****007 Legends Competitive Tactics Guide**** - Table of Contents - Nulla) Version Information I) What this guide is about II) How to use this guide III) Weapon Types, Classifications and Game Modes IV) Intel (Hero, Weapon, Gadget Stats, Glitches and Exploits) V) Competitive Strategies VI) Advanced Techniques VII) Putting it all together VIII) Tips from the 007 Legends Community IX) Analysis of Top Level Players and Their Strategies X) Shadow Tactics XI) 007 Legends Clans XII) Credits and Special Thanks XIII) About the Author ------------------------------------------ Nulla) July 4, 2014- Version 1.6: I made some finishing touches to prepare this guide for submission and to ensure its completeness. July 1-3, 2014- Version 1.5: I added a section analyzing top level players. A section on shadow tactics was also added as well as a section on putting it all together. June 29, 2014- Version 1.4: I added to the competitive strategies section as well as the Advanced Techniques section. Tips from the Legends community were added to the Tips from the 007 Legends Communtiy section. June 15, 2014- Version 1.3: I added some information on the heroes. A video demonstrating a glitch was added. Some gadget stats were added and the weapon level unlock list was added. January 28 and 29, 2014- Version 1.2: I added the weapons related section, its information and the glitch and exploit section. Some glitches and exploits were also added. December 25, 2013- Version 1.1: I added the clan information. The about the author section was added. How to use this guide was written as well as the What this guide is about section. December 22, 2013- Version 1.0: The basic outline and skeleton of this guide was set up and the file was saved. I) What this guide is about- This guide is about competitive strategies that are used by gamefaqs board members, Miiverse members and some of the top players in the 007 Legends community. If you use these strategies at the appropriate moments you should be able to increase your kill count and perform better against the better players. II) How to use this guide- Each section is labeled near the top of the document. You can use Control+F to jump to what you are looking for in the guide. If you see an abbreviation and you are unsure what it stands for just search for it using Control+F and you should be able to find its meaning somewhere in here. III) Weapon Types and Classifications- Assault Rilfes: AK-47 (AK), Kallos-TT9, Terralite III, Faroh M55, STK-21 Commando Explosives: Grenade, Flash Grenade, Smoke Grenade, Timed Mine, Remote Trigger Mine (RTM), Proximity Mine (Proxy/Proxies) Handguns/Pistols: Torka T3, Walther P99, Tec-Fire RF30, Iguana .44, Pearl Grip, Bennetti TC32, Gold-Plated Revolver (GPR), Golden Gun, Walther PPK Shotguns: Camara US6, PT-9 Interdictus, Drumhead Type-12, Masterton M-557 (Masty) Snipers: Pavlov ASR, ASIS MK12, Walther WA2000, Gambit CP-208 Sub-Machine Guns: Danyo LT7, Sigmus 9 (Sig 9), Stauger UA-1, Moonraker Laser, Dynamiks PTJ-20, Strata SV-400, Moonraker Laser Mk2 Machine Pistols: Kunara V, KL-033 (Klobb), Red 96, Compressed Air Pistol, Laser Pistol Launchers: MJR 409, Militek GL6 *Note: For a detailed review of each weapon in this game, see ForzattsMask's weapon review guide. When it becomes available it will be found here: http://www.gamefaqs.com/wii-u/683296-007-legends/faqs Game Modes: Conflict, Team Conflict (TC), Icarus, Black Box (BB), Golden Gun (GG), Heroes, License to Kill (LTK), Team License to Kill (TLTK), Legends, Escalation, Data Miner, Bomb Defuse, You Only Live Twice (YOLT) IV) Intel (Hero, Weapon, Gadget Stats, Glitches, and Exploits)- Note- Every hero has increased health and infinite ammo. Heroes- James Bond: Bond has the Bennetti ARV+Compensator+Red Dot Sight, a proximity mine and a watch. Bond is a hero on all the stages. Sanchez: Sanchez has the Militek and a whole lot of health. Don't worry about taking cover, just make sure to get the first kill. This does not mean that you should carelessly travel the map and not utilize cover as you go, but it does mean that if you are in a fire fight that you should focus on getting the first kill rather than trying to survive. Getting the first kill will in itself maintain your survival. Sanchez is available on Ceremonial Plaza and the Refinery stages. Goldfinger: Goldfinger has the PT-9 in the Smelting Room and the Gold Plated Revolver for the Loading Bay stage. Try to go to areas where you can be close to your opponents when you are using the PT-9. The are near the vent is a good place to hang around. Also, the team spawns. Goldfinger is a big target so don't rely on speed and out running your opponents. Just power through the attacks and take out the opponents before they take you out. Oddjob: Oddjob has the Danyo. Don't expect much on Main Vault when using Oddjob as his Danyo does not compare to Bond's Bennetti. Hope to get the team that has Bond when the map is Main Vault. When using Oddjob, rely on your teammates to provide a distraction while you try to get kills. Gustav Graves: Graves has a lightning melee. Use it to electrify players. He also has the STK-21 Commando. Graves is good at both long range and short range. Go as you please, but keep a tactical mind about you and you will do well. Though, you shouldn't have to move around too much since all the other players will be coming to you as it is. Graves is only available on Biodome. Zao: Zao is available on the Ice Hotel, has the Strata and packs a punch. He also blends well with the color and atmosphere of the Ice Hotel. This will help a little, but you do have the floating crown above your head that everyone can see so don't rely on camouflage alone to survive. Stick to cover and aim well with the Strata to do well. Weapons- Read the > like you would in mathematics as a greater than sign. The ~ means about equal. Note: Rankings below are based on the weapon having no attachments. To see a more in depth weapons guide, see ForzattsMask's weapon review. When it becomes available it will be found here: http://www.gamefaqs.com/wii-u/683296-007-legends/faqs Assault Rifles: STK-21 Commando > Faroh M55 > Terralite III > Kallos-TT9 > AK-47 Explosives including Launchers and Legends Mode Character weapons- Militek > Proxies > RTMs > Grenade Launcher Attachment > MJR-409 > Frag Grenades > Icarus Flash Grenades > Flash Grenades > (Timed Mines ~ Smoke Grenades) Handguns/Pistols: Golden Gun > Gold-Plater Revolver > Iquana > Bennetti TC32 > Torka T3 > (Tec-Fire RF30 ~ Walther P99) > PPK > Pearl Grip Machine Pistols: KL-033 (Klobb) > Compressed Air Pistol > Red 96 > (Kunara V ~ Laser Pistol) Shotguns: Masterton M-557 > Drumhead Type-12 > PT-9 Interdictus > Camara Snipers: (WA2000 ~ ASIS) > (Gambit ~ Pavlov) Sub-Machine Guns (SMGs) Moonraker Mk2 > Strata > Moonraker Laser > Sigmus 9 > Stauger UA-1 > Danyo Gadget Stats and Strategies- Solitaire's Guidance: this gadget allows you to see the person that you last killed on your radar until you kill a different person; this gives you the ability to come in behind your opponent for sneak attacks. It also allows you to find the enemy team often and easily. How to counter Solitaire's Guidance: If your opponent is using Solitaire's Guidance and you know it, then you can have an easy time predicting what they will do. They will likely keep coming to you over and over as long as you were last killed by them. If not then you can stick close to your teammates to always find them. A common tactic for someone using Solitaire's Guidance is to come up to you from behind so check behind you often. You can camp too depending on the situation and if you were recently killed. Snap Shot: Use this gadget to improve your hip firing accuracy significantly. Melee attacks are faster than normal. Short fuse: This gadget allows you to throw grenades without having to worry about cooking them first. It can be useful to use, but if you use it too much your opponents may catch on and they may figure out how to avoid your grenades. Polarized Contacts: These lenses will protect you from the flash of flash grenades. This gadget isn't the most useful because if you do get blinded focus on firing where you last saw your opponent and in the direction that he or she was moving. If you didn't see anyone nearby before being flashed, then move to an area that has cover until the effect wears off. Smoke Screen: Poolguy68 has a good strategy for this and is the first player I have seen use this strategy. Throw out some smoke into an area, either a hallway or somewhat narrow area so you can hide behind the smoke. Use a weapon with the thermal scope attachment so you can pick off opponents through the smoke. Be aware that the players on the other side of the smoke will be able to see your bursts of fire and can use this knowledge to fire back at you. To counter the strategy use either a weapon with a thermal scope attachment or avoid the side of the smoke where it is obvious that your opponent is not at. Speed Loader: Allows you to reload faster. This is useful for guns like the Camara and MJR that have long reload times. You can also bring out the grenade launcher at a quicker pace than normal. Mine Sweeper: If opponents are dropping proxies, then this is useful to prevent yourself from running into their planted proxies. Fast Forward: This gadget lets you move at a faster pace than normal. This gadget is useful for players who rush a lot and are very aggressive. Moving around a lot helps to avoid the fire from opponents. The added speed lets you move to cover quicker when you really need it too. Shadowing: Silences your footsteps and prevents fall damage. If you are someone who vaults off ledges and drops from tall heights often, then this may be useful to you. Camouflage: Solitaire's Guideance won't be able to find you and thermal scopes will not be able to see you when you have this gadget equiped. This gadget blocks the aim assist, red reticle and name from showing when an opponent aims at you. Last Act of Defiance: When you die you will drop a live grenade as well as auto detonate all your mines that are on the field. This works well against most players, but skilled players will be able to avoid your mines and grenades so this is something to consider if you are in a competitive match with all skilled players. Reactive Armor: This gadget reduces the flinch you feel from being shot. It will help you survive the explosions from grenades and mines. Dead Aim: Allows you to move faster while ADSing. If you are someone who aims down sights often, then this may be useful to you. Fully Stocked: Allows two attachments to be attached to a primary or secondary weapon. Cardio Conditioning: Sprint until you don't want to. Your sprint time will not wear out with this gadget equiped. Vaulting and climbing movements are also quicker than normal. In general, you should avoid climbing ladders, but if you do, this gadget will get you to the top faster. Multitask: Allows you to carry multiple primary weapons. This is a good gadget for players who like to use snipers and also have the option of a backup SMG, AR or shotgun. Mag Frenzy: Starting ammo for your weapons is increased and greater than normal. Carbon-14 Ammo: This will put your opponents on your radar after you shoot them. This is useful for finding opponents who like to run away often. Glitches- Refinery 1 Floor Glitch: Occassionally someone will find a way to get through the floor and hide the entire game. I have not seen a way to do this, but I have seen a couple players get stuck under the stage. Grenadier (Noob tube) Disappearing Ammo: Sometimes if you press the fire button as soon as the numbers look like the gun has reloaded, it will shoot a blank and you will have to reload again. To avoid this let the reload animation complete entirely before firing. ADS Reload Lock: If you are ADSing and your gun runs out of ammo, the game will auto-reload, but if this happens while you are ADSing then your cursor will lock up and your turning and movement will also temporarily be messed up. This will correct itself after a few seconds and then movement and aiming will return to normal. Level Glitch: This glitch randomly happens when you are in game. Your level will suddenly drop to level 1 and if you don't leave the game by the end of the match it may become permanent. To avoid losing all your exp and current level quit before the game ends. If you forget to quit or you don't notice the level glitch until you see the ending scoreboard, then press and hold the power button on your Wii U console until the console turns off. This must be done before you return to the lobby, otherwise you may risk losing all your exp. Exploits- Get to the secret area on Refinery 1: Go to the corner with the broken ladder in one corner of the map. You can use the railing on the opposite platform to hop to the ledge bordering the broken ladder platform and its opposite platform. Here is a video demonstrating this: https://www.youtube.com/watch?v=5-UfyMXtv0w Level Unlocks- 01. - 02. - 03. - 04. - 05. - 06. Custom Loadouts 07. Polarized Contacts (Gadget 2) 08. Smoke Screen (Gadget 1) 09. Sigmus 9 10. Clan tag option 11. Speed Loader (Gadget 3) 12. Torka T3 13. - 14. Kallos-TT9 15. Mine Sweeper (Gadget 1) 16. Fast Forward (Gadget 2) 17. PT-9 Interdictus 18. AS15 MK12 19. Shadowing (Gadget 3) 20. - 21. Kunara V 22. Stauger UA-1 23. Remote Trigger Mine (Gadget 1) 24. Bennetti ARV 25. Fully Stocked (Gadget 3) 26. - 27. Walther WA2000 28. Tec-Fire TF30 29. Camouflage (Gadget 2) 30. Moonraker Laser 31. Timed Mine (Gadget 1) 32. Terralite III 33. Drumhead Type-12 34. Cardio Conditioning (Gadget 3) 35. Dynamiks PTJ-20 36. KL-033 Mk2 37. Last Act of Defiance (Gadget 2) 38. Gambut CP-208 39. Faroh M55 40. Multitask (Gadget 3) 41. - 42. Reactive Armor (Gadget 2) 43. Iguana .44 44. Strata SV-400 45. Proximity Mine (Gadget 1) 46. MJR 409 47. STK-21 Commando 48. Masterton M-557 49. Militek GL6 Specialization 1. Pearl Grip 418, Red 96, Short Fuse (Gadget 2) Specialization 2. Compressed Air Pistol, Mag Frenzy (Gadget 3) Specialization 3. Bennetti TC32, Icarus Flashbang (Gadget 1) Specialization 4. Laser Pistol, Solitaire's Guidance (Gadget 1) Specialization 5. Gold Plated Revolver, Dead Aim (Gadget 2) Specialization 6. Carbon-14 Ammo (Gadget 3) V) Competitive Strategies- This section lists each stage followed by each weapon type. The maps and weapons are listed in alphabetical order. Biodome- Handguns: Use stealth as much as possible. This level is not dark so stealth may be hard to accomplish, but don't fire a shot unless you are sure you will hit the other target. As soon as you hit one shot fire several more to ensure that your opponent is taken out before he or she can take you out. Make sure to aim for the head as well. Avoid being in the center of fire fights. Stick to the outside edges of the map and shoot people from behind. Avoid the high ledge that every team seems to like having control of. Sub-Machine Guns and Machine Pistols: The high traffic areas are less of a problem when you are wielding an SMG. Hip fire and aim well to do well. Stick to the center of the map on the top of the central ledge. It is a good place to control because it gives you a nice view of most of the map and it is also the area that is quickest to reach any other area of the map from. You can also use some hit and run tactics, which might be better known as pop and drop tactics because you pop out from cover to fire a few bullets and then you drop off the ledge. You can take the side ramp to quickly get back up to the top of the ledge. Dropping off the ledge helps to prevent you from dying and also may confuse your opponent or open him/her up to attack from one of your teammates. Assault Rifles: Use a similar strategy as that of the SMGs, but you can also use the outer edges of the map to fire inward toward the action. You get the benefit of both worlds. Snipers: Use a similar strategy as the handguns, but you can also camp at the spawn points to have some cover and fire long range. The long, narrow hallway on the top ledge is good to be at the end of because you can pick people off from a far and they really cannot move much to avoid your shots. Check out [RS]Catwoman45's clip at 2:20 at the following link for an example: https://www.youtube.com/watch?v=_6tCEEfjAlI Shotguns: Use these to catch people off guard near tight corners. The ramp leading up to the top ledge from one of the spawn points is a good location for using a shotgun. Also, in the area with a lot of boulders that is near the central ledge area. This area is good because people like to utilize this area for cover and throwing grenades up onto the upper ledge from below. Launchers: Although, these can perform well everywhere, these work best from a high area shooting down below. Ceremonial Plaza- Handguns: There are random objects dispersed throughout this level on the ground. Use these objects as cover as you move around the stage. Come in from behind in areas that people like to camp. There is a sniper position on the side of the map opposite of the main stage that people like to camp at. You can come in from behind people in that area fairly easy without them knowing. Also, the side corner areas of the main stage are popular for people to hang out at. You can come in from behind those areas using the long hallways beneath the main stage and also on the sides of the corner areas. Sub-Machine Guns and Machine Pistols: The center of the map is the best place to be when using SMGs. It allows you to get to all areas of the map faster. It is a high traffic area so it is easier to encounter opponents. When you hear shots fired look at the mini map to see where it came from and then you can get to its location fairly quickly. However, you can travel just about anywhere you like, just avoid walking through the wide open areas of the map. Assault Rifles: See the description for the SMGs. The strategies are nearly the same, but you may also be able to camp some of the sniper positions with an AR like the STK-21 Commando. Snipers: Snipers are great on this map because this map is huge and has plenty of open areas that people like to run straight through. You can camp sniper on the main stage, in the corners surrounding the main stage and the other main corner areas of the map. The only place that is not very good to be is in the center area of the map because you don't have a clear view of the open areas of the map. If you want to snipe the center stage from afar you can stand on top of the side area structures just outside the entrances of the center area. Shotguns: The only good place for shotguns is in the center area of the map due to its location being smaller and more contained. You won't be able to hit anything from far away so your options are mostly clearing out high spawn points or the center away. Launchers: Launchers work great here as the whole map is open and there are great distances to cover, which makes it hard for people to shoot at you from afar. There are plenty of objects to stand on so get up high when using the MJR. Aim slightly higher than your opponent when using the Militek to lob it onto opponents. 360 MJR kills are possible on this stage. Ice Hotel- Handguns: Avoid the big club room with three floors when using handguns. You will be outgunned in that room. Stick to the smaller hallways and rooms. A good place to ambush players is in the bedroom or at the bar near the bedroom. Players travel through these rooms often and they provide you with good hiding places. Sub-Machine Guns and Machine Pistols: The hallways near the initial team spawns are great for finding people. The big room is also great for finding people. This map is small enough and it has enough hallways connecting it that it is easy to travel across quickly from any area. The purple hallway that curves upward and the green plant room are the least travelled hallways in this stage. Utilize that knowledge when trying to get to areas quicker or approach the other team from behind. Assault Rifles: Like all the maps mentioned above the SMG strategy is similar to what you should use for ARs. ARs do especially well in the big club room because you can control the topmost area, lean over the balconies and aim at opponents down below. Many AR users try and control the high ground of the club room so you can know where to expect to find them. Snipers: Snipers are useful in the big club room. You can snipe up toward the topmost balcony from below by standing in the doorway near the booths, but under the balcony. The entrance that connects to the topmost balcony is a good entrance to cover with the sniper. Go into the room with the column in its center that leads up to the entrance and face outward from it so that you can see through the room with the small stage area, through a hallway and into the room with the bar. This is a high traffic area and it is easier to snipe people in this narrow path. A good sniping location is in the room with the team spawns that are near the green plant room. You can aim down the long hallway and this hall is a high traffic area ripe for easy points. Shotguns: The shotguns are great in this stage because there are plenty of small rooms and hallways. Avoid the big club room and hunt your opponents in the rest of the areas of the map. Launchers: Launchers are good in the big club room and some of the more open small rooms of this stage, but they can be hazardous in the narrow hallways. Use caution in the hallways. Loading Bay- Handguns: This stage is difficult for handgun users. However, there are a few good areas to stick to. The room with the crates stacked here and there is good because you have both cover to hide behind as well as players that have heads at the aiming straight ahead level. Avoid the long hallways as you will likely not survive any enemy encounters there. Sub-Machine Guns and Machine Pistols: You are free to roam where ever you would like and can expect to do well when using a SMG. If you want to get a lot of points though, then you should stay near the team spawns. Those locations tend to see the most traffic and action and this is where you will find the most opportunities for kills. Assault Rifles: Use the same strategy as the SMGs. Snipers: Stick to the high up walkways and aim out across the map to pick off opponents. The long hallway/walkway up high on one side of the map is a great place for camping with a sniper rifle. You can catch people off guard and easily snipe them from afar. Put a proxy behind you to guard your back and you will likely nab a few kills before someone can get to you. Shotguns: Scour the bottom floors for opponents. This will keep you close to enemies and allow you to get more kills than if you try to use the top level walkways. The lower levels also provide you with more opportunities for cover to reload and heal if needed. Launchers: Avoid the hallways with the Launchers as to prevent suicides from accidental Launcher misuse. Launch rockets to opponents below from the top level walkways. Use the Militek in the smaller rooms with crates strewn about instead of the MJR because the Militek can lob grenades over the crates where as the MJR will shoot rockets straight into the crates. Main Vault- Handguns: Avoid the stair cases wrapped around the center pillars. Use the side stairs when you need to move up or down a level. Stay to the corners of the map so you have the option to get to cover faster as you will need to rely heavily on stealth to do well with a handgun. Sub-Machine Guns and Machine Pistols: Travel as you please around the stage. Use the top most center balcony drop off as a get-away route when needed. Do not jump, simply sprint straight off to land on the balcony below or the bottom floor if you are on middle balcony. Assault Rifles: See the SMGs an MPs section above. Snipers: Plant yourself near a corner of the map. The corners give you the longest view space in most directions and this is good for a sniper. All the narrow walkways will make kills easy to come by. Shotguns: Find your opponents in the stairways and corridors of the smaller connected rooms and corridors. You need to be close to get kills so these areas are best for you. Avoid the long narrow walkways as there is little cover and your weapon isn't going to save you. Launchers: Travel around the level as you please, but it might be a good idea to avoid the longer narrow walkways since you move slower with the launchers in hand. Refinery 1- "You don't get this, do you? Whoever's behind this, whoever's doing it, he knows us. He's one of us. He comes from the same place as Bond. The place you say doesn't exist. The shadows." - M: Skyfall Handguns: This level has shadowy areas. Be like Bond and use those shadows. Pop out for a kill when necessary, then hide again. Move around in the darker portions of the map. As always aim for the head. Sub-Machine Guns and Machine Pistols: Use the strategy that the handgun users use for this stage. Snipers will easily take you out if you are out in the open and this isn't the kind of taking you out like on a date with dinner and a movie. Assault Rifles: No dinner and a movie for you in this stage. See the SMGs and Handguns section above. Snipers: All the balconies are common places for snipers to be. The corner areas are good for snipers too. The first floor corners where the team spawns are located are good for sniping. There is a well lit area in the back narrow corner area that can be used for sniping. There are a couple areas located under stairs in shadows that are good too. Shotguns: Stick to the areas on the bottom floor with the boxes dispersed all over. These can provide some cover and keep your opponents in range of your shots. Launchers: Get up high and fire away. Watch out for snipers as they are your biggest weakness at this point. Refinery 2- "You don't get this, do you? Whoever's behind this, whoever's doing it, he knows us. He's one of us. He comes from the same place as Bond. The place you say doesn't exist. The shadows." - M: Skyfall Handguns: This level has shadowy areas. Be like Bond and use those shadows. Pop out for a kill when necessary, then hide again. Move around in the darker portions of the map. As always aim for the head. Sub-Machine Guns and Machine Pistols: Use the strategy that the handgun users use for this stage. Snipers will easily take you out if you are out in the open and this isn't the kind of taking you out like on a date with dinner and a movie. Assault Rifles: No dinner and a movie for you in this stage. See the SMGs and Handguns section above. Snipers: All the balconies are common places for snipers to be. The corner areas are good for snipers too. The first floor corners where the team spawns are located are good for sniping. There are a couple areas located under stairs in shadows that are good too. The large garage area tucked under a high walkway is a common place for snipers to chill out. Don't rush this garage if snipers are camping it. Instead, switch to a sniper, if you don't already have it, and fire back. Shotguns: Stick to the areas on the bottom floor with the boxes dispersed all over. These can provide some cover and keep your opponents in range of your shots. Launchers: Get up high and fire away. Watch out for snipers as they are your biggest weakness at this point. Smelting Room- Handguns: Stick to the shadows in the lower parts of the map. The hallways in the upper floors are also good. Avoid going up and down the stairs and avoid the vent. Sub-Machine Guns and Machine Pistols: Travel just about anywhere you want, but avoid walking through the large open section of the map and avoid the vent. Assault Rifles: See the SMGs section above. Snipers: The platform that the vent leads up to is good for sniping from. The corner catawampus to this area and underneath stairs is shaded and good for using sniper from. The team spawns are also good locations for sniping from. Shotguns: Shotguns rule the inside of the vent. Shotguns are also good to use in the hallways and small side rooms on the lower levels. Launchers: Use anywhere except the vent. You are likely to suicide if you use a Launcher in the vent. VI) Advanced Techniques- Strafing: Do this as much as possible. Never stop moving because it makes you a harder target to hit. ADSing (Aim Down Sights): This is a useful technique when your opponents are far away. It is more useful to do with certain guns than it is for other guns. It can also help to relieve the kick of the gun and steady your aim. Avoid using this at close range and instead hip-fire. Pharming (Farming): This is usually done on game modes like Black Box. It can be done on Golden Gun mode as well. In Golden Gun mode you use the Golden Gun as bait and kill any opponents that try to pick up the Golden Gun as you lie in wait for them to come near it. Black Box mode operates in a similar way. You use the Black Box as bait while you hide and wait for opponents to come near it. Hip-firing (Hip-fire): Avoid ADS at close range and instead hip-fire. Hip-firing is faster than using ADS because you avoid the half second that it takes to raise your gun to the center position. The first person to the headshot gets the kill! Strategies based on Sensitivity: In general with fps games, if your sensitivity is low, you should avoid getting too close to opponents and avoid meleeing because your turn speed will be low. If your sensitivity is high then you can probably get away with rushing an opponent and going in for a melee. Although, in 007 Legends your sensitivity may always feel high so you rely on being able to turn quickly when needed more than other games. Strategies based on Controller: This really only applies to local splitscreen multiplayer, but if you are playing in splitscreen multiplayer with a friend and you are the one on the gamepad you can sit in a position where everyone else will not be able to see your screen. This can help you play more stealthy if you prefer to play that way. Flanking: Charging your opponents head on is fun to do, but that may end up in mutuals and more deaths for you. So, sometimes it is better to circle around behind your opponent and come in from the side to get the kill. This is especially good if a teammate is already putting pressure on the opponent from their front side. Beware of players who regularly use proxies, especially those that use snipers. Snipers will sometimes place a proxy on their backside to prevent people from coming in from behind them. Tossing Explosives: Toss grenades and RTMs at high access points on the map from time to time to get kills. It may not always net you a kill, but sometimes it is worth it. You can also check the radar on the mini map to see if an opponent is near by and then toss an explosive in that area. When using RTMs it is usually best to pop out from a wall, throw the RTM, go back behind the wall and then detonate the RTM. RTMs are especially useful to use when you need to reload your guns. You can drop it as you back off and detonate the RTM as you start to reload so if your opponent decided to rush you, then they may be stopped by the RTM. Even if the RTM didn't get a kill it is still a good strategy to protect yourself. Losing a RTM is better than losing a life. Hiding Explosives: Place those proxies in a place that will disguise them like on the inside of a corner. You can leave a RTM on the black box to prevent people from picking it up because if they pick up the box you can detonate the RTM. This is useful when you are trying to farm the box. Suiciding to Prevent Losing: If the score is close and it is looking like a hopeless situation that you just got yourself in, then you can cook a grenade or jump off a high ledge to suicide and prevent the opponent from winning by getting their last kill from you. This may potentially buy you enough time to get the few more kills that you need. I have used this strategy to win on Team Conflict when the teams were at 39-39 in Goldeneye Wii and it is first team to 40. I suicided which brought us down to 38, but then we got two more kills to win 40-39. This strategy is situational and it is rare that you have to rely on it, but it is good to know. Even though the example is from Goldeneye Wii the concept can still apply here. Imagine the same situation in Team Conflict, but with scores of 59-59. Using the environment to your advantage: This is one of the more useful things to keep in mind. If you see a crate, fence, pole, wall, corner, etc. near you, then you should hug it or put it in front of you and use circular movements around it to stay alive longer. You can see me using my environment at about 3:15 in the video at the following link. http://www.youtube.com/watch?v=gvtAIZms8H0 Psuedo-Camping: I call patrolling a small area psuedo camping because you aren't really camping, but you are sticking to a smaller portion of the map. This can be good to keep you from traveling in wide open areas as much and risking getting sniped. This is really good to do when most of the other team is constantly rushing you. The reason for this is that you don't have to try to find anyone. They will be coming to you and in the process you can concentrate more on getting headshots or setting up the other players. Split-Screen Local Play: There is no reason to use the mini map for its radar. Just look at your opponents screen to see where they are and then you can go hunt them down. If you learn to shoot at your opponent while looking at their screen you can see where they are shooting and basically avoid every shot they fire by knowing exactly where not to be. Camping: This is usually bad to do, but if your opponent is rushing you a lot, then this can be effective. It can sometimes be useful for sniping, although a general rule that I use is shoot twice with sniper and then move to a new location. People may start to pick up on your location if you stay put for too long. If you are facing opponents who are camping sniper and never coming to you, then it is better to pull out a sniper and camp them back. This may frustrate them enough to get them moving around more and prevent them from having as easy of a time getting kills on you. Be patient because these types of matches tend to be long. Shoot down stairs, not up: If you are aiming down you have protection from the platform you are standing on and it is faster to get to a headshot if you are aiming down than it is to aim up a stairway. Some situations will allow you or require you to shoot up a stair way, but it is usually better to take the high ground. Headshots: Go for headshots as much as possible. They will help turn the game in your favor if you can get them often. Camouflage: Notice the colors that your character is wearing. This is especially useful on stages with dark areas like Refinery 2. Stick to the shaded areas if you are wearing mostly black. People sometimes have darker televisions and will walk right past you because they couldn't see you. Movement positioning: This is based on your current loadout mostly, but it is generally good to take the inside of turns if you have a shotgun because it shortens the distance between you and your opponent. If you are using an AR or SMG then you should probably take the outside of turns, unless you know that your opponents favor taking the outside of turns, then in that case you should take the inside of the turn because it will help you to be pointed at them first. Proper Spacing: Maintain spacing between you and your teammates. If you do this you will avoid getting trapped in doubles, triples and quads from well placed explosives or quick swipes of headshots from SMGs and ARs. Angular Projection: Grenades can be bounced off of walls so this can be useful knowledge. If an opponent has just turned a corner you can lob a grenade off the wall to travel around the corner. A neat trick is to toss a grenade at a wall in front of you right before you turn the corner so that the grenade will bounce back behind you and give you either some time to get into a better position or possibly get a kill on the person rushing you from behind. Gun Jacking: If you see a gun that is stronger than your current weapon, it is a good idea to swap it out with your current weapon. This is called gun jacking and it is a useful technique if you do not have the stronger better weapons unlocked. I used this technique frequently as a low level. You can also gun jack if you are low on ammo or are getting tired of your current weapon. Some people even swap out their secondary as soon as they can so they can have a backup gun that is strong. Trickshots: Look for an opponent that is in a good position to pull off the trickshot. Line up the shot in your head before you begin your fall and spin. By that I mean think about where your opponent will be based on their movements. Once your cursor is on your target click to shoot. Sprinting: Sprinting is both good and bad to use. There are times when it is good to sprint and other times sprinting will slow you down and you will die. To avoid sprinting form slowing you down, do not sprint in an area where there is a lot of action happening. The reason for this is due to sprinting lowering your weapon and then when you come out of the sprint you have to wait a split second for the gun to raise back up to normal level before you can shoot it. However, this may be enough time for your opponent to get a headshot on you. Use sprinting effectively to get to areas where your opponents will be faster and also use sprinting to escape areas quicker or seek cover. If you are near a fire fight or in a fire fight, do not sprint, just move, aim and shoot. VII) Putting it all together "WIN the odds r AGAINST U...2 vs 4 or 5....3vs6 wat wood b the BEST way to WIN the game....any board" - uDONTwantNUN "Do work." - [RS]ForzattsMask Being outnumbered is one of the best situations you can have. It means that you have more opportunities to get kills available than normal because you are not sharing your targets with as many other players. Your opponents are also looking to get kills so they will be coming to you and since you are one of the few players that they can target then that gives you an advantage because you know what they are going to do. They are going to come to you. You have to do less hunting and utilize more of a defensive approach. Your movements should be in a way to cover all areas surrounding you. To do this check all entrances/exits as you travel and stick to a small area that you travel through in a circular pattern. You want to have the shortest straight line path behind you as possible. By that I mean the path starts from when you last changed position horizontally and/or vertically. You want to change your direction and position often so anyone who might be aiming at you from afar will have to adjust regularly. This makes it harder for them to shoot you and gives you more time to get to cover and/or a better position. A great example is on Ceremonial Plaza. Imagine what it would look like from the view of the sniper looking through the scope at you. He is trying to aim at you and has just put his aiming reticle on you and then you run up a small triangular object so the sniper has to move the cursor up, but then you immediately fall off the side of the object and the sniper has to aim back down. If you do this often enough and move in a way that is not predictable, then your opponent will not be able to hit you. If you can combine these haphazard movements with the best/shortest path possible, then you will survive longer than most players. These tactics will help you greatly, but they alone are not enough. You should be getting those headshots and getting them quickly. Remember, the first person to the headshot wins. If you enter an area with several opponents, but none are facing you, then shoot the closest one to you in first. All of them should have their backs to you and thus the closest one to you should be behind his/her teammates. If he or she is behind the other teammates, then they won't be seen when they die and this can aid you immensely. One last thing, do not panic because you have the advantage. Stay calm in knowing that as long you get two kills for one death you will be winning the whole time. They can't beat you unless you get 1 kill and two deaths so even if you get 1 kill and 1 death, then at best they can tie. Example video showing movement style on Ceremonial Plaza at 3:30, 3:55, 4:10, 5:05, 5:35, 7:00- 31-5 against [RS]SteveTrain: https://www.youtube.com/watch?v=1RQhX2kezQ0 Here is a video showing a 36-2 2v3 (it started as a 2v3) where all the skills mentioned in this guide are put together. There are a few mistakes that are made, but that goes to show that you do not have to be perfect or do perfect to do well. https://www.youtube.com/watch?v=t63Hd9qFBHg A 49-10 2v3 (finished as 2v4) video: https://www.youtube.com/watch?v=gvtAIZms8H0 VIII) Tips from the 007 Legends Community- "No matter what weapon you use, Sigmus 9." - [RS]ForzattsMask: https://www.youtube.com/user/ForzattsMask/ "if you have a very good gun but it has low ammo use the moonraker laser also because it never runs out of ammo" - TennisBoys "when using a sniper rifle, use multi task perk, and add an automatic gun as a just-in-case, or use a machine pistol in replacement for the automatic." - mastersword792 "WATCH OUT 4 ME!!!!!!" - uDONTwantNUN "Sig 9 is a great gun to start out with. Even after I reached Spec 6 Level 50 I still ran around at times with a Sig 9, rapid fire, & hi-cap mag." - [RS]ENKWJD IX) Analysis of Top Level Players and Their Strategies Note: This is a brief overview of each player, not a full proof analysis. This is meant to provide examples of different playstyles, but not fully expose their weaknesses and strengths. Special shout out to nsac for always being a great host! Name of Player: Sherman Known for: Being a top knotch sniper Favorite Weapon(s): AS-15 Clan Affiliation: N2FW Playstyle: Defensive Pros: He will catch you off guard, especially if you are out in the open. One shot and you drop. At one point Sherman would be predictable with his sniping locations. If you died and you knew where you were shot from, then you would be able to find him in that location shortly there after and maybe several more times throughout the match. This is not the case anymore. Now, Sherman moves around a whole lot more and finding his sniping location is not predictable. He will bring in the big scores and is fully capable of disrupting the enemy team by himself. His markmanship rating is that of expert and is considered to be one of the best sniper users in the game. Cons: While sniping is his specialty, if you catch him running around with other weapons you will have an easier (note: easier, not easy) time handling his pressure. A flaw in all sniper users is their predictability. Even if the player gets a kill and immediately moves to a new location on the map, they are predictable in where they will move. This is because there is only so much time between when a player dies and spawns again and how fast the sniper user can move. If the sniper is moving to a new sniping position, then it will likely be nearby to his or her original location and there are only so many locations he or she can move to that are useful for sniping. Check the location you were shot from and if the sniper is gone, check the two or three nearest locations that a sniper might be. That is likely where the sniper will have gone. Check the kill feed during this time to make sure the sniper wasn't killed because if the sniper was killed, then the sniper will likely not be in one of those locations. Players with similar play styles: gerry241298 Name of Player: uDONTwantNUN Known for: Trash Talking on Miiverse, usually after pwning players in Legends Favorite Weapon(s): Sigmus 9 and STK-21 Commando Clan Affiliation: Leader of N2FW Playstyle: Offensive and Agressive Pros: First things first, she's the realest. Drop this and let the whole world feel it. She's still in the murda bizness. She could hold you down like she is giving a lesson in physics. Offensive, aggressive and not afraid to trash talk. She does well when her opponents become frustrated, which will often happen from all that pressure. Cons: A player that keeps his or her emotions in check will do well against the barrage. A defensive playstyle combined with a tactical setup to catch her off guard or trap her will do well to counter. She's is coming for you and you know it. Get into a position where she will enter the room and her back will be facing you. This is your best choice, unless you are using a sniper. Players with similar play styles: Nucking_Fewbie Name of Player: ForzattsMask Known for: A tactical mind, using the Dynamiks and trick shots with the Gambit Favorite Weapon(s): Dynamiks, PPK and Gambit Clan Affiliation: RS, PHNX, ORB Playstyle: Switches between offensive and defensive as needed Pros: ForzattsMask utilizes tactics exceptionally well. He will sneak up behind people and take them out. He is quick to get the headshot and this helps him to stay ahead of the competition. Few players can use the Dynamiks like he does. He often switches playstyles to keep up with the competition making him a tough player to deal with. No one else can quite get the Gambit kills like he does as he quick scopes, no scopes and trick shots well with it. Cons: This playstyle is the hardest to counter, simply because it is not constant and varies frequently. To effiently counter this playstyle you yourself have to have a similar playstyle. Your playstyle needs to change to the style that best counters his current playstyle. If he is playing offensive, then you need to be defensive and if he is playing defensive, you need to be offensive. If he is playing defensive it does not mean that you need to charge blindly into his trap. Realize that he is planning a trap, try to predict what the trap is and then develop a counter measure for it. Players with similar playstyles: Catwoman45, Niny-Genius Name of Player: ConorMck Known for: Busting in the front door Favorite Weapon(s): Stauger UA-1 Clan Affiliation: PHNX, ORB Playstyle: Offensive Pros: Conor is great at applying pressure and rushing people. His tactics may be fairly straightforward, but he supplements them with the Stuager, which up close is a strong force to reckon with. Conor is a great asset to a team that has sniper support because he can apply constant pressure while the sniper covers his back. Constant pressure is not something anyone wants to have to deal with. Cons: Snipers can shoot from afar and this can be a hinderance. Also, weapons that are good at headshots from mid range may also potentially be a problem. Players with similar play styles: DropDeadFred007 Name of Player: POOLGUY68 Known for: Leader of the doz clan Favorite Weapon(s): STK-21 Commando Clan Affiliation: doz Playstyle: defensive Pros: When it comes to teams Poolguy provides great support. He fires from a distance so any player on his team can be sure to have covering fire as well as the enemies behind them getting picked off from the STK or sniper. His STK often has the thermal scope and when it does you can bet that he will be putting out smoke grenades. The smoke grenades provide him with cover and his thermal allows him to easily spot and take out other players. This works well on players that do not know how to counter it. It will also get the better players who are not used to the smoke. The smoke screen is quite effective partly due to Poolguy being one of the few players that actually utilize it. It is rare to see smoke mid game other than when Poolguy is playing. When Poolguy is sniping he drops a proxy near the doorway leading to him from behind. This serves to protect his backside and allow him to put up a longer sniper fight. Cons: Rushing Poolguy leads to his downfall. Rush in, aim well and move out. It is best to rush from the side rather than from in front of him in a narrow hallway. He is far away from you usually and if you are sprinting down a narrow hallway with his sniper pointed at you, you will not make it out alive. There is not enough time nor movement options for you in a hallway. When he is sniping, you can come in from behind him. Be stealthy. If you spot him sniping, don't shoot. Instead quitely walk around to a location near or behind him, aim and then shoot. Also, be wary when he is sniping and you are about to approach him from the rear. He puts down a proxy to guard his back and it will get you if you are too hasty. Players with similar play styles: He is one of a kind. ;) Name of Player: Renfreak Known for: Giving everyone a hard time Favorite Weapon(s): Strata Clan Affiliation: DS Playstyle: Switches between offensive and defensive as needed Pros: Renfreak is able to switch between the playstyles quickly and easily. He often uses the Strata, which only makes his kills that much faster. He is tactical minded and will flank players. Cons: Renfreak tries to go for the best possible option and his reaction time is good, but not perfect. If you use a gun that matches his i.e. Strata, are able to predict his best option for the given situation and your reaction time is slightly better than his, then you can keep up and give him a hard time by mostly just rushing him. If you can keep your distance and use a sniper you will find that you will die from him less often. This assumes that you yourself are also moving from sniping positions frequently to prevent him from becoming aware of your location. Players with similar play styles: sbcreeper, SteveTrain, ENKWJD X) Shadow Tactics A warning before using these tactics on other players: these tactics may and likely will make other players not like playing with or against you, not in a way of just that you are better, but in a way of that they may think you play unfairly, cheap or mean. Although, there is a certain stigma attached to these tactics, they are good to know because knowing what they are and how to use them also gives you the knowledge to know how to counter them. Playing cheap: Use the Militek, MJR and Moonraker Mk2 all game, every game. After just a few days everyone in the community will know who you are and what weapons you like using. These players will probably not have positive comments to say though. These weapons are fun to use, but it is better to use these weapons when everyone else also have these weapons available and/or in use. It is generally thought to be okay to use these weapons against players using them too. Use them here and there and it should be okay. Just remember that players don't like feeling like someone needs to have an advantage to play. This can include using weapons that are unlocked at a higher level, but you your opponents are not currently at a high enough level to have them unlocked. Getting in the other player's head: There are two sides to this concept. One is good and the other is evil. Yes, you want to get into the opponent's head as in you want to be able to predict where and when they will be somewhere and what they will be doing. No, you shouldn't get into the opponent's head as in by way of talking down to them, taunting (unrelentlessly or abusively; friendly taunting is okay and helps maintain a competitive atmosphere), or in a way that would make them feel as though they can never improve. Everyone can improve, even the best of the best are still discovering new techniques. Making your opponent frustrated: Players will get frustrated and this is okay, but if you a playing in a way to purposely make your opponents frustrated, this is bad. Frustration can help sway a match to victory. Frustrated opponents become more predictable and tend to rush more, make more mistakes and ultimately die more often. This favors the players that are not frustrated because they can just sit back and pick opponents off for easy kills. Things to do: let frustration happen naturally by performing better than your opponents. Don't cause frustration by standing or moving into your teammates sniper scope view often. Once or twice is okay because you likely did not do it on purpose. Don't cause frustration by using cheap weapons when you know that your opponents do not like it. If you don't know that it bothers them, then you are okay, but once they say to use the cheap weapons less, it is generally a good idea to do as they request. Even if you are not using cheap weapons and playing by the rules, but your goal is to make your opponents frustrated, then this is bad because it is manipulative. This might be more of a question of what kind of person that you want to be. Sacrificing teammates: Sit back, let all your teammates run into the room and explode or get killed, then take out all the enemies so you get all the kills. See the problem here? Yes, you want to sit back and not rush a room. Let one teammate move in if they got to the room first. It shouldn't be about you getting the kills so they don't because your team score suffers when your teammates die. You want to stay back to maintain proper spacing and help the team by not giving away a free kill to the other team, but the intention is to help your team, not yourself. The strongest teams work well together because they save and help each other. They are coordinated and strong. If your teammates knew you were sacrificing them so you could get the kills, what would they think and how would they feel? XI) 007 Legends Clans- *NOTE- Assume that clans have both PAL and NTSC players unless otherwise noted 10 56ers (56-) - http://thereal56s.webs.com/ &. Clan (&.) - http://and-clan.proboards.com/ AoM - French clan - http://www.youtube.com/user/AoMClan BNLX - Euro clan BRAP CAT Complete Domination (CD) - http://cdwiiclan.webs.com/ Dead Sexy (DS) - http://dsspawnpoint.webs.com/ doz ENK Envy (NV) EVOL Ghost (GHST) Mortal Kombat (MK) Nothin 2 F With (N2FW) ORB Phoenix (PHNX) Player Name (PN) - http://playernameclan.webs.com/ POSM Red Screen (RS) - http://redscreenclan.webs.com/ RIP SKLZ YT ZAV - Catwoman45 and ForzattsMask have been seen wearing this XII) Credits and Special Thanks- Special thanks go to &.voidecho of the & clan. He provided a multiplayer level unlock list of all the gadgets and weapons that can be unlocked and the level that they become available at. His list can be found here: http://www.gamefaqs.com/boards/667657-007-legends/64459960 Special thanks to Gameday J for his video on the characters, weapons and gadgets in 007 Legends. His video can be found here: https://www.youtube.com/watch?v=zckjBDwM8sg XIII) About the Author- ZAV is a member of the Red Screen (RS) Goldeneye 007 Wii Clan, 007 Legends clan and Wii U clan. ZAV has a YouTube channel that hosts montages, commentaries, and competitive gameplays. The channel can be found at http://www.youtube.com/user/ZAV1010. ------------------------------------------ This guide was written by ZAV. ZAV is also known as [RS]ZAV or ZAV1010. This guide is freely distributable and should not be distributed for any monetary value. Copyright 2014 ZAV1010 from YouTube, Miiverse, and GameFAQs If you are not sure whether to trust the strategies presented in this guide, then take a look at the screenshots on this webpage: http://redscreenclan.webs.com/apps/photos/album?albumid=15167589