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Legend of Zelda - Majora's Mask (Shooting Gallery FAQ) (e)

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=-----------------------------------------------------------------------------=
=-----------Zelda, Majora's Mask Town Shooting Gallery:- The Syrup FAQ ^-^----=
=-----------------------------------------------------------------------------=
=----------------------------------V1.2 20/01/01------------------------------=
=-----------------------------------------------------------------------------=

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

=-----------------------------------------------------------------------------=

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section.

=-----------------------------------------------------------------------------=

=--------=
=Updates!=
=--------=

V1.0 26/12/00 (2997 words, 15 pages, 21KB):- This, the first version, is 
probably final, unless anybody adds to the FAQs.

* Everything is new!

=-----------------------------------------------------------------------------=

V1.1 16/01/01 (3386 words, 15 pages, 24KB):- As I've had such an overwhelming
response (well three people have e-mailed me:), I've decided to update!

* FAQs updated.

* Credits too.

* A very small alteration/correction to Preparing for the gallery.

* Text viewing test added.

* Spell-checking.

=-----------------------------------------------------------------------------=

V1.2 20/01/01 (3432 words, 16 pages, 24KB):- Avery minor, but important 
alteration...

* FAQs updated.

* And Credits again.

* Other small errors fixed.

* Important notice; If you e-mail me a question and you don't want to be 
mentioned in the FAQ, tell me in the e-mail!

=-----------------------------------------------------------------------------=

=----------------------=
=Legal Stuff/Disclaimer=
=----------------------=

"A vague disclaimer is nobody's friend" - Willow Rosenberg:) So true, so true..
unfortunately, I'm afraid to say that due to certain legal issues, I can't beat
you to death with a shovel if you plagiarise this document. I may, however, 
take legal action. See you in court:)

This document is Copyright Captain Syrup 2000. All rights reserved. Use it at 
your own risk:)

=-----------------------------------------------------------------------------=

=-----------=
=Webmastas:)=
=-----------=

There are no restrictions on the placement of this document, as long as it is
distributed free of charge, and not altered in any way.

=-----------------------------------------------------------------------------=

=-------------------=
=Table o' Contents:)=
=-------------------=

   I. Introduction:- Enter the Town Shooting Gallery!:)
  II. Controls
 III. 3rd rate story:)
  IV. Location of Town Shooting Gallery
   V. Items required for participation
  VI. Points mean prizes!
 VII. Preparing for the gallery
VIII. Shooting Gallery Guide
  IX. FAQs
   X. Credits
  XI. Contact
 XII. Closing:- Exit the Town Shooting Gallery:(

=-----------------------------------------------------------------------------=

=----------------------------------------------------=
=I. Introduction:- Enter the Town Shooting Gallery!:)=
=----------------------------------------------------=

I don't normally do specialist FAQs, especially for big name games like Zelda,
but this mini-game is so difficult that I'm sure many people need such an 
in-depth guide, in particular, those who wish to recover every piece of heart
in Majora's Mask. Although some other pieces are (fairly) difficult to 
retrieve, the heart which requires you to get a PERFECT (50 points) score on
the Town Shooting Gallery is by far the hardest in the game, or in any Zelda 
game for that matter. For example, completing the game with every mask and 
eighteen hearts took me eight days of play, getting all of the other remaining 
secrets took me another day, but finishing the Town Shooting Gallery took me a
further three days of solid play. It's that hard.

=-----------------------------------------------------------------------------=

=------------=
=II. Controls=
=------------=

Nothing too difficult here:-

Analogue Stick; Move Link's view and aim of bow. (Remember that, when using the
Hero's Bow, unlike the Hookshot or the Up-C first-person view, the aim will not 
"self-centre").

B; Fire arrow, with a delay of a fraction of a second between pressing the 
button and the arrow being released. The aim of the arrow can be changed 
slightly during the delay, but if the button is held down during the delay, 
after the delay has passed, the arrow can be fired by releasing the button, 
with no delay. This "No Delay" technique is vital to some screen where time is
of the essence.

* Note that the game CANNOT be paused while the Shooting Gallery is in play.
There is also no way to exit the Shooting Gallery once the game has begun; you
have to wait for the time to run out.

=-----------------------------------------------------------------------------=

=---------------------=
=III. 3rd rate story:)=
=---------------------=

Not much here; Link is trying to win rupees, a quiver upgrade, and ultimately,
a piece of heart, in the hope that these items will improve his chances of
recovering Majora's Mask and returning to his own world (Hyrule).

=-----------------------------------------------------------------------------=

=-------------------------------------=
=IV. Location of Town Shooting Gallery=
=-------------------------------------=

Before I give you a list of the items you will need to win, I'll describe how
to find the Town Shooting Gallery:-

After starting your game up, head into East Clock Town. (Enter on of the gates
to the left of the start). In the south of this area, find a shop with a big 
pink octopus on top of it. Enter the shop between 6 a.m. and 10 p.m.

=-----------------------------------------------------------------------------=

=-----------------------------------=
=V. Items required for participation=
=-----------------------------------=

Here is a list of the items needed, and recommended for winning those prizes, 
along with the locations they are found in. If you really need help finding 
these items, consult another FAQ at GameFAQs or somewhere, or e-mail me and 
I'll add it to this FAQ.

Items Required:-

* 20 Rupees (Anywhere)

* Hero's Bow (Woodfall Temple)

* Must be Hylian Link, not wearing any transformation masks (Clock Tower)

* Must not be wearing a mask which covers Link's face, Bunny Hood etc., are 
OK. (-)

Items Recommended:-

* Giant's Wallet (Oceanside Spider House)

* 500 Rupees (Anywhere)

* Clock Town Map (Tingle in North Clock Town/Ikana Canyon)

* Bunny Hood (Romani Ranch)

* Ocarina of Time (Clock Tower)

* Inverted Song of Time (Trading Post)

* A healthy bank account, 5000+ Rupees, if possible (West Clock Town)

* First quiver upgrade (Road to Southern Swamp)

* A lot of patience:) (???)

=-----------------------------------------------------------------------------=

=-----------------------=
=VI. Points mean prizes!=
=-----------------------=

Here is a list of all the available prizes in the game, and the number of 
points, (out of fifty), needed to claim them. Remember that some prizes may
vary. When the "high score" is mentioned, it is the highest score that you have
achieved and saved before, (you need to play the Song of Time or talk to an owl 
statue to save your high score). The default high score, if you have never 
played the shooting gallery or set a high score is thirty-six, so you need to 
score thirty-seven or more to upgrade your quiver.

* Score below, or equal to, the existing high score and you will earn nothing.

* The first time you score higher than the existing high score, you will 
receive a quiver upgrade. This will allow you to carry either; forty arrows,
(if this is your first quiver upgrade), or fifty arrows, (if you already have 
the first upgrade, from the Shooting Gallery on the road to the Southern 
Swamp).

* If you have already claimed the quiver upgrade, when you set a new high 
score, you will be given a Purple Rupee, worth fifty Rupees.

* If you get a PERFECT score, (fifty points), you will be awarded a piece of 
heart. Well Done!^-^

=-----------------------------------------------------------------------------=

=------------------------------=
=VII. Preparing for the gallery=
=------------------------------=

Preparation is important for a win!

* Start a new cycle of days by playing the Song of Time.

* Play the Inverted Song of Time, if you can, to slow time down. This won't 
slow the Octaroks down, but it will give you more time to play, before the 
gallery closes at 10 p.m.

* Put on the Bunny Hood to speed up your running around, if you have it.

* Go to the bank and withdraw as many Rupees as you can afford, (five-hundred,
ideally).

* If you need Rupees, pick the chest with a Silver Rupee in it, (worth 
one-hundred), above the Shooting Gallery. (You need to be wearing the Bunny 
Hood to get it). !You can also get this Rupee as Zora Link/Mikau; see FAQs for
more details!

* Enter the Shooting Gallery with at least twenty Rupees, talk to the 
shop-keeper, and ask to play the game.

=-----------------------------------------------------------------------------=

=----------------------------=
=VIII. Shooting Gallery Guide=
=----------------------------=

Here is an explanation of a diagram which you will see many times during this 
guide:-

  Back of Gallery
 _____ _____ _____
|     |     |     |
|     |     |     |
|_____|_____|_____|
|     |     |     |
|     |     |     |
|_____|_____|_____|
|     |     |     |
|     |     |     |
|_____|_____|_____|
   
    Link is here

On each "screen" of Octaroks, there are nine spaces. Each space may be empty,
filled by a Red Octarok, (which is worth one point for shooting), or a Blue
Octarok, (which make you lose one second of time if you shoot them). The 
symbols for these are:-

 _____ 
|     |
|     | Empty
|_____|

 _____ 
|     |
|  O  | Red Octarok
|_____|

 _____ 
|     |
|  X  | Blue Octarok
|_____|

Hitting a Red Octarok will make a circle appear, while hitting a Blue 
Octarok will cause a cross to appear.

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
2 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |     |
  |_____|_____|_____|

This diagram shows the name of each space, for example, the top-right space is
called C1.

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
2 |     |  O  |     |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |     |     |
  |_____|_____|_____|

On this diagram, the Red Octarok is in B2 and the Blue Octarok is in A3, while 
A1, B1, C1, A2, C2, B3 and C3 are empty, got it? Good!

* Remember that you only have one minute and fifteen seconds to win, (about 
five seconds per screen), and you will lose one second every time you hit a
Blue Octarok.

Guide to each screen:-

=-----------------------------------------------------------------------------=

Screen One

Difficulty; Easy

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |     |  O  |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |     |
  |_____|_____|_____|

Guide; A very easy first screen to ease you into the game. Shoot in whatever 
order you desire, but the most efficient is either A1, B2, C1, or C1, B2, A1.
You do have enough time to use "No Delay" if you need to.

=-----------------------------------------------------------------------------=

Screen Two

Difficulty; Medium

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  O  |  X  |  O  |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |     |
  |_____|_____|_____|

Guide; Not too difficult, swing from left to right or right to left, but don't
make the mistake of firing straight forward, or you'll hit the first Blue 
Octarok.

=-----------------------------------------------------------------------------=

Screen Three

Difficulty; Medium

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |  O  |  X  |
  |_____|_____|_____|
  |     |     |     |
2 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |  O  |
  |_____|_____|_____|

Guide; The easiest order to hit the 'roks is A1, B1, C3. When you've finished,
aim at C3 and charge up a No Delay shot...

=-----------------------------------------------------------------------------=

Screen Four

Difficulty; Hard

Potential Points; Four

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
3 |  O  |     |  O  |
  |_____|_____|_____|

Guide; Getting points on this screen is easy, but getting all of the points is
hard. Hit them, FAST, in this order; C3, C1, A1, A3.

=-----------------------------------------------------------------------------=

Screen Five

Difficulty; Easy

Potential Points; Two

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |  O  |     |
  |_____|_____|_____|
  |     |     |     |
2 |  X  |  O  |  X  |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |     |
  |_____|_____|_____|

Guide; Very easy. Simply aim at the B column and fire two shots.

=-----------------------------------------------------------------------------=

Screen Six

Difficulty; Easy

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  O  |     |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |  O  |     |
  |_____|_____|_____|

Guide; Pretty easy! Hit them in any order, but I found C1, B3, A2 easiest.

=-----------------------------------------------------------------------------=

Screen Seven

Difficulty; Medium

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |     |  X  |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |  O  |
  |_____|_____|_____|

Guide; Hit 'em accurately; that Blue Octarok is too close for comfort. C3, C1,
A1 is a good solution.

=-----------------------------------------------------------------------------=

Screen Eight

Difficulty; Easy

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |  O  |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |     |     |     |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |     |  X  |
  |_____|_____|_____|

Guide; Real easy. Go from left to right, or right to left, but there's no real 
need for speed or accuracy.

=-----------------------------------------------------------------------------=

Screen Nine

Difficulty; Easy

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |     |  O  |     |
  |_____|_____|_____|
  |     |     |     |
2 |  X  |  O  |  X  |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |  O  |  X  |
  |_____|_____|_____|

Guide; This screen is an absolute gift! Aim at the centre and fire three arrows
for three points!

=-----------------------------------------------------------------------------=

Screen Ten

Difficulty; Medium

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  X  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  O  |     |  X  |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |     |  O  |
  |_____|_____|_____|

Guide; Quite tricky, until you get the hang of it. Hit C1, C3 and A2, then aim
at C1 and charge up a No Delay shot...

=-----------------------------------------------------------------------------=

Screen Eleven

Difficulty; (Very) Hard

Potential Points; Five

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  X  |  O  |  X  |
  |_____|_____|_____|
  |     |     |     |
3 |  O  |     |  O  |
  |_____|_____|_____|

Guide; Very, VERY, hard. Fire an already charged shot at C1, then accurately
and rapidly hit C3, B2, A1 and A3. Just practice okay!

=-----------------------------------------------------------------------------=

Screen Twelve

Difficulty; Medium

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |  O  |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  X  |     |  X  |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |     |  X  |
  |_____|_____|_____|

Guide; Not too difficult, but the pressure of the last screen may cause 
mistakes. Remember; take your time, and be accurate!

=-----------------------------------------------------------------------------=

Screen Thirteen

Difficulty; Easy

Potential Points; Three

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  X  |  X  |  X  |
  |_____|_____|_____|
  |     |     |     |
2 |  O  |  O  |  O  |
  |_____|_____|_____|
  |     |     |     |
3 |     |     |     |
  |_____|_____|_____|

Guide; Easy. Left to right, right to left, your decision, allow I recommend 
finishing at C2 to prepare for the next screen.

=-----------------------------------------------------------------------------=

Screen Fourteen

Difficulty; Medium

Potential Points; Four

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |  O  |     |  O  |
  |_____|_____|_____|
  |     |     |     |
3 |  X  |  X  |  X  |
  |_____|_____|_____|

Guide; This requires practice. Hit C2, C1, A1 and A2 fairly quickly, but 
accuracy is the key.

=-----------------------------------------------------------------------------=

Screen Fifteen

Difficulty; Hard

Potential Points; Five

     A     B     C
   _____ _____ _____
  |     |     |     |
1 |  O  |  O  |  O  |
  |_____|_____|_____|
  |     |     |     |
2 |     |  O  |     |
  |_____|_____|_____|
  |     |     |     |
3 |     |  O  |     |
  |_____|_____|_____|

Guide; Needs speed and accuracy. Fire three quick shots down column B, then 
quickly hit the other two in whatever order you desire.

=-----------------------------------------------------------------------------=

=--------=
=IX. FAQs=
=--------=

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

FAQs are split into three sections; Questions, Tips and Others.

=-----------------------------------------------------------------------------=

=---------=
=Questions=
=---------=

None as Yet! Send anything in which you need more help on!

=-----------------------------------------------------------------------------=

=----=
=Tips=
=----=

"It is possible to get the silver rupee above the shooting gallery while 
transformed into a Zora because Zoras can jump farther than Link. And if you 
begin to roll right before you hit the edge, you get even more distance."
 
Thank you to Jeff Guebert "SSTwinrova" for that tip!

=-----------------------------------------------------------------------------=

=------=
=Others=
=------=

"Youve got way way way way way way way way way way way way way to much free 
time."  

From StephentheViper.

If only:)

=-----------------------------------------------------------------------------=

If you have any questions, queries or quandaries, please feel free to drop me a 
line at the usual address; captainsyrup@ignmail.com

=-----------------------------------------------------------------------------=

=----------=
=X. Credits=
=----------=

* I'd to thank CJayC for putting most of my FAQs up on GameFAQs 
(www.gamefaqs.com). GameFAQs is the BEST site for guides and FAQs, so if you 
need help on a game, they cover practically every game in existence!

* All of my contributors;

* Jeff Guebert "SSTwinrova"

* StephentheViper

* And Me^-^!

=-----------------------------------------------------------------------------=

=-----------=
=XI. Contact=
=-----------=

Try CaptainSyrup@ignmail.com. You're not kiddies any more, so I won't run a 
list of unacceptable e-mail. If it's rubbish I'll just delete it, simple as 
that. I also have a website which may have more up to date information than
this FAQ; www.geocities.com/captainsyrup

IMPORTANT! If you e-mail me a question and you don't want to be mentioned in 
the FAQ, tell me in the e-mail!

=-----------------------------------------------------------------------------=

=----------------------------------------=
=XII. Closing the Town Shooting Gallery:(=
=----------------------------------------=

Thank-you for reading! This only took me an a hour to write, but after getting
everything in Majora's Mask, I just had to get it out of my system. I hope it
helps you through what is probably the most difficult section in any Zelda 
game, ever! Still here? Either you want to read the legal info again, or you 
are very bored. Why not check out my other FAQs?

Game;           Format;               'Site;

Rakuga Kids     (N64)                 My Site/GameFAQs/FBgames 

Chrono Bike     (SNES)                My Site

Jurassic Park   (NES)                 My Site/GameFAQs

SimCity         (SNES/PC/Mac/Amiga)   My Site/GameFAQs

(My Site = www.geocities.com/captainsyrup, GameFAQs = www.gamefaqs.com,
FBgames = www.fbgames.com)

My next FAQ? It's going to be a biggie! I'm going to write a guide for every
Sonic game in existence. My guide shall be known as "The Ultimate Sonic FAQ".
Look out for it at my site, and probably GameFAQs, hopefully before the new 
year!

Bye-bye!:)^-^

=-----------------------------------------------------------------------------=

Just enough time to squeeze the legal information in again:)

=-----------------------------------------------------------------------------=

=----------------------=
=Legal Stuff/Disclaimer=
=----------------------=

"A vague disclaimer is nobody's friend" - Willow Rosenberg:) So true, so true..
unfortunately, I'm afraid to say that due to certain legal issues, I can't beat
you to death with a shovel if you plagiarise this document. I may, however, 
take legal action. See you in court:)

This document is Copyright Captain Syrup 2000. All rights reserved. Use it at 
your own risk:)

=-----------------------------------------------------------------------------=

=-----------=
=Webmastas:)=
=-----------=

There are no restrictions on the placement of this document, as long as it is
distributed free of charge, and not altered in any way.

=-----------------------------------------------------------------------------=