-------------------- Reach for the Stars Comparisons -------------------- Technology has made a huge difference to the art of making computer games. This is a comparison between the original Reach For The Stars, released in 1983 and the new version, due Fall 1999. Graphics Resolution : Old: 320 x 200 (8 colors) New: 800 x 600 (65,536 colors) Minimum Processor : Old: 1 MHz 6502 8 bit CPU New: 200 Mhz Pentium 32 bit CPU Minimum RAM : Old: 64 Kilobytes of RAM New: 64 Megabytes of RAM Graphics Created By : Old: Computer Programmer New: 4 x 2D and 4 x 3D professional artists Diplomacy : Old: None. All sides perpetually at war. New: Three different treaty types, trade, embargoes, bribes. Multiplayer Capability : Old: None New: 4 players Internet, 6 players LAN, simultaneous turns. Number of Species : Old: One New: Sixteen pre-defined, unlimited through Scenario Editor. Tech Trees : Old: One New: Unlimited number, each species has own Tech Tree. Spacecraft Design : Old: None New: Unlimited. Tactical Space Combat : Old: None New: Choice of formations, attack orders, withdrawals. Weapon Types : Old: One New: Unlimited Scenario Editor : Old: None New: Included Maximum Map Size : Old: 32 x 23 New: 100 x 60 Number of Star Systems : Old: 54 New: 200