Silent Hill 3 FAQ Written by James Williamson E-mail: dugan62us@yahoo.com I. Version History II. Contact/Personal Information/Copyright III. Controls IV. Weapons V. Monsters VI. Characters VII. Walkthrough VIII. Speed Walkthrough IX. Endings X. Puzzle Guide XI. Secrets XII. Extra Weapons XIII. Costumes XIV. Credits ================================================================ I. Version History 7/13/03 - picked up the game today. Played for five hours and finished the first two sections of the FAQ. Started on monsters and weapons. 7/16/03 - Finished controls and weapons. Walkthrough is 25% complete. 7/21/03 - Finished characters and monsters. Walkthrough is 45% complete. 7/26/03 - Walkthrough is 60% complete. Almost done. I think. 8/2/03 - Finished the game and the walkthrough. Working on speed walkthrough and items list. 8/5/03 - Finished speed walkthrough. Working on Hard Mode. 8/9/03 - Finished Hard Mode Walkthrough and Items List. 8/11/03 - Finished puzzle solutions and costumes section. 8/13/03 - Finished endings, secrets, and extra weapons. ================================================================ II. Contact/Personal Information/Copyright You can contact me at anytime using the e-mail address above. I will respond as quickly as possible. I won't answer any question that is already answered somewhere in the guide. I will happily accept additional strategies. For instance, if you can defeat a Boss with an easier method than the one I describe, then send it to me, and I will gladly update my information, with proper citation, of course. This is my fourth FAQ. I have written guides for "Kingdom Hearts", "The Legend of Zelda: The Wind Waker", and a Discoveries FAQ for "Skies of Arcadia Legends". I am a chemical engineer who lives in Los Angeles, and I am currently working on my doctorate in chemistry. I am 36 years old. I play video games in my spare time, which is more than you might think, even though I occasionally work for 48 straight hours. This guide is protected by all existing laws of copyrighting. I will allow it to be posted on any site, as long as my permission is obtained. ================================================================ III. Controls X Button - Use/pick up/attack (in conjunction with R2)/confirm Triangle Button - view map Circle Button - Cancel/ toggle flashlight on and off Square Button - Run/block attacks (in conjunction with R2) Start Button - pause Select Button - access inventory L1 Button - strafe left R1 Button - strafe right L2 Button - frees camera when available R2 Button - enter attack stance R3 Button (push in on Right Analog Stick) - use an equipped item ================================================================ IV. Weapons Knife Location: you start with it in your inventory Rating: 1/5 Description: The Knife becomes obsolete after you get the Steel Pipe. You can use it to conserve ammo, but it deals very little damage. Rely on it only as a last resort. Handgun Location: In the Normal Mall, after the Closer fight. Rating: 4/5 Description: The Handgun is extremely reliable. There is plenty of ammo available for it. Use it only against solitary enemies. Effective against Double-Heads. The Handgun is arguably the most accurate firearm, so it's really good when you want to cause damage from a distance. Steel Pipe Location: Nightmare Mall, in the bar south of the bookstore Rating: 3/5 Description: A great melee weapon with lots of heft. Useful against Closers and Numb Bodies. Not recommended for groups of enemies. Shotgun Location: Subway Station, inside Train on Platform #2 Rating: 4/5 Description: Lots of power. Extremely effective against groups. It also a good choice in Boss fights. Ammo is fairly plentiful, but try to conserve as much as possible. Don't waste shells on Numb Bodies or small enemies like that. Terrific against Double Heads. The Shotgun isn't a long distance weapon because of its poor accuracy. Maul Location: Underground Passage, where you pick up the Map Rating: 2/5: Description: Causes an enormous amount of damage, but it is very heavy and hard to handle, especially for someone of Heather's physical stature. Avoid using it unless you're just messing around. This is the equivalent of the Great Knife in SH2. Katana Location: Office building, 5th floor, in Art Gallery Rating: 5/5 Description: The power of the Maul and the speed of the Knife make the Katana the game's best melee weapon. Wonderful against all enemies except Double Heads and Pendulums, both of which are awkward targets. Stun Gun Location: Heather's bedroom Rating: 1/5 Description: Virtually useless. Yes, it is pretty powerful, but you can only damage enemies that are very close by. This can be an obvious problem, unless you are an extremely skilled player. Submachine Gun Location: Hospital basement Rating: 5/5 Description: The game's best weapon. Very fast and very powerful. Terrific against Double Heads, Pendulums, and Bosses. Almost no ammo is available for it, however. Alternate between it, the Katana, and the Shotgun for the best results. ================================================================ V. Monsters Numb Bodies Location: appears early, but doesn't show up that much in later levels. Difficulty: 1/5 Attacks: they just lumber in your direction trying to bump into you. Weapon: Handgun, Steel Pipe Double Heads Location: All levels Difficulty: 3/5 Attacks: They will charge toward you, and then they get close, they will try to bite you. They will also bite at your knees. Weapon: Shotgun, Handgun Closer Location: All levels Difficulty: 2/5 Attacks: It hits you with its arms. Sometimes, it can knock you down. Weapon: Handgun, Steel Pipe Insane Cancer Location: first appears in Subway Station Difficulty: 4/5 Attacks: Punches with its arms. Weapon: Shotgun, Submachine Gun, Katana Pendulum Location: first appears in Nightmare Mall Difficulty: 3/5 Attacks: It can attach itself to your face, or fly at you with spears protruding from its body. Weapon: Shotgun, Submachine Gun Slurper Location: first appears in Nightmare Office Building Difficulty: 2/5 Attacks: bumps into you if it gets close Weapon: Handgun, Shotgun Scraper Location: Chapel Difficulty: 4/5 Attacks: Claw swipes Weapon: Shotgun, Katana, Submachine Gun Nurse Location: Hospital (duh!) Difficulty: 2/5 Attacks: Handgun, Steel Pipe Weapon: Handgun, Steel Pipe ================================================================ VI. Characters Heather The heroine. She lives in the city with her father, Harry. She goes shopping in the mall one day, and experiences some very strange events. Now, she must survive a variety of horrific creatures while figuring out her role in this madness. She has a mysterious past, but is unable to remember anything about it. Douglas A detective in his 50s. Claudia hires him to find Heather. Claudia The game's villainess. When she appears, trouble is sure to follow. She might be a figure from Heather's past. Vincent A seemingly normal guy who secretly heads a cult. He could be siding with Claudia. VII. Walkthrough ================================================================ This walkthrough applies exclusively to the Normal Mode of difficulty. ========================== Nightmare Amusement Park ========================== Watch the opening cutscene. Heather walks into the park, not sure of where she is. You get control of her. In your inventory, you have a HANDGUN, STEEL PIPE, SUBMACHINE GUN, RADIO, and a FLASHLIGHT, in addition to some healing items. You can explore this area to your heart's content. There are several large bunny costumes lying on the ground, and cages with monsters in them. Head toward the back and enter the doors on the left. The next area has a big hole, and a couple of enemies. You can enter a store, but there's nothing to find. If you keep going, you'll see another door, labeled "Mountain Coaster". Inside, you'll fight more enemies. If you defeat them, you'll encounter more in just a few minutes. If you die, this segment will end, and the game will continue. Once you reach the end of the Park, Heather will find the roller coaster. She'll step onto the tracks and get hit by one of the cars. ============================ Shopping Mall ============================ Heather wakes up in a restaurant. She realizes that it was just a nightmare. She calls her father on the payphone. Then she encounters a detective named Douglas. He says that he has something important to tell her about her birth, but she isn't interested. He keeps following her, and she threatens to scream. He backs off momentarily while she steps into the bathroom. Check the inventory to find a KNIFE, a PENDANT, and a HOUSE KEY. The red sign on the mirror is a SAVE POINT. You'll find these regularly throughout the game. Heather says that she recognizes the sign from somewhere. Save points will be indicated on your MAP, but you don't have one yet. Knock on the closed door, and you'll get a response. Heather doesn't want to go back out and talk to Douglas, so climb through the window. You'll be in a small alley. The left end is blocked off. Head up toward the right end and enter the first door you see. In this next hallway, head right and go through the double doors at the very end. None of the other doors can be opened. You'll now be surrounded by several shops, but only one is accessible. Go to the half-closed shutter on the left side and enter. Heather finds a HANDGUN on the ground. She spots a monster that's chewing on the face of a human. It notices her, and starts lumbering toward her. She empties her gun into it, but it doesn't fall. She begins to freak out, but the creature eventually goes down. Collect the HANDGUN AMMO on the bench, and then enter the door behind the counter. Avoid the doors on the left, as they lead back into the previous corridor, which is now home to a pair of Double-Heads. Across from the elevator, you'll find a bulletin board. Inspect it to find the MALL MAP. Go through the door that's marked "EXIT". Climb the stairs and enter the door at the top. In this corridor, walk forward and turn left to find a Numb Body. Kill it, and then turn to the right. Run down this hallway trying all the doors. Only two of them will open. The first one leads to a room with a Double-Head. Ignore it and grab the BEEF on the crate. From here, continue north and enter the next room on the right. Get the 2 HEALTH DRINKS and HANDGUN AMMO on the shelf and then use the SAVE POINT. There is a key in the back of the room that Heather can't reach. Return to the corridor and go back to where you fought the Numb Body. Head down the hall on the right and go through the door to the central area of the Mall. Run forward and enter Helen's Bakery. Pick up the TONGS and read the brochure on the counter. Leave. There are 2 Closers up here, but you can dodge them pretty easily. Go back to the Save Room and use the TONGS to pull out the BOOKSTORE KEY. Exit the room and you'll find a trio of Numb Bodies. Kill them, and then return to the central area of the Mall. Avoid the Closers and enter the bookstore, which is called "My Bestsellers". Grab the HANDGUN AMMO behind the counter, and then pick up the five SHAKESPEARE ANTHOLOGIES lying on the floor. Use any one of them while standing near the shelf to trigger your first puzzle. Check the Puzzle Guide to get the solution. Once you have the code, type into the keypad next to the door that says "Employees Only". Enter. Heather will meet a strange woman named Claudia. Claudia mentions that the monsters are here to witness a new beginning, the rebirth of paradise. Heather will play a role in that somehow, perhaps she'll be the one to lead them to paradise with bloodstained hands. After this creepy proclamation, Heather asks Claudia if she is responsible for what's been going on. Suddenly, Heather falls to her knees, apparently suffering from some sort of headache. You hear a shrill noise that sounds a baby's crying. Claudia walks away, and Heather recovers from he mysterious migraine. Head forward and then right until you reach the elevator. Enter. Once it stops, a RADIO will fall from the ceiling. As it did in SH2, the RADIO will alert you to the presence of monsters by emitting static. Exit the elevator. ================================ Nightmare Mall ================================ You'll step onto another elevator. A light flashes on, and Heather sees a monster on the other side of the elevator cage. As the elevator moves down, Heather wonders how she got into this mess, and if what she's experiencing is just another bad dream. In the next hallway, you'll find three Double-Heads. Run forward, and then right, entering the door you see straight ahead. Collect the 3 HEALTH DRINKS and the AMPOULE. Use the SAVE POINT and exit. Head north up the hall and go through the door. You'll encounter 3 Closers in this corridor. Avoid them because it takes a lot of ammo to put them down. Turn right and head down the hallway you see on the left. Enter the door right next to the Women's Bathroom. Pick up the FLASHLIGHT, HANDGUN AMMO, and the FIRST AID KIT. Exit and enter the Women's Bathroom. This is where your journey officially began. Pick up the BLEACH and knock on the door for a scare. As you go to leave, the door you knocked on will open. Inspect the stall to find nothing but blood. Back in the hallway, head left and go through the damaged shutter at the very end. You'll be back in the small shopping section of the mall. Dodge the Double-Head and Closer, then enter the Clothing Boutique on the left wall. Grab the HANGER, then exit. Go back to the hallway with the 3 Closers. Run forward, past the Women's Bathroom, turn left, run forward again, and then turn right. Go through the last door on the right wall. Stand between the two tables to see a ladder dangling from the hole in the ceiling. Use the HANGER to pull it down, and then climb up. Go up the nearby escalator. Across from the escalator is a locked door with a moon symbol on it. Avoid the Closer and the Double-Head in this hallway. From the escalator, enter the first door on your right. On the table is a barbecued dog. Examine it to find the COOKED KEY. Behind the counter is a FIRST AID KIT and a HEALTH DRINK. Exit the room and go back down the escalator. You'll hear some static, but it isn't coming from your RADIO. It's coming from the television. Examine the TV to see a snowy video of a little girl. She says "Daddy". Head down the hall on the right and use the SAVE POINT on the second TV. Enter the double doors next to the SAVE POINT. This is the jewelry store. Pick up the WALNUT from the case on the left, and then enter the door in the back. You'll be in the hallway where you met Claudia. Beware of the Closer that's lurking about, and unlock the eastern most door with the COOKED KEY. Note: Instead of the jewelry store, you can enter a clothing store by going through a door near the first TV set (where you saw the image of the little girl). You'll have to kill Numb Bodies in here. The back exit to this store will also lead to the hallway where you met Claudia. Pick up the pair of HEALTH DRINKS and the STEEL PIPE. Use it on Closers and Numb Bodies to conserve ammo. Go through the double doors. You'll be in the central area of the Mall. Beat down the Numb Bodies and go to the Bakery. Collect the DETERGENT near the sink and exit through the back door. Head right down the next hallway, and examine the switch to turn off the fan. Head through the door near the switch (the door on your left side). Heather will see a thick cloud of bugs. You have to find a way to kill them in order to proceed. Turn around and approach the door you just entered from. To the right, you'll spot an empty garbage bin. Stand near it and Combine the DETERGENT with the BLEACH, and then Use the noxious compound. Heather will leave the room. Flip the fan back on and re-enter the room. The bugs will be dead. Run past them and keep going until you can open a door on the right side of the hall. Get the 3 boxes of HANDGUN AMMO and the BEEF JERKY. Exit. Continue past this door and go right at the intersection. Open the first door on the left. Kill the Closer with the STEEL PIPE, and then enter the double doors. In here, you'll meet the Pendulum, a flying enemy that causes substantial damage. There are also a few Double-Heads. From your starting position, head left, and then right. Go through the double doors. Locate the vise and use it to crack the WALNUT. You'll find a MOONSTONE. There's a SAVE POINT here, as well. Leave the room, and go right, unlocking the door at the end of the walkway. Back in the central area, head back to the room where you found the STEEL PIPE. Kill the Numb Bodies, and go through the door to get back to the hallway where you met Claudia. Dodge the Closer, and enter the door that leads to the jewelry store. Exit and use the SAVE POINT on the television. Go up the escalator, and unlock the moon door with the MOONSTONE. Circle the pit and climb down the ladder to fight the very first Boss. Boss: Splitworm Difficulty: Easy When you reach the bottom of the pit, the ladder breaks, and Heather finds herself trapped. Then, a large purple snake appears and the battle begins. There are six holes, divided into groups of three on either side of the room. The Splitworm can emerge randomly form any of these holes. When it comes out, it will open its mouth and scream. It will either cross the room or retreat. If it retreats, then it will resurface on the same side of the room. It has two attacks. First, it will send a tremor through the ground. This causes no damage, but it stuns you for a few seconds. Secondly, the head will move forward and bite you. This will knock your health down into the red almost instantly. When the Splitworm comes out of a hole, stand directly across from it, with your back against the wall. Aim the HANDGUN with R2 and fire 3 bullets into its open mouth. Then, run to one of the far corners and wait for it to go away. Use L2 to swivel the camera around, so that you can keep a constant eye on the Splitworm's movements. It dies after 14 bullets. =================================== Shopping Mall =================================== Once the Splitworm has been defeated, everything returns to normal. You're in the central area of the first floor. Head right through the partly closed shutter. Head down this hallway and enter the last door on the right. This is the Happy Burger. Collect the 3 boxes of HANDGUN AMMO, BEEF JERKY, and a FIRST AID KIT. Be sure to use the SAVE POINT, as well. Exit the Happy Burger and go through the door on your immediate right to leave the Mall. Douglas is waiting outside. He shares Heather's confusion. She thinks he is somehow responsible for the bizarre occurrences. He says that Claudia hired him to find her, but swears that he doesn't know anything. Heather feels that she has to remember something about herself, but she can't quite think of it. She decides to take the subway home and leave Douglas to his own devices. ================================= Hazel Street Subway Station ================================= Follow the corridor to an intersection and go right. Head through the door, and then go left to pass through the gates. On the other side, turn the right corner to find the SUBWAY MAP. Some FAQs say that there are 2 boxes of HANDGUN AMMO in the trashcan between the bathrooms, but I haven't been able to find them. Maybe it's a glitch. From this trashcan, go forward and you'll see two sets of stairs. Go down the one on the right. From here, head left and go down the stairs. You'll find an occult magazine lying on the ground. Read it to obtain some information about ghosts. Turn to your left and you'll spot two sets of stairs. Take either of them. Collect the HEALTH DRINK and then go back up to the top floor, where the aforementioned trashcan is located. This time, go down the stairs near the trashcan. At the bottom, circle around behind the stairs and cross the room. You will see a row of payphones. One of them will ring. However, when Heather inspects them, she finds that they are broken. Go through the door to the left of the payphones. Use the SAVE POINT on the right wall and exit back through the door. Head back to the stairs that brought you here. Go left and head down the stairs to Platform 1. You will find Double-Heads here. You can avoid them with little effort in this wide room. Run around until you find the two sets of stairs leading down. They both take you to dead ends. At one of the dead ends, you will find a NUTCRACKER. The other dead end has 2 HEALTH DRINKS and HANDGUN AMMO. Go back to the previous room and head to the stairs that lead to Platform 2. Use the NUTCRACKER to remove the chain, and then go down the stairs. Enter the train and pick up the SHOTGUN and the two boxes of SHOTGUN SHELLS. Once you leave the train, you'll encounter a new enemy lying at the base of the stairs. It's called an Insane Cancer. You don't have to kill it, but if you choose to do so, use your new weapon. You can simply dodge the creature, since it's so slow. Don't go up the stairs you used to get here. Instead, go behind that set to find another set, leading down. Head down this hallway until you find the stairs to Platform 3 (Bergen Street) on your right. At the bottom of the stairs, you can turn right and unlock the gate. This takes you onto Platform 1. You can go there and kill the Double-Heads if you want. Now go to the end of the Platform 3 and the camera will focus on a door next to the tracks with a red light above it. Hop down onto the tracks and approach the door. You'll hear a train coming. Quickly run back to the platform and pull yourself to safety. A cutscene plays, and you'll notice that the train barely misses Heather. Once the train has stopped, a door will open. Pass through the gate that leads to Platform 1, and go straight up the stairs on your right. At the top, you'll see another set of stairs that lead down. Take them and board the subway. ===================================== Subway ===================================== You have to cross through 10 cars as you move toward the front of the train. Use the STEEL PIPE to kill the Numb Bodies and the SHOTGUN to take care of the Insane Cancer. Keep your eyes peeled for a FIRST AID KIT and some SHOTGUN SHELLS. Once you reach the front, the train will stop, and you'll have to get off. ================================ Platform (Unknown Station) =============================== Right across from the train doors is a SAVE POINT. Once you've used it, head left and enter the door at the end of the platform. Go down the stairs. At the bottom, go right down the long corridor and enter the door. Avoid the Pendulums and Numb Bodies if possible. If you can't avoid them, then use the SHOTGUN. Turn left, and take the first door on the right. Kill the Numb Bodies in this hallway and enter the door on your right. Take out the Numb Bodies here, as well. Once they're gone, turn left and enter the door at the end of the hallway. Collect the MAUL and the UNDERPASS MAP. Go through the door directly opposite of the one you entered from. Go down this hallway and kill the large Numb Body. Continue going straight and enter the first door on your right. Get the WINE BOTTLE, HANDGUN AMMO, and BEEF JERKY. Leave the room and exit into the previous hallway. Continue going straight and turn right to find a dead end. Get the SHOTGUN SHELLS. Go down the hallway you haven't explored yet. Go though the door at the end. Head north though this hallway. You'll encounter three Pendulums. Try to avoid them at all costs, and pray that they don't gang up on you. Enter the first door on the left. Run up this long narrow corridor and go through the door. When you exit, turn right, and then go right again at the intersection. Enter the large door. Kill the Numb Bodies and then check your map to see that there are two rooms here. Go into the southern one. Collect 2 HEALTH DRINKS and a box of SHOTGUN SHELLS, and then use the SAVE POINT. To the right of the save point is a tank filled with KEROSENE. Put some in your WINE BOTTLE and leave. Now go to the other room and fill the fuel tank up with KEROSENE. Flip the nearby switch and head down the ladder. ======================= Sewers ======================== Head left up two flights of stairs and enter the door. Head down this corridor and across the metal bridge. Continue down the stairs and go through the door. Head all the way to the right and kill the Numb Body. Go through the door and up the stairs. Head across another metal bridge to find a room with an AMPOULE and a DRYER. Return to the sewers, and go through the door opposite the one you just went through. Read the MEMO on the desk, and collect the HEALTH DRINK. Save if you feel like it, and then leave by way of the metal door across from the one you entered from. In this room, find the outlet on the wall and plug in the DRYER. The water monster will be electrocuted. Cross the bridge once you're finished and go through the door. DO NOT CROSS THE BRIDGE BEFORE YOU PLUG IN THE DRYER, OR ELSE THE CREATURE WILL KILLYOU. The next section might be a little confusing, but there is only one path. Head left from the door and you will be guided in the right direction by the locked gates. You will run into a pair of Pendulums, so avoid them at all costs. Go through the door on the other side. Go north down this corridor and go through the next door. The left hallway is a dead end. Go up the stairs and climb the ladder. ============================= Construction Site ============================= Walk around the building and you will see a SAVE POINT on a drum. Use it and then enter the nearby double doors. Run down the hallway and pick up the 2 HEALTH DRINKS on the left. Then enter the only door that you can. It leads to the stairs. Go to the 5th floor. If you stop at the small bathroom, you will hear some thumping, apparently from somewhere up above. Run down to the last door on the right. In this room, you will find HANDGUN AMMO and a HEALTH DRINK. Push the mattress into the hole. Examine the wall across from the mattress. Use the STEEL PIPE or the MAUL to smash through it and collect the SILENCER. Jump into the hole. Exit the lower room by way of the hole in the wall in front of you. On the balcony, run left and avoid the Pendulums, as they will probably knock you off. You'll notice an open window. Climb through it. ==================================== Office Building ===================================== Exit the small office you start off in. Go to the end of the hall and enter the door. This room is full of mannequins. Collect the HANDGUN AMMO and SHOTGUN SHELLS from the back shelf, and then examine all of the mannequins for a quick scare. Leave the room. Walk forward and turn left, and then enter the first door on the right. There are Double-Heads here. Go straight and enter the door to the Dance Studio. On your left is a room that has nothing but monsters. Go through the door across from you. Get the MAP and use the SAVE POINT. Exit and head south, entering another door. This room has a FIRST AID KIT and an AMPOULE sitting in a locker. Leave and then exit the Dance Studio. Back in the room with the Double-Heads, head up the short hall and go right. Look for the door with "Exit" written above it in red lettering. This leads to a stairwell. Enter and climb to the 5th floor. Use the map to find the Art Gallery (listed as GALLERY OF FINE ARTS). Inside, you'll notice that a painting is missing. It has something to do with fire. Go through the back door. Get the SCREWDRIVER on the cardboard box. Near the back of this corridor is a small room that contains the KATANA. Leave the Gallery, and enter the door across the hall. Go left down the hall, slaying the numb Bodies with your sword. Head right and go through the first door on the left. Collect the JACK and HEALTH DRINK in this room. Return to the Dance Studio on the 3rd floor and enter the room with the SAVE POINT. Check the desk next to the SAVE POINT to find a rusted drawer. Pry it open with the SCREWDRIVER to get the ROPE. Leave the Dance Studio and head up the short hall. Turn right and look for the elevator on the left. It is partially open. Use the JACK to open it even more. Then, use the ROPE to climb down the shaft. There's a SAVE POINT on the vending machine to your left. Turn around and run down the hall, turning right at the intersection. Go straight and enter the door that says "ECHO Interiors". Pick up the BEEF JERKY and proceed north through the next couple of rooms. Eventually, you'll reach a room with a single bathtub. Inspect it to trigger a disturbing cutscene. =================================== Nightmare Office Building =================================== When Heather regains consciousness, head south and go through the door. Collect the HANDGUN AMMO in the wheelchair, and enter the only other door. Once you exit, turn left and go through the door that you are facing. Grab the PHOTO on the couch. It's a picture of Heather, with the words "Find the Holy One, kill her" written on the back. Use the SAVE POINT on the wall if you want. Go through the unlocked door. Inside, you'll meet a man who says he is on your side. He ecstatically proclaims that Claudia is crazy, and that she was brainwashed by Heather's mother. He is surprised that Harry, Heather's father, never told her any of this. Heather walks out. In the next room, grab the OXYDOL, HEALTH DRINK, and 2 FIRST AID KITS from the shelves. Read the chemistry book on the desk if you want to. Exit the Clinic the same way you came in, going back through the room where you found the PHOTO. Walk forward and head right. You'll encounter a Slurper, and some Double-Heads. Kill them all (preferably with the SHOTGUN) and head left, entering the elevator on the right. Go down to the first floor. The front doors are blocked by some kind of monster. You can't kill it, so don't waste your time. Go left, and then turn left at the intersection. Enter the door on the left. Grab the SHOTGUN SHELLS and kill the Insane Cancer that's guarding them. Check the fridge for PORK LIVER. Return to the elevator and go up to the 5th floor. Go left and then right. Enter the door. Go left and then right at the intersection. The door on the left has a Slurper trapped behind some bars, so enter the other door. Get the 2 boxes of HANDGUN AMMO and the MATCHBOOK. Exit. Kill the Slurpers in the hallway. Run north until you hit a glass screen. Go through the door on the left. Enter the Gallery and use the SAVE POINT if necessary. The painting that was missing before has been restored. "Flame purifies all", so you have to build a fire. Combine the PORK LIVER with the OXYDOL and the MATCHBOOK in order to do so. Climb through the hatch that's revealed. Go down the stairs and read the papers on the table. They are from a fairy tale of some sort. Go through the door. There are Slurpers in this hallway. Use the Map to find the southeastern room. Go there and collect the FIRST AID KIT and HANDGUN AMMO from the bed. More Slurpers are waiting for you under the bed. Exit. Back outside, go straight ahead to the next door to find a new hallway. Watch out for the Slurpers and the Double-Head, and enter the last room in this hallway. Grab the SILVER COIN from the desk, and place it into the vending machine. You'll find the INSURANCE KEY. Exit the room and return to the hallway before this one. Go north up the hall and unlock the door on the left wall. You'll find an elevator. Go to the first floor. Go left, and then right at the intersection. Use the INSURANCE KEY to open the door. Head left and follow the corridor to the end. Enter the door on the left. You'll find the last part of the fairy tale you read earlier. Heather will chant some words aloud. The monsters have vanished. Go back to where the large monster was earlier and read the first part of the fairy tale. Then you can leave, finally. ============================ Outside/Apartment ============================ Once you're outside, head left down the street and look for an alley on the left. Head down the alley and then enter the door on the left. Run down the hall and use the SAVE POINT on the right. From there, continue the hall and use the HOUSE KEY to unlock the first door on the left. Harry has been murdered. There is a trail of blood leading to the roof. Go there to confront Claudia. She says that she took revenge on Harry for what he did 17 years ago. Heather points her gun at Claudia. However, Claudia points out that she didn't kill Harry. A monster did. Then, she leaves for Silent Hill. Boss: Missionary Difficulty: Medium The Missionary can deflect your bullets with its big razor claws. This can make the battle unnecessarily difficult. You might be tempted to use the SHOTGUN, but you can deplete lots of shells very quickly. Why? Because none of the shots will count unless the hit the Boss in either the back or the sides. Accuracy and concentration are required to do this properly, but there is an easier way. Take out the KATANA. Keep an eye on the Missionary. When he runs up to you, press Up on the D-Pad and R2. You should perform a forward thrust. This stuns and damages the Boss, and causes him to run away. Follow him and wait until he gets ready to attack again. When he falls down, don't think you've won. He will get back up. Plus, he has a running slash maneuver that's quite dangerous. Once he has fallen down for the fourth time, kick him to finish him off permanently. Back in the apartment, Heather meets Douglas. He doesn't really know what to say, but he offers his condolences. She accuses him of everything, and he accepts partial responsibility. Douglas helps Heather carry Harry into the bedroom, where they cover him with a sheet. Heather says she is going to Silent Hill, and Douglas says that he will drive her there. Exit through the door and enter the one on the other side of the living room. This is Heather's bedroom. Get the STUN GUN and the two STUN GUN BATTERIES. Then leave the apartment. Exit the building by going through the door near the SAVE POINT. The next cutscene takes place in Douglas' car. A lot of information is revealed as Heather remembers her past. The events she talks about involve Silent Hill, Dahlia Gillespie, and her daughter Alessa. You'll know most of it if you played the first `Silent Hill'. I want you to hear it for yourself, so I won't provide a summary. In any sense, you end up in a Motel. Douglas leaves to visit some guy named Leonard, and he tells you to explore Brookhaven Hospital. Use the SAVE POINT in the room, and then exit. ====================== Silent Hill ====================== It's extremely foggy outside. Use the Map and make your way from Jack's Inn (your current position) to the Heaven's Night Bar for a FIRST AID KIT, SHOTGUN SHELLS, BEEF JERKY, and a pamphlet about Silent Hill. Exit the bar and head to the Hospital. If you check you inventory, you'll find the notebook that Harry left behind. It's a very interesting read. ====================== Brookhaven Hospital ====================== Kill the two Nurses in the hallway. Use the KATANA. Go through the door across from the entrance. Collect the HOSPITAL MAP and a HEALTH DRINK. Use the SAVE POINT and then exit. Enter the Doctor's Lounge. Check the fridge for a HEALTH DRINK. Read the medical notes on the table to learn about two patients: Leonard and Stanley Coleman. Their rooms are S14 and S07, respectively. Exit the Lounge and head to the Visiting Room. You'll find a part of Coleman's diary, addressed to Heather. She is disgusted by it, and refuses to pick up the doll he left for her. Leave this room and go to the elevator. Take it up to the 2nd floor. Head to the Women's Locker Room, reading another letter from Coleman on the way. In the Locker room, take the NAIL POLISH REMOVER and the PERFUME. Exit, and head to the door that leads to the patient wing. It's locked, and requires a combination. Since this is Normal Mode, enter 8634. Kill the Nurses. Be careful, though, because one of them has a gun. Enter Examination Room 3. There is a man lying on a gurney. Inspect his body to find a tattoo, and then read the papers in the back to learn that the doctors know nothing about him. His stuff is in Room M4. Head there. As you walk past the bed, and alarm starts ringing. Examine the clock and note the time that's displayed. In my game, it was 11:51, but it's random. You can then turn off the annoying alarm. On the bed is an attache case. To unlock it, you need a four-digit code. If the time was something like 12:34, then you can enter 1-2-3-4. Sometimes, you might have to enter the code in military time. So, 10:52 would be 22:52 and 11:37 would 23:37. If it was something like 5:23, then you would have to enter 0-5-2-3. Once the case has been opened, you'll get an INSTANT CAMERA. In Room M5, you'll find some Nurses, as well as a FIRST AID KIT. Leave, and return to the elevator. Go back down to the first floor. Enter the patient wing here. Dodge the Nurses if possible and duck into Room C4. Use the NAIL POLISH REMOVER to get the STAIRWELL KEY. Unlock the door to the Stairwell. Go down to the Basement to find an SMG CLIP. Head past the wheelchair and pick up the SUBMACHINE GUN! Enter the Storeroom near the wheelchair. There's blood on the wall and a suspicious space behind the shelf. Use the INSTANT CAMERA, and you will have a picture that shows a code. Exit the Basement and head to the Roof. Avoid the Closer and collect two more SMG CLIPS on a metal drum across from the door. Now, go back down the stairs to the 3rd floor. Go to the Special Treatment Room. The leftmost cell has another page from Coleman's diary. Read the memo on the wall to find out what just what this room was used for. In the Storeroom, you'll find a SAVE POINT, 2 HEALTH DRINKS, and a STUN GUN BATTERY. Head to the patient wing. Punch in the code you got from the photograph you took in the Basement. Enter S1 and collect 2 HEALTH DRINKS. You should read the magazine on the bed. Grab the BEEF JERKY in the hallway. S7 is Coleman's room. You'll find the last entry of Coleman's diary, along with another doll. IN S12, you'll hear the phone ring. Answer to speak with Leonard Wolf, Claudia's father. At first, he thinks that you are Claudia, but Heather sets him straight. She says that she wants to kill Claudia. Leonard asks you to help him out, and then asks you to meet him at the end of the patient wing on the 2nd floor. Go there. A new door has appeared at the very end of the hall. Enter it. You'll be in a labyrinth-like corridor. It's pretty straightforward, but here are the directions anyway. 1st corridor: straight, right, right, left, straight, left 2nd corridor: straight, right, left, turn around when the gate closes and go straight Go straight in the next corridor and watch as all the gates close behind you. Examine the red mark on the wall to see a video of a little girl and the voice of a nurse named Lisa. Climb the ladder. You'll see Valtiel turning some valves. ============================== Nightmare Hospital ============================== Once you reach the top of the ladder, you'll find yourself in a weird hallway, full of cool blurry effects. Enter Room S3. Grab the 2 boxes of HANDGUN AMMO and use the SAVE POINT. Exit and pass through the Day Room. How head to the Storeroom for a really effective scare. Leave and go the elevator. Make sure you watch out for the Slurpers in the hallway. Go to the second floor. In the Men's Locker Room, you'll hear a phone ringing. Once you find it, a strange man will sing Happy Birthday to you. Afterwards, he says some weird things. Go across the hall to the Women's Locker Room. Get the PLASTIC BAG and HEALTH DRINK. In the back, there's a locker with some sort of creature inside. Return to the 3rd floor. Go to Examining Room 4 to find a body hanging from the ceiling. Fill the PLASTIC BAG up with BLOOD. Enter the elevator and go to B3. Here, you'll have to solve the Crematorium puzzle (check the Puzzle Guide). Once you do, you'll receive the CREMATED KEY. Go to the first floor. Enter the Examination Room and collect an AMPOULE. There is a SAVE POINT here, as well. Go through the northern door of the Day Room and read the book on the ground. It contains the scribbling and ranting of a madman. Use the CREMATED KEY on the Day Room's eastern entrance. Head down the narrow path and kill the Nurse. Once you're out of the Day Room, enter room C1. Pick up the 2 HEALTH DRINKS and look at the birthday card. There are also some Nurses in here, as well. Avoid them or use the SHITGUN to dispose of them quickly. Head down to C4. Use the SAVE POINT. Examine the book if you want, and then pour the BLOOD out of the PLASTIC BAG and onto the altar. A ladder will appear. Climb down. A conversation ensues between you and Leonard. He says that he is the "protector of the seal" and calls you a heretic. Then he emerges from the filthy water, and you realize that he is not human. Boss: Leonard Difficulty: Very Easy A refreshingly easy Boss battle. Leonard will swim around for a little bit before popping up somewhere nearby. When he stands up, blast him with either the SHOTGUN or the SMG. Keep firing at him until he dies. Once he's gone, Heather will pick up a TALISMAN. Everything has returned to normal. Exit the hospital. ======================= Silent Hill ======================= A cutscene plays as soon as you leave the hospital. Claudia and Vincent are having an argument. Go back your Motel Room (106) and you will meet Vincent. He tells you that Douglas said to go to the other side of the lake. He suggests that you travel through the Amusement Park. Save, and then exit. Get onto Nathan Avenue and follow it to the northwest. Eventually, you'll end up in the Lakeside Amusement Park. =========================== Amusement Park =========================== Once she enters, Heather will have another headache. Once she gets back to her feet, she realizes that everything has changed. She dreamt about this place at the very beginning of the game. Head straight and enter the door in the back, on the left. In the next area, head right, past the Closers and into the Souvenir Shop. Collect the AMPOULE, 2 boxes of HANDGUN AMMO, and BEEF JERKY. Some boxes will fall. get the ROLLER COASTER KEY and use the SAVE POINT. Now leave. Continue to the right, ignoring the enemies, and enter the last door you come to. The camera angle will change to bring into focus. Go left and avoid the Pendulums. Run up the stairs and use the ROLLER COASTER KEY to enter the control booth. Turn off the power, and then grab the two HEALTH DRINKS. Exit and start following the tracks. The ride will mysteriously re-activate. Heather jumps off before the cars slam into her. Watch the cutscene. Douglas confronts Claudia, and pulls his gun on her. Heather wakes up on the roof of the ticket booth. When you regain control of her, go through the nearby door. Once you're inside, use the SAVE POINT that's on the ticket booth. Then enter the Haunted House. In the first room, a man will tell you about the house. In the next room, there's a table that's covered in blood. The man tells you that a family was murdered here, and then he admits that he's lying. All that happened was a suicide. Go through the next door. There's an old man sitting in a chair behind the desk. Go around him and a body will fall from the ceiling. The man will tell you about the body. Turn around and enter the blue door. When the camera focuses on the ceiling, hold R2 and walk forward to avoid the spikes. Enter the door indicated by the exit sign. Now you have to run down a hallway. Don't stop moving, because you are being chased by a red mist that can kill you almost instantly. Don't try to enter the first door you see. Instead, go further ahead and enter the door with the steps in front of it. You'll have to do the same thing in the next hallway. Survive this one and you will officially exit the Haunted House. Dodge the Closers and run towards the green fence. Look for a passageway in the left. In the next area, there's a Closer and a Double-Head. Go through the gate on the left. Cross the next area and enter the gate. You'll now be in some kind of stage area. Grab the HEALTH DRINK and SHOTGUN SHELLS from the bench on your left. Then collect the CHAIN and the RED SHOE, which sits in the middle of the stage. Exit this area, and then exit through the gate in the next area (where the Pendulums are). Go straight to find the Swing Rocket carousel. Go up to the central platform and attach the CHAIN to the pipe sticking out of the column. Now, go over to the rusted green gate and attach the other end of the CHAIN. It is still in your inventory. Once the CHAIN is connected, enter the control booth and turn the power on. The gate will be pulled open. Get the HANDGUN AMMO and go through the gate. Douglas is hurt. After some small talk, he points his gun at Heather and says it would be better if he'd kill her right now. She doesn't deny it, but Douglas chickens out. Go through the gate and head right into the Fortune House. Pick up DOUGLAS'S NOTEBOOK on the right, and then collect the DOLL HEAD from the table. Use the SAVE POINT. Exit and enter the nearby building. You'll find a fairytale setting. Place the DOLL HEAD on Snow White and the RED SHOE on Cinderella. Enter the left door. You'll be in a room with a dragon. Enter the left door. Watch out for Double-Heads and Pendulums. Go right to the ice cream wagon and read the memo from Harry. Go left to the ticket booth, and then go left from there and enter the gate. Collect the FIRST AID KIT on your left and then hop on the carousel. It starts to rotate, and the horses come to life. Equip the KATANA. Walk around and slash all of the horses until they stop moving. Avoid their breath. Once all of the horses have stopped, you'll fight the next Boss. Boss: Memory of Alessa Difficulty: Medium Hey, it's you. Alright..maybe not. There are four stages to this fight. The Boss starts off with a Knife. Slash at her with the KATANA right when she begins her attack. If done correctly, you'll be the only one who inflicts damage. She can block your blows, so don't swipe at her repeatedly. It's a waste of time. When she runs away, chase after her, getting in hits when you can. Once she goes down, she reappears with a Handgun. She might start firing initially, but she'll stop shooting when you attack her with the KATANA. She'll use the Handgun the same way she used the Knife. For the third stage, she'll have a Steel Pipe (same as Knife), and for the last phase, she'll have a Submachine Gun (same as the Handgun). When she goes down for the fourth time, it's over for good. There is a slightly quicker method than the one described above. During the Knife and Steel Pipe phases, you can shoot the Boss with the SHOTGUN. It won't block the bullets, and it will go down in half the time it takes to stab it with the KATANA. Get off the carousel. Run down the corridor and go through the door at the end. Run down the hallway and read the prayer on the wall. Enter the next door. Watch the cutscene. Afterwards, get the EYE OF NIGHT TAROT CARD and then use the SAVE POINT. Go through the door on the right. Enter the confession booth. You'll have to make a rather important decision: forgive Claudia or say nothing. This influences the ending that you'll receive. Take the MAP from the wall. Go down the hall and enter the door on your left. Avoid the Closer and take the other door. Try to avoid the Insane Cancer and go through the northernmost door. Proceed down the hall until you hear crying and footsteps. Head past the wheelchair and go through the door. Use the enormous SAVE POINT on the floor. Examine the paintings. One of them says St. Alessa. Go back to the previous hallway. Look at the wheelchair, then enter the door that's hidden behind the painting. Head down the hallway and go through the door at the end. On the ledge, you'll encounter the Scraper, which looks like the Missionary. Go through the very last door. You'll be in the Library. Read the tarot book, and then pick up the MOON CARD from the desk. Vincent enters. It seems you are both against Claudia. He gives you a book called the Otherworld Laws. Exit the Library and head to the elevator. You'll automatically head down one floor. Enter the door on your right. Head straight and go through the door. Get the HANGED MAN CARD and collect the SHOTGUN SHELLS. Go back into the hallway and head right. Enter the door at the end of the hall. This is Harry's room. Grab the STUN GUN BATTERIES and read the diary on the bed. Exit and watch out for the two Scrapers. Go back to where the elevator is. Enter the second-to-last door. Watch out for the Pendulum and the Scraper. Enter the very last door. Go to the end of hall and turn left. Go through the door there. You'll be in a Child's Room. Examine the sketchbook on the bed and the notepad on the desk. Grab the BRASS KEY from the wall. Use the SAVE POINT. Exit. From the Child's Room, head north and turn right. Take the first door on the right. Run past the Closers and go through the next door. Halfway down this hall, you'll hear the crying child again. Look at the floor to find more footsteps. They end at the wall. Go through the hidden door. This is the room Alessa was locked in. Examine the book to find the FOOL CARD. Collect the AMPOULE and the HANDGUN AMMO. Go back to the first hallway where you saw the Insane Cancers (you`ll have to take the elevator back up). Enter the southernmost door. Get the CASSETTE TAPE and the 2 boxes of HANDGUN AMMO. Head back to the area with the confession booth and open the locked door with the BRASS KEY. Enter the first door on your left. You'll be in a Classroom. Check the desk in the center, and then read the letter from K. Gordon. Leave and then go through the next door on your right. Pop the TAPE into the cassette deck. Read the letters on the desk to learn something about Vincent. Leave. DO NOT go into the room that you are now facing. It is filled with Scrapers, and you need to conserve ammo. Head down the hall and take the last door on the right. Get the HIGH PRIESTESS CARD and read Claudia's diary. Return to the Child's Room and solve the Tarot Card Puzzle. Save your game and open the door. Run down the hallway and enter the door at the end. Watch the cutscene. A lot happens here, so I want you to experience it for yourself. Anyway, once you regain control of Heather, select the PENDANT from your inventory and Use it. Heather will swallow something and puke up a fetus. Once Claudia ingests the infant God, walk up to the hole she disappeared into. Heather will jump down. Now you can confront the final Boss. Boss: God Difficulty: Hard When I first fought this thing, I didn't really know how to defeat it. I tried a lot of different things, but I always ended up dying. I quit for one full day, and wasn't sure if I would ever go back. But I did, and I discovered this strategy. There are actually two of them, depending on whether or not you want the unlimited SMG. The basic premise of this battle is as follows. The God begins in an upright position. Take out your HANDGUN and fire a couple of bullets at it. It will bend down, giving you a clear shot of its head. Stand as far back as possible and start firing. Continue firing until the God returns to its upright position. As it stands back up, it will release some fire into the room. Run around and try to avoid it. Its path is unpredictable, so you might not be able to escape damage every time. But, don't worry. Use any HEALTH DRINKS you have to restore HP. After that, go to FIRST AID KITS. You should have more than 10 if you haven't used any up to this point. Save your AMPOULES. When the God has bent over, stay away from the head and arms. Keep unloading ammo into the God until it dies. You shouldn't have that much trouble, as long as you keep your distance. However, things get a tad more difficult if you're trying to get the unlimited SMG. Shoot the God a couple of times with the HANDGUN while it's standing upright. When it bends over, shoot the head until the fire is released, and the God stands back up. Do this twice more. When the God bends over for the fourth time, start hitting it with the MAUL. The arm will swing at you, but don't stop attacking. You can take three hits from the arm before your health drops to red status. When that happens, use an AMPOULE. You should have at least 5. Continue this routine, and you should be able to kill the God with the MAUL before you reach your last AMPOULE. That way, you'll be able to get the unlimited SMG. Congratulations, you have just completed one of the scariest games ever! Watch the ending and the credits, then save your result file. VIII. Speed Walkthrough ================================================================ Note: I will not be specific with the information provided in this walkthrough. I suggest you use it only if you want a fast completion time. It is also recommended that you don't use it until after you have beaten the game at least once. ============== Nightmare Park ============== - Walk around until you die =============== Shopping Mall =============== - Climb out through the bathroom window. Enter door in alley. - Walk through corridor, enter shop with half-closed shutter - After the cutscene, exit through the door behind counter - Find the MAP, find exit door, climb the stairs -Go left into central area, enter Bakery - Grab TONGS and go back to previous hallway - Find Save Room and use TONGS to get the KEY - Return to central area and find Bookstore - Solve puzzle and enter the code to unlock the door - Head into elevator, get RADIO ================== Nightmare Mall ================== - Find save room and collect the items inside. - Enter room near Women's Bathroom. Collect items, including FLASHLIGHT - Enter Women's Restroom and get BLEACH - Enter Clothes Shop and grab HANGER and BULLETPROOF VEST. - Use HANGER to pull down the ladder and climb up - Go up the escalator and enter first door on right. Get COOKED KEY from dog on table - Go back down the escalator and enter door right past save point on second TV - Get WALNUT and go through back door. - Unlock door with COOKED KEY. Get the STEEL PIPE and HEALTH DRINKS. - Find Bakery. Get DETERGENT. Leave through back door. - Turn off fan. Combine DETERGENT and BLEACH. Turn on fan. - Use WALNUT in the vise to get the MOONSTONE. - Return to the door with the moon symbol and open it with the MOONSTONE - Climb down ladder and fight Splitworm ================ Shopping Mall ================ - Collect items in Happy Burger. - Exit Mall. ================ Subway Station ================ - Get SUBWAY MAP past entrance gates. - Get the NUTCRACKER from dead end - Unlock gate with NUTCRACKER and go down steps to Platform 2. - Get SHOTGUN and SHELLS from train. - Stop train on Platform 3 and board it. ================= Subway ================= - Walk to front of train and exit. ================== Platform (Unknown Station) ================== - Exit train, go left from save point. - Follow path to Pendulum hall. - Go left, enter first door on right - First door on right, then go left. Get MAUL and UNDERPASS MAP. - Exit through other door. Go through next door on right and get WINE BOTTLE. - Go left to second Pendulum hall. Take left door at end. - Take two rights, go to 2nd hall on the right. Fill BOTTLE with FUEL. - Go down other hallway. Place FUEL in open tank. Climb down the ladder. ================= Sewers ================= - Follow the path. Go right in sewer to the door. Cross the bridge, collect DRYER. - Enter opposite door. Turn left at intersection. Enter save room. - Go through metal door. Place DRYER in outlet. Cross the bridge. - Follow the path outside, and then circle the building to find save point. ================ Construction Site ================ - Enter doors near save point. - Take stairs to 5th floor. - Enter last room on the right. Push mattress into the hole. - Jump into the hole. - Exit onto balcony. - Climb through open window. =================== Office Building =================== - Exit and take left door. Head through red exit door. - Take the stairs to the 5th floor. Enter Art Gallery. Grab SCREWDRIVER and KATANA. - Enter room across from Art Gallery. Collect the JACK. - In Dance Studio, open drawer with SCREWDRIVER and take the ROPE. - Find the elevator that's partially opened. Use JACK. - Descend shaft with ROPE. - 2nd floor, head to northeast room and examine the solitary bathtub. ==================== Nightmare Office Building ==================== - Head to Clinic. Get Heather's photo. Enter door for cutscene. - After cutscene, grab OXYDOL from shelves. Find elevator. - Go to first floor. Go left at intersection and enter door on the right. - Get the SHOTGUN SHELLS and the PORK LIVER. - Head to 5th floor. Take the western door and then enter the southeastern room. Get MATCHBOOK. - Start fire in front of painting. Take the hatch that's revealed. - Go down stairs and out through the door. - Enter room with vending machine. Grab SILVER COIN. - Use SILVER COIN on vending machine to get INSURANCE KEY. - Go back to first floor. Go right at intersection. Unlock door at the end . - Read the story in the blood-soaked room. - Exit through front doors. ================= Outside/Apartment ================= - Go left down the street and take alley on left. - Enter building. Find save point near mailboxes. - Enter Heather's apartment. Watch cutscene. - Fight Missionary. - Watch cutscene and exit building. ================= Silent Hill ================= - Leave Motel room. - Follow MAP to Heaven's Night Bar. Enter and collect items. - Go to hospital. ================== Brookhaven Hospital ================== - Enter office and retrieve MAP. Go to Doctor's Lounge for items. - Go to 2nd floor. Enter Women's Locker Room and get NAIL POLISH REMOVER and PERFUME. - Solve puzzle to enter patient wing. - Enter Room M4 and open attache case (using time on alarm clock). Take INSTANT CAMERA - Return to first floor. In Room C4, use NAIL POLISH REMOVER to get STAIRWELL KEY. - Take stairs to Basement. Pick up SMG CLIP and the SMG. - Enter Storeroom and use INSTANT CAMERA to get picture of code behind shelf. - Go to roof to get two more SMG CLIPS. - Take stairs to third floor. - Enter patient wing by punching in code from photo. - Go to Room S12 and answer the phone. - Go to second floor patient wing and enter new door at end. - Find your way through the labyrinth and examine the red mark on the wall. Climb ladder. ======================== Nightmare Hospital ======================== - Go to B3 and solve Crematorium puzzle. Get CREMATED KEY. - Answer phone in Men's Locker Room. - In Women's Locker Room, get PLASTIC BAG and HEALTH DRINK. - Go to Examining Room 4 and fill bag with blood. - Go to 1st floor. Go through Day Room. - Enter room C4 and place blood on the altar. Climb down the ladder. - Fight Leonard. - Collect TALISMAN and exit the hospital ==================== Silent Hill ==================== - Return to Motel room. - Head northwest on Nathan Avenue. ====================== Nightmare Park ====================== - Find Souvenir Shop - Collect items until boxes fall over - Grab the ROLLER COASTER KEY and head to the Mountain Coaster. - Enter control booth and turn power off. - Walk along tracks until ride re-activates. -Watch cutscene. Enter the Haunted House. - Take off BULLETPROOF VEST if it's equipped, and find your way through the Haunted House. - In Stage area, collect CHAIN and RED SHOE. - Go to Swing Rocket attraction and attach CHAIN to central column. - Attach other end of CHAIN to rusted gate. Turn the power on and enter the gate. - Watch cutscene. Enter Fortune House. Get DOLL HEAD. - Enter Maerchen Travel building. Use DOLL HEAD and RED SHOE on statues. - Exit. Take left gate. Enter carousel. - Slash horses with KATANA. - Fight Memory of Alessa. - Exit carousel. Enter Chapel. ================ Chapel ================ - Grab EYE OF NIGHT CARD. Take right door. - Get MAP and enter the confession booth. Make a decision about Claudia. - Enter left door down hallway. - Go to the southernmost room. Grab CASSETTE TAPE and HANDGUN AMMO. - Exit and enter the northern door. - Follow footsteps to painting. Enter hidden door. - Enter last door on ledge with elevator to find the Library. - Get MOON CARD. Watch cutscene, and get OTHERWORLD LAWS from Vincent. - Take elevator down. Enter door on right. Go left at intersection. - Check out Harry's Room. - Get HANGED MAN CARD from human dump area. - Find your way to the Child's Room. Take the BRASS KEY. - Follow footsteps to sickbed room. Get FOOL CARD. Go back to hallway with confession booth. Unlock door with BRASS KEY. - Enter Claudia's Room and get HIGH PRIESTESS CARD. - Return to Child's Room and solve Tarot card puzzle. Run down corridors and enter the door at the end. - Watch cutscene. Use PENDANT. Follow Claudia down the hole. - Fight God. ======================================================================== IX. Endings There are three endings to "Silent Hill 3". ====================== Normal ====================== This is the default ending for the first play through. Description: Once the final boss goes down, Heather kicks it a couple of times, and cries for her father. Afterwards, she returns to the Amusement Park. Douglas is sitting on a bench. Heather pulls a knife on him, and then reveals that she's joking. Douglas calls her by her real name: Cheryl. Let's see: her name is Cheryl, and her dad's name is Harry. That goes back to the very first "Silent Hill". ======================= ====================== Possession ====================== This is a tricky ending. I believe that there are several different methods you can use to obtain it, but they are all based on points. You have to accumulate at least 4000 points by the time you fight the final boss. By my count, I had 4250 points. You'll have to keep track of your points, so you can build them up if necessary before the last battle. Some folks might not think it's worth the effort. Here's a breakdown of the point allotments. Each enemy killed: 10-15 points (I don't know if Bosses are included) Each HP lost: 1 point Forgive Claudia: 1000 points You will lose anywhere between 20-50 points for checking up on Douglas in the Park. You'll have to estimate, but if you don't like to write stuff down, then just follow this simple strategy. Kill every enemy that you possibly can. Hunt them down if necessary. Once you have several HEALTH DRINKS, deliberately sustain damage, and then heal. I don't think that healing takes anything away, but if it does, then don't bother. Then, forgive Claudia when the opportunity presents itself. Other FAQs might offer some alternatives, so check them out, as well. Description: It starts off just like the Normal ending. However, in the Amusement Park, Douglas is lying in a pool of blood. Heather loses her mind under the influence of Samael, as you can clearly see from her bloodstained knife. ========================== ========================== UFO/Revenge ========================== To get this ending, you have to kill at least 30 enemies with either the SEXY BEAM or the HEATHER BEAM. You CANNOT use any other weapons until you meet the above requirement. If you kill 40 enemies with the SEXY BEAM and want to switch to the Shotgun, then I believe that you still get the ending. Description: Heather enters her apartment. Instead of the video with Harry's corpse, there is another video, done up in comic book format. Heather complains to her father about the adventure she just had. Harry turns into an alien, and promises to go back to Silent Hill and exact some punishment. In the background, you can see a fight between Harry Mason from the original "Silent Hill" and a blond guy, who has to be James from "Silent Hill 2". Then, it shows Silent Hill being incinerated by UFOs. After that, a ridiculous song begins, sung by a group of Japanese men. The lyrics can be found in Deadmeat X's FAQ, if you want to see them. When THE END appears, you hear a machine gun, and the singers start screaming. ============================= X. Puzzle Guide Note: There a few things you don't have to do in Easy Mode. A). In the Mall, you don't have to find the Chemicals, and you also don't have to worry about the bugs. B). In the Office Building, you don't need to use the SCREWDRIVER to open the drawer. It's already unlocked. C). The Crematorium puzzle doesn't have to be solved. ==================== Bookstore Puzzle ==================== Difficulty: Easy Solution: Place BOOK I in the first open slot, and BOOK II in the second slot. Difficulty: Normal Solution: Examine the books to find the writing on the back. Using this as a reference point, you can place the books beside one another until you get a complete number. If you're successful, you'll see a four-digit number. I think the solution to this puzzle is random, but, on your first time through, the order of the books always tends to be I-IV-V-III-II. At least, this has been the case on two occasions. Difficulty: Hard Solution: This time around, you have to match up verse with the Shakespearean plays they are referring to. I am a Shakespeare enthusiast, so this was pretty easy for me, but it will undoubtedly be a pain for some players. I suggest searching the Internet for websites that offer synopses of Shakespeare's works. Verse 1 - Hamlet - Book IV Verse 2 - Romeo & Juliet - Book I Verse 3 - Othello - Book V Verse 4 - King Lear - Book II Verse 5 - Macbeth - Book III Arrange the books in the order indicated above. That's IV-I-V-II-III. You'll get a five-digit code. However, the door you need to open only requires four numbers. That's where the 6th verse comes in. Let's analyze it together. Verse 6 "One vengeful man spilled blood for two" (This is about Hamlet, who takes revenge on his uncle) "Two youths shed tears for three" (This is about Romeo & Juliet, and the tragic end to their relationship) "Three witches disappeared thusly" (One of the most famous scenes from Macbeth) Hamlet - multiply 4 by 2 to get 8 Romeo & Juliet - multiply 1 by 3 to get 3 Macbeth - the three witches disappear, so eliminate the number 3 Apply these hints to the code you have thus far: 4-1-5-2-3. Multiply the first number (4) by 2 to get 8. Multiply the second number (1) by 3 to get 3. Erase the last number (3) to be left with the correct code: 8352. ===================== Hospital, 2nd Floor Patient Wing ===================== Difficulty: Easy Solution: 4693 Difficulty: Normal Solution: 8634 Difficulty: Hard Solution: 4896 ======================= Crematorium ======================= Difficulty: Easy Solution: Just walk up to the oven and grab the KEY. Difficulty: Normal Solution: Look at the roman numerals and see which square they correspond to. Each square represents a bed. If IV is in the middle square of the left column, then the fourth number is 4. If II is in the middle of the middle column, then the second number is 5. Got it? Difficulty: Hard Solution: 9271 ==================== Tarot Card Puzzle ==================== Difficulty: Easy Solution: Just place the cards in the places corresponding to the ones in the notebook. Upper left - Fool Upper right - moon Center - Eye of the Night Bottom left - Hanged Man Bottom Right - High Priestess Difficulty: Normal Solution: Use the verses to figure this out. Upper left - Eye of the Night Left center - High Priestess Upper right - Moon Right center - Fool Bottom center - Hanged Man Difficulty: Hard Solution: The Roman numerals give away the pattern. Upper left - High Priestess Top center - Eye of the Night Center - Fool Right center - Moon Bottom left - Hanged Man ============================ XI. Secrets ================= Gold and Silver Pipes ================= Location: Sewers. When you go to put the DRYER in the outlet, stand at the edge of the water and press X.. Heather will think of throwing in the STEEL PIPE. Agree with her. The STEEL PIPE must not be equipped. A fairy will appear and ask you three questions. Answer them correctly to receive the GOLD PIPE and the SILVER PIPE. They are just for show, and are no more powerful than the regular STEEL PIPE. The answers are No, No, Yes. This can only be done during an Extra Game. ================== Silencer ================== At the Construction Site, you'll have to plug up a hole with a mattress. Examine the nearby walls, and the camera will focus on a wall that's structurally different than the others. Use a melee weapon (preferably the MAUL) to break down the wall. Grab the SILENCER. Equip it in the Item Menu, and it will automatically be fitted onto your HANDGUN or SUBMACHINE GUN. It serves virtually no purpose other than noise reduction. ================== Douglas's Underwear ================= Once you finish the game, select the "Extra New Game" option on the Main menu and press Up - Up - Down - Down - Left - Right - Left - Right - Circle - X. Heather will sigh, and Douglas will appear in only his underpants during cut scenes. ================== Extra Options ================== While in the Options Menu, press R1, L1, R2, or L2 to find the Extra Options screen. Here, you can change the color of blood, select Beginner or Expert difficulties, set the bullet multiplier, and switch on the Life Bar function. XII. Extra Weapons Note: These weapons will be unlocked after you beat the game once certain conditions have been met. ====================== Beam Saber How to obtain: Kill enemies with melee weapons Location: Mall corridor where you fight the first Numb Body Rating: 2/5 Description: It's a light saber. You have to activate it by pressing R2. It's powerful, but it must be re-activated if you take damage from an enemy. Flamethrower How to obtain: Kill enemies by shooting them Location: Mall, on the counter in Helen's Bakery Rating: 3/5 Description: It has unlimited fuel. However, it takes forever to kill even the weakest of enemies. On the plus side, the Flamethrower does have enormous stopping power, and it can put quite a bit of distance between you and the monsters you encounter. Use it when you want to run rather than fight. Unlimited Submachine Gun How to obtain: Kill the final boss with a melee weapon. Use the KATANA or the MAUL for the best results. You can fire bullets at it to wear it down, but the last blow must be delivered by a melee weapon. Location: Once you exit the bathroom at the beginning of the game, go left down the alley to the end that's blocked off. Rating: 5/5 Description: Obvious benefits. Heather Beam How to obtain: Get 333 kills. You don't have to do this in one game. You can play through the game multiple times, and calculate the combined total. Make sure to keep track, though. Location: You start with it in your inventory Rating: 2/5 Description: All other weapons must be unequipped. Press R2 and X to fire. If X is pressed down, you'll fire homing missiles. If you press X and the Up Button, you'll shoot an energy ball. Sexy Beam How to obtain: Unlock the Heather Beam, and put on the Transform Costume (the password is Princess Heart). While wearing the Transform Costume, you can use the Sexy Beam. Location: You start with it in your inventory. Rating: 3/5 Description: Hold X to fire targeted missiles. They are stronger than the homing missiles from the Heather Beam. There is also a beam that comes out of Heather's eyes. You must use this weapon (or the HEATHER BEAM) in order to receive the Revenge/UFO ending. =========================== XIII. Costumes Note: Codes are case-sensitive. Enter them exactly as they are listed below. Finish the game once to unlock the Extra Costume Option. HappyBirthDay : Heather shirt TOUCH_MY_HEART : Don't Touch Shirt LightToFuture : The Light Shirt ShogyouMujou : Transience Shirt BlueRobbieWin : Killer Rabbit Shirt 01_03_08_11_12 : Royal Flush Shirt cockadooodledoo : Golden Rooster Shirt GangsterGirl : God of Thunder Shirt I_Love_You : Onsen Shirt PrincessHeart : Transform Costume (un- and reequip for some serious fun.) Shut_your_mouth : Zipper Shirt PutHere2FeelJoy : Block Head Shirt SH3_Wrestlarn : Game Reactor Shirt sLmLdGhSmKfBfH : Play Shirt Suspense : 13eme Rue Shirt XIV. Credits and Thanks Zack Keller- for typing assistance Gregory Hutchins - for proofreading Chesh the Cat and Deadmeat X - whose FAQs helped me get through some of the more troubling aspects of the game Red soul - for his excellent Riddle Guide Gamewinners.com - for all the Costume codes Konami - for this enchanting and harrowing piece of software Michael Crego - for playing and writing stuff down while I was at work Paul - my brother- he makes the best Italian food - I ate a lot of it while I was working on this project