Y O S H I ' S I S L A N D : S U P E R M A R I O A D V A N C E 3 F A Q / W A L K T H R O U G H ******* T A B L E O F C O N T E N T S ******* Preface Walkthrough FAQ Archives Secrets Version History Legal Stuff ******* P R E F A C E ******* 'Allo 'allo 'allo, welcome to my third FAQ for GameFAQs! I bet I know why you clicked here. You need help with SMA3, don't you? DON'T YOU? Annd that is exactly why I have taken the time out of my pitiful life to help you. You must stay strong, our pal Yoshi can't do it alone! Before we move on, let's just take a little review of the game's controls: A Button: Makes Yoshi jump. The longer you hold the A button, the higher he jumps. If you hold A until Yoshi reaches the apex of his jump, he will kick his legs and gain a bit of extra height. The A Button is also used to make selections in games and menus, and it is used to scroll dialogue boxes. D-Pad: Lats Yoshi move. Hold left or right long enough, and he will break into a run. Press left or right against a pushable object, and he will push it. When in midair, press down to butt-stomp. Down also makes Yoshi duck while on ground, and lets him make eggs out of baddies while they are in his mouth. Up makes Yoshi look up, scrolls the camera up and lets Yoshi lash his tongue upwards. It also lets you hold the egg crosshair at its highest position. Lastly, the D-pad is used to highlight selections in menus and games. Phew! Got all that? B Button: Lets Yoshi lash his tongue in the direction he's facing, allowing him to gobble up baddies and items in front of him. B is also the 'Cancel' button; any menus, and even the game can be canceled by a tap of the B button. Start: Pauses the game, makes selections in the menus. Select: Brings up the Status screen while in a level. L Button: Locks the crosshair in place, allowing for more accurate shots. Pressing L again unlocks the crosshair. R button: Activates the crosshair. If you have Patient controls on, press R again to fire an egg. If you use Hasty controls, let go of R to fire an egg. Now that we're done all that, let's get on with the game! ******* W A L K T H R O U G H ******* W O R L D 1 S T A T S Levels: 3 Regular, 2 Dungeon, 1 Underground, 1 Platforming, 1 Obstacle Course Miniboss/Boss: Burt the Bashful, Salvo the Slime ******* 1-1: Make Eggs, Throw Eggs Type of Level: Regular Enemies: Pink Shy Guys, Crazee Dayzees, Red Shy Guys, Piranha Plants, Fly Guys Synopsis: Just a little training level, expanding on the concepts you learned in the intro level. Flowers: 1: Right in plain sight near the first Red Shy Guy. Can't miss it. 2: Right after a Message Block, you'll se a ? Cloud above a wooden platform. Hit the cloud, and stairs will form up to another platform. Grab the Flower. 3: Not a very long ways from the second Flower, you'll see an arrow. Unless you are completely blind, you should also see the Flower in the alcove below you. Grab it! 4: When you see the rotating platforms (right after the last Flower), jump down, avoid the Piranha Plants, and you should see the Flower. 5: Continue on until you see a Shy Guy generator. Continue on into the the little narrow part, and hit the ? Cloud. It will sprout a vine. Jump up the leaves, and go to your left. Hit the ? Cloud, and a Flower will come out. Red Coins: 1-6: In the same place as the second Flower. 7&8: Hit the two Piranha Plants guarding the pipe, and go down it. In the underground area, two Fly Guys will be holding the coins. Eat them, and the coins are yours for the taking. 9-14: They're in the underground area. Use the Chomp Rock to reach them. 15-18: In the same place as Flower 4, beneath the rotating platform. 19&20: Near Flower 5, ride the rotating platform to grab them. ******* 1-2: Watch Out Below! Type of Level: Regular Synopsis: More training. This time, you're taught how to always stay on your feet, as you never know what could happen. :^P Enemies: Yellow Shy Guys, Pink Shy Guys, Chomps, Crazee Dayzees, Piranha Plants Flowers: 1: Right after the Chomp sign, above the Shy Guys. 2: After a few Chomps have fallen into the ground, there will be ? sign. Eat up the nearby Crazee Dayzee, hit the cloud, and grab the Flower that emerges. 3: When you reach the maze, go right. Go up the passage, then left. Go up the next passage and go right again. Continue until you see the morph bubble. When you become a helicopter, fly under the first wall you see, and you should notice the Flower. 4: Continue on in helicopter form after you grab the second Flower. Pass the red arrow, then fly under the middle of the next wall. Go up into the fake wall, and grab the Flower. 5: Right after you go down the pipe and exit the maze area, hit the ? cloud in front of you and grab the Flower. Red Coins: 1&2: In the same spot as Flower 2. 3-6: A bit further ahead of Flower 2. 7-10: Right after the middle ring, shoot eggs through the dirt above the generator and hit the coins. 11-13: Right where Flower 3 is. 13-15: After you grab Flower 4, fly to the top of the screen and go right into the fake wall. Grab the coins. 16&17: Right above the exit pipe, jump up into the fake wall and grab these two coins. 18-20: Right past Flower 5, grab the three coins above the Piranha Plant. ******* 1-3: The Cave of Chomp Rock Type of Level: Underground Enemies: Piranha Plants, Nipper Plants, Yellow Shy Guys, Lantern Guys, Piranha Plants Synopsis: This is just a short, easy introductory to underground levels. Flowers: 1: Continue on in the cave until you see the mushroom platforms. Jump down on them into the alcove, jump over the two Lantern Guys, and grab the Flower. 2: When you grab the first Flower, you should see another one on the other side. Go around and grab it. 3: After grabbing the second Flower, go up onto the upper platform. Go right until you see a cluster of three mushroom platforms. Grab the Flower above them. 4: Continue on for awhile until you see clusters of grey dirt. Just a bit further, and you should see a Flower. Fire an egg to grab it. 5: Move on until a Chomp Rock appears. Roll it up the hill a bit, then jump on it and up to the platform the the Flower is on. Red Coins: 1: Pound the stake within the grey dirt (near the beginning of the cave), and you will gain a coin. 2-5: Above the pit with the Nipper Plants in it, grab the coins. Four of them are red. 6&7: In the same place as Flower 1. 8&9: In the same place as Flower 2. 10-13: Right beside the alcove that holds Flower 2, there's another one that has four Red Coins in it. Grab 'em. 14&15: Pound the three stakes right after Flower 3. Two of them have Red Coins. 16&17: In the sextuplet of coins right after the three stakes. 18-20: Right near Flower 5. ******* 1-4: Burt the Bashful's Fort Type of Level: Dungeon Enemies: Bashful Guys, Blaargs, Giant Blaargs, Piranha Plants Synopsis: Just a short, easy introduction to dungeon levels with an easy miniboss as well. Flowers: 1: In an alcove with two Bashful Guys in it. After two walls have fallen, you'll see it. 2: Right past Flower 1. Can't miss it. 3: Go down the exit pipe, and hit ? Cloud. A bridge will form. Go across, then use the teeter totter to get the Flower. 4. Right after grabbing Flower 3, jump up to the platform and hop as far as you can to the left. You'll see a previously un-seeable Flower upon a wooden platform. Grab it. 5: Go across the lava pit with the ever-impressive Giant Blaarg protecting it, and push the vase over the edge. A key will come out. Backtrack to the locked door, and go through it. Go in the next door you see, and you'll be in the first of many 'prize rooms' that are only found in dungeon levels. Kill all four Piranha Plants, and grab the Flower that appears. Red Coins: 1-3: The trifecta of coins right after the first lava pit. 4-6: The trifecta of coins right before the second lava pit. 7: The third of a trifecta of coins right after the second lava pit. 8-10: Create a bridge with the ? Cloud, then grab the coins on it. 11&12: Right above the teeter totter. 13&14: Ride the rotating platform to get these. 15-20: Over the lava pit with the Giant Blaarg in it. M I N I B O S S: Name: Burt The Bashful Giant Version of: Bashful Guy Weakness: Hit him with five eggs to win. For additional help, check out my Boss FAQ on the SMA3 page. ******* 1-5: Hop! Hop! Donut Lifts Type of Level: Platforming Enemies: Fly Guys, Crazee Dayzees, Daisy Guys, Red Shy Guys Synopsis: Not only is this our first platforming level, it's also our first auto-scrolling level. Yikes! But auto-scrolling means that all the treasures are easy to find, too. ^_^ Flowers: 1: Right after the first rotating platform. Right the vertical platform to grab it. 2: Use the manually-controlled rotating platform, move it along the cord, and at the end there will be a Flower. 3: After 30 seconds or so of scrolling past Flower 2, you'll see Flower 3 between a vertical and horizontal platform. Grab it. 4: At the end of another manual rotating platform track, right after the Middle Ring. 5: After another 45 seconds or so, a Flower will appear within some grey dirt. Blast it with an egg to obtain it. Red Coins: 1&2: Ride the first rotating platform to get these. 3&4: Ride the second rotating platform to get these. 5&6: On the track of the first manual rotating platform. 7: A Fly Guy is holding it right above the first manual rotating platform. 8-12: On the track of the second manual rotater. 13: In a cluster of five coins after the second manual rotater. 14: Also in a cluster of five coins, right above the Daisy Guy. 15: A Fly Guy is holding it. 16-20: Right before the Goal Ring, make the Donut Lifts fall to grab these. ******* 1-6: Shy Guys on Stilts Type of Level: Regular Enemies: Stilt Guys, Red Shy Guys, Pink Shy Guys, Green Shy Guys Synopsis: Just another training level, as all World 1 levels are. Flowers: 1: Enter the cave, and go to the spring sphere. Bounce up and to the right and fall down. Then grab the Flower over the flippers. 2: Once outside of the cave, continue on until you see an alcove with the Flower in it. Jump on the Stilt Guys, butt-stomp the stake until you can go underneath, and grab the Flower. 3: Soon after you grab Flower 2, you'll reach another pit. Pound the stakes down again, and grab the Flower underneath. 4: Right after you grab Flower 3, go out of the pit and grab the Flower. Can't miss this one. 5: When you reach the cave, jump on the red platform. Right when it reaches its highest point, jump and Yoshi will get an extra boost, enough to get you to the top platform. From here, bounce an egg off the wall in such an angle that it hits the Flower. Red Coins: 1: from the entrance of the level, go to the spring sphere and bounce up to the door. Go inside. Grab the flashing egg and hit a Shy Guy with it. Grab the Red Coin that emerges. 2-4: Once inside the cave, bounce on the spring sphere and grab the three Red Coins in the arch of coins. 5-7: When the yellow platform takes you out of the cave, keep riding it until it reaches the end of the track, where you can grab the three Red Coins. 8: In the same place as Flower 2. 9&10: In the same pit as Flower 3. 11&12: Hit the ? Cloud in that very same pit, and jump on the ! Switch that comes out. Press down where the arrow is, and you'll go right through the ground as you would a pipe. Hit the ? Cloud in the cave, and jump into the morph bubble. As the mole tank, dig through the dirt and try to find the two Red Coins before the time runs out! 13-18: In the same place as Flower 5. 19&20: Right past the spot where Flower 5 is, hit the ? Cloud, climb up the vine that emerges, and grab the two Red Coins at the top. ******* 1-7: Touch Fuzzy Get Dizzy Type of Level: Obstacle Course Enemies: Fuzzies, Yellow Tap-taps, Grey Tap-taps, weird big-nosed creatures, Piranha Plants Synopsis: Our first obstacle course! Watch out for Fuzzies; Yoshi will wander about like he's stoned if you touch one. Flowers: 1: Just walk along until you see a Flower between two platforms. To grab it, jump down, get it, and flutter back to safety. 2: Continue on until you see the bonus room door. Get to the platform above it, and shoot through the dirt to get the Flower. 3: It's just a bit further ahead.....can't miss it. 4: This one is just a bit further ahead of Flower 3....can't miss this one either. 5: Read above. Red Coins: 1&2: They're both in flashing eggs near Flower 2. Hit the Tap-taps with 'em to get the coins out. 3&4: In plain sight within dirt, near the flashing eggs. 5-7: Also in plain sight near Flower 3. 8&9: Right above a Piranha Plant near coins 5-7. 10&11: Right above two Marchers after Flower 4. 12: Butt-stomp the bridge in the next area to access this coin. 13-15: Butt-stomp the next bridge and collect the goods underneath. 16: Butt-stomp the last bridge. 17-20: Backtrack to the left a bit, and go on top of the grey platform. Jump up, and a spring sphere will fall down. Bounce on it, and you will be transported to a new area. Go to the left. See the Chomp Rock? Sure you do. hop on the edge of it and roll it to the right. When the ? Cloud appears, blast it, then climb up the vine. Grab the coins. (Thanks to whoever pointed these coins out for me.) ******* 1-8: Salvo the Slime's Castle Type of Level: Dungeon Enemies: Puffer Fish, Pink Shy Guys Synopsis: Our final level in World 1. Just a review of your skills. Flowers: 1: After the third roller, jump up the platforms on the right side, and jump down to collect the Flower. 2: In the next room, jump on the ghost platform and grab the Flower when you have a chance. 3. While on the ghost platform, jump over to the left passageway. Inside, you'll find a flower. Grab it and continue. 4: In the room with the spiked platforms, flip both colors over, knock over the vase in the center to get a key, then jump up. Go to the right and grab the flower. Continue. 5: Before you go in the door, go through the flippers at the bottom of the room and grab the final Flower. Red Coins: 1&2: Right above the first roller at the start of the level. 3&4: Use the manual rotater to grab them. 5&6: Right above the second roller. 7-12: Right above the third roller (man, they're making these easy!) 13: In the same spot as Flower 1. 14&15: In the ghost platform room, go out the upper-right passageway. Go all the way to the right until you reach the room with two coins, a Middle Ring and a ? Cloud. The two coins are Red. Grab 'em. 16-18: In the room with the spiked platforms, flip over both colors, then jump on the red platform with three coins on it. Yep, they're Red. 19&20: On the last red platform before the exit door. B O S S Name: Salvo the Slime Giant Version Of: Lemon Drop Weakness: Eggs. Just keep throwin' them at 'im until he dies. For additional help, check out my Boss FAQ on the SMA3 page. ******* F A Q ******* Q: Why is it taking you so long to finish this guide? A: Because this is a very comprehensive guide, and it took me a full day to finish World 1 alone. Q: Why haven't you included the Extra and Secret levels? A: Because they'll get their own section once the main guide is finished. Q: Why have you written diddly-squat information about the bosses/ minibosses? A: Because I already have A Boss FAQ posted. (That's what it's there for!) Q: The Dungeon music is awesome! A: That isn't a question, but yeah, it is pretty good. Q: Why haven't you got 100% on all levels? A: Well, nobody's perfect, I guess. You can bet that the missing treasures in this guide will be added once I find them! ^_^ Q: Why haven't you included a Story section? A: Oh, whoops! 'Hey good guys, go beat the bad guy!' There's your story. Q: Why don't you include a step-by-step walkthrough for each level? A: Because I'm lazy. :^/ Also, if there's any tricky puzzles or whatnot, I'll include the solutions with one of the treasure locations. Q: This game is long! A: That's not a question. Q: Why is this guide so incomplete? A: Because I've been working my ass off to get it post-worthy on GameFAQs. If you've got a problem with that, go whine to your mommy. Q: How many levels are in the game? A: Let's see.....8 in each world, times six worlds, plus two bonus levels in each world comes up to a grand total of.....60! Q: How many different enemies are in the game? A: I don't feel like counting right now. There's a ton, let's just put it at that. Q: Do people actually ask you these questions? A: Nope. ******* A R C H I V E S ******* E N E M Y L I S T Shy Guy (all colors) Appear in levels: 1-1, 1-2, 1-3, 1-5, 1-6, 1-8 Appearance: Little red, green, yellow, or pink guys with white masks Methods of Attack: They just walk around..... Weaknesses: Everything Crazee Dayzee Appear in levels: 1-1, 1-2, 1-5 Appearance: A walking flower with a smiley face Methods of Attack: They just walk around..... Weaknesses: Everything Piranha Plant Appear in levels: 1-1, 1-2, 1-3, 1-4, 1-7 Appearance: A white-on-red snapping plant that pops out of the ground Methods of Attack: They swallow Yoshi for a few seconds. Weaknesses: An egg to the head Fly Guy Appear in levels: 1-1, 1-5 Appearance: A Shy Guy with a li'l propeller on its head Methods of Attack: They just float around..... Weaknesses: Everything Chomp Appear in levels: 1-2 Appearance: A gigantic black ball with teeth Methods of Attack:They thunder down into the ground and pull Yoshi with them. Weaknesses: Nothing Nipper Plant Appear in levels: 1-3 Appearance: A tiny white plant that hops around Methods of Attack: They bounce around and try to hit you. Weaknesses: Everything Lantern Guy Appear in levels: 1-3 Appearance: A Shy Guy that's holding a lantern and has a cheesy ghost costume on Methods of Attack: They just walk around..... Weaknesses: Everything Bashful Guy Appear in levels: 1-4 Appearance: A yellow guy with a big red nose and striped pants Methods of attack: They bounce around trying to hit you. Weaknesses: An egg, or a butt-stomp Blaarg Appear in Levels: 1-4 Appearance: A cool-looking red monster that pops out of the lava occasionally Methods of Attack: They pop out of the lava occasionally..... Weaknesses: Nothing Giant Blaarg Appear in levels: 1-4 Appearance: A jaw-dropping red monster that pops out of the lava occasionally Methods of Attack: They pop out of the lava and make your jaw drop. Weaknesses: An egg to the body Daisy Guy Appear in levels: 1-5 Appearance: A Shy Guy with a bouquet of flowers on its head Methods of Attack: They just walk around..... Weaknesses: Everything Stilt Guy (all colors) Appear in Levels: 1-6 Appearance: A Shy Guy on stilts Methods of Attack: They just walk around..... Weaknesses: A bop to the head will make them lose their stilts. Fuzzy Appear in levels: 1-7 Appearance: A large white ball with whiskers Methods of Attack: If they touch Yoshi, he becomes stoned. Weaknesses: Eggs Weird Big-Nosed Creature Appear in levels: 1-7 Appearance: A striped blue creature with a big nose Methods of Attack: They just roll around..... Weaknesses: Everything Tap-tap (all colors) Appear in levels: 1-7 Appearance: A walking spike ball with a red nose Methods of attack: They just walk around, but are spiked for protection. Weaknesses: Other Tap-taps bumping into them. Puffer Fish Appear in levels: 1-8 Appearance: A big purple fish that pops out of the water occasionally Methods of Attack: They spew water out of their mouths Weaknesses: Nothing ******* S E C R E T S ******* Coming soon! ******* V E R S I O N H I S T O R Y ******* 10/26/02 Ver. 0.2 Percent complete: 20% Completed World 1, did some of the Archive, completed the FAQ... 10/27/02 Version. 0.21 Percent Complete: 20% Added the last four Red Coins for 1-7; added Appearance for each of the baddies. A major update will be coming soon! /-------\ L E G A L S T U F F \-------/ This guide is copyrighted 2002 Cam Fediuk. Feel free to post this on your website and/or use this for personal purposes, but be warned: I will not tolerate any credit undue to me, and this guide may not be altered, reworded or changed in any way. ~end of document~