. But before you take on Sands, you might want to go for the Amulet first. The Lizard holding the Amulet, also has a very strong weapon that you can also recover. It's also only a short trip to go and take the amulet, so you might want to tackle this quest first. Time to go on part of the Witch's major quest. The first phase would be to get the Dragon Amulet. The Lizard-tamer has it and he's guarded by a pair of Adult Poisonous Toads. Because the Lizard isn't too far away from where you got Island Orc's Drawbridge mechanism, the local wildlife is probably a lot thinner and you can probably fight the Lizard-tamer and his Toads without interference. Kill them and not only do you get the Amulet but you get a nice Bone Spear. Keep it if you wish, I personally sold it so that Babur could duplicate the design. Bring the Dragon Amulet to Estera and Airy will join in your conversation. It turns out that if you proceed now on your quest for the Observatory, you will get slaughtered by once pacifist Lizards in that area. You find out that you'll be going to certain death if you go to the Observatory now. The Lizards in the way were formerly peaceful but are now at war with humans since the Big Shell - a symbol of that peace accord was stolen. However Babur is somehow able to go and fetch stone from his quarry and is never attacked by the Lizards. The effects of this conversation gets you the quest regarding the Observatory. Now return to the Village and talk to Babur. He'll be reluctant to give out his secret, so go talk to Erfar who'll mention more details about the Lizards. Armed with this new information, go and confront Babur. Eventually Zak will realize that Babur is the thief of the Big shell and now you'll have to retrieve it, triggering a new quest. Talk to Gort for more details about Babur's involvement with the Lizards. But right now, it's time to go to Sands. The region you are in has a number of Adult Orcs of various Clans. Unlike regular Orcs, these Clan guys carry obsidian - the best material for making stone weapons!!! Unfortunately there's also a pair of Trained Seers, some Veteran White Wolves and Veteran Orcs. But these are in a somewhat more northerly area and we're going south. So kill what you can for the obsidian and you'll eventually see an Ogre bumming around in his lair. He isn't going anywhere unless you provoke him and his lair is far down enough that there's plenty of room to avoid him. Go over to the area indicated in the map and you'll find the Seer and his little isolated hut. Since he's alone, he's easy prey. Kill him and recover the ABC book for Estera. He also drops an Extra Target rune. Estera will translate the Orc note and find that there's a letter waiting on the Islands for some Orcs. This document is a request for assassinating Zak! A group of Orcs is on their way to get the letter, so time to head them off. Back to this place again! You only have a limited time before the messenger escapes but because the wildlife here is likely all extinct from your earlier trip, you'll have a free run to the Orcs. The messenger Orc is an Adult Orc and he's as dangerous as the Kharu Clan Orcs you just fought (unfortunately he doesn't drop obsidian despite his obsidian axe). He's also got back up from a Young Orc and a Female Orc (maybe it's 2 Female Orcs, I forget). Kill the Orcs and if the messenger looks to make a run for it, provoke him an arrow or spell. Now grab the letter and return to the Village. It turns out the letter was written by Gort and he makes a run for it in the Foothills. Time to go Gort hunting! Go where the map points to. Gort is a powerful fighter with a Silicon battle axe. He also has some Skilled Brigands with him (one is a female archer). Still with your new obsidian weapons and all that experience you've gained, you should be able to defeat them all. And Gort's mighty axe is now yours!! Sell it or upgrade it to obsidian, the price is very steep and understandably so. Gort has been replaced by Rivar the Hulk and he'll use a magic word to increase your strength by 1 point! You can also recruit Rint the Archer (I personally didn't like the guy as I think he's overly specialized and missed out on a lot of experience opportunities but he has a short bone bow made of shell bone and some decent armour so I took those and left him with only a loin cloth to guard his virtue). If you return to the Village, Erfar is likely to give you a quest for a Magic Herb to save the village from illness. Talking to Babur and you'll find he doesn't feel ill at all but he'd like to get the Herb and market it. So go back and kill the wildlife in your way until you reach the forest where this Herb is. You'll see a ring of Orcs scattered about, so time for some wet works. When you finish picking them off, grab the Herb and go to the Witch. She also says that the Herb is actually rather common and confirms that you've been setup. Go to the Village to make your accusations and that's it. However this talk will set in motion, plans to trap the traitor. Go back to Estera and talk to her about the Villagers, she'll give you her advice and now you should return to the Village and talk to Babur and Erfar to set your trap. A new quest for you to finally deal with the backstabber! I'd recommend delaying your main quest just a little longer, if you go after the Traitor, you'll get a very nice weapon out of the deal. Now time to find the Traitor, go to the spot you mentioned to Babur and there's only some Adult Poisonous Toads, so he's innocent. Get ready for tough fight, when you approach the spot mentioned to Erfar. There's a Young Seer, 2 Female Orcs and an Adult Orc. I had the Seer killed with a barrage of arrows and magic before trying to hold off the Adult Orc with my most heavily armoured guy. The rest of my team then picked off the Female Orcs and we finished the last guy. The Young Female Orc has a Long Bone Bow which is a definite sell for Babur. Once he replicates that, having 3 Long Bone Bows is truly a fearsome thing and you can make some with Green Dragon Bones later on. With the ambush broken, you now have evidence of the Traitor! Time to bust the Traitor. Everyone but Erfar is happy but no further rewards here. Oh well it's good to see that pig Erfar sweat a little. Going back to the main quest, it's time to go to Dead City and get the Green Crystal. Follow the path indicated while avoiding the Veteran Warrior Skeletons. Eventually you see the the opening of your objective and it is blocked off by a massive Slow Adult Black Troll. It's far more powerful than you can take on so you'll have to lure it out. Use Fireworks if you have it, or else you can shoot some arrows at it and back away. As it follows, run around it and you'll eventually get to an area too narrow for it to follow. There'll be all manner of skeletons inside so be cautious. Your target is the Green Crystal in the north part but when you get those, I suggest getting Blue Crystal as well. The Witch will buy the Blue Crystal from you for 400 gold during this quest. Time to head back. As you probably noticed, the Black Troll really is slow. His stride is long enough that he can catch up to you when you're walking but you can blow by him each time you run. So if you run long distances then stop to recover stamina, you'll be able to run all the way back to your start point if you had cleared the area of interfering monsters. Stupid Babur! The reason why he's not attacked is that he stole the Big Shell and left it in Remote Mountain so that the Lizards won't attack him there. So you need to steal it back. There's plenty of Forest Lizards and Black Boars but right now only the Black Boars are a threat. So go boar-hunting until you're clear. Now make your way to the Big Shell but remember the moment you take it, the local Lizards will be at war with you. However they drop Hard Leather, the best stuff for your type of armour. So pick off as many Lizards as you can but avoid the ones near the altar that you took the Big Shell from. There's a Green Dragon in the skies, near the vicinity and he's allied with the Forest Lizards. Now you can go home. Babur will complain that he can't go to his quarry anymore but there is another route. Unfortunately it's blocked by a Cyclops who stole some village pigs and is tending them there. The Cyclops hurls boulders at anyone getting too close to where it keeps the pigs, but if you kill the pigs then it will leave and Babur will reward you handsomely. Going back to the Remote Mountains, you should keep an eye out for a Green Dragon in the sky as you make your way through the area where you stole the Big Shell. This route avoids direct confrontation with the Cyclops. So keep going north until you find Babur's quarry. Now go east and you'll find the Pigs. There are 7 of them, so time to let fly with the arrows. If you don't kill them all and you hear the Cyclops returning, then go back and hide somewhere out of his sight radius. The Cyclops will investigate but won't go too far from the pig lair. When he resumes his patrol, you now have a lot of time to finish off the remaining pigs. When that's done the Cyclops will eventually leave, so bum around until the quest ends. Now return to Babur and you get a pair of Green Dragon Bones (probably stolen from a grave). These make fantastic bone weapons as they are as strong as iron and are good at containing enchantments. Time to go to the Observatory. But first we want to make peace with the Forest Lizards, especially since they have a massive Green Dragon with them. So go to them and you'll have to fight a few Lizards. With the way a bit more clear, sneak in and put the Big Shell on the altar indicated. The Lizards are now at peace with you. So time to go to the Lake. There are some local wildlife to deal with but also there is an Ogre in the tunnels so be wary of him. Get to the lake and go find the Green Dragon that the amulet is for. When you get him, he'll only be under control for a limited time before he flys away. So quickly go to the Observatory and let him kill the 3 Young Red Harpies there. They have some very deadly fire magic that'll mop the floor with you but are clearly no match for your Dragon friend. Each Harpy will drop an Extra Effect rune. But when you kill the last Harpy don't go for the document yet. Instead go west and look for a village of Mountain Lizards. You'll see a pen but don't open it unless you look forward to fighting a horde of Young Black Boars and that'll just waste your Dragon's time. Instead have him annihilate the powerful Mountain Lizards and if you're lucky you might even encounter a patrolling Ogre that the Dragon can paste. By the time the carnage is over, the Dragon will leave so go and sort through the loot and get the Observatory record. Now when you return to the frozen lake, look on your map and you will find a path in the southeast corner of the map. You can't proceed far in the region as the doors are held fast and there's nothing to activate the altar controlling them. However you can find a humble wooden casket and inside is Lightning keystone. Time to put that Lightning spell to good use. The Lightning keystone is extremely expensive. Little else in Gipath compares to it, so if you do sell it to Estera, you may not have the money to buy a copy back from her. It's a great spell base though and will be an extrememly nice tool for the future, so I personally recommend selling it. If you do sell it, then it'll take a great effort to buy more copies and will drastically eat into your ability to buy decent equipment in the immediate future. However, you won't have the opportunity to otherwise get more lightning spells for a very long time - so sell that keystone. Anyways when you get the Lightning keystone, an Earth Elemental appears and blocks your way. By this time you should be tough enough to defeat it without too much difficulty. Time to go see Estera and then continue with the quest. Also talk to Airy, you'll find out how she survived going to the Observatory and she'll boost your Sensory Magic skill for 10 points! At long last you can finally meet the Master of Dead City. Going through the front would be near suicidal but now you have knowledge of the secret entrance. Go there and you'll see an Earth Elemental of ridiculous amounts of health. Because you have the password, he'll let you in freely. You might bump into some skeletons but most are of the Commoner type. Just keep an eye out for tougher guys. Now go to the hilltop where the Master of Dead City and you get a cutscene. It turns out the Master isn't a wizard but an old Dragon! He is friendly and has a request for you before he helps you out. He wants you to go kill all the Armadillos and the Armadillo Mother in the Cave region. He gives you a bottle of poison to do in the young and which will reduce the Armadillo Mother to something much less tougher. This is still going to be tough because of the Evileyes. I hope you're capable of killing them because if not you'll need to look into either reducing the difficulty or changing your troops skills and stats. Evileyes are fairly damage resistant and they shoot fire arrows at 3 targets. Their health isn't that great but they are fairly damage resistant and they see all around themselves. There is also a patrolling Earth Elemental. If you can't take on the Evileyes, then see if you can kill the Elemental and avoid the Evileyes. When you get past this danger zone, go to the closest fountain and poison it. This will kill every Armadillo in the cave so plenty of free Shell Bones to collect! The Armadillo Mother is reduced from a titanic 500 HP to a much humbler 70. She's still very vicious so try to go for a backstab first. The Dragon is happy but unfortunately he doesn't know how to help you. He is however very honourable in his own way and he knows of a camp of foreign humans with metal equipment! He had his skeletons attack the camp, but to help you he has withdrawn them from the camp. Also talk further and he gives you the Ancient Sword! This is a great magical weapon, the damage isn't as good as you might expect but it provides a fantastic defense bonus and there is a permanent Weakness spell that only affects targets you swing at which works even if you miss! Oh happy day! Go to the camp clearing out any wildlife in your way. Of interest are the Banshees near the camp. Unlike your typical Banshee, these guys don't carry scythes. They have magic crystals which project lightning instead. Anyways the camp turns out to be destroyed but if you search the corpse you get an Item: Trigger rune and a letter. The Item: Trigger is fantastic as now you can build nice magic items (such as a Fire Arrow built into a Green Dragon Bone weapon - extra damage that never misses). See the Witch and sell her the Trigger Rune, so she can replicate it later. She can't read the letter but knows that Erfar can. Go and get it translated. Also her grand-daughter Airy has left and the Witch had a dream about Airy being imprisoned by Goblins that she wants verified. Going to Erfar, he will translate the letter for you. This will trigger an event where Estera encounters a foreign agent. So go see Estera and talk to her. She'll introduce you to the diplomat and he invites you to check out the Khadaganian camp. The Goblins are near the area you had setup for Babur. Go in and crush the Orcs and Goblins in your way. There is also an Ogre in the compound, so watch for him. When you get to the stockade, you'll find Airy's jug and a letter in it. Go back to see the Witch and she reads the letter which leads to a quest in Sands to go negotiate with Shei-Var who holds Airy hostage. Going to the village you find that Erfar has escaped. So now all you can do is go on a quest. I would recommend meeting the Khadaganians first. You can get a pretty nice prize in a few short quests linked to this. You start off with a number of Warrior Skeletons in the area. If you don't want to fight, keep an eye out for them. They're all guarding that ruin you're in, so no need to worry once you're past there. In the forest though are plenty of Veteran Black Boars, so expect in a tough fight every so often. Follow all the way to the camp and suddenly your team gets jumped by the Khadaganians! A cut scene happens and Zak is interrogated by the Expedition Captain. When the talk ends, you get a look at the camp from your prison. There is a blue Lizard and you have the option of talking to him. Speak twice to him and he'll free you (there's also the option to talk to the Captain but he won't help) if you meet him at his home in Sands. Zak agrees and is released while getting an Ancient Claw to get him there safely. Make your way back and go to Sands. Go to the Hermit Lizard's home in the Northwest. The entrance is blocked by a lightning trap but the controlling stone is nearby and it can be stopped by puting the Ancient Claw into the stone. Now you can go and talk to the Hermit Lizard. The Lizard says that Orcs are stealing his water by damming up the river. He wants you to redirect the water, he already has half the work done. All you need is to use a lever he gives you to turn the dam's gear and then go drop a prepared boulder into the water. He also mentions that you can pick up a treasure from the Lake Lizards to the south. Note that the Hermit Lizard thinks that last bit is an attempt at a joke. From earlier ventures, here you should only encounter a few Orcs, a Seer and a Veteran White Wolf. Go over and restore the Lizard's water, when that's done go to the islands mentioned by the Lizard. The area has some Lake Lizards who are hostile to you. They don't have many members here but each is very strong. Still beat them all and you can get a pair of Green Dragon Bones that the Lizards were guarding. Also these Lizards are just loaded with money and have the standard Hard Leather drop. Head back to the Hermit Lizard and he will tell you about the Old Wizard and how to reach him, as well as the Golem guarding that area. As a gift, he also gives you the Green Dragon Horn which can generate Acid Clouds (like a large area Fire Wall). Very nice! If you are playing on Easy and have a ton of money (say 40 000 gold), you might want to do a part of the quest to find the Great Magician before you get Airy. This can get you the Ultra Effect rune which you can then sell to Estera for duplication. Frankly I would sell it - the Ultra Effect rune can be pretty inefficient in terms of stamina cost so you won't be able to use it well right now and you get alot of money for selling it. Finally you'll get some more of them for free in the future. Now to fetch Airy. Go to the area indicated regarding the Orc who has the Drawbridge mechanism. He's fairly well guarded, so you'll need to backstab him. With the way clearer, you can go through the drawbridge and reach Shei-Var. Beware of fighting Orcs of the Sheivar clan, each one of them is a Veteran type and much stronger than the average Orc. As well they tend to cluster in large groups so if you do fight them, do what you can to isolate an Orc and then pick them off. Shei-Var has no beef with you and he's very reasonable for an Orc. He wants Airy so that she can be sent to a "Demon" in order to spare his people. Zak offers to kill this Demon but Sheivar wants to see if you have the skill. Shei-Var makes the magician Eila the Sandwoman available for recruitment and he gets the Orcs of Sheivar clan to make peace with you. So the Orcs of Sheivar will not attack you anymore. Eila is a powerful sorceress and she has modified Strengthen, Fireball, and Fire arrow spells, as well as some skill in Magic of Fire. Still I personally stuck with Naya, and just stripped Eila of her belongings before stranding her back in Sands. Shei-Var mentions that there 3 Ogres and these must be dealt with and their money stolen. The money is all located in the eldest brother, Utundry's casket. However the way to unlock the casket is through the younger brothers' keys and so you must kill them all. The first Ogre to take out is Byr who is north of the Sheivar settlement. Watch out as Byr is guarded more heavily than the others and Byr even has 2 Seers helping him out. Killing Byr will get you the key to Gym. Gym is the one with the key to Utundry's gold and he's west of Sheivar, in a narrow lair. Gym is a bit stronger than Byr, but still not a full adult, so it shouldn't be too bad to kill him. Once Gym is dead, it's time to kill Utundry who's a full grown Ogre. Go over and backstab him, then hammer him down if he survived that. With this done you get 1000 gold from the coffer and you can go back to Shei-Var. Despite what Shei-Var said you get to keep the gold you found off Utundry. Now Shei-Var feels you can kill the Demon. The Demon is located south from Shei-Var. He's inside a spiral rock formation and the area is crawling with Adult Bats. Going further in, you find out that the Demon is nothing more than a somewhat weaker Khadaganian warrior with a heavy spiked mace. This guy is very formidable as a fighter but you should still be able to kill him. I wished the Demon would drop a piece of equipment when he died. Too bad, but the Demon does drop a large sum of money. Go back to Shei-Var and tell him the deed is done. Shei-Var accepts and has Airy sent back to the Witch. Go back to the Witch's Cave and you will see Estera give Ari a stern lecture. To thank you, Estera gives you a Rune of Extra Duration. She will also tell you more about the Golem, the Hermit Lizard mentioned. Before you go, make sure to buy a fireworks spell if you haven't already done so before, upgrade it extensively and give it to Zak!!! In fact, you might want to buy 2 of these upgraded fireworks spells - as you will encounter friendly magicians who will join you in the future. So now it's off to see the Wizard. The Remote Mountains should be a lot more barren after your team went through it in the past. Your first task is to go Northwest to find the entrance of the objective. As you go further you'll encounter Veteran White Wolves and Baby Armadillos, smash through these and you'll find that you can't enter the entrance as it's been sealed. To break the seal you must activate the lever which is somewhere far to the east as shown on the map. I also would strongly recommend following the Hermit Lizard's advice. If you go directly to the Great Magician, the hostile Lizards there are no problem. The big trouble comes from a massive Blue Dragon in the area and because the area you enter from is so narrow, you're bound to attract the Dragon's attention. Still you can lure out a couple of Lizards from a safe spot and kill them for Hard leather and money. Unfortunately, you'll have to fight some Willow-o'the- Wisps and Veteran Poisonous Toads, along the way. As well you'll have to sneak past the Khadaganian camp, you might be able to defeat one of them but they're so closely clustered together that a fight with one will end up having more join in. The Leader is the one to especially watch for, by your current standards he's an absolute juggernaut in melee with his battle axe. Besides their fantastic amounts of health, these warriors are brutal in hitting power for Khadaganian equipment is of the finest craftsmanship and these are made of mithrill - one of the best metals in the game!! So try to avoid them for now and just go to the opening of the narrow passage. If you must fight them, well their metal armour does conduct lightning very nicely. So lay them out with some lightning and any other effective spell, front-line fighters will mostly be trying to hold off enemies from attacking your mage. Now before you continue, I have to say that on your map is the symbol of treasure just south of where you are. It is a Firewall keystone and heavily guarded by Young Red Harpies. Unlike the Harpies you fought at the Observatory, they don't drop runes if you kill them. Still you can take their heads for a large sum of gold and they drop quite a tidy sum of money as well. Grabbing the Firewall keystone is actually a quest and so will you get the quest experience as well. As for your actual current quest, you'll find lots of Adult Bats to test your patience and many of these are located in areas that you can't walk to, so you'll need a lot of bow work here! There's also Veteran Tigers as well so be prepared for some melee. Keep pressing north until you see a chasm and then follow it, like your quest log says. Eventually you'll reach your objective. Too bad there's a Young Green Troll there. Best to sneak the past the blithering idiot and have someone reach that lever mechanism and turn it on. This not only lifts the door on that earlier entrance but it also activated the teleportation grids in the region. Go into the teleport grid and transport yourself to where the entrance has opened. Your first thing is to grab the key to the Altar Room for controlling a Golem. You can fight the Earth Elementals and even the far mightier Lava Elementals (they're not immune to fire) but the Golems are more than 5 times stronger than the devastating Lava Elementals!!! Just send Zak out as the fewer people the better and have him go to the path indicated to the key room. The map indicates where the Golems are as well and you'll see that the key room has a golem guarding it. Before this you'll have to sneak past 2 Lava Elementals and 2 Earth Elementals. Once you snuck past the Elementals, use the Fireworks spell to lure the Golem away from the entrance and grab the key. When leaving the room do likewise. Return to where you started from and open the chamber to the right. This is the Altar Room and so place the key as indicated. The Altar controls only 1 Golem but it's the Golem who has is by 3 Lava Elementals and a corpse. The Golem will utterly pummel the Elementals and so go across to the area of the battle. The Golem is now inactive and you can help yourself to everything here. The Corpse has an Ultra Effect rune!!! Backtrack and sell it to Estera. There'll be more in the future for free, so don't worry about it. Now go back and cross your way past the circular pass at the Northwest corner of the map. Keep going, killing anything in your path until you reach past the rockslide and go to the room with many Golems. The Golems are made of diamond, so they are essentially indestructible. When you're there, stay still. The Golems are active and will kill anyone setting them off. There are also 2 coffers. One at the southwestern corner of the room, which holds 1500 gold and the other at the northeast corner which has 1000. Use the Field of Vision spell to see where the Golems are facing and then move through their blindspots. Grab the money and then escape from the room into the last stage of the tunnel. One thing is that you should make one final use of your camp feature and transfer items and spells over from your party as your friends will not accompany you for your next trek. Anyways when you leave the Golems and that path, you're on the next mission which is to find this Great Magician. The Great Magician's chamber is nearby and there's no monsters here, so you get a lot of experience just for taking a light stroll! When you're in you get a cut-scene and will be given a mission from the Tka Rik the Great Magician. Tka Rik will send you to the land of Ingos in the Canian Empire to find a girl that belonged to his people, the Joon. Unfortunately, your friends cannot come with you and so you must tell them good-bye. This is the reason why you should remove their equipment and spells after you escape the Golems. Also you might want to stock some hard or tough leather on hand for a new set of armor, and maybe all the various fire spells. 2) Ingos You are teleported to the middle of nowhere in this icy tundra. Throughout the land are Snow Tigers to watch for, killing one individually isn't too hard and they drop a really good fur. Now first go south and you'll see a large village of Woodcutters. These guys are good fighters as are all armed Ingos people, but do drop significant gold so fighting is a viable option here if the odds aren't too bad against you. Whatever you do, avoid fight the Woodsfolk as they have powerful Unicorns who have devastating lightning attacks. Still if you could fight the Woodsfolk in a safe ambush, it can be really rewarding as they drop steel and steel is the best stuff you can get her in Ingos! Now on your map you'll see to that there is a treasure symbol. That is a treasure for the Ultra Duration Rune Getting it means fighting some more Snow Tigers but it is entirely a good gambit (just be careful of a Blue Troll when you head to the city again). If you do meet the Blue Troll and are capable of beating him, there is no better hide material in Ingos than Blue Troll. After that cross the closest bridge and you'll see a tiny village that does not show up on the map. As for the village, the villagers here are also hostile, so sneak through or start fighting. Do this and you can force your way through until you fight clear to the eastern city gates. Now before you go into the city, look on your map for the site where you see a green head of a Woodsfolk. If you go there you can encounter a knight named Brissen. Talk to him and while he will not join right away, he will be willing to join when he's free up. Going to this area now is purely optional but eventually you will have to come to the area in a future quest. With that done, you can expect a cut scene with the City Guard but at least they're not hostile. With that done talk around with everyone, Svern the Trapper is a friendly man with the most info while you can almost certainly feel the tension with Diera, Valrasian and Tilvar. You can recruit the archer Mairana and the mage Rinas (though he won't join you until you finish your quest first). Now through Karansul, you can finally get your hands on metal equipment and troll hide armour!! The items sold can often come with magic placed in them, but these are extremely expensive, many items sold by Karansul can go for tens of thousands of gold. Still it'd be nice to get some armour that has a Heal spell in it. Keep in mind too, that your Green Dragon Bones are as good as iron, but the items used to house them have only a low threshold for complex spells. One last thing to remember is that Karansul has blueprints for some nice leather armour, but he doesn't have any material for them nor does he sell pre-made leather armour. So you'll have to provide your own supply of leather! If you are willing to risk it, you can avoid buying top-line armour as you can soon find even better. Karansul also sells spells, but you will need to activate the switch between magic/equipment shop. The spells sold are better than the basic selection found in Gipath, but it will cost you a lot of money! As well Karansul doesn't have any fire-based spells and so you have to sell him whatever fire spells you have if you want him to manufacture duplicates. On the other hand, there are plenty of spells based on lightning. These are fantastic for battling enemies wearing metal armour and that's most of the humans in this and later areas. The girl you are looking for, the Princess - well she's been kidnapped it seems and a snoop was on her trail before he got killed. So it's your turn to look for his body. Hmm, looks like it's going to be another long stretch before we find her. So that's the name of the area you were teleported to, anyways you'll need to head east to the Woodcutter's village. There'll be more Snow Tigers. The biggest threat will be from the villagers themselves, but with Mairana's help you should be able to fight them off and it's not too hard to sneak by them as well. There is a Snow Tiger trapped in a pit by the open fire. You can kill it without fear of attack with your bows. After that continue on to the Snoop's corpse. The corpse is watched over by an unarmed Commoner woman, so you better assassinate her before she gives the alarm. The Snoop has been killed with a poison dart, so it's time to ask questions back at the City of Ingos. Asking Tilvar will enable you to make friendly with Valrasian and when you talk to Valrasian, you will discover that his collection of exotic weapons has been stolen. Staying with the Snoop case, talk to Sver and he will give you a quest to rescue the Keeper of the Sacred Flower belonging to the Woodfolk Green Clan, as well he has more info on them later. If you talk to Karansul about the theft, he will let slip a name that will lead to a later quest. In the meantime, go back to Sver and ask him about Karansul. Sver has a way to squeeze Karansul but he needs a favour from you first. He needs you to go to Karansul's domain to contact a trader as Sver is marked by Karansul. By this time Rinas will be able to travel with you. The man is a fantastic magician and an expert with every form of magic. He has Haste, Clairvoyance, and Lightning, these will definitely come in handy. I'd recommend doing the Sver's fur exchange first as that quest is a lot easier than his quest to rescue the Green clan Keeper. For contacting the trader, go to the area indicated by the map. You will fight a number of Armed Commoners. But with that done, you're free to leave the furs that Sver gave you. For contacting the trader, Sver will give you a lot of info and 1200 gold. He gives you a quest to find Karansul's account in order to blackmail the corrupt Karansul. Sver also sets you up to meet Trickster. Trickster can be found in the southeast section of the city and he will add 10 points to your Use/Steal skill. If you're up to it, you might wish to go do Sver's quest of rescuing the Keeper now. So to make friends with the Green clan Woodsfolk, you need to rescue their Keeper from the White clan Woodsfolk. Because you encounter hostile Unicorns, you might want to have a strong Protection from Lighting spell in your party. Go west from the city and fight or evade the hostile villagers in your way. It shouldn't be too hard as many of them are unarmed and will prefer to flee from you. Once you're past the village, head north to the White Woodsfolk territory. Now with 3 members, you should be more than a match for the Woodsfolk even the dreaded Trained Black Woodsfolk. If you have 2 Green Dragon long bone bows from before, they and Mairana's Bronze short bow will be enough to take down individual Woodsfolk in your way. Some funky magic and strong armour that's been enchanted with healing spells should enable you to be a match for the odd Unicorn, though try to open things up with a backstab to the head first. There's also a Black Clan trained Seer, as well so expect a couple of nasty lightning bolts from him. When you fight your way through you can see the prison where the Keeper is. The opening is on the south but it's trapped and will blast you with devastating lightning. The way to nullify the trap is to look for the Green leaf to put on the mushroom stump on the northern wall of the prison. So go west and you'll see another prison but much smaller. You can free the inhabitants here without any special procedures. The White Clan Seer carrying the Green leaf is just a bit west of this second prison, so go kill him - being wary of his lightning and use the leaf to disarm the prison trap. Meet the Keeper and he'll give you the Sacred flower. Now you have a new but easy quest. Simply take the flower to meet Green Clan, who are directly south of the City. Do that and the Green clan chief Grey Leaf will have a new task - rescue the elder from Karansul's domain. As for rescuing Habbura, the guard camp is just north of the trader. Go in and ambush the Guards that wander the area, eventually you will face the Commander who is wearing full heavy armour and carrying an Iron Axe. Kill him and the Axe is yours. He'll also drop the key to the stockade and you can now free the Elder. But first make sure to clear the area of hostiles as the Elder is badly weakened by his ordeal and he could end up getting killed by incoming Guards. When you do finish the rescue, go back to the Green Clan residence and talk to Grey Leaf. Grey Leaf now gives a quest to kill the kidnapper of the Elder. He also tells you that the arrow doesn't belong to any clan. You will now be able to learn that the Green Clan will be moving to another residence in the east, in Karansul's Domain. However, don't go there yet. If you do, this can trigger a bug that utterly kills your game! Finally, Brissen will now be recruitable (this usually happens, if not then do the spy-killing mission first and then come back to recruit him)! When you decide to kill the spy, go east to the armed encampment. There are plenty of soldiers plus some dogs, but killing the Sentry Guards can net you the excellent Canian heavy army armour pieces. When you find the Spy, you'll see he's a potent archer. However after all you've been through, this should be a cakewalk for you. Kill him to get the Spy badge and and Long iron bow from Spy. Return to the Green Clan and give the Spy badge to Grey Leaf, you'll receive a keystone "Celestial Lightning" as a reward. Note that a bit to the northeast of your starting point is the hideout of the Black Clan. They are much mightier warriors than the other clans and they have alot more Magicians. However they have no Unicorns to protect them. So go and in kill for dropped steel and money. Eventually you can find a chest with the Ultra Effect rune. Note that despite the quest description, Green Leaf is not particularly happy about this and so he does not reward you any further. When you're up to it, nows a good time to grab Karansul's account. Go east just above the camp where you rescued the Elder. Keep going and you'll see a small mining camp to the north on your map. If you go there you'll find an isolated mine, that you can raid as a quest. Robbing the place will net you some nice experience, as well there's a chest with 10 Steel inside of it. So if you haven't been killing many Woodsfolk, here's an opportunity to get more steel. Also nearby is the abode of the Old brigand, you encounter an armed commoner and he has trained dogs all over his area. Kill them all and look for the chest near his cabin. Inside is a nice Ultra Effect rune. Now you can take the long way around to the mining site, just go south of the lone mine you found. Once you get past the bridge, you'll encounter hostile dogs. Wipe them out and continue following the path. You'll mostly encounter unarmed workers, but there are the odd mercenaries kicking about. Further up the mercenary count goes up, but this can be real profitable for you. By killing them en masse, these mercenaries will net you some pieces of Canian army armour including a new type of light armor. When you find what looks like a giant windmill, go and use it to break it down. This will alert nearby forces to investigate and so you'll have more room to look for the Foreman. When you find the Foreman, you'll see he's a wimp. The guy does have a pretty mighty bodyguard with him. Still just go in and kill the two. You'll get an Iron spear from the bodyguard while the Foreman nets you an Iron mace. The Foreman is also carrying the notes you need. With that done, go out west of where you have likely killed the Foreman. On your map, there's a treasure chest at the head of a nearby river. Go there and you'll find a very useful Ultra Energy rune. Now go back and head out west further. From there you'll find an open gate that has guards around it. Still you should be able to take them and in the process, you'll win some nice armor from the mercenaries. Time to go back to the city and talk to Karansul. He'll get the picture and tell you about the robbery at the Governor's house. It was the fault of Baldie Flein and Karansul tells you to find him in the Abandoned Mine area. You can also take this opportunity to deal with Baldie Flein. Just go northwest of the area where you killed the Spy. There'll be plenty of tough brigands and Snow Tigers to fight. There's even a stockade full of Snow Tigers, if you wish to pick a fight for more experience. The two characters to watch for is the Fence and the Killer. The Killer is a vicious axe-murderer and is the toughest nut amongst these thieves, while the Fence is a coward with decent health for such a wimp. The Fence's point of interest isn't his non-existent fighting prowess, rather he's carrying a fortune on himself. Kill what you can and go north to grab the box with the collection. Now return to the city and talk to Karansul. There'll be a cut-scene with Flein the Baldie there, it turns out he was the man who had the Snoop killed. It was his idea to use a Woodsfolk arrow from the governor's collection to throw off any suspicion. The person who ordered him to do it, was a guy in grey. Baldie believes that the Green Woodsfolk saw the grey man. So now we can safely go on the quest to find the Green Woodsfolk's new residence. If you go east of the Green Clan residence, you'll find a gate that you can open. It leads to a dangerous area with Snow Tigers, Snow Elementals and Blue Trolls. Pick your fights carefully even if you are able to handle them. Continue until you reach the end point. You'll now be going to the labyrinth in Karansul's Domain which leads to the new residence. Now you are in a labyrinth, with plenty of Snow Tigers and Blue Trolls. The worst of the lot is an Old Blue Troll, so keep an eye out for it. Keep heading south until you find what looks like a tree stump with some mushrooms around. Activate it, otherwise the altar further up will zap you with lightning. With the altar de-activated, you can now go to the new residence. If you go north of the altar into a narrow pass, you'll meet an Adult Blue Troll. Kill it and then help yourself to the chest. There you can get an Ultra Targets rune. Talk to Grey Leaf here, and you find out that the man in grey was actually a woman with white hair. In fact, it's magician Diera! Go back to the city and talk to Diera. You'll trick her into divulging her hideout location. Now you have a new quest, to kill Diera! Go pass the military camp where you earlier killed the Spy. You'll meet Diera. Diera has very powerful lightning spells which can strike all 3 members of your team at once and she has a pair of bodyguards. However she often moves too far behind the pair for them to catch up to her in an ambush, and armour with healing enchantment can help immensely against her. Just go and beat the crap out of her. You'll get an Ultra Effect rune for your troubles. Head back to the city to talk to Tilvar about the Abandoned mines. He'll tell you the reason they are abandoned. Deadly beings known as Wormheads or Lords of the Dungeons haunt the place. To get the mines open again, you'll need to convince Valrasian to give you the keys. Hmm, Tilvar seems to be a pretty nice guy here for once. Now talk to Karansul, Karansul suggests you fetch a gold nugget from an abandoned pit and use that to bribe Valrasian. He gives you the Gate key to open the path to the pit. Go back to the Abandoned mines and head northeast of the military camp. There you'll see the gates, so use your key and enter. There'll be plenty of Snow Tigers, Snow Elementals and Blue Trolls for you to fight. Crush all in your way and fetch the nugget from where it's located on your map. Note that even though one of the objectives says to find the body of the dead miner, when you enter a narrow passage full of Snow Tigers it'll say you found the body and it tells you to take what he was holding - well no body appears at all!!! Lovely little bug there. Return to the city and talk to Valrasian. He is much taken with your nugget, so he'll give you the keys. It's time to head back. We're in the final stretch of the Ingos missions. The trek into the Forbidden Catacombs will be very dangerous. So you might wish to invest in strong Protection from Lightning spells and upgrade your Protection from Fire, if you hadn't done so before. Going to the mines' outer quarter, you'll encounter a Blue Troll and assorted Snow Tigers. Smash through and you'll encounter brigands, including a bunch of Veteran Brigands who are loaded with money. Slaughter these and take your pick of the 3 tunnel entrances. The further west you go the quicker, you'll reach the "believed" location of the Princess. Of course, you'll encounter more monsters along the way. Anyways, inside there'll be plenty of powerful brigands, including the Brigand leader. He's found in a lair that has 2 chests with 10000 and 15000 gold! He's a mean bastard, who has strong armor and a steel axe - so he hits hard and can take it too! Lightning is your friend and Brissen can hold him at bay with his sword skills. The bum only drops the North lever and money, so no new weapons or armor this time. You'll need to go east, along the way you'll encounter more Giant Rats, deadly Fox-bats shooting lightning, and devastating Red Evileyes who shoot powerful fireballs. All you can do is be careful and look for a turn-stile to use the key on. If you have to fight the Fox-bats, try to isolate them with fireworks spells. Against the Red Evileyes - haVe some distance between your wizard and fighters, this will keep the Evileyes from targeting your wizard. Keep going and look for a nest of 3 Stony Harpies. They can blast you with devastating Celestial Lightning spells. Still you should win through. When you do, go north of the nest and follow the path until you reach the next turn-stile. You don't need a key to activate this. So use it and go through the door that opened. Head on south and eventually you'll find a southern turn-stile, use that and you can go through a previously locked door surrounded by water and high on a ledge. This has an Ultra Effect rune. You will now encounter Wormheads, who blast you with Lightning and Celestial lightning. They also use Haste on themselves. However, they are really unhealthy and will go down quick. Continuing forward, you will find the lair of the Wormheads. None of these guys are a big threat and so you can mop the floor with them. Likewise roughly in the same area are Stony Harpies. They also tend to use Celestial lightning to blast you as well as the odd Lightning, these Stony Harpies stay together in one room so you can avoid them if you wish. The most powerful creature in the catacombs is the Old Stony Harpy, you must get past her to reach the Princess and you can sneak by, but killing her can net you well over 100000 gold! Okay, if you use the switch to the northeast, you can get the ol' chest near the Brigand's lair. This has 3 medium Healing vials for you! With the way clear, go and strip your team of all their equipment and spells. Trust me, you'll want to have the extra equipment!!! You might also want to return to the city to get your equipment repaired... it'll be a while before you can get repairs and you'll be fighting enemies that can really tear it up on your equipment. Find the Princess and talk to her. Her real name is Lu-a-Jalla, and she tells you of her seperation from her true love At-Zarko. She also tells you of her kidnapping by Diera and the Joon treaty with the Wormheads that allowed her to escape the Brigands. Take her back to Gipath and Tka Rik will have you go to Suslanger. You might want to have some Hard leather remaining and bring over some fire and lightning spells, before you set out. Remember the Khadaganians from before? Well unfortunately, you'll be facing hordes of them with even more elite troops amongst the bunch. So be prepared for gruelling battles! Also this is the last third of the game, so be willing to fork out money for the best equipment money can buy - as you will not need any more cash when this area is done. Top class Khadaganian enchanted items are a must in Suslanger, if you don't want your weapons blunting themselves on the enemy or watching your foes cut your armour to shreds. 3) Suslanger The moment you arrive, you are captured and stripped of all your equipment. You wake up and see a pair of bald thugs Aiset-Bek and Kardaur talking about the new "slave" and a little game they wish to play with you. You are now the target for the military to train on. Also beware of giant spiders sent for hunting fugitives. You have only a Bronze sabre and a pair of cheap pants. Damn, not a good way to start! Oh well time for the most dangerous game. This area is one big military training ground, so it's crawling with young rookie soldiers - archers with powerful crossbows, warriors carrying sabres and magicians with lightning spells. While the archers are easy to take down with their slow reload time, the warriors can be dangerous if you are a poor swordsman and the magicians will quickly whittle you to nothing with their lightning. To help you are 3 magic obelisks or fountains, the first is nearby and will cast a long Strengthen spell. Between the soldiers and Haunt Spiders, you'll be in serious danger. Avoid a head-on fight and sneak past or backstab your foes. There's also 2 chests that have 50000 gold in them. The next fountain will have a lot of Haunt Spiders, this fountain will cast Night vision. Also near this fountain, on the map there'll be a small niche with a big red mark, right now this area is empty but it'll be of importance soon. Finally the last fountain will cast Healing. If you continue along much further, you'll be in a tight area with a pair of magicians, to avoid them - go back to the 2nd bridge linking to the Healing fountain and cross through the other side before crossing back with the northernmost bridge. Don't go to the cave section to the northwest, it's guarded by a mighty Imperial Guardsman. Instead go to the northeast and immediately enter in the military compound. Trying to explore the area around it, would not be good. There's a lot of strong Guards all over the place so you'd be committing suicide. So go to the designated area and it's back to the prison for you. A girl called the Odalisque appears in front of your cell. Talk to her and she will offer to help you escape. You now have full control of her. The Odalisque has virtually no fighting ability and low health, but she's a fantastic sorceress in the Sensory category. Amongst her spells are invisibility and silence. So cast these two spells on her and explore the area a bit. While regular guards can't see her while she's invisible, the wandering warrior-magicians can, so be careful. Now head east and look for Kardaur, when you find him - go and steal from him. You'll get the key, so return to Zak and free him. Now it's Zak's turn, he'll now be fully equipped. Have him use sneak about and evade the guards until he can exit the prison gate. If you are good at backstabbing, try to kill as many guards as you can (if you can do it, then a complete massacre is easily the best option). Now head north and you'll see that Kardaur is guarding the compound gate. Kardaur is a tough nut to crack especially with his adamantite armour. Since you must kill him, you should wait until his back is turned and then stab him in the head as he has no helmet. When he's dead, take his key and activate the lever next to him. The lever frees all the animals in the compound. If you don't use the lever, in a fairly short time, all the surviving guards will get your scent and run after you - since they never lose stamina, they'll quickly catch up. Now use the key to open the gate and leave. You're back in the place you first started from, but now you're well-equipped. The Haunt Spiders are back, but the young punks chasing you before have been replaced with Black Banshees who have powerful lightning spells. So make the run as you did before, taking into account your newly re-armed status. Remember the empty niche that was marked on your map, there'll be a small camp of 3 young Warriors and their Archery Instructor. Kill these guys for an impromptu quest and you will get a very lovely Mithrill heavy crossbow from the Archery Instructor's cold dead hands. Make sure you do kill them as there is no returning here after you leave the Wormheads's Cave. Continue on but instead of going northeast, this time head to the northwest. The Imperial Guardsman has been replaced with a far less powerful, special Young Warrior, though he's still quite tough - his armour is of a cheaper design but it's made of adamantite. You likely won't be able to backstab him, so try to give him a taste of lightning in your weapons. There are some old friends here, in the form of Lava Elementals and Giant Rats. Unfortunately the Giant Rats here are viciously big and can really wear down your already damaged leg armour. Hopefully you remember the Protection spells from earlier lands. The Black Wormheads are dangerous in large numbers as they're significantly tougher than the ones you fought in Ingos and use more devastating Lightning and Celestial lightning. Add some Green Evileyes and it gets pretty ugly without some Protection. The worst though would have to be the Grey Harpies. Indeed, the meanest creature I found there was a solo Veteran Grey Harpy who is actually invulnerable! What makes them so dangerous is their heavy use of souped-up acid spells including Acid Cloud. Still whenever you get the chance to isolate and backstab - go for it, especially against the Black Wormheads who drop Meteorite, the strongest metal in the game!!! Your new Heavy crossbow will be pretty useful here, especially if you're a good enough marksman that you can pull off head shots on a regular basis - possibly killing some creatures in a single shot. East of your starting point is a drawbridge. This unfortunately has been raised. You'll need to find the lever controlling it to your south. The lever area is guarded by some Lava Elementals but by now you should be able to pick them off without help. Activate and cross the bridge. Now to get to the exit, you'll need to find the next drawbridge. It is also raised, so you need to find the switch on a tiny island to the southeast corner of the Wormhead's temple. The temple is guarded by a mighty Veteran Grey Harpy, so avoid her as she does her patrol and then crawl down to the island. Kill the Lava Elemental and turn on the switch. Leave through the temple and go to the now lowered drawbridge. Cross it and you're home-free. However try to destroy as much as you can, once you leave you can't return! You have found your way to Last Sanctuary and get to meet a resistance movement, who will help you once you prove your worth to them. There are a number of mighty companions available but they won't join you yet until this quest is complete. You must recover the Emperor's seal from a Cyclops lair. Head northwards from your starting point. There'll be plenty of Hyenas which should be easy for you to take down. Too bad there's also Veteran Black Banshees who are vicious in melee, Old Spiders and even a Veteran Sand Ogre in the immediate area. Note that Sand Ogres carry rare and valuable meteorite, if you manage to bring one down! Avoid these unless you're confident you can take them and your equipment is in good shape. As you go further north, you'll eventually see Green Evileyes. Kill any in your path, as you'll need a clear way back from the Cyclops. When you kill enough, continue north and you'll see the Cyclops. There's no way to sneak past him, but for now leave him be. Instead go to the narrow passage to his northeast. There are two Green Evileyes there and they'll join forces with the Cyclops if you steal the treasure now. Kill the two Evileyes, and you'll have a lot less problems. One way to lure them out is to use Clairvoyance to detect the Evileyes and shoot at them from long-range before running away. They'll follow, but the Cyclops can't. Ambush the Evileyes with vicious melee attacks, as you spring from an angle where the wall cuts off their fireball attack until it's too late. When they're dead, remember to turn off attack mode and run to the chest where the seal is. Grab the contents and run away. The Cyclops will nail you with a few stones, but he's too large to leave his lair. So you'll be safe soon. Heal up any hurts in case you bump into some more enemies, and then go back to the Last Sanctuary. If you have a Black Banshee following you, it's possible to outrun it as they do move pretty slow. You are now officially accepted as a Brother to them. Brother Blacksmith will be happy to deal with you and he's got some awesome items for sale! The valuable steel you had to win in Ingos, is worse than the least of the metal he sells! So truly there are excellent items to buy in this land. Just prepare for the costs, as they can run you over 2 million gold for magic weapons!!! Alas Brother Blacksmith has no leather to go with his leather armor blueprints so you'll have to bring your own if you like that kind of stuff. Now sell that heavy crossbow you won, Brother Blacksmith can eventually duplicate it and your party will have some serious firepower to menace the enemy with, once you put some spells and meteorite in it. If you have the money, use the meteorite you won in the Wormshead's cave to make reinforced armor - Brother Blacksmith has the best armor design next to the Joon items you get at the end; the one Suslanger encounter where the enemies drop armor, well it's not as good as Brother Blacksmith's reinforced armor design. Brother Blacksmith also has the best wand design around, so you might want to make a meteorite version. Brother Blacksmith is your source of spells here, and you can toggle between buying in his equipment shop or his magic shop. The spells he sells are very potent, but come with a nasty price tag. Since his focus is on acid spells, he has no spells of other elements. This is bad as the lightning spells you got earlier are more useful as almost all of the human enemies you face are wearing strong metal armour - if you don't have an adequate number of lightning-based spells, then sell one of each type that you do have so he can duplicate them for you. If you have any fire spells, you could also sell those to him for duplication, but that's more of a novelty. Additionally, Brother Blacksmith sells Ultra runes, but lack the regular kind. So sell him some regular ones for duplication and then you can mix-and-match to squeeze every last ounce of potential for your enchanted items! As for the party, Kharad and Fayrakh will join you. Now you have some serious backup! Now talk further with Brother Blacksmith and you will get a quest to kill Whip-Aga and Lash-Aga, a pair of slavers. You can also talk with Sahilia, she won't join you yet, but talking with her will set you on a quest to find the Joon artifacts that she stashed away. You'll also get a letter of invitation from her as a quest item. This nets you a quest to meet the collector of Joon artifacts, so that you can get info from him. Additionally go down to near the entrance where Brother Blacksmith found you from the Wormshead's cave, there you will find Kehel. He will give you a quest to find and kill a Harpy found in the Necromancer's desert. Hopefully you have massed millions in cash, as you can really benefit from the new equipment - especially since your new friends are poorly armoured and lack missile weapons. With new equipment and new allies, you'll be well set for your expedition. It might be best to fight the slavers first. When you enter the desert, you will have to battle Strong Black Banshees of the scythe and lightning stone types. There are also Hyenas, but with your new friends - these animals will get crushed with ease. Provided they've been given good armour, your party should also have no real problems with the Banshees. The worst threat you can face is a small Blue Dragon that is just south of the area you start from, so avoid it when you see it. Now continue on to the area, shown on your map where the 2 Slavers are marked. Go down and cross the central bridge, but be sure to kill everything in the immediate vicinity-not just the guards. The guards are in cahoots with the Hyenas and Black Banshees in the area, so the more you thin out before you take on the bridge - the less possible reinforcements for the guards, who include Female Guards that are archers with crossbows. When you wipe them out, go past the bridge and start hunting. Whip-Aga is to the north while Lash-Aga is to the southwest to your location. It'll be easiest to take on Lash-Aga first, so head southwest until you see a guard standing on a strange looking bridge. Kill him and you'll see a ton of unarmed Peons. It sounds ugly, but kill the Peons! These Peons will alert the Veteran Guards in the area, so make sure to wipe them out. Luckily these mighty Veteran Guards don't move about in patrols, so both Slavers will be without escort. Still both Slavers are almost as tough as a Veteran Guard, so be ready for that. Anyways, if possible backstab Lash-Aga or fire upon him to draw him well away from any Veteran Guards. With your party jumping on Lash-Aga, he should perish fairly quickly. Lash-Aga's foul corpse gives up a Mithrill heavy spiked mace. Now go back through the strange bridge and onto Whip-Aga. First clear out the patrolling Banshees and Hyenas, then continue north to the field that Whip-Aga is managing. Luckily he'll be alone as his Peons are further north of him. So fire a shot at him, to lead him out. Jump him with your friends and soon dead Whip-Aga coughs up a Mithrill battle axe. Return to Brother Blacksmith and he will give you 3 pieces of Meteorite. He also explains why the Peons were helping the Slavers. Now talk to Brother Khatul, he's a bit displeased by your actions but is understanding. He also realizes that you could use a bit of help so he asks you to talk to Brother Blind for some training. Talking to Brother Blind will net you a hearty +3 Dexterity!!!! Hopefully you didn't have too much trouble with the Slavers. If you don't feel quite ready for them, then you could try to kill the Harpy that Kehel was talking about. In any event, this can be a pretty rewarding side-mission. Go south from your starting location, as you go further there will be Old Spiders and Very Strong Banshees to fight, so this could be quite dangerous except that you'll likely be fighting them one at a time (they're usually isolated enough that they don't notice nearby battles). Keep carving your way south, and you'll eventually find the Harpy flying about. You should actually leave her alone first. Instead use your Fireworks spell to lure her outside of her lair and then go inside. There'll be 3 Old Spiders, kill them and then go attack the Harpy. Otherwise, if you fight the Harpy outright - the Old Spiders will quickly track you down and attack. Even a fairly well-equipped party would go down under that assault. The Harpy drops 3 Meteorite, and to add on top of that - Kehel will give you 40000 in cash and the Acid fountain keystone. With that done, time to go back to your main quest. Now remember to avoid that Blue Dragon, and go southeast to deliver the letter. Kill what is convenient and sneak past what you can't fight. There are a number of Veteran Soldiers in addition to the normal assortment of riff-raff that we saw before. When you get to the city, watch for the pair of Veteran Soldiers watching the gates. Use Fireworks to lead them out one by one and assasinate them. After that go inside and you'll unfortunatley be massacring as many civillians as you can! Yup, that's right as soon as you get inside - fire away with the magic. Any citizen that sees you will alert the nearest guard! Oh well, at least the citizens are chock full of gold. In addition to the regular Guard complement, there's also a Veteran Soldier who is an archer. Provided she doesn't get back-up she should still be easy to take down. If you go to a gated zone in the south section, there'll be a door. Don't open it as it leads to more guards including Warrior Mages. Keep assasinating and sneaking until you get all the way in. Use the Letter on the area indicated and now that particular mission is complete. That quest is done, but something more needs to be done before you can continue further. Go southwest past the bunker, there will be Veteran SOldiers but they are quite isolated. The most common foe you will encounter will be Black Banshees and Hyenas plus the odd Spider. These should be no problem for you by this time, so just keep on progressing until you find a broken building with a chest. Keep an eye out for more Guard patrols and beasts, assasinate your foes until the way is clear. Go open the chest to collect the Collector's things. With that done, return to the Last Shelter. Brother Khatul will confer with Brother Blacksmith for a good location to meet the Art Collector. Sahilia still won't join, but she's impressed by your thieving talents and gives you a quest to rob a rich manor. So two new quests in the area. The easiest to do of these is Sahilia's robbery. Go northwards from your start and you'll find a mansion with a locked gate. Now further up is a building that you can enter, go there and soon a very weak Veteran Guard will see you and attack. Go and jump him, when he's down he'll cough up the Key. So take the Key and open the gates. There's only a regular Guard and Female Guard protecting this fortune. Kill the two and open the chest for a nice 100000 in cash. Go back and talk to Sahilia and now she'll be willing to join you for further larceny. Now for the Art Collector, go to the market square indicated on the map. This is where Brother Blacksmith gets his supplies and its a good meeting place for you and the collector. Unfortunately a guard patrol has come and slaughtered a lot of the people at the market. You'll have to kill the patrol which has 3 Guards, 2 Female Guards and 2 Warrior Mages. Your best bet is to backstab the Warrior Mages and that'll greatly increase your odds. Next find whatever opportune victim is around and assasinate them. Pretty soon you'll have wiped out the whole squad - whose every member is carrying new armour for you - Mithril Forged items and Mithril Lamellar items. You can now enter the zone and when you do so you'll get into a heated discussion. The Art Collector had met the Joon youth but he was kidnapped by "scientists". Later on the kidnappers themselves were jumped and killed by the necromancer Taivo and his men, so now the Joon is missing. So it's time to talk to Kehel again. Kehel mentions that Taivo has an enemy called Kholai and you could find Kholai at the northeast of Necromancer's desert. So it's time to enlist Kholai's help. It'll probably be easier to start off from the southeast entranceway as there's a lot fewer Old Spiders and Very Strong Banshees, plus you have almost no chance of encountering the Red Dragon in the middle of the desert. However, instead you will meet a number of Zombies of varying strength and Hungry Ghouls. Fight them and you should prevail - just keep following the trail of ghastly ornaments until you reach the point of Kholai's tower. His tower is blockaded by 2 Female Guards, a Guard and a Necromancer so it should be easy to kill these ruffians if you draw them out. Also in this area are a bunch of buildings, these contain Hungry Ghouls so fight them if you wish or just leave their doors shut. Also to the Northeast of Kholai's tower will be some Sorceror Shadows, fight them if you wish. If you do fight the Sorcer Shadows, keep in mind that they are masters of Acid Blast and Acid Fog just like the Grey Harpies you fought earlier. When you're done go to the exit zone. When you do so, you can go see Kholai. He wants to humiliate Taivo by having you steal one of the scientist's corpses from under Taivo's nose. Kholai also has a magnificent present for you - the awesome Special Cuirass! Armed with this new treasure, you should be well-equipped for handling your new task. Now there are 3 entrances to the compound. Unfortunately each is well guarded by Veteran Soldiers. There's also a much smaller compound to the southeast of our destination, and it's quite close to the southeast exit point. Best not to take that one on unless you're really ferocious, it's guarded by 2 mighty Imperial Guardsmen. If you are strong enough to gut them, you can get over a million gold from them plus they drop meteorite! Anyways regardless of which entrance you take you'll need to beware of patrols which includes a few Old Spiders, Guards and Veteran Soldiers. Since the compound is so large, it should be fairly easy to evade or pick off these patrols. Of the 2 marked laboratories, go to the one that is more southwest. This is the Commandant's home and he's a potent necromancer himself. He'll be guarded by a Skilled Zombie and Female Zombie Guard, so try to take out the Commandant as quickly as you can so that you take less damage from his lightning. Then you can quickly mop up the Zombies. Besides the key to Taivo's lab, the Commandant also drops a much valued Long mithrill spear. Now to go to Taivo's lab, unless you really want a huge fight try to avoid going through the centre of the compound. There's a large pack of Ghouls and they're backed by a powerful Necromancer. If you wish to fight them, then lure them out and pick them off. Now before you go to Taivo's, you should be prepared for a similar fight to the Commandant's. However this time it's just a regular Necromancer, so kill him and his Zombie friends and grab the Scientist's head. Beware there is an Imperial guardsman lurking near the middle of this compound. Also in the southwest, there is one unusually dangerous lab. This one not only has a Necromancer but he has an entourage of four unusally powerful Zombies. This will be a very brutal fight. If you could do these, you might as well clear out the other labs, which typically house a Necromancer with a couple of Zombies of decent power. You can always try hunting the Guards and Veteran Soldiers who lurk outside the compound walls - there's alot of them but they're too spread out to do much (also there is 1 Imperial guardsman to the southwest of the compound on the outside of the walls). Go back to Kholai and he'll conjure up the Scientist's spirit. The spirit tells you that they were jumped by some horrible creature and the Joon escaped by changing shapes and teleporting out. Kholai says that such a teleportation in such a short time had to be done by a magic item. So now you are to search for this amulet, which is located in a mansion to the northeast area of Suslanger. So go to the northeast and you'll encounter lots of Hyenas. Wipe the floor with these mongrels and enter the mansion. You'll encounter a Necromancer and some Zombies, but nothing exceptional. Kill them and further up will be another Necromancer with a Warrior Mage sentry. Kill these guys and grab the amulet. Returning to Last Sanctuary, talk to Kehel. Only a Great Magician can tell where the Joon teleported to. So you need to return, but to do so you'll need to go through the portal that you came from. Ugh, so talk to Brother Khatul and he'll have Brother Faceless go direct you to the Portal. Gee, doesn't Brother Faceless look rather familiar. Get ready for anything then, but I would strongly suggest loading up on the strongest meteorite armour you can get, make some Carved meteorite wands with constant Hasten or other spells, and outfitting everyone with enchanted Heavy meteorite crossbows will help as well! In any case, this is the last stage of Suslanger and where money is concerned blow it all, if you save money here - it should only be for using it towards harnessing any more meteorite you win on this stage. Definitely money has no meaning, after you go through the portal - so spend freely! Go to the point northeast of your starting position. On your map, you'll see an estate with a treasure symbol. Inside will be a pair of Private guards. Now outside of these guards and the local wildlife, the only "hostile" is a Citizen. No opposition at all. So wipe them out and look for a chest to the east of the main building of the manor. Inside is a whopping 1000000 in cash! Now head south, you'll go through cultivated fields so expect a bunch of peons to rat you out. Throughout these fields will be Slavedrivers, who are just souped-up Guards carrying heavy spiked maces. They're tough but nothing you can't handle. Fight through these and look on your map for another bit of treasure. It's at a narrow ledge behind the long wall. Go there and pick up a Feeblemind keystone for your troubles. During this trek, you might encounter a Sergeant and a pair of Imperial Guardsmen, including one Imperial Guardsmen who's actually an archer. Yup the whole southern area is just crawling with the best of Suslanger's warriors. Besides the usual melee troops, these Imperial Guardsmen also have archers and warrior-mage types to round out their numbers. Well at least barring the Sergeant, these guys all carry Meteorite. Plus even the Sergeant can hold over a million gold. If your equipment isn't all meteorite, then return to Last Shelter and convert them, as you off more of these Imperial Guardsmen. Muck things up as much as you can, before you go to meet Brother Faceless. Proceed east and you'll find a small walled town. Nothing in it except some peons and citizens. Going further and you'll meet plenty of Old Spiders and you'll come across another cultivated field. Kill off a few more Slavedrivers and you'll soon be arriving at the meeting spot. Brother Faceless tells you that the portal is in the southeast but to activate it you need more than your single piece. You'll have to assasinate the commander of the region and steal his portal key, as well you'll need to get keys to disarm traps in your way. His info is good, but alas Faceless reveals himself as Erfar. Erfar turned out to be Suslanger all along and was only looking for a meteor that crashed in Gipath. He has a large gang of young warriors out to ambush you. Hopefully you have strong armour and some crossbows? While a there are a few good swordsmen amongst them, the majority seems to be just archers and there also 3 who are magicians. Take out the magicians and the melee types first, then start showering arrows back against the archers. Hmm, our old friend Erfar didn't get to play chicken this time and so he gets to perish along with his thug friends. Alas Erfar is a tightwad and only drops a single gold. With this out of the way, avoid going southeast as that leads to a Blue Dragon, instead head for the main area of the city. The city walls are guarded by 3 Imperial Guardsmen and an Imperial magician. Take them out if you could, and then go go out west past the cultivated fields and then head south through this less heavily-guarded region. Had you gone through the main gate, you'd be instantly detected by 4 Imperial Guardsmen including one Magician. Still there'll be plenty of Imperial Guardsmen in your path, including a large number of them with a Corporal in a fortress in this western area. There are also some guards of lesser stature and a few citizens kicking around here and there. Do what you will and then head southeast to look for a bridge. This bridge is guarded on both ends by a pair of Veteran Soldiers. If you've been able to dispose of Imperial Guardsmen then these guys will prove no problem. When you're past, you're now to look for the Portal Key holder. Go past the bridge and then go north. You'll meet Veteran Soldiers at regular intervals. Avoid or kill 'em, and eventually you'll see a crossroads. Don't go north or you'll trigger all the Imperial Guardsmen of the main gates. Instead turn east and a bit to the south. You'll encounter the Portal key holder, who's easy to take down. Now return to the path and head east until you find a pedestal. This is one of the altars that activates the traps. Luckily the Traps Key Holder will do regular rounds to maintain the altars. Hang around your altar a bit but don't proceed futher. When you see this lonely soldier, draw his attention and lead him safely towards you. Kill him and take his Traps key. Use that and you can safely proceed through this passage to the fort. Now there will be a second bout of traps. Head southwest until you find another altar. Now stay still unless you're attacked. Look for the altar on the opposite side of this trapped passage. When you find, cast clairvoyance on it. You'll see this second Key holder. Save the game and move about a bit further, you are to lure the soldier out with fireworks. Unless you've modified your fireworks spell with increased range, it'll be tricky finding the right spot to connect with the Key holder. Do your best and when you lead him out, kill him and deactivate the altar. Bypass the Imperial Guardsmen in whatever fashion you can. Now go and check out the bridge, there are 4 Imperial Guardsmen around. If you kill two of them, this will leave you enough space to move about freely if it's night. Do so and you can leave east through the bridge. Now go and hunt down each Veteran Soldier (there'll be archers and magicians included), and kill them all. Had you not killed them, the moment you tried to use the Portal key - they will attack you. Now you can just use the Portal key on each of the indicated stones. Once you get both east and west stones, you will have activated the portal. Go inside and prepare for the very lame climax and ending. The Great Magician is a bit pissed off at finding out you don't have the Joon youth. But wait, oh it turns out that all along you were the Joon youth At-Zako. Now you must defeat the Curse that wiped out your people, but you have help from the Great Magician himself. He will sell you unique diamond equipment which seems really great, as it's even stronger than meteorite - why he even does it for free. He also sells spells for free, so use this opportunity to make the most powerful magic items you can. Too bad the Curse is not fazed by anything you can throw at him and unless you've been augmenting your health, you can't withstand the amount of damage he can level at you in one spell, regardless of how tough your armor is. The Curse is pretty much immune to you. In fact, the way that I beat the Curse is to let the Great Magician win it for me. First I casted Strengthen on the Great Magician, this greatly increased his maximum health. Next when the Curse appeared, I casted Weakness on it to reduce its maximum health. I just let the Great Magician attack. The two ended up killing each other and I won. If the Great Magician goes down first, then you'll likely just die. With the Curse dead, you'll gain a crap load of experience points that means nothing (there's no New Game+ option) then up comes a lousy video clip of the dying Curse and a burning Joon temple. Thus ends the whole game. Man, that was absolutely pathetic! Equipment, Item and Spell Descriptions ====================================== Most of the stats for items are pretty much self-explanatory. Two of them are a bit different from the usual RPG format. Energy is the amount of stamina inside an object, this fuels any spells that have been placed on an enchanted item. Complexity determines how complex a spell that an item can hold. While some items can be bought off the shelves, many in this list had to be built from scratch. Personally I'd hold off on buying any starting design for equipment - except for swords, wands and Khadaganian reinforced armour. You can almost always find better quality items than the ones that are first available in a shop. As well the best materials of a particular land have to be found and not bought. Meteorite is the best material for weapons and armour, until you get Diamond items at the very last mission. Meteorite is only available in Suslanger. For the people of Ingos, the top material is Steel. Steel is a fine metal for your equipment until you reach Suslanger, where even superior Mithrill and Red Dragon hide items are considered the bottom rung and Steel doesn't even place. In terms of picking weapons to specialize with, note that crossbows are only available in Suslanger (those are their only missile weapons) and it is only in Gipath that you can start out being able to buy a basic spear or axe - in the other lands, spears and axes must be found. In terms of spells, until you get to Suslanger - there are no Ultra runes available for sale. However Suslanger lacks the regular runes for enchantment. Each land only has keystones to one particular element, except for the last mission. Gipath only has fire, Ingos only has lightning and Suslanger only has acid. Of these, lightning is by far the most useful. Fire spells have okay range and use less stamina, than any other spells but the effect is rather weak. Acid spells have strong effect but it requires tremendous stamina to cast, and the range is absolutely pathetic. Lightning does not use much stamina and has fairly good effect, additionally the spells have the best range and will always strike instantly. As well many opponents wear metal armour that is vulnerable to lightning. Also Protection from lightning is the most practical of protection spells, though Protection from fire has its moments too. Lightning is the most common element you will encounter, once you leave Gipath. Foxbats, all magician-types outside of Gipath, Unicorns, Stony Harpies, Blue Dragons, Wormheads and certain Banshees use lightning. Magicians in Gipath except the Brigand Chief's wife, all Evileye varieties, Red Harpies, Willow'o'the wisps, Bats and Red Dragons use fire. So you face fire fairly regularly, though the instances drop off tremendously outside of Gipath. Acid is faced by far the least, the only common creature you face that uses acid are the Toad varieties and these are only in Gipath. Otherwise only Grey Harpies, Sorceror Shadows and Green Dragons use acid, and the vast majority of these you face before you have the chance to buy Protection from acid. Protection from magic comes way too late for it to do any good and it is an extremely demanding spell in complexity and stamina cost. Paralysis, Feeblemind and Teleport sound good in title, but they have little value as they are very complex, require tremendous amounts of stamina and have ridiculously short durations. With Paralysis and Feeblemind, you won't notice their effects unless you use a large amount of Ultra runes to improve them. Clairvoyance is rather iffy as the area is a bit too small to start with, though this can be greatly improved without too much hassle. Field of Vision has some uses especially for certain quests but it's mostly a novelty item. Silence and Invisibility are useful and last long, but their effects aren't absolute. Haste and Deceleration can be quite effective, especially after some modification. Night Vision, I can't really notice any improvement, but I could be wrong. Of the various Filter runes, only the Friends and Enemies Filter are useful. The other Filter runes are truly useless as they only apply to a specific creature type; to top it off these creatures are fairly weak overall and only exist in Gipath. The most useful spells I found for myself were: Fireworks, Strengthen, Weakness, Healing, Regeneration, Eagle Sight, Lightning and the various elemental wall spells. Note that this is just based on my personal experience and you may see things much differently. 1. Quest Items ************** These are items that have some bearing on your various quests. Sometimes they just need to be shown but others need to be used on something. White wolf's head ------------------ A trophy gained after a dangerous hunt; it will also prove that the leader of the wolfpack is really dead. Chisel ------ The steel chisel is one of the tools stolen from Master Babur. Bodkin ------ A steel bodkin is one of the tools stolen from Master Babur. Redhead's map ------------- The map taken from the brigand called "Redhead". Cave bridge mechanism --------------------- A part of the Cave Orcs' drawbridge. This will lower the bridge in the cave. Sarcophagus key --------------- The key to the sarcophagus where the Orc leader keeps his treasure. Magic bit --------- Magic bit which might be of interest to Estera the Witch. Traps key --------- A figurine which can switch off magic traps (use it on magic obelisks). Cage key --------- Use this to open a cage Goblins' sacred object ---------------------- The head of the First Goblin worshipped by the tribe. The Goblin leader would pay dearly to have it back. Island Orcs' mechanism ---------------------- Use it to lower the drawbridges to the Orc islands in the river delta. Magic orb --------- A mysterious magic orb which the Orcs worshipped. Hide with letters ----------------- The Orc "document" which tells about the Blue Stone. Try showing it to the Chief. Sack of gold ------------ Just what it looks like: a big, heavy sack full of gold. Note in Orc language -------------------- You will need the Orc alphabet to translate it. Orcs' records ------------- There may be alot of interesting things in these. You should show them to Witch Estera. Dragon amulet ------------- This can suppress a Dragon's will, but it can only be used on one Dragon at a time. Orc ABC - book -------------- Without it you will not be able to translate Orcs' records which the made using their own letters. Letter to Orcs -------------- This will servet as proof that the murder of the Chosen is indeed planned. White flower ------------ A healing plant capable of curing many diseases. Big shell --------- The Lizards' idol, a symbol of peace. Lizards behave less aggressively near a shell. Crystal ------- The Witch uses such crystals for her spells. Crystal ------- The Witch uses crystals like this for her spells. Book from observatory --------------------- This contains information which will open the way to Dead City. Poison ------ Poison issued by the Dragon for the mission. Note from abandoned camp ------------------------ A note written in strange language. Chief Erfar may know it. Claw ---- Use it to switch off the trap near the bridge leading to the hermit Lizard's lair. Dam lever --------- Use this lever to control the Orc dam. Airy's jug ---------- The jug Airy used to take with her. Gear to the bridge over the ravine ---------------------------------- A part of the drawbridge across the dry ravine. You have to cross it to get to Shei-Var. Key to ogre Gym's coffer ------------------------ This key will help you to open Gym's coffer. Key to ogre Utundry's coffer ---------------------------- This key will help you to pen Utundry's coffer. Key for altar ------------- Use it to switch off the mechanical killers - the Golems. Arrow ----- The snoop who was looking for the Princess was killed by this arrow. Skins ----- Skins are good merchandise, but people in the city will not pay a decent price for them! Green leaf ---------- The one who has a green leaf can switch off a magic trap. Sacred flower ------------- The Sacred Flower of Woodsfolk's Green Clan. They would honor the one who brings it back. Woodsfolk cage key ------------------ Use this to open the cage. Notes ----- They will prove useful later on! Spy's badge ----------- This will serve as proof that the spy has been avenged. Box with collection ------------------- Part of the collection of rare weapons stolen from governor Valrasian. Gate key -------- The gates block the way to the abandoned pits. They cannot be opened without the key. Nugget ------ A golden nugget left behind by the workers during their escape from the pits. Mine key -------- You must use this key to reach the mines. Key to the cave passage ----------------------- This key can be used to open the passage in the deepest part of the dungeon. Letter to collector ------------------- This letter must be tossed to the Joon antique collector's house. Collector's things ------------------ Part of the collection stolen from the house of the Joon rarities collector. Key to mansion -------------- The key to a rich mansion. Key to Necromancers' laboratory ------------------------------- The key which opens the laboratory where the scientist's body is kept. Scientist's head ---------------- The remnants of the scientist whose spirit can tell you all about the young Joon man. Fractions of teleport amulet ---------------------------- Those shreds would tell a skilful magician where the teleport has been directed. Portal key ---------- Use this to activate the Portal. Traps key --------- The key to the magic traps of the Portal defense. 2. Items for sale only ********************** These are items that have no practical value. However they do have monetary worth that could be anywhere from 1 gold to several thousand gold. Wolf cub fangs ---------------- Sell: 1 gold They are inexpensive, but you can always sell them. Wolf fangs ------------- Sell: 2 gold They are in demand as decoration material. Large wolf fangs ---------------- Sell: 5 gold The bigger the fangs, the more expensive the necklace. Young White Wolf fangs ------------------------ Sell: 10 gold Even a young White Wolf makes a more honourable trophy than an adult grey one. White wolf fangs ---------------- Sell: 20 gold A necklace made of these will be more expensive than one made of common wolves' fangs. Large White Wolf fangs ---------------------- Sell: 40 gold The most expensive decorations are made of these. Small rat tail -------------- Sell: 1 gold Dried and salted, these make an excellent snack with ale! Small rat tail -------------- Sell: 350 gold Rat tail soup is the favourite dish of the poor. Rat tail -------- Sell: 650 gold You can make a strong rope out of dried rat tails. Long rat tail ------------- Sell: 1250 gold Dried long tails make fine strong cables. Small Toad legs --------------- Sell: 2 gold Toads may spit poison but their meat is quite edible, so there is always a demand for it. Toad legs --------- Sell: 10 gold They pay good money for these: a nice addition to the family table. Fat Toad legs ------------- Sell: 40 Legs of grown Toads are tender, considered a delicacy and cost good money. Wings of small bat ------------------- Sell: 1 gold A provident man may find some uses for the wing's leather. Bat wings --------- Sell: 5 gold They can fetch you a few coins in the shop. Anything at all is useful. Wings of large bat ------------------ Sell: 20 gold Its leather has various domestic uses, so it can fetch you a few coins in the shop. Wings of small black fox-bat ---------------------------- Sell: 80 gold Its leather has various domestic uses, so it can fetch you a few coins in the shop. Banshee cloak ------------- Sell: 2 gold Legend has it that such a cloak can protect you from ghosts. Very big banshee cloak ---------------------- Sell: 10 gold According to legend, this cloak can protect you from ghosts. Strong black banshee cloak --------------------------- Sell: 10000 gold Reliable protection from ghost - if the rumour is correct, of course. Veteran black banshee cloak --------------------------- Sell: 40000 gold They say no ghost would ever come near close to the home where the owner of this cloak lives! Banshee stone ------------- Sell: 20 gold They say this stone will protect a home from evil magic. Strong banshee stone -------------------- Sell: 40 gold They say this stone protects a home from evil magic. Black banshee stone ------------------- Sell: 2500 gold Legend has it that this stone will protect your home from evil magic. Strong black banshee stone -------------------------- Sell: 10000 gold The legend says that this stone might really protect your home from evil magic. Small luminous stone -------------------- Sell: 4 gold Used for lighting instead of candles or lamps. Luminous stone -------------- Sell: 14 gold Used by the villagers for lighting their homes. Large luminous stone -------------------- Sell: 60 gold Used by villagers for street lighting. Eye of young Green Evileye -------------------------- Sell: 40 gold They say the eye of Evileye brings luck, so you can always sell it. Eye of small Red Evileye ------------------------ Sell: 2500 gold Not very expensive stuff, but still something. Small eye of Evileye cub ------------------------ Sell: 5000 gold Small eye - small money. Eye of Evileye cub ------------------ Sell: 20000 gold It brings luck, but not a lot of it. Costs next-to-nothing as well... Head of young red harpy ----------------------- Sell: 350 gold A head like that on a spike in front of the village gates would keep other Harpies away. Head of young harpy ------------------- Sell: 5000 gold A scarecrow like that set in front of the gates would keep more than just thieves away. Small crystal of warmth ----------------------- Sell: 2500 gold Good for warming wine or soup. Small crystal of cold --------------------- Sell: 1250 gold Used for keeping milk or water cool in the jug. Crystal of cold --------------- Sell: 5000 gold Used for keeping cellars cool in summer. Puppy tail ---------- Sell: 40 gold Makes a good collar. Dog tail -------- Sell: 80 gold Makes a good collar. Large dog tail -------------- Sell: 155 gold Makes a good collar. Horn of young White Unicorn --------------------------- Sell: 20000 gold This is the poison indicator, so it is always in demand. Sting of spider --------------- Sell: 10000 gold They are cheap but are widely used, so they are always in demand. Ears of small hyena ------------------- Sell: 40 gold There is a reward for killing hyenas, so any merchant would pay you for this trophy. Simple ominous amulet --------------------- Sell: 650 gold This is a bad thing, humans should leave it alone! Sell it... Strong ominous amulet --------------------- Sell: 10000 gold The sooner you sell this dangerous item, the better. Powerful ominous amulet ----------------------- Sell: 40000 gold It is very dangerous to keep this on your person! Sell it as quickly as possible! Black sorceror claw ------------------- Sell: 20000 gold They say when restless souls leave killed shadows, they settle in these claws. Magicians will always buy them. 3. Materials ============= These are the substances used to make new weapons and armour. Initially all you have are leather, bones and stones to work with. Later on you will get hides, animal skins, cloths and metals. I don't know if its a bug or my game is corrupted but for some reason ALL cloth materials have the same stats except in price!!! The strongest metal (and material) bar none, is meteorite, but it is also by far the most expensive. The strongest non-metal is Red Dragon hide, but unfortunately it is only available for making light armor. Rough fabric ------------ Type: Material Class: Cloth Weight: 1 Energy: 3 Complexity: 1 Durability: 3 Damage: 3.3 Armor: 3.3 Vulnerability: Pirc, Acid Buy/Sell: 4/2 gold The cheapest fabric and lowest quality. Only very poor people wear such clothes. Cotton ------ Type: Material Class: Cloth Weight: 1 Energy: 3 Complexity: 1 Durability: 3 Damage: 3.3 Armor: 3.3 Vulnerability: Pirc, Acid Buy/Sell: 80/40 gold Cotton is not much more expensive than rough fabric, but it does look better. Wool ---- Type: Material Class: Cloth Weight: 1 Energy: 3 Complexity: 1 Durability: 3 Damage: 3.3 Armor: 3.3 Vulnerability: Pirc, Acid Buy/Sell: 120/60 gold Wool fabric is strong and can even absorb a blow (though not very well). Silk ---- Type: Material Class: Cloth Weight: 1 Energy: 3 Complexity: 1 Durability: 3 Damage: 3.3 Armor: 3.3 Vulnerability: Pirc, Acid Buy/Sell: 400/200 gold This is a most expensive fabric valued not only for its durability. Thin leather ---------------- Type: Material Class: Leather Weight: 2 Energy: 6 Complexity: 2 Durability: 3 Damage: 3.5 Armor: 3.5 Vulnerability: Pirc Buy/Sell: 8/4 gold The flimsiest and weakest material for making leather armor. Use it only when nothing better is available. Tough leather ------------- Type: Material Class: Leather Weight: 2 Energy: 12 Complexity: 4 Durability: 3 Damage: 3.8 Armor: 3.8 Vulnerability: Pirc Buy/Sell: 40/20 gold Common material for leather armor. Hard leather ------------ Type: Material Class: Leather Weight: 2 Energy: 18 Complexity: 6 Durability: 4 Damage: 4.2 Armor: 4.2 Vulnerability: Pirc Buy/Sell: 130/65 gold The best material for leather armor. Tiger skin ---------- Type: Material Class: Fur Weight: 1 Energy: 9 Complexity: 3 Durability: 3 Damage: 3.6 Armor: 3.6 Vulnerability: Crsh Buy/Sell: 16/8 gold Tiger skin is used for making beautiful and very hard armor. Snow Tiger skin --------------- Type: Material Class: Fur Weight: 1 Energy: 21 Complexity: 7 Durability: 4 Damage: 4.4 Armor: 4.4 Vulnerability: Crsh Buy/Sell: 260/130 gold Snow Tiger skin is beautiful, strong, reliable... and expensive! Green Troll hide ---------------- Type: Material Class: Hide Weight: 2 Energy: 21 Complexity: 7 Durability: 4 Damage: 4.4 Armor: 4.4 Vulnerability: Pirc, Fire Buy/Sell: 260/130 gold Troll hide makes very strong leather armor. Blue Troll hide --------------- Type: Material Class: Hide Weight: 2 Energy: 27 Complexity: 9 Durability: 4 Damage: 4.9 Armor: 4.9 Vulnerability: Pirc, Fire Buy/Sell: 1100/550 gold Troll hide makes very strong leather armor. Red Dragon hide --------------- Type: Material Class: Hide Weight: 2 Energy: 36 Complexity: 12 Durability: 5 Damage: 5.6 Armor: 5.6 Vulnerability: Pirc, Ltng Buy/Sell: 9000/4500 gold Dragon hide makes strong leather armour, with good protection against fire. Stone ----- Type: Material Class: Stone Weight: 4 Energy: 3 Complexity: 1 Durability: 3 Damage: 3.3 Armor: 3.3 Vulnerability: Crsh Buy/Sell: 4/2 gold Ordinary stone. Of course you can make weapons from it, but the quality would be rather poor. Granite ------- Type: Material Class: Stone Weight: 4 Energy: 9 Complexity: 3 Durability: 3 Damage: 3.6 Armor: 3.6 Vulnerability: Crsh Buy/Sell: 16/8 gold Heavier and nicer looking than ordinary stone. Makes better weapons, too. Silicon ------- Type: Material Class: Stone Weight: 4 Energy: 12 Complexity: 4 Durability: 3 Damage: 3.8 Armor: 3.8 Vulnerability: Crsh Buy/Sell: 40/20 gold A decent material for stone weapons. Obsidian -------- Type: Material Class: Stone Weight: 4 Energy: 18 Complexity: 6 Durability: 4 Damage: 4.2 Armor: 4.2 Vulnerability: Crsh Buy/Sell: 130/65 gold The best material for stone weapons capable of carrying powerful spells. Thin bone --------- Type: Material Class: Bone Weight: 1 Energy: 6 Complexity: 2 Durability: 3 Damage: 3.5 Armor: 3.5 Buy/Sell: 8/4 gold This material is easy to get, but it is practically impossible to make decent weapons out of it. Tough bone ---------- Type: Material Class: Bone Weight: 1 Energy: 12 Complexity: 4 Durability: 3 Damage: 3.8 Armor: 3.8 Buy/Sell: 40/20 gold Tough bone weapons can be honed sharper than thin bone ones. Hard bone --------- Type: Material Class: Bone Weight: 1 Energy: 15 Complexity: 5 Durability: 4 Damage: 4.0 Armor: 4.0 Buy/Sell: 70/35 gold Hard bone weapons can be made both sharper and stronger than tough bone ones. Shell bones ----------- Type: Material Class: Bone Weight: 1 Energy: 18 Complexity: 6 Durability: 4 Damage: 4.2 Armor: 4.2 Buy/Sell: 130/65 gold Shell bone is not easy to come by. But the result is worth the effort! Green Dragon bone ----------------- Type: Material Class: Bone Weight: 1 Energy: 27 Complexity: 9 Durability: 4 Damage: 4.9 Armor: 4.9 Buy/Sell: 1110/550 gold Great for constructing bone weapons. Bronze ------ Type: Material Class: Metal Weight: 6 Energy: 21 Complexity: 7 Durability: 4 Damage: 4.4 Armor: 4.4 Vulnerability: Ltng Buy/Sell: 260/130 gold The cheapest and softest metal. Iron ---- Type: Material Class: Metal Weight: 5 Energy: 27 Complexity: 9 Durability: 4 Damage: 4.9 Armor: 4.9 Vulnerability: Ltng Buy/Sell: 1100/550 gold Iron is better than bronze but inferior to other metals. Steel ----- Type: Material Class: Metal Weight: 5 Energy: 33 Complexity: 11 Durability: 5 Damage: 5.3 Armor: 5.3 Vulnerability: Ltng Buy/Sell: 5000/2500 gold Common steel. Mithrill -------- Type: Material Class: Metal Weight: 3 Energy: 36 Complexity: 12 Durability: 5 Damage: 5.6 Armor: 5.6 Vulnerability: Ltng Buy/Sell: 9000/4500 gold Lightweight, very hard metal. Mithrill objects are capable of carrying strong spells. Adamantite ---------- Type: Material Class: Metal Weight: 5 Energy: 42 Complexity: 14 Durability: 6 Damage: 6.2 Armor: 6.2 Vulnerability: Ltng Buy/Sell: 40000/20000 gold Very good material for making weapons and armor. Meteorite --------- Type: Material Class: Metal Weight: 4 Energy: 48 Complexity: 16 Durability: 6 Damage: 6.8 Armor: 6.8 Vulnerability: Ltng Buy/Sell: 70000/35000 gold The hardest of metals, the best material for weapons and armor. Diamond ------- Type: Material Class: Crystal Weight: 3 Energy: 60 Complexity: 20 Durability: 8 Damage: 8.2 Armor: 8.2 Vulnerability: Crsh Buy/Sell: 0/0 Only the best craftsmen of the bygone race know the secret of processing this material. 4. Blueprints for weapons ========================= The blueprints for making weapons. All weapons and armour are made by mixing blueprints with materials. However making any item from scratch is no cheaper than buying something already built. The main reason to build from scratch is if you have materials on hand or wish to build a magic item. Gipath has no blueprint for metal items and has by far the poorest quality. However it is much cheaper than anything else (still it'll feel expensive, as money is so scarce in Gipath). On the other hand, nothing beats Khadaganian manufacture (outside of Joon but that's a one-shot deal) - but Khadaganian is extremely expensive. Canian designs are expensive, but not too the extreme of Khadaganian equivalents. They are also of good quality but can't match Khadaganian's designs there. The best items are from the Joon, but that only appears once and for only the last fight where your items don't really matter except whether you die in one shot or two. Stone axe --------- Type: Weapon blueprint Material: Stone x 4 Weight: 4 Energy: 30 Complexity: 0/6 Durability: 4378/4378 Damage: 22-44 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 400/200 gold The simplest axe, and thus, not very efficient. But the price is quite acceptable. Stone battle axe ---------------- Type: Weapon blueprint Material: Stone x 4 Weight: 4 Energy: 60 Complexity: 0/12 Durability: 5051/5051 Damage: 27-51 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 2600/1300 gold The battle axe is heavier than a simple axe, so it causes more damage. Stone sword ----------- Type: Weapon blueprint Material: Stone x 3 Weight: 3 Energy: 40 Complexity: 8 Durability: 4592 Damage: 14-43 Slashing Actions: 30 Attack change: 0 Defense change: 5 Buy/Sell: 700/350 gold The weapon for those who cannot lay their hands on a metal sword. Stone dagger ------------ Type: Weapon blueprint Material: Stone x 1 Weight: 1 Energy: 10 Complexity: 2 Durability: 3980 Damage: 10-40 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 50/25 gold A simple but worthy piercing weapon. You do not need much material to make it. Stone spear ----------- Type: Weapon blueprint Material: Stone x 2 Weight: 3 Energy: 20 Complexity: 0/4 Durability: 4174/4174 Damage: 21-49 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 160/80 gold The simplest possible spear. Stone hammer ------------ Type: Weapon blueprint Material: Stone x 5 Weight: 5 Energy: 30 Complexity: 6 Durability: 4378 Damage: 26-40 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 400/200 gold This will prove useful, both in the smithy and in combat. Heavy stone hammer ------------------ Type: Weapon blueprint Material: Stone x 5 Weight: 5 Energy: 50 Complexity: 10 Durability: 4816 Damage: 29-44 Crushing Actions: 36 Attack change: 10 Defense change: -10 Buy/Sell: 1300/650 gold With this hammer you will not strike quickly, but every blow will cause serious damage to the enemy. Bow (stone head arrows) ----------------------- Type: Weapon blueprint Material: Stone x 2 Weight: 2 Energy: 20 Complexity: 4 Durability: 4174 Damage: 28-35 Piercing Actions: 40 Attack change: 10 Range: 12 Buy/Sell: 160/80 gold Stone is not the best possible material, but it will have to do for now. Bone club --------- Type: Weapon blueprint Material: Bone x 5 Weight: 5 Energy: 10 Complexity: 2 Durability: 3980 Damage: 21-37 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 80/40 gold The simplest and most ancient weapon. Bone spear ---------- Type: Weapon blueprint Material: Bone x 2 Weight: 3 Energy: 10 Complexity: 2 Durability: 4816 Damage: 24-57 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1300/650 gold You can make a bone spearhead sharper than a stone one. Short bone bow -------------- Type: Weapon blueprint Material: Bone x 2 Weight: 2 Energy: 40 Complexity: 8 Durability: 4174 Damage: 31-39 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 700/350 gold This bow is reinforced with bone, making it better than an ordinary one. Long bone bow ------------- Type: Weapon blueprint Material: Bone x 2 Weight: 2 Energy: 60 Complexity: 12 Durability: 5051 Damage: 35-43 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 2600/1300 gold An arrow shot with such a bow hits much harder than one shot from the short bow. Long sword ---------- Type: Weapon blueprint Material: Metal x 3 Weight: 3 Energy: 80 Complexity: 16 Durability: 5556 Damage: 17-53 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 11000/5500 gold A serious weapon, especially if you use quality material. Metal sabre ----------- Type: Weapon blueprint Material: Metal x 3 Weight: 3 Energy: 130 Complexity: 26 Durability: 7051 Damage: 22-67 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 400000/200000 gold You can strike with a sabre faster than with a long sword, but it causes less damage to the enemy. Ritual knife ------------ Type: Weapon blueprint Material: Metal x 1 Weight: 1 Energy: 20 Complexity: 4 Durability: 4174 Damage: 20-31 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 160/80 gold Looks rather impressive, but it is not a combat weapon. Dagger ------ Type: Weapon blueprint Material: Metal x 1 Weight: 1 Energy: 60 Complexity: 12 Durability: 5051 Damage: 12-51 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 1500/750 gold A quick, simple weapon. Use it with a backstab and you will have an edge. Dirk ---- Type: Weapon blueprint Material: Metal x 1 Weight: 1 Energy: 130 Complexity: 26 Durability: 7051 Damage: 17-71 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 250000/125000 gold Its shape causes more damage than a a straight dagger. Combat hammer ------------- Type: Weapon blueprint Material: Metal x 5 Weight: 5 Energy: 80 Complexity: 16 Durability: 5656 Damage: 34-51 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 11000/5500 gold An advanced hammer, really. Useless at home, but can be very useful in a fight. Mace ---- Type: Weapon blueprint Material: Metal x 5 Weight: 5 Energy: 100 Complexity: 20 Durability: 6111 Damage: 37-56 Slashing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 50000/25000 gold A step forward compared to hammers - both in terms of efficiency and price. Spiked mace ----------- Type: Weapon blueprint Material: Metal x 5 Weight: 5 Energy: 130 Complexity: 26 Durability: 7051 Damage: 43-65 Slashing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 400000/200000 gold The spikes make this mace even more awesome. Heavy spiked mace ----------------- Type: Weapon blueprint Material: Metal x 5 Weight: 5 Energy: 150 Complexity: 30 Durability: 7756 Damage: 47-72 Slashing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1400000/700000 gold This is a really scary weapon if you know how to use it! Metal axe --------- Type: Weapon blueprint Material: Metal x 4 Weight: 4 Energy: 100 Complexity: 20 Durability: 6111 Damage: 33-61 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 50000/25000 gold Easy to make, easy to use! Metal battle axe ---------------- Type: Weapon blueprint Material: Metal x 4 Weight: 4 Energy: 150 Complexity: 30 Durability: 7756 Damage: 42-78 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1400000/700000 gold The battle axe is heavier than the simple axe, and it can cause much more damage. Spear ----- Type: Weapon blueprint Material: Metal x 2 Weight: 3 Energy: 100 Complexity: 20 Durability: 6111 Damage: 30-72 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 50000/25000 gold A good weapon, especially if you use qualitiy material. Long spear ---------- Type: Weapon blueprint Material: Metal x 2 Weight: 3 Energy: 150 Complexity: 30 Durability: 7756 Damage: 39-91 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1400000/700000 gold This will make even the most antagonistc people keep their distance. Short bow --------- Type: Weapon blueprint Material: Metal x 2 Weight: 2 Energy: 80 Complexity: 16 Durability: 5556 Damage: 38-47 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 11000/5500 gold In this case, power was sacrificed for speed. Long bow -------- Type: Weapon blueprint Material: Metal x 2 Weight: 2 Energy: 100 Complexity: 20 Durability: 6111 Damage: 42-52 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 50000/25000 gold A good ratio of arrow power and speed of shooting. Crossbow -------- Type: Weapon blueprint Material: Metal x 3 Weight: 2 Energy: 130 Complexity: 26 Durability: 7051 Damage: 48-60 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 400000/200000 gold This can't shoot as quickly as a bow, but can pierce heavier armor. Heavy crossbow -------------- Type: Weapon blueprint Material: Metal x 3 Weight: 2 Energy: 150 Complexity: 30 Durability: 7756 Damage: 53-66 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1400000/700000 gold Slower than a regular one, but still more powerful! Crystal sword ------------- Type: Weapon blueprint Material: Crystal x 3 Weight: 3 Energy: 200 Complexity: 40 Durability: 9843 Damage: 31-93 Slashing Actions: 30 Attack change: 0 Defense change: 15 Buy/Sell: 0/0 gold The best possible sword. Crystal dagger -------------- Type: Weapon blueprint Material: Crystal x 1 Weight: 1 Energy: 200 Complexity: 40 Durability: 9843 Damage: 24-99 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 0/0 gold The best possible dagger. Crystal spear ------------- Type: Weapon blueprint Material: Crystal x 2 Weight: 3 Energy: 200 Complexity: 40 Durability: 9843 Damage: 49-116 Piercing Actions: 30 Attack change: 15 Defense change: -20 Buy/Sell: 0/0 gold You cannot find a better spear! Crystal mace ------------ Type: Weapon blueprint Material: Crystal x 5 Weight: 5 Energy: 200 Complexity: 40 Durability: 9843 Damage: 60-91 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 0/0 gold Look at me and die - that is the crystal mace! Crystal axe ----------- Type: Weapon blueprint Material: Crystal x 4 Weight: 4 Energy: 200 Complexity: 40 Durability: 9843 Damage: 53-99 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 0/0 gold The best possible axe. Crystal crossbow ---------------- Type: Weapon blueprint Material: Crystal x 3 Weight: 2 Energy: 200 Complexity: 40 Durability: 9843 Damage: 68-83 Piercing Actions: 40 Attack change: 40 Range: 24 Buy/Sell: 0/0 gold The best possible crossbow. 5. Blueprints of heavy armor ============================ Use these to build heavy armor from scratch. If you have the material on hand, it may save you money. Canian hunting jerkin --------------------- Type: Heavy armor blueprint Material: Cloth x 8 Weight: 30 Energy: 6 Complexity: 2 Durability: 835 Armor: 13.9 Buy/Sell: 70/35 gold Not every wolf could bite through this... but you cannot say the same for knives. Canian hunting trousers ----------------------- Type: Heavy armor blueprint Material: Cloth x 8 Weight: 30 Energy: 3 Complexity: 2 Durability: 417 Armor: 13.9 Buy/Sell: 70/35 gold You will not freeze in these! Canian hunting hat ------------------ Type: Heavy armor blueprint Material: Cloth x 3 Weight: 3 Energy: 3 Complexity: 2 Durability: 139 Armor: 13.9 Buy/Sell: 40/20 gold A feather in your cap is guaranteed - it is stitched there permanently! Khadaganian coat ---------------- Type: Heavy armor blueprint Material: Cloth x 8 Weight: 30 Energy: 9 Complexity: 3 Durability: 876 Armor: 14.6 Buy/Sell: 130/65 gold The richer the man, the more impressive the coat. Khadaganian top long trousers ----------------------------- Type: Heavy armor blueprint Material: Cloth x 8 Weight: 30 Energy: 5 Complexity: 3 Durability: 438 Armor: 14.6 Buy/Sell: 130/65 gold Typical Khadaganian garment. Khadaganian turban ------------------ Type: Heavy armor blueprint Material: Cloth x 8 Weight: 30 Energy: 6 Complexity: 2 Durability: 835 Armor: 13.9 Buy/Sell: 70/35 gold Both rich and poor can wear one. The material for the rich will be different, however... Hunting Gipath cloak -------------------- Type: Heavy armor blueprint Material: Fur x 8 Weight: 30 Energy: 9 Complexity: 3 Durability: 876 Armor: 14.6 Buy/Sell: 130/65 gold This supplements the breastplate, it protects your elbows and shoulders from blows. Hunting Gipath leggings ----------------------- Type: Heavy armor blueprint Material: Fur x 8 Weight: 30 Energy: 5 Complexity: 3 Durability: 438 Armor: 14.6 Buy/Sell: 130/65 gold Of course, you may feel a bit hot in these, but it is a small price to pay for such good leg protection. Hunting Gipath helmet --------------------- Type: Heavy armor blueprint Material: Fur x 3 Weight: 3 Energy: 5 Complexity: 3 Durability: 146 Armor: 14.6 Buy/Sell: 80/40 gold Such headgear should give its owner the strength and cunning of wild beasts! Light Gipath helmet ------------------- Type: Heavy armor blueprint Material: Leather x 3 Weight: 3 Energy: 2 Complexity: 1 Durability: 133 Armor: 13.3 Buy/Sell: 20/10 gold One must have some sort of head protection - from the sun if from nothing else. Light Gipath shirt ------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 3 Complexity: 1 Durability: 796 Armor: 13.3 Buy/Sell: 40/20 gold Provides additional protection for breast, neck and shoulder if you wear it with your breastplate. Light Gipath leggings --------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 2 Complexity: 1 Durability: 398 Armor: 13.3 Buy/Sell: 40/20 gold Protect your knees and feet from accidental scratches and bruises - but not from serious weapons! Simple Gipath helmet -------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 3 Energy: 3 Complexity: 2 Durability: 139 Armor: 13.9 Buy/Sell: 40/20 gold Due to its cut, it provides better protection than a light helmet. Simple Gipath cloak ------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 6 Complexity: 2 Durability: 835 Armor: 13.9 Buy/Sell: 70/35 gold Its cut helps it give better protection than a light shirt. Simple Gipath leggings ---------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 3 Complexity: 2 Durability: 417 Armor: 13.9 Buy/Sell: 70/35 gold Due to their cut, they provide better protection than light leggings. Stitched Gipath helmet ---------------------- Type: Heavy armor blueprint Material: Leather x 3 Weight: 3 Energy: 6 Complexity: 4 Durability: 153 Armor: 15.3 Buy/Sell: 160/80 gold If you do not pay for a nicely cut helmet, you can get a nicely cut head! Stitched Gipath coat -------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 12 Complexity: 4 Durability: 918 Armor: 15.3 Buy/Sell: 260/130 gold Due to efficient use of material, this provides good full-length arm protection. Stitched Gipath leggings ------------------------ Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 6 Complexity: 4 Durability: 459 Armor: 15.3 Buy/Sell: 260/130 gold Extra protection and elegance for extra money! Canian light coat ----------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 0 Complexity: 0 Durability: 759 Armor: 12.6 Buy/Sell: 16/8 gold Not very good protection from blows with weapons - but it will hide your chainmail armor. Heavy Canian coat ----------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 21 Complexity: 7 Durability: 1059 Armor: 17.7 Buy/Sell: 2100/1050 gold If the wearer of this owner is stabbed from the rear, he will still have a chance to get revenge! Heavy Canian top trousers ------------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 11 Complexity: 7 Durability: 530 Armor: 17.7 Buy/Sell: 2100/1050 gold Provides decent protection and also ensures freedom of movement. Heavy Canian helmet ------------------- Type: Heavy armor blueprint Material: Leather x 3 Weight: 3 Energy: 11 Complexity: 7 Durability: 177 Armor: 17.7 Buy/Sell: 1300/650 gold Protects your head, and not just from cold! Khadaganian light top trousers ------------------------------ Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 0 Complexity: 0 Durability: 379 Armor: 12.6 Buy/Sell: 16/8 gold The second layer of cloth cannot be considered as serious leg protection. Khadaganian leather coat ------------------------ Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 36 Complexity: 12 Durability: 1345 Armor: 22.4 Buy/Sell: 70000/35000 gold This one will come in very handy during a long hike. Khadaganian leather top leggings -------------------------------- Type: Heavy armor blueprint Material: Leather x 8 Weight: 30 Energy: 18 Complexity: 12 Durability: 672 Armor: 22.4 Buy/Sell: 70000/35000 gold Do not anger sleeping Tigers while wearing these... Khadaganian leather helmet -------------------------- Type: Heavy armor blueprint Material: Leather x 3 Weight: 3 Energy: 18 Complexity: 12 Durability: 224 Armor: 22.4 Buy/Sell: 50000/25000 gold If you are struck on the head with a club, this will not help much. But it can protect you from a glancing blow. Light Canian cuirass -------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 24 Complexity: 8 Durability: 1111 Armor: 18.5 Buy/Sell: 5000/2500 gold Provides additional protection from sharp weapons. Light Canian metal leggings --------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 12 Complexity: 8 Durability: 556 Armor: 18.5 Buy/Sell: 5000/2500 gold Metal plates will not protect you from blows from behind. Light Canian metal helmet ------------------------- Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 12 Complexity: 8 Durability: 185 Armor: 18.5 Buy/Sell: 2600/1300 gold Good head protection from side blows, but no match for a direct blow to the face. Canian army cuirass ------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 27 Complexity: 9 Durability: 1165 Armor: 19.4 Buy/Sell: 9000/4500 gold No brigand would try to backstab the wearer of this! Canian army leggings -------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 14 Complexity: 9 Durability: 583 Armor: 19.4 Buy/Sell: 9000/4500 gold Approved by the Emperor as standard Canian army issue. Canian army helmet ------------------ Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 14 Complexity: 9 Durability: 194 Armor: 19.4 Buy/Sell: 6000/3000 gold The wearer looks formidable - and his head is safe. Heavy Canian cuirass -------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 30 Complexity: 10 Durability: 1222 Armor: 20.4 Buy/Sell: 17000/8500 gold With the forged onlays, they provide better protection than a light cuirass. Heavy Canian leggings --------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 15 Complexity: 10 Durability: 611 Armor: 20.4 Buy/Sell: 17000/8500 gold Not for a dance - for battle! Winged Canian helmet -------------------- Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 15 Complexity: 10 Durability: 204 Armor: 20.4 Buy/Sell: 11000/5500 gold This is not just protection, this looks menacing! Canian heavy army cuirass ------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 33 Complexity: 11 Durability: 1282 Armor: 21.4 Buy/Sell: 40000/20000 gold Hardly anything can cut through this! Canian heavy army leggings -------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 17 Complexity: 11 Durability: 641 Armor: 21.4 Buy/Sell: 40000/20000 gold Issued to Cania soldiers who stand in the front line of battle. Canian heavy army helmet ------------------------ Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 17 Complexity: 11 Durability: 214 Armor: 21.4 Buy/Sell: 21000/10500 gold Formidable protection! Khadaganian light cuirass ------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 39 Complexity: 13 Durability: 1410 Armor: 23.5 Buy/Sell: 140000/70000 gold Will protect you from simple weapons. Khadaganian chainmail trousers ------------------------------ Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 20 Complexity: 13 Durability: 705 Armor: 23.5 Buy/Sell: 140000/70000 gold They are reinforced with metal and will protect you from simple weapons. Khadaganian light helmet ------------------------ Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 20 Complexity: 13 Durability: 235 Armor: 23.5 Buy/Sell: 90000/45000 gold Soft cloth hides tough metal... Khadaganian forged cuirass -------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 42 Complexity: 14 Durability: 1479 Armor: 24.6 Buy/Sell: 270000/135000 gold Makes a living and dangerous metal statue out of the owner. Khadaganian forged top leggings ------------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 21 Complexity: 14 Durability: 739 Armor: 24.6 Buy/Sell: 270000/135000 gold Provide excellent additional leg protection. Khadaganian forged helmet ------------------------- Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 21 Complexity: 14 Durability: 246 Armor: 24.6 Buy/Sell: 170000/85000 gold The worst scenario for the wearer would be a bad headache. Khadaganian reinforced cuirass ------------------------------ Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 45 Complexity: 15 Durability: 1551 Armor: 25.9 Buy/Sell: 600000/300000 gold Chainmail cuirass reinforced with metal plates. Khadaganian reinforced leggings ------------------------------- Type: Heavy armor blueprint Material: Metal x 8 Weight: 30 Energy: 23 Complexity: 15 Durability: 776 Armor: 25.9 Buy/Sell: 600000/300000 gold Chainmail leggings reinforced with metal plates will protect you from the weapons of backstabbers. Khadaganian reinforced helmet ----------------------------- Type: Heavy armor blueprint Material: Metal x 3 Weight: 3 Energy: 23 Complexity: 15 Durability: 259 Armor: 25.9 Buy/Sell: 400000/200000 gold Decent head protection. Joon cuirass ------------ Type: Heavy armor blueprint Material: Crystal x 8 Weight: 30 Energy: 60 Complexity: 20 Durability: 1969 Armor: 32.8 Buy/Sell: 0/0 gold There are no more craftsmen capable of making such things... Joon full leggings ------------------ Type: Heavy armor blueprint Material: Crystal x 8 Weight: 30 Energy: 30 Complexity: 20 Durability: 984 Armor: 32.8 Buy/Sell: 0/0 gold The ability to make such things would be worth half a lifetime to most... Joon helmet ----------- Type: Heavy armor blueprint Material: Crystal x 3 Weight: 3 Energy: 30 Complexity: 20 Durability: 328 Armor: 32.8 Buy/Sell: 0/0 gold Ancient secrets of such craftsmanship are now lost to us... 6. Blueprints for light armor ============================= Blueprints for building light armor. from scratch. If you have the material, it may save you money. Light shirt ----------- Type: Light armor blueprint Material: Cloth x 8 Weight: 30 Energy: 0 Complexity: 0 Durability: 379 Armor: 7.5 Buy/Sell: 8/4 gold A simple sleeveless shirt. Light trousers -------------- Type: Light armor blueprint Material: Cloth x 6 Weight: 20 Energy: 0 Complexity: 0 Durability: 190 Armor: 7.5 Buy/Sell: 8/4 gold About the only thing these do is cover your nakedness... Light gauntlets --------------- Type: Light armor blueprint Material: Cloth x 1 Weight: 1 Energy: 0 Complexity: 0 Durability: 190 Armor: 7.5 Buy/Sell: 6/3 gold Cloth gauntlets, they will only save your ankle from a sprain. Light boots ----------- Type: Light armor blueprint Material: Cloth x 3 Weight: 3 Energy: 0 Complexity: 0 Durability: 190 Armor: 7.5 Buy/Sell: 6/3 gold Plain and simple cloth boots. Canian hunting jerkin --------------------- Type: Light armor blueprint Material: Cloth x 8 Weight: 30 Energy: 6 Complexity: 2 Durability: 417 Armor: 7.0 Buy/Sell: 40/20 gold Provides better arm protection due to its longer sleeves. Canian hunting trousers ----------------------- Type: Light armor blueprint Material: Cloth x 6 Weight: 20 Energy: 3 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 40/20 gold Their cut makes them comfortable for long marches. Canian hunting gauntlets ------------------------ Type: Light armor blueprint Material: Cloth x 1 Weight: 1 Energy: 2 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 24/12 gold Not much different from the farmer's. Canian hunting boots -------------------- Type: Light armor blueprint Material: Cloth x 3 Weight: 3 Energy: 2 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 24/12 gold Good hunting footwear. Long Khadaganian shirt ---------------------- Type: Light armor blueprint Material: Cloth x 8 Weight: 30 Energy: 9 Complexity: 3 Durability: 438 Armor: 7.3 Buy/Sell: 70/35 gold In this, you would be better off in a tavern than in combat. Long Khadaganian trousers ------------------------- Type: Light armor blueprint Material: Cloth x 6 Weight: 20 Energy: 5 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 70/35 gold Just pants, really - we all must have some ready for wear... Long Khadaganian gauntlets -------------------------- Type: Light armor blueprint Material: Cloth x 1 Weight: 1 Energy: 3 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 50/25 gold Nice - but not particularly useful. Long Khadaganian boots ---------------------- Type: Light armor blueprint Material: Cloth x 3 Weight: 3 Energy: 3 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 50/25 gold At least they are waterproof... Hunting Gipath breastplate -------------------------- Type: Light armor blueprint Material: Fur x 8 Weight: 30 Energy: 9 Complexity: 3 Durability: 438 Armor: 7.3 Buy/Sell: 70/35 gold Provides decent protection and looks better than simple breastplate. Hunting Gipath shorts --------------------- Type: Light armor blueprint Material: Fur x 6 Weight: 20 Energy: 5 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 70/35 gold These shorts provide decent protection and are suitable for long hikes through the forests. Hunting Gipath gauntlets ------------------------ Type: Light armor blueprint Material: Fur x 1 Weight: 1 Energy: 3 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 50/25 gold Nice decoration and additional protection too! Hunting Gipath boots -------------------- Type: Light armor blueprint Material: Fur x 3 Weight: 3 Energy: 3 Complexity: 3 Durability: 219 Armor: 7.3 Buy/Sell: 50/25 gold People who often walk in forests will surely value the softness and comfort provided by fur footwear. Simple Gipath breastplate ------------------------- Type: Light armor blueprint Material: Leather x 8 Weight: 30 Energy: 6 Complexity: 2 Durability: 417 Armor: 7.0 Buy/Sell: 40/20 gold Due to its cut, this provides better protection than a light breastplate. Simple Gipath shorts -------------------- Type: Light armor blueprint Material: Leather x 6 Weight: 20 Energy: 3 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 40/20 gold Due to their cut, these provide better protection than light shorts. Simple Gipath boots ------------------- Type: Light armor blueprint Material: Leather x 3 Weight: 3 Energy: 2 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 24/12 gold Due to their cut, they provide better protection than light boots. Simple Gipath gauntlets ----------------------- Type: Light armor blueprint Material: Leather x 1 Weight: 1 Energy: 2 Complexity: 2 Durability: 209 Armor: 7.0 Buy/Sell: 24/12 gold Due to their cut, they provide better protection than light gauntlets. Stitched Gipath breastplate --------------------------- Type: Light armor blueprint Material: Leather x 8 Weight: 30 Energy: 12 Complexity: 4 Durability: 459 Armor: 7.7 Buy/Sell: 130/65 gold It takes longer to make, but provides better shoulder protection. Long stitched Gipath trousers ----------------------------- Type: Light armor blueprint Material: Leather x 6 Weight: 20 Energy: 6 Complexity: 4 Durability: 230 Armor: 7.7 Buy/Sell: 130/65 gold Due to their cut, they provide much better protection for legs than shorts. Stitched Gipath gauntlets ------------------------- Type: Light armor blueprint Material: Leather x 1 Weight: 1 Energy: 4 Complexity: 4 Durability: 230 Armor: 7.7 Buy/Sell: 100/50 gold Cut and stitched gauntlets protect a much bigger part of your arm than light, simple or even hunting gauntlets. Stitched Gipath boots --------------------- Type: Light armor blueprint Material: Leather x 3 Weight: 3 Energy: 4 Complexity: 4 Durability: 230 Armor: 7.7 Buy/Sell: 100/50 gold A pair of stitched boots is a couple of steps in the right direction. Heavy Gipath shirt ------------------ Type: Light armor blueprint Material: Leather x 8 Weight: 30 Energy: 18 Complexity: 6 Durability: 505 Armor: 8.4 Buy/Sell: 600/300 gold Provides full-length arm and shoulder protection. Heavy Gipath long trousers -------------------------- Type: Light armor blueprint Material: Leather x 6 Weight: 20 Energy: 9 Complexity: 6 Durability: 253 Armor: 8.4 Buy/Sell: 600/300 gold Good protection from the belt down to the ankles. Heavy Gipath long gauntlets --------------------------- Type: Light armor blueprint Material: Leather x 1 Weight: 1 Energy: 6 Complexity: 6 Durability: 253 Armor: 8.4 Buy/Sell: 400/200 gold Provides practically full-length arm protection. Heavy Gipath high boots ----------------------- Type: Light armor blueprint Material: Leather x 3 Weight: 3 Energy: 6 Complexity: 6 Durability: 253 Armor: 8.4 Buy/Sell: 400/200 gold The best footwear you can hope to make under the circumstances. Heavy Canian jerkin ------------------- Type: Light armor blueprint Material: Leather x 8 Weight: 30 Energy: 21 Complexity: 7 Durability: 530 Armor: 8.8 Buy/Sell: 1100/550 gold A good compromise between comfort and protection. Heavy Canian trousers --------------------- Type: Light armor blueprint Material: Leather x 6 Weight: 20 Energy: 11 Complexity: 7 Durability: 265 Armor: 8.8 Buy/Sell: 1100/550 gold A good choice for a warrior who wants to have both protection and freedom of movement. Heavy Canian gauntlets ---------------------- Type: Light armor blueprint Material: Leather x 1 Weight: 1 Energy: 7 Complexity: 7 Durability: 265 Armor: 8.8 Buy/Sell: 800/400 gold Reliable protection from a knife stab in a chance fight. Heavy Canian boots ------------------ Type: Light armor blueprint Material: Leather x 3 Weight: 3 Energy: 7 Complexity: 7 Durability: 265 Armor: 8.8 Buy/Sell: 800/400 gold Many a wild beast would break teeth on these! Khadaganian leather lower breastplate ------------------------------------- Type: Light armor blueprint Material: Leather x 8 Weight: 30 Energy: 36 Complexity: 12 Durability: 672 Armor: 11.2 Buy/Sell: 40000/20000 gold Very nice... Provided you have a real breastplate on top of it! Khadaganian leather trousers ---------------------------- Type: Light armor blueprint Material: Leather x 6 Weight: 20 Energy: 18 Complexity: 12 Durability: 336 Armor: 11.2 Buy/Sell: 40000/20000 gold These will protect you from a spider's bite... But nothing more piercing. Khadaganian leather gauntlets ----------------------------- Type: Light armor blueprint Material: Leather x 1 Weight: 1 Energy: 12 Complexity: 12 Durability: 336 Armor: 11.2 Buy/Sell: 25000/12500 gold A match for wolves' fangs. Khadaganian leather leggings ---------------------------- Type: Light armor blueprint Material: Leather x 3 Weight: 3 Energy: 12 Complexity: 12 Durability: 336 Armor: 11.2 Buy/Sell: 25000/12500 gold Good protection from the fangs of beasts, but not from the weapons of enemies. Canian thick hide jerkin ------------------------ Type: Light armor blueprint Material: Hide x 8 Weight: 30 Energy: 24 Complexity: 8 Durability: 556 Armor: 9.3 Buy/Sell: 2100/1050 gold Will protect you from a chance arrow shot from a short bow. Canian thick hide trousers -------------------------- Type: Light armor blueprint Material: Hide x 6 Weight: 20 Energy: 12 Complexity: 8 Durability: 278 Armor: 9.3 Buy/Sell: 2100/1050 They will protect you from the teeth of the wolf, but not from the fangs of the Tiger. Light Canian combat gauntlets ----------------------------- Type: Light armor blueprint Material: Hide x 1 Weight: 1 Energy: 8 Complexity: 8 Durability: 278 Armor: 9.3 Buy/Sell: 1600/800 gold Provides some additional hard protection. Light Canian combat boots ------------------------- Type: Light armor blueprint Material: Hide x 3 Weight: 3 Energy: 8 Complexity: 8 Durability: 278 Armor: 9.3 Buy/Sell: 1600/800 gold Do not rely on them too much for protection. Khadaganian light armor ------------------------ Type: Light armor blueprint Material: Hide x 8 Weight: 30 Energy: 39 Complexity: 13 Durability: 705 Armor: 11.8 Buy/Sell: 70000/35000 gold Provides decent protection. Khadaganian thick hide trousers ------------------------------- Type: Light armor blueprint Material: Hide x 6 Weight: 20 Energy: 20 Complexity: 13 Durability: 353 Armor: 11.8 Buy/Sell: 70000/35000 Provides good protection from poor weapons. Khadaganian thick hide gauntlets -------------------------------- Type: Light armor blueprint Material: Hide x 1 Weight: 1 Energy: 13 Complexity: 13 Durability: 353 Armor: 11.8 Buy/Sell: 50000/25000 gold Provides some arm protection from poor weapons. Khadaganian thick hide boots ---------------------------- Type: Light armor blueprint Material: Hide x 3 Weight: 3 Energy: 13 Complexity: 13 Durability: 353 Armor: 11.8 Buy/Sell: 50000/25000 gold Excellent in a chance skirmish, but not too reliable in real combat. Canian army chainmail shirt --------------------------- Type: Light armor blueprint Material: Metal x 8 Weight: 30 Energy: 27 Complexity: 9 Durability: 583 Armor: 9.7 Buy/Sell: 5000/2500 gold This is standard Canian army issue - which confirms the quality. Canian army chainmail trousers ------------------------------ Type: Light armor blueprint Material: Metal x 6 Weight: 20 Energy: 14 Complexity: 9 Durability: 291 Armor: 9.7 Buy/Sell: 5000/2500 gold Not every arrow would pierce that weave. Canian army high gauntlets -------------------------- Type: Light armor blueprint Material: Metal x 1 Weight: 1 Energy: 9 Complexity: 9 Durability: 291 Armor: 9.7 Buy/Sell: 3100/1550 gold These can fend off a light weapon blow! Canian army boots ----------------- Type: Light armor blueprint Material: Metal x 3 Weight: 3 Energy: 9 Complexity: 9 Durability: 291 Armor: 9.7 Buy/Sell: 3100/1550 gold Soldiers walk the roads of war in these - what more can you want? Canian chainmail shirt ---------------------- Type: Light armor blueprint Material: Metal x 8 Weight: 30 Energy: 30 Complexity: 10 Durability: 611 Armor: 10.2 Buy/Sell: 9000/4500 gold Better than a leather jerkin; it softens the blows. Canian chainmail trousers ------------------------- Type: Light armor blueprint Material: Metal x 6 Weight: 20 Energy: 15 Complexity: 10 Durability: 306 Armor: 10.2 Buy/Sell: 9000/4500 gold Provides additional leg protection due to the thick weave. Reinforced Canian combat gauntlets ---------------------------------- Type: Light armor blueprint Material: Metal x 1 Weight: 1 Energy: 10 Complexity: 10 Durability: 306 Armor: 10.2 Buy/Sell: 7000/3500 gold The metal inlays provide better arm protection than light combat gauntlets. Canian chainmail boots ---------------------- Type: Light armor blueprint Material: Metal x 3 Weight: 3 Energy: 10 Complexity: 10 Durability: 306 Armor: 10.2 Buy/Sell: 7000/3500 gold They do not cover as much of the leg as light boots do, but they at least provide better protection for portion they. Khadaganian light breastplate ----------------------------- Type: Light armor blueprint Material: Metal x 8 Weight: 30 Energy: 42 Complexity: 14 Durability: 739 Armor: 12.3 Buy/Sell: 140000/70000 gold Good protection and freedom of movement! Khadaganian laminar trousers ---------------------------- Type: Light armor blueprint Material: Metal x 6 Weight: 20 Energy: 21 Complexity: 14 Durability: 370 Armor: 12.3 Buy/Sell: 140000/70000 gold Provide excellent leg protection. Khadaganian laminar gauntlets ----------------------------- Type: Light armor blueprint Material: Metal x 1 Weight: 1 Energy: 14 Complexity: 14 Durability: 370 Armor: 12.3 Buy/Sell: 100000/50000 gold In these you can fend off even a sword blow. Khadaganian laminar boots ------------------------- Type: Light armor blueprint Material: Metal x 3 Weight: 3 Energy: 14 Complexity: 14 Durability: 370 Armor: 12.3 Buy/Sell: 100000/50000 gold Together with the leggings, these will protect your legs and feet from any blow. Khadaganian reinforced chainmail shirt -------------------------------------- Type: Light armor blueprint Material: Metal x 8 Weight: 30 Energy: 45 Complexity: 15 Durability: 776 Armor: 12.9 Buy/Sell: 270000/135000 gold A chainmail shirt reinforced with metal plates artfully woven in. Khadaganian reinforced chainmail trousers ----------------------------------------- Type: Light armor blueprint Material: Metal x 6 Weight: 20 Energy: 23 Complexity: 15 Durability: 388 Armor: 12.9 Buy/Sell: 270000/135000 gold Chainmail trousers reinforced with metal plates. Khadaganian reinforced gauntlets -------------------------------- Type: Light armor blueprint Material: Metal x 1 Weight: 1 Energy: 15 Complexity: 15 Durability: 388 Armor: 12.9 Buy/Sell: 270000/135000 gold Forged metal plates ensure much greater protection. Khadaganian reinforced boots ---------------------------- Type: Light armor blueprint Material: Metal x 3 Weight: 3 Energy: 15 Complexity: 15 Durability: 388 Armor: 12.9 Buy/Sell: 270000/135000 gold Boots, reinforced with forged plates. Joon shirt ---------- Type: Light armor blueprint Material: Crystal x 8 Weight: 30 Energy: 60 Complexity: 20 Durability: 984 Armor: 16.4 Buy/Sell: 0/0 gold No modern craftsman would even know where to start making this... Joon trousers ------------- Type: Light armor blueprint Material: Crystal x 6 Weight: 20 Energy: 30 Complexity: 20 Durability: 492 Armor: 16.4 Buy/Sell: 0/0 gold Even the best of craftsmen are not up to making trousers of such quality! Joon gauntlets -------------- Type: Light armor blueprint Material: Crystal x 1 Weight: 1 Energy: 20 Complexity: 20 Durability: 492 Armor: 16.4 Buy/Sell: 0/0 gold Craftsmen just do not make things like that nowadays... Joon light leggings ------------------- Type: Light armor blueprint Material: Crystal x 3 Weight: 3 Energy: 20 Complexity: 20 Durability: 492 Armor: 16.4 Buy/Sell: 0/0 gold So much talent! Where are such craftsmen nowadays? 7. Weapons ========== The things in your hand to bash or shoot people with. These are highly durable, far more so than your pieces of armour. Still the cost will rack up eventually for repairs. Every weapon has a bonus and/or penalty of some kind - while some weapons have no drawbacks, there is no weapon that is completely blank in terms of changing attack or defense ratings. Bone club (thin bone) --------------------- Type: Weapon Material: Thin bone x 5 Weight: 5 Energy: 16 Complexity: 0/4 Durability: 13930/13930 Damage: 8-12 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 120/60 gold A club is a club. Bone club (tough bone) ---------------------- Type: Weapon Material: Tough bone x 5 Weight: 5 Energy: 22 Complexity: 0/6 Durability: 15124/15124 Damage: 9-14 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 280/140 gold Using this, you could deal with a Goblin, but do not be so sure with an Orc! Bone club (hard bone) ---------------------- Type: Weapon Material: Hard bone x 5 Weight: 5 Energy: 25 Complexity: 0/7 Durability: 15920/15920 Damage: 9-14 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 430/215 gold A good instrument to use on alone Orc. Bone club (shell bone) ---------------------- Type: Weapon Material: Shell bones x 5 Weight: 5 Energy: 28 Complexity: 0/8 Durability: 16716/16716 Damage: 10-15 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 730/365 gold Shell bone is a good material for all kinds of weapons. Bone club (Green Dragon bone) ----------------------------- Type: Weapon Material: Hard bone x 5 Weight: 5 Energy: 37 Complexity: 0/11 Durability: 19502/19502 Damage: 12-18 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 430/2790 gold No one can ignore a tap from this! Bone spear (thin bone) ---------------------- Type: Weapon Material: Thin bone x 2 Weight: 3 Energy: 56 Complexity: 0/12 Durability: 16856/16856 Damage: 8-19 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 1316/658 gold Much lighter than stone spears - about all you can say for it. Bone spear (tough bone) ----------------------- Type: Weapon Material: Tough bone x 2 Weight: 3 Energy: 62 Complexity: 0/14 Durability: 18300/18300 Damage: 9-21 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 1380/690 gold This is sharper than one made of thin bone; but maybe you should get something better? Bone spear (hard bone) ----------------------- Type: Weapon Material: Hard bone x 2 Weight: 3 Energy: 65 Complexity: 0/15 Durability: 19264/19264 Damage: 9-22 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 1440/720 gold Not a bad weapon against Goblins... but that's it. Bone spear (shell bone) ----------------------- Type: Weapon Material: Shell bones x 2 Weight: 3 Energy: 68 Complexity: 0/16 Durability: 20227/20227 Damage: 10-23 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 1560/780 gold Now this is something serious. Bone spear (Green Dragon bone) ------------------------------ Type: Weapon Material: Green drag. bone x 2 Weight: 3 Energy: 77 Complexity: 0/19 Durability: 23598/23598 Damage: 11-27 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 3500/1750 gold A Dragon bone spear is a good thing. A magical one is even better. Short bone bow (thin bone) -------------------------- Type: Weapon Material: Thin bone x 2 Weight: 2 Energy: 46 Complexity: 0/10 Durability: 16072/16072 Damage: 11-13 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 716/358 gold Not a bad weapon, but some enemies will not even notice it... Short bone bow (tough bone) --------------------------- Type: Weapon Material: Tough bone x 2 Weight: 2 Energy: 52 Complexity: 0/12 Durability: 17449/17449 Damage: 12-14 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 780/390 gold Better than a simple bow, but you should think about trying a more decent material... Short bone bow (hard bone) --------------------------- Type: Weapon Material: Hard bone x 2 Weight: 2 Energy: 55 Complexity: 0/13 Durability: 18368/18368 Damage: 12-15 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 840/420 gold Arrows shot from this one are dangerous and not just for Goblins! Short bone bow (shell bone) --------------------------- Type: Weapon Material: Shell bones x 2 Weight: 2 Energy: 58 Complexity: 0/14 Durability: 19286/19286 Damage: 13-16 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 960/480 gold No one is going to like being hit by arrows shot from this bow. Short bone bow (Green Dragon bone) ---------------------------------- Type: Weapon Material: Green drag. bone x 2 Weight: 2 Energy: 67 Complexity: 0/17 Durability: 22500/22500 Damage: 15-19 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 2900/1450 gold In a different league altogether... Long bone bow (thin bone) ------------------------- Type: Weapon Material: Thin bone x 2 Weight: 2 Energy: 66 Complexity: 0/14 Durability: 17678/17678 Damage: 12-15 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 2616/1308 gold Good enough for training or hunting. Long bone bow (tough bone) -------------------------- Type: Weapon Material: Tough bone x 2 Weight: 2 Energy: 66 Complexity: 0/16 Durability: 17678/17678 Damage: 12-15 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 2616/1308 gold Not the worst option, but there are better weapons than this! Long bone bow (hard bone) ------------------------- Type: Weapon Material: Hard bone x 2 Weight: 2 Energy: 75 Complexity: 0/17 Durability: 20204/20204 Damage: 14-17 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 2740/1370 gold An improvement on a dry bone bow. Long bone bow (shell bone) -------------------------- Type: Weapon Material: Shell bones x 2 Weight: 2 Energy: 78 Complexity: 0/18 Durability: 21214/21214 Damage: 14-18 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 2860/1430 gold Not a bad thing to have with you when you go for a walk! Long bone bow (Green Dragon bone) --------------------------------- Type: Weapon Material: Tough bone x 2 Weight: 2 Energy: 66 Complexity: 0/21 Durability: 17678/17678 Damage: 17-21 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 4800/2400 gold Few other bone bows can compare with this one! Stone axe ---------- Type: Weapon Material: Stone x 4 Weight: 16 Energy: 33 Complexity: 0/7 Durability: 14447/14447 Damage: 7-14 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 416/208 gold The simplest of axes. More of a club than an axe, really... Granite axe ----------- Type: Weapon Material: Granite x 4 Weight: 16 Energy: 39 Complexity: 0/9 Durability: 15760/15760 Damage: 8-15 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 464/232 gold Better than stone - you could even cut some wood...with difficulty. Silicon axe ----------- Type: Weapon Material: Silicon x 4 Weight: 16 Energy: 42 Complexity: 0/10 Durability: 16636/16636 Damage: 9-16 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 560/280 gold Silicon is a step forward - at least you can cut with it. Obsidian axe ----------- Type: Weapon Material: Silicon x 4 Weight: 16 Energy: 48 Complexity: 0/12 Durability: 18387/18387 Damage: 10-18 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 920/460 gold You might even cut yourself with this axe! Stone battle axe ---------------- Type: Weapon Material: Silicon x 4 Weight: 16 Energy: 63 Complexity: 0/13 Durability: 16668/16668 Damage: 8-16 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 2616/1308 gold This is not just a stone tied to a stick, but not far off it... Granite battle axe ------------------ Type: Weapon Material: Granite x 4 Weight: 16 Energy: 69 Complexity: 0/15 Durability: 18183/18183 Damage: 9-18 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 2616/1308 gold Better than a stone battle axe - but, alas, not much better! Silicon battle axe ------------------ Type: Weapon Material: Silicon x 4 Weight: 16 Energy: 72 Complexity: 0/16 Durability: 19193/19193 Damage: 10-19 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 2760/1380 gold Now you can really rely on this one (provided your opponent is not too strong). Obsidian battle axe ------------------- Type: Weapon Material: Obsidian x 4 Weight: 16 Energy: 78 Complexity: 0/18 Durability: 21214/21214 Damage: 11-21 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 3120/1560 gold This axe will make your opponent respect you. Stone sword ----------- Type: Weapon Material: Stone x 3 Weight: 12 Energy: 43 Complexity: 0/9 Durability: 15153/15153 Damage: 4-14 Slashing Actions: 30 Attack change: 0 Defense change: 5 Buy/Sell: 712/356 gold You should try to trade it for something more serious. Granite sword ------------- Type: Weapon Material: Granite x 3 Weight: 12 Energy: 49 Complexity: 0/11 Durability: 16531/16531 Damage: 5-15 Slashing Actions: 30 Attack change: 0 Defense change: 5 Buy/Sell: 748/374 gold Better than simple stone, but not by much. Silicon sword ------------- Type: Weapon Material: Silicon x 3 Weight: 12 Energy: 52 Complexity: 0/12 Durability: 17449/17449 Damage: 5-16 Slashing Actions: 30 Attack change: 0 Defense change: 5 Buy/Sell: 820/410 gold You can definitely do some damage with this sword. Obsidian sword -------------- Type: Weapon Material: Silicon x 3 Weight: 12 Energy: 58 Complexity: 0/14 Durability: 19286/19286 Damage: 6-18 Slashing Actions: 30 Attack change: 0 Defense change: 5 Buy/Sell: 1090/545 gold Only metal swords are better than those made of obsidian. Stone dagger ------------ Type: Weapon Material: Stone x 1 Weight: 4 Energy: 13 Complexity: 0/3 Durability: 13134/13134 Damage: 4-14 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 54/27 gold Almost worthless, both in terms of price and efficiency. Granite dagger -------------- Type: Weapon Material: Granite x 1 Weight: 4 Energy: 19 Complexity: 0/5 Durability: 14328/14328 Damage: 3-14 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 66/33 gold Could be useful at the start, but do not rely on it too much. Silicon dagger -------------- Type: Weapon Material: Silicon x 1 Weight: 4 Energy: 22 Complexity: 0/6 Durability: 15124/15124 Damage: 3-15 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 90/45 gold Not a bad piercing weapon - efficient and not too expensive. Obsidian dagger --------------- Type: Weapon Material: Obsidian x 2 Weight: 4 Energy: 28 Complexity: 0/8 Durability: 16716/16716 Damage: 4-16 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 180/90 gold A good piercing weapon - the best of stone daggers. Stone head spear ---------------- Type: Weapon Material: Stone x 2 Weight: 12 Energy: 23 Complexity: 0/5 Durability: 13774/13774 Damage: 6-16 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 168/84 gold The cheapest, most simple spear. Granite head spear ------------------ Type: Weapon Material: Granite x 2 Weight: 12 Energy: 29 Complexity: 0/7 Durability: 15026/15026 Damage: 7-17 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 192/96 gold Granite is better than stone..., but worse than any other material. Silicon head spear ------------------ Type: Weapon Material: Silicon x 2 Weight: 12 Energy: 32 Complexity: 0/8 Durability: 15861/15861 Damage: 7-18 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 240/120 gold Silicon heads are much sharper than other stone ones... Obsidian head spear ------------------- Type: Weapon Material: Obsidian x 2 Weight: 12 Energy: 38 Complexity: 0/10 Durability: 17530/17530 Damage: 8-20 Piercing Actions: 30 Attack change: 5 Defense change: -10 Buy/Sell: 420/210 gold Now this does look like a real spear... Stone hammer ------------ Type: Weapon Material: Stone x 5 Weight: 20 Energy: 33 Complexity: 0/7 Durability: 14447/14447 Damage: 8-13 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 420/210 gold Would come in very handy both in the smithy and in a fight... Granite hammer -------------- Type: Weapon Material: Granite x 5 Weight: 20 Energy: 39 Complexity: 0/9 Durability: 15760/15760 Damage: 9-14 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 480/240 gold Good enough for starters. Silicon hammer -------------- Type: Weapon Material: Silicon x 5 Weight: 20 Energy: 42 Complexity: 0/10 Durability: 16636/16636 Damage: 10-15 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 600/300 gold One way to equip an inexperienced fighter. Obsidian hammer --------------- Type: Weapon Material: Obsidian x 5 Weight: 20 Energy: 48 Complexity: 0/12 Durability: 18387/18387 Damage: 11-16 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1050/525 gold Sufficient to break a Goblin's head with the first blow! Heavy stone hammer -------------------- Type: Weapon Material: Stone x 5 Weight: 20 Energy: 53 Complexity: 0/11 Durability: 15892/15892 Damage: 9-14 Crushing Actions: 36 Attack change: 10 Defense change: -10 Buy/Sell: 1320/660 gold The heavier the stone, the greater the damage... Heavy granite hammer -------------------- Type: Weapon Material: Granite x 5 Weight: 20 Energy: 59 Complexity: 0/13 Durability: 17337/17337 Damage: 10-15 Crushing Actions: 36 Attack change: 10 Defense change: -10 Buy/Sell: 1380/690 gold Looks a bit better and is a little bit more efficient than a stone one - and only a little bit..... Heavy silicon hammer -------------------- Type: Weapon Material: Silicon x 5 Weight: 20 Energy: 62 Complexity: 0/14 Durability: 18300/18300 Damage: 11-16 Crushing Actions: 36 Attack change: 10 Defense change: -10 Buy/Sell: 1500/750 gold The sharp silicon edges cause additional damage to the enemy. Heavy obsidian hammer --------------------- Type: Weapon Material: Obsidian x 5 Weight: 20 Energy: 68 Complexity: 0/16 Durability: 20227/20227 Damage: 12-18 Crushing Actions: 36 Attack change: 10 Defense change: -10 Buy/Sell: 1950/975 gold This is a heavy one! Only metal hammers are better. Bow (stone head arrows) ----------------------- Type: Weapon Material: Stone x 2 Weight: 8 Energy: 23 Complexity: 0/5 Durability: 13774/13774 Damage: 9-11 Piercing Actions: 40 Attack change: 10 Range: 12 Buy/Sell: 168/84 gold Your chances of hitting the target are not great, but this bow can still shoot arrows. Bow (granite head arrows) ------------------------- Type: Weapon Material: Granite x 2 Weight: 8 Energy: 29 Complexity: 0/7 Durability: 15026/15026 Damage: 10-12 Piercing Actions: 40 Attack change: 10 Range: 12 Buy/Sell: 192/96 gold The shortcomings are many, but it is still better than nothing. Bow (silicon head arrows) ------------------------- Type: Weapon Material: Silicon x 2 Weight: 8 Energy: 32 Complexity: 0/8 Durability: 15861/15861 Damage: 10-13 Piercing Actions: 40 Attack change: 10 Range: 12 Buy/Sell: 240/120 gold Now you can risk going beyond the gates, and maybe you will even get back! Bow (obsidian head arrows) -------------------------- Type: Weapon Material: Obsidian x 2 Weight: 8 Energy: 38 Complexity: 0/10 Durability: 17530/17530 Damage: 12-14 Piercing Actions: 40 Attack change: 10 Range: 12 Buy/Sell: 420/210 gold Causes the maximum damage possible with this kind of weapon. Bronze long sword ----------------- Type: Weapon Material: Bronze x 3 Weight: 18 Energy: 101 Complexity: 0/23 Durability: 24446/24446 Damage: 7-23 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 5160/2580 gold A bronze sword is fine if your opponent forgot to get good armor. Iron long sword --------------- Type: Weapon Material: Iron x 3 Weight: 15 Energy: 107 Complexity: 0/25 Durability: 27224/27224 Damage: 8-25 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 14300/7150 gold This causes more damage than a bronze one, but it cannot pierce many types of armor. Steel long sword ----------------- Type: Weapon Material: Steel x 3 Weight: 15 Energy: 113 Complexity: 0/27 Durability: 29446/29446 Damage: 9-28 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 26000/13000 gold A serious weapon in the hands of an experienced fighter... Mithrill long sword ------------------- Type: Weapon Material: Mithrill x 3 Weight: 9 Energy: 116 Complexity: 0/28 Durability: 31113/31113 Damage: 9-29 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 38000/19000 gold Expensive, but worth it! Adamantite long sword --------------------- Type: Weapon Material: Adamantite x 3 Weight: 15 Energy: 122 Complexity: 0/30 Durability: 34447/34447 Damage: 10-32 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 131000/65500 gold Even a less than experienced fighter could win a serious battle with this one! Meteorite long sword -------------------- Type: Weapon Material: Meteorite x 3 Weight: 12 Energy: 128 Complexity: 0/32 Durability: 37780/37780 Damage: 11-36 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 431100/215500 gold No blacksmith could make a better long sword! Bronze sabre ------------ Type: Weapon Material: Bronze x 3 Weight: 18 Energy: 151 Complexity: 0/33 Durability: 31024/31024 Damage: 9-29 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 400780/200390 Do not rely too much on a bronze blade, although it is a little better than stone. Iron sabre ------------ Type: Weapon Material: Iron x 3 Weight: 15 Energy: 157 Complexity: 0/35 Durability: 34549/34549 Damage: 10-32 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 403300/201650 Not bad, but nothing special. Steel sabre ----------- Type: Weapon Material: Steel x 3 Weight: 15 Energy: 163 Complexity: 0/37 Durability: 37370/37370 Damage: 11-35 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 415000/207500 A serious weapon in the hands of an experienced fighter... but it will not pierce every kind of armor! Mithrill sabre -------------- Type: Weapon Material: Mithrill x 3 Weight: 9 Energy: 166 Complexity: 0/38 Durability: 39485/39485 Damage: 12-37 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 427000/213500 This one is definitely not for beginners! Adamantite sabre ---------------- Type: Weapon Material: Adamantite x 3 Weight: 15 Energy: 172 Complexity: 0/40 Durability: 43716/43716 Damage: 13-41 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 520000/260000 You could win a serious fight with this one! Meteorite sabre --------------- Type: Weapon Material: Meteorite x 3 Weight: 12 Energy: 178 Complexity: 0/42 Durability: 47946/47946 Damage: 15-45 Slashing Actions: 30 Attack change: 0 Defense change: 10 Buy/Sell: 820000/410000 This blade will ensure at least a half victory. Ritual bronze knife ------------------- Type: Weapon Material: Bronze x 1 Weight: 6 Energy: 41 Complexity: 0/11 Durability: 18365/18365 Damage: 9-13 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 420/210 gold Yes...you should start looking for something more serious as soon as possible... Ritual iron knife ----------------- Type: Weapon Material: Iron x 1 Weight: 5 Energy: 47 Complexity: 0/13 Durability: 18365/18365 Damage: 9-13 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 1360/630 gold Iron, bronze - not much difference really. Ritual steel knife ------------------ Type: Weapon Material: Steel x 1 Weight: 5 Energy: 53 Complexity: 0/15 Durability: 22122/22122 Damage: 10-15 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 5160/2580 gold Looks exquisite, but it is not much use. Ritual mithrill knife --------------------- Type: Weapon Material: Mithrill x 1 Weight: 3 Energy: 56 Complexity: 0/16 Durability: 23374/23374 Damage: 11-17 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 9160/4580 gold One could find better use for mithrill! Ritual adamantite knife ----------------------- Type: Weapon Material: Adamantite x 1 Weight: 5 Energy: 62 Complexity: 0/18 Durability: 25878/25878 Damage: 12-19 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 40160/20080 gold This metal is far too expensive to waste on trifles like this! Ritual meteorite knife ---------------------- Type: Weapon Material: Meteorite x 1 Weight: 4 Energy: 68 Complexity: 0/20 Durability: 28383/28383 Damage: 14-21 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 140160/70080 gold Is meteorite iron really so cheap you would waste it like this? Bronze dagger ------------- Type: Weapon Material: Bronze x 1 Weight: 6 Energy: 81 Complexity: 0/19 Durability: 22224/22224 Damage: 5-22 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 1760/880 gold The best way to kill with this is to stab your enemy in the back. Iron dagger ----------- Type: Weapon Material: Iron x 1 Weight: 5 Energy: 87 Complexity: 0/21 Durability: 24749/24749 Damage: 6-24 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 2600/1300 gold Modest...both in terms of price and quality. Steel dagger ------------ Type: Weapon Material: Steel x 1 Weight: 5 Energy: 93 Complexity: 0/23 Durability: 26770/26770 Damage: 6-27 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 6500/3250 gold A steel dagger is a worthy weapon! But steel cannot get through all kinds of armor. Mithrill dagger --------------- Type: Weapon Material: Mithrill x 1 Weight: 3 Energy: 96 Complexity: 0/24 Durability: 28285/28285 Damage: 7-28 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 10500/5250 gold A light and sharp dagger. Expensive, but worth it. Adamantite dagger ----------------- Type: Weapon Material: Adamantite x 1 Weight: 5 Energy: 102 Complexity: 0/26 Durability: 31316/31316 Damage: 7-31 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 41500/20750 gold One of the best daggers available on this world. Meteorite dagger ---------------- Type: Weapon Material: Meteorite x 1 Weight: 4 Energy: 108 Complexity: 0/28 Durability: 34346/34346 Damage: 8-34 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 141500/70750 gold Causes maximum damage possible. To achieve more, you would need a magician, not a blacksmith. Bronze dirk ----------- Type: Weapon Material: Bronze x 1 Weight: 6 Energy: 151 Complexity: 0/33 Durability: 31024/31024 Damage: 7-31 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 250260/125130 More reliable than a simple dagger, lighter than a sword. But try for something better... Iron dirk --------- Type: Weapon Material: Iron x 1 Weight: 5 Energy: 157 Complexity: 0/35 Durability: 34549/34549 Damage: 8-34 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 251000/125500 Not the worst possible dirk, but a lot worse than a steel one! Steel dirk ---------- Type: Weapon Material: Steel x 1 Weight: 5 Energy: 163 Complexity: 0/37 Durability: 37370/37370 Damage: 9-37 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 255000/127500 A serious weapon in the hands of an experienced warrior... Mithrill dirk ------------- Type: Weapon Material: Mithrill x 1 Weight: 3 Energy: 166 Complexity: 0/38 Durability: 39485/39485 Damage: 9-39 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 259000/129500 Light, sharp, finely honed... and expensive. Adamantine dirk --------------- Type: Weapon Material: Adamantite x 1 Weight: 5 Energy: 172 Complexity: 0/40 Durability: 43716/43716 Damage: 11-44 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 290000/145000 This one is a weapon for serious combat, not for an alehouse brawl! Meteorite dirk -------------- Type: Weapon Material: Meteorite x 1 Weight: 4 Energy: 178 Complexity: 0/42 Durability: 47946/47946 Damage: 12-48 Piercing Actions: 27 Attack change: 10 Defense change: 0 Buy/Sell: 390000/195000 The very best! But the price, of course, tends to scare one off. Bronze battle hammer -------------------- Type: Weapon Material: Bronze x 5 Weight: 30 Energy: 101 Complexity: 0/23 Durability: 24446/24446 Damage: 15-22 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 12300/6150 gold Good enough for training, but not try not to use this if you get into serious trouble! Iron battle hammer ------------------ Type: Weapon Material: Iron x 5 Weight: 25 Energy: 107 Complexity: 0/25 Durability: 27224/27224 Damage: 16-24 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 16500/8250 gold In an "iron on iron" fight, this will be good enough. Steel battle hammer ------------------- Type: Weapon Material: Steel x 5 Weight: 25 Energy: 113 Complexity: 0/27 Durability: 29446/29446 Damage: 18-27 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 18000/9000 gold Many would have to take this seriously! Mithrill battle hammer ------------------- Type: Weapon Material: Mithrill x 5 Weight: 15 Energy: 116 Complexity: 0/28 Durability: 31113/31113 Damage: 19-28 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 56000/28000 gold One can find better uses for mithrill than simply smashing heads with it... Adamantite battle hammer ------------------------ Type: Weapon Material: Adamantite x 5 Weight: 25 Energy: 122 Complexity: 0/30 Durability: 34447/34447 Damage: 21-31 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 211000/105500 gold An exotic weapon. One does not often come across something like this! Meteorite battle hammer ----------------------- Type: Weapon Material: Meteorite x 5 Weight: 20 Energy: 128 Complexity: 0/32 Durability: 37780/37780 Damage: 23-34 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 711100/355500 gold Makes an unforgettable impression on your enemies... Bronze mace ----------- Type: Weapon Material: Bronze x 5 Weight: 30 Energy: 121 Complexity: 0/27 Durability: 26888/26888 Damage: 16-24 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 51300/25650 gold Inexpensive but impressive. At least in terms of apperance. Iron mace --------- Type: Weapon Material: Iron x 5 Weight: 25 Energy: 127 Complexity: 0/29 Durability: 29943/29943 Damage: 18-27 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 55500/27750 gold Not as nice looking as a bronze one, but it will cause greater damage. Steel mace ---------- Type: Weapon Material: Steel x 5 Weight: 25 Energy: 133 Complexity: 0/31 Durability: 32388/32388 Damage: 19-29 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 75000/37500 gold The heaviness of the steel makes the blows extra powerful! Mithrill mace ------------- Type: Weapon Material: Mithrill x 5 Weight: 15 Energy: 136 Complexity: 0/32 Durability: 34221/34221 Damage: 21-31 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 95000/47500 gold A most serious weapon. And not cheap either. Adamantite mace --------------- Type: Weapon Material: Adamantite x 5 Weight: 25 Energy: 142 Complexity: 0/34 Durability: 37888/37888 Damage: 23-34 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 250000/125000 gold With a heavy item like this in your hand, you can take on anything. Meteorite mace -------------- Type: Weapon Material: Meteorite x 5 Weight: 20 Energy: 148 Complexity: 0/36 Durability: 41554/41554 Damage: 25-38 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 750000/375000 gold The only thing better than a meteorite mace is a spiked meteorite mace. Heavy bronze mace ----------------- Type: Weapon Material: Bronze x 5 Weight: 30 Energy: 151 Complexity: 0/33 Durability: 31024/31024 Damage: 19-28 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 401300/200650 A spiked bronze mace - you can only weight it more. Heavy iron mace ---------------- Type: Weapon Material: Iron x 5 Weight: 25 Energy: 157 Complexity: 0/35 Durability: 34549/34549 Damage: 21-31 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 405500/202750 Iron is not the best material for spikes, but this mace is heavier than a regular one. Heavy steel mace ---------------- Type: Weapon Material: Steel x 5 Weight: 25 Energy: 163 Complexity: 0/37 Durability: 37370/37370 Damage: 23-34 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 425000/212500 Steel doesn't make good spikes, but a mace is a formidable weapon anyway. Mithrill spiked mace -------------------- Type: Weapon Material: Mithrill x 5 Weight: 15 Energy: 166 Complexity: 0/38 Durability: 39485/39485 Damage: 24-36 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 445000/222500 Even steel armor will not resist mithrill spikes. Adamantite spiked mace ---------------------- Type: Weapon Material: Adamantite x 5 Weight: 25 Energy: 172 Complexity: 0/40 Durability: 43716/43716 Damage: 26-40 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 600000/300000 Good things do not come cheap. Meteorite spiked mace ---------------------- Type: Weapon Material: Meteorite x 5 Weight: 20 Energy: 178 Complexity: 0/42 Durability: 47946/47946 Damage: 29-44 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1100000/550000 After a blow with this mace, you can use the armor of your opponent as a sieve! Heavy bronze spiked mace ------------------------ Type: Weapon Material: Bronze x 5 Weight: 30 Energy: 171 Complexity: 0/37 Durability: 34126/34126 Damage: 21-31 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1401300/700650 You can't make a good spiked mace out of bronze... Heavy iron spiked mace ---------------------- Type: Weapon Material: Iron x 5 Weight: 25 Energy: 177 Complexity: 0/39 Durability: 38004/38004 Damage: 21-31 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1405500/702750 Of course iron is better than bronze but poorer than all other metals... Steel heavy spiked mace ----------------------- Type: Weapon Material: Steel x 5 Weight: 25 Energy: 183 Complexity: 0/41 Durability: 41106/41106 Damage: 25-38 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1425000/712500 A good weapon for one about to embark on a dangerous voyage. Mithrill heavy spiked mace -------------------------- Type: Weapon Material: Mithrill x 5 Weight: 15 Energy: 186 Complexity: 0/42 Durability: 43433/43433 Damage: 26-40 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1445000/722500 With an argument like this in your hands, you are well-placed to claim the right to go first... Adamantite heavy spiked mace ---------------------------- Type: Weapon Material: Adamantite x 5 Weight: 25 Energy: 192 Complexity: 0/44 Durability: 48087/48087 Damage: 29-44 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 1600000/800000 This is capable of breaking any skull! Meteorite heavy spiked mace --------------------------- Type: Weapon Material: Meteorite x 5 Weight: 20 Energy: 198 Complexity: 0/46 Durability: 52740/52740 Damage: 32-48 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 2100000/1050000 The blacksmiths did all they could. Now it is the turn of the magicians. Bronze axe ---------- Type: Weapon Material: Bronze x 4 Weight: 24 Energy: 121 Complexity: 0/27 Durability: 26888/26888 Damage: 14-26 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 51040/25520 gold The simplest of metal axes. Do not rely on it too much. Iron axe -------- Type: Weapon Material: Iron x 4 Weight: 20 Energy: 127 Complexity: 0/29 Durability: 29943/29943 Damage: 16-29 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 54400/27200 gold This causes more damage than a bronze one. But there are better materials than iron. Steel axe --------- Type: Weapon Material: Steel x 4 Weight: 20 Energy: 133 Complexity: 0/31 Durability: 32388/32388 Damage: 17-32 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 70000/35000 gold This won't penetrate all types armor, but it can still be dangerous in the hands of an experienced fighter... Mithrill axe ------------ Type: Weapon Material: Mithrill x 4 Weight: 12 Energy: 136 Complexity: 0/32 Durability: 34221/34221 Damage: 18-34 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 86000/43000 gold Light, sharp, finely honed... and expensive. Adamantite axe -------------- Type: Weapon Material: Adamantite x 4 Weight: 20 Energy: 142 Complexity: 0/34 Durability: 37888/37888 Damage: 20-37 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 210000/105000 gold This weapon is very expensive - but it is worth it. Meteorite axe ------------- Type: Weapon Material: Meteorite x 4 Weight: 16 Energy: 148 Complexity: 0/36 Durability: 41554/41554 Damage: 22-41 Slashing Actions: 33 Attack change: 0 Defense change: -5 Buy/Sell: 610000/305000 gold In the hands of an experienced fighter, this can really make the enemy suffer... Bronze battle axe ----------------- Type: Weapon Material: Bronze x 4 Weight: 24 Energy: 171 Complexity: 0/37 Durability: 34126/34126 Damage: 18-34 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1401040/700520 gold This is not much better than a simple bronze axe. Iron battle axe --------------- Type: Weapon Material: Iron x 4 Weight: 20 Energy: 177 Complexity: 0/39 Durability: 38004/38004 Damage: 20-38 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1404400/702200 gold There are better materials than this - if you can afford them, of course. Steel battle axe ---------------- Type: Weapon Material: Steel x 4 Weight: 20 Energy: 183 Complexity: 0/41 Durability: 411064/411064 Damage: 22-41 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1420000/710000 gold This one is not bad at all! Though your opponent may have even better armor... Mithrill battle axe ------------------- Type: Weapon Material: Mithrill x 4 Weight: 12 Energy: 186 Complexity: 0/42 Durability: 43433/43433 Damage: 23-43 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1436000/718000 gold Really good... And the price is appropriate. Adamantite battle axe --------------------- Type: Weapon Material: Adamantite x 4 Weight: 20 Energy: 192 Complexity: 0/44 Durability: 48087/48087 Damage: 26-48 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1560000/780000 gold This is worth the price and good enough for serious fighting. Meteorite battle axe -------------------- Type: Weapon Material: Meteorite x 4 Weight: 16 Energy: 198 Complexity: 0/46 Durability: 52740/52740 Damage: 28-53 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 1960000/980000 gold You would be hard pressed to find armor which would withstand this axe, even in the coffer of kings. Bronze spear ------------ Type: Weapon Material: Bronze x 2 Weight: 18 Energy: 121 Complexity: 0/27 Durability: 26888/26888 Damage: 13-31 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 50520/25260 gold The simplest metal spear. Not the worst weapon... Iron spear ---------- Type: Weapon Material: Iron x 2 Weight: 15 Energy: 127 Complexity: 0/29 Durability: 29943/29943 Damage: 15-35 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 52200/26100 gold Not the best weapon, but not the most expensive either. Steel spear ----------- Type: Weapon Material: Steel x 2 Weight: 15 Energy: 133 Complexity: 0/31 Durability: 32388/32388 Damage: 16-38 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 60000/30000 gold Now this is something efficient, and not too expensive. Mithrill spear -------------- Type: Weapon Material: Mithrill x 2 Weight: 9 Energy: 136 Complexity: 0/32 Durability: 34221/34221 Damage: 17-40 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 68000/34000 gold The material speaks for itself! Adamantite spear ---------------- Type: Weapon Material: Adamantite x 2 Weight: 15 Energy: 142 Complexity: 0/34 Durability: 37888/37888 Damage: 19-44 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 130000/65000 gold A very good weapon. And costs very good money. Meteorite spear --------------- Type: Weapon Material: Meteorite x 2 Weight: 12 Energy: 148 Complexity: 0/36 Durability: 41554/41554 Damage: 20-48 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 330000/165000 gold Only meteorite armor could withstand this... and that's a big maybe... Long bronze spear ----------------- Type: Weapon Material: Bronze x 2 Weight: 18 Energy: 171 Complexity: 0/37 Durability: 34126/34126 Damage: 17-40 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1400520/700260 gold Better than a simple bronze spear, but that is a small comfort... Long iron spear --------------- Type: Weapon Material: Iron x 2 Weight: 15 Energy: 177 Complexity: 0/39 Durability: 38004/38004 Damage: 19-44 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1402200/701100 gold Not the best of long spears, but not most expensive either. Long steel spear ---------------- Type: Weapon Material: Steel x 2 Weight: 15 Energy: 183 Complexity: 0/41 Durability: 41106/41106 Damage: 20-48 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1410000/705000 gold This one would fend many an opponent off... Long mithrill spear ------------------- Type: Weapon Material: Mithrill x 2 Weight: 9 Energy: 186 Complexity: 0/42 Durability: 43433/43433 Damage: 21-50 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1418000/709000 gold The material and the quality are most impressive; certainly worth the price! Long adamantite spear --------------------- Type: Weapon Material: Adamantite x 2 Weight: 15 Energy: 192 Complexity: 0/44 Durability: 48087/48087 Damage: 24-56 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1480000/740000 gold A very good weapon. And costs very good money. Long meteorite spear -------------------- Type: Weapon Material: Meteorite x 2 Weight: 12 Energy: 198 Complexity: 0/46 Durability: 52470/52470 Damage: 26-61 Piercing Actions: 30 Attack change: 10 Defense change: -15 Buy/Sell: 1680000/840000 gold Absolutely the best! Short bronze bow ---------------- Type: Weapon Material: Bronze x 2 Weight: 12 Energy: 101 Complexity: 0/23 Durability: 24446/24446 Damage: 16-20 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 11520/5760 gold Metal gives bows additional properties - but bronze is not the most flexible of metals... Short iron bow -------------- Type: Weapon Material: Iron x 2 Weight: 10 Energy: 107 Complexity: 0/25 Durability: 27224/27224 Damage: 18-23 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 13200/6600 gold Wave away an arrow shot form this bow, if you can! Short steel bow --------------- Type: Weapon Material: Steel x 2 Weight: 10 Energy: 113 Complexity: 0/27 Durability: 29446/29446 Damage: 20-24 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 21000/10500 gold Steel makes arrows quicker and more precise. Short mithrill bow ------------------ Type: Weapon Material: Mithrill x 2 Weight: 6 Energy: 116 Complexity: 0/28 Durability: 31113/31113 Damage: 21-26 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 29000/14500 gold Even a very well-protected opponent will have to take the owner of this one seriously. Short adamantite bow -------------------- Type: Weapon Material: Adamantite x 2 Weight: 10 Energy: 122 Complexity: 0/30 Durability: 34447/34447 Damage: 23-29 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 91000/45500 gold The springy adamantite makes this short bow an awesome weapon! Short meteorite bow ------------------- Type: Weapon Material: Meteorite x 2 Weight: 8 Energy: 128 Complexity: 0/32 Durability: 37780/37780 Damage: 26-31 Piercing Actions: 40 Attack change: 15 Range: 12 Buy/Sell: 291000/145500 gold If you see that your enemy has this bow, make a will. Long bronze bow --------------- Type: Weapon Material: Bronze x 2 Weight: 12 Energy: 121 Complexity: 0/27 Durability: 26888/26888 Damage: 18-22 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 50520/25260 gold A long bow is better than a short one. But think about obtaining better material... Long iron bow ------------- Type: Weapon Material: Iron x 2 Weight: 10 Energy: 127 Complexity: 0/29 Durability: 29943/29943 Damage: 20-25 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 52200/26100 gold Not a bad weapon if you want to shoot somebody in the back. Long steel bow -------------- Type: Weapon Material: Steel x 2 Weight: 10 Energy: 133 Complexity: 0/31 Durability: 32388/32388 Damage: 22-27 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 60000/30000 gold An opponent armed with this one is a worthy enemy. Long mithrill bow ----------------- Type: Weapon Material: Mithrill x 2 Weight: 6 Energy: 136 Complexity: 0/32 Durability: 34221/34221 Damage: 23-29 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 68000/34000 gold An arrow shot from this bow hurts a lot more than the sting of a hornet! Long adamantite bow ------------------- Type: Weapon Material: Adamantite x 2 Weight: 10 Energy: 142 Complexity: 0/34 Durability: 37888/37888 Damage: 26-32 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 130000/65000 gold Not every warrior can wear armor capable of withstanding arrows from this bow. Long meteorite bow ------------------ Type: Weapon Material: Meteorite x 2 Weight: 8 Energy: 148 Complexity: 0/36 Durability: 41554/41554 Damage: 28-35 Piercing Actions: 40 Attack change: 20 Range: 16 Buy/Sell: 330000/165000 gold Would you like something better still? Forget it, this is the best! Bronze crossbow --------------- Type: Weapon Material: Bronze x 3 Weight: 12 Energy: 151 Complexity: 0/33 Durability: 31024/31024 Damage: 21-26 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 400780/200390 gold Do not expect too much of a bronze crossbow. Iron crossbow ------------- Type: Weapon Material: Iron x 3 Weight: 10 Energy: 157 Complexity: 0/35 Durability: 34549/34549 Damage: 23-29 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 4003300/201650 gold Like any other iron item, this crossbow is better than the bronze but worse than the steel. Steel crossbow -------------- Type: Weapon Material: Steel x 3 Weight: 10 Energy: 163 Complexity: 0/37 Durability: 37370/37370 Damage: 25-31 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 415000/207500 gold Bolts shot from a steel crossbow pierce even very good armor. Mithrill crossbow ----------------- Type: Weapon Material: Mithrill x 3 Weight: 6 Energy: 166 Complexity: 0/38 Durability: 39485/39485 Damage: 27-33 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 427000/213500 gold A strong and long-range weapon. Go for it! Adamantite crossbow ------------------- Type: Weapon Material: Adamantite x 3 Weight: 10 Energy: 172 Complexity: 0/40 Durability: 43716/43716 Damage: 30-37 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 520000/260000 gold With this one in your hands, you can afford to be a bit impolite. Meteorite crossbow ------------------ Type: Weapon Material: Meteorite x 3 Weight: 8 Energy: 178 Complexity: 0/42 Durability: 47946/47946 Damage: 33-40 Piercing Actions: 40 Attack change: 30 Range: 16 Buy/Sell: 820000/410000 gold About the only way to improve on it is to add an extra spring. Heavy bronze crossbow --------------------- Type: Weapon Material: Bronze x 3 Weight: 12 Energy: 171 Complexity: 0/37 Durability: 34126/34126 Damage: 23-29 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1400780/700390 gold An extra spring will never hurt, even with a bronze crossbow. Heavy iron crossbow ------------------- Type: Weapon Material: Iron x 3 Weight: 10 Energy: 177 Complexity: 0/39 Durability: 38004/38004 Damage: 26-32 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1403300/701650 gold Not the most awesome of crossbows... but do not write it off yet. Heavy steel crossbow -------------------- Type: Weapon Material: Steel x 3 Weight: 10 Energy: 183 Complexity: 0/41 Durability: 41106/41106 Damage: 28-34 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1401500/700750 gold A good weapon! Heavy mithrill crossbow ----------------------- Type: Weapon Material: Mithrill x 3 Weight: 6 Energy: 186 Complexity: 0/42 Durability: 43433/43433 Damage: 30-36 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1427000/713500 gold Tough and flexible mithrill is an excellent material for crossbows. Heavy adamantite crossbow ------------------------- Type: Weapon Material: Adamantite x 3 Weight: 10 Energy: 192 Complexity: 0/44 Durability: 48087/48087 Damage: 33-40 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1520000/760000 gold A long-range and powerful weapon - one of the most awesome on this world. Heavy meteorite crossbow ------------------------ Type: Weapon Material: Meteorite x 3 Weight: 8 Energy: 198 Complexity: 0/46 Durability: 52740/52740 Damage: 36-44 Piercing Actions: 40 Attack change: 40 Range: 20 Buy/Sell: 1820000/910000 gold An arrow shot from this one will cut through adamantite armor like a steel needle cuts through paper! Diamond sword ------------- Type: Weapon Material: Diamond x 3 Weight: 9 Energy: 260 Complexity: 0/60 Durability: 80712/80712 Damage: 25-76 Slashing Actions: 30 Attack change: 0 Defense change: 15 Buy/Sell: 0/0 gold A whole crystal sword is as awesome in combat as it is beautiful in your hand. Diamond dagger -------------- Type: Weapon Material: Diamond x 1 Weight: 3 Energy: 260 Complexity: 0/60 Durability: 80712/80712 Damage: 20-81 Piercing Actions: 27 Attack change: 5 Defense change: 0 Buy/Sell: 0/0 gold A stab with a diamond dagger is as fatal as a lightning strike! Diamond spear ------------- Type: Weapon Material: Diamond x 2 Weight: 9 Energy: 260 Complexity: 0/60 Durability: 80712/80712 Damage: 40-95 Piercing Actions: 30 Attack change: 15 Defense change: -20 Buy/Sell: 0/0 gold No armor will resist a diamond spear! Diamond mace ------------ Type: Weapon Material: Diamond x 5 Weight: 15 Energy: 260 Complexity: 0/60 Durability: 80712/80712 Damage: 49-74 Crushing Actions: 36 Attack change: 5 Defense change: -5 Buy/Sell: 0/0 gold Even meteorite iron will not resist its blows! Diamond axe ----------- Type: Weapon Material: Diamond x 4 Weight: 12 Energy: 260 Complexity: 0/60 Durability: 80712/80712 Damage: 43-81 Slashing Actions: 33 Attack change: 0 Defense change: -10 Buy/Sell: 0/0 gold The only thing better than a diamond weapon is a diamond weapon infused with magic... Diamond crossbow ---------------- Type: Weapon Material: Diamond x 3 Weight: 6 Energy: 268 Complexity: 0/60 Durability: 80712/80712 Damage: 55-68 Piercing Actions: 40 Attack change: 40 Range: 24 Buy/Sell: 0/0 gold This does not come cheap: but a bolt shot from this crossbow will pierce any kind of armor at all. 8. Heavy armor =============== Armour worn on the exterior. Worn in conjunction with light armor to provide a full suit of armor for maximum protection. For those who can't handle much weight, heavy armor often weighs no more than its light counterpart, but provides better protection. So you should usually deck yourself with a least a suit of heavy armor, and skip over the light armor if it's too heavy. Keep in mind too, that it is the materials that affect the weight of an item. Different designs of the same type of equipment have equal weight. A Khadaganian metal cuirass weighs no more than a Gipath fur coat, until you start putting in the materials. Canian hunting jerkin of rough fabric ------------------------------------- Type: Heavy armor Material: Rough fabric x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 2672/2672 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 102/51 gold Such a good blueprint - and such poor material. Canian cotton hunting jerkin ---------------------------- Type: Heavy armor Material: Cotton x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 2672/2672 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 390/195 gold The tailor did his best to make this cheap material look good. Canian woollen hunting jerkin ----------------------------- Type: Heavy armor Material: Wool x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 2672/2672 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 1030/515 gold Not every wolf could bite through this... but look for better protection for real combat. Canian silk hunting jerkin -------------------------- Type: Heavy armor Material: Silk x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 2672/2672 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 3270/1635 gold Only lucky hunters wear these! Canian top hunting trousers of rough fabric ------------------------------------------- Type: Heavy armor Material: Rough fabric x 8 Weight: 30 Energy: 6 Complexity: 0/3 Durability: 1334/1334 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 102/51 gold Alas, not too strong, alas... Canian cotton top hunting trousers ---------------------------------- Type: Heavy armor Material: Cotton x 8 Weight: 30 Energy: 6 Complexity: 0/3 Durability: 1334/1334 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 390/195 gold These look good enough, and the price is decent. Canian woollen top hunting trousers ----------------------------------- Type: Heavy armor Material: Wool x 8 Weight: 30 Energy: 6 Complexity: 0/3 Durability: 1334/1334 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 1030/515 gold You will not freeze in these! Canian silk top hunting trousers -------------------------------- Type: Heavy armor Material: Silk x 8 Weight: 30 Energy: 6 Complexity: 0/3 Durability: 1334/1334 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 3270/1635 gold These would look good even after a very long trip! Canian hunting hat of rough fabric ---------------------------------- Type: Heavy armor Material: Rough fabric x 8 Weight: 3 Energy: 6 Complexity: 0/3 Durability: 444/444 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 104/52 gold This would tear at the first contact with rough scrub - it wouldn't be a great loss either! Canian hunting hat of cotton ---------------------------- Type: Heavy armor Material: Cotton x 8 Weight: 3 Energy: 6 Complexity: 0/3 Durability: 444/444 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 160/80 gold You could find better material than that. Canian woollen hunting hat -------------------------- Type: Heavy armor Material: Wool x 8 Weight: 3 Energy: 6 Complexity: 0/3 Durability: 444/444 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 1240/620 gold A feather in your cap is guaranteed - in this hat it is a permanent fixture! Canian silk hunting hat ----------------------- Type: Heavy armor Material: Silk x 8 Weight: 3 Energy: 6 Complexity: 0/3 Durability: 444/444 Armor: 4.6 Vulnerability: Pirc, Acid Buy/Sell: 400/200 gold The girls would just love it - and it is excellent for travelling in the woods too. Khadaganian coat of rough fabric -------------------------------- Type: Heavy armor Material: Rough fabric x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 2803/2803 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 162/81 gold It would be a shame to wear this in public... Khadaganian cotton coat ----------------------- Type: Heavy armor Material: Cotton x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 2803/2803 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 550/225 gold Common Khadagan garment. Khadaganian woollen coat ------------------------ Type: Heavy armor Material: Wool x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 2803/2803 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 1090/545 gold Well cut, and decent material too. Khadaganian silk coat --------------------- Type: Heavy armor Material: Silk x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 2803/2803 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 3330/1665 gold A most distinguished garment! Khadaganian rough fabric trousers --------------------------------- Type: Heavy armor Material: Rough fabric x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 1401/1401 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 162/81 gold If you can afford something better, why not? Khadaganian cotton trousers --------------------------- Type: Heavy armor Material: Cotton x 8 Weight: 30 Energy: 8 Complexity: 0/4 Durability: 1401/1401 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 550/225 gold A common Khadagan garment. Khadaganian woollen trousers --------------------------- Type: Heavy armor Material: Wool x 8 Weight: 30 Energy: 8 Complexity: 0/4 Durability: 1401/1401 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 1090/545 gold A good cut, and comfortable too. Khadaganian silk trousers ------------------------- Type: Heavy armor Material: Silk x 8 Weight: 30 Energy: 8 Complexity: 0/4 Durability: 1401/1401 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 3330/1665 gold Strong and it looks good too! Khaganian turban of rough fabric -------------------------------- Type: Heavy armor Material: Rough fabric x 3 Weight: 3 Energy: 8 Complexity: 0/4 Durability: 467/467 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 92/46 gold Only the poorest Khadagans wear these. Khadaganian cotton turban ------------------------- Type: Heavy armor Material: Cotton x 3 Weight: 3 Energy: 8 Complexity: 0/4 Durability: 467/467 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 200/100 gold A common Khadagan head gear. Khadaganian woollen turban -------------------------- Type: Heavy armor Material: Wool x 3 Weight: 3 Energy: 8 Complexity: 0/4 Durability: 467/467 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 440/220 gold Better wear this in cold weather. Khadaganian silk turban ----------------------- Type: Heavy armor Material: Silk x 3 Weight: 3 Energy: 8 Complexity: 0/4 Durability: 467/467 Armor: 4.8 Vulnerability: Pirc, Acid Buy/Sell: 1280/640 gold A rich citizen would be proud to wear this. Gipath hunting coat of tiger skin --------------------------------- Type: Heavy armor Material: Tiger skin x 8 Weight: 30 Energy: 18 Complexity: 0/6 Durability: 3153/3153 Armor: 5.3 Vulnerability: Crsh Buy/Sell: 258/129 gold Not suitable for just an average hunter - this garment is for a leader! Snow tiger fur cloak -------------------- Type: Heavy armor Material: Snow tiger skin x 8 Weight: 30 Energy: 30 Complexity: 0/10 Durability: 3854/3854 Armor: 6.4 Vulnerability: Crsh Buy/Sell: 258/129 gold Snow Tiger's fur provides perfect camouflage in snow. Gipath leggings of tiger skin ----------------------------- Type: Heavy armor Material: Tiger skin x 8 Weight: 30 Energy: 14 Complexity: 0/6 Durability: 1576/1576 Armor: 5.3 Vulnerability: Crsh Buy/Sell: 258/129 gold Not suitable for just an average hunter - this is a garment for a leader! Snow tiger fur leggings ----------------------- Type: Heavy armor Material: Snow tiger skin x 8 Weight: 30 Energy: 26 Complexity: 0/10 Durability: 1927/1927 Armor: 6.4 Vulnerability: Crsh Buy/Sell: 2210/1105 gold Some extra leg protection against both weapons and cold can prove useful. Gipath "Tiger Head" helmet -------------------------- Type: Heavy armor Material: Tiger skin x 3 Weight: 3 Energy: 14 Complexity: 0/6 Durability: 525/525 Armor: 5.3 Vulnerability: Crsh Buy/Sell: 128/64 gold Not suitable for just an average hunter - this is headgear for a leader! "Snow Tiger's head" helmet -------------------------- Type: Heavy armor Material: Snow tiger skin x 3 Weight: 3 Energy: 26 Complexity: 0/10 Durability: 642/642 Armor: 6.4 Vulnerability: Crsh Buy/Sell: 860/430 gold Much prettier than a fur hat, and much stronger, too. Gipath light shirt of thin leather ---------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 9 Complexity: 0/3 Durability: 2786/2786 Armor: 4.6 Vulnerability: Pirc Buy/Sell: 104/52 gold Not the best option, but sufficient if you do not have anything else. Gipath light shirt of tough leather ----------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 15 Complexity: 0/5 Durability: 3024/3024 Armor: 5.1 Vulnerability: Pirc Buy/Sell: 360/180 gold It will cover what your breastplate leaves unprotected. But it leaves a bit to be desired... Gipath light shirt of hard leather ----------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 21 Complexity: 0/7 Durability: 3343/3343 Armor: 5.6 Vulnerability: Pirc Buy/Sell: 1080/540 gold Maybe it will save you from a wolf's teeth...but, sadly not from a blade or an axe. Gipath light helmet of thin leather ----------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 8 Complexity: 0/3 Durability: 465/465 Armor: 4.6 Vulnerability: Pirc Buy/Sell: 44/22 gold More decoration than protection. Gipath light helmet of tough leather ------------------------------------ Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 14 Complexity: 0/5 Durability: 505/505 Armor: 5.1 Vulnerability: Pirc Buy/Sell: 140/70 gold It will protect you from a pine cone falling on your head, but not from a stone... Gipath light helmet of hard leather ----------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 20 Complexity: 0/7 Durability: 558/558 Armor: 5.6 Vulnerability: Pirc Buy/Sell: 410/205 gold Now you can risk getting into a fight - but not into combat! Gipath light leggings of thin leather ------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 8 Complexity: 0/3 Durability: 1393/1393 Armor: 4.6 Vulnerability: Pirc Buy/Sell: 104/52 gold They save your knees and feet from accidental scratches and bruises, but not from weapons! Gipath light leggings of tough leather -------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 14 Complexity: 0/5 Durability: 1512/1512 Armor: 5.1 Vulnerability: Pirc Buy/Sell: 360/180 gold Cannot say they are totally useless. But you will not get much use out of them! Gipath light leggings of hard leather ------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 20 Complexity: 0/7 Durability: 1671/1671 Armor: 5.6 Vulnerability: Pirc Buy/Sell: 1080/540 gold Maybe they will save you from a wolf's teeth... But, sadly, not from a blade or an axe. Gipath simple coat of thin leather ---------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 12 Complexity: 0/4 Durability: 2922/2922 Armor: 4.8 Vulnerability: Pirc Buy/Sell: 134/67 gold A strange mix of design and material. Only very poor people would think of making such things. Gipath simple coat of tough leather ---------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 3173/3173 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 380/195 gold Now you can risk venturing into a forest. (providing, of course, you do not go too far). Gipath simple coat of hard leather ---------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 3506/3506 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 1110/555 gold Decent protection from a wolf's teeth and a boar's fangs, but it may not stand up against sharp weapons. Gipath simple leggings of thin leather -------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 9 Complexity: 0/4 Durability: 1459/1459 Armor: 4.8 Vulnerability: Pirc Buy/Sell: 134/67 gold They will protect your legs from splinters and thorns...what else could you expect for that price? Gipath simple leggings of tough leather -------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 15 Complexity: 0/6 Durability: 1584/1584 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 390/195 gold Give added protection to your legs, though better is available. Gipath simple leggings of hard leather -------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 21 Complexity: 0/8 Durability: 1751/1751 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 1110/555 gold Provides decent protection for your legs, but with sort of material other designs may be better. Gipath simple helmet of thin leather ------------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 9 Complexity: 0/4 Durability: 486/486 Armor: 4.8 Vulnerability: Pirc Buy/Sell: 64/32 gold It is better than nothing, but not by much. Gipath simple helmet of tough leather ------------------------------------- Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 15 Complexity: 0/6 Durability: 528/528 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 160/80 gold It will protect you from a pine cone falling on your head, but not from a stone... Gipath simple helmet of hard leather ------------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 21 Complexity: 0/8 Durability: 583/583 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 430/215 gold Such a helmet will save your head from the first strike, but not the second one... Gipath stitched coat of thin leather ------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 3213/3213 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 324/162 gold Good cut, but rather poor material. Gipath stitched coat of tough leather ------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 3488/3488 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 580/290 gold Good cut, decent material. Sensible choice if your resources are limited. Gipath stitched coat of hard leather ------------------------------------ Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 30 Complexity: 0/10 Durability: 3855/3855 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 1300/650 gold Worthy protection for your body. Gipath stitched leggings of thin leather ---------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 12 Complexity: 0/6 Durability: 1606/1606 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 324/162 gold Not the best material, though they would still protect you from the weaker blows. Gipath stitched leggings of tough leather ---------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 18 Complexity: 0/8 Durability: 1744/1744 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 580/290 gold They look good and protect better. Gipath stitched leggings of hard leather ---------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 24 Complexity: 0/10 Durability: 1927/1927 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 1300/650 gold Good additional leg protection. Gipath stitched helmet of thin leather -------------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 12 Complexity: 0/6 Durability: 535/535 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 184/92 gold Decent head protection, but you should still avoid exposure to the axe! Gipath stitched helmet of tough leather --------------------------------------- Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 18 Complexity: 0/8 Durability: 581/581 Armor: 5.9 Vulnerability: Pirc Buy/Sell: 280/140 gold Decent head protection, but by no means universal. Gipath stitched helmet of hard leather -------------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 24 Complexity: 0/10 Durability: 642/642 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 550/275 gold Good head protection. You can get better still, but it shall not be easy. Gipath heavy coat of thin leather --------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 3535/3535 Armor: 5.8 Vulnerability: Pirc Buy/Sell: 1164/582 gold A fine coat made out of poor quality leather. A very strange combination indeed! Gipath heavy coat of tough leather ---------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 30 Complexity: 0/10 Durability: 3838/3838 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 1420/710 gold Good cut, decent material. Sensible choice if your resources are limited. Gipath heavy coat of hard leather --------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 36 Complexity: 0/12 Durability: 4242/4242 Armor: 7.1 Vulnerability: Pirc Buy/Sell: 2140/1070 gold The best coat you can get in Gipath. Gipath heavy leggings of thin leather ------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 15 Complexity: 0/8 Durability: 1767/1767 Armor: 5.8 Vulnerability: Pirc Buy/Sell: 1164/582 gold The best blueprint and the worst kind of leather. They look good but provide poor protection. Gipath heavy leggings of tough leather -------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 21 Complexity: 0/10 Durability: 1919/1919 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 1420/710 gold Good leg protection. You can only improve it further by using hard leather. Gipath heavy leggings of hard leather ------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 27 Complexity: 0/12 Durability: 2121/2121 Armor: 7.1 Vulnerability: Pirc Buy/Sell: 2140/1070 gold The best leggings you can get in Gipath. Gipath heavy helmet of thin leather ----------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 15 Complexity: 0/8 Durability: 588/588 Armor: 5.8 Vulnerability: Pirc Buy/Sell: 724/362 gold No point in protecting the head which decides to combine this great blueprint with this flimsy material! Gipath heavy helmet of tough leather ------------------------------------ Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 21 Complexity: 0/10 Durability: 638/638 Armor: 6.4 Vulnerability: Pirc Buy/Sell: 820/410 gold Gives your head decent protection, though not from every weapon. Gipath heavy helmet of hard leather ----------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 27 Complexity: 0/12 Durability: 705/705 Armor: 7.1 Vulnerability: Pirc Buy/Sell: 1090/545 gold The best kind of this armor you can get in Gipath. Canian light coat of thin leather --------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 6 Complexity: 0/2 Durability: 2656/2656 Armor: 4.4 Vulnerability: Pirc Buy/Sell: 80/40 gold Would hardly protect you from the rain... Canian light coat of tough leather --------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 12 Complexity: 0/4 Durability: 2884/2884 Armor: 4.8 Vulnerability: Pirc Buy/Sell: 336/168 gold A very undistinguished coat - one could do much better than that. Canian light coat of hard leather --------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 3187/3187 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 1056/528 gold Not very good protection from weapons, but this will cover your chainmail shirt - if you have one that is. Canian heavy coat of thin leather --------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 27 Complexity: 0/9 Durability: 3706/3706 Armor: 6.2 Vulnerability: Pirc Buy/Sell: 2164/1082 gold You should consider using another material for this type of coat... Canian heavy coat of tough leather ---------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 33 Complexity: 0/11 Durability: 4024/4024 Armor: 6.8 Vulnerability: Pirc Buy/Sell: 2420/1210 gold Good choice - provides protection and freedom of movement. Canian heavy coat of hard leather --------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 39 Complexity: 0/13 Durability: 4447/4447 Armor: 7.4 Vulnerability: Pirc Buy/Sell: 3140/1570 gold Protects you from a knife stab in the back! Canian heavy top trousers of thin leather ----------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 17 Complexity: 0/9 Durability: 1885/1885 Armor: 6.2 Vulnerability: Pirc Buy/Sell: 2164/1082 gold The material is a bit thin - maybe you should pay a bit more for something better? Canian heavy top trousers of tough leather ------------------------------------------ Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 23 Complexity: 0/11 Durability: 2014/2014 Armor: 6.8 Vulnerability: Pirc Buy/Sell: 2420/1210 gold These are better, but you could still find better trousers. Canian heavy top trousers of hard leather ----------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 29 Complexity: 0/13 Durability: 2226/2226 Armor: 7.4 Vulnerability: Pirc Buy/Sell: 3140/1570 gold Provides decent protection and also ensures freedom of movement. Canian heavy helmet of thin leather ----------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 17 Complexity: 0/9 Durability: 619/619 Armor: 6.2 Vulnerability: Pirc Buy/Sell: 1324/662 gold You should look for a stronger material... Canian heavy helmet of tough leather ------------------------------------ Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 23 Complexity: 0/11 Durability: 672/672 Armor: 6.8 Vulnerability: Pirc Buy/Sell: 2420/1210 gold It is well-made and strong. Canian heavy helmet of hard leather ----------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 29 Complexity: 0/13 Durability: 743/743 Armor: 7.4 Vulnerability: Pirc Buy/Sell: 1690/845 gold Protects your head, and not just from the cold! Light top trousers of thin leather ---------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 6 Complexity: 0/2 Durability: 1326/1326 Armor: 4.4 Vulnerability: Pirc Buy/Sell: 80/40 gold These are just for show, not for protection. Light top trousers of tough leather ----------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 12 Complexity: 0/4 Durability: 1440/1440 Armor: 4.8 Vulnerability: Pirc Buy/Sell: 336/168 gold These cannot be considered serious leg protection. Light top trousers of hard leather ---------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 1591/1591 Armor: 5.3 Vulnerability: Pirc Buy/Sell: 1056/528 gold Good enough for working, but not for fighting. Khadaganian thin leather coat ------------------------------ Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 42 Complexity: 0/14 Durability: 4707/4707 Armor: 7.8 Vulnerability: Pirc Buy/Sell: 70064/35032 gold Thin and flimsy - but light. Khadaganian tough leather coat ------------------------------ Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 48 Complexity: 0/16 Durability: 5111/5111 Armor: 8.6 Vulnerability: Pirc Buy/Sell: 70320/35160 gold Good for travel - if you are not expecting to face enemies. Khadaganian hard leather coat ----------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 54 Complexity: 0/18 Durability: 5648/5648 Armor: 9.4 Vulnerability: Pirc Buy/Sell: 71040/35520 gold Provides decent protection against wild beasts. Khadaganian thin leather top leggings ------------------------------------- Type: Heavy armor Material: Thin leather x 8 Weight: 60 Energy: 24 Complexity: 0/14 Durability: 2352/2352 Armor: 7.8 Vulnerability: Pirc Buy/Sell: 70064/35032 gold Almost completely useless in combat. Khadaganian tough leather top leggings -------------------------------------- Type: Heavy armor Material: Tough leather x 8 Weight: 60 Energy: 30 Complexity: 0/16 Durability: 2553/2553 Armor: 8.6 Vulnerability: Pirc Buy/Sell: 70320/35160 gold Would come in handy for a walk in thorny vegetation. Khadaganian hard leather top leggings ------------------------------------- Type: Heavy armor Material: Hard leather x 8 Weight: 60 Energy: 36 Complexity: 0/18 Durability: 2822/2822 Armor: 9.4 Vulnerability: Pirc Buy/Sell: 71040/35520 gold Do not kick a sleeping Tiger when you are wearing only these... Khadaganian thin leather helmet ------------------------------- Type: Heavy armor Material: Thin leather x 3 Weight: 6 Energy: 24 Complexity: 0/14 Durability: 784/784 Armor: 7.8 Vulnerability: Pirc Buy/Sell: 50024/25012 gold This will protect your head from a falling pine cone - but not from a good blow. Khadaganian tough leather helmet -------------------------------- Type: Heavy armor Material: Tough leather x 3 Weight: 6 Energy: 30 Complexity: 0/16 Durability: 851/851 Armor: 8.6 Vulnerability: Pirc Buy/Sell: 50120/25060 gold Provides certain protection, but do not rely on it too much in combat. Khadaganian hard leather helmet ------------------------------- Type: Heavy armor Material: Hard leather x 3 Weight: 6 Energy: 36 Complexity: 0/18 Durability: 940/940 Armor: 9.4 Vulnerability: Pirc Buy/Sell: 50390/25195 gold This may save you from a blow to the head. Canian light bronze cuirass --------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 45 Complexity: 0/15 Durability: 4888/4888 Armor: 8.2 Vulnerability: Ltng Buy/Sell: 7080/3540 gold Provides additional protection from sharp weapons, but try to find a better material. Canian light iron cuirass ------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 51 Complexity: 0/17 Durability: 5443/5443 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 13800/6900 gold Would probably resist a chance arrow. Canian light steel cuirass -------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 57 Complexity: 0/19 Durability: 5888/5888 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 45000/22500 gold Provides decent protection and also ensures freedom of movement. Canian light mithrill cuirass ----------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 60 Complexity: 0/20 Durability: 6221/6221 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 77000/38500 gold Mithrill's lightness and strength ensure that this cuirass provides good protection. Canian light adamantite cuirass ------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 66 Complexity: 0/22 Durability: 6888/6888 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 325000/162500 gold Provides reliable protection and also ensures freedom of movement. Canian light meteorite cuirass -------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 72 Complexity: 0/24 Durability: 7554/7554 Armor: 12.5 Vulnerability: Ltng Buy/Sell: 1125000/562500 gold Meteorite iron provides the best possible protection and also ensures freedom of movement! Canian light bronze leggings ---------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 33 Complexity: 0/15 Durability: 2446/2446 Armor: 8.2 Vulnerability: Ltng Buy/Sell: 7080/3540 gold They may be called light, but bronze is still a heavy metal... Canian light iron leggings -------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 39 Complexity: 0/17 Durability: 2724/2724 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 13800/6900 gold Iron gives better protection than bronze, but you could still find something more reliable. Canian light steel leggings --------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 45 Complexity: 0/19 Durability: 2946/2946 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 13800/22500 gold Canian light mithrill leggings ------------------------------ Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 48 Complexity: 0/20 Durability: 3113/3113 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 77000/38500 gold Even a Tiger would break its teeth on such leggings! Canian light adamantite leggings -------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 54 Complexity: 0/22 Durability: 3447/3447 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 325000/162500 gold Adamantite is expensive but reliable protection is worth the money. Canian light meteorite leggings ------------------------------ Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 60 Complexity: 0/24 Durability: 3780/3780 Armor: 12.5 Vulnerability: Ltng Buy/Sell: 1125000/562500 gold These would protect from any blow - except one from the back... Canian light bronze helmet -------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 33 Complexity: 0/15 Durability: 814/814 Armor: 8.2 Vulnerability: Ltng Buy/Sell: 3380/1690 gold Inexpensive, but can be broken by almost any weapon... Canian light iron helmet ------------------------ Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 39 Complexity: 0/17 Durability: 906/906 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 5900/2950 gold Will protect your head from side blows, but the material is rather poor. Canian light steel helmet ------------------------- Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 45 Complexity: 0/19 Durability: 980/980 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 17600/8800 gold Serious protection in combat especially for experienced warriors. Canian light mithrill helmet ---------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 48 Complexity: 0/20 Durability: 1036/1036 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 29600/14800 gold A really light - and reliable - helmet. Canian light adamantite helmet ------------------------------ Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 54 Complexity: 0/22 Durability: 1147/1147 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 122600/61300 gold Not every weapon can cleave this one! Canian light meteorite helmet ----------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 60 Complexity: 0/24 Durability: 1258/1258 Armor: 12.5 Vulnerability: Ltng Buy/Sell: 422600/211300 gold This helmet would only protect you from a direct blow to the face. Canian army bronze cuirass -------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 48 Complexity: 0/16 Durability: 5126/5126 Armor: 8.6 Vulnerability: Ltng Buy/Sell: 11080/5540 gold These are issued to raw recruits - that tells the whole story. Canian army iron cuirass ------------------------ Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 54 Complexity: 0/18 Durability: 5708/5708 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 17800/8900 gold A cuirass for privates. Canian army steel cuirass ------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 60 Complexity: 0/20 Durability: 6174/6174 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 49000/24500 gold Army standard for officers. Canian army mithrill cuirass ---------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 63 Complexity: 0/21 Durability: 6524/6524 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 81000/40500 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite cuirass ------------------------------ Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 69 Complexity: 0/23 Durability: 7223/7223 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 329000/164500 gold A luxurious and reliable armor, standard for Canian military chiefs. Canian army meteorite cuirass ------------------------------ Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 75 Complexity: 0/25 Durability: 7922/7922 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 1129000/564500 gold You could find something even better and more expensive, but t'will not be a simple task! Canian army bronze leggings --------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 35 Complexity: 0/16 Durability: 2565/2565 Armor: 8.6 Vulnerability: Ltng Buy/Sell: 11080/5540 gold Issued to Canian army raw recruits. Canian army iron leggings ------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 41 Complexity: 0/18 Durability: 2856/2856 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 17800/8900 gold These are for privates. Canian army steel leggings ------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 47 Complexity: 0/20 Durability: 3089/3089 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 49000/24500 gold These are for officers. Canian army mithrill leggings ----------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 50 Complexity: 0/21 Durability: 3264/3264 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 81000/40500 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite leggings ------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 56 Complexity: 0/23 Durability: 3614/3614 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 329000/164500 gold A simple soldier would never even see such leggings. Canian army meteorite leggings ------------------------------ Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 62 Complexity: 0/25 Durability: 3964/3964 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 1129000/564500 gold It would be very difficult to find better leggings in Canian - or more expensive ones! Canian army bronze helmet ------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 35 Complexity: 0/16 Durability: 853/853 Armor: 8.6 Vulnerability: Ltng Buy/Sell: 6780/3390 gold Train hard, fight easy - this helmet says it all... Canian army iron helmet ----------------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 41 Complexity: 0/18 Durability: 950/950 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 9300/4650 gold Helmet for Canian army privates. Canian army steel helmet ------------------------ Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 47 Complexity: 0/20 Durability: 1028/1028 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 21000/10500 gold Standard for Canian army officers. Canian army mithrill helmet --------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 50 Complexity: 0/21 Durability: 1086/1086 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 33000/16500 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite helmet ----------------------------- Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 56 Complexity: 0/23 Durability: 1202/1202 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 126000/63000 gold Anyone wearing a helmet like this would be immediately recognized as a high-ranking officer. Canian army meteorite helmet ----------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 62 Complexity: 0/25 Durability: 1319/1319 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 426000/213000 gold Looks awesome - and costs an awesome amount! Canian heavy bronze cuirass --------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 51 Complexity: 0/17 Durability: 5376/5376 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 19080/9540 gold Additional inlays make the cuirass even heavier... Canian heavy iron cuirass ------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 57 Complexity: 0/19 Durability: 5987/5987 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 25800/17900 gold Forged iron is better than bronze but worse than common steel... Canian heavy steel cuirass -------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 63 Complexity: 0/21 Durability: 6476/6476 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 57000/28500 gold Wearing this, you could deal with brigands easily. Canian heavy mithrill cuirass ----------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 66 Complexity: 0/22 Durability: 6843/6843 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 89000/44500 gold One of the best to wear in combat. Canian heavy adamantite cuirass ----------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 72 Complexity: 0/24 Durability: 7576/7576 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 337000/168500 gold If your enemy is armed with anything less than steel, you may simply ignore him. Canian heavy meteorite cuirass ----------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 78 Complexity: 0/26 Durability: 8309/8309 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 1137000/568500 gold If you wear these, you can forget about the need to protect yourself during combat! Canian heavy bronze leggings ---------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 36 Complexity: 0/17 Durability: 2688/2688 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 19080/9540 gold Not the most sensible choice of material. Canian heavy iron leggings -------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 42 Complexity: 0/19 Durability: 2993/2993 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 25800/12900 gold Could you try to find something better? Canian heavy steel leggings --------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 48 Complexity: 0/21 Durability: 3238/3238 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 57000/28500 gold That's real protection and the price is reasonable too. Canian heavy mithrill leggings ------------------------------ Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 51 Complexity: 0/22 Durability: 3421/3421 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 89000/44500 gold It would be silly to economize on armor which could save your life. Canian heavy adamantite leggings -------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 57 Complexity: 0/24 Durability: 3788/3788 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 337000/168500 gold A sensible enemy would think twice before he attacked a person who was wearing these. Canian heavy meteorite leggings -------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 63 Complexity: 0/26 Durability: 4154/4154 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 1137000/568500 gold No way to dance in these - but that's not what their for, is it? Canian bronze winged helmet --------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 36 Complexity: 0/17 Durability: 876/876 Armor: 9.0 Vulnerability: Ltng Buy/Sell: 11780/5890 gold It is not so much protection as moral advantage: it looks so mean... Canian iron winged helmet ------------------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 42 Complexity: 0/19 Durability: 999/999 Armor: 9.9 Vulnerability: Ltng Buy/Sell: 14300/7150 gold Stronger than bronze, but your could find better material still. Canian steel winged helmet -------------------------- Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 48 Complexity: 0/21 Durability: 1081/1081 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 26000/13000 gold This will not only instill fear into the enemy, it will also provide excellent head protection. Canian mithrill winged helmet -------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 51 Complexity: 0/22 Durability: 1142/1142 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 38000/19000 gold You could use this as a target for the village bowmen's archery training without fear of damage. Canian adamantite winged helmet ------------------------------- Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 57 Complexity: 0/24 Durability: 1264/1264 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 131000/65500 gold Very expensive, but very strong! Canian meteorite winged helmet ------------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 63 Complexity: 0/26 Durability: 1387/1387 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 431000/215500 gold No cutting off of wings with this one! Canian army heavy bronze cuirass -------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 54 Complexity: 0/18 Durability: 5640/5640 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 42080/21040 gold They do not make these for the modern army - bronze is too heavy and unreliable! Canian army heavy iron cuirass ------------------------------ Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 60 Complexity: 0/20 Durability: 6281/6281 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 48800/24400 gold Issued to Canian soldiers who stand in the front line of battle. Canian army heavy steel cuirass ------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 66 Complexity: 0/22 Durability: 6794/6794 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 80000/40000 gold Issued to Canian officers who stand in the front line of battle. Canian army heavy mithrill cuirass ---------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 69 Complexity: 0/23 Durability: 7179/7179 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 112000/56000 gold Issued only to Canian veterans. Canian army heavy adamantite cuirass ------------------------------------ Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 75 Complexity: 0/25 Durability: 7948/7948 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 360000/180000 gold Not every Canian officer can afford this! Canian army heavy meteorite cuirass ----------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 81 Complexity: 0/27 Durability: 8717/8717 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 1160000/580000 gold This is not armor, it is a work of art! And the price is appropriate... Canian army heavy bronze leggings --------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 38 Complexity: 0/18 Durability: 2820/2820 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 42080/21040 gold The army does not use these any more: bronze is too heavy and soft. Canian army heavy iron leggings ------------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 44 Complexity: 0/20 Durability: 3140/3140 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 48800/24400 gold Issued to Canian soldiers who stand in the front line of battle. Canian army heavy steel leggings -------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 50 Complexity: 0/22 Durability: 3397/3397 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 80000/40000 gold Issued to Canian officers who stand in the front line of battle. Canian army heavy mithrill leggings ----------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 53 Complexity: 0/23 Durability: 3589/3589 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 112000/56000 gold Issued only to Canian veterans. Canian army heavy adamantite leggings ------------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 59 Complexity: 0/25 Durability: 3974/3974 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 360000/180000 gold Only high-ranking officers order these. Canian army heavy meteorite leggings ------------------------------------ Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 65 Complexity: 0/27 Durability: 4358/4358 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 1160000/580000 gold The best of Canian armor! And the price is more frightening than a Tiger... Canian army heavy bronze helmet ------------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 38 Complexity: 0/18 Durability: 941/941 Armor: 9.4 Vulnerability: Ltng Buy/Sell: 21780/10890 gold These are made to order - for the very poor soldiers. Canian army heavy iron helmet ----------------------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 44 Complexity: 0/20 Durability: 1048/1048 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 24300/12150 gold Issued to Canian soldiers who stand in the front line of battle. Canian army heavy steel helmet ------------------------------ Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 50 Complexity: 0/22 Durability: 1134/1134 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 36000/18000 gold Issued to Canian officers who stand in the front line of battle. Canian army heavy mithrill helmet --------------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 53 Complexity: 0/23 Durability: 1198/1198 Armor: 12.0 Vulnerability: Ltng Buy/Sell: 48000/24000 gold Issued to the best veterans of the Canian army. Canian army heavy adamantite helmet ----------------------------------- Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 59 Complexity: 0/25 Durability: 1326/1326 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 141000/70500 gold Only senior officers can afford these. Canian army heavy meteorite helmet ---------------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 65 Complexity: 0/27 Durability: 1455/1455 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 441000/220500 gold This looks awesome indeed, as does the price! Khadaganian light bronze cuirass -------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 60 Complexity: 0/20 Durability: 6204/6204 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 71040/71040 gold It is quite heavy, really... Khadaganian light iron cuirass ------------------------------ Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 66 Complexity: 0/22 Durability: 6909/6909 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 74400/74400 gold Provides some serious protection. Khadaganian light steel cuirass ------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 72 Complexity: 0/24 Durability: 7473/7473 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 90000/90000 gold Will protect you from simple weapons. Khadaganian light mithrill cuirass ---------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 75 Complexity: 0/25 Durability: 7896/7896 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 212000/106000 gold Ensures freedom of movement and provides decent protection. Khadaganian light adamantite cuirass ------------------------------------ Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 81 Complexity: 0/27 Durability: 8742/8742 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 460000/230000 gold A strange choice: rare metal and simple design. Khadaganian light meteorite cuirass ------------------------------------ Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 87 Complexity: 0/29 Durability: 9588/9588 Armor: 15.9 Vulnerability: Ltng Buy/Sell: 1260000/630000 gold An exotic combination of design and materials! Khadaganian bronze chainmail trousers ------------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 41 Complexity: 0/20 Durability: 3102/3102 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 142080/71040 gold Bronze onlays provide additional protection - and weight... Khadaganian iron chainmail trousers ----------------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 47 Complexity: 0/22 Durability: 3454/3454 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 148800/74400 gold They are reinforced with metal and protect the wearer from blows from simple weapons. Khadaganian steel chainmail trousers ------------------------------------ Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 53 Complexity: 0/24 Durability: 3736/3736 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 180000/90000 gold These ensure freedom of movement and provide decent protection. Khadaganian mithrill chainmail trousers ------------------------------------ Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 56 Complexity: 0/25 Durability: 3948/3948 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 212000/106000 gold These are really light - and provide good protection. Khadaganian adamantite chainmail trousers ----------------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 62 Complexity: 0/27 Durability: 4371/4371 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 460000/230000 gold This metal is too expensive to use it for such simple armor. Khadaganian meteorite chainmail trousers ---------------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 68 Complexity: 0/29 Durability: 4794/4794 Armor: 15.9 Vulnerability: Ltng Buy/Sell: 1260000/630000 gold Meteorite iron is too good for this design! Khadaganian light bronze helmet ------------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 41 Complexity: 0/20 Durability: 1034/1034 Armor: 10.4 Vulnerability: Ltng Buy/Sell: 90780/45390 gold You wouldn't call it light after a couple of hours! Khadaganian light iron helmet ----------------------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 47 Complexity: 0/22 Durability: 1151/1151 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 93300/46650 gold Soft cloth hides tough metal... Khadaganian light steel helmet ------------------------------ Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 53 Complexity: 0/24 Durability: 1245/1245 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 105000/52500 gold Not too expensive, but provides decent protection. Khadaganian light mithrill helmet --------------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 56 Complexity: 0/25 Durability: 1316/1316 Armor: 13.2 Vulnerability: Ltng Buy/Sell: 117000/58500 gold It is light, it is pretty, and it's strong! Khadaganian light adamantite helmet ----------------------------------- Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 62 Complexity: 0/27 Durability: 1457/1457 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 210000/105000 gold Not the best possible design for this material! Khadaganian light meteorite helmet ---------------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 68 Complexity: 0/29 Durability: 1598/1598 Armor: 15.9 Vulnerability: Ltng Buy/Sell: 510000/255000 gold It is a waste, really - to use meteorite iron like that! Khadaganian forged bronze cuirass --------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 63 Complexity: 0/21 Durability: 6507/6507 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 272080/136040 gold Why carry heavy and inefficient armor? Khadaganian forged iron cuirass ------------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 69 Complexity: 0/23 Durability: 7247/7247 Armor: 11.9 Vulnerability: Ltng Buy/Sell: 278800/139400 gold Decent body and arm protection. Khadaganian forged steel cuirass -------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 75 Complexity: 0/25 Durability: 7838/7838 Armor: 13.1 Vulnerability: Ltng Buy/Sell: 310000/155000 gold Very serious protection for a skilled fighter. Khadaganian forged mithrill cuirass ----------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 78 Complexity: 0/26 Durability: 8282/8282 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 342000/171000 gold Good protection is worth any price. Khadaganian forged adamantite cuirass ------------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 84 Complexity: 0/28 Durability: 9169/9169 Armor: 15.2 Vulnerability: Ltng Buy/Sell: 590000/295000 gold You can rely on this in the heat of battle! Khadaganian forged meteorite cuirass ------------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 90 Complexity: 0/30 Durability: 10057/10057 Armor: 16.7 Vulnerability: Ltng Buy/Sell: 1390000/695000 gold It is almost impossible to find anything better! Khadaganian forged bronze top leggings -------------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 42 Complexity: 0/21 Durability: 3251/3251 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 272080/136040 gold Good work - but cheap material... Khadaganian forged iron top leggings ------------------------------------ Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 48 Complexity: 0/23 Durability: 3621/3621 Armor: 11.9 Vulnerability: Ltng Buy/Sell: 278800/139400 gold Good extra leg protection. Khadaganian forged steel top leggings ------------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 54 Complexity: 0/25 Durability: 3916/3916 Armor: 13.1 Vulnerability: Ltng Buy/Sell: 310000/155000 gold Very good additional leg protection. Khadaganian forged mithrill top leggings ---------------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 57 Complexity: 0/26 Durability: 4138/4138 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 342000/171000 gold Good price/quality ratio. Khadaganian forged adamantite top leggings ------------------------------------------ Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 63 Complexity: 0/28 Durability: 4581/4581 Armor: 15.2 Vulnerability: Ltng Buy/Sell: 590000/295000 gold Probably the best leggings. Khadaganian forged meteorite top leggings ----------------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 69 Complexity: 0/30 Durability: 5025/5025 Armor: 16.7 Vulnerability: Ltng Buy/Sell: 1390000/695000 gold A perfect mix of metal and design! Khadaganian forged bronze helmet -------------------------------- Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 42 Complexity: 0/21 Durability: 1082/1082 Armor: 10.9 Vulnerability: Ltng Buy/Sell: 170780/85390 gold Perfectly made! If only there were better metal available... Khadaganian forged iron helmet ------------------------------ Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 48 Complexity: 0/23 Durability: 1205/1205 Armor: 11.9 Vulnerability: Ltng Buy/Sell: 173100/86550 gold You should add decent material to the smith's good work. Khadaganian steel forged helmet ------------------------------- Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 54 Complexity: 0/25 Durability: 1303/1303 Armor: 13.1 Vulnerability: Ltng Buy/Sell: 185000/92500 gold Very good head protection. Khadaganian forged mithrill helmet ---------------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 57 Complexity: 0/26 Durability: 1377/1377 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 197000/98500 gold Few weapons can pierce this helmet. Khadaganian forged adamantite helmet ------------------------------------ Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 63 Complexity: 0/28 Durability: 1525/1525 Armor: 15.2 Vulnerability: Ltng Buy/Sell: 290000/145000 gold It is pretty, it is strong... and expensive. Khadaganian forged meteorite helmet ----------------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 69 Complexity: 0/30 Durability: 1672/1672 Armor: 16.7 Vulnerability: Ltng Buy/Sell: 590000/295000 gold The worst which can happen to your head now is a concussion! Khadaganian bronze reinforced cuirass ------------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 66 Complexity: 0/22 Durability: 6824/6824 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 602080/301040 gold Not a sensible choice of metal for this blueprint! Khadaganian iron reinforced cuirass ----------------------------------- Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 72 Complexity: 0/24 Durability: 7599/7599 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 608800/304400 gold Iron plates on top of a chainmail cuirass provide additional protection. Khadaganian steel reinforced cuirass ------------------------------------ Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 78 Complexity: 0/26 Durability: 8220/8220 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 640000/320000 gold Good price/protection ration. Khadaganian mithrill reinforced cuirass --------------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 81 Complexity: 0/27 Durability: 8685/8685 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 672000/336000 gold It's main strength is freedom of movement during combat. Khadaganian adamantite reinforced cuirass ----------------------------------------- Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 87 Complexity: 0/29 Durability: 9616/9616 Armor: 16.0 Vulnerability: Ltng Buy/Sell: 920000/460000 gold As any adamantite armor is, this is worth the high price. Khadaganian meteorite reinforced cuirass ---------------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 93 Complexity: 0/31 Durability: 10546/10546 Armor: 17.6 Vulnerability: Ltng Buy/Sell: 1620000/860000 gold A perfect mix of free movement and protection! Khadaganian bronze reinforced leggings -------------------------------------- Type: Heavy armor Material: Bronze x 8 Weight: 180 Energy: 44 Complexity: 0/22 Durability: 3414/3414 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 602080/301040 gold Too heavy and inefficient. Khadaganian iron reinforced leggings ------------------------------------ Type: Heavy armor Material: Iron x 8 Weight: 150 Energy: 50 Complexity: 0/24 Durability: 3802/3802 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 608800/304400 gold Not too much protection. Khadaganian steel reinforced leggings ------------------------------------- Type: Heavy armor Material: Steel x 8 Weight: 150 Energy: 56 Complexity: 0/26 Durability: 4112/4112 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 640000/320000 gold Chainmail leggings reinforced with metal plates will protect your back. Khadaganian mithrill reinforced leggings ---------------------------------------- Type: Heavy armor Material: Mithrill x 8 Weight: 90 Energy: 59 Complexity: 0/27 Durability: 4345/4345 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 672000/336000 gold The material speaks for itself. Khadaganian adamantite reinforced leggings ------------------------------------------ Type: Heavy armor Material: Adamantite x 8 Weight: 150 Energy: 65 Complexity: 0/29 Durability: 4811/4811 Armor: 16.0 Vulnerability: Ltng Buy/Sell: 920000/460000 gold These will protect you from almost any blow! Khadaganian meteorite reinforced leggings ----------------------------------------- Type: Heavy armor Material: Meteorite x 8 Weight: 120 Energy: 71 Complexity: 0/31 Durability: 5276/5276 Armor: 17.6 Vulnerability: Ltng Buy/Sell: 1620000/860000 gold A perfect mix of freedom and protection! Khadaganian bronze reinforced helmet ------------------------------------ Type: Heavy armor Material: Bronze x 3 Weight: 18 Energy: 44 Complexity: 0/22 Durability: 1139/1139 Armor: 11.4 Vulnerability: Ltng Buy/Sell: 400780/200390 gold Bronze should be used for simpler designs! Khadaganian iron reinforced helmet ---------------------------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 50 Complexity: 0/24 Durability: 1269/1269 Armor: 12.6 Vulnerability: Ltng Buy/Sell: 403300/201650 gold Despite the smith's skill, this will not protect you from the blows of good weapons. Khadaganian steel reinforced helmet ----------------------------------- Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 56 Complexity: 0/26 Durability: 1372/1372 Armor: 13.8 Vulnerability: Ltng Buy/Sell: 415000/207500 gold Not too pretty - and not too expensive either. Khadaganian mithrill reinforced helmet -------------------------------------- Type: Heavy armor Material: Mithrill x 3 Weight: 9 Energy: 59 Complexity: 0/27 Durability: 1450/1450 Armor: 14.5 Vulnerability: Ltng Buy/Sell: 427000/213500 gold Not the most expensive of helmets, but still serious head protection. Khadaganian adamantite reinforced helmet ---------------------------------------- Type: Heavy armor Material: Adamantite x 3 Weight: 15 Energy: 65 Complexity: 0/29 Durability: 1605/1605 Armor: 16.0 Vulnerability: Ltng Buy/Sell: 520000/260000 gold Adamantite is worth any price. Khadaganian meteorite reinforced helmet --------------------------------------- Type: Heavy armor Material: Meteorite x 3 Weight: 12 Energy: 71 Complexity: 0/31 Durability: 1761/1761 Armor: 17.6 Vulnerability: Ltng Buy/Sell: 820000/410000 gold Do not beat walls with your head wearing this one - you will have to pay for the damage. Joon diamond cuirass -------------------- Type: Heavy armor Material: Diamond x 8 Weight: 90 Energy: 120 Complexity: 0/40 Durability: 16145/16145 Armor: 26.9 Vulnerability: Crsh Buy/Sell: 0/0 gold There are no craftsmen alive who are capable of making such things... Joon diamond full leggings -------------------------- Type: Heavy armor Material: Diamond x 8 Weight: 90 Energy: 90 Complexity: 0/40 Durability: 8068/8068 Armor: 26.9 Vulnerability: Crsh Buy/Sell: 0/0 gold Anyone would trade half a lifetime for such skill... Joon diamond helmet ------------------- Type: Heavy armor Material: Diamond x 8 Weight: 9 Energy: 90 Complexity: 0/40 Durability: 2689/2689 Armor: 26.9 Vulnerability: Crsh Buy/Sell: 0/0 gold No one knows the ancient secrets of such craftsmanship... 9. Light armor =============== Worn above the skin, this acts an extra layer of protection under heavy armor and is often of minimal protection, though many are highly effective. Despite the name, this armour is usually just as heavy as the heavy armour version. Main thing is you can layer heavy armour on top. There was a bug in the game where Canian army trousers made of meteorite was just called Cania army leggings and a comment that was likely erroneous. Light shirt ----------- Type: Light armor Material: Rough fabric x 8 Weight: 30 Energy: 5 Complexity: 0/1 Durability: 1212/1212 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 40/20 gold A simple, plain garment made of rough fabric. Light cotton shirt ------------------ Type: Light armor Material: Cotton x 8 Weight: 30 Energy: 5 Complexity: 0/1 Durability: 1212/1212 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 328/164 gold A sleeveless shirt of average quality. Light woollen shirt ------------------- Type: Light armor Material: Wool x 8 Weight: 30 Energy: 5 Complexity: 0/1 Durability: 1212/1212 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 968/484 gold A simple sleeveless shirt. Light silk shirt ---------------- Type: Light armor Material: Silk x 8 Weight: 30 Energy: 5 Complexity: 0/1 Durability: 1212/1212 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 3208/1604 gold Stronger than others, but not much fancier. Light trousers of rough fabric ------------------------------ Type: Light armor Material: Rough fabric x 6 Weight: 20 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 16/8 gold A simple, plain garment made of rough fabric. Light cotton trousers --------------------- Type: Light armor Material: Cotton x 6 Weight: 20 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 248/124 gold About all these do is cover your nakedness... Light woollen trousers ---------------------- Type: Light armor Material: Wool x 6 Weight: 20 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 728/364 gold Just trousers - no more, no less. Light silk trousers ------------------- Type: Light armor Material: Silk x 6 Weight: 20 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 2408/1204 gold Not very serious protection, maybe from wind or dust. Light gauntlets of rough fabric ------------------------------- Type: Light armor Material: Rough fabric x 1 Weight: 1 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 10/5 gold A simple, plain garment made of rough fabric. Cotton gauntlets ---------------- Type: Light armor Material: Cotton x 1 Weight: 1 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 46/23 gold Just a piece of cloth, really. Woollen gauntlets ----------------- Type: Light armor Material: Wool x 1 Weight: 1 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 126/63 gold Cloth gauntlets provide hardly any protection at all. Silk gauntlets -------------- Type: Light armor Material: Silk x 1 Weight: 1 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 406/203 gold Cloth gauntlets - maybe they would protect you from thorns. Light boots of rough fabric --------------------------- Type: Light armor Material: Rough fabric x 3 Weight: 3 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 18/9 gold A simple, plain garment made of rough fabric. Light cotton boots ------------------ Type: Light armor Material: Cotton x 3 Weight: 3 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 126/63 gold Poor boots for poor people... Light woollen boots ------------------- Type: Light armor Material: Wool x 3 Weight: 3 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 366/183 gold Plain and simple cloth boots. Light silk boots ---------------- Type: Light armor Material: Silk x 3 Weight: 3 Energy: 3 Complexity: 0/1 Durability: 608/608 Armor: 2.5 Vulnerability: Pirc, Acid Buy/Sell: 1206/603 gold Silk is prettier than wool, but it does not provide any protection. Canian hunting jerkin of rough fabric ------------------------------------- Type: Light armor Material: Rough fabric x 8 Weight: 30 Energy: 5 Complexity: 0/3 Durability: 1334/1334 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 72/36 gold Rough fabric is not the best protection. Even the long sleeves are no compensation. Canian cotton hunting jerkin ---------------------------- Type: Light armor Material: Cotton x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 1334/1334 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 360/180 gold Long sleeves provide better protection for your arms, but you should try a better material. Canian woollen hunting jerkin ----------------------------- Type: Light armor Material: Wool x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 1334/1334 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 1000/500 gold This is good for travelling in the woods. Canian silk hunting jerkin -------------------------- Type: Light armor Material: Silk x 8 Weight: 30 Energy: 9 Complexity: 0/3 Durability: 1324/1324 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 3230/1615 gold A lucky hunter could afford this... Canian hunting trousers of rough fabric --------------------------------------- Type: Light armor Material: Rough fabric x 6 Weight: 20 Energy: 6 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 64/32 gold They would only last for a few days, but for that sort of price...probably the best you will find. Canian cotton hunting trousers ------------------------------ Type: Light armor Material: Cotton x 6 Weight: 20 Energy: 6 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 280/140 gold Specially designed to make you comfortable during long hikes. Canian woollen hunting trousers ------------------------------- Type: Light armor Material: Wool x 6 Weight: 20 Energy: 6 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 760/380 gold They are strong and comfortable - what more do you want? Canian silk hunting trousers ---------------------------- Type: Light armor Material: Silk x 6 Weight: 20 Energy: 6 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 2440/1220 gold Will not save you in battle, but indispensable for hunting. Canian hunting gauntlets of rough fabric ---------------------------------------- Type: Light armor Material: Rough fabric x 1 Weight: 1 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 28/14 gold A rag is a rag. Canian cotton hunting gauntlets ------------------------------- Type: Light armor Material: Cotton x 1 Weight: 1 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 64/32 gold Not very much different from the ones for farmers. Canian woollen hunting gauntlets -------------------------------- Type: Light armor Material: Wool x 1 Weight: 1 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 144/72 gold They may save you from the bite of a wolf. Canian silk hunting gauntlets ----------------------------- Type: Light armor Material: Silk x 1 Weight: 1 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 424/212 gold Strong and pretty. Decent protection for a moderate price. Canian hunting boots of rough fabric ------------------------------------ Type: Light armor Material: Rough fabric x 3 Weight: 3 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 36/18 gold Only the poorest hunter would wear these... Canian cotton hunting boots --------------------------- Type: Light armor Material: Cotton x 3 Weight: 3 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 144/72 gold They look good enough - before you try them out on your first expedition. Canian woollen hunting boots ---------------------------- Type: Light armor Material: Wool x 3 Weight: 3 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 384/192 gold Good footwear for hunting. Canian silk hunting boots ------------------------- Type: Light armor Material: Silk x 3 Weight: 3 Energy: 5 Complexity: 0/3 Durability: 668/668 Armor: 2.3 Vulnerability: Pirc, Acid Buy/Sell: 1224/612 gold Good footwear for hunting, and respectable enough for the village fair. Long Khadaganian shirt of rough fabric -------------------------------------- Type: Light armor Material: Rough fabric x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 1401/1401 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 101/51 gold Good enough to wear for work. Long Khadaganian cotton shirt ----------------------------- Type: Light armor Material: Cotton x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 1401/1401 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 390/195 gold Cotton is not much better than rough fabric. Long Khadaganian woollen shirt ------------------------------ Type: Light armor Material: Wool x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 1401/1401 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 1030/515 gold This will protect your skin from sun, not from weapons. Long Khadaganian silk shirt --------------------------- Type: Light armor Material: Silk x 8 Weight: 30 Energy: 12 Complexity: 0/4 Durability: 1401/1401 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 3270/1635 gold This would look better in a tavern than in combat. Long Khadaganian trousers of rough fabric ----------------------------------------- Type: Light armor Material: Rough fabric x 6 Weight: 20 Energy: 8 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 94/47 gold Just trousers, really - you cannot do without them, or can you? Long Khadaganian cotton trousers -------------------------------- Type: Light armor Material: Cotton x 6 Weight: 20 Energy: 8 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 310/155 gold Any cheap bazaar has these aplenty. Long Khadaganian woollen trousers --------------------------------- Type: Light armor Material: Wool x 6 Weight: 20 Energy: 8 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 790/395 gold Citizens with a middle income wear such apparel. Long Khadaganian silk trousers ------------------------------ Type: Light armor Material: Silk x 6 Weight: 20 Energy: 8 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 2470/1235 gold These do look good and the cost reflects it! Khadaganian rough fabric gauntlets ---------------------------------- Type: Light armor Material: Rough fabric x 1 Weight: 1 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 54/27 gold These may save you from a sprain. Khadaganian cotton gauntlets ---------------------------- Type: Light armor Material: Cotton x 1 Weight: 1 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 90/45 gold Not much good in a fight... Khadaganian wool gauntlets -------------------------- Type: Light armor Material: Wool x 1 Weight: 1 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 170/85 gold These may save you from thorns. Khadaganian silk gauntlets -------------------------- Type: Light armor Material: Wool x 1 Weight: 1 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 450/225 gold These may look nice, but no cloth can provide real protection... Light Khadaganian boots of rough fabric --------------------------------------- Type: Light armor Material: Rough fabric x 3 Weight: 3 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 62/31 gold Rough fabric deteoriates almost immediately... Light Khadaganian cotton boots ------------------------------ Type: Light armor Material: Cotton x 3 Weight: 3 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 170/85 gold These look better than rough fabric boots, but the quality is almost as bad. Light Khadaganian woollen boots ------------------------------- Type: Light armor Material: Wool x 3 Weight: 3 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 410/205 gold These certainly are waterproof. Light Khadaganian silk boots ---------------------------- Type: Light armor Material: Silk x 3 Weight: 3 Energy: 6 Complexity: 0/4 Durability: 700/700 Armor: 2.4 Vulnerability: Pirc, Acid Buy/Sell: 1250/625 gold Look very nice! Not much protection though. Gipath breastplate of tiger skin -------------------------------- Type: Light armor Material: Tiger skin x 8 Weight: 30 Energy: 18 Complexity: 0/6 Durability: 1576/1576 Armor: 2.7 Vulnerability: Crsh Buy/Sell: 198/99 gold Provides decent protection and looks better than a simple breastplate. Snow tiger's fur breastplate ---------------------------- Type: Light armor Material: Snow tiger skin x 8 Weight: 30 Energy: 30 Complexity: 0/10 Durability: 1927/1927 Armor: 3.2 Vulnerability: Crsh Buy/Sell: 2150/1075 gold It is tough, it is beautiful, and most importantly it is warm! Gipath trousers of tiger skin -------------------------------- Type: Light armor Material: Tiger skin x 6 Weight: 20 Energy: 14 Complexity: 0/6 Durability: 788/788 Armor: 2.7 Vulnerability: Crsh Buy/Sell: 166/83 gold Provides decent protection and are suitable for long marches through the woods. Snow tiger's fur trousers ------------------------- Type: Light armor Material: Snow tiger skin x 6 Weight: 20 Energy: 26 Complexity: 0/10 Durability: 963/963 Armor: 2.7 Vulnerability: Crsh Buy/Sell: 1630/815 gold Provide adequate protection from weapons and cold. Gipath gauntlets of tiger skin -------------------------------- Type: Light armor Material: Tiger skin x 1 Weight: 1 Energy: 12 Complexity: 0/6 Durability: 788/788 Armor: 2.7 Vulnerability: Crsh Buy/Sell: 66/33 gold Good decoration plus additional protection. Snow tiger's fur gauntlets -------------------------- Type: Light armor Material: Snow tiger skin x 1 Weight: 1 Energy: 24 Complexity: 0/10 Durability: 963/963 Armor: 3.2 Vulnerability: Crsh Buy/Sell: 310/155 gold A strong hand in a soft gauntlet is a formidable combination! Gipath boots of tiger skin -------------------------- Type: Light armor Material: Tiger skin x 3 Weight: 3 Energy: 12 Complexity: 0/6 Durability: 788/788 Armor: 2.7 Vulnerability: Crsh Buy/Sell: 98/49 gold Anyone who has spent time marching through the woods will appreciate the stealth that fur footwear provides. Snow tiger's fur boots ---------------------- Type: Light armor Material: Tiger skin x 3 Weight: 3 Energy: 24 Complexity: 0/10 Durability: 963/963 Armor: 3.2 Vulnerability: Crsh Buy/Sell: 830/415 gold Your walk will be as soft as a Tiger's in these. Gipath simple breastplate of thin leather ----------------------------------------- Type: Light armor Material: Thin leather x 8 Weight: 60 Energy: 12 Complexity: 0/4 Durability: 1459/1459 Armor: 2.4 Vulnerability: Pirc Buy/Sell: 104/52 gold Here is a garment for these who do not anticipate very dangerous encounters. Gipath simple breastplate of tough leather ------------------------------------------ Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 1584/1584 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 360/180 gold It is not bad, but certainly better is available. Gipath simple breastplate of hard leather ------------------------------------------ Type: Light armor Material: Hard leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 1751/1751 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 1080/540 gold Decent price/performance ratio. Gipath simple gauntlets of thin leather -------------------------------------- Type: Light armor Material: Thin leather x 1 Weight: 2 Energy: 8 Complexity: 0/4 Durability: 731/731 Armor: 2.4 Vulnerability: Pirc Buy/Sell: 32/16 gold They look good, but are not very useful for protection. Gipath simple gauntlets of tough leather ---------------------------------------- Type: Light armor Material: Tough leather x 1 Weight: 2 Energy: 14 Complexity: 0/6 Durability: 794/794 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 64/32 gold They can protect part of your arm from accidental scratches and cuts. Gipath simple gauntlets of hard leather --------------------------------------- Type: Light armor Material: Hard leather x 1 Weight: 2 Energy: 20 Complexity: 0/8 Durability: 877/877 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 154/77 gold Decent protection for the part of your arm which it covers. Unfortunately, most of your arm remains bare! Gipath simple shorts of thin leather ------------------------------------ Type: Light armor Material: Thin leather x 6 Weight: 40 Energy: 9 Complexity: 0/4 Durability: 731/731 Armor: 2.4 Vulnerability: Pirc Buy/Sell: 88/44 gold These are nothing special. Not a lot of protection, for not a lot of money. Gipath simple shorts of tough leather ------------------------------------- Type: Light armor Material: Tough leather x 6 Weight: 40 Energy: 15 Complexity: 0/6 Durability: 794/794 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 280/140 gold Nothing special. Just pants, really, except they are a bit tougher than the ones made of thin leather. Gipath simple shorts of hard leather ------------------------------------- Type: Light armor Material: Hard leather x 6 Weight: 40 Energy: 21 Complexity: 0/8 Durability: 877/877 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 820/410 gold Provides decent protection for the part of the leg they cover. Unfortunately, most of your leg remains bare! Gipath simple boots of thin leather ------------------------------------ Type: Light armor Material: Thin leather x 3 Weight: 6 Energy: 8 Complexity: 0/4 Durability: 731/731 Armor: 2.4 Vulnerability: Pirc Buy/Sell: 48/24 gold Not very protective - but you cannont expect much for that price, can you? Gipath simple boots of tough leather ------------------------------------ Type: Light armor Material: Tough leather x 3 Weight: 6 Energy: 14 Complexity: 0/6 Durability: 794/794 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 144/72 gold Simple and comfortable. And not very expensive, either. Gipath simple boots of hard leather ----------------------------------- Type: Light armor Material: Hard leather x 3 Weight: 6 Energy: 20 Complexity: 0/8 Durability: 877/877 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 414/207 gold The best leather boots possible. Gipath stitched breastplate of thin leather ------------------------------------------- Type: Light armor Material: Thin leather x 8 Weight: 60 Energy: 18 Complexity: 0/6 Durability: 1606/1606 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 194/97 gold It is not bad, but there's definitely better materials. Gipath stitched breastplate of tough leather -------------------------------------------- Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 1744/1744 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 450/225 gold Provides decent protection for your shoulders and part of your back. Gipath stitched breastplate of hard leather ------------------------------------------- Type: Light armor Material: Hard leather x 8 Weight: 60 Energy: 30 Complexity: 0/10 Durability: 1927/1927 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 1170/585 gold A bit heavy, but provides good protection for your body. Gipath stitched gauntlets of thin leather ----------------------------------------- Type: Light armor Material: Thin leather x 1 Weight: 2 Energy: 10 Complexity: 0/6 Durability: 805/805 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 108/54 gold Provide almost complete protection for your arms, though the material could be better. Gipath stitched gauntlets of tough leather ------------------------------------------ Type: Light armor Material: Tough leather x 1 Weight: 2 Energy: 16 Complexity: 0/8 Durability: 874/874 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 140/70 gold Provide decent protection for nearly the entire length of your arms. Gipath stitched gauntlets of hard leather ----------------------------------------- Type: Light armor Material: Hard leather x 1 Weight: 2 Energy: 22 Complexity: 0/10 Durability: 965/965 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 230/115 gold Wolf's teeth will no longer present any danger to you - but beware of more dangerous creatures! Gipath stitched boots of thin leather ------------------------------------- Type: Light armor Material: Thin leather x 3 Weight: 6 Energy: 10 Complexity: 0/6 Durability: 805/805 Armor: 2.7 Vulnerability: Pirc Buy/Sell: 124/62 gold They are light and relatively strong. Gipath stitched boots of tough leather -------------------------------------- Type: Light armor Material: Tough leather x 3 Weight: 6 Energy: 16 Complexity: 0/8 Durability: 874/874 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 220/110 gold Good price/performance ratio. Gipath stitched boots of hard leather ------------------------------------- Type: Light armor Material: Hard leather x 3 Weight: 6 Energy: 22 Complexity: 0/10 Durability: 965/965 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 490/245 gold Now you can risk getting into a fight - but not into combat! Gipath heavy shirt of thin leather ---------------------------------- Type: Light armor Material: Thin leather x 8 Weight: 60 Energy: 24 Complexity: 0/8 Durability: 1767/1767 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 664/332 gold The best possible blueprint with the worst type of leather. Of course it'll protect you, but you could do much better. Gipath heavy shirt of tough leather ----------------------------------- Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 30 Complexity: 0/10 Durability: 1919/1919 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 920/460 gold Good protection for your shoulders and part of your back. Gipath heavy shirt of hard leather ---------------------------------- Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 30 Complexity: 0/12 Durability: 2121/2121 Armor: 3.5 Vulnerability: Pirc Buy/Sell: 1640/820 gold The best shirt you can get in Gipath. Gipath heavy long trousers of thin leather ------------------------------------------ Type: Light armor Material: Tough leather x 6 Weight: 40 Energy: 15 Complexity: 0/8 Durability: 885/885 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 648/324 gold The best blueprint and the thinnest leather. Strange choice! Gipath heavy long trousers of tough leather ------------------------------------------- Type: Light armor Material: Tough leather x 6 Weight: 40 Energy: 21 Complexity: 0/10 Durability: 961/961 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 840/420 gold Good leg protection. Gipath heavy long trousers of hard leather ------------------------------------------ Type: Light armor Material: Hard leather x 6 Weight: 40 Energy: 27 Complexity: 0/12 Durability: 1062/1062 Armor: 3.5 Vulnerability: Pirc Buy/Sell: 1380/690 gold The best pair of trousers you can get in Gipath. Gipath heavy gauntlets of thin leather -------------------------------------- Type: Light armor Material: Thin leather x 1 Weight: 2 Energy: 12 Complexity: 0/8 Durability: 885/885 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 408/204 gold The best type of gauntlets, but made out of the thinnest leather. Not a sensible choice. Gipath heavy gauntlets of tough leather --------------------------------------- Type: Light armor Material: Tough leather x 1 Weight: 2 Energy: 18 Complexity: 0/10 Durability: 961/961 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 440/220 gold Decent protection for your arms, they are almost full-length. Gipath heavy gauntlets of hard leather -------------------------------------- Type: Light armor Material: Hard leather x 1 Weight: 2 Energy: 24 Complexity: 0/12 Durability: 1062/1062 Armor: 3.5 Vulnerability: Pirc Buy/Sell: 530/265 gold The best gauntlets you can get in Gipath. Gipath heavy boots of thin leather ---------------------------------- Type: Light armor Material: Thin leather x 3 Weight: 6 Energy: 12 Complexity: 0/8 Durability: 885/885 Armor: 2.9 Vulnerability: Pirc Buy/Sell: 424/212 gold This blueprint is for an excellent design but made out of the poorest leather. The price is high and the Gipath heavy boots of tough leather ----------------------------------- Type: Light armor Material: Tough leather x 3 Weight: 6 Energy: 18 Complexity: 0/10 Durability: 961/961 Armor: 3.2 Vulnerability: Pirc Buy/Sell: 520/260 gold Good leg protection. Only hard leather is better in Gipath. Gipath heavy boots of hard leather ---------------------------------- Type: Light armor Material: Hard leather x 3 Weight: 6 Energy: 24 Complexity: 0/12 Durability: 1062/1062 Armor: 3.5 Vulnerability: Pirc Buy/Sell: 790/395 gold The best kind of footwear available in Gipath. Canian heavy jerkin of thin leather ----------------------------------- Type: Light armor Material: Thin leather x 8 Weight: 60 Energy: 27 Complexity: 0/9 Durability: 1855/1855 Armor: 3.1 Vulnerability: Pirc Buy/Sell: 1164/582 gold Provides freed om of movement - and some protection too. Canian heavy jerkin of tough leather ------------------------------------ Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 33 Complexity: 0/11 Durability: 2014/2014 Armor: 3.4 Vulnerability: Pirc Buy/Sell: 1420/710 gold Better than a thin leather shirt, and ensures freedom of movement too. Canian heavy jerkin of hard leather ----------------------------------- Type: Light armor Material: Hard leather x 8 Weight: 60 Energy: 39 Complexity: 0/13 Durability: 2226/2226 Armor: 3.7 Vulnerability: Pirc Buy/Sell: 2140/1070 gold Good mix of protection and freedom of movement. Canian heavy trousers of thin leather ------------------------------------- Type: Light armor Material: Thin leather x 6 Weight: 40 Energy: 17 Complexity: 0/9 Durability: 927/927 Armor: 3.1 Vulnerability: Pirc Buy/Sell: 1148/574 gold A bit thin, but comfortable. Canian heavy trousers of tough leather -------------------------------------- Type: Light armor Material: Tough leather x 6 Weight: 40 Energy: 23 Complexity: 0/11 Durability: 1007/1007 Armor: 3.4 Vulnerability: Pirc Buy/Sell: 1340/670 gold A Tiger would not break any teeth on these, but at least you can run quickly. Canian heavy trousers of hard leather ------------------------------------- Type: Light armor Material: Hard leather x 6 Weight: 40 Energy: 29 Complexity: 0/13 Durability: 1113/1113 Armor: 3.7 Vulnerability: Pirc Buy/Sell: 1880/940 gold A good choice for a warrior who wished both protection and freedom of movement. Canian heavy gauntlets of thin leather -------------------------------------- Type: Light armor Material: Thin leather x 1 Weight: 2 Energy: 13 Complexity: 0/9 Durability: 927/927 Armor: 3.1 Vulnerability: Pirc Buy/Sell: 808/404 gold Well, if this is all you can afford... Canian heavy gauntlets of tough leather --------------------------------------- Type: Light armor Material: Tough leather x 1 Weight: 2 Energy: 19 Complexity: 0/11 Durability: 1007/1007 Armor: 3.4 Vulnerability: Pirc Buy/Sell: 840/420 gold These would protect your arms in a tavern knife fight. Canian heavy gauntlets of hard leather -------------------------------------- Type: Light armor Material: Hard leather x 1 Weight: 2 Energy: 25 Complexity: 0/13 Durability: 1113/1113 Armor: 3.7 Vulnerability: Pirc Buy/Sell: 930/465 gold Good protection, and good freedom of movement. Canian heavy boots of thin leather ---------------------------------- Type: Light armor Material: Thin leather x 3 Weight: 6 Energy: 13 Complexity: 0/9 Durability: 927/927 Armor: 3.1 Vulnerability: Pirc Buy/Sell: 824/412 gold Light and comfortable, but not too strong... Canian heavy boots of tough leather ----------------------------------- Type: Light armor Material: Tough leather x 3 Weight: 6 Energy: 19 Complexity: 0/11 Durability: 1007/1007 Armor: 3.4 Vulnerability: Pirc Buy/Sell: 920/460 gold The material is stronger than thin leather - and the price is higher. Canian heavy boots of hard leather ---------------------------------- Type: Light armor Material: Hard leather x 3 Weight: 6 Energy: 25 Complexity: 0/13 Durability: 1113/1113 Armor: 3.7 Vulnerability: Pirc Buy/Sell: 1190/595 gold Many a beast would break their teeth on these! Khadaganian lower breastplate of thin leather --------------------------------------------- Type: Light armor Material: Thin leather x 8 Weight: 60 Energy: 42 Complexity: 0/14 Durability: 2352/2352 Armor: 3.9 Vulnerability: Pirc Buy/Sell: 40064/20032 gold Thin leather is not the best possible protection for a warrior. Khadaganian lower breastplate of tough leather ---------------------------------------------- Type: Light armor Material: Tough leather x 8 Weight: 60 Energy: 48 Complexity: 0/16 Durability: 2553/2553 Armor: 4.3 Vulnerability: Pirc Buy/Sell: 40320/20160 gold Stronger than thin leather. Good enough for hunting. Khadaganian lower breastplate of hard leather --------------------------------------------- Type: Light armor Material: Hard leather x 8 Weight: 60 Energy: 54 Complexity: 0/18 Durability: 2822/2822 Armor: 4.7 Vulnerability: Pirc Buy/Sell: 41040/20520 gold This is some good protective equipment. Khadaganian thin leather trousers --------------------------------- Type: Light armor Material: Thin leather x 6 Weight: 40 Energy: 24 Complexity: 0/14 Durability: 1176/1176 Armor: 3.9 Vulnerability: Pirc Buy/Sell: 40048/20024 gold Almost no protection at all, at least they're comfortable. Khadaganian tough leather trousers ---------------------------------- Type: Light armor Material: Tough leather x 6 Weight: 40 Energy: 30 Complexity: 0/16 Durability: 1276/1276 Armor: 4.3 Vulnerability: Pirc Buy/Sell: 40240/20120 gold These will save you from a spider's bite... But not from much more. Khadaganian hard leather trousers --------------------------------- Type: Light armor Material: Hard leather x 6 Weight: 40 Energy: 36 Complexity: 0/18 Durability: 1411/1411 Armor: 4.7 Vulnerability: Pirc Buy/Sell: 40780/20390 gold Provide some protection, but not sufficient for serious combat. Khadaganian thin leather gauntlets ---------------------------------- Type: Light armor Material: Thin leather x 1 Weight: 2 Energy: 18 Complexity: 0/14 Durability: 1176/1176 Armor: 3.9 Vulnerability: Pirc Buy/Sell: 25008/12504 gold Good enough for a fist fight at a village festival. Khadaganian tough leather gauntlets ----------------------------------- Type: Light armor Material: Tough leather x 1 Weight: 2 Energy: 24 Complexity: 0/16 Durability: 1276/1276 Armor: 4.3 Vulnerability: Pirc Buy/Sell: 25040/12520 gold These will protect your hands from thorns - and maybe even from wolf's teeth. Khadaganian hard leather gauntlets ---------------------------------- Type: Light armor Material: Hard leather x 1 Weight: 2 Energy: 30 Complexity: 0/18 Durability: 1411/1411 Armor: 4.7 Vulnerability: Pirc Buy/Sell: 25130/12565 gold Enough to turn a wolf's fangs, most likely. Khadaganian thin leather leggings --------------------------------- Type: Light armor Material: Thin leather x 3 Weight: 6 Energy: 18 Complexity: 0/14 Durability: 1176/1176 Armor: 3.9 Vulnerability: Pirc Buy/Sell: 25024/12512 gold Not strong, but light. Khadaganian tough leather leggings ---------------------------------- Type: Light armor Material: Tough leather x 3 Weight: 6 Energy: 24 Complexity: 0/16 Durability: 1276/1276 Armor: 4.3 Vulnerability: Pirc Buy/Sell: 25120/12560 gold Good enough for hunters, but not for warriors. Khadaganian hard leather leggings ---------------------------------- Type: Light armor Material: Hard leather x 3 Weight: 6 Energy: 30 Complexity: 0/18 Durability: 1411/1411 Armor: 4.7 Vulnerability: Pirc Buy/Sell: 25390/12695 gold Very good for long marches. Canian jerkin of green Troll hide --------------------------------- Type: Light armor Material: Green troll hide x 8 Weight: 60 Energy: 45 Complexity: 0/15 Durability: 2446/2466 Armor: 4.1 Vulnerability: Pirc, Fire Buy/Sell: 4180/2090 gold More suited to combat than the hunt! Canian jerkin of blue Troll hide -------------------------------- Type: Light armor Material: Blue troll hide x 8 Weight: 60 Energy: 51 Complexity: 0/17 Durability: 2724/2724 Armor: 4.5 Vulnerability: Pirc, Acid Buy/Sell: 10900/5450 gold This will protect you from a chance arrow from a short bow. Canian jerkin of Red Dragon hide -------------------------------- Type: Light armor Material: Red drag.hide x 8 Weight: 60 Energy: 60 Complexity: 0/20 Durability: 3113/3113 Armor: 5.2 Vulnerability: Pirc, Ltng Buy/Sell: 74100/37050 gold Will protect you from more than arrows! Canian trousers of green Troll hide ----------------------------------- Type: Light armor Material: Green troll hide x 6 Weight: 40 Energy: 33 Complexity: 0/15 Durability: 1223/1223 Armor: 4.1 Vulnerability: Pirc, Fire Buy/Sell: 3660/1830 gold These will protect you from the teeth of the wolf, but the fangs of the Tiger are another story... Canian trousers of blue Troll hide ---------------------------------- Type: Light armor Material: Blue troll hide x 6 Weight: 40 Energy: 39 Complexity: 0/17 Durability: 1362/1362 Armor: 4.5 Vulnerability: Pirc, Acid Buy/Sell: 8700/4350 gold With these, you can walk in the woods at night, with nary a care in the world! Canian trousers of Red Dragon hide ---------------------------------- Type: Light armor Material: Red drag.hide x 6 Weight: 40 Energy: 48 Complexity: 0/20 Durability: 1556/1556 Armor: 5.2 Vulnerability: Pirc, Ltng Buy/Sell: 56100/28050 gold You can fall into a fire with these! Canian light gauntlets of green Troll hide ------------------------------------------ Type: Light armor Material: Green troll hide x 1 Weight: 2 Energy: 29 Complexity: 0/15 Durability: 1223/1223 Armor: 4.1 Vulnerability: Pirc, Fire Buy/Sell: 1860/930 gold Will provide some additional hand protection. Canian light gauntlets of blue Troll hide ----------------------------------------- Type: Light armor Material: Blue troll hide x 1 Weight: 2 Energy: 35 Complexity: 0/17 Durability: 1362/1362 Armor: 4.5 Vulnerability: Pirc, Acid Buy/Sell: 2700/1350 gold These provide decent hand protection. Canian light gauntlets of Red Dragon hide ----------------------------------------- Type: Light armor Material: Red drag.hide x 1 Weight: 2 Energy: 44 Complexity: 0/20 Durability: 1556/1556 Armor: 5.2 Vulnerability: Pirc, Ltng Buy/Sell: 10600/5300 gold These would save you from a knife - and mayhap from bites too. Canian light boots of green Troll hide -------------------------------------- Type: Light armor Material: Green troll hide x 3 Weight: 6 Energy: 29 Complexity: 0/15 Durability: 1223/1223 Armor: 4.1 Vulnerability: Pirc, Fire Buy/Sell: 2380/1190 gold Do not rely too much on these for protection. Canian light boots of blue Troll hide ------------------------------------- Type: Light armor Material: Blue troll hide x 3 Weight: 6 Energy: 35 Complexity: 0/17 Durability: 1362/1362 Armor: 4.5 Vulnerability: Pirc, Acid Buy/Sell: 4900/2450 gold They are not very cheap - but the quality matches the price. Canian light boots of Red Dragon hide ------------------------------------- Type: Light armor Material: Red drag.hide x 3 Weight: 6 Energy: 44 Complexity: 0/20 Durability: 1556/1556 Armor: 5.2 Vulnerability: Pirc, Ltng Buy/Sell: 28600/14300 gold You can walk on more than soft green grass in these boots. Khadaganian armor of green Troll hide ------------------------------------- Type: Light armor Material: Green troll hide x 8 Weight: 60 Energy: 60 Complexity: 0/20 Durability: 3102/3102 Armor: 5.2 Vulnerability: Pirc, Fire Buy/Sell: 78080/36040 Provides decent protection. Khadaganian armor of blue Troll hide ------------------------------------ Type: Light armor Material: Blue troll hide x 8 Weight: 60 Energy: 66 Complexity: 0/22 Durability: 3454/3454 Armor: 5.7 Vulnerability: Pirc, Acid Buy/Sell: 78800/39400 Good protection from poor weapons. Khadaganian armor of Red Dragon hide ------------------------------------ Type: Light armor Material: Red drag.hide x 8 Weight: 60 Energy: 75 Complexity: 0/25 Durability: 3948/3948 Armor: 6.6 Vulnerability: Pirc, Ltng Buy/Sell: 142000/71000 Dragon hide is the best material for leather armor. Khadaganian trousers of green Troll hide ---------------------------------------- Type: Light armor Material: Green troll hide x 8 Weight: 40 Energy: 41 Complexity: 0/20 Durability: 1553/1553 Armor: 5.2 Vulnerability: Pirc, Fire Buy/Sell: 71560/35780 Not a bad pair of pants. Khadaganian trousers of blue Troll hide --------------------------------------- Type: Light armor Material: Blue troll hide x 8 Weight: 40 Energy: 47 Complexity: 0/22 Durability: 1729/1729 Armor: 5.7 Vulnerability: Pirc, Acid Buy/Sell: 76600/38300 Good protection from poor weapons. Khadaganian trousers of Red Dragon hide --------------------------------------- Type: Light armor Material: Red drag.hide x 6 Weight: 40 Energy: 56 Complexity: 0/25 Durability: 1976/3948 Armor: 6.6 Vulnerability: Pirc, Ltng Buy/Sell: 124000/62000 A good mix of comfort and protection. Khadaganian gauntlets of green Troll hide ----------------------------------------- Type: Light armor Material: Green troll hide x 1 Weight: 2 Energy: 34 Complexity: 0/20 Durability: 1553/1553 Armor: 5.2 Vulnerability: Pirc, Fire Buy/Sell: 60260/25130 Good equipment, and not just for a fistfight at a village fair! Khadaganian gauntlets of blue Troll hide ---------------------------------------- Type: Light armor Material: Blue troll hide x 1 Weight: 2 Energy: 40 Complexity: 0/25 Durability: 1729/1729 Armor: 5.7 Vulnerability: Pirc, Acid Buy/Sell: 61100/25550 Provide decent protection in combat. Khadaganian gauntlets of Red Dragon hide ---------------------------------------- Type: Light armor Material: Red drag.hide x 1 Weight: 2 Energy: 49 Complexity: 0/25 Durability: 1976/1976 Armor: 6.6 Vulnerability: Pirc, Ltng Buy/Sell: 59000/29500 Dragon hide provides the maximum protection any leather can offer. Khadaganian boots of Green Troll hide ------------------------------------- Type: Light armor Material: Green troll hide x 3 Weight: 6 Energy: 34 Complexity: 0/20 Durability: 1553/1553 Armor: 5.2 Vulnerability: Pirc, Fire Buy/Sell: 50780/25390 These will protect your feet, and not just from swamp mud! Khadaganian boots of Blue Troll hide ------------------------------------ Type: Light armor Material: Blue troll hide x 3 Weight: 6 Energy: 40 Complexity: 0/22 Durability: 1729/1729 Armor: 5.7 Vulnerability: Pirc, Acid Buy/Sell: 53300/26650 You can walk safely in these! Khadaganian boots of Red Dragon hide ------------------------------------ Type: Light armor Material: Red drag.hide x 3 Weight: 6 Energy: 49 Complexity: 0/25 Durability: 1976/1976 Armor: 6.6 Vulnerability: Pirc, Ltng Buy/Sell: 77000/38500 You can walk on burning coals in these! Canian army bronze chainmail ---------------------------- Type: Light armor Material: Bronze x 8 Weight: 180 Energy: 48 Complexity: 0/16 Durability: 2565/2565 Armor: 4.3 Vulnerability: Ltng Buy/Sell: 7080/3540 gold Raw recruits usually wear these - for exercise and general use. Canian army iron chainmail -------------------------- Type: Light armor Material: Iron x 8 Weight: 150 Energy: 54 Complexity: 0/18 Durability: 2856/2856 Armor: 4.7 Vulnerability: Ltng Buy/Sell: 13800/6900 gold Chainmail for Canian privates. Canian army steel chainmail --------------------------- Type: Light armor Material: Steel x 8 Weight: 150 Energy: 60 Complexity: 0/20 Durability: 3089/3089 Armor: 5.2 Vulnerability: Ltng Buy/Sell: 45000/22500 gold Army standard for officers. Canian army mithrill chainmail ------------------------------ Type: Light armor Material: Mithrill x 8 Weight: 90 Energy: 63 Complexity: 0/21 Durability: 3264/3264 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 77000/38500 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite chainmail -------------------------------- Type: Light armor Material: Adamantite x 8 Weight: 150 Energy: 69 Complexity: 0/23 Durability: 3614/3614 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 325000/162500 gold Approved by the Emperor for Canian army military chiefs. Canian army meteorite chainmail -------------------------------- Type: Light armor Material: Meteorite x 8 Weight: 120 Energy: 75 Complexity: 0/25 Durability: 3964/3964 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 1125000/562500 gold Only military chiefs can have these - sometimes. Canian army bronze chainmail trousers ------------------------------------- Type: Light armor Material: Bronze x 6 Weight: 120 Energy: 35 Complexity: 0/16 Durability: 1280/1280 Armor: 4.3 Vulnerability: Ltng Buy/Sell: 7560/3280 gold Only raw recruits wear these. Canian army iron chainmail trousers ----------------------------------- Type: Light armor Material: Iron x 6 Weight: 100 Energy: 41 Complexity: 0/18 Durability: 1425/1425 Armor: 4.7 Vulnerability: Ltng Buy/Sell: 11600/5800 gold Approved as standard for privates. Canian army steel chainmail trousers ------------------------------------ Type: Light armor Material: Steel x 6 Weight: 100 Energy: 47 Complexity: 0/20 Durability: 1542/1542 Armor: 5.2 Vulnerability: Ltng Buy/Sell: 35000/17500 gold Army standard for officers. Canian army mithrill chainmail trousers --------------------------------------- Type: Light armor Material: Mithrill x 6 Weight: 60 Energy: 50 Complexity: 0/21 Durability: 1629/1629 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 59000/29500 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite chainmail trousers ----------------------------------------- Type: Light armor Material: Adamantite x 6 Weight: 100 Energy: 56 Complexity: 0/23 Durability: 1804/1804 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 245000/122500 gold Approved for Canian army military chiefs. Cania army leggings ------------------- Type: Light armor Material: Meteorite x 6 Weight: 80 Energy: 62 Complexity: 0/25 Durability: 1978/1978 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 1125000/562500 gold Approved by the Emperor as Cania army standard. Canian army bronze high gauntlets --------------------------------- Type: Light armor Material: Bronze x 1 Weight: 6 Energy: 30 Complexity: 0/16 Durability: 1280/1280 Armor: 4.3 Vulnerability: Ltng Buy/Sell: 3360/1680 gold Only raw recruits would wear these without complaint. Canian army iron high gauntlets ------------------------------- Type: Light armor Material: Iron x 1 Weight: 5 Energy: 36 Complexity: 0/18 Durability: 1425/1425 Armor: 4.7 Vulnerability: Ltng Buy/Sell: 4200/2100 gold Issued to Canian privates. Canian army steel high gauntlets -------------------------------- Type: Light armor Material: Steel x 1 Weight: 5 Energy: 42 Complexity: 0/20 Durability: 1542/1542 Armor: 5.2 Vulnerability: Ltng Buy/Sell: 8100/4050 gold High gauntlets for officers. Canian army mithrill high gauntlets ----------------------------------- Type: Light armor Material: Mithrill x 1 Weight: 3 Energy: 45 Complexity: 0/21 Durability: 1629/1629 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 12100/6050 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite high gauntlets ------------------------------------- Type: Light armor Material: Adamantite x 1 Weight: 5 Energy: 51 Complexity: 0/23 Durability: 1804/1804 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 43100/21550 gold Standard for Canian military chiefs. Canian army meteorite high gauntlets ------------------------------------ Type: Light armor Material: Meteorite x 1 Weight: 4 Energy: 57 Complexity: 0/25 Durability: 1978/1978 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 143100/71550 gold Not every officer can afford these! Canian army bronze boots ------------------------ Type: Light armor Material: Bronze x 3 Weight: 18 Energy: 30 Complexity: 0/16 Durability: 1280/1280 Armor: 4.3 Vulnerability: Ltng Buy/Sell: 3880/1940 gold Heavy and uncomfortable - just right for raw recruits. Canian army iron boots ---------------------- Type: Light armor Material: Iron x 3 Weight: 15 Energy: 36 Complexity: 0/18 Durability: 1425/1425 Armor: 4.7 Vulnerability: Ltng Buy/Sell: 6400/3200 gold Standard Canian army boots for privates. Canian army steel boots ----------------------- Type: Light armor Material: Steel x 3 Weight: 15 Energy: 42 Complexity: 0/20 Durability: 1542/1542 Armor: 5.2 Vulnerability: Ltng Buy/Sell: 18100/9050 gold Canian army issue for officers. Canian army mithrill boots -------------------------- Type: Light armor Material: Mithrill x 3 Weight: 9 Energy: 45 Complexity: 0/21 Durability: 1629/1629 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 30100/15050 gold Approved by the Emperor as standard for the guard force of the Canian Veterans. Canian army adamantite boots ---------------------------- Type: Light armor Material: Adamantite x 3 Weight: 15 Energy: 51 Complexity: 0/23 Durability: 1804/1804 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 123100/61550 gold Used by Canian army leaders. Canian army meteorite boots --------------------------- Type: Light armor Material: Meteorite x 3 Weight: 12 Energy: 57 Complexity: 0/25 Durability: 1978/1978 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 423100/211550 gold These are for military chiefs and the scions of rich families only... Canian bronze chainmail shirt ----------------------------- Type: Light armor Material: Bronze x 8 Weight: 180 Energy: 51 Complexity: 0/17 Durability: 2688/2688 Armor: 4.5 Vulnerability: Ltng Buy/Sell: 11080/5540 gold A bit too heavy, and the additional protection is no real compensation for the extra weight. Canian iron chainmail shirt --------------------------- Type: Light armor Material: Iron x 8 Weight: 150 Energy: 57 Complexity: 0/19 Durability: 2993/2993 Armor: 5.0 Vulnerability: Ltng Buy/Sell: 17800/8900 gold The chainmail weave provides extra toughness, but you could find a better material. Canian steel chainmail shirt ---------------------------- Type: Light armor Material: Steel x 8 Weight: 150 Energy: 63 Complexity: 0/21 Durability: 3238/3238 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 49000/24500 gold This would withstand an arrow shot from an average crossbow. Canian mithrill chainmail shirt ---------------------------- Type: Light armor Material: Mithrill x 8 Weight: 90 Energy: 66 Complexity: 0/22 Durability: 3421/3421 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 81000/40500 gold Even the thick weave does not make this too heavy. Canian adamantite chainmail shirt --------------------------------- Type: Light armor Material: Adamantite x 8 Weight: 150 Energy: 72 Complexity: 0/24 Durability: 3788/3788 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 329000/164500 gold You can rely on this in serious combat. Canian meteorite chainmail shirt -------------------------------- Type: Light armor Material: Meteorite x 8 Weight: 120 Energy: 78 Complexity: 0/26 Durability: 4154/4154 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 1129000/564500 gold You would be hard pressed to harm anyone who wears this shirt! Canian bronze chainmail trousers -------------------------------- Type: Light armor Material: Bronze x 6 Weight: 120 Energy: 36 Complexity: 0/17 Durability: 1346/1346 Armor: 4.5 Vulnerability: Ltng Buy/Sell: 10560/5280 gold Bronze is heavy anyway, and here we have the thick weave... Canian iron chainmail trousers ------------------------------ Type: Light armor Material: Iron x 6 Weight: 100 Energy: 42 Complexity: 0/19 Durability: 1499/1499 Armor: 5.0 Vulnerability: Ltng Buy/Sell: 15600/7800 gold Not the worst possible material for this armor. Canian steel chainmail trousers ------------------------------- Type: Light armor Material: Steel x 6 Weight: 100 Energy: 48 Complexity: 0/21 Durability: 1621/1621 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 39000/19500 gold These provide additional leg protection due to their thicker weave. Canian mithrill chainmail trousers ---------------------------------- Type: Light armor Material: Mithrill x 6 Weight: 60 Energy: 51 Complexity: 0/22 Durability: 1713/1713 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 63000/31500 gold Such trousers are very good in combat, and they are not too expensive. Canian adamantite chainmail trousers ------------------------------------ Type: Light armor Material: Adamantite x 6 Weight: 100 Energy: 57 Complexity: 0/24 Durability: 1897/1897 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 329000/124500 gold Such lightness and reliability are certainly worth the price! Canian meteorite chainmail trousers ----------------------------------- Type: Light armor Material: Meteorite x 6 Weight: 80 Energy: 63 Complexity: 0/26 Durability: 2080/2080 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 849000/424500 gold The material speaks for itself! Canian bronze combat gauntlets ------------------------------ Type: Light armor Material: Bronze x 1 Weight: 6 Energy: 31 Complexity: 0/17 Durability: 1346/1346 Armor: 4.5 Vulnerability: Ltng Buy/Sell: 7260/3630 gold Uncomfortable and not too strong. Only people with few resources would buy these. Canian iron combat gauntlets ---------------------------- Type: Light armor Material: Iron x 1 Weight: 5 Energy: 37 Complexity: 0/19 Durability: 1499/1499 Armor: 5.0 Vulnerability: Ltng Buy/Sell: 8100/4050 gold Cheap - and not great. Canian steel combat gauntlets ----------------------------- Type: Light armor Material: Steel x 1 Weight: 5 Energy: 43 Complexity: 0/21 Durability: 1621/1621 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 12000/6000 gold Not bad, but do not rely on them too much in serious combat. Canian mithrill combat gauntlets -------------------------------- Type: Light armor Material: Mithrill x 1 Weight: 3 Energy: 46 Complexity: 0/22 Durability: 1713/1713 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 16000/8000 gold Not many weapons could pierce these. Canian adamantite combat gauntlets ---------------------------------- Type: Light armor Material: Adamantite x 1 Weight: 5 Energy: 52 Complexity: 0/24 Durability: 1897/1897 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 47000/23500 gold Adamantite inlays increase the price - but the level of protection too - indeed an important factor! Canian meteorite combat gauntlets --------------------------------- Type: Light armor Material: Meteorite x 1 Weight: 4 Energy: 58 Complexity: 0/26 Durability: 2080/2080 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 147000/73500 gold There is simply no way to pierce forged meteoric iron! Canian combat bronze boots -------------------------- Type: Light armor Material: Bronze x 3 Weight: 18 Energy: 31 Complexity: 0/17 Durability: 1346/1346 Armor: 4.5 Vulnerability: Ltng Buy/Sell: 7780/3690 gold Not the lightest material for footwear, and not very good protection either. Canian combat iron boots ------------------------ Type: Light armor Material: Iron x 3 Weight: 15 Energy: 37 Complexity: 0/19 Durability: 1499/1499 Armor: 5.0 Vulnerability: Ltng Buy/Sell: 10300/5150 gold These are not as high as the light high boots, but the parts they do cover are protected better. Canian combat steel boots ------------------------- Type: Light armor Material: Steel x 3 Weight: 15 Energy: 43 Complexity: 0/21 Durability: 1621/1621 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 22000/11000 gold Difficult to flee from wild beasts in these! Canian combat mithrill boots ---------------------------- Type: Light armor Material: Mithrill x 3 Weight: 9 Energy: 46 Complexity: 0/22 Durability: 1713/1713 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 34000/17000 gold Light, comfortable, reliable - mithrill is unmistakeable! Canian combat adamantite boots ------------------------------ Type: Light armor Material: Adamantite x 3 Weight: 15 Energy: 52 Complexity: 0/24 Durability: 1897/1897 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 127000/63500 gold Worth the price. Canian combat meteorite boots ------------------------------ Type: Light armor Material: Meteorite x 3 Weight: 12 Energy: 58 Complexity: 0/26 Durability: 2080/2080 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 427000/213500 gold So light and durable - they are obviously "out of this world!" Khadaganian light bronze body armor ----------------------------------- Type: Light armor Material: Bronze x 8 Weight: 180 Energy: 63 Complexity: 0/21 Durability: 3251/3251 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 142080/71040 gold Too heavy and uncomfortable. Khadaganian light iron body armor --------------------------------- Type: Light armor Material: Iron x 8 Weight: 150 Energy: 69 Complexity: 0/23 Durability: 3621/3621 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 148800/74400 gold Better than bronze, but there's better yet available... Khadaganian light steel body armor ---------------------------------- Type: Light armor Material: Steel x 8 Weight: 150 Energy: 75 Complexity: 0/25 Durability: 3916/3916 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 180000/90000 gold No way to pierce this with a chance arrow. Khadaganian light mithrill body armor ------------------------------------- Type: Light armor Material: Mithrill x 8 Weight: 90 Energy: 78 Complexity: 0/26 Durability: 4138/4138 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 212000/106000 gold Not very cheap, but one of the strongest. Khadaganian light adamantite body armor --------------------------------------- Type: Light armor Material: Adamantite x 8 Weight: 150 Energy: 84 Complexity: 0/28 Durability: 4581/4581 Armor: 7.6 Vulnerability: Ltng Buy/Sell: 460000/230000 gold Adamantite is very expensive, but it is worth it! Khadaganian light meteorite body armor -------------------------------------- Type: Light armor Material: Meteorite x 8 Weight: 120 Energy: 90 Complexity: 0/30 Durability: 5025/5025 Armor: 8.3 Vulnerability: Ltng Buy/Sell: 1260000/630000 gold You can find even better, but it will cost an awful lot! Khadaganian bronze laminar trousers ----------------------------------- Type: Light armor Material: Bronze x 6 Weight: 120 Energy: 42 Complexity: 0/21 Durability: 1628/1628 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 141560/70780 gold Will not last long in combat... Khadaganian iron laminar trousers --------------------------------- Type: Light armor Material: Iron x 6 Weight: 100 Energy: 48 Complexity: 0/23 Durability: 1813/1813 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 146600/73300 gold Good leg protection. Khadaganian steel laminar trousers ---------------------------------- Type: Light armor Material: Steel x 6 Weight: 100 Energy: 54 Complexity: 0/25 Durability: 1961/1961 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 170000/85000 gold These would serve an experienced warrior well. Khadaganian mithrill laminar trousers ------------------------------------- Type: Light armor Material: Mithrill x 6 Weight: 60 Energy: 57 Complexity: 0/26 Durability: 2072/2072 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 194000/97000 gold They are light - but not to make running away from the enemy easier! Khadaganian adamantite laminar trousers --------------------------------------- Type: Light armor Material: Adamantite x 6 Weight: 100 Energy: 63 Complexity: 0/28 Durability: 2294/2294 Armor: 7.6 Vulnerability: Ltng Buy/Sell: 380000/190000 gold A silly Tiger would simply break its teeth on these. Khadaganian meteorite laminar trousers -------------------------------------- Type: Light armor Material: Meteorite x 6 Weight: 80 Energy: 69 Complexity: 0/30 Durability: 2516/2516 Armor: 8.3 Vulnerability: Ltng Buy/Sell: 980000/490000 gold The very best! Khadaganian bronze laminar gauntlets ------------------------------------ Type: Light armor Material: Bronze x 1 Weight: 6 Energy: 35 Complexity: 0/21 Durability: 1628/1628 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 100260/50130 gold Bronze is too soft and heavy to protect well. Khadaganian iron laminar gauntlets ---------------------------------- Type: Light armor Material: Iron x 1 Weight: 5 Energy: 41 Complexity: 0/23 Durability: 1813/1813 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 101100/50550 gold Such high-class armor should be made of better materials. Khadaganian steel laminar gauntlets ----------------------------------- Type: Light armor Material: Steel x 1 Weight: 5 Energy: 47 Complexity: 0/25 Durability: 1961/1961 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 105000/52500 gold Serious protection! Khadaganian mithrill laminar gauntlets -------------------------------------- Type: Light armor Material: Mithrill x 1 Weight: 3 Energy: 50 Complexity: 0/26 Durability: 2072/2072 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 109000/54500 gold Mithrill's lightness and flexibility make it perfect armor material! Khadaganian adamantite laminar gauntlets ---------------------------------------- Type: Light armor Material: Adamantite x 1 Weight: 5 Energy: 56 Complexity: 0/28 Durability: 2294/2294 Armor: 7.6 Vulnerability: Ltng Buy/Sell: 140000/70000 gold Only meteorite gauntlets are better! Khadaganian meteorite laminar gauntlets --------------------------------------- Type: Light armor Material: Meteorite x 1 Weight: 4 Energy: 62 Complexity: 0/30 Durability: 2516/2516 Armor: 8.3 Vulnerability: Ltng Buy/Sell: 240000/120000 gold These can easily fend off a sword blow! Khadaganian bronze laminar boots -------------------------------- Type: Light armor Material: Bronze x 3 Weight: 18 Energy: 35 Complexity: 0/21 Durability: 1628/1628 Armor: 5.4 Vulnerability: Ltng Buy/Sell: 100780/50390 gold Use better material, and they will be perfect! Khadaganian iron laminar boots ------------------------------ Type: Light armor Material: Iron x 3 Weight: 15 Energy: 41 Complexity: 0/23 Durability: 1813/1813 Armor: 6.0 Vulnerability: Ltng Buy/Sell: 103300/51650 gold Good protection, but not the best possible. Khadaganian steel laminar boots ------------------------------- Type: Light armor Material: Steel x 3 Weight: 15 Energy: 47 Complexity: 0/25 Durability: 1961/1961 Armor: 6.6 Vulnerability: Ltng Buy/Sell: 115000/57500 gold Together with the leggings, these provide excellent protection for legs and feet. Khadaganian mithrill laminar boots ---------------------------------- Type: Light armor Material: Mithrill x 3 Weight: 9 Energy: 50 Complexity: 0/26 Durability: 2072/2072 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 127000/63500 gold Worth any price! Khadaganian adamantite laminar boots ------------------------------------ Type: Light armor Material: Adamantite x 3 Weight: 15 Energy: 56 Complexity: 0/28 Durability: 2294/2294 Armor: 7.6 Vulnerability: Ltng Buy/Sell: 220000/110000 gold Protect your feet from almost any blow. Khadaganian meteorite laminar boots ----------------------------------- Type: Light armor Material: Meteorite x 3 Weight: 12 Energy: 62 Complexity: 0/30 Durability: 2516/2516 Armor: 8.3 Vulnerability: Ltng Buy/Sell: 520000/260000 gold Together with the leggings, these make perfect protection for feet and legs!! Khadaganian reinforced bronze chainmail --------------------------------------- Type: Light armor Material: Bronze x 8 Weight: 180 Energy: 66 Complexity: 0/22 Durability: 3414/3414 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 272080/136040 gold Heavy and not too efficient armor. Khadaganian reinforced iron chainmail ------------------------------------- Type: Light armor Material: Iron x 8 Weight: 150 Energy: 72 Complexity: 0/24 Durability: 3802/3802 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 278800/139400 gold Iron plates are a bit stronger than bronze ones... Khadaganian reinforced steel chainmail -------------------------------------- Type: Light armor Material: Steel x 8 Weight: 150 Energy: 78 Complexity: 0/26 Durability: 4112/4112 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 310000/155000 gold Not too expensive, and provides decent protection. Khadaganian reinforced mithrill chainmail ----------------------------------------- Type: Light armor Material: Mithrill x 8 Weight: 90 Energy: 81 Complexity: 0/27 Durability: 4345/4345 Armor: 7.2 Vulnerability: Ltng Buy/Sell: 342000/171000 gold Light and strong armor. Khadaganian reinforced adamantite chainmail ------------------------------------------- Type: Light armor Material: Adamantite x 8 Weight: 150 Energy: 87 Complexity: 0/29 Durability: 4811/4811 Armor: 7.9 Vulnerability: Ltng Buy/Sell: 590000/295000 gold Not the cheapest armor, but this does provide good body protection. Khadaganian reinforced meteorite chainmail ------------------------------------------ Type: Light armor Material: Meteorite x 8 Weight: 120 Energy: 93 Complexity: 0/31 Durability: 5276/5276 Armor: 8.7 Vulnerability: Ltng Buy/Sell: 1390000/695000 gold Very reliable body protection! Khadaganian reinforced bronze chainmail trousers ------------------------------------------------ Type: Light armor Material: Bronze x 6 Weight: 120 Energy: 44 Complexity: 0/22 Durability: 1707/1707 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 271560/135780 gold Not the best choice of metal for good armor. Khadaganian reinforced iron chainmail trousers ---------------------------------------------- Type: Light armor Material: Iron x 6 Weight: 100 Energy: 50 Complexity: 0/24 Durability: 1901/1901 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 276600/138300 gold Quite reliable, but not in hard combat. Khadaganian reinforced steel chainmail trousers ----------------------------------------------- Type: Light armor Material: Steel x 6 Weight: 100 Energy: 56 Complexity: 0/26 Durability: 2056/2056 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 300000/150000 gold Steel provides good leg protection. Khadaganian reinforced mithrill chainmail trousers -------------------------------------------------- Type: Light armor Material: Mithrill x 6 Weight: 60 Energy: 59 Complexity: 0/27 Durability: 2172/2172 Armor: 7.2 Vulnerability: Ltng Buy/Sell: 324000/162000 gold These will protect you, and not just from thorns. Khadaganian reinforced adamantite chainmail trousers ---------------------------------------------------- Type: Light armor Material: Adamantite x 6 Weight: 100 Energy: 65 Complexity: 0/29 Durability: 2405/2405 Armor: 7.9 Vulnerability: Ltng Buy/Sell: 510000/255000 gold Few weapons could pierce this armor. Khadaganian reinforced meteorite chainmail trousers --------------------------------------------------- Type: Light armor Material: Meteorite x 6 Weight: 80 Energy: 71 Complexity: 0/31 Durability: 2638/2638 Armor: 8.7 Vulnerability: Ltng Buy/Sell: 1110000/555000 gold Expensive but most efficient armor! Khadaganian bronze reinforced gauntlets --------------------------------------- Type: Light armor Material: Bronze x 1 Weight: 6 Energy: 36 Complexity: 0/22 Durability: 1707/1707 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 200260/100130 gold It does not pay to economize on the metal! Khadaganian iron reinforced gauntlets ------------------------------------- Type: Light armor Material: Iron x 1 Weight: 5 Energy: 42 Complexity: 0/24 Durability: 1901/1901 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 201000/100550 gold Even steel would give more protection. Khadaganian steel reinforced gauntlets ------------------------------------- Type: Light armor Material: Steel x 1 Weight: 5 Energy: 48 Complexity: 0/26 Durability: 2506/2506 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 205000/102500 gold Not too expensive, and rather good. Khadaganian mithrill reinforced gauntlets ----------------------------------------- Type: Light armor Material: Mithrill x 1 Weight: 3 Energy: 51 Complexity: 0/27 Durability: 2172/2172 Armor: 7.2 Vulnerability: Ltng Buy/Sell: 209000/104500 gold Forged mithrill provides much better protection. Khadaganian adamantite reinforced gauntlets ------------------------------------------- Type: Light armor Material: Adamantite x 1 Weight: 5 Energy: 57 Complexity: 0/29 Durability: 2405/2405 Armor: 7.9 Vulnerability: Ltng Buy/Sell: 240000/120000 gold Adamantite plates are expensive but they can save your life. Khadaganian meteorite reinforced gauntlets ------------------------------------------ Type: Light armor Material: Meteorite x 1 Weight: 4 Energy: 63 Complexity: 0/31 Durability: 2638/2638 Armor: 8.7 Vulnerability: Ltng Buy/Sell: 340000/170000 gold These could withstand a knife stab! Khadaganian bronze reinforced boots ----------------------------------- Type: Light armor Material: Bronze x 3 Weight: 18 Energy: 36 Complexity: 0/22 Durability: 1707/1707 Armor: 5.7 Vulnerability: Ltng Buy/Sell: 200780/100390 gold The extra protection is not worth the extra weight. Khadaganian iron reinforced boots ----------------------------------- Type: Light armor Material: Iron x 3 Weight: 15 Energy: 42 Complexity: 0/24 Durability: 1901/1901 Armor: 6.3 Vulnerability: Ltng Buy/Sell: 203300/101650 gold Good protection from poor weapons. Khadaganian steel reinforced boots ----------------------------------- Type: Light armor Material: Steel x 3 Weight: 15 Energy: 48 Complexity: 0/26 Durability: 2506/2506 Armor: 6.9 Vulnerability: Ltng Buy/Sell: 215000/107500 gold Steel plates provide additional strength. Khadaganian mithrill reinforced boots ------------------------------------- Type: Light armor Material: Mithrill x 3 Weight: 9 Energy: 51 Complexity: 0/27 Durability: 2172/2172 Armor: 7.2 Vulnerability: Ltng Buy/Sell: 227000/113500 gold Mithrill gives you almost no extra weight, but it does provide extra protection. Khadaganian adamantite reinforced boots --------------------------------------- Type: Light armor Material: Adamantite x 3 Weight: 15 Energy: 57 Complexity: 0/29 Durability: 2405/2405 Armor: 7.9 Vulnerability: Ltng Buy/Sell: 320000/160000 gold An expensive but classy armor. Khadaganian meteorite reinforced boots -------------------------------------- Type: Light armor Material: Meteorite x 3 Weight: 12 Energy: 63 Complexity: 0/31 Durability: 2638/2638 Armor: 8.7 Vulnerability: Ltng Buy/Sell: 620000/310000 gold If you have meteorite iron to spare, the protection level will be excellent. Joon diamond shirt ------------------ Type: Light armor Material: Diamond x 8 Weight: 90 Energy: 120 Complexity: 0/40 Durability: 8068/8068 Armor: 13.5 Vulnerability: Crsh Buy/Sell: 0/0 gold No modern craftsman can make such things... Joon diamond trousers --------------------- Type: Light armor Material: Diamond x 6 Weight: 60 Energy: 90 Complexity: 0/40 Durability: 4034/4034 Armor: 13.5 Vulnerability: Crsh Buy/Sell: 0/0 gold Even the best of craftsmen could not make such a garment! Joon diamond gauntlets ---------------------- Type: Light armor Material: Diamond x 1 Weight: 3 Energy: 80 Complexity: 0/40 Durability: 4034/4034 Armor: 13.5 Vulnerability: Crsh Buy/Sell: 0/0 gold No modern craftsmen can make such things... Joon light diamond leggings --------------------------- Type: Light armor Material: Diamond x 3 Weight: 9 Energy: 80 Complexity: 0/40 Durability: 4034/4034 Armor: 13.5 Vulnerability: Crsh Buy/Sell: 0/0 gold One cannot find such craftsmen nowadays... 10. Potions and Wands ===================== Potions heal or provides a boost to your stats temporarily. Too bad they're so expensive and the medium vial strength potions is a rip-off, it really does last such a short duration! Wands are very expensive but worth it. Wands allow you to make magic items without an item rune, which can be very useful - you can make a strong spellcaster without being skilled in magic. Healing potion - very small vial -------------------------------- Type: Potion Effect: 40 Duration: Immediately Buy/Sell: 100/50 gold Restores a very small fraction of a character's heatlh. Healing potion - small vial --------------------------- Type: Potion Effect: 60 Duration: Immediately Buy/Sell: 500/250 gold Restores a small fraction of a character's heatlh. Healing potion - medium vial ---------------------------- Type: Potion Effect: 80 Duration: Immediately Buy/Sell: 3000/1500 gold Partially restores a character's health. Healing potion - big vial ------------------------- Type: Potion Effect: 140 Duration: Immediately Buy/Sell: 10000/5000 gold Restores a character's health almost completely. Strength potion - very small vial --------------------------------- Type: Potion Effect: Constant Duration: 40.0s Buy/Sell: 100/50 gold Increases a character's strength for a very limited period of time. Strength potion - small vial ---------------------------- Type: Potion Effect: Constant Duration: 60.0s Buy/Sell: 500/250 gold Increases a character's strength for a short period of time. Strengthen potion - medium vial ------------------------------- Type: Potion Effect: Constant Duration: 20.0s Buy/Sell: 3000/1500 gold Increases a character's strength. Strengthen potion - big vial ---------------------------- Type: Potion Effect: Constant Duration: 140.0s Buy/Sell: 10000/5000 gold Increases a character's strength for a long period of time. Haste potion - very small vial ------------------------------ Type: Potion Effect: 1 Duration: 20.0s Buy/Sell: 100/50 gold Increases a character's speed by a very small measure. Haste potion - small vial ------------------------- Type: Potion Effect: 1 Duration: 30.0s Buy/Sell: 500/250 gold Increases a character's speed by a small measure. Haste potion - medium vial -------------------------- Type: Potion Effect: 3 Duration: 30.0s Buy/Sell: 3000/1500 gold Increases a character's speed. Haste potion - big vial ----------------------- Type: Potion Effect: 5 Duration: 30.0s Buy/Sell: 10000/5000 gold Significantly increases a character's speed. Stone wand ---------- Type: Wand blueprint Material: Stone x 1 Weight: 2 Energy: 20 Complexity: 10 Buy/Sell: 500/250 gold Such a wand may contain simple spells (no need to have an "object" rune for that). Bone wand --------- Type: Wand blueprint Material: Bone x 1 Weight: 2 Energy: 50 Complexity: 20 Buy/Sell: 2000/1000 gold Such a wand may contain simple spells (no need to have an "object" rune for that). Metal wand ---------- Type: Wand blueprint Material: Metal x 1 Weight: 2 Energy: 90 Complexity: 40 Buy/Sell: 20000/10000 gold Such a wand may contain simple spells (no need to have an "object" rune for that). Carved metal wand ----------------- Type: Wand blueprint Material: Metal x 1 Weight: 2 Energy: 140 Complexity: 60 Buy/Sell: 500000/250000 gold Such a wand may contain simple spells (no need to have an "object" rune for that). Stone wand ---------- Type: Wand Material: Stone x 1 Weight: 8 Energy: 23 Complexity: 0/11 Buy/Sell: 504/252 gold The simplest and weakest of wands. Granite wand ------------ Type: Wand Material: Granite x 1 Weight: 8 Energy: 29 Complexity: 0/13 Buy/Sell: 516/258 gold A bit better than stone but worse than all others. Silicon wand ------------ Type: Wand Material: Silicon x 1 Weight: 8 Energy: 32 Complexity: 0/14 Buy/Sell: 540/270 gold A decent stone wand. Obsidian wand ------------- Type: Wand Material: Obsidian x 1 Weight: 8 Energy: 38 Complexity: 0/16 Buy/Sell: 630/315 gold The best of stone wands. Thin bone wand -------------- Type: Wand Material: Thin bone x 1 Weight: 2 Energy: 56 Complexity: 0/22 Buy/Sell: 2008/1004 gold A simple bone wand. Tough bone wand --------------- Type: Wand Material: Tough bone x 1 Weight: 2 Energy: 62 Complexity: 0/25 Buy/Sell: 2040/1020 gold A decent bone wand. Hard bone wand -------------- Type: Wand Material: Hard bone x 1 Weight: 2 Energy: 65 Complexity: 0/25 Buy/Sell: 2070/1035 gold A good choice for a trained magician. Shell bone wand --------------- Type: Wand Material: Shell bones x 1 Weight: 2 Energy: 68 Complexity: 0/26 Buy/Sell: 2130/1065 gold Good material - gives good effect. Green Dragon bone wand ---------------------- Type: Wand Material: Green drag. bone x 1 Weight: 2 Energy: 77 Complexity: 0/29 Buy/Sell: 3100/1550 gold Dragon bones enable one to use a very high level of magic. Bronze wand ----------- Type: Wand Material: Bronze x 1 Weight: 12 Energy: 111 Complexity: 0/47 Buy/Sell: 20260/10130 gold The simplest of metal wands. An experienced magician deserves something better. Iron wand --------- Type: Wand Material: Iron x 1 Weight: 10 Energy: 117 Complexity: 0/49 Buy/Sell: 21100/10550 gold Better than bronze, but worse than any other metal wand. Steel wand ---------- Type: Wand Material: Steel x 1 Weight: 10 Energy: 123 Complexity: 0/51 Buy/Sell: 25000/12500 gold Steel doesn't just make good weapons. Mithrill wand ------------- Type: Wand Material: Mithrill x 1 Weight: 6 Energy: 126 Complexity: 0/52 Buy/Sell: 29000/14500 gold Mithrill is light and strong and also absorbs magic wonderfully. Adamantite wand --------------- Type: Wand Material: Adamantite x 1 Weight: 10 Energy: 132 Complexity: 0/54 Buy/Sell: 60000/30000 gold You can cast very powerful spells with this wand. Meteorite wand -------------- Type: Wand Material: Meteorite x 1 Weight: 8 Energy: 138 Complexity: 0/56 Buy/Sell: 160000/80000 gold Only an experienced magician can fully use its potential! Decorative bronze wand ---------------------- Type: Wand Material: Bronze x 1 Weight: 12 Energy: 161 Complexity: 0/67 Buy/Sell: 500260/250130 gold You could choose a more serious material for a decorative wand! Decorative iron wand -------------------- Type: Wand Material: Iron x 1 Weight: 10 Energy: 167 Complexity: 0/69 Buy/Sell: 501100/250550 gold It will work, but not well enough for a master magician. Decorative steel wand --------------------- Type: Wand Material: Steel x 1 Weight: 10 Energy: 173 Complexity: 0/71 Buy/Sell: 505000/252500 gold Not a bad choice! Decorative mithrill wand ------------------------ Type: Wand Material: Mithrill x 1 Weight: 6 Energy: 176 Complexity: 0/72 Buy/Sell: 509000/254500 gold Many magicians in this world dream about having one! Decorative adamantite wand -------------------------- Type: Wand Material: Adamantite x 1 Weight: 10 Energy: 182 Complexity: 0/74 Buy/Sell: 540000/270000 gold This one will shoot magic just as well as the adamantite crossbow shoots arrows. Decorative meteorite wand ------------------------- Type: Wand Material: Meteorite x 1 Weight: 8 Energy: 188 Complexity: 0/76 Buy/Sell: 640000/320000 gold The best of all possible magic wands. 11. Unique Equipment ==================== This is the list of equipment found or given to you that is of a unique nature and cannot be deconstructed or duplicated. Each is very powerful in their own way, though the earlier of these artifacts will eventually be surpassed by items you can manufacture yourself. Goblin doll: Weaken ------------------- Type: Wand Material: Stone x 1 Weight: 12 Energy: 100 Complexity: 40/50 Spell: Weaken T++, En Buy/Sell: 2000/1000 gold A magical stone doll used by Goblins. Ancient helmet -------------- Type: Heavy armor Material: Iron x 3 Weight: 15 Energy: 50 Complexity: 15/50 Durability: 980/980 Armor: 10.0 Vulnerability: Ltng Spell: Eagle sight Ic Buy/Sell: 2000/1000 gold No one knows the origin of this... but it is still useable! Ancient sword ------------- Type: Weapon Material: Steel x 3 Weight: 15 Energy: 150 Complexity: 15/50 Durability: 29446/29446 Damage: 10-15 Slashing Actions: 30 Attack change: 0 Defense change: 15 Spell: Weakness It Buy/Sell: 4000/2000 gold A unique ancient weapon. No one can deconstruct it or make another one like it nowadays. Green Dragon horn: Acid fog --------------------------- Type: Wand Material: Green drag. bone x 1 Weight: 1 Energy: 150 Complexity: 38/45 Spell: Acid fog R++, A++ Buy/Sell: 2000/1000 gold A magical Dragon horn used by Lizards. The family helmet of Knight Brissen ----------------------------------- Type: Heavy armor Material: Steel x 3 Weight: 15 Energy: 150 Complexity: 29/50 Durability: 1590/1590 Armor: 10.0 Vulnerability: Ltng Spell: Healing E+, Ic Buy/Sell: 10000/5000 gold No one could make a blueprint of this helmet - the craftsmanship is exquisite! The family cuirass of Knight Brissen ------------------------------------ Type: Heavy armor Material: Steel x 8 Weight: 50 Energy: 150 Complexity: 29/50 Durability: 10600/10600 Armor: 10.0 Vulnerability: Ltng Spell: Strengthen D+, Ic Buy/Sell: 10000/5000 gold Only one craftsman could make such a cuirass - and he took his secret with him to the grave... "Lethal Lightning" spear ------------------------ Type: Weapon Material: Mithrill x 2 Weight: 9 Energy: 300 Complexity: 43/100 Durability: 45550/45550 Damage: 30-45 Piercing Actions: 30 Attack change: 20 Defense change: -30 Spell: Lightning E++, E++, It Buy/Sell: 1000000/500000 gold A unique weapn. Brother Blacksmith is not up to making anything comparable. Special cuirass --------------- Type: Heavy armor Material: Adamantite x 8 Weight: 50 Energy: 500 Complexity: 69/100 Durability: 18600/18600 Armor: 17.0 Vulnerability: Ltng Spell: Regeneration E++, E++, E++, Ic Buy/Sell: 1000000/500000 gold Even the old Kholai himself would have a hard time making another one like this! 12. Spells (or Keystones) ========================= Keystones are essentially basic spells that have not yet been constructed and are the most minimum items you can use to make a spell. For this reason, I lump spells and keystones together, after all their stats are completely identical. Healing ------- Type: Keystone Stamina 20 Complexity: 9 School: Astral Magic Effect: 20 Speed: Immediately Range: 10m Area: Target Duration: Immediately Targets: 1 Buy/Sell: 200/100 gold Restores health damage in combat. Strengthen ---------- Type: Keystone Stamina 30 Complexity: 8 School: Astral Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 20.0s Targets: 1 Buy/Sell: 500/250 gold Allows you to temporarily increase a character's health and the damage he can cause to enemies. Weaken ------ Type: Keystone Stamina 30 Complexity: 10 School: Astral Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 20.0s Targets: 1 Buy/Sell: 2000/1000 gold Allows you to temporarily weaken your opponent and lessen the damage he can cause. Regeneration ------------ Type: Keystone Stamina 75 Complexity: 14 School: Astral Magic Effect: 1 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 15000/7500 gold Increases the speed of health recovery. Haste ----- Type: Keystone Stamina 50 Complexity: 14 School: Astral Magic Effect: 1 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 30000/15000 gold Allows you to increase the speed of blows which are struck and of spell casting. Deceleration ------------ Type: Keystone Stamina 50 Complexity: 13 School: Astral Magic Effect: 1 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 10000/5000 gold Allows you to slow down the speed of blows which are struck and of spell casting. Paralysis --------- Type: Keystone Stamina 100 Complexity: 30 School: Astral Magic Effect: Constant Speed: Immediately Range: 5m Area: Target Duration: 0.3s Targets: 1 Buy/Sell: 2000000/1000000 gold Allows to paralyse your enemy for a certain period of time (to cast it, the enemy must be visible to you). Teleportation ------------- Type: Keystone Stamina 300 Complexity: 50 School: Astral Magic Effect: Constant Speed: Immediately Range: 20m Area: Target Duration: 0.3s Targets: 1 Buy/Sell: 5000000/2500000 gold Instant displacement from one point to another (to cast this spell, you must see your destination). Feeblemind ---------- Type: Keystone Stamina 60 Complexity: 20 School: Astral Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 1.2s Targets: 1 Buy/Sell: 800000/400000 gold Prevents your enemy from casting spells for some time (to cast this spell, the target must be visible). Protection from magic --------------------- Type: Keystone Stamina 150 Complexity: 50 School: Astral Magic Effect: 10 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 0/0 gold This spell protects you from the Magic of any of the three Elements. Eagle sight ----------- Type: Keystone Stamina 30 Complexity: 5 School: Sensory Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 333.3s Targets: 1 Buy/Sell: 100/50 gold Increases the range of your sight by one and a half times. Field of vision --------------- Type: Keystone Stamina 10 Complexity: 7 School: Sensory Magic Effect: Constant Speed: Immediately Range: 150m Area: Target Duration: 3.3s Targets: 1 Buy/Sell: 300/150 gold Allows you to see what the spell's target is seeing... Fireworks --------- Type: Keystone Stamina 5 Complexity: 14 School: Sensory Magic Effect: Constant Speed: Immediately Range: 30m Area: 16.0m Duration: 5.0s Targets: 1 Buy/Sell: 1000/500 gold Will only attract the attention of an enemy who sees or hears it, without raising a general alarm. Night vision ------------ Type: Keystone Stamina 50 Complexity: 7 School: Sensory Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 100.0s Targets: 1 Buy/Sell: 5000/2500 gold Enables one to see as well in darkness as in daylight. Clairvoyance ------------ Type: Keystone Stamina 30 Complexity: 9 School: Sensory Magic Effect: Constant Speed: Immediately Range: 50m Area: 16.0m Duration: 10.0s Targets: 1 Buy/Sell: 10000/5000 gold Allows you to see enemies around the point at which the spell is directed. Invisiblity ----------- Type: Keystone Stamina 50 Complexity: 8 School: Sensory Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 33.3s Targets: 1 Buy/Sell: 1500000/750000 gold This spell doubles your invisibility to enemies. Silence ------- Type: Keystone Stamina 50 Complexity: 9 School: Sensory Magic Effect: Constant Speed: Immediately Range: 10m Area: Target Duration: 33.3s Targets: 1 Buy/Sell: 500000/250000 gold This doubles your "silence" value making it twice harder for the enemy to hear you. Fire arrow ---------- Type: Keystone Stamina 10 Complexity: 7 School: Elemental Magic Effect: 7 Speed: 10 Range: 15m Area: Target Duration: Immediately Targets: 1 Buy/Sell: 300/150 gold An arrow of fire which always hits the target. Fireball -------- Type: Keystone Stamina 15 Complexity: 9 School: Elemental Magic Effect: 7 Speed: 10 Range: 15m Area: 25.9m Duration: Immediately Targets: 1 Buy/Sell: 1000/500 gold This is an area effect spell. The fireball will cause damage to everyone near the explosion. Fire wall --------- Type: Keystone Stamina 25 Complexity: 12 School: Elemental Magic Effect: 10 Speed: Immediately Range: 15m Area: 9.0m Duration: 10.0s Targets: 1 Buy/Sell: 3000/1500 gold This is an area effect spell. A wall of fire damages everyone within its range. Protection from fire -------------------- Type: Keystone Stamina 10 Complexity: 7 School: Elemental Magic Effect: 3 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 500/250 gold The person protected by this spell becomes less vulnerable to the effects of fire. Lightning --------- Type: Keystone Stamina 15 Complexity: 8 School: Elemental Magic Effect: 8 Speed: Immediately Range: 20m Area: Target Duration: Immediately Targets: 1 Buy/Sell: 10000/5000 gold A lightning strike which always hits the target. Celestial lightning ------------------- Type: Keystone Stamina 25 Complexity: 10 School: Elemental Magic Effect: 8 Speed: Immediately Range: 20m Area: 25.0m Duration: Immediately Targets: 1 Buy/Sell: 30000/15000 gold This is an area effect spell. The lightning strike causes damage to everyone who is close by. Lightning barrier ----------------- Type: Keystone Stamina 35 Complexity: 11 School: Elemental Magic Effect: 12 Speed: Immediately Range: 20m Area: 9.0m Duration: 10.0s Targets: 1 Buy/Sell: 15000/7500 gold This is an area effect spell. The barrier causes lightning damage to anyone trying to cross it. Protection from lightning ------------------------- Type: Keystone Stamina 20 Complexity: 9 School: Elemental Magic Effect: 3 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 15000/7500 gold The person protected by this spell becomes less vulnerable to lightning effects. Acid blast ---------- Type: Keystone Stamina 50 Complexity: 14 School: Elemental Magic Effect: 9 Speed: 10 Range: 5m Area: Target Duration: Immediately Targets: 1 Buy/Sell: 300000/150000 gold A spray of acid which always hits the target. Acid fountain ------------- Type: Keystone Stamina 70 Complexity: 9 School: Elemental Magic Effect: 9 Speed: Immediately Range: 5m Area: 25.0m Duration: Immediately Targets: 1 Buy/Sell: 700000/350000 gold This is an area effect spell. A fountain of acid causes damage to everyone around. Acid fog -------- Type: Keystone Stamina 90 Complexity: 12 School: Elemental Magic Effect: 15 Speed: Immediately Range: 5m Area: 16.0m Duration: 10.0s Targets: 1 Buy/Sell: 1000000/500000 gold This spell is directed at a location and not at a specific target. It causes acid damage to everyone inside the fog. Protection from acid -------------------- Type: Keystone Stamina 40 Complexity: 13 School: Elemental Magic Effect: 3 Speed: Immediately Range: 10m Area: Target Duration: 10.0s Targets: 1 Buy/Sell: 1000000/500000 gold The person protected by this spell becomes less vulnerable to acid effects. 13. Runes ========= Runes are used to modify spells and can often do so in a dramatic fashion. Keep in mind that adding them increases the complexity and stamina cost of a spell. Also note that runes that multiply the effect of a spell, only multiplies from the original attribute. For instance, a Fire Arrow with 2 Extra Effect runes only does 21 damage not 28 (so 7 x 3 not 7 x 2 x 2). Well something like that. Also mounting offensive spells on armour does nothing. Human Filter ------------ Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 100/50 gold The spell will only affect humans. Hu Goblin Filter ------------ Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 100/50 gold The spell will only affect Goblins. Go Orc Filter ---------- Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 100/50 gold The spell will only affect Orcs. Or Lizard Filter ------------- Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 100/50 gold The spell will only affect Lizards. Dr Friend Filter ------------- Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 5000/2500 gold The spell will only affect the Magician's allies. :Fr Enemy Filter ------------ TYpe: Rune Stamina 10 Complexity: 10 Buy/Sell: 5000/2500 gold The spell will only affect the Magician's enemies. :En Item: Trigger ------------- Type: Rune Stamina 5 Complexity: 5 Buy/Sell: 1000/500 gold You can insert the spell into an object. The spell will be triggered when the object is used or struck. It Item: Continuous ---------------- Type: Rune Stamina 10 Complexity: 10 Buy/Sell: 5000/2500 gold You can insert the spell into an object and it will be cast continously, as long as the object has enough energy. Ic Extra Range ----------- Type: Rune Stamina 10 Complexity: 8 Buy/Sell: 300/150 gold Doubles the spell's range. R+ Extra Targets ------------- Type: Rune Stamina 20 Complexity: 12 Buy/Sell: 1000/500 gold The spell will also affect another target nearby. T+ Extra Duration -------------- Type: Rune Stamina 15 Complexity: 11 Buy/Sell: 1000/500 gold Doubles the spell's duration. D+ Extra Area ---------- Type: Rune Stamina 15 Complexity: 9 Buy/Sell: 1000/500 gold Doubles the spell's initial coverage area. A+ Extra Effect ------------ Type: Rune Stamina 30 Complexity: 20 Buy/Sell: 1000/500 gold Doubles the spell's effect. E+ Extra Energy ------------ Type: Rune Stamina -20 Complexity: 5 Buy/Sell: 500/250 gold Decreases the amount of stamina used when casting the spell. M- Ultra Range ----------- Type: Rune Stamina 25 Complexity: 12 Buy/Sell: 10000/5000 gold Triples the spell's range. R++ Ultra Targets ------------- Type: Rune Stamina 40 Complexity: 20 Buy/Sell: 20000/10000 gold The spell will also effect two other targets nearby. T++ Ultra Area ---------- Type: Rune Stamina 30 Complexity: 14 Buy/Sell: 10000/5000 gold Triples the area covered by the spell. A++ Ultra Duration -------------- Type: Rune Stamina 30 Complexity: 17 Buy/Sell: 10000/5000 gold Triples the spell's duration. D++ Ultra Effect ------------ Type: Rune Stamina 50 Complexity: 15 Buy/Sell: 30000/15000 gold Triples the spell's effect. E++ Ultra Energy ------------ Type: Rune Stamina -40 Complexity: 10 Buy/Sell: 5000/2500 gold Signicifantly decreases the amount of stamina used when casting the spell. M--