From: "RAPTOR 3:16"Date: Fri, 26 Feb 1999 21:30:33 PST SENTIENT GENERAL TIPS Teleport Access Throughout the long winding corridors on many of the decks, you'll come across certain teleports which only provide access to the first level of each type of work category (Engineering, Research etc). To reach Research Levels 2 & 3,you'll need to find other teleports. "What's Happening?" It always pays to find out from other members of the crew "What's happening?" This way you can keep up to date with the latest events. You won't always find out what's actually happening, but whether it be the engineering crew unhappy about human experiments, or the medical crew fighting against the latest radiation victims, at least you'll know something. Remember, knowledge is power. The Need To Know Once you've spoken to various people aboard the Icarus station, "Special Information" will become available to you. This means: - You'll gain access to other levels on the ship, - You'll become involved in other plots, - Earn respect from other crew members. Let's face it, we need to know everything that's happening, it's human nature. Of course, other natural acts certainly become appealing, especially when you take a shower with Hamie Lucis in her quarters (just remember to bring a paper bag - Teri Hatcher she's not!). Different Strokes Each member of the crew has one of four basic character types: Dominant, Submissive, Silly and Serious. Handling the individual should be done carefully, so insulting them is not a good idea. Even a little charm can prove disastrous. And yes, I know what you're thinking, "Maybe if I used a little charm on a young lady I'd get a little action." I'm afraid not, I already tried it. Well I suppose you'll save yourself a few seconds there (what, twice!). If the character seems submissive (Malichek), you should issue a command, eg "Give me the Radiation Report". However, if the character is quite dominant (Dr Luvey),rather than being forceful and sounding like an arrogant prat, you should talk in a friendly manner. The Cliques There are 62 people aboard the ship. Not only do they fall into four mood types, they also fall into four job categories: Engineers, Scientists, Medics, Security. As you'd expect, being stuck on a bucket of bolts that's heading for certain death (always the optimistic!), there's bound to be a little friction. The Engineers basically don't like the Scientists due to a major difference of opinion. So when you help an Engineer, those stuck-up smartipants Scientists are usually a little less likely to lend assistance later on. S.U.Z.I.E. Terminals In order to access information on members of the crew or for a glance at the plans of the station, just log onto this impressive database and let your fingers do the work. IMPORTANT ROOMS Research Deck 1 - 282 - Computer override device and the hand scanner Deck 1 - 263 - Atmosphere node Deck 1 - 284 - Star Lab Deck 1 - 271 - Azzira Deck 2 - 243 - Azzira's report Deck 2 - 284 - Kenyon report Deck 2 - 283 - Science dossier Deck 2 - 141 - Radiation report Deck 2 - 181 - Thryst's quarters (where you get shot) Deck 3 - 242 - Hamie Lucis (Shower) Engineering Deck 1 - 181 - Telemetry control Deck 1 - 312 - Garrilac's quarters Deck 1 - 223 - Garrilac is sometimes found here Deck 1 - 141 - Garrilac is sometimes found here Deck 1 - 372 - Aztik's quarters Geodome Deck 1 - 262 - Pesticide Deck 1 - 211 - Senator's quarters Deck 1 - 161 - Yorry the gardener's quarters Deck 1 - 251 - Navigator's quarters (Braille book) Deck 2 - 363 - Gunny is found here Deck 2 - 364 - Or here Deck 3 - 262 - The Captain's office (orbital disk machine) Deck 3 - 141 - Suzie the floating head Deck 3 - 263 - The screensaver database screen Deck 3 - 242 - The room with the glass floor ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com