Andere Lösungen

Sentient (e)

Cover
From: "RAPTOR 3:16" 
Date: Tue, 10 Nov 1998 00:36:41 PST

                                 Sentient

                               Total Solution

     1. You start off in the docking bay. Before checking the injured 
engineer (don't worry, he won't die),
     examine the rubble to find the clothing and pick it up.

     2. Now use the first-aid kit on the injured man. He'll eventually 
get up and thank you. Walk over to the
     inactive override panel (yes, while he's still wittering on). Wait 
for him to come over and give you the
     activation key. Use the key on the panel. 

     3. Put the clothing on, then walk over to the man. The engineer 
will open the door and walk through. You
     must stick to him like glue, otherwise the door will close. Follow 
him through the zigzag corridor. You'll
     then come across two guards (neither particularly friendly), then 
one of the buggers stuns you with his
     weapon! 

     4. You'll come around and find yourself in dream maze one. Follow 
this route to reach the middle: Second
     Left, Right, Left, Right, Left, First Left, Right, Left, Left, 
Left, Left. When you exit from the dream state,
     you'll be in sick-bay. 

     5. You're greeted by Camik Seral ­ the geeky chap who looks like a 
future victim of the fashion police.
     After he tells you about your lucky escape, he'll ask what your 
name is. Give him your credentials. He'll
     carry on about having a special guest aboard (this will appear in 
your special questions listing). Before
     he gets called to the bay by Suzie (the red speech bubble), ask him 
who the special guest is (this will
     appear in your special statements listing). 

     6. As soon as Camik leaves, talk to the engineer lying down (the 
one you saved). He'll thank you and
     mention, "We turn to the skies", which now appears in your special 
statements listing. 

     7. Stay in sick-bay until the lovely Dr Luvey arrives. You'll know 
who she is: the one with the big, er, um,
     eyes! After she's given you clearance from quarantine, she'll ask 
you to get the radiation report. She'll
     also hand you a medical pass. 

     8. After the doc goes, leave sick-bay and go down the corridor to 
the right. Enter room #243 and pickup
     Azzira's report ­ which is in his shower. Examine then read it. You 
now have an extra statement in your
     special statements listing. 

     9. Exit Azzira's quarters and head back the way you came. Continue 
past sick-bay until you reach room
     #284. Enter the room, where there are two engineers working. Pick 
up the document, examine and read it
     (you now have another special statement). 

     10. Leave the room and enter the room opposite (#283). Pick up the 
document on the floor, examine and
     read it (for another special statement). 

     11. Exit the room and head to the inner ring (rooms numbers 
beginning with 1). Enter room #141. Give a
     command to Malichek: "Give me the radiation report." Once the 
bearded wonder gives you the report, he
     says it should be compared with the Kenyon Report (which, lo and 
behold, you've already got). 

     12. Now exit the room in search of Dr Luvey. You'll find her in 
room #122. Give her the radiation report,
     then give her the Kenyon report. She informs you that she's altered 
your pass, giving you more freedom
     to roam the station. She invites you to follow her to compare the 
results, so don't disappoint the woman. 

     13. You follow her to the Star Lab on Research Deck 1, room #284. 
Stand next to her whilst she's getting
     the results. The machine deciphers the information and gives out 
the code G... S... G... S... Dr Luvey tells
     you she's off to see Azzira about this bizarre code and exits the 
room. 

     14. Exit the lab and enter the room next door (#282). Pickup both 
items lying on the floor and examine
     them. 

     15. By this time you should have been informed that Garrilac wishes 
to see you, either by himself or one
     of the engineers in room #284 earlier. If you have, go to room #181 
on Research Deck 2. If you haven't,
     go back to room #284 (Research Deck 2 for those with short 
memories). If the engineers are still around,
     they may tell you that they need more privacy. If this happens wait 
until Garrilac turns up. However, if
     they're not around, they'll most probably be wandering around the 
Research decks looking for you. If so,
     walk around until they find you. 

     16. As soon as you've been informed of Garrilac's imperative 
request, go to room #181 on Research Deck
     2 (bear with me on this one, it may not be Garrilac's quarters but 
it's important you go here first). This is
     where you'll get shot... Don't worry, it's only a stun gun. We 
wouldn't put our readers lives in danger
     now, would we? 

     17. You'll now enter the dream maze for a second time. Use the same 
route as before to find the centre. 

     18. When you come to, the engineer will apologise for his rash 
decision (damn straight he should). He'll
     explain about how some members of the medical staff are performing 
experiments on engineers, him being
     one of them. Once he's finished talking, it'll be time to pay that 
visit to Garrilac. 

     Engineering Tasks
     19. You'll find Garrilac in his quarters (Engineering Deck 1, room 
#312). As you enter, Garrilac will ask for
     your help to uncover the various plots taking place on the station. 
He'll then ask you if you know
     anything... By using "Make a statement", reel off all of your 
special statements, the most important being
     "Scientists reducing orbit and Ships orbit decaying". This in turn 
will add a further two new special
     statements: "Garrilac knows plan" and "Sure enough". 

     20. He'll then tell you about blackmailing Azzira. However, he 
needs evidence (always a problem, look at
     OJ). Give him Azzira's report. "Thanks..." or a little something 
like that. Garrilac tells you to use the report
     to blackmail Azzira, then gives it back to you. Once you've 
finished talking with him, use the special
     statement "We turn to the skies." It's a little profound sentence 
that the engineers like to hear. If he tries
     to leave, knee-cap him, ONLY joking! Just continue talking instead. 

     21. You'll find this bizarre-looking bald psycho scientist (Azzira, 
that is) on Research Deck 1, room #271.
     Ask him the question "What's happening?" He'll talk about the 
Anamnesis Cradle (his mind control
     experiment). You now have another new special statement: "Azzira 
has a mind control experiment". 

     22. Using a special statement, tell him that "Garrilac knows Kenyon 
plan." He'll then ask you to produce
     proof with these allegations. With a smug grin, tell him "I have 
Azzira's report." (Your speech bubble will
     say "I have your report.") His once-cheeky smile turns into a 
displeased frown. "You're very clever," he
     replies. He then gives you the instructions to correct the 
decreasing orbit, along with an unformatted
     disk. 

     23. With the disk in your inventory, make your way to Engineering 
Deck 1, room #181. Use the
     unformatted disk on the Telemetry Control Board. The disk will then 
be ejected, but now called the
     orbital disk if examined. 

     24. Next stop, the Captain's office. But don't worry about the 
Captain, he's already dead! His office lies on
     Geodome Deck 3, room #262. Use the disk on the Captain's terminal 
(far left). The terminal will eject the
     disk with data on it, which is now called the correction plan disk 
when examined. 

     25. You've got the disk, the disk holds the data, and the data can 
save the station. So go and find
     Garrilac. He's located on Engineering Deck 1, in either room #141, 
#223 or somewhere in between. He may
     also be in his quarters, room #312. Once you've found him, give him 
the correction plan disk. 

     26. Once he's thanked you he'll say, "Now lets see if Azzira is as 
smart as he thinks." Or something along
     those lines. He'll then toddle off to room #141 (unless you found 
him there, then he'll stay), so follow him.
     Once he's inputted the data to change the station's orbit, he 
thanks you and advises you to see Aztik for
     more information. Before Garrilac dashes off, say "We turn to the 
skies" ­ for one of those friendly
     moments! 

     27. You'll find Aztik in his quarters, (if not, he's on his way) 
which is on this deck in room #372. Aztik's
     got the 411 (information), so ask him the question "What is 
happening?" He tells you about a woman
     called Hamie Lucis who got injured in the Tree Growth Room on 
Geodome Deck 2. Ask Aztik about the
     chief of security: "What do you think about Ramin Jurell?" Then ask 
about the senator: "What do you
     think about Tamorin Aidan-Edgill?" Two very dodgy people indeed ­ a 
cop and a politician, surely not!
     Tell Aztik to "Turn to the skies" and then go off in search of 
Hamie. 

     Geodome Tasks
     28. You'll find Hamie Lucis in the shower in her quarters, which is 
on Research Deck 3, room #242. Now
     although Hamie is in the shower, she's still fully dressed ­ nuts! 
But even more bizarre, to talk to her you
     too must get IN the shower (yes fully dressed!), otherwise she 
won't tell you anything. Ask her "What is
     happening?" She'll talk about the situation on Geodome 2, whilst 
asking you to go and see Gunny and
     Yorry. Now ask her "What is the status of the Tree Growth?" The 
words "bad" and "state" soon follow.
     Before she finishes speaking, she advises you to take her 
environment suit. You'll find the suit in the
     corner of the shower, so pick it up. 

     29. Exit Hamie's quarters and go to Geodome Deck 1, room #161 and 
speak to the gardener Yorry. He'll
     ask about the status of his plants. Make a statement that the tree 
growth room has been "irradiated".
     Yorry will suggest to you that pesticide should be used on the 
botany control board. 

     30. Leave Yorry and make your way to room #262. This is where 
you'll find the pesticide (just don't try
     sniffing it, otherwise; HeY mAn, LoOk At ThE pReTtY cOlOuRs On ThE 
waLL! Pickup the pesticide and
     examine it ­ otherwise you won't have the special statement 
advising you that it works better in a cold
     environment. 

     31. Although you need to go to Geodome Deck 2, it's restricted 
access at the moment. So go to Geodome
     Deck 3 first. Wait by the teleport until you spot a female security 
guard. Before she reaches you, put on
     the environment suit that you picked up from Hamie's quarters. As 
soon as the guard sees you in the
     suit, she'll give you access to Geodome Deck 2. Don't waste any 
time getting there, as the access doesn't
     last for too long. 

     32. OPTIONAL: No sooner than beaming down to Geodome Deck 2, you'll 
notice that there is very little
     lighting. If you take a gander down the second ring (rooms starting 
with a 2), you should come across a
     switch on the wall called the 'Utilities Node'. Stand directly in 
front of it and press 5, then Right on the
     D-pad to move it all the way up. And then the Lord said... "I need 
a bloody break, I'm knackered!" Er, I
     mean, "Let there be light." Voilà! 

     33. Now to take care of that tree-growth problem. But you'll need 
help from Gunny (one of the guys
     Hamie mentioned). This sad and depressed individual can be found 
wondering between two rooms on
     the outer ring (rooms beginning with a 3). Incredibly ugly, he even 
makes the Elephant Man look
     attractive. When you find him he'll be pleased to see you (one of 
the few crew members who are!). Give
     him the pesticide, then give the command, "Use pesticide on botany 
control board." Then make the
     special statement: "Pesticide works better in a cold environment." 
He tells you he'll wait until he feels the
     temperature drop before using the pesticide. 

     34. It's up to you to change the room temperature in order for 
Gunny to inject the pesticide. The
     ATMOSPHERE NODE for the Geodome decks can be found on Research Deck 
1, room #263. En route
     you should get a message from Suzie (the big floating head), that 
Gunny is in position and waiting. As
     you enter the room you'll find the node directly in front of you on 
the back wall. Stand facing it and press
     5, then use Left on the D-pad to move it all the way to the bottom. 
Suzie will inform you that radiation has
     decreased and teleport access restrictions no longer apply. 

     Note: The above is the basis for most of the really good, 
high-scoring endings. This would be a great
     time to save your game, as loads of endings spring from this point.

     35. Now to obtain a hard copy of Jurell's very dodgy file. But 
before you can get to the file you'll need
     authorisation from Suzie (the floating head). So go to the main 
Suzie room on Geodome Deck 3, room
     #141. Ask Suzie "Where can I find a locked security file", or words 
to that effect. She'll tell you that the
     file is being restricted. So make the special statement "Sure 
Enough". And, sure enough, using Jurell's
     password you'll gain access to the locked file. 

     Note: After coming out of the Main Suzie room, wait next to the 
teleporter (on your right as you exit the
     Suzie room) for Djinn. He'll ask you to "Meet with Senator", "Come 
with Djinn." Just ignore him and
     continue ­ the relevance of this meeting becomes apparent in step 
39. 

     36. You now need to make your way to the nearest large 
screen-saver-Suzie screen (what a mouthful).
     This is on the bridge (same deck, room #263). 

     37. As you enter the room you may find Jurell already in here. You 
can try sending him away, but it's
     usually best just to wait for him to leave (it doesn't take long 
anyway). Once he's gone, press 5 to access
     the database. 

     38. Select the following pathway, pressing 5 to continue. "Database 
Access, Icarus Station, Base
     Personnel, Command Section, Ramin Jurell, File Number, Play film." 
You'll then view a short movie,
     showing proof of the Captain's assassination at the hands of 
Jurell, aided by the Captain's adulterous
     wife ­ Dana Luvey (that bitch!). Once the movie has finished, a 
hard copy is produced and lies on the
     floor in front of you. Pick it up. 

     39. Next stop: visit the senator. However, this is only possible if 
you have completed the above steps
     before he leaves the station. (If you fail to reach him before he 
goes, you'll need to pursue a different
     ending.) Between steps 35 & 36 you should have met with the 
Senator's guard ­ Djinn (a complete arse of
     a man). If not, wait by a teleporter (usually #13) for him to find 
you. Now that you have a hard copy of
     Jurell's crime, you can go and find the Senator. So make your way 
to the Senator's quarters on Geodome
     Deck 1, room #211. (If he's not there, command someone to lead you 
to him.) 

     40. When you eventually come face-to-face with the Senator, he'll 
babble on about not hesitating to tell
     him things. Before he wanders off, tell him the special statement 
"The ship's orbit is decreasing." Then,
     make the special statement "Azzira has a mind control experiment." 
If Djinn is in the room, the Senator
     will order Djinn to bring that psychotic doctor to him. If he's 
not, the Senator will go and find him. But
     before the Senator leaves, give him the Evidence Recording. This 
will trigger the Senator into a speech
     about you being somewhat of a detective, then asks you to leave 
this in his capable hands. (Amazingly
     enough, entrusting vital information to a politician is the right 
thing to do!) 

     41. After your meeting with the Senator, make your way to the Star 
Lab ­ Research Deck 1, room #284.
     When you enter the room (depending on how quick you've been so 
far), you may hear Suzie witter on
     about messages from the sun (something about rings within rings or 
fire, flesh, water. However, if you
     enter, and she doesn't say anything, just trundle across to the 
room opposite (#283). In the far left corner
     there should be a piece of paper ­ the message printout. Pick up 
and examine the printout. If neither of
     these have occurred, wait around in the Star Lab (#284) for the 
messages. You now have the special
     question "Is the sun trying to communicate?" 

     42. Once you've got the special question, you need to go and see 
Suzie (yes, the big shiny head!). The
     Suzie head room is on Geodome Deck 3, room #141. When you get there 
ask her the special question, "Is
     the sun trying to communicate?" Suzie will reply that she thinks 
so, but needs more information and time.
     After waiting for a short time, prompt her with the question, "What 
is happening?" (You may need to do
     this a couple of times.) Suzie will reply that she thinks there is 
sentient life on the sun (hence the name of
     the game), but she is not able to decode the messages. Ask the 
question, "What should I do now?"
     Suzie advises you to go and see Navigator Ta. Although this is not 
strictly necessary, it does provide
     the clue to the next step. 

     43. You'll find the Navigator's quarters on Geodome Deck 1, room 
#251. There you'll find a book of Braille
     lying in the middle of the floor. Examine it, then scan it using 
your mobile scanner. You can pick up the
     book if you wish, but it's not necessary as you already have what 
you came for (the information now in
     the mobile scanner). 

     44. With the newly gained information, make your way to Geodome 
Deck 3, room #242 (the room with the
     glass floor). Use the mobile scanner on the machine to your left. 
Suzie can now decode the information,
     although this will take a little while. If you want, you can always 
have a little gander around the decks
     until Suzie's finished. As she'll call you back when she's 
finished: she'll request you to return to the main
     Suzie room (Geodome Deck 3, room #141). 

     45. As you move hastily through the door, Suzie informs you that 
she's decoded the messages. There are
     beings on the sun and, furthermore, they are trying to help save 
the station. She tells you to go to the
     Main Science Lab on Research Deck 1, room #161, as someone must be 
present there. Ignore this for the
     purpose of a maximum-score ending. She then tells you that she has 
some important information which
     you should know. So she sends Beemin (the bearded guy) out of the 
room. Wait for Camik (the
     spectacled fashion victim from the very beginning). When he arrives 
you find out some very disturbing
     facts (almost as disturbing as his clothes). You're NOT Garrit 
Sherova (your character name), but actually
     a man-made robot called 'The Digital Messiah' ­ as if this game 
isn't weird enough! He then tells you that
     your destiny is to pilot a spaceship into the sun and become one 
with nature. Yeah! Right! And Camik's
     destiny is to get smacked the hell out! He then leaves. 

     46. As I'm sure you'll agree this is not, I repeat NOT a good idea! 
Because if you did pilot a ship, then
     you'd be dead ­ which can't be good for you! The next step is to 
work on a way around this insane plan.
     So turn to Suzie and make the special statement "Azzira has a mind 
control experiment." You and Suzie
     then talk about using the experiment to download your mind onto a 
disk, and send that in your place
     (cool plan!). She says that in order for this to work, you must 
override Azzira's main computer and obtain
     his hard disk. 

     47. To receive a few more points, stop off on Geodome Deck 1, room 
#161 (Yorry the gardener's room)
     and he'll tell you that he's heard the good news about his plants, 
and thanks you. Make the statement,
     "The Tree growth room has the status of clear", then tell him to 
"Turn to the skies." 

     48. Stay on this deck, and make your way to the high-security cell 
in room #121. You should find Azzira
     already in there. When you enter the room, try to speak with him. 
He'll start off by telling you the Orbit
     Correction Data which he gave you earlier (after you blackmailed 
him) is fake. He tells you to warn
     Garrilac before we all die. Just for good measure, insult him 
before leaving. 

     49. Now you must find Garrilac. You'll find him on Engineering Deck 
1, in rooms #141 or #223, or
     somewhere in between. If you can't find him, try his quarters 
(#312). When you find him, make the special
     statement, "The orbit correction plan is bogus." He'll say, 
"WHAT!", and then thank you for telling him.
     He also says, "It's lucky that he hadn't implemented the spurious 
data yet." Tell him to "Turn to the
     skies", and leave. 

     50. From here you should make your way to Research Deck 1, room 
#271 (Azzira's office). It should be
     empty (because that crazy wacko is behind bars). Go over to the 
machine to the left of the entrance and
     use the Computer Override device in your inventory. A fire should 
start, then stop, leaving a small
     device on the floor in front of you. Pick it up and examine. This 
is the hard disk. 

     Note: You can find maps to the dream mazes above the computer. 

     51. Now take the hard disk to Suzie (Geodome Deck 3, room #141). As 
you enter the room, use the hard
     disk on the first computer on your left. Suzie will say something, 
then you'll view the end sequence.
     You've completed the game with a maximum score ­ totally excellent!

(( for any question email me at: raptor316@hotmail.com ))