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Dust - A Tale of the Wired West (e)

Cover
Original HTML file created by: Doug the Slug (it's tres' cool)
http://www.tbyte.com/~doug/games.html
text conversion by G. Ruffini

Ok, I am standing at the entrance to the town, what do I do?

Day 1 Evening 
I am totally lost. 

* Did you get the jug away from Leroy?
* Have you given the bone to the dog?
Did you talk to Help?
Help tells you to get a bone and give it to the dog.
Simple? Ok, the bone lies outside the entrance to the town. Just go out and look for it. Pick it up, bring it
back and give it to the dog.

Did you get a room at the Cactus Inn?
* 
You must wait till a vacancy opens up.
Simple? Well since the game is rather linear, talk to everybody that you can.
* *cough* Bloodstone *cough*

Did all that but still stuck? 

Have you talked with Oona in the bar?
If you struck out with Oona, give her the ring that you got from Jackalope Jones.
* Have you talked with Sophie Delacasino in Room 2?
* Have you talked with Ruby O'Dowdle in Room 4?
To gain entrance to Ruby's room, knock three times.
The third time she will let you in.
* Have you talked to Bloodstone?
* Have you talked with Mrs. Macintosh?
* Have you beat up Dell Belcher?
The fight is inevitable, so just get on with it.
Get your mouse ready and click away as fast as you can on Dell's head.
*SMACK* *BANG* you win.
Go back to the Cactus Inn and go to bed.

Actually, you can avoid the fight if you get Mrs. Macintosh to ask you in.

* Is there an easy way of obtaining wealth? 
Broke, eh?
The easiest way to gain monetary wealth is to play blackjack.
You can play poker or slots if you wish, but this way is the fastest.

How to do it: 
Save the game before you start playing 
Bet all you have 
If you win, quit playing and save the game 
If you lose, reload the game 
But, everytime you play, bet all you have

I stopped when I reached $2,000, you will never need all of that, but I got greedy 

* Ok, I made it to Day 2, now what?

Day 2 Morning 

* I am totally lost. 
Eat breakfast
Talk to everbody you can.
Go in to all the stores.
Did you find the pie?

Talk with: 
Mountain Laurel 
Jackalope Jones 
Nate Trotter 
Bloodstone 
Hiram Sidewinder 
Chet Flippo 
Dr. Rodham 
Mrs. Cosimo Macintosh 
Marie Macintosh 
Ned DeVries 
Jonas Fearwitt

Still stuck?

The pie can be found on the side of Telegraph/Coach office.
What do you do with the pie?

Give the pie to Hiram Sidewinder to get the boots.
Or
On the first night, if you gave the widow some money, she will return and give you a pair of boots that belonged to her husband.

The gun is located in the well, but Pig Farmer Quist guards it.
You will have to distract Quist. How? Well...

Talk to Ned DeVries. 
After talking to Ned, he will go talk to Quist. 
While they are talking go to the well and grab the gun.

Have you got boots?
Did you get a gun?

Day 2 Afternoon 
Ok, I have the gun, what about ammo? 
You can find the bullets behind the Abraham Lincoln picture in the Stage Coach office.
Hmm, can't seem to get them because Levon Deadnettle won't let you?
You should distract him with something sleezy.

What is considered sleezy?
The sleezy pictures can be found in one of the two book cabinets in the Mayor's House.
Or
On day 3, Laurel will give you some bullets.

What am I supposed to do in the Mayor's house? 
The apple is of no real use.
Have you gone upstairs?

There is a pattern to going up the stairs: 
X
X
X
X
X
X
X
X
X

Numbering each square as a 1,2 or 3 from left to right.
1,1,2,3,2,1,2,3,2

Did you read Marie's Diary?
Marie's Diary can be found upstairs in her bedroom in the closet.

What am I supposed to do in the Belcher gunfight? 
Well, the gunfight will start after you have talked with Chet Flippo, provided you have a gun and ammo.
What you want to do is kill Cobb Belcher.
"Huh?" you ask? Well, he is the one on the right. Draw your gun, make sure it is loaded, then click on his chest.

Day 2 Evening 
Not much to do, just talk to everbody you find. 
Have you talked to Help? 
Have you talked to Marie Macintosh? 
Have you talked with Buick Riviera? 
Have you talked with Sonoma in the Mission? 
Have you listened in on Radisson and Marie at the shooting range? 
Have you talked with Jackalope Jones at the Hard Drive? 
Have you talked to Sophie? And got the hairpin? 
Have you listened in on Room #4 (Ruby O'Dowdle)? 
Did you get the black book from Room #1? 
Did you pay off Buick Riviera?

Day 3 Morning 
I am very lost 
Start by reading the morning paper.
Listen in on Hiram Sidewinder.
Talk to Jackalope Jones.
Talk to Oona in Bolivar's.

Where do I find a ring for Jackalope? 
Isao, Hard Drive's piano player, has the ring.
You need to get into the Hard Drive using the backdoor key.
The back door key to the Hard Drive can be obtained from Oona Caunte.
She will presently be in Bolivar's Dry Goods store.

Already have the key, but can't imitate Isao?
The piano keyboard is divided into five clumped sections of keys.
To make this easy I have taken the liberty of numbering the keyboard sections from left to right, starting with 1.

This makes the order you play them in: 
5,1,1,3,2,4

How do you get the papers away from the scorpion? 
You need a matchbox to get the scorpion.
Leroy has a matchbox, but he just won't give it to you.
Perhaps you could impress him with some of yer fancy shootin.
At the target range, shoot out all the cans, bottles and about six targets.
Make sure you keep your percentage above 90%.
Exit from the range and Leroy will give you the matchbox.

Stick the matchbox in the drawer with the scorpion.
Leave the mission, go talk with some people, then go back.
The scorpion should now be resting in the matchbox.
Grab both and leave.

Bah, I am still stuck! 
Start by reading the morning paper.
Listen in on Hiram Sidewinder.
Talk to Jackalope Jones.
Talk to Oona in Bolivar's.
And have you done everything else listed under Day 3: Morning?
If you have then morning should roll into the afternoon.

Day 3 Afternoon 
What is the prescription? 
Mix the ingredients in order!

The prescription is: 
Armadillo Wort 
Sand Mushroom 
Saguaro Extract 
Pintoweed 
Wolf Rose

That's it, exit and take the prescription to Doc Rodham.

How do I get the Yunni Mask out of the Mayor's House? 

That stupid bird always giving you away?
I think a little bird seed will distract it.
Hiram Sidewinder has some bird seed.
Do you want more of a hint?
Ok, Hiram Sidewinder wouldn't mind a jug to help with his embalming.
He will give you the birdseed in exchange for it.
Or
You can give the apple from the table to the bird.

Well, now that I know how to get the mask, how do I get past Miss Macintosh? 

Try getting Mrs. Macintosh so mad that she leaves.
Once she is gone, go inside the house and get the mask.

I'm still stuck, what have I missed? 
Have you talked with Chet Flippo?
Have you talked with Watson?
Have you talked with Marie in Bolivar's?
Have you talked with Doc Rodham?
That's about it, including the other things.
The afternoon should roll into the evening.

Day 3 Evening 
How do I reconcile Jackalope Jones and Laurel? 

Talk with Laurel for a bit.
Then talk with Jackalope Jones, you will have to find him.
Talk with Laurel again.
Then talk with Jackalop Jones.
The last conversation with Jackalop should be about how Laurel will give him another chance.

Where do I get the Silver Thunderbird? 
The Silver Thunderbird can be won in a Poker game.
If you have a lot of money it will be easy.
Just keep raising the pot so high that they all have to fold.
I had nothing in my hand when I played it, raised the pot by $100.
They all folded and I won.

How do I get into the Bank's safe? 
You have to pick the Bank's door with a hairpin.
The combination to the safe is 8-23-41.
The Yunni emblem is stored in the safe.

I am still stuck. 
Did you ring the bells outside the mission so you could talk with Marie?
Did you talk with Nate Trotter after the gunfight?

Day 4 Afternoon 
What am I supposed to do? 
Go to the Hard Drive to talk with Nate Trotter and Jackalope Jones.
Then the gunfight starts.

How do I kill The Kid? 

To defeat The Kid: 
You must give at least 4 of the 5 responses: 
Son of a librarian. 
...buckethead... 
...silk long johns... 
...hung like a prarie dog... 
...cigar's out, need a light...
Then, when the view switches and The Kid says "Goodbye Stranger": 
Click on your hand. 
Click on your gun. 
Click on The Kid's chest.

*BANG* you win ..... almost

Day 4 Evening 
Ok, I've talked with Sonoma, now what? 

Enter the back room in the mission.
Place the Yunni emblem in the box.
Now you are free to enter the underworld.

How do I enter the Underworld? 
First you must "get permission."
Then you may enter the Underworld through the fountain in the Mission's courtyard.
Enter the back room in the mission.
Place the Yunni emblem in the box.
Now you are free to enter the underworld.

Day 4 Evening - In the Underworld! 
What's up with this three-ringed dial? 

To go down any of the passageways, you must have the proper sequence dialed up.
When you do the match on the dial, the match will be away from you.
You will notice a little arrow pointing down from the top of the dial.
That points to your match.

The puzzles should be completed in the order of: 
Flute 
Dagger 
Mask 
Silver Thurnderbird

Although, you don't have to do them in that order.
How do I go through the Winter hallway? 

Match up on the dial: 
Winter symbol 
3/4 Moon 
Morning

Ok, I go through the hallway, now what do I do with this flute? 
You must shove the flute in the hole, then play a tune.
I have numbered the holes from 1 to 5 starting at the top.

Play the holes in this order: 
3,5,2,4,1

How do I go through the Summer hallway? 

Match up on the dial: 
Summer symbol 
No Moon 
Noon
How do you complete the Dagger puzzle? 
If the explanation below confuses you, try the following:
Write down how many times each disc turns clockwise. Now, subtract each of these numbers from 6 to
obtain seven new numbers, turn each disc clockwise the same number of times as its corresponding number.
Note: this solution does NOT always work, but it is the fastest.

Label the seven pieces of the puzzle as follows:
T
TL
TR
F
BL
BR
B

When performing moves, a plus after the piece name means rotate 
that piece clockwise; a minus means rotate it counterclockwise.
Step 1:
If piece "T" needs
Move
Two turns counterclockwise:
BR-
One turn counterclockwise:
T-
One turn clockwise:
T+
Two turns clockwise:
BL+
Rotated 180 degrees:
B+

Step 2:
If piece "TR" needs
Move
Two turns counterclockwise:
B+
B+
One turn counterclockwise:
TL-
F+
One turn clockwise:
T-
TL+
Two turns clockwise:
BR-
BL+
Rotated 180 degrees:
BR-
TL+
TL+

Step 3:
If piece "BR" needs
Move
Two turns counterclockwise:
T-
BR-
B+
One turn counterclockwise:
T-
F+
One turn clockwise:
T+
TR-
Two turns clockwise:
TR-
B-
BL-
Rotated 180 degrees:
T-
BL+
TL-

Step 4:
If piece "B" needs
Move
Two turns counterclockwise:
TR-
TR-
F-
F-
One turn counterclockwise:
TR-
F-
One turn clockwise:
TR+
F+
Two turns clockwise:
TR+
TR+
F+
F+
Rotated 180 degrees:
T-
TR-
BR+
TL+
F-

Step 5:
If piece "F" needs
Move
Two turns counterclockwise:
TR+
B+
TL+
F+
One turn counterclockwise:
T+
TR-
BR-
B+
F-
One turn clockwise:
T-
TR+
BR+
B-
F+
Two turns clockwise:
T-
BR-
BL-
F-
Rotated 180 degrees:
T-
T-
TR+
B-
BL-

How do I go through the Mask hallway? 
Match up on the dial: 
Fall symbol 
1/4 Moon 
Midnight

I'm lost in the maze, where do I go? 

This is the easiest puzzle of them all.
Just follow the Masks's directional hints down the tunnels.
Then give the mask to the Fallen One.

How do I go through the Spring hallway? 
Match up on the dial: 
Spring symbol 
Full Moon 
Morning

What is the Yunni sentence for this puzzle? 
You want to form the sentence: 
Mesa - Bird - Open - Evil - Sky

How do I get the treasure? 
To get the treasure, match up on the dial: 
Spring symbol 
Full Moon 
midnight

How do I get rid of Mr. Bloodstone? 
To Kill Bloodstone, use the sentence: 
Mesa - Bird - Kill - Evil - Man

Day 5 Morning 
What ending is the best? 
That is entirely up to you. Won't effect anything except the ending animation sequence. So have
fun and congratulations at finishing the game!!