****Goldeneye Competitive Tactics Guide**** - Table of Contents - Nulla) Version Information I) What this guide is about II) How to use this guide III) Weapon Types, Classifications and Game Modes IV) Intel (Hero, Weapon, Gadget Stats, Glitches and Exploits) V) Competitive Strategies VI) Advanced Techniques VII) Tips from the GE Community VIII) Goldeneye Clans IX) Credits and Special Thanks X) About the Author ------------------------------------------ Nulla) May 15, 2013- Version 2.0: I completed what was left of the Competitive Strategies section and added Spawn Lock Locations to this section. I added an advanced technique and some more tips from other GE players. I added more to the clan information as well. May 14, 2013- Version 1.9: Several tips from the GE community were added to this guide. A few Advanced Techniques were added and the competitive strategies section was filled in more. The Goldeneye Clans section was updated to include region. May 6, 2013- Version 1.8: I added a new section about Goldeneye clans. I also added a section with tips from members of the competitive Goldeneye community. The tips may be useful to know and it is useful to know what clans are currently competing. April 24, 2013- Version 1.7: I completed the Advanced Techniques section and expanded on the Intel section to include the level unlocks and default loadouts as well as Hero information. I ranked the weapons in the Intel Section based on the current metagame of the top professional GE players. I added some special thanks to the Credits and Special Thanks section. I completed the Docks level strategy and what was left of the Archives. April 23, 2013- Version 1.6: I expanded on the Intel section adding Heroes, Gadget Stats, Glitches and Exploits. I completed the About the Author section of this guide. I also added an Advanced Techniques section. April 15, 2013- Version 1.5: I finished the weapon strategies for Archives and then expanded on the strategies for each level to include tips from the GE Community. April 12, 2013- Version 1.4: I expanded on the "How to use this guide" section. I added pharming to the Intel section and added strategies for pistols and shotguns on Archives. April 11, 2013- Version 1.3: Made a few minor refinements to the guide. April 8, 2013- Version 1.2: I filled out the Competitive Strategies section more to include the weapon categories for each map. I completed the "What this guide is about" section. I completed the "Weapon Types and Classifications" section. Some strategies were added. April 3, 2013- Version 1.1: I added a section called Intel that basically lists all the stats for each weapon and for the heroes. I added some more to the outline. March 31, 2013- Version 1.0: I just set up a table of contents as a basic outline of what I plan to include in this document. I) What this guide is about- This guide is about competitive strategies that are used by gamefaqs board members as well as some of the top players in the Goldeneye 007 (Wii) community. If you use these strategies at the appropriate moments you should be able to increase your kill count and perform better against the better players. II) How to use this guide- Each section is labeled near the top of the document. You can use Control+F to jump to what you are looking for in the guide. If you see an abbreviation and you are unsure what it stands for just search for it using Control+F and you should be able to find its meaning somewhere in here. III) Weapon Types and Classifications- Assault Rilfes: AK-47 (AK), Kallos-TT9, Terralite III, Anova DP3, Ivana Spec-R Explosives: Grenade, Flash Grenade, Smoke Grenade, Timed Mine, Remote Trigger Mine (RTM), Proximity Mine (Proxy/Proxies), Grenade Launcher (GL), MJR-409 Pistols: Torka T3, Hawksman M5A, Walther P99, Kunara V, Wolfe .44, Golden Gun Shotguns: SLY 2020, SEGS 500, PT-9 Interdictus, Drumhead Type-12, Masterton M-557 (Masty) Snipers: Pavlov ASR, Toros AV-400, Talon HL-450, Walther WA2000, Gambit CP-208 Sub-Machine Guns: Sigmus, Sigmus 9 (Sig 9), Stauger UA-1, Vargen FH-7, Strata SV-400 Game Modes: Conflict, Team Conflict (TC), Goldeneye (GE), Black Box (BB), Golden Gun (GG), Heroes, License to Kill (LTK), Team License to Kill (TLTK), Classic Conflict (CC) IV) Intel (Hero, Weapon, Gadget Stats, Glitches, and Exploits)- Heroes- James Bond: Bond has the Anova DP3 + ACOG as well as the P99 with Silencer. He has 3 proximity mines and is available on all maps. His gadgets include Lightfoot, Snap Shot, Bio Booster and Heavy Hitter although these gadgets seem to be stronger than normal. Bond is affiliated with MI6. Alec Trevelyn: Alec is affiliated with Janus and is available on Jungle, Memorial, Sewer and Station. He has the Vargen FH-7 with a Laser and the Hawksman M5A. He also has 3 RTMs and his gadgets are Lightfoot, Snap Shot, Bio Booster and Reactive Armor although these gadgets seem to be stronger than normal. Valentin Zukovsky: Zukovsky is affiliated with Team Zukovsky and he has a Masterton M557. He also has the Wolfe .44 with a Laser and can toss 3 sets of two grenades. He is available only on Docks and Nightclub. He has Lightfoot, Snap Shot, and Bio Booster. Arkady Ourumov: Ourumov is affiliated with the Russian army and has an AK-47 with the Grenadier attachment and 2 grenades for it. He also has the Torka T3 and 3 smoke grenades. The smoke grenades are bad to use though because everyone can see your crown even when you are covered in smoke. Ourumov is available on Archives, Facility, Industrial and Outpost. He has Lightfoot, Snap Shot, Bio Booster and seems to recover health quicker than the other heroes. Weapons- Read the > like you would in mathematics as a greater than sign. The ~ means about equal. Assault Rifles: Ivana Spec-R > Anova DP3 > Terralite III > Kallos-TT9 > AK-47 Explosives: Proxies > RTMs > Grenade Launcher > MJR-409 > Frag Grenades > (Timed Mines ~ Smoke Grenades) > Flash Grenades Pistols: Golden Gun > Wolfe .44 > Kunara V > Hawksman M5A > Walther P99 > Torka T3 Shotguns: Masterton M-557 > Drumhead Type-12 > (PT-9 ~ SEGS ~ SLY) Snipers: Gambit > WA2000 > Talon > Toros > Pavlov Sub-Machine Guns (SMGs) Strata > Vargen > (Stauger ~ Sigmus 9) > Sigmus Gadget Stats- Glitches- Industrial Wall Glitch: Station Wall Glitch: Floor Glitch: Grenadier (Noob tube) Disappearing Ammo: Sometimes if you press the fire button as soon as the numbers look like the gun has reloaded, it will shoot a blank and you will have to reload again. To avoid this let the reload animation complete entirely before firing. ADS Reload Lock: If you are ADSing and your gun runs out of ammo, the game will auto-reload, but if this happens while you are ADSing then your cursor will lock up and your turning and movement will also temporarily be messed up. This will correct itself after a few seconds and then movement and aiming will return to normal. Exploits- Infinite Ammo: When you stand on top of a gun that is the same as the gun that you are holding, you can fire infinitely. However, as soon as you step away from the gun your ammo will remain full, but the gun will disappear. Default Loadouts- SMG: Sigmus 9, P99, Heavy Hitter, Mine Sweeper and ACOG Scope Assualt: Kallos-TT9, Hawksman M5A, Distraction, Snap Shot and Grenadier Close-Quarters: Stauger UA-1, P99, Hi-Cap Magazine, Snap Shot and Laser Shotgun: SEGS 550, Hawksman M5A, Distraction, and Speed Loader Sniper: Pavlov ASR, P99, Timed Mine, and Reactive Armor Level Unlocks- 01. - 02. Reflex Sight 03. AK-47 04. Snap Shot 05. Sigmus 9 06. Distraction 07. SEGS 500 08. Heavy Hitter 09. Pavlov ASR 10. P99 11. Kallos-TT9 12. - 13. High-Cap 14. - 15. Speed Loader 16. Stauger UA-1 17. Bio Booster 18. PT-9 Interdictus 19. Timed Mines 20. Silencer attachment 21. Hawksman M5A 22. Reactive Armor 23. Laser Pointer 24. - 25. Terralite III, License to Kill mode 26. Toros AV-400 27. - 28. Mine Sweeper 29. Vargen FH-7 30. Team License to Kill mode 31. Kunara V 32. Drumhead Type-12 33. ACOG Scope 34. - 35. Remote Trigger Mines, Classic Conflict mode 36. Light Foot 37. Talon HL 450 38. Thermal Scope 39. - 40. - 41. Anova 42. Multi Task 43. - 44. - 45. Strata SV-400 46. - 47. WA2000 48. - 49. - 50. Last Act of Defiance 51. Wolfe .44 52. Masterton M-557, Polarized Contacts 53. Proximity Mines 54. Grenadier Attachment 55. Gambit CP-208 56. Ivana Spec-R V) Competitive Strategies- This section lists each stage followed by each weapon type. The maps and weapons are listed in alphabetical order. Archives- Assault Rifles: Ivana is the best weapon of the ARs and it also works well on this stage. The Anova is also good, but the AK and Kallos should be avoided. Terralite can be decent to use. Keep the distances between you and where opponents may be greater than normal. This will help to avoid shotguns and possibly allow you to live longer. Explosives: Silencers can be used, but they may not be as useful as other gadgets here because this map is small in size and it confrontations will happen often. A laser sight may be more useful to maintain increase your hit marker diameter as well as keep the power of the gun at its standard level to get the kill faster. Explosives are very useful here. Toss explosives often in high traffic areas and check radar frequently to have more luck with making the grenades count. It is good to toss grenades and mines from the basement to the top floor. The walkway right above the basement with the vaulted ceiling is a high traffic area. This is a good area to throw explosives right when a team based game starts. If you use proximity mines, you can hide them near the corners of intersecting hallways to make them more covert. RTMs can be used in a similar way if you are staying close to the area of placement and keeping an eye on them so you know when they can be detonated. If you are playing on BB mode you can put a mine on the black box and then when you hear the black box picked up announcement of the opposing team, you can detonate the mine for a kill. You can use a similar strategy for GE mode by placing a RTM on a console and then when you see the console is being hacked you detonate the mine for a kill. If you have a teammate who likes to melee opponents often, then you can place a mine on them so when they are near an opponent it may blow up and give you a point. Pistols: Kunara and Wolfe can be good on this map. Keep to about a mid-range distance from opponents that use shotguns and get close to everyone else to get kills easier. Stick to cover and take the inside of turns to surprise opponents. If you have the Golden Gun you may consider finding a hallway or area with one or two entrances to know where opponents will be coming from more often. Keep in mind that everyone knows where you are located when you have the Golden Gun and most people will want to take that Golden Gun from you. If you are playing competitively you will want to avoid using the Torka, Hawksman and P99. Shotguns: The Drumhead seems to work best here as it is accurate and usually kills in one shot. Some of the elite players prefer to use the PT-9 over the Drumhead for getting kills faster, but both are probably pretty good to use. Stick to the inside of turns to shorten the distance between you and any opponents coming around the corner. Shotguns are close range guns so you want to make sure there is less distance between you and your potential kills. Snipers: Don't use snipers on this stage. Sub-Machine Guns: Strata is the best choice because it gets kills the fastest of all the SMGs. Vargen and Stauger can also be good because they hold 40 or 50 bullets in a clip. It is better to have to reload less on this stage because it is a small stage so it tends to have constant action. That is what makes Vargen and Stauger useful. Mode Specific Strategies: Goldeneye: Console number 4 can be hacked from behind the nearby wall to confuse opponents. You can farm and place RTMs on consoles to help keep the opponents from hacking consoles. Console 3 is safer to hack than most of the other consoles. Heroes: The hallway to the right of the MI6 spawn location is the best place to spawn hero as well as patrol that hallway. It is the safest place for the hero and allows you to shoot down a stair case rather than up. It also only can allow enemies to attack from two sides of you. If your teammates are backing you up and protecting you then this will make it so that you are a formidable opponent. Black Box: You will encounter a lot of proxies and Mastertons on this stage in this mode. You may have to use Proxertons to fight back, otherwise you can also farm to keep opponents at bay. The best place to download from the box is right around where Console 3 normally is in Goldeneye mode. Docks- Assault Rifles: Running and gunning is best on this map so that makes SMGs and ARs the best weapons of choice. Keep your distance if there are a few shotguns in the game. Explosives: Spam explosives in the buildings especially in the building with the boat room. You can toss grenades up and over walls inside the building with the boat room. If you go out into the back alley you can throw explosives through the back room of the boat room. You can also throw grenades up above the boat room and watch them drop in from above to get you kills. This is useful for clearing out the boat room of opponents when they are camping it. Pistols: Hero pistols, Kunara and Wolfe are likely to be the only useful pistols on this stage. You can farm using the Golden Gun as bait fairly easy on this level as well. Shotguns: Shotguns work well in the building with the boat room. Shotguns are not going to work as well outside in the court yards or in the back alley. Snipers: Snipers are only useful on this stage if you are camping the boat room or trying to cover your team as they assualt the boat room. The covering position would be behind the boxes against the wall looking through a crack near the MI6 spawn location. Sub-Machine Guns: Running and gunning is best on this map so that makes SMGs and ARs the best weapons of choice. Keep your distance if there are a few shotguns in the game. Spawn Lock Locations: You can spawn lock the opposing team in both courtyard areas. Mode Specific Strategies: Goldeneye: The console in the boat room is one of the safer consoles to hack. You can farm to keep the opposing team at bay. Heroes: This mode tends to have people camping the boat room or the back alley as hero. You can expect to find the heroes in those locations most of the time. Sometimes the hero will camp the barn, but this is not as often. Watch out for Bond's proxies all over the boat room building. Black Box: This match is dedicated to...Proxertons. Like Archives, you will see a lot of Mastertons and proxies. The box is best left in the starting location. Don't move it to the outdoor areas unless you want to risk getting killed and then having a hard time recovering the box. Industrial- Assault Rifles: Assault rifles are good for the long hallways on this stage. They can be used just about everywhere in the map and still be effective though. Aim for headshots and ADS in the hallways. That is about all you need to keep in mind when using the ARs. Explosives: Grenades and RTMs are good to throw up over the top of the map and have them fall into other rooms. This is useful for getting people who are wall glitching as hero. Proxies can be hid on the inside of corners and catch people off guard turning the corner. Pistols: Golden Gun, Wolfe, Kunara and heroes pistols are the only pistols useful here and even then they are usually not as useful as snipers, ARs and SMGs due to the long hallways. If you have the Golden Gun, try to find an area with only two entrances or walkways to your location. This will funnel your opponents into a steady stream that you can hopefully handle. Shotguns: Stick to the areas with shorter halls and around the stairs that are located in the center of the map. Your shotguns will be more effective in these areas. Avoid the areas with long hallways. Snipers: If you plan to use sniper, then the best places to be are at the end of a long hallway so you can have plenty of distance between you and your opponents coming in from the other end of the hallway. Another good location to camp is located in the basement area where the large generator looking things are located. You can go down to the lower floor and then find a sniping location where you can aim at the entrance to the highest floor from a safe distance away. Sub-Machine Guns: I find the ARs to be a bit more useful on this stage than SMGs. This is due to the long hallways, but SMGs are still fairly effective. Hip-fire around the corners and near the stairs, but ADS in the hallways when you can. Spawn Lock Locations: You can spawn lock at Ourumov's Spawn location. Mode Specific Strategies: Goldeneye: You can hide behind a barrel near console 4 and surprise people that come your way. Console 5 tends to be safer to hack than most of the other consoles as well. Heroes: Heroes will usually camp outside on the upper walkway. Another common area to see heroes is at the end of the long hallway upstairs. Black Box: Memorial- Assault Rifles: ARs are very useful in this stage. They have long range and if you are aiming for head shots then they will kill fast almost like a sniper. Explosives: Proxies can be hidden well since this map is dark, but all mines and grenades can be thrown to rain from the sky since this map is wide open. Pistols: Pistols are kind of like shotguns where the greater the distance that the target is from you, the harder it is to get kills. Shotguns: Shotguns are not very useful on this map, unless you plan on camping the interior structures most of the game. Other longer range weapons will be more efficient here. Snipers: Snipers are really useful on this map because it is large and open. Thermal scope attachment on the sniper will also be because this stage is dark. Although, silencers are generally good too to use. Sub-Machine Guns: These work well similar to ARs, although ARs seem to have a bit more range. Remember to aim for head shots, stay away from wide open areas and use cover and you should do well. Mode Specific Strategies: Goldeneye: Go for the consoles inside the buildings more than the consoles outside in the open areas. You will have a safer time trying to hack the console that way. Heroes: Heroes will generally camp the buildings to avoid snipers and wait for opponents to rush them. Try to flank if possible and avoid the front entrance. Black Box: Nightclub- Assault Rifles: Assault rifles work really well in the green and pink areas of the map. They are also useful in the long hallways for getting those long range kills. Explosives: Use explosives as much as possible near the green area. It can be good to use explosives near the pink area sometimes too. Basically, these are the high traffic areas of the map that have a higher probability to get you doubles, triples and quads. Everyone likes quads. Pistols: Pistols are better used in the pink and green areas because they have shorter range than other weapons. Shotguns: Stick to the areas with short hallways and avoid the longer hallways. In general long hallways should be avoided with all types of weapons, but especially with shotguns. Snipers: One of the dining tables in the bottom floor in the center area of the map is good for camping with sniper. Another area that can be good for a sniper is up on the top floor behind a thin wooden plank near the center of the map. Sub-Machine Guns: Use these just about anywhere. Their strategy is similar to the AR strategy. Spawn Lock Locations: MI6 Spawn and Zukovsky Spawn points are locations that you can spawn lock opponents at. Mode Specific Strategies: Goldeneye: The console in the green area is good to hack, but you may be left open to random grenades and mines that could be thrown from downstairs. Hack the console and then get out of there. Heroes: Camp the green or pink areas as hero. This is especially effective as Bond. Avoid traveling around the map as hero when possible. Make sure to utilize Bond's proxies and Zukovsky's grenades when hero. They can get you easy kills. Black Box: Take the black box to the pink area if possible. This is the best area to download from the box. Outpost- Assault Rifles: These are useful for spawn locking on this stage. The long range, lots of ammo and high rate of fire are why these are useful. Explosives: These are most useful near the cabins located by Ourumov's starting spawn location. Sometimes you can toss a RTM across the map and get someone with it though. Pistols: If you use a pistol make sure to stick to the inside of the cabins near Ourumov's starting spawn location. Shotguns: These are rarely used competitively on this map and are in general bad for this map. A different weapon is recommended, but if you do use a shotgun stick to the inside of the cabins that are near Ourumov's starting spawn location. Snipers: Snipers are great on this level. Don't ever go in the lookout towers. Climbing the ladder makes you an easy target and then you are a sitting duck in the tower. The platform overlooking the stage is much better of a view point and is better for sniping. If you do climb into one of the towers you can sprint off the ledge to avoid climbing down the ladder. On the ground at MI6 spawn is a good location to snipe from as long as you continually strafe back and forth while sniping. Also, make sure to stand behind the crates while doing this. Sniping up on the roof of the tallest building near Ourumov's spawn is good. When up there pay attention to the sounds of footsteps on the stairs so no one catches you by surprise. Sub-Machine Guns: The SMGs are useful on this stage for spawn locking because they have a high rate of fire and a large ammo supply. Spawn Lock Locations: Anywhere near and around the three parallel cabins is bad. Avoid that area, but you can spawn lock enemies in that area. There is a spawn lock location right near MI6 Spawn as well as in the corner with the stairs leading up to the prime sniping platform. Mode Specific Strategies: Goldeneye: Avoid the console that is out in the open, but go for the others. The console located in the building near Ourumov's starting spawn location is a safer console to hack. You can use RTMs to get people often that are hacking. A SMG or AR is probably your best weapon of choice for this mode on this stage. Heroes: Spawn hero and stick to the cabins. Join the spawn lock if you can, otherwise stay inside the buildings near the center of the stage. An example video is below: https://www.youtube.com/watch?v=sP5Gkk4dQ7A Black Box: Stand on the outside a safe distance away from the cabin in the center of the stage and you can pick people off as they go for the box. Sewer- Assault Rifles: Ivana, Anova and Terralite work well on this stage because they are black and this stage is dark. Explosives: Spam explosives everywhere. This stage is smaller than most of the other stages and people are often running around in the center of the map so that is a good place to toss your explosive often. Pistols: Kunara is darker than Wolfe so it will be more stealthy on this stage. Shotguns: Drumhead is strong and black. Darker weapons are good for blending in to the environment. Snipers: If you choose to use a sniper, make sure it is a black sniper. Sub-Machine Guns: Strata is strong, but Vargen and Sigmus 9 are black so they give you more cover in the darkness. SMGs are good in general for this stage. Mode Specific Strategies: Goldeneye: It is better to stick to the corridors than trying to hack the console in the center of the map. Heroes: Stay in the corridors as hero and you can limit your opponents to facing you head on more often than not. This should up your chances for survival. Black Box: Keep your distance from the box and you can pick off other players that try to rush the box or download from it. Station- Assault Rifles: The underground tunnels are good locations to be with ARs, but you can also run around most of the map with little fear. You may have to take out some snipers from time to time though. Explosives: Use them on people sniping. You can toss RTMs across the map and take out snipers. Pistols: I have found the Kunara to be fairly useful on this stage, but only when it was used in combination with a sniper rifle. Here is an example of what I mean: https://www.youtube.com/watch?v=svD-6B6lqE8 Shotguns: Shotguns are most useful in the underground tunnels of the map and in and around Janus spawn. Venturing out of those areas will make it hard to kill with the shotgun. Snipers: Snipers are good on this map. You have a lot of options for sniping. Every corner of the map is a prime sniping location and then there is also the inside of the train that you can snipe from. Sub-Machine Guns: SMGs work well in most locations of the map so you can usually just run and gun the entire game. Mode Specific Strategies: Goldeneye: The consoles located inside buildings are the best consoles to try and hack. They tend to have less fire from snipers and the surrounding walls will give you more cover. Heroes: Janus starting spawn location and MI6 starting spawn location are the two best areas to become hero and survive. Use those two areas to your advantage and avoid a lot of sniper fire. Black Box: Keep your distance and pharm the opposing team. VI) Advanced Techniques- Strafing: Do this as much as possible. Never stop moving because it makes you a harder target to hit. ADSing (Aim Down Sights): This is a useful technique when your opponents are far away. It will help to lock on your aiming reticule and allow you to be more accurate with your shots. Avoid using this at close range and instead hip-fire. Pharming (Farming): This is usually done on game modes like Goldeneye mode and Black Box. It can be done on Golden Gun mode as well. In Golden Gun mode you use the Golden Gun as bait and kill any opponents that try to pick up the Golden Gun as you lie in wait for them to come near it. Black Box mode operates in a similar way. You use the Black Box as bait while you hide and wait for opponents to come near it. Goldeneye mode pharming occurs when you avoid hacking consoles and simply run around shooting any and all opponents, especially those that are hacking consoles. Hip-firing (Hip-fire): Avoid ADS at close range and instead hip-fire. You can probably get away with a quick tap of the ADS button to snap onto your opponent, but then you should hip-fire if they are close. Hip- firing also helps to break your opponent's ADS lock on you. Strategies based on Sensitivity: If your sensitivity is low, you should avoid getting too close to opponents and avoid meleeing because your turn speed will be low. If your sensitivity is high then you can probably get away with rushing an opponent and going in for a melee. Strategies based on Controller: Gamecube controllers, classic controllers and any other dual analog controller will have an easier time sniping than with Wiimotes because the cursor remains steady. Wiimotes have a better ADS than the dual analogs controllers because when you ADS it will lock on and follow your opponents for an extra second that the dual analog controllers do not do. Flanking: Charging your opponents head on is fun to do, but that may end up in mutuals and more deaths for you. So, sometimes it is better to circle around behind your opponent and come in from the side to get the kill. This is especially good if a teammate is already putting pressure on the opponent from their front side. Tossing Explosives: Toss grenades and RTMs at high access points on the map from time to time to get kills. It may not always net you a kill, but sometimes it is worth it. You can also check the radar on the mini map to see if an opponent is near by and then toss an explosive in that area. When using RTMs it is usually best to pop out from a wall, throw the RTM, go back behind the wall and then detonate the RTM. Hiding Explosives: Place those proxies in a place that will disguise them like on a book shelf or on the inside of a corner. You can hide RTMs on Goldeneye consoles in Goldeneye mode. Then, when you see that someone is hacking a console that you left a RTM at, you can detonate the RTM and get a kill. Suiciding to Prevent Losing: If the score is close and it is looking like a hopeless situation that you just got yourself in, then you can cook a grenade or jump off a high ledge to suicide and prevent the opponent from winning by getting their last kill from you. This may potentially buy you enough time to get the few more kills that you need. I have used this strategy to win on Team Conflict when the teams were at 39-39. I suicided which brought us down to 38, but then we got two more kills to win 40-39. This strategy is situational and it is rare that you have to rely on it, but it is good to know. Using the environment to your advantage: This is one of more useful things to keep in mind. If you see a crate, fence, pole, wall, corner, etc. near you, then you should hug it or put it in front of you and use circular movements around it to stay alive longer. You can see me using my environment at about 3:27 in the video at the following link. http://www.youtube.com/watch?v=tUBXpni-1vQ Psuedo-Camping: I call patrolling a small area psuedo camping because you aren't really camping, but you are sticking to a smaller portion of the map. This can be good to keep you from traveling in wide open areas as much and risking getting sniped. Split-Screen Local Play: There is no reason to use the mini map for its radar. Just look at your opponents screen to see where they are and then you can go hunt them down. If you learn to shoot at your opponent while looking at their screen you can see where they are shooting and basically avoid every shot they fire by knowing exactly where to not to be. Camping: This is usually bad to do, but if your opponent is rushing you a lot, then this can be effective. It can sometimes be useful for sniping, although a general rule that I use is shoot twice with sniper and then move to a new location. People may start to pick up on your location if you stay put for too long. Shoot down stairs, not up: If you are aiming down you have protection from the platform you are standing on and it is faster to get to a headshot if you are aiming down than it is to aim up a stairway. Some situations will allow you or require you to shoot up a stair way, but it is usually better to take the high ground. Headshots: Go for headshots as much as possible. They will help turn the game in your favor if you can get them often. Camouflage: Notice the colors that your character is wearing. This is especially useful on darker stages like Sewers. Stick to the shaded areas if you are wearing mostly black. People sometimes have darker televisions and will walk right past you because they couldn't see you. Movement positioning: This is based on your current loadout mostly, but it is generally good to take the inside of turns if you have a shotgun because it shortens the distance between you and your opponent. If you are using an AR or SMG then you should probably take the outside of turns, unless you know that your opponents favor taking the outside of turns, then in that case you should take the inside of the turn because it will help you to be pointed at them first. Proper Spacing: A long, long time ago in a building far, far away, Archives was under attack. I was playing on Archives using the default Assault loadout with Kallos. I saw my opponents using the box formation strategy running up the narrow stairway near MI6 spawn. I quickly switched to the grenadier attachment and fired it. It gave me a quad, but the moral of the story is to maintain spacing between you and your teammates. If you do this you will avoid getting trapped in doubles, triples and quads from well placed explosives. Angular Projection: Grenades can be bounced off of walls so this can be useful knowledge. If an opponent has just turned a corner you can lob a grenade off the wall to travel around the corner. You can also use ceilings to drop grenades on your opponents heads. This is great on Docks, Archives and Jungle. Example at 4:29 in the following link: http://youtu.be/DovNkkXvfSw?t=4m29s Gun Jacking: If you see a gun that is stronger than your current weapon, it is a good idea to swap it out with your current weapon. This is called gun jacking and it is a useful technique if you do not have the stronger better weapons unlocked. I used this technique frequently as a low level. You can also gun jack if you are low on ammo or are getting tired of your current weapon. Some people even swap out their secondary as soon as they can so they can have a backup gun that is strong. VII) Tips from the GE Community- "Now when hip firing if you have a high turning speed you can strafe and turn faster than your opponent and shoot them from the side or from behind. You can time it to where they are trying to turn and run fast enough to keep up with you. Keep eyes open for your teammates, try to work together, if you see your teammate sniping try to help guard them if you want to, if they are trying to stay hidden then move a little bit further away from them. On certain maps you can have a good team going if a person snipes and others use SMG's or assault rifles. When you see mines laying around, for example a proxy mine and there is only one person level 53 or above and the person is on your team don't shoot it, take a look at your scoreboard in mid game if you can or if its by the level 53 or above player then it could possibly be his or her proxy mine. (if you are playing heros and the other team has Bond then be cautious but check your scoreboard) also don't give away teammates positions when they are sniping by running up to them and firing at them or smacking them, that can be annoying lol." - Hulk: https://www.youtube.com/user/fasthands0 "Using Oddjob's hats effectively: don't play with wiimote, you can always have a body shot with ccp, and all you need with a hat is a limb." - [iQ]Steve a.k.a. 00steve: https://www.youtube.com/user/Super00steve Example hats game: http://www.youtube.com/watch?v=ut-eFeYZBL4 "Okay for Strafing: To help you with strafing its a lil jerk of your cursor to the left or right. Remember NOT a big jerk a SMALL, but fast jerk. Also fixing your settings up to quote " Wii Remote Turning, Look OFF". That will also help you with Hip-Fire. Why? Because it gives you more support on your cursor." - [CD]SK!LLED*: https://www.youtube.com/user/G6DestructChannel "For meleeing I would always play sneaky as well as be quick. Don't swing repetitively, swing once or twice not to alert your enemy." - Melee u*: https://www.youtube.com/user/GoldeneyeWiiSoldier VIII) Goldeneye Clans- *NOTE- Assume that clans have both PAL and NTSC players unless otherwise noted 56ers (56-) - http://thereal56s.webs.com/ &. Clan (&.) - http://and-clan.proboards.com/ $$ ADP Born to Kill (BTK) C4 - http://www.friendcodes.com/forums/clans-and-groups/175583.htm Cereal - http://goldeneyecereal.weebly.com/ Chaotic Gamer (CG) Complete Domination (CD) - http://cdwiiclan.webs.com/ DC Dead Sexy (DS) - http://dsspawnpoint.webs.com/ Deadly Assassin (DS) - http://deadlyassassin.enjin.com/ Digimon (DGMN) Done For (D4) - http://www.d4goldeneyeclan.webs.com/ Dirty Workers (DW) Final Fantasy (FF) - http://goldeneyesfinalfantasy.webs.com/ Final Gear (FG) G6 Golden House (GH) - http://goldenhouseclan.webs.com/ Golden Gun Seven (GG7) - http://goldengunseven.xooit.fr/f9-Goleneye-OO7.htm HN HS Immortals (><) - http://immortalsgoldeneyeclan.webs.com/ iQ iron Sights (iS) KS L7 Last Chance (LC) - http://lastchanceclan.webs.com/ Le Duc - http://lateamdesducs.xooit.com/index.php - this is a French clan License to Kill (LTK) Mega Man (MM) - http://megamanclan.webs.com/ Metal Gear (MG) - http://mggoldeneye007wiiclan.webs.com/ MI6 MooN - this is a Japanese clan Mortal Kombat (MK) - http://mk007.webs.com/ NIN Hunters - http://xninx.iphpbb3.com/forum/portal.php?nxu=34740776nx48028 Noob Killers (NK) - http://www.wix.com/goldeneye007/noobkillersclan#! NT Outlawz Immortalz (OZ) Pokemon - http://pokemonfloss.webs.com/ Player Name (PN) - http://playernameclan.webs.com/ Red Screen (RS) - http://redscreenclan.webs.com/ Real Killers (RK) - http://rk-geclan.webs.com/ Rise Above (RA) - http://raclange.webs.com/ Royal Circle (RC) - http://royalcircle.webs.com/ Ryu Shoot First Plus (S1+) - http://thes1plusclan.webs.com/ S2 SaD - this is a Japanese clan SEGE - this is a Spanish clan Sesame Street Soldiers of Heaven - http://soldiersofheavensh.webs.com/ Sonic Clan (SC) - http://sonicclan.webs.com/ sry - this is a Japanese clan Steady and Deadly (SD) - http://goldeneye007.net/ Star Fox Super Shooters (SS) - http://supershooters.webs.com/ t(-.-t) THE Toob Hit Clan (THC) - http://007thc.webs.com/ Transformers (TF) - http://getransformers.webs.com/ Wii Chat (WC) - http://www.wiichat.com/forum/goldeneye-007/ Wild Boyz (WB) - http://wildboyz007clan.webs.com/ X - http://fearthex.webs.com/ YL ZS IX) Credits and Special Thanks- Special thanks go to the Iron Sights clan for the useful information provided at this link: http://ironsightge.webs.com/apps/photos/album?albumid=14668486 Special thanks go to the Mortal Kombat clan for the level unlock list at this link: http://mk007.webs.com/unlocklist.htm Special thanks to Elias for providing a link to the RA clan website. You can find him at: https://www.youtube.com/user/eliasvasquez2009 X) About the Author- ZAV is a member of the Red Screen (RS) Goldeneye 007 Wii Clan. ZAV has a YouTube channel that hosts montages, commentaries, and competitive gameplays. The channel can be found at http://www.youtube.com/user/ZAV1010. ------------------------------------------ This guide was written by ZAV. ZAV is also known as [RS]ZAV or ZAV1010. This guide is freely distributable and should not be distributed for any monetary value. A version of this guide in an easier to read format can be found at the following link: https://bitbucket.org/jsfrisby/player-cards-ge-community/ src/5445b8f8aee4fde2c8a81ddf532022aa45b17180/GECompetitive TacticsGuide.txt?at=default