REPTON 1 WALKTHROUGH version 1.0 by Michael S. Repton (zarathustra47@yahoo.com) - - - Introduction This walkthrough for Repton 1 comes some three years after my similar walkthrough for the sequel Repton 3. The first game of the series has suffered from neglect, simply because its sequels take its concept and add new dimensions that raise it to the status of a classic puzzle game. But Repton 1 is still an excellent game in its own right, even if it cannot compare to the other games in the series, and so I have decided to revisit it to complete my series of guides. Because all of Repton 1's levels are easy compared to those of the later games, I have given difficulty ratings out of 5 instead of 10. - - - Overview of game Repton 1 introduces the main characters that form the basis of all the puzzles throughout the series: diamonds to be collected and rocks to be manoeuvred so as to reach the diamonds safely, without allowing a boulder to fall on your head or block you in. In addition, there are safes that require the player to find a key, and monsters that pursue you around the level unless you kill them with boulders. The game contains twelve levels, something of a mixed bag, as each explores a different aspect of the Repton experience. Unlike later games, it is not required to kill monsters; the level ends when the last diamond is collected. This means the player can choose whether or not to kill most of the monsters in the game. Two interesting challenges are to complete either a "pacifist" run (killing no monsters) or a "warlord" run (killing as many monsters as possible). This walkthrough will give a guide to completing both challenges. - - - Scoring For collecting a diamond: 50 points For digging an earth section: 1 point The maximum possible score on a level is obtained by digging as much earth as possible; there are some earth sections that cannot be dug without losing a life. This walkthrough will not give a complete description of how to dig as much earth as possible, since this is largely obvious, but it will state, for each level, how many earth sections there are that cannot be dug. - - - Inventory of objects REPTON the lizard-man is your playable character. DIAMONDS must be collected to complete a level. KEYS open all safes on a level (turn them into diamonds) when they are collected. Collecting a second key has no effect. Note that since diamonds are "curved" objects (see BOULDERS, below) but safes are not, collecting a key may sometimes destabilise a boulder. EARTH is harmless. WALLS are simple immobile and indestructible obstacles. BOULDERS can be pushed horizontally, and fall downwards if they are manoeuvred above an empty space or if another object is removed from below them. They also "roll" around the corners of curved objects. Repton can stand below a boulder, but if one falls from a height onto him he will die. EGGS are equivalent to boulders, but once they fall any distance they will crack and after a time a MONSTER will emerge. MONSTERS emerge from eggs and try to follow Repton around the level. They can be destroyed by running a boulder (or egg) over them. - - - A note on curved objects Boulders and eggs will fall off "curved" objects if they are able to do so (that is, if both the square next to them and the one below that are empty). If a boulder or egg is above an object curved on both sides and is free to fall to either side, it will always fall left. Conversely, if two boulders or eggs are simultaneously able to fall into the same space, the one on the right will fall first. Diamonds and boulders are curved on both sides. Some wall sections are curved on just one side; some on both. - - - The Repton shuffle One trick that is worth special mention, as it is not obvious until you have seen it done, is that Repton can stand under a boulder, step to one side and push the boulder to the other side as it falls. This is most often useful to prevent a boulder from falling where it would block you in or trap a diamond. - - - The levels Level 1 Password: Screen one Difficulty: 1/5 Uncollectable earth: 1 Overview: An easy starter to get newcomers initiated into the purpose of the game, with just one little trap to avoid falling into. Walkthrough: Go right and down, get the diamonds and return. Head right along the top of the level, clear the earth and step aside so the boulder falls. Then get the diamonds in the top-right, but do not push the boulder. Instead, go down the centre of the level and along the zigzag route. Make sure to take both bottom-left diamonds before going under the bottom boulder. Then clear up the bottom-right. Level 2 Password: Chameleon Difficulty: 2/5 Uncollectable earth: 1 Overview: A couple of genuine boulder puzzles, albeit elementary ones at this early stage, and the game's first monsters. Walkthrough: Step aside from under the first boulder. Go right, and down to the very bottom, then left. Go under the boulder below a diamond, and let this fall off the curved wall. Let the next boulder drop, then let the stacked boulders fall so the other boulder is free. Push it left and retrieve the diamond. Now journey to the bottom-right of the level. Go under the row of boulders, but stop after the gap in the floor. Get the diamonds and come back up. Then just go round the level and take all the diamonds. PACIFIST SOLUTION: Leave the diamonds adjacent to the two eggs until last. Take the diamond below the lower egg, then run to the other egg, push it and take the diamond above it. WARLORD SOLUTION: Take the earth under the boulder that's up and right of the lower egg. Then take the diamond under the egg, and quickly push the boulder to kill the monster. Push the other egg to its right, and quickly get round the boulder below it, wait there until the monster is adjacent to the boulder, and push it. Level 3 Password: Terrapin Difficulty: 1/5 Uncollectable earth: 6 Overview: One memorable boulder puzzle to reach the key (the first key in the game) and lots of diamonds to collect. Walkthrough: Go down. Push the boulder just one square left, then take the earth to let it fall. Get the diamonds behind it. Head to the right and come down on the far right of the level to the bottom. Head left until you reach the two horizontally adjacent boulders. Clear the earth to their right, then step under them, and when the first one falls, push it right. Push the top one of the three stacked boulders right, then the next one to either side. In the bottom-left corner, push the top boulder to its left and take the diamond. Move up to the safes, then left. Let the first boulder fall, let the next roll off the one below it, then push the free boulder right. Take the diamond and push the boulder left, then push the boulder that falls behind you right. Take the next two diamonds, each time stepping right and then pushing the boulder left. Get the key. The rest is just diamond-collecting, except for the four boulder puzzles in enclosed boxes in the top-right. To deal with these: (1) Top-left: just take the diamonds. (2) Top-right: Let the boulders fall, then take the diamond. (3) Bottom-left: Let the top boulder roll off the other, then take the diamond. (4) Bottom-right: same. The diamond below a rock and between two walls must be taken last. Level 4 Password: Sidewinder Difficulty: 3/5 Uncollectable earth: 0 Overview: Also known as "the level with the really annoying monster". Walkthrough: Go down on the far left and along. Get the key, and immediately run through and up. (On the original game, the egg rolls all the way down to the corner. On the PC remake, it breaks on top of the first diamond, but this is compensated for by the cracked egg taking a longer time to hatch.) PACIFIST sOLUTION: Quickly release the boulder before it can kill the monster. Run up and left under the L of "TYLER" (spelt out in earth). Get the three diamonds in this area. Return to the monster's area and lure him out; let him follow you to under the L. By running quickly around it anti-clockwise, ensure that the monster gets trapped in the top-right of this area! Return for the diamond from the safe above where the key was. Push the other egg, quickly take the diamonds and get away before the monster starts following you. The diamond to the left of the second egg must be taken last. WARLORD SOLUTION: Wait under the boulder until the monster is directly below you, then step aside and hope you hit him. Take all the diamonds except the one that must be last and the two behind the second egg. Push the egg and take those diamonds, but this time, let the monster follow you round to the boulder near the last diamond. Drop the boulder on him to kill him. Level 5 Password: Gecko Difficulty: 1/5 Uncollectable earth: 0 Overview: Not just a pretty face? Actually, it is; there's really nothing else to this level. Walkthrough: Go down and right, following the chain of diamonds, then up to get the key. Get all the diamonds except those blocked by eggs. PACIFIST SOLUTION: Start with the egg on the right; drop it, grab the diamond and run before the monster can start chasing you. Do the same for the lower-left egg, run up to the upper-left one, and take the three diamonds supporting it. WARLORD SOLUTION: Clear the earth below the lower-left egg, and push the upper boulder left so it falls below and right of the egg. Drop the egg into the square next to the boulder and kill the monster. Clear the earth below the central mass of boulders and let them all fall; release the far right egg and get round the back of the boulder on the wall section to kill the monster. For the last monster, let him chase you and run under one of the remaining boulders (the other one on the left is a good choice) and use it to kill him. Level 6 Password: Python Difficulty: 2/5 Uncollectable earth: 0 Overview: An elegant maze of winding passages, fun but easy to find your way around. Walkthrough: Go up and right to the far right of the level, then down the "staircase". Keep going down, taking the diamond by the right wall, and let the boulder over the column of empty space fall. Go down past it and along the twisty path, then up to the boulders enclosing the key. Let the top one roll left and take the key. Clear out the bottom-left area from the bottom up, and return to the bottom-right. Come up into the next area without worrying about the boulder that falls behind you. Take the diamonds and push the boulder left to escape. Now come up the centre of the level, getting all the diamonds, and left to return to Repton's start. Go down on the far left to reach four more diamonds. Now go back along the top of the level and back down to reach the last few diamonds from safes. Level 7 Password: Salamander Difficulty: 3/5 Uncollectable earth: 1 Overview: One egg is poised to break at the start, and there are some boulder puzzles a bit trickier than those on previous levels. There is also one egg enclosed by wall that cannot be broken; this does not count as a monster for the purposes of the warlord solution. Walkthrough: Here, you have to choose between pacifist and warlord solutions right at the start of the level. PACIFIST SOLUTION: Go down and right, releasing the three boulders. Push the boulder overhanging the empty space to its right. Go right as far as you can, then three squares down, six left, two down, three left. Return to Repton's start and go down to lure the monster to chase you. Go back to the "circuit" you just made and go around it clockwise until the monster gets stuck. WARLORD SOLUTION: Go down and left, let the monster chase you, run under the boulder just to your right and push it to kill the monster. BOTH SOLUTIONS: Continue beyond the boulder you used to kill the monster in the warlord solution. Step under the next boulder, then step left and push it right. Go under the next boulder then push it left. Push the loose boulder left, go straight down, take the diamond and step left, step down and two left to clear a route to the key. Return to Repton's start, take the diamonds, go up to the top of the level and all the way right. When returning, in the chamber with the single square of empty space, step back from under the boulder and push it left so as not to trap yourself. Go down to the bottom on the far left, enter the bottom-right area, and go along the bottom to take both diamonds. PACIFIST SOLUTION: Let the second egg fall, and quickly run past before the monster starts chasing you. Take all the diamonds. WARLORD SOLUTION: Let the monster chase you to the far right of the area beyond it, and run up and drop the boulder to kill it. - - - The pacifist and warlord challenges end here, as four of the last five levels have no monsters, and the monsters on Level 11 can only be killed with luck, so they are not counted. If you have already completed Repton 1, you may consider it a successful completion of a pacifist or warlord run if you simply complete the first seven levels in a single run under the conditions. The "hardcore" challenge is to complete all twelve levels in a run, but again, the monsters on Level 11 are not counted towards success in either of the challenges. - - - Level 8 Password: Iguana Difficulty: 3/5 Uncollectable earth: 1 Overview: The first appearance of what would become a familiar trap: collecting the key too early destabilises a boulder and traps a diamond. Getting down the right-hand side of the level can be tricky. Walkthrough: Go down and right, then up and round to reach the centre of the maze. Head right, taking the next two turnings up to get the diamonds, then go down to the bottom-right of the maze and up on the far right. Get the diamond to your left and continue beyond it, taking the earth to free the boulder. Return to the top-right corner and emerge from the maze, without taking the key. Go to the top-right corner, then down to the three stacked boulders. Let the top one fall right, then get past. Go under two boulders and push the second one right. Come down to the two pairs of two stacked boulders; take the earth between them so the right-hand boulders fall. Come down past them until you reach another pair of stacked boulders; let the top one fall either way and go down to the bottom diamond. Clear the earth at the bottom of the level and go back up, letting all the boulders fall to reach all the diamonds in this area. Push the loose boulder to enter the bottom-left, but push it only three squares and then walk down. Take the diamond under the boulder on a safe. Let the two boulders at the far left roll off the curved barriers. Go up to re-enter the maze. Take the diamond on the far left, then one on the bottom row, then go up the second-left column and push the boulder you freed earlier to its right to reach the key. Then go back for the diamond from the safe at the bottom. Level 9 Password: Cuttlefish Difficulty: 2/5 Uncollectable earth: 1 Overview: The first level without a map; perhaps that is why it is unadventurous and should present few difficulties. Walkthrough: Go down and right to get out of the maze, and head right along the bottom of the level. Clear the earth under the column of safes, then go up, letting the boulders fall to reach the key. Go left and up along the column of earth. Push the top boulder right, then let the next fall left. Push the loose boulder left. Go down on the right and push the free boulder into the empty space. Clear the earth under the bottom boulder to obtain the diamond. Head up into the top-right area, clear the earth to let the boulders fall, and take all the diamonds. Then head left along the bottom of the level. The first bottom diamond is obtained by pushing the boulder away from the curved barrier; to reach the second, clear the earth left of the boulder and do the same thing. The extreme bottom-left diamond is reached by letting the boulder on the curved barrier fall right. Level 10 Password: Octopus Difficulty: 3/5 Uncollectable earth: 1 Overview: This will always be remembered as the level that first introduced the "Repton Shuffle" and stumped a generation of puzzlers. Walkthrough: Go straight down. Clear the earth right of the two stacked boulders, then push the lower one right to get past. Step under the row of three boulders, then push the first one back left. Push the free boulder into the empty space, then go down on the far left and take the nine diamonds from the bottom up. Return to the field of earth, then go down on the right until you reach the boulder that can be pushed left. Push it, then stand under it. Step left and immediately push the boulder right as it falls, and it will not trap the diamond. The diamonds at the bottom of the level should present no difficulty. Push the loose boulder right to enter the right half of the level. Let the stacked boulders fall left to get the diamond under them. Go up, and take the diamond at the bottom of the "snake" of empty space. Also retrieve the diamond on the far right under the boulder on a safe. Then go to the top of the level and take the key. Come down to the bottom-right, pushing the boulder on a curved wall to the side to reach it. Repton shuffle the next boulder to stop it blocking the bottom-right area. You can shuffle it to the left if you are confident you have taken all the diamonds except those in this area (there are three); if you shuffle it right, however, you can get these three diamonds and get out again. Push the lower of the stacked boulders two squares left, not three, and get all the diamonds. Level 11 Password: Giant clam Difficulty: 5/5 Uncollectable earth: 0 Overview: Tim Tyler contributed twelve levels to Repton 3, some of them harder than this, but this will always be his most infamous creation. One quarter of Repton fans voted this their least favourite level. Yet Repton would not be Repton without this; monsters would not be so monstrous if there were not, just once, a madcap pursuit around a field of diamonds with three of them chasing you at once. Walkthrough: Run down and right to where the middle egg is hatching. As soon as it hatches, run up to the second row from the top of the level, and wait. When the nearest monster has nearly reached you, run to one side; if the nearest monster is not directly below you then choose the side away from it. Now, the trick to this top section is to get and keep the monsters in a straight line behind you. To do this, each time you are about to turn a corner, wait as long as you can before moving. If you move too soon, when you turn the next corner the monsters will be ahead of you again. Move in long lines; try to collect the diamonds in a spiral, but when few are left, go all the way to the top or bottom of the area each time rather than trying to get two rows in every back-and-forth journey. Be prepared to adapt your movements to the monsters' position; do not worry if, once the diamonds remaining are thinning, you sometimes have to circle around a few times before you can take any more. Remaining alive is the primary consideration. Once the top area is clear of diamonds, come down on the far left and run under the boulder. (It is possible to kill a monster here, if one is close enough behind you as the boulder falls, but it would be foolish to take the risk.) Go down to the bottom-left; do not push the boulder to reach the key, but go round. When you take the key, a boulder will immediately fall on you; quickly step aside. Head right along the bottom of the level. In the area with some empty space, leave the first diamond, take the diamond on the right, and roll the boulders off the first diamond to leave the exit open. Go to the area in the centre of the lower half, and take the diamonds so the boulder falls. Then go back left and up. Take the first three of the row of diamonds, push the boulder that falls behind you back to the left, then run along the lower row of diamonds and then the upper row. Head to the right and push the free boulder to the right. Take the five diamonds, then let the three boulders on the right fall to reach the six in the top corner. Let the boulder on the curved barrier fall left, and take the diamonds in the long corridor. Finish by taking the diamond under a boulder near the bottom-left. Level 12 Password: The kraken Difficulty: 2/10 Uncollectable earth: 0 Overview: After the chaos of the previous level, a gentle finish. Walkthrough: Head right along the top of the level. Perform a Repton shuffle to get past the first boulder. Take the diamond right of the two stacked boulders, then step right and take the diamond below you. Take the earth to let the first boulder fall, then push the loose boulder right, then push the last boulder left. Come down until you reach the three stacked boulders. Push the middle one left, then push the one that falls behind you right. Now take the diamonds. Come left and down, push the boulder into the bottom-left area, and get the three diamonds in this area and the key. Emerge from this area and go straight up; shuffle the boulder to avoide trapping the diamond. Clear some earth before releasing the six boulders to reach the diamonds behind them. Return to Repton's start and take the diamonds in the areas behind the safes. Finally, enter the central octagon, take all the lower diamonds, and finish by taking the diamonds under the boulder stack. (It is possible to clear the central octagon without blocking the way out, and finish the level with a different diamond. The solution to this challenge is left as an exercise for the interested reader.) - - - Congratulations! You've completed every level of Repton 1! If you have any queries, corrections or additional information for this FAQ, feel free to e-mail me about it. Or if you just want to tell me that you liked (or disliked) the FAQ or that you disagreed with my opinions about the difficulty of some of the levels. Michael S. Repton 7 May 2009