Author: Sandsplash (matthew.david@excite.com) Game: Tenchi Muyo Console: Super Famicom Date: 3:04 PM 6/12/00 Version: 1.0 [Contents] I - The Introduction II - The Characters III - The Walkthrough IV - The Credits V - Next Update VI - Future Updates ----------------------------------------------------------------------- [I - The Introduction] Welcome to Sandsplash's Tenchi Muyo strategy guide! This game is not only an RPG but also relies on strategy. There's more than one way to win each battle, but I'll make them very easy for you. I will assume you know what the commands are and what everything on the screen is because you have the instruction manual, don't you? Well, if you don't that's too bad because that's not part of strategy, now is it. Like all Role-Playing Games, Tenchi Muyo requires that a character participates in order to gain some experience. Unlike most RPGs, though, the kills and experience is not evenly distributed among the fighters. You get experience based on how many kills you get each. If a member of your party dies, there is no way to revive him, her or it, but after a battle, all characters are restored to full health. A few things that are pretty simple to learn for moves are that the first number places the range of the attack and the second places the power cost of the attack. You can have up to 8 levels of power, receiving two each turn. A yellow number indicates an attack. A green number indicates a skill that enhances a statistic of one or all of your characters within the field or heals hit points. A curved arrow indicates an attack that can move through obstacles. A straight arrow to the right indicates an attack that cannot move through obstacles. A down arrow indicates an attack that places the range in front of your character in a rectangle. 'All' indicates that the move will effect the characters within the square. At level three, Morph is learned by most characters. Along with Morph comes a powered up attack and an automatic level up. The boosted stats disappear after the battle or if you revert to your normal self. The new technique can only be used with all eight power bubbles full. More techniques are learned at levels five, seven and eight. So, when do the effects of Morph wear off? When you're out of power bubbles! The characters that do not learn Morph are Yukinojou and Shitsumi. If there is incorrect statistics I stated, please tell me. If there are incorrect translations, don't tell me because they're not my mistakes. Note: Writing this document, I started a game out by raising all my characters' levels to eight during the first platform to list down each of the moves and get a pretty good outline of the story. I restarted the game and played normally to see if my FAQ was good. The first time I played the game, I had no idea about Morphing, so this game is just easier when you have to fight the game's bosses. I did not include techniques on how to defeat each field of play but just how to defeat the major battles. If there are undescribed battles that are difficult for you, just mail me and I'd be glad to include it in my next update, which would be soon after receiving your mail. Note: Before mailing me saying that I forgot those barrel things, I did not forget them. I just excluded them for now. Since they are not such important parts of the game (just about as important as Yukinojoe), I'll add them on later. ----------------------------------------------------------------------- [II - The Characters] Since I cannot read Japanese, I had to find a ROM and a translating patch to get the names after beating the game the first time around. It took me a couple days to finish it, and it should take you even shorter with my help! The moves that can only be used in Morph are placed in brackets. Tenchi - Tenchi is the main character of the game. He carries a sword and has a pretty decent walking range. His attacks carry up to a max of three spaces. Most of his attacks are at a range of one, but are very powerful. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 10 | 12 | 16 | 17 | 27 | 33 | 38 | 46 | | Def | 37 | 39 | 43 | 44 | 54 | 60 | 65 | 73 | | HP | 52 | 64 | 76 | 76 | 112 | 132 | 156 | 176 | | Level | Skill | 1 | Jyuuji Giri | 2 | Kaiten Giri | 3 | [Shougeki Ken] | 4 | Bokutou Nage | 5 | [Kenshou Zan] | 6 | Sun Ren En Maigeki | 7 | [Tenchiken] | 8 | [Kououyoku] Aeka - Aeka is Sasami's sister. She and Ryoko consistently show an apprehension toward each other and engage in fights over Tenchi. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 08 | 11 | 14 | 17 | 21 | 26 | 33 | 40 | | Def | 35 | 38 | 41 | 44 | 48 | 52 | 60 | 67 | | HP | 40 | 52 | 64 | 76 | 92 | 108 | 124 | 140 | | Level | Skill | 1 | Oshioki | 2 | Tairyoku Zoukyou | 3 | [Jyuubakugeki Ken] | 4 | Oshidashi | 5 | [Ragekihouden] | 6 | Oshitsubishi | 7 | [Kaitenkoudan] | 8 | [Chouryuuoku Dan] Ryoko - Ryoko is a tough girl. She apparently likes Tenchi and is rude. She gets kidnapped until the end battles of the game. In my opinion, she's the best starter overall since she can fly over and land on some obstacles. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 09 | 11 | 14 | 19 | 23 | 27 | 33 | 41 | | Def | 32 | 34 | 37 | 42 | 46 | 50 | 56 | 64 | | HP | 40 | 50 | 60 | 70 | 90 | 112 | 136 | 152 | | Level | Skill | 1 | Light Sword | 2 | Plasma Beam | 3 | [Plasma Sword] | 4 | Light Slay | 5 | [M Rush] | 6 | Beam Squall | 7 | [Double Slash] | 8 | [Giga Hand] Mihoshi - I assume that she's a patrol officer. She uses a gun to attack and besides that, she's pretty weak. Her range is usually at three. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 07 | 10 | 13 | 18 | 23 | 29 | 34 | 41 | | Def | 30 | 33 | 36 | 41 | 46 | 52 | 57 | 64 | | HP | 36 | 44 | 52 | 64 | 84 | 92 | 104 | 128 | | Level | Skill | 1 | Blaster | 2 | Teddy Bomb | 3 | [Freeze Beam] | 4 | B Blaster | 5 | [Rail Gun] | 6 | Hell Fire | 7 | [Bingo Launcher] | 8 | [Brave Pal] Ryo Oh Ki - A cat or rabbit or something. This creature has the largest moving range. She is one of the best characters to use on the second and third platforms of the game. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 06 | 09 | 12 | 16 | 20 | 24 | 31 | 40 | | Def | 28 | 31 | 34 | 38 | 42 | 46 | 53 | 62 | | HP | 32 | 36 | 48 | 56 | 68 | 80 | 100 | 144 | | Level | Skill | 1 | Cat Food | 2 | Playtime | 3 | [Lot Of Kitties] | 4 | Carrot Field | 5 | [Cat Crystal] | 6 | Super Carrot Harvest | 7 | [Bouncing Kitty] | 8 | [Ryo-Oh-Ki] Sasami - Sasami is left out from the first platform of the game because Shitsumi kidnapped her. She starts out at level four if you decide to rescue her from the Prison. If you rescue her at the Control Room, she starts at level three. I placed her stats starting at level four since it's the best way to play the game. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | -- | -- | -- | 18 | 22 | 28 | 34 | 40 | | Def | -- | -- | -- | 43 | 47 | 53 | 59 | 65 | | HP | -- | -- | -- | 64 | 72 | 80 | 90 | 100 | | Level | Skill | 1 | Sasami Fly | 2 | Sasami Shield | 3 | [Milk Sammy] | 4 | Blessing | 5 | [Sammy Blast] | 6 | Tsunami's Bless | 7 | [Burst Heart] | 8 | [Pretty Sammy] Katsuhito - Tenchi's grandfather. He does pretty much judo or karate stuff. A great character to use, but no range whatsoever. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 12 | 15 | 19 | 24 | 28 | 35 | 43 | 52 | | Def | 48 | 51 | 55 | 60 | 64 | 71 | 79 | 88 | | HP | 68 | 76 | 88 | 104 | 128 | 152 | 164 | 188 | | Level | Skill | 1 | Nirengeki | 2 | Gorengeki | 3 | [Zanzougeri] | 4 | Kiaijin | 5 | [Gekiryokujin] | 6 | Hishounotenkyaku | 7 | [Tengekigenkyaku] | 8 | [Tenchihametsukayaku] Washu - Washu is Ryoko's mother and the world's greatest genius scientist. Whe went to school with Kusumi. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | -- | -- | -- | 19 | 23 | 29 | 37 | 42 | | Def | -- | -- | -- | 45 | 49 | 55 | 63 | 68 | | HP | -- | -- | -- | 88 | 104 | 128 | 136 | 148 | | Level | Skill | 1 | Mecha Punch | 2 | Medicine | 3 | [Needle Attack] | 4 | Cheer | 5 | [Super Medicine] | 6 | Washu-Chan Doll | 7 | [Super Prayer] | 8 | [Washu Party] Yukinojoe - Yukinojoe is a small robot with long range attacks, but the shortest moving range you can get. Only two other characters get this same one-space range. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 08 | 10 | 14 | 18 | 22 | 29 | 36 | 43 | | Def | 22 | 24 | 28 | 32 | 36 | 43 | 50 | 57 | | HP | 20 | 28 | 36 | 44 | 48 | 52 | 56 | 72 | | Level | Skill | 1 | Hot Temperature | 2 | Boom Boom | 3 | ----- | 4 | The End? | 5 | ----- | 6 | ----- | 7 | ----- | 8 | ----- Shitsumi - One of Kusumi's minions, her defeat at the hands of Ryoko renders her useless to Kusumi and she joins the good guys near the end of the game with at a measly level one. | Stat | L1 | L2 | L3 | L4 | L5 | L6 | L7 | L8 | | Str | 09 | 11 | 15 | 19 | 23 | 27 | 35 | 43 | | Def | 46 | 48 | 52 | 56 | 60 | 64 | 72 | 80 | | HP | 84 | 96 | 100 | 108 | 124 | 130 | 146 | 160 | | Level | Skill | 1 | Enmai | 2 | Kyokuenmai | 3 | ----- | 4 | Kenmaikyaku | 5 | ----- | 6 | Renenmaimizuki | 7 | ----- | 8 | ----- [III - The Walkthrough] The game starts out with everyone at home. Sasami and Ryo Oh Ki leave. Four monsters come in. To fight them, have everyone move forward and attack whatever monster is in front of him or her except for Aeka. Let Aeka attack Tenchi's monster, too. The strongest characters you have right now are Aeka and Tenchi, so after killing that one monster, have Aeka kill another monster. She should level up. The rest of the battle is pretty straight forward. After the battle, you'll discover that Shitsumi kidnapped Sasami. She will challenge you to a fight with more monsters, but if you manage to attack her, she'll leave. Now you'll find yourself on the map. Go to the Carrot Field first. Here, save Ryo Oh Ki. This isn't the time for you to attempt to raise your characters' level evenly since you're still collecting others into your party. Use Tenchi and Aeka where the other two are having trouble. Ryo Oh Ki will now join your party. Next, head to Mihoshi's Shuttle. Here, Mihoshi will head off to get her gun, but it's not there. A few monsters will surround her and you will head into a long battle. You can leave Ryo Oh Ki out if you want because she won't be able to do much. I suggest you leave her in because she'll draw attention away from the other characters. Also, you can let her finish off a weakened monster while you let your other characters go ahead. After the battle, Mihoshi will be saved. Head to Hot Springs to save Katsuhito. This battle shouldn't be hard. Just keep your strongest characters attacking the water monsters while the weaker ones stay out of their range and fight the easier ones. After saving Katsuhito, go back to Mihoshi's Shuttle. Here Mihoshi will fetch Yukinojoe, but be cornered by monsters again. Fight them off. Now, you can start training. I suggest that you get your favorite characters up to level four before entering the River then Funaho to the Main Gates or through the Woods, Cliffs then Bridge to the Back Gates. Going through where the Main Gates presents an easy fight since there's more area to be on land. If you go either way, you'll run into a few monsters. After the battle, you'll be inside the ship. Inside the ship you must rescue Sasami from Shitsumi. You can do this one of two ways. The first way is to reach the Prison and win the battle. The second way is to have Ryoko pick a duel with Shitsumi. Either way is fine, but I took the Prison so I could pump Sasami up. The Control Room, where Shitsumi is, is the top-left room. After getting Sasami from the Prison (which I highly recommend), go to the Container, which is the top-right corner, to get Washu. She will join your party at level four, like Sasami. Head to the Control Room to fight Shitsumi one-on-one with Ryoko. By the time I fought Shitsumi, Ryoko was already at level seven so it took me only two hits to finish her off. It's not too hard to level Ryoko up, so raise her level to eight since this will be the last time you use her before she gets kidnapped. After beating Shitsumi, you'll find Kusumi for the first time. She'll be in a relatively small tank-like mechanism. There are two ways to beat this boss. First, pick three of your strongest warriors, especially Aeka. Have Aeka be the last person in your party. Have your strongest characters get rid of the claws while Aeka and the other character attack the main body. That might take a while, so you can use my cheap tactic, which I'm sure you would've thought of by now. Notice how Kusumi can't move? use it to your advantage. Put your strongest character and Aeka in your party. You can put other characters, but it's not necessary. Leave Aeka in the rear half of the screen so she is out of range of being attacked. Now take your other character and have him, her or it stay in the rear half of the screen until he, she or it has eight power bubbles full to Morph. The only exception to this is with Katsuhito. All you need is to get three power bubbles full and use Kiaijin. This fills all your power bubbles. Next, have your attacker step into range and use his, her or its strongest attack. If you get hit, back out of attacking range and have Aeka heal you. Repeat this. This can be used whenever you face Kusumi. After, Shitsumi will join you, but she is only at level one. She gets much stronger as her levels progress, though. To raise Shitsumi's levels, have a stronger character lower an enemy's HP and have Shitsumi finish it off. Do this to get levels on any weak character. Now you will be riding in the ship. Here, you will split up into two parties. I suggest that you have a party of Tenchi, Washu, Shitsumi and Aeka and a party of Katsuhito, Mihoshi, Sasami and Yukinojoe. My reason for placing Shitsumi where she is is because while raising her levels, the others will be giving free hits to the enemies, so you need one of the best all around people in the party. Katsuhito remains in the party of higher levels so you can get through quicker. The battles are pretty easy except if the keep coming. To solve that problem, try to trap all the monsters in one area. There are about three rounds of monsters. After, you will land on the third and last platform. This place is pretty straight forward. There are only two places to train. After training, go to the Laboratory to fight a slightly tweaked Kusumi. Use the same tactics as before. Next, you must fight three Ryokos and the real Ryoko. Be careful, though. If you attack the real Ryoko, the one in pink, she will die and you will also. Like most other enemies, the clones can multiply so make the job quick. After winning, you get Ryoko back. The next battle will be a fairly simple one. Next, you will fight golden Ryo Oh Ki clones. What next? More monsters! After that batch, you'll find everything all quiet. Why? Guess who! That's right, kids! Kusumi's back and she has a brand new toy, too! Despite its size, defeat it like you always defeat Kusumi. Or you can do something else. Remember Shitsumi? If she's at level eight, you can win with just a few attacks! All for you to spell out 'THE END' for Kusumi. Or not. After, she's still alive. She Morphs to raise her power. Not even Washu the genius scientist can beat her now! But wait, there's more! Golden Shitsumi! What to do. What to do. Let's try backing to the rear half of the screen until the Golden Shitsumi come for you! Then, hit them with your best attacks! You might even be able to throw in a Morph or two. After getting rid of the Golden Shitsumi, let the real Shitsumi go ahead and attack Kusumi with her strongest attacks. It'll only take around five hits to finish her off. Now that you've beaten the game, Shitsumi walks over to the fallen Kusumi and begins to attack her. After a short time of thinking, the party leaves the two alone and take the ship home. Roll the credits! [IV - The Credits] First, the game credits as they appear. TENCHIMUYO GAME VERSION TENCHI MASAMI KIKUCHI RYOKO AI ORIKASA AEKA YUMI TAKADA SASAMI CHISA YOKOYAMA MIHOSHI YUKO MIZUTANI WASYU TUKO KOBAYASHI RYO OH KI ETSUKO KOZAKURA TSUNAMI CHISA YOKOYAMA AKAZA KENICHI OGATA KAMIDAKE WATARU TAKAGI KATSUHITO TAKESHI AONO YUKINOJOE HIDEYUKI UMEZU SHITSUKI MIZUE OHTSUKA KUSUMI HIROKA KOYAMA GAME DESIGN TAM-TAM PROGRAM ATSUSHI KANAO TAKASHI TAKAHASHI AKIRA SHIMOYAMI GRAPHIC HIROMITSU SUGA SYUICHI OBATA TOSHIAKI KOSHIKAWA YOKO NAKAJIMA GRAPHIC ASSIST NORIO TAKEUCHI TAKASHI ARAKAWA KEN AOKI STORY ASSIST HIROYUKI KAWAKITA MUSIC COMPOSE SHINTARO HIRAKAWA ASSIST MASATO HIRAI KEI SATOMI DEBUGGED BY STUDIO STAT TATSUYA OHNISHI GAKUJI SAKANO CHIKUKI KIROTA TOKIMEKI KADOTSUJI AKIHIRO SASAGAWA HIROHITO YONEYAMA KAZUNORI IWATA YUKIHIRO HINO MINORU SUZUKI TOSHIHIDE SUZUKI MASARU OHNUKI TOSHIYUKI YOSHIMURA FUTOSHI HAMANO KOUSUKE SHIMIZU TOMOAKI CHOSYO RYOTARO MORI MUNETAKA ISHIKAWA SPECIAL THANKS SAYURI YAMADA KIYOTAKA SATO CHIZUKO TAKEDA DIRECTOR MASARU YOSHIDA ATSUSHI KANAO PRODUCER YUTA KADOHARA PRESENTED BY BANPRESTO And now my credits: This document is copyright (©) of Sandsplashand may not be reproduced or sold without permission. Taking all or a portion of the document and passing as one's own is plagiarism and the culprit may be charged for a copyright infringement. [V - Next Update] This section includes information I would like to know. These are if Shitsuki's name is Shitsuki (or is it Mizuki?) and what those power bubbles are. I assume they're Kiai, but I'm not sure. Next Update: Information on those barrel-thingies will be added, though not inducted into my FAQ since I don't use them, just like Yukinojoe. [VI - Future Updates] This section will tell what I might include in future updates. . Boss and enemy statistic charts . Range and cost of attacks . Effect of Morph at all levels (three through eight)