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Everybody's Golf (e)

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HOT SHOTS GOLF: OPEN TEE FAQ version 1.4

by ryuujin00

TABLE OF CONTENTS

 1. Version History
 2. Golf Terms and Lingo
 3. Shots
 4. Ranks, levels, and loyalty hearts
 5. Stats
 6. Characters
 7. Medals List
 8. Items
 9. Frequently Asked Questions
10. Credits / Copyright / Contact Info
 
============

1. Version History:

version 1 - 
-initial submit

version 1.1 - 
-minor changes made for cosmetics
-correction made about when spiral shots become available
-added extra information on "special" shots
-added info on trajectory shots
-added information on loyalty hearts and what is unlocked with each heart
-added Golf Terms and lingo section
-added a FAQ's section

version 1.2
-added to FAQ's section

version 1.3
-minor changes made for cosmetics
-corrected missing line from items
-added to Ranks, levels, and loyalty hearts
-added to FAQ's section

version 1.4
-added challenge mode cleared rewards in Ranks, levels, and loyalty hearts
-added stats for clubs and balls (incomplete)
-added to FAQ's section

============

2. Golf Terms and Lingo:

Here are some terms and lingo you may not recognize if you're unfamiliar with
the sport/game of golf.

General Terms:

These are terms you're likely to hear when talking about golf.

STROKE - Hitting the ball, also called a shot or swing.  

FADE - Hitting the ball so it starts of to the left and curves to the right,
same thing as left sidespin.

DRAW - Hitting the ball so it starts of to the right and curves to the left,
same thing as right sidespin

FAIRWAY - The shorter grass, this is where you want to be on your way to the
green because you can hit the ball unhindered.

ROUGH - Taller grass bordering the fairway.  As the grass is taller it can
often make it more difficult to hit the ball cleanly.

GREEN - The putting surface where the hole is located.

LIE - Where your ball sits.  For example if your lie could be in the fairway,
the rough, a sandtrap, on the green, etc.

HOLE (also called the cup) - Exactly what it says a hole, the goal of golf is
to put the ball in the hole.

PIN (also called the flagstick) - A metal pole stuck into the hole to the
location of the hole from a distance.

Scoring Terms:

Remember in golf fewer strokes is ALWAYS better.

PAR - The number of shots a hole should take to complete.  For example a par 4
should be completed in four (4) shots.

HOLE IN ONE (also called "acing a hole")- To finish a hole in one (1) stroke.

DOUBLE EAGLE (also called an ALBATROSS) - To finish a par 5 in two (2) strokes.
These can only be accomplished on par 5 holes.  Lowest probability shot in
golf as it can only be accomplished on par 5's.

EAGLE - To finish a hole in two (2) less strokes than par.  For example to
eagle on a par 4 you would need to finish in two (2) strokes.

BIRDIE - To finish a hole in one (1) less stroke than par.  For example to
birdie on a par 4 you would need to finish in three (3) strokes.

BOGEY - To finish a hole in one (1) more stroke than par.  For example to
bogey on a par 4 you would need to finish in five (5) strokes.

DOUBLE BOGEY - To finish a hole in two (2) more strokes than par.  For example
to bogey on a par 4 you would need to finish in six (6) strokes.

TRIPLE BOGEY - To finish a hole in three (3) more strokes than par.  For 
example to bogey on a par 4 you would need to finish in seven (7) strokes.

QUADRUPLE BOGEY - To finish a hole in four (4) more strokes than par.  For 
example to bogey on a par 4 you would need to finish in eight (8) strokes.

+(insert number) - Finishing a hole in 5 or more strokes will result in a 
score of +(insert number).  For example if you finished +12 it means you took
twelve (12) more strokes than par to finish a hole.

=============

3. Shots:

There are various "special" shots that can be performed by pressing
different direction combinations while setting shot power and accuracy.
Rising and Homing shots are available when you obtain a character's second
(2nd) loyalty heart.  Spiral shots become available after obtaining a
character's fourth (4th) loyalty heart.  To perform any of these shots
PERFECT IMPACT is necessary.

Super sidepsin left = Spiral shot - Hold left when setting shot power, then
hold right when setting impact.  Perfect impact is necessary.

Super sidepin right = Spiral shot - Hold right when setting shot power, then
hold left when setting impact.  Perfect impact is necessary.

Super backspin = Homing ball - Hold up when setting shot power, then hold down
when setting impact.  Perfect impact is necessary.  A successful Homing ball
will strike the pin bounce off then strike again repeatedly.

Super topspin = Rising ball - Hold down when setting shot power, then hold up
when setting impact.  Perfect impact is necessary.  A successful Rising ball
will strike the pin roll up the pin and drop into the cup.

Super high trajectory - Hold down when setting shot power, then hold down when
setting impact.  Perfect impact is necessary.

Super low trajectory - Hold up when setting shot power, then hold up when
setting impact.  Perfect impact is necessary.

============

4. Ranks, levels, and loyalty hearts:

Challenge Mode levels:  Levels available in the Single-player challenge mode.
To advance in level acquire stars by winning tournaments and in match play.
In paranthesis are how many stars are required to clear each level, also listed
is what is unlocked by clearing each level.  

Junior (6) - Autumn Pagoda G.C. available
Beginner (6) - South Alps C.C. Mirror and Autumn Pagoda G.C. Mirror available
Novice (7) - Olive Coast G.C. available, Caddie Mr.K added, manual replay
added, replay camera added (see section eight (8) "FAQs" for more information).
Mid-rank (7) - Golden Desert G.C. available
Senior (8) - Olive Coast G.C. Mirror and Golden Desert G.C. Mirror available
Grand (8) - Royal & Links C.C. available, Caddie Lisa added, Guts camera added,
Power regenerate impact added
Bronze (9) - Dino Park G.C. available
Silver (9) - 
Gold (10) - Platinum Award earned, Default character items unlocked, Caddie
Jon unlocked
Platinum - 

HSG ranks:  Player's rank levels.  To increase in rank improve your scores
on every course short and long tee, 9 in and out (see section eight (8) "FAQs"
for more information).

HSG Rank 2
HSG Rank 3
HSG Rank 4
HSG Rank 5
HSG Master
HSG Expert
HSG Shogun
HSG King
HSG Wizard
HSG Mighty
HSG Almighty
HSG Man
HSG Star

Loyalty Hearts:  By using a character more you increase your loyalty level.
Loyalty levels are displayed by hearts.  Each character unlocked has a standard
total of four (4) hearts, if you defeat that character with a called game it
unlocks that characters fifth (5th) heart.  Hearts increase in increments of 4.
For every 9 holes of golf you play you receive 1/4 (one quarter) of a heart.
If you play an 18 hole tournament you will get 1/2 (one half) of a heart.  For
more information on the shots see section three (3) "shots"s.

2 loyalty hearts = Rising and Homing balls possible, extra power shot
3 loyalty hearts = Triangle and circle shots now possible
4 loyalty hearts = Spiral ball possible and an extra power shot
5 loyalty hearts = Perfect impact now more accurate, super high trajectory
  and low trajectory shots now possible

=============

5. STATS:

Each character has 6 stats that can be increased or decreased.  These stats can
be increased or decreased temporarily by switching between different clubs and
balls, and can be permanently increased by obtaining BODY, HEAD, and ACCE.
pieces through the challenge mode.  Certain advantages and disadvantages can
also be added to each character by switching between different clubs and balls.

POWER:  How far your character can hit the ball.

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining BODY pieces through challenge mode.

CONTROL:  How accurate your distance is from a particular lie.

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining HEAD pieces through challenge mode.

SPIN:  How well your character hits topsin and backspin shots as well as super
backspin and topsin shots.  Higher spin levels will result in a greater
distance from your shot to it's first bounce.

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining ACCE. pieces through challenge mode.

IMPACT:  How large your impact area is

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Cannot be increased permanently.

SIDESPIN:  How well your character hits draws, fades and sidespin shots
to the left and right as well as super sidespin shots.

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Cannot be increased permanently.

POWER MODE SHOTS:  How many times you can use power mode shots by hitting the
[] button.

-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by raising loyalty levels

=============

6. Characters:

There are 10 characters with 2 available from the start.  One character can be
unlocked by defeating them in a vs. mode battle each challenge rank level.
Defeating a character in a vs. mode battle by a called game will give that 
character his/her 5th loyalty heart  (see section four (4) "Ranks, levels,
and loyalty hearts" for more information).

-------------

MIKA:  Mika is an easy-to-use character with no strong points.  But with
training, she can beat the best!

Available from start

Maximum Power Mode Shots: 7

Starting Ball Flight: Straight Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    254
Control:  18
Spin:     16
Impact:   21
Sidespin: 12

Advantages:    None
Disadvantages: None

-------------

RIO:  Rio is not as easy to use as Mika, but has the advantage of a longer
drive.  Make up for his shortcomings with training and additional items.

Available from start

Maximum Power Mode Shots: 8

Starting Ball Flight: Right to left Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    258
Control:  17
Spin:  	  18
Impact:   20
Sidespin: 16

Advantages:    Perfect impact advantage from rough
Disadvantages: None

-------------

ALIA:  She may play the innocent, but Alia plays slick moves.  She only wears
her cutest outfits to the course!

Maximum Power Mode Shots: 6

Starting Ball Flight: Straight Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    262
Control:  20
Spin:     19
Impact:   18
Sidespin: 9

Advantages:    None
Disadvantages: None

-------------

SHU:  He's past his prime, but makes up for his reduced strength with decades
of exerience.  Proficient at spins.

Maximum Power Mode Shots: 7

Starting Ball Flight: Left to right Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    270
Control:  16
Spin:     21
Impact:   17
Sidespin: 21

Advantages:    Perfect impact advantage from Sand Trap
Disadvantages: None

-------------

Julie:  Julie is a no-nonense swordswoman.  Her slicing swing shreds the 
thickest of roughs.

Maximum Power Mode Shots: 7

Starting Ball Flight: Straight Low

Maximum Possible Stats (with standard clubs and balls):
Power:    274
Control:  19
Spin:     14
Impact:   16
Sidespin: 14

Advantages:    Perfect impact advantage from Rough
Disadvantages: None

-------------

CJ:  CJ dresses to impress, and is proud of it.  His shot accuracy is also a
sight to see.

Maximum Power Mode Shots: 6

Starting Ball Flight: Left to right Low

Maximum Possible Stats (with standard clubs and balls):
Power:    282
Control:  24
Spin:     13
Impact:   15
Sidespin: 5

Advantages:    None
Disadvantages: Perfect impact disadvantage from Rough

-------------

Patricia:  Everyone gasps when this glamorous beauty hits the green.  A very
skilled golfer, but has trouble with rain and sand traps.

Maximum Power Mode Shots: 6

Starting Ball Flight: Straight Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    286
Control:  21
Spin:     16
Impact:   14
Sidespin: 10

Advantages:    None
Disadvantages: Perfect impact disadvantage from Sand traps and in Rain

-------------

Logan:  Logan is all about the super-powered drives.  He makes up for his
terrible control with a positive attitude.

Maximum Power Mode Shots: 8

Starting Ball Flight: Straight Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    294
Control:  12
Spin:     17
Impact:   13
Sidespin: 13

Advantages:    Perfect impact advantage from Sand traps and Rough
Disadvantages: Approach

-------------

Holly:  Holly is a mysterious golfing queen.  Her talents rank among the best,
but she's bad at bunkers and in the rough.  She's not much good at side spins
either.

Maximum Power Mode Shots: 6

Starting Ball Flight: Straight Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    290
Control:  22
Spin:     23
Impact:   12
Sidespin: 4

Advantages:    None
Disadvantages: Perfect impact disadvantage from Sand traps and Rough

-------------

Roger:  The emperor of the golf course.  Can you handle his power?

Maximum Power Mode Shots: 8

Starting Ball Flight: Left to Right Mid

Maximum Possible Stats (with standard clubs and balls):
Power:    294
Control:  17
Spin:     21
Impact:   11
Sidespin: 18

Advantages:    None
Disadvantages: Approach and Perfect impact disadvantage in Rain

=============

7. Medals List:

Here's a list of medals and what you need to do to earn them.  Medals can be
viewed under your history (see section three (3) "Shots" for more information
on how to perform trick shots).

1. Certificate of Maximum Rank Medal: Achieve the highest HSG Rank of STAR
2. Platinum Award: Reach the PLATINUM challenge rank level
3. Character Collection Medal: Unlock all characters
4. Max Loyalty Medal: Reach 5 loyalty hearts with all characters
5. Completion Award: Obtain all items in Challenge Mode and Putting Challenge
6. Hole-in-one Medal: Put the ball in the hole in one (1) shot
7. Double Eagle Award: Put the ball in the hole in two (2) shots on a par 5
8. Flag Ball Medal: Hit the flag on the pin before putting the ball in the hole
9. Rising Ball Medal: Put the ball in the hole with a super topspin/Rising ball
10. Homing Ball Medal: Put the ball in the hole with a super backspin/homing
ball
11. Spiral Award: Put the ball in the cup with either a super sidespin left or
right/Spiral ball
12. 60ft Putt Medal: Put the ball in the cup with a putt over 60 feet

=============

8. ITEMS:

Characters appearances can be customized with over 250+ items to be obtained 
through match play and winning tournaments in the challenge mode and by
reaching the P.P. (putting points) requirements in the putting challenge.  By
clearing the gold challenge mode level it's also possible to equip a
character with another characters default body and head items .  Most of the
clubs and balls have 3 levels: B, A, Special, special being the best version
of each club or ball.  Following is a list of the items as they appear in the
change outfits section when all items have been unlocked.

Head:

Mika's hair         Rio's hair          Alia's hair         Shu's hair
Julie's hair        CJ's hair           Patricia's hair     Logan's hair
Holly's hair        Roger's hair
                    Yellow visor        Short Hair          Trucker hat
Short black hair    Long hair (brn)     Dreadlocks          Green beret
Blue cap            Blonde bangs        Beanie              Tilted hat
Army bandana        Corn Rows           Shaved head         Bandana
Purple bob          Pink hair           Golf Hat            Chignon
Golf Cap            Ninja head plate    Pilot hat           Knitted cap
Pompadour           Long Hair (red)     Football helmet     Blue visor
Nun's hood          Clown hat           Fedora              Flight attnd (b)
Afro                Pigtails            Female police       Yellow helmet
Mullet              Royal Guard hat     Red cowboy hat      Nurse's cap
Ninja hood          Sumo hair           Santa hat           Geisha hair
headdress           Black cap           Turban              Samurai topknot
Brown cowboy hat    Tiger Mask          Combover            Pirate hat
Marriage Veil       Franken mask        Witch's hat         Mummy mask
Shogun helmet       Blonde pompadour    Robot head          Red-billed cap
Short brown hair    Flight attnd (r)    Red Shogun helmt

Body:

Mika's outfit       Rio's outfit        Alia's outfit       Shu's outfit 
Julie's outfit      CJ's outfit         Patricia's outfit   Logan's outfit
Holly's outfit      Roger's outfit      
                    Golf (pink)         Golf (zip)          Golf (baby blue)
Windbreaker         Golf (navy vest)    White polo shirt    Overalls
Golf (orange)       Skater              Tank top & mini     Aloha shirt
BBQ Chef            Basketball          Pinstripted suit    Sweater vest
Caddie apron        Pilot's uniform     White sweater       Traditional
Blackpolo shirt     Jersey              Soccer uniform      Nun's habit
Red jersey          Baseball (blue)     Army combats        Flight attnd (b)
Cowboy              Karate              Leather jacket      Red China dress
French maid         Cheerleader (y)     Male ninja          Clown suit
Short dress         Football uniform    Female ninja        Royal Guard
Female blazer       Ballerina tutu      Red racing suit     Samurai elite
Booth girl blue     Native American     Bikini              Rashguard
Princess gown       Watiress            Arabian             Kimono
Green jacket        Santa suit          Flamenco            Medieval outfit
Girl uniform        Duffle & skirt      Duffle coat         Cheerleader (w)
Nurse's uniform     Pirate coat         Happi coat          Bunny girl black
Female police       Frankenstein        Red polo shirt      Witch's robe
Mummy               Blue China Dress    Samurai black       Racing suit (y)
Robot body          Caveman outfit      Blue jersey         Baseball unif(blk)
Booth girl red      Basketball unif.    Bunny girl red      Soccer yellow
Swim suit blue      Flight attnd (r)    Samurai red         Wedding dress
Girl uniform 2

Acce.:

                    Wristwatch          Glasses             Belt pouch
Sunglasses          Necklace            Blue scarf          Headphones
Backpack            Fox tail            Swirly glasses      Spiky bracelet
Pink ribbon         Sunglasses (brn)    Clown nose          Glasses (r frame)
Hero mask           Eyepatch            Golf bag            Boxing gloves
Flower lei          Goggles             Wind-up handle      Horns
Hero scarf          Fairy wings         Samurai sword       Hibiscus
Butterfly mask      Sword               Rocketpack          Bunny ears
Sport sunglasses    Battery box         Night vision        Chef's hat
Blue Dragon Swrd    Snorkel             Tiara               Big shuriken
Party glasses       Devil wings         Bunny ears (w)      Electric guitar
King's crown        Gas Mask            Turtle shell        Angel wings
Eye mask            Stuffed animal      Banner              Lace hair band
Bronze crown        Winter scarf (r)    Ribbon (b)

Club:

STANDARD            UMBRELLA            'QUIET' SIGN
Power *             Power *             Power *
Control *           Control *           Control *
Spin *              Spin *              Spin *
Impact *            Impact *            Impact *
Sidespin *          Sidespin *          Sidespin *
Notes:              Notes:              Notes:

PADDLE              BEGINNERS           FRYING PAN
                    (B)                 (B)
Power *             Power -12Y          Power -12Y
Control *           Control -2          Control -2
Spin *              Spin *              Spin *
Impact *            Impact +3           Impact +3
Sidespin *          Sidespin *          Sidespin *
Notes:              Notes:              Notes:
                    
                    (A)                 (A)
                    Power               Power
                    Control             Control
                    Spin                Spin
                    Impact              Impact
                    Sidespin            Sidespin
                    Notes:              Notes:
                    
                    (S)                 (S)
                    Power -12y          Power -12y
                    Control *           Control *
                    Impact +3           Impact +3
                    Sidespin *          Sidespin *
                    Notes:              Notes:

BIG AIR             BIG MAGNUM          LOG
(B)                 (B)                 (B)
Power +8y           Power +16y          Power
Control -2          Control -2          Control
Spin *              Spin -2             Spin
Impact -2           Impact -4           Impact
Sidespin *          Sidespin *          Sidespin
Notes:              Notes:              Notes:

(A)                 (A)                 (A)
Power +8y           Power               Power
Control -1          Control             Control
Spin *              Spin                Spin
Impact -2           Impact              Impact
Sidespin *          Sidespin            Sidespin
Notes:              Notes:              Notes:

(S)                 (S)                 (S)
Power +8y           Power +16y          Power +24y
Control *           Control *           Control -2
Spin *              Spin -2             Spin *
Impact -2           Impact -4           Impact -5
Sidespin *          Sidespin *          Sidespin *
Notes:              Notes:              Notes:

PIN HOLE            LASER BEAM          MAGIC WAND
(B)                 (B)                 (B)
Power *             Power *             Power *
Control +2          Control +4          Control +4
Spin *              Spin *              Spin *
Impact -2           Impact -4           Impact -4
Sidespin *          Sidespin *          Sidespin *
Notes: -1 P.Shot    Notes:              Notes:

(A)                 (A)                 (A)
Power *             Power               Power
Control +2          Control             Control
Spin *              Spin                Spin
Impact -2           Impact              Impact
Sidespin *          Sidespin            Sidespin
Notes:              Notes:              Notes:

(S)                 (S)                 (S)
Power *             Power *             Power *
Control +3          Control +6          Control +6
Spin *              Spin *              Spin *
Impact -2           Impact -4           Impact -4
Sidespin *          Sidespin *          Sidespin *
Notes:              Notes:              Notes:

TURBO SPIN          JUMBO SPIN          SWIRLY LOLLIPOP
(B)                 (B)                 (B)
Power *             Power *             Power *
Control *           Control *           Control *
Spin +2             Spin +4             Spin +4
Impact -2           Impact -3           Impact -3
Sidespin *          Sidespin *          Sidespin *
Notes: -1 P.Shot    Notes:              Notes:

(A)                 (A)                 (A)
Power               Power               Power
Control             Control             Control
Spin                Spin                Spin
Impact              Impact              Impact
Sidespin            Sidespin            Sidespin
Notes:              Notes:              Notes:

(S)                 (S)                 (S)
Power *             Power *             Power *
Control *           Control *           Control *
Spin +3             Spin +6             Spin +6
Impact -2           Impact -3           Impact -3
Sidespin *          Sidespin *          Sidespin *
Notes:              Notes:              Notes:

GRASS CUTTER
(B)
Power *
Control *
Spin *
Impact -2
Sidespin *
Notes: + Perfect impact from rough, -1 P.Shot

(A)
Power
Control
Spin
Impact
Sidespin
Notes: + Perfect impact from rough

(S)
Power *
Control *
Spin *
Impact -2
Sidespin *
Notes: + Perfect impact from rough 

Ball:

STANDARD            BEGINNERS           BIG AIR
(B)                 (B)                 (B)
Power               Power *             Power +4y
Control             Control -2          Control -2
Spin                Spin *              Spin *
Impact              Impact +2           Impact *
Sidespin            Sidespin -2         Sidespin *
Notes:              Notes:              Notes:

                    (A)                 (A)
                    Power               Power +8
                    Control             Control -2
                    Spin                Spin *
                    Impact              Impact *
                    Sidespin            Sidespin *
                    Notes:              Notes:

                    (S)                 (S)
                    Power *             Power +12y
                    Control -2          Control -2
                    Spin *              Spin *
                    Impact +2           Impact *
                    Sidespin *          Sidespin *
                    Notes:              Notes:


Pin Hole            Turbo Spin          Sidespin
(B)                 (B)                 (B)
Power *             Power *             Power *
Control +1          Control -2          Control -2
Spin -2             Spin +1             Spin *
Impact *            Impact *            Impact *
Sidespin *          Sidespin *          Sidespin +3
Notes:              Notes:              Notes:

(A)                 (A)                 (A)
Power               Power *             Power
Control             Control -2          Control
Spin                Spin +2             Spin
Impact              Impact *            Impact
Sidespin            Sidespin *          Sidespin
Notes:              Notes:              Notes:

(S)                 (S)                 (S)
Power *             Power *             Power *
Control +3          Control -2          Control -2
Spin -2             Spin +3             Spin *
Impact *            Impact *            Impact *
Sidespin *          Sidespin *          Sidespin +9
Notes:              Notes:              Notes:

Straight            Sandpiper
(B)                 (B)
Power               Power *
Control             Control -2 
Spin                Spin *
Impact              Impact *
Sidespin            Sidespin *
Notes:              Notes: + Perfect impact from sand, -1 P.Shot 

(A)                 (A)
Power               Power 
Control             Control 
Spin                Spin 
Impact              Impact 
Sidespin            Sidespin 
Notes:              Notes: + Perfect impact from sand 

(S)                 (S)
Power *             Power *
Control *           Control -2
Spin *              Spin *
Impact *            Impact *
Sidespin +2         Sidespin *
Notes:              Notes: + Perfect impact from sand 

=============

9. Frequently Asked Questions

Q: Can you play Hot Shots Golf: Open Tee with two (2) people and only one (1)
PSP?
A: No, there is no gameplay mode for two (2) players to play a round of golf on
one (1) PSP.

Q: Is there online play for Hot Shots Golf: Open Tee?
A: The short answer is no it isn't supported.  Only ad-hoc (people within range
of the PSP) is possible.  HOWEVER, It is possible to play online with someone
across the country or world for that matter with a piece of software called
XLink: Kai.  All it requires is that you have a computer, internet access, and
some kind of wireless access.  It's free and contains no spyware, more
information can be found at http://www.teamxlink.co.uk/

Q: Want to play over xlink kai?
A: Sure, leave me a post on the Hot Shots Golf: Open Tee board at gamefaqs.com
and we can set up a match or if we can get more people a tournament.

Q: How do i win with a called game and what pleasant surprise do i get for
winning a VS match with a called game?
A: To win with a called game you need to be up 3 at any time in VS or match
play.  If you win a VS match with a called game you unlock that characters
fifth (5th) loyalty heart.  So if you beat Alia with a called game she will
now have a maximum of five (5) loyalty hearts to max out.

Q: Help! I can't advance from (insert) challenge mode level because no stars
are available!  What do i do?
A: There will be times that of the three (3) available matches/tournaments none
will give you a star if you win.  If this happens Just keep on playing
matches/tournaments eventually a match/tournament will come up that will give
you a star.  It's pretty random so don't worry about it, just keep playing
it'll come up.

Q: I just received Head/Body/Acce. Piece and it said that Power/Control/Spin 
was increased.  What character does this go to?  Do i need to equip the item
for the increase?
A: It goes to your entire profile so there is no need to equip any item for the
stat boost. Anytime you increase a level in Power/Control/Spin it increases for
every character you have access to. This means you could wear your default
items and still get the stat boost

Q: Is there a maximum that i can increase my stats to?
A: Yes, the maximum level you can reach in Power/Control/Spin is 10.  If you
obtain all items for every level you should hit level 10 in all 3 stats
approximately 25% through the Platinum Challenge Level.

Q: How many caddies are there, who are they, how do i unlock them, and what do
they do?
A: There are five (5) caddies, Mari, Debby, Mr. K, Lisa, and Jon.  Mari and
Debby are available from the start and the other three need to be unlocked
through the challenge mode levels.  Mr. K is unlocked after clearing the novice
challenge level, Lisa is unlocked after clearing the grand challenge level, and
Jon is unlocked after you clear Gold.  The caddies are only there for
commentary.  You never see them unfortunately.
 
Q: Is there a way i can manually save replays of my choice?
A: Yes, after clearing the novice challenge level, it unlocks the ability to
manually record shots by pressing L1 during the replay.

Q: What is easy mode, how do i unlock it, and can i unlock it anytime?
A: Easy mode allows you to win and stay competitive with lower scores.  It's
unlocked after you lose a total of any combination of 7 tournaments or match
play events.  It can be unlocked at any time, just lose.

Q: What's Q: I can't raise my HSG rank past king, what am i doing wrong?
A: To raise your rank past king you need to improve your scores on each course.
After you complete any stroke play round in regular stroke play or challenge
mode you will see a chart showing your best scores for each course.  There will
be a column with anywhere from one to five (1-5) golf balls in it.  The
greater the number of golf balls the better.  Make sure you have scores for 18
holes and not only 9 in and out, short and long tee.  For example to hit the
rank HSG Star you need to have 5 golf balls for every course.

Q: Do you have a 100% save game you can post?
A: Yes i do, but no i won't post it.  Keep plugging, 90% of the game can be
finished without being that great at the game quite frankly.  This includes
unlocking all the courses, items, and maxing out your stats.  However, to
obtain all the medals and the highest ranks does take what some skill and
really should only be reserved for HSG Stars heh.

Q: What do your stats look like, what's your score on (insert) course?
A: As of June 6, 2005 this is what i'm looking like

South Alps C.C. - 84 Rounds
Short 18: -21 / OUT: -11 / IN: -11
Long 18: -21 / OUT: -11 / IN: -12

Autumn Pagoda C.C. - 59 Rounds
Short 18: -18 / OUT: -10 / IN: -8
Long 18: -17 / OUT: -11 / IN: -9 

Olive Coast C.C. - 65 Rounds
Short 18: -18 / OUT: -9 / IN: -9
Long 18: -15 / OUT: -8 / IN: -9

Golden Desert G.C. - 37 Rounds
Short 18: -14 / OUT: -8 / IN: -7
Long 18: -14 / OUT: -7 / IN: -7

Royal & Links C.C. - 47 Rounds
Short 18: -12 / OUT: -7 / IN: -8
Long 18: -8 / OUT: -6 / IN: -4

Dino Park G.C. - 25 Rounds
Short 18: -8 / OUT: -4 / IN: -4
Long 18: -8 / OUT: -5 / IN: -4

Best Score (18H) = -21 (S)
Best Score (OUT) = -11 (S)
Best Score (IN) = -12 (S)
Best Putt = 81.2 ft (S)
Best Chip-in = 274.2 y (S)
Best Drive 389.1 y (S)
Fairway Hits = 82.5% (B)
Par Pace = 75.8% (B)
Perfect Impact = 43.1% (B)
Near Pin Average = 24.3 ft (B)
Total (A)
 
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10. Credits / Copyright / Contact Info:

Credits - All information here i compiled myself through playing the game.
Additional information was provided on and by:

Stars needed for advancement in the challenge mode came from a few helpful
members on the Hot Shots Golf: Open Tee message board at gamefaqs.com.

Information on when it's possible to use another characters starting items
provided by dkny_boi.

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Copyright 2005 ryuujin00

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Contact info - if you find any errors or can fill in any possible missing
information, contact me at ryuujin00@hotmail.com