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Monster Rancher (e)

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Monster Rancher / Monster Farm

INDYMISFIT AND HyDrOsToRm'S NEW AND IMPROVED FAQ SHEET

STATISTICS 

LIF-HP max, slightly increases longevity STR-Increases power of power 
based attacks, helps to clear obstacles in expeditions DEF-lessens damage 
taken, slightly increases longevity, decreases chances of getting 
killed/hospitalized when KO'd SKI-increases hit percentage SPD-
increases ability to dodge attacks, increases responsiveness INT-increases 
power of intelligence based attacks, helps to find items/hidden paths 
during expeditions, monster runs away less often, learn new techniques 
faster, monster gets lost less often 

EXPEDITIONS 

the expeditions are kinda like a sub game where you can find some 
amazing items as well as find out how to create 3 of the game's 5 hidden 
monsters (not counting other CD's). in order to start going on expeditions 
you need to get your monster into C class. afterwards, on the 2nd week 
following an official tourney (except during APRIL) you will be allowed 
to take your monster on one of 3 expeditions--during winter is TITUS, 
summer is DESERT, and fall is JUNGLE. in order to make the most of 
your 1 month trip (but only 14 days to search) you need to have a monster 
with high INT.(600-999) in order to find all the hidden paths as well as 
the hidden items. also, if your monster has low INT. he will get lost more 
often. 

COMBINING MONSTERS 

the best time to combine monsters is after you get them to B class or 
better. this increases the chances that you will get a better monster. also, 
the higher the stats of your 2 monsters, the higher the starting stats your 
new one will have, BUT ONLY IF THE STAT HAS REACHED LEVEL 
12 OR ABOVE FOR BOTH MONSTERS AND ONLY IF THE LAB GUY 
SAYS IT'S A NICE COMBINATION. if both monsters are maxed out 
(999) in STR for instance, there's a chance that your new monster will 
have extraordinary starting STR.(300-450). This does not work for all 
combinations, unfortunatly, so it may take some time before you find the 
one that suits you best. 

SECRET TO A LONG LIFE--there are 2 items found in the game that will 
increase your monster's life span. the first is the PLANT EGG, found in 
the jungle expedition, which increases your life span by 1-2 years. the 
second item is the GOLDEN PEACH, also found in the jungle but can 
only be found every 10 years, which increases your life span by anywhere 
from 1-5 years depending on your monster type and how well you've bred 
him. using a lot of pills/vitamins will cut your monster's life span by 
anywhere from 1-5 years. The better you treat your monster (give him 
meat the month of his birthday along with an apple cake, after you win a 
tourney, etc.) will increase his life span as well. if you combine 2 
monsters who have been loaded up on drugs, your new monster will only 
live about 60-75% of the time he normaly would. during your monster's 
first couple of years, you should only punish him every 3rd time he 
messes up. after his first couple of years, he should mess up only rarely. 

SPECIAL CREATURES 

to get the APE monster you need to combine 2 spoiled monsters and use 
the MAGIC BANANA found during the expedition. APEs have good LIF, 
SPD, & SKI, but low power. all of his attacks, however, take WILL away 
from your opponent. 

to get the DRAGON you need to first beat the TRIAL CUP in B class. 
afterwards you will be invited to the INVITATIONAL in A class with the 
DRAGON HORN being the prize. beat the dragon in that tourney and use 
the DRAGON HORN when breeding together a STINGER(NAGA/DINO) 
with a GRAPE(DINO/NAGA). DRAGONS have good STR, INT, SKI, and 
good long range attacks. however, they only live for 3-4 years. 
to get the NYA, combine any 2 monsters and use the CAT DOLL item 
purchased at the item shop. NYAs have good STR, DEF, SKI, but only 
live for 2-4 years. 

to get MAGIC, you need to find the OLD MIRROR during the TITUS 
EXPEDITION. afterwards get your creature into A class and you will be 
invited to the GOLD CUP. beat the MAGIC monster and you will learn 
that you need to breed a pure-breed GALI with a pure-breed MONOL and 
use the OLD MIRROR. MAGIC monsters are average in all areas and 
have an equal mix of power and intelligence based attacks.(combine with 
a NAGA, SUEZO, HENGER, OR PLANT for some cool looking 
creatures) 

to get HENGER (our personal fav) you need to find the 4 DOLL PIECES 
during the DESERT EXPEDITION. next, get your monster to A class and 
you will be invited to the WINTER INVITIONAL with the DOLL HEAD 
as the prize. after you win, Sesca will put the 5 pieces together for you 
and give you the CLAY DOLL. he explains that you need to take an 
intelligent creature (550-999), along with the CLAY DOLL, to the 
previously unreadable STONE TABLET in the DESERT EXPEDITION. 
after reading the TABLET, that monster will have a circular mark on his 
back. combine that creature, along with any other one and use the CLAY 
DOLL. HENGER has high STR, SKI, SPD, INT and lives for 6-9 years. 
(NOTE: HYDRO was able to max out his HENGER'S SKI,SPD,INT, and 
get 632 STR., 214 LIF, and 156 DEF and win every tourney before there 
was even a hint of him getting old. all done without pills/vitamins) 

CD FRAGMENTS 

CD FRAGS are found during expeditions or won as prizes in tourneys. 
each cd frag has a color. that color represents a monster-GREEN=DINO, 
DK.BLUE=TIGER, WHITE=GALI, PURPLE=NAGA, 
DK.BROWN=WORM, PINK=PIXIE, LT.BROWN=HARE, 
GREY=GOLEM, LT.BLUE=JELL, MULTI=PLANT, YELLOW=SUEZO, 
BLACK=MONOL. cd frags increase your odds of getting a particular 
monster. for example--mixing a DINO with a NAGA will give you either 
a GRAPE or a STINGER. if you want the GRAPE you would use a 
GREEN FRAG since GRAPE's main breed is DINO. if you want the 
STINGER, use a PURPLE FRAG since his main breed is NAGA. CD 
FRAGS usually come into play when combining 2 half breed creatures 
since there are many possible outcomes and therefore a smaller chance 
that you'll get the one you want. cd frags also increase your monster's 
starting stats when combining. the rarer the cd frag the better your stat/s 
will go up. the rare cd frags are WHITE, BLACK, PURPLE, MULTI, and 
the rarest one is the PINK one (it will net you 2000 at the store)

GOD STATUES 

there are 3 "GOD" statues found in the game. these are used when 
combining monsters. FURELIA GOD, found in the TITUS expedition, 
will increase your LIF and INT by 50. PARAGOMA GOD, found in the 
JUNGLE expedition, will increase your SKI and SPD by 50. finally the 
GADAMON GOD, found in the DESERT expedition, will up your STR 
and DEF by 50. (NOTE:DRAGON TUSK will up your STR,SKI, and INT 
by 20. OLD MIRROR will up your SKI and SPD by 10 and INT by 30) 

WIND DRUM AND CALM STONE 

these items are considered automatic since they work for all of your 
monsters and dont have to be used. the WIND DRUM, found in the 
DESERT expedition, will keep your monsters more focused. this means 
that they won't mess up as often, loyalty goes up a tad quicker, and they 
learn new techniques faster. CALM STONE, found in the JUNGLE 
expedition, keeps your monsters from getting stressed out. 

EMERALD, DIAMOND, PURE SILVER, PURE GOLD 

these 4 items, all found during expeditions or as tourney prizes, are 
simply for selling. you get 8000, 10000, 4000, and 6000 respectfully. 
VITAMINS A,B,C,D, PILL, HEART PILL, FLY PILL 
these items can all be eventually bought at the shop or won in tourneys. 
VITAMIN A=+10POW/LIF,-10SKI. VITAMIN B=+10DEF,-10SPD. 
VITAMIN C=INCREASES TRAINING RESULTS VITAMIN D=SAME 
AS C BUT STRONGER(DON'T TAKE WHEN FATIGUED OR 
MONSTER WILL PASS OUT) PILL =+10POW/DEF,-10LIF 
HEARTPILL=+20SKI,-10POW FLYPILL =+20SPD,-10DEF. 

MEDICINEB=doubles POW for one tourney.(if monster gets KO'd, there 
is a great chance that he will die. found during JUNGLE expedition.) be 
carefull when using any of these items in excess--your monster will die 
much younger. 

MANGO,CANDY,HERB,TAFFY,MINT LEAF,MYSTIC SNAKE,APPLE CAKE 

these can all be bought, found on expeditions, or found while training or 
working. MANGO,CANDY,AND APPLE CAKE increase loyalty and 
condition (EVEN,GENTLE,ETC.), but may fatten your monster or spoil 
him if used too much. HERB burns the fat off of your monster, cures 
spoiled condition, and drops loyalty. TAFFY heals fatigue without rest 
but may stress your monster out if used too much. MINT LEAF heals 
stress. MYSTIC SNAKE drops loyalty and condition. 

VARIOUS CONDITIONS (SPOILED, GENTLE, EVEN, ETC.) 

your monster's condition is a reflection on how well you are breeding 
your monster, with EVEN being the best. condition also determines how 
good they work, fight, train, and how often they run away, get injured, or 
get lost. the list goes SPOILED, GENTLE, GOOD, EVEN, FIRM, HARD. 
the higher up on the list, the better your treating them, and so on. you 
generaly want to keep your monster at GOOD or EVEN to prevent any of 
the negative things to happen. 

THE LONG ROAD TO BECOMING A MASTER BREEDER 

to become a MASTER BREEDER like us, takes patience, dedication, 
skill, and a love for all monsters. first off you need to get your monster in 
tip top shape by lots of training and numerous battles (where else are you 
gonna get the money for training). then you must battle your way to S 
class and win that official tourney. after you do that you must win "THE 
BIG FOUR", a set of 4 tourneys sure to challenge even the best of 
breeders. each one has monsters of great abilities. you'll want to have 
your monster (preferably MAGIC, NAGA, DRAGON, GOLEM, 
HENGER, OR NYA) with AT LEAST 300LIF, 500-600POW OR INT, 
500-600DEF OR SPD, AND 600-700SKI. this might seem impossible at 
first glance and might even seem to be unneccisarily high stats, but after 
one fight with the "BIG FOUR BADDASSES" as we like to call them, will 
surely change your mind. persistance is the key here, people. if your 
monster keeps getting beaten, take some time to train and beef up your 
monster. remember, finess is better than brute strength. pick SPD over 
DEF, but don't neglect DEF. you might be able to dodge 80% of your 
enemies attacks, but if you DO manage to get hit with low DEF, it's RIP 
time. also, does your monster have better power or intelligence based 
attacks? if he has better power based, pick STR over INT and vice versa. 
you also want to find out early what your monsters best stats are and 
capitalize on those strengths. in deciding which attacks to use, you should 
go with ones that hit more often rather that ones that hit hard. sure, your 
golem's chop does 999 damage, BUT ONLY IF IT HITS!! while your 
wasting will trying to get in that one big hit your enemy is pinging away 
at you and the clock is ticking away. get the picture??? if you keep these 
pointers in mind while breeding and use the strategy outlined earlier, 

MASTER BREEDER STATUS WILL BE YOURS IN NO TIME!!!!!! 

SUBMITTED BY---IndyMisfit AND HyDrOsToRm, 
MASTER BREEDERS EXTRORDENAIR, REPRESENTIN' INDIANAPOLIS, INDIANA!!

IndyMisfit@Usa.Net