Bomberman Quest Written by : Dude Love Next E-mail address : skingiii@yahoo.com Version : Final Last edit : March, 10, 2002 ************************************************************ System : Gameboy Color (works with AGB, CGB, MGB, and DMG models) Game Link : Compatible Infrared Port : Not Compatible Super Gameboy : Enhanced Memory Size : 8 Megabits Number of Players : Adventure - 1 Player Battle - 2 Players with Game Link Save Feature : Battery Backup Published by : Electro Brain Developed by : Hudson Soft ESRB Rating : E (Mild Animated Violence) Category : Adventure Release Date : November 1999 ************************************************************ Version Final (02/05/01) Oh my gosh. I've put more information in here than what anyone is going to need. Well, everything is finished here. The walkthrough just needs to be typed up and then I'll be completely done! Version 2.0 (08/16/00) An update. Fixed a few spelling & grammar errors. I also added information about monsters. I have also added another map and all the information you see above this. It's been so long that some of this isn't STILL finished, but I'm going to work on a walkthrough sometime soon, and finish up on the monsters. Version 1.0 (01/27/00) This basically includes stuff like the story, info about the weapons & items, & a FAQ. A walkthrough is planned for the future, as well as more information about the monster. ************************************************************ Note: If you see anything I didn't add, or if you have a question, or if you think something could be done better on here, contact me, Stephen, at skingiii@yahoo.com. ************************************************************ Sections- -Story -Controls -Multiplayer -ASCII Map of the game -Items -Monsters -The Commanders -Bomb Creation -Secrets -FAQ -Credits ************************************************************ STORY ----- Once upon a time, in a galaxy far away, Bomberman was piloting the Bomber Shuttle, carrying monsters he'd fought and captured to Plant Bomber. Suddenly, the shuttle began to shake violently as a powerful force began to rip the Bomber Shuttle's engines from its hull! Before Bomberman could react, the engines had been stolen! The Bomber Shuttle was forced to make an emergency crash-landing on a nearby planet, and on top of that, all the monsters on board took this opportunity to escape. It was then that Bomberman discovered this was all the work of the mysterious Four Commanders! Will Bomberman be able to recapture all the escaped monsters? Can he defeat the Four Commanders? Will he be able to get back to Planet Bomber? Bomberman needs your help! Are you up to the challenge? Basically there is one Commander in each zone. Objective: beat the Four Commanders, get your shuttle engines back, and rocket back to Planet Bomber. ************************************************************ CONTROLS -------- *Up, Down, Left, Right: Moves Bomberman in the appropriate direction; select icon on menu screens. *A Button : Uses 'A Button' weapon; Talk; selects menu option. *B Button : Uses 'B Button' weapon; Cancel. *Start : Open / Close Menu. *Select : Open / Close World Map. Show number of monster destroyed. Note: You can assign any Weapon to either the A or B Buttons. The Equipment is used automatically when selected, and the Items you use once you select it. Note: If you press Select on the monster screen, it will show how many of each monster you've beat. It's unknown if this does something, like if you get something cool if you beat so many monsters, at this time. ************************************************************ MULTIPLAYER ----------- Note: You'll need two Gameboys, two copies of Bomberman Quest, and a Link Cable to play the Battle game. When you go into the Battle game, you take most of what you have from the one player game. When you first select Battle, the person who selected it will choose everything. The three options are: Games, which means how many rounds you go. Time, which sets the time limit for each round. Item Cng, which asks if you want to switch items between each round. Once these are selected, you pick which field you want to play on. The choices are: Normal Field Forest Beach Desert Obstacle Random Once selected, go to it! ************************************************************ ASCII MAP OF GAME ----------------- Note: The game doesn't use the 'A,B,C...1,2,3...' labels. I put those on for everyone's convenience. GEOGRAPHICAL MAP ---------------- A B C D E F G H --------------------------------- 1|Fld|Fld|Fld|Fld|For|For|For|For| |---|---|---|---|---|---|---|---| 2|Fld|Fld|Fld|Fld|For|For|For|For| |---|---|---|---|---|---|---|---| 3|Fld|Fld|Fld|Fld|For|For|For|For| |---|---|---|---|---|---|---|---| 4|Fld|Fld|Fld|Pec|Pec|For|For|For| |---|---|---|---|---|---|---|---| 5|Dst|Dst|Dst|Pec|Pec|Bch|Bch|Bch| |---|---|---|---|---|---|---|---| 6|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch| |---|---|---|---|---|---|---|---| 7|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch| |---|---|---|---|---|---|---|---| 8|Dst|Dst|Dst|Dst|Bch|Bch|Bch|Bch| --------------------------------- A B C D E F G H Legend: Pec = Peace Town Fld = Field Zone For = Forest Zone Bch = Beach Zone Dst = Desert Zone LOCATIONS MAP ------------- A B C D E F G H --------------------------------- 1|Cav| | | |Cld| |Cav| | |---|---|---|---|---|---|---|---| 2| | |Wll| | | | |Wll| |---|---|---|---|---|---|---|---| 3| | | |Lar| | | | | |---|---|---|---|---|---|---|---| 4|Cav| | |Pec|Pec|Lar| | | |---|---|---|---|---|---|---|---| 5| | |Lar|Pec|Pec|Str| | | |---|---|---|---|---|---|---|---| 6| | |Cav| | |Lar| |Cav| |---|---|---|---|---|---|---|---| 7|Cld| | | | |Wtr| | | |---|---|---|---|---|---|---|---| 8| | | | |Wtr| |Cav| | --------------------------------- A B C D E F G H Legend: Pec = Peace Town Cav = Cave Str = Stairs Cld = Clouds Wtr = Water (above ground) Wll = Water (below ground) Lar = Commander's Lair ************************************************************ ITEMS ----- Note: This section describes the item & lets you know where it is found (and how to find it). It will also list where they can be used to either forward your progress or acquire another item. N/A means it doesn't have to be used. Also note that some of the locations on the map go into caves or underwater caves or clouds and stuff. The place on the map will be marked on where to find it. There will be a note that says if it's in the clouds, cave, etc. ------------------------------------------------------------ *WEAPONS* Note: There are two different kinds of bombs. Bombs that blast with a '+' radius in each of the four directions, and bombs that blast in a '0' radius, a little circle of sorts. The first 9 bombs use the + blast radius, the next 7 use the 0 radius. No more than two bombs can be placed at once. Normal Bomb- The basic bomb that Bomberman starts with. [Location] Bomberman starts with this weapon. [Use this at] pretty much anywhere to fight monsters. Ice Bomb- Anyone caught in its blast is frozen for a short time. [Location] 5D: Create with Explosive Core & Ice shard. [Use this at] 1A: Destroys the monster Grein (in cave). Poison Bomb- Anyone caught in its blast moves slower for a short time. [Location] 5D: Create with Explosive Core & Poison Ivy. [Use this at] N/A Short-fused Bomb- Bomb that goes off faster than normal. [Location] 5D: Create with Explosive Core & Clock. [Use this at] 2E: Destroys the monster Digadug. Long-fused Bomb- Bomb that goes off slower than a normal bomb. [Location] 5D: Create with Explosive Core & Clock. [Use this at] N/A Rubber Bomb- Bomb that bounces when thrown. [Location] 5D: Create with Explosive Core & Rubber. [Use this at] N/A Wide-range Bomb- Bomb with a blast radius that gets larger the longer its held. [Location] 1G: Defeat the monster Balballoon. [Use this at] N/A Skull Bomb- Blast produces various effects for a short time in those caught in it's blast. Note: This is a Poison & Ice Bomb mixed together. It will do one or the other randomly. [Location] 5D: Create with Explosive Core & Skull. [Use this at] N/A Land Mine- Bomb that goes off when stepped on by a monster (but not by Bomberman). But if it explodes, the blast will damage Bomberman. Will also disappear after a few moments if not stepped on. [Location] 3C: Defeat the monster Kurin. [Use this at] N/A Flak Bomb- Bomb that also affects flying monsters. Blast length increases with firepower. [Location] 2H: Defeat the monster Shelterine. [Use this at] N/A Homing Bomb- Bomb that chases after nearest monster when kicked or thrown. [Location] 6F: Defeat the monster Pinokion. [Use this at] everywhere, it rocks with the Power Gloves. Speed Bomb- Weighs less than other bombs so can be kicked or thrown further. [Location] 3F: In a Treasure Chest. Use the Hammer to get to it. [Use this at] N/A Aqua Bomb- Bomb that can be used underwater [Location] 6F: Defeat the monster Krabbler. [Use this at] 2C, 2H: Underwater Locations. 8E : Water Location. Robot Bomb- Bomb that can be moved as long as the button is held down. Might be pretty good but you can't move while using it. [Location] 5E: Show the old man the three trading cards. [Use this at] 5F: Use to bomb the switches to get the Lamp (in stairs). Right Bomb- Bomb that curves to the right when kicked or thrown. [Location] 5D: Create with Explosive Core & Boomerang. [Use this at] N/A Left Bomb- Bomb that curves to the left when kicked or thrown. [Location] 5D: Create with Explosive Core & Boomerang. [Use this at] N/A Yo-yo- Can be used to move bombs. Moves them one space. [Location] 3A: Defeat the monster Burol. [Use this at] N/A !?- Press the button to see Bomberman dance! Note: Use this in front of the Bomberman statues to receive an item. [Location] 2G: Defeat the monster Devil Ant. [Use this at] 3B: Gain Stopwatch. 5A: Gain Clock. 5H: Gain Teleport Armor. Shovel- Used for digging holes. Sometimes you might find a Mini-heart! Sometimes other things too. [Location] 2E: Defeat the monster Digadug. [Use this at] 1G: Gain Rubber (in cave). 4A: Gain Fire (in cave). 4D: Gain Fire. 6B: Gain Skull. 6C: Gain Ice Shard. 6G: Gain Poison Ivy (it's in the very bottom left corner). 7E: Gain Boomerang. **: Just about anywhere for mini-hearts (they give back 1HP)! Shield- Protects Bomberman from arrows launched by traps. [Location] 2D: Defeat the monster Trent. [Use this at] places that shoot arrows. Gauntlets- Allows Bomberman to throw bombs as well as knock out nearby monsters. [Location] 5B: Defeat the monster Yeti. [Use this at] 5C: Use to punch bomb over wall to trigger the switch. Wings- Allow Bomberman to fly for a limited time. [Location] 6D: Defeat the monster Jackenboxx. [Use this at] places with holes or large gaps. Jump Shoes- Allow Bomberman to jump. [Location] 1E: Defeat the monster Curance. (Located in the Clouds). [Use this at] places with holes. Dash Shoes- Allow Bomberman to walk faster as long as the button is pushed. [Location] 4A: Defeat the monster Onil (in cave). [Use this at] N/A Power Gloves- Allow Bomberman to pick up and throw bombs and monsters. Note: Bombs that are picked up will not explode until they are thrown. Also, you can pick up monsters anytime, you don't have to stun them. [Location] 4F: Defeat the monster Mechabomb. [Use this at] various places, very useful! Hammer- Used to pound nails and can be used to knock out monster. [Location] 6H: Defeat the monster Despider. [Use this at] locations with posts in the ground, or use in conjunction with the Power Gloves. Remote Control- Bombs become remote control bombs -- push the button to detonate them. [Location] 6F: In a Treasure Chest (in the Hurri Commander's Lair (use Wings)). [Use this at] 6H: Use to solve the puzzle in the cave. See FAQ for details. Tackle Belt- By activating the switch on this belt, Bomberman can stun monsters by ramming them. Also, there are some switch blocks that can be activated by ramming into them. [Location] 1C: Defeat the monster Borey. [Use this at] 1A (in the cave), 6H ------------------------------------------------------------ *EQUIPMENT* Silver Armor- Reduces all damage by 1/2 while worn. [Location] 1E: In a Treasure Chest. [Use this at] N/A Gold Armor- Reduces all damage by 3/4 while worn. [Location] 8H: Use Glasses. [Use this at] N/A Platinum Armor- Protects Bomberman from the effects of Ice Bombs, Poison Bombs, and Skull Bombs. [Location] 8A: Defeat the monster Pygmin. [Use this at] N/A Teleport Armor- Teleports Bomberman to a random location whenever he is damaged. [Location] 5H: Dance at the Bomber Statue. [Use this at] 1A: Teleport to Clock (use Glasses to see). 7E: Teleport to Boomerang (use Shovel to obtain.) Steel Shoes- Very heavy shoes that prevents Bomberman from being thrown by monsters. This will also allow Bomberman to push down on some switches that he is normally to light to activate. Will also prevent Bomberman from being blown by fans. [Location] 3D: In a Treasure Chest (located in the Water Commander's Lair). [Use this at] 1E, 3D, 4A, 4F Sneakers- Increase Bomberman's walking speed. [Location] 1H: Defeat the monster Torton. [Use this at] N/A Rocket Shoes- Greatly increases Bomberman's walking speed. [Location] 3G: Use Glasses. [Use this at] N/A Combat Boots- Allow Bomberman to kick bombs. Be careful -- kicked bombs can't be stopped! [Location] 1B: In a Treasure Chest (use the Jump Shoes to obtain). [Use this at] N/A Safety Shoes- Protects Bomberman from all dangerous surfaces. [Location] 3D: Defeat the monster Ghostey. [Use this at] places with spikes or lava. Glasses- Allow Bomberman to see hidden items while worn. [Location] 6D: Defeat the monster Crystal Demon. [Use this at] 1A: Gain Clock (use Glasses to see and Teleport Armor to get to). 3G: Gain Rocket Shoes. 4C: Gain Explosive Core. 5C: Gain Armored Jacket. 8H: Gain Gold Armor. Power Bracelets- Allows Bomberman to move rocks. [Location] 2C: In a Treasure Chest (in the cave). [Use this at] 6D, 6F: In the Hurri Commander's Lair. 7A Scuba Gear- Allows Bomberman to move freely underwater. [Location] 1A: Defeat the monster Grein. [Use this at] 2C, 2H: Underwater locations. 7F, 8E: Water locations. Helmet- Protects Bomberman from falling rocks and from being knocked out. [Location] 5F: Defeat the monster Gargoyle. [Use this at] 4A: In the cave 6F: In the Hurri Commander's Lair Lamp- Allows Bomberman to see in dark places. [Location] 5F: Use Robot Bomb to trigger the switches (in stairs). [Use this at] 8G: Use in cave to light up the darkness. Full Fire- Increases bomb firepower to maximum for as long as it is attached. [Location] 6E: Defeat the monster Dragon Pup. [Use this at] N/A Leather Armor- Halves damage dealt by Chaos Bomber. [Location] 7A: Defeat the monster Walking Hat. [Use this at] the battle with Chaos Bomber. ------------------------------------------------------------ *BOMB COMPONENTS* Note: All Bomb Components are used to make or enhance bombs. Take them to the Bomb Workshop in Peace Town located at 5D to cook stuff up! Also, when used they are destroyed. Rubber- [Location] 1G: Use Shovel (in cave). 2B: Defeat the monster Blobby. Clock- [Location] 1A: Use Teleport Armor to go the upper left corner of the screen, the use Glasses. 5A: Dance at the Bomber statue. 8G: Defeat the monster Seaballoon (in cave). Ice Shard- [Location] 6C: Use Shovel. 8F: Defeat the monster Iceal. Poison Ivy- [Location] 6A: Defeat the monster Snaky. 6G: Use Shovel (in very bottom left corner). Boomerang- [Location] 5G: Defeat the monster Gell. 7E: Use Teleport Armor, then use Shovel. 8B: Treasure Chest. Skull- [Location] 4G: Defeat the monster Killer Moth. 6B: Use Shovel. Explosive Core- Needed to make different kinds of bombs. [Location] 1G: Dance at the Bomber statue. 3D: Defeat the Water Commander (in the Water Commander's Lair). 3H: Defeat the monster Baddo. 4C: Use Glasses. 4F: Defeat the Electro Commander (in the Electro Commander's Lair). 5C: Defeat the monster Hippity-Hop (in the Pyro Commander's Lair). 5C: Defeat the Pyro Commander (in the Pyro Commander's Lair). 6F: Defeat the Hurri Commander (in the Hurri Commander's Lair). 6H: Defeat the monster Radiobomb Jr. (in cave). Fire- Increases bomb power by one when used. [Location] 3B: Defeat the monster Balloon. 3E: Defeat the monster Mad Flower. 4A: Use Shovel (in cave). 4A: Defeat the monster Parse. 4D: Use Shovel. 5C: Defeat the monster Tinklebear (in the Pyro Commander's Lair). 7B: Defeat the monster Flyball. 8D: Defeat the monster Hooster. 8E: Defeat the monster Puuyan. ------------------------------------------------------------ *ITEMS* Armored Jacket- Makes Bomberman invulnerable for a short time. Destroyed when used. Only one can be carried. [Location] 5C: Use Glasses. 6F: Defeat the monster Skullhead (in the Hurri Commander's Lair). [Use this at] N/A Stopwatch- Stops traps for a short time. Destroyed when used. Only one can be carried. [Location] 2F: Defeat the monster Fruitey. 3B: Dance at the Bomber statue. [Use this at] N/A Flute- Returns Bomberman to Shuttle when used. Can be used multiple times. [Location] 4D: Bomberman begins the game with this item. [Use this at] N/A Heart- Restores up to three health. Destroyed when used. Only one can be carried. [Location] **: After defeating a monster once, beating them again will give you a Heart. [Use this at] N/A Full Heart- Restores health to max. level. Destroyed when used. Only one can be carried. [Location] 1D: Defeat the monster Pengy. 4F: Defeat the monster Sandey (in the Electro Commander's Lair). 5C: Defeat the monster Sparky (in the Pyro Commander's Lair). 7F: Treasure Chest (use Scuba Gear). [Use this at] N/A White Card- Trading card with a picture of Bomberman White. [Location] 2A: Defeat the monster Archer. [Use this at] 5E: This along with the other two cards will get you the Robot Bomb from the old man. Black Card- Trading card with a picture of Bomberman Black. [Location] 6H: Defeat the monster Matango (in cave). [Use this at] 5E: This along with the other two cards will get you the Robot Bomb from the old man. Honey Card- Trading card with a picture of a pretty woman. [Location] 5C: Defeat the monster Shadow Knight (in Pyro Commander's lair). [Use this at] 5E: This along with the other two cards will get you the Robot Bomb from the old man. ************************************************************ MONSTERS -------- Note: The '*' is for the different ways to beat that monster. If they strategy to beat the monster is obvious, there won't be a '*'. The '=' is the item you will get from the monster. Note: HP stands for how many hits they can take. Note: Usually large enemies cannot be thrown. This will be noted. Flying enemies are weak against '0' radius bombs. Field Zone ---------- 1A: Grein (5HP)(in the cave) *Weak against Ice Bomb =Receive the Scuba Gear 1C: Borey (4HP) =Receive the Tackle Belt 1D: Pengy (5HP) =Receive a Full Heart 2A: Archer (4HP) =Receive the White Card 2B: Blobby (4HP) =Receive a Rubber 2D: Trent (6HP) *Weak against '0' radius bombs *Cannot be thrown =Receive the Shield 3A: Burol (3HP) =Receive the Yo-yo 3C: Kurin (3HP) =Receive the Land Mine 3D: Ghostey (5HP)(in the Water Commander's Lair) *Flying =Receive the Safety Shoes. 4A: Onil (4HP)(in the cave) =Receive the Dash Shoes 4A: Parse (4HP)(in the cave) =Receive a Fire 4B: Balloon (3HP) =Receive a Fire Forest Zone ----------- 1E: Curansee (5HP)(in the clouds) =Receive the Jump Shoes 1G: Balballoon (4HP)(in the cave) =Receive the Wide-Range Bomb 1H: Torten (7HP) *Cannot be thrown =Receive the Sneakers 2E: Digadug (6HP) *Use the Hammer to stun Digadug, then throw him with the Power Gloves *Use the Short-fused Bomb and throw them using the Power Gloves =Receive the Shovel 2F: Fruity (4HP) *Flying =Receive a Stopwatch 2G: Devil Ant (4HP) =Receive the !? 2H: Shelterine (5HP)(in the well) *Weak against Aqua Bomb =Receive the Flak Bomb 3E: Mad Flower (4HP) *Smaller flowers that come out of Mad Flower cannot be thrown =Receive a Fire 3H: Baddo (5HP) *Flying *Cannot be thrown =Receive an Explosive Core 4F: Mechabomb (5HP)(in the Electro Commander's Lair) =Receive the Power Gloves 4F: Sandey (5HP)(in the Electro Commander's Lair) *Cannot be thrown =Receive a Full Heart 4G: Killer Moth (4HP) *Flying =Receive a Skull Beach Zone ---------- 5F: Gargoyle (4HP) =Receive the Helmet 5G: Gell (4HP) =Receive a Boomerang 6E: Dragon Pup (6HP) =Receive the Full Fire 6F: Krabbler (6HP) =Receive the Aqua Bomb 6F: Pinokin (7HP)(in the Hurri Commander's Lair) =Receive the Homing Bomb 6F: Skullhead (7HP)(in the Hurri Commander's Lair) =Receive an Armored Jacket 6H: Despider (4HP) =Receive the Hammer 6H: Matango (6HP)(in the cave) =Receive the Black Card 6H: Radiobomb Jr. (6HP)(in the cave) =Receive an Explosive Core 8E: Puuyan (6HP)(in the water) =Receive a Fire 8F: Iceal (7HP) =Receive an Ice Shard 8G: Seeballoon (5HP)(in the cave) =Receive a Clock Desert Zone ----------- 5B: Yeti (7HP) =Receive the Guantlets 5C: Hippity-Hop (5HP)(in the Pyro Commander's Lair) =Receive an Explosive Core 5C: Shadow Knight (7HP)(in the Pyro Commander's Lair) *Weak against being thrown with Power Gloves =Receive the Honey Card 5C: Sparky (6HP)(in the Pyro Commander's Lair) =Receive a Full Heart 5C: Tinklebear (7HP)(in the Pyro Commander's Lair) =Receive a Fire 6A: Snaky (6HP) =Receive a Poison Ivy 6D: Crystal Demon (6HP)(in the cave) *Flying =Receive the Glasses 6D: Jackenboxx (8HP) *Weak against being thrown with Power Gloves *After pot breaks, finish with normal bombs =Receive the Wings 7A: Walking Hat (6HP)(in the clouds) =Receive the Leather Armor 7B: Flyball (6HP) *Flying =Receive a Fire 7D: Hoopster (5HP) =Receive a Fire 8A: Pygmin (7HP) =Receive the Platinum Armor ************************************************************ THE COMMANDERS -------------- Note: When you beat a Commander, you will always get an Explosive Core, a piece of the shuttle, and one hit point. 3D: Water Commander (6HP) -She will throw two bombs, which will bounce randomly around the room. -If you lay down any bombs, she will spin and throw balls that will destroy your bombs. -Let her own bombs kill herself. She's usually stupid enough to stand in their blast zone. -When she starts losing energy she will dig up the floor for mini-hearts. 4F: Electro Commander (8HP) -Avoid his electric charges. They will follow you around for a while, and are EXTREMELY hard to avoid. Your best best is to use the Dash Shoes or Sneakers and the Jump Shoes to avoid them. -The best way to defeat him is to trap him in a corner. If you can get him into a corner, put down two bombs next to him, like so: OOOOOO OE OBB O :where E = Electro Commander, B = Bombs, and O = Walls. As the bombs blow up, he'll stay there for a second. Quickly place two more bombs and repeat. 6F: Hurri Commander (10HP) -Tornadoes will fly around him. The tornadoes won't hurt you, but will push your bombs aside. -Regular '+' bombs won't work on him, you must use '0' radius bombs. -Watch for the bombs that he throws because as soon as they get near you they'll explode quickly. -When a bomb gets near him, he will teleport to a different part of the room. -Recommend using the Power Gloves to throw a bomb at him. This will take precise timing. If you throw the bomb too early after he teleports, it won't affect him (he's invincible for a moment after teleporting). If you throw the bomb too late, he'll teleport again. It takes practice. 5C: Pyro Commander (10HP) -His hands will fly around and throw fireballs or razors at you. Touching his hands won't hurt you though. -When his hands come back into his body, he'll drop several powered up bombs. 4D: Chaos Bomber 1st Form (10HP) -Will shoot small beams which disappear off the sides of the screen. They'll come back and cover the whole screen. You must jump or fly over them. -Bombs will materialize a moment before they explode. -'O' radius bombs are needed to damage him. 2nd Form (10HP) -Shoots small stars that will head in your direction and then fly off. -Shoots lighting in a 4-way spread. -Again, 'O' radius bombs are needed. ************************************************************ BOMB CREATION ------------- Note: There are extras of the bomb components, such as Ice Shard, Skull, etc. Unless noted, the extra does nothing but make the same bomb, which does nothing for you. Note: For Clock & Boomerang, there are two different bombs that can be made for each. It's random which one is made, so if you waste a bomb component, reset the game and try again. Note: The Fire item: For the + bombs, it will extend the reach by one square in each direction. For the 0 radius bombs, the blast will last longer. Fire + Any Bomb = Blast level up. Explosive Core + Rubber = Rubber Bomb Explosive Core + Clock = Short-Fused Bomb or Long-Fused Bomb Explosive Core + Ice Shard = Ice Bomb Explosive Core + Poison Ivy = Poison Bomb Explosive Core + Boomerang = Right Bomb or Left Bomb Explosive Core + Skull = Skull Bomb ************************************************************ SECRETS ------- Extra Hit Points- Beat the Electro Commander, then go back to the Water Commander's lair. There will be a hidden character where she was. In the battle you can't use your menu so choose what you want to use carefully & before you go the room. Once you beat the hidden character, you'll gain another Hit Point. This applies as well to: Beat Hurri Commander, then go back to Electro Commander's lair. Beat Pryo Commander, then go back to Hurri Commander's lair. *Touching these secret bosses in battle won't harm you. 3D: Secret Boss of Water Commander Lair (10HP) -Will try and hit you with the Hammer and stun you, though that won't do any actual damage. -When she starts losing energy she will dig up the floor for mini-hearts. 4F: Secret Boss of Electro Commander Lair (10HP) -Boss will jump over the bomb blasts. -The bombs are powered up and will also poison you (cause you to walk slowly for a short time). -When throwing a '0' radius bomb, time it so that it hits when the boss is landing. 6F: Secret Boss of Hurri Commander Lair (10HP) -Will teleport around and the bombs are powered up. ************************************************************ FAQ --- Q)If I beat an enemy, and then I leave the item behind, can I still get it? A)Yes. Just beat the enemy again. ############### Q)Do I need to get every item in the game? Will I get a better ending? Is there multiple endings? A)No, most items are not needed to complete the game and you won't get a better ending if you collect them all. The only different ending happens if you don't beat EVERY monster; if you don't, the game will tell you to go back and beat the rest of them. ############### Q)What's the easiest way to beat most monsters? A)Use the Homing Bomb & Power Gloves or use the Hammer to knock them silly, then use the Power Gloves to toss and hurt them. ############### Q)I beat the Chaos Bomber, and I go back to the game and on top of the shuttle there's this little pumpkin person hopping up & down. What is it? A)Unknown. I've tried lots of things, but it won't talk to me and I can't kill it. So far, it just seems to indicate you've beaten the Chaos Bomber. ############### Q)There's a cave on 6H. There's a little puzzle in there that says, "If one isn't enough try putting more together". What do I do? A)For this you need a cross-type bomb and the remote control. Also the bomb needs to be powered up. Just set two bombs, one on each side so that each bomb will hit two switches. Just hit the detonate button really quickly twice so that both bombs go off at about the same time. Presto! ************************************************************ CREDITS ------- First thing I have to mention is most of the descriptions were taken directly from the game. I changed a few of them, but most remain the same. Also the story is copied straight from the instruction booklet. I'd also like to thank Phil Gevaux at pgevaux@telepub.co.uk for his help. He contributed a few things, like strategies for beating various monsters, and answers to some FAQ's too. Additional thank you's go out to: KOMPANITCHENKO Daniel for pointing out an error in my FAQ. This is my FAQ. I made it, so don't use it without my permission. At least ask, I'll probably say go ahead. Copyright Stephen King III 2000